Railworks 2 - Creator Manual
Railworks 2 - Creator Manual
RailWorks 2:
1 INTRODUCTION........................................................... 3
Creator Manual 1.1 The Tools Included with RailWorks ................................................. 3
1.2 General Tips ................................................................................ 3
1.3 Learning More ............................................................................. 3
2 WORLD EDITOR........................................................... 4
2.1 Getting started ............................................................................ 4
Note that the tools described herein can be used to change the material in any of the
routes supplied with RailWorks. RailSimulator.com Limited will not be able to provide 2.2 World Editor Menus ...................................................................... 5
support for these elements of the product if you have changed it from the version 2.2.1 Toolbox Tab (panel 1) ............................................................. 5
initially supplied.
2.2.2 Browser Tab (panel 2) ............................................................. 6
This guide can only cover some of the features of the tools. We are continually developing the 2.2.3 Options Tab (panel 3) ............................................................. 6
tools and adding to the documentation available for the product. Check www.railsimulator.com 2.2.4 Navigation Tab (panel 4) ........................................................ 6
for the latest revisions to this manual and for additional guidance material. Before contacting us 2.2.5 Properties Tab (panel 5) ......................................................... 6
for help, we recommend that you check the website for:
2.2.6 Status Bar (panel 6) ................................................................ 6
• Updated manuals 2.2.7 Tool Tip (panel 7) .................................................................... 6
• Fixes to known problems in the product (“patches”) 2.2.8 Mode Select / Lock (panel 8) .................................................. 6
• Lists of Frequently Asked Questions (FAQs) 2.3 Tools common to all Toolbox activities ............................................ 7
Be aware that you need a high degree of specialist knowledge of railway systems, computer 2.4 Manipulating Objects using the World Editor .................................... 7
simulation and programming to fully use these tools.
2.4.1 Object Placement .................................................................... 7
To use the tools described, your system must have the recommended specifications. Increasing 2.4.2 Object Selection ...................................................................... 7
your system’s RAM, processor speed, sound cards, graphics cards and hard disk space, plus 2.4.3 Object Movement ..................................................................... 7
obtaining the latest hardware drivers, will further enhance the performance of the tools.
2.4.4 Selecting Multiple Objects ....................................................... 7
Notes 2.4.5 General Object Properties ....................................................... 8
This documentation is © Copyright RailSimulator.com Limited 2009. Use of 2.4.6 Specific Object Types .............................................................. 8
the information in this manual and the tools provided in RailWork is subject 2.5 Linear Objects Toolbox ................................................................. 8
to the terms of the End User Licence Agreement (“EULA”) which is displayed
when the product is installed. 2.5.1 Linear Object Placement ......................................................... 8
2.5.2 Linear Object Selection ........................................................... 9
All trademarks are copyright of their respective owners.
2.5.3 Linear Object Movement ......................................................... 9
Although RailSimulator.com Limited has taken reasonable care in the 2.5.4 Linear Object Properties .......................................................... 9
preparation of this manual, this information is provided “as is” and is subject 2.5.5 Track Views ............................................................................. 9
to change. Please check www.railsimulator.com for any corrections or 2.6 Creating Terrain ......................................................................... 10
updates to this manual. Note that no guarantee as to the accuracy
contained herein is given or implied by RailSimulator.com Limited. 2.7 Options .................................................................................... 10
2.7.1 Common Options ................................................................... 10
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RailWorks 2 – Creator Manual
2.7.2 Linear Object Toolbox Options ............................................. 10 4.6.3 Fuel / Freight Pickup Instruction .......................................... 21
2.7.3 Painting Toolbox Options ...................................................... 11 4.6.4 Placing a Consist Operation Instruction ............................... 22
2.7.4 Scenario Editor Options ......................................................... 11
2.8 Properties Tab ........................................................................... 11 5 PACKAGER................................................................. 23
2.8.1 Standard and Linear Objects ................................................. 12 5.1 Introduction .............................................................................. 23
2.8.2 Track Linked Objects ............................................................. 12 5.2 Creating a Package ..................................................................... 23
2.8.3 Track Properties .................................................................... 12
3 ADVANCED WORLD EDITOR TOPICS .......................... 13
3.1 Overview of the Terrain Grid System ............................................. 13
3.2 Using the Snap tool to Snap your terrain to your track ..................... 13
3.2.1 Using the Height Tool to Improve Terrain Models ............... 13
3.3 Using the Display Filter ............................................................... 14
3.4 Using the Detail Level Slider ........................................................ 14
3.5 Gradient Editing for Linear Objects................................................ 14
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RailWorks 2 – Creator Manual
1 Introduction The Blueprint Allows the characteristics of assets to be specified in
Editor great detail. Not described in this manual.
