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Java Cheat Sheet

The document describes several Java object-oriented programming concepts including classes, inheritance, interfaces, abstract classes, inner classes, and anonymous classes. It provides code examples for a basic class with methods and a constructor, a Bicycle class that is inherited by a MountainBike class, an interface with abstract methods, an abstract GraphicObject class with both abstract and implemented methods, an inner class defined within another class, and an anonymous class implemented within another class.
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© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
136 views

Java Cheat Sheet

The document describes several Java object-oriented programming concepts including classes, inheritance, interfaces, abstract classes, inner classes, and anonymous classes. It provides code examples for a basic class with methods and a constructor, a Bicycle class that is inherited by a MountainBike class, an interface with abstract methods, an abstract GraphicObject class with both abstract and implemented methods, an inner class defined within another class, and an anonymous class implemented within another class.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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/**

* The basic class syntax.


*/

public class BasicClass {

public BasicClass() {
// This is the constructor.
}

public static void main(String []args) {


// This is the main method.
}

private int something() {


// This is a private method that returns an integer.
return 1;
}
}

/**
* Inheritance. Use "extends".
*/
public class Bicycle {

public byte gear;


public float speed;

public Bicycle(byte startGear, float startSpeed) {


gear = startGear;
speed = startSpeed;
}

public void speedUp(float increment) {


speed += increment;
}

public class MountainBike extends Bicycle {

// the MountainBike subclass adds one field


public int seatHeight;

public MountainBike(int startHeight, int startSpeed, int startGear) {


super(startSpeed, startGear);
seatHeight = startHeight;
}

// the MountainBike subclass adds one method


public void setHeight(int newValue) {
seatHeight = newValue;
}
}
/**
* Interfaces contain the least amount of information.
* All of their methods must be blank.
* All attributes must be static and final.
*
* Interfaces are the simplest OO building block.
* Consider using them when you know you will need to
* change your implementation in the future.
* Or if you expect some future classes may want to
* implement multiple interfaces.
*/

public interface MyInterface {


// Any number of final, static fields.
// Any number of abstract method declarations.
// Can not be instantiated directly.
// Must be "implemented" not "extended"
// Can implement multiple interfaces
}

interface Animal {
public void eat();
public void travel();
}

public class Mammal implements Animal {

public void eat() {


System.out.println("Mammal eats");
}

public void travel(){


System.out.println("Mammal travels");
}

public boolean hasHair() {


return true;
}
}

/**
* Abstract classes in Java are pretty classic.
* They can contain empty and filled methods.
* They provide partially-built functionality
* on which other classes can be built.
* Consider these when you want to share code
* among several closely-related classes.
*/

abstract class GraphicObject {


int x, y;
// other attributes
void moveTo(int newX, int newY) {
// a fully implemented method
}

abstract void draw();


abstract void resize();
}

class Circle extends GraphicObject {


void draw() {
// implementing the abstract method
}
void resize() {
// implementing the abstract method
}
}

/**
* Inner Classes are those that are defined entirely
* within another class. They are usually helper
* classes and never have their own *.java file.
*/

public class SomeClass {

// Constructor. Attributes. Methods. Etc.

public class MyInnerClass {


// Some class content
}
}

/**
* Anonymous classes allow you to implement a one-off class.
* Hopefully simple, this class won't need to be re-used later.
* The anonymous class is a subclass of something else.
*/

class ProgrammerInterview {
public void read() {
System.out.println("Programmer Interview!");
}
}

class Website {
# This creates an anonymous inner class
ProgrammerInterview pInstance = new ProgrammerInterview() {
public void read() {
System.out.println("anonymous ProgrammerInterview");
}
};
}

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