This manual helps you create your own virtual railway world
with Rail Simulator 2: RailWorks. Using the tools described 1.2 General Tips
here, you will be able to create your own routes and Creating a route to a high degree of realism can be a very exacting process.
scenarios, then create a package for distribution to other The following tips outline good working practices when modelling in earnest:
RailWorks users.
• Examine how the supplied routes are constructed to learn useful
tips.
This manual serves as an introduction to creating your own virtual world.
• Try modifying the supplied routes and Scenarios before you start
There are some things that are beyond the scope of this book and which are
your own route.
better described in the on-line reference material. Before you start exploring
• First try practising with a small section of your chosen route.
those areas, it is a good idea to fully understand the basics of route and
• Save your route often.
Scenario creation in RailWorks. Note that, in particular, this manual does not
explain the Asset Editor (nor the Blueprint Editor that is embedded in it). These • Make regular backups of your RailWorks installation to ensure you
tools require extensive knowledge of railway systems and software do not lose routes you’ve created. It is a good idea to copy all of the
development tools and allow you to create your own rolling-stock, in-game installation files regularly. By default these are located at
assets, signalling systems etc. \ProgramFiles\Steam\steamapps\common\railworks\Content\Routes
• If you change something in the supplied routes that makes
RailWorks stop working, restore the game from a backup or reinstall
the software. This is nearly always quicker than trying to diagnose
1.1 The Tools Included with RailWorks
the fault.
RailWorks contains a number of tools for creating new content. • Switch on the Infrastructure Lock (see note below) to prevent
The main tools are: accidental amendments to key Scenario data.
The World Editor This lets you create new routes and edit existing Please note that if you change any of the routes supplied with
routes. Using the World Editor, you can create RailWorks, RailSimulator.com Limited will not be able to provide
models of terrain, lay tracks, add stations, support for the product.
incorporate new elements of scenery, and add
animated objects.
The Scenario This provides a powerful tool that allows you to 1.3 Learning More
Editor (part of the create your own Scenarios (missions or of the World This Manual will give you an introduction to the basics of creating your own
World Editor) challenges that define the train driver’s objectives). railway, and it will give an overview of the many creative possibilities offered
by RailWorks. There are many more tools that allow you to create your own
The Packager This lets you ‘package’ your own creations for easy
rolling-stock, scenery, signalling systems and more. Some of these tools
sharing.
(such as the Asset Editor) require extensive knowledge of railway systems
The Asset Editor Allows new objects to be imported into RailWorks. and software development tools.
Not described in this manual.
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RailWorks 2 – Creator Manual
For more information about these tools and other advanced development
topics please visit the RailWorks web site at www.railsimulator.com 2 World Editor
Here you will find: The World Editor allows you to create new routes or modify
existing routes. This section introduces key World Editor
• The RailWorks Reference Manual wiki (a copy of which is also
supplied with your game). This is continually being updated with new tools and how to use them for simple route creation.
features.
• Tutorial Videos. A set of demonstration videos is supplied with your 2.1 Getting started
game, but see the web site for more. The quickest way to create a new route is to base it on an existing route:
• Forums. Register on the online forums to exchange tips and advice 1. From the Routes Screen select the New Route option.
with other RailWorks users. 2. You will then see a list of route templates. Select a route template to
• Online Support and FAQs. use as a basis for your route.
3. Click on the Create link, and enter a name for your new route.
Your new route will load and you will be placed in the World Editor. If you
exit the World Editor you will notice that your new route appears in the list of
available routes in the Routes screen. To subsequently edit your route:
1. From the Routes screen, select the route you just created.
2. Click on the Free Play link.
3. Once the route has loaded, move the mouse to the bottom of the
screen to bring up the Main menu.
4. From the Main menu, click on the World Editor icon to open your
editing tools.
You can also access the World Editor at any time you are in the
game and driving a train (during Free Roam Driving or when running
a Scenario) by bringing up this menu and clicking on the World
Editor icon.
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Once you have entered the World Editor, you can use the following
keyboard commands to move the camera (your point of view) freely
around the route:
Saving
Press the <F2> key at any time to save your route. You are also prompted to
save:
• When you switch from the World Editor back to driving mode.
• When you open or close the Scenario toolbox. The numbers in the image above show you the position of the following
tabs:
Exiting 1. Toolbox tab
Press the Mode Switch button at the bottom right of the screen to return to 2. Browser tab
the simulation. 3. Options tab
4. Navigation tab
5. Properties tab
6. Status bar
7. Tool Tip
8. Mode Select/Lock tab
2.2 World Editor Menus Each of these is described in detail in the sections that follow.
The World Editor has many information and menu panels (tabs), but to
preserve screen space they are partially hidden. To display a menu, move the 2.2.1 Toolbox Tab (panel 1)
mouse over the edge of the screen where the menu resides, as shown in the Click on one of the icons at the top to display
image below. To keep a tab permanently displayed, click on the pin icon at the that toolbox’s features.
upper right corner of each tab. The four toolboxes are:
• Objects (house icon)
• Linear Objects (track icon)
• Painting (brush icon)
• Scenarios (train icon)
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Which icon you have selected dictates the contents of the Browser tab To jump to a route marker location, select one of the
underneath it. See next section below. flags and click on the white arrow button.
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RailWorks 2 – Creator Manual
around the route and view it with the correct lighting and effects. If you in the Browser tab. Move over the 3D world and the object appears on the
entered the World Editor from a Scenario, or had already selected a train in cursor ready for placement. Left click to place the object. Left click and drag
Free Roam Driving, you will be returned to the locomotive when switching to to rotate the object before it’s placed. Once placed, another object of the
drive mode. same type becomes available on the cursor for repetitive placement. Right
click to exit object placement.
2.3 Tools common to all Toolbox activities
There are seven standard tools that are always displayed in the Toolbox Tab: 2.4.2 Object Selection
To manipulate an object in the 3D world, hold the mouse cursor over the
Copy Copy all selected objects into the clipboard. You can also press
object to highlight it, and left click on it to select it.
<CTRL-C>.
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To select multiple objects with more precision, hold the <CTRL> key and left 4. Select an area marker from the Browser tab and left click to place it.
click on the individual objects.
When placed markers are selected, transform gizmos become visible along
Whichever method you use to select multiple objects, a single transform gizmo the edges.
is displayed that controls all of the selected objects.
Water Tile/Decal Placement
2.4.5 General Object Properties Select a water or decal tile (such as a tunnel hole decal) from the Browser
Double left click on an object to open the Properties tab for that object. tab and left click to place it. When water or decals are selected, transform
gizmos become visible along the edges.
2.4.6 Specific Object Types
Ambient Sounds
Some objects in the Objects toolbox have unique methods of placement,
Localised and ambient sounds are placed in the same way as normal objects.
selection and movement:
In the World Editor you can hear each sound as you move the camera close
to it. There is also a sphere indicating the audible range of the sound.
Track-Linked Objects
Track-linked objects are objects/assets that have a specific connection with a
point or area of a track, but which are not actually part of the track, such a 2.5 Linear Objects Toolbox
water tower. To place a track-linked object: The linear objects tools allow you to place linear objects such as tracks and
roads.
1. Select the Objects toolbox to display a list of specific Objects in the
Browser tab. 2.5.1 Linear Object Placement
2. Select a track-linked object from this list. 1. Select the Linear Objects toolbox.
3. Left click to place the object near the track, then move the mouse 2. Select a linear object from the Browser tab
cursor towards the track. 3. Choose the position in your route where you wish the Linear Object
4. A track link appears on the track. Left click to place this link. to be placed. An indicator appears on the terrain to show the start
location and direction of the linear object.
For objects which can span multiple tracks, such as mileposts, left click and 4. Hold down Left click and drag the mouse to change the start
hold, then drag across parallel tracks. A link appears on each track you move direction of the linear object.
the mouse cursor over. 5. Release Left click to start placement
Some signals have multiple links, which need to be placed at various places on As you move the mouse over the terrain, an outline shows where your linear
the track network. Left click as many times as required on the relevant tracks object will be placed. Left click again to place the linear object following the
to place all the track links. outline. When the outline is yellow, you are following a straight line.
Track Markers Another indicator of the same type appears at the end of the previously
Track markers are placed along the track for navigation in Scenarios. placed linear object for continuation. Right click once to cancel continuous
1. Select the Object toolbox. linear object placement, right click twice to cancel linear object placement
2. Select a linear marker from the available Objects in the Browser tab. Left completely.
click to place the start point.
3. Move the mouse and left click to mark the end point.
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2.5.2 Linear Object Selection automatically.
You can only select linear objects when the Object or Linear Object Toolbox is
Important Note: You must weld any separate sections of track to
open. Select linear objects in the same way as other objects.
form a continuous line. A train will derail if it runs over unwelded
tracks.
2.5.3 Linear Object Movement
Cross Over Creates cross over junctions on track linear objects. Select the tool
When you select a linear object, a transform gizmo appears as it does with Tool then select a track linear object from the Browser tab and move
other objects but without the yellow ball for orientation as linear objects over to a section of multiple tracks. An indicator appears
cannot be tilted in this way. Some linear objects (mainly linear water objects) representing the start of the cross over junction. Left click on a
can be widened using the extra transform gizmo that appears. track and move the mouse over to a parallel track. An indicator
appears, showing where the cross over will be placed. Left click
2.5.4 Linear Object Properties again to complete the cross over. Click on the indicator above the
cross over to create a symmetrical double cross over.
Double left click on a linear object to open the Properties panel.
Gradient Edits the gradient of a linear object. Select the tool and move the
Linear Object Tools Tool mouse cursor over a linear object. A gradient point appears under
the cursor, along with any existing gradient points on the linear
Select Tool Changes the properties of specific areas of linear objects (where object. Click on the left mouse button to place a new gradient
available). Select the tool, left click on the linear object once to point; left click on an existing gradient point to select it ready for
start the selection then drag the mouse along the linear object. editing. Drag the mouse to alter the gradient point’s vertical
Once the required length is selected left click again to finish and setting. Drag over to parallel linear objects to create multiple
view the properties for that section. perpendicular gradient points.
Split Tool Splits linear objects into sections. Select the tool and place the
cursor above a linear object to see a marker showing where the To delete a gradient point, left click on it and press the
split will occur. Left click to complete the split. <DELETE> key. To snap a gradient point to the terrain, select it
To split linear objects of multiple widths, such as four parallel and press L.
tracks, place the cursor above the outer linear object. Hold the left Blend Tool Creates a blend of texture between two different types of track
mouse button and drag the mouse cursor perpendicular to the that are joined together. Select the tool, left click on the two tracks
linear object so it spans the other linear objects. A series of objects and they are blended together automatically.
indications appear of where the splits will occur. Left click again to
complete the splits.
Join Tool Joins sections of linear objects of the same type together. Select
the tool, left click on one of the linear objects you want to join, 2.5.5 Track Views
then click on the other object. To view a track’s properties, press the <SPACE> key to toggle between the
following track properties:
Offset Tool Runs a linear object parallel to another linear object. After
• Fully rendered track (as it will appear in the game)
selecting a section of linear object using the select tool, select the
offset tool and then select a type of linear object from the browser
• Line type
list. Left click on the end indicator of the yellow offset lines on the • Line direction
side you want the offset to occur. • Line speed
Weld Tool Welds valid junctions on track linear objects. When you select the • Track sounds
Weld tool, a grey box indicator appears above all junctions that • Track-linked objects view
can be welded. Left click an indicator box to weld that junction
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2.6 Creating Terrain camera’s current location, press T. When using this tool, you may find the
The Painting Tools in the Terrain Toolbox allow you to alter the appearance of camera is underground after the terrain extraction is complete.
the terrain.
You can obtain SRTM data from ftp://e0srp01u.ecs.nasa.gov/srtm/version2
Height Tool Raises or lowers areas of terrain. Select the tool, hold the in the form of .hgt files. Place the .hgt files into this directory: ...\Program
left mouse button over a point on the terrain and drag the Files\Steam\steamapps\common\railworks\DEM\SRTM\
cursor up and down. You will need to create this folder if it is not already present. Note that
Increase Height Incrementally increases the height of an area of terrain. RailSimulator.com Limited cannot guarantee future access to this site.
Tool Select the tool, click and hold the left mouse button and
move the cursor over the area of terrain you want to raise. 2.7 Options
This section describes the options that appear in the Options tab when each
Decrease Height Incrementally decreases the height of an area of terrain. toolbox is open.
Tool Select the tool, click and hold the left mouse button and
move the cursor over the area of terrain you want to lower. 2.7.1 Common Options
The following options are available for all toolboxes.
Smooth Tool Smooths the edges of terrain. Select the tool, click and hold
the left mouse button and move the cursor over the area of
Tile Boundaries This allows you to switch on and off the display of tile
terrain you want to smooth down.
boundaries in the 3D world. The tile the camera is currently
Level Tool Levels off the terrain. Select the tool, click and hold the left above is highlighted with a white border and its number is
mouse button over the area of terrain you want to level off. displayed on the status panel.
Route Markers This allows you to switch on and off the display of route
Noise Tool Creates undulations in the terrain. Select the tool, click and marker lines and flags.
hold the left mouse button and move the cursor over the
area of terrain where you want to create undulations.
Grid This allows you to toggle an overlay grid on and off. When
Snap Tool Snaps the terrain to linear objects. Select the tool, click and switched on, a grid appears underneath the camera and
hold the left mouse button and move the cursor over a objects in the world will then snap to a corner of the grid
linear object to snap the terrain to that object. when moved. In the field next to this button you can enter
Paint Terrain Tool Paints the terrain with different textures. Select the tool, a new value to modify the grid spacing (measured in
select a texture from the browser list then click and hold the metres).
left mouse button and move the cursor over the area of
terrain you want to paint. 2.7.2 Linear Object Toolbox Options
When using the Linear Object toolbox the following additional options are
Terrain Extraction Feature available:
To allow you to create representative landscapes, RailWorks provides the
ability to import publicly available mapping data. The facility is only available Parallel This allows you to define the number of parallel linear objects
that can be placed.
when the Object or Linear Object toolboxes are open and it allows you to
insert an area of SRTM (Shuttle Radar Topography Mission) data. To
Easement This allows the smooth transition from straight track to curved
automatically create nine tiles of realworld terrain data underneath the track.
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Follow This allows you to decide whether the camera moves to the end
of recently placed linear objects.
Gradient This allows you to set the gradient of the linear object you are Frequency This defines how frequent the undulations are for the noise tool.
placing.
Snap to When this tool is switched on, as you lay a new linear object it Height Level This defines the height above sea level that the terrain levels off
Terrain will snap to the terrain surface, overriding the currently set to when using the height tool. If it is switched off, the terrain will
gradient. level to the height of the area where you first start levelling.
Base Width This defines the base width of flat terrain painted around the
Snap to Track This determines whether linear objects snap into each other. track when using the snap tool.
When it’s on and a snap is possible, a pink outline appears
around the relevant section of track. Left click to accept that
location and place the linear object. Cutting Angle This defines the cutting angle used to taper up the terrain when
using the snap tool.
Manual This switch determines the type of junction you place. When it is
Junctions switched on, any junction you create or weld is placed as a
manual junction. When this option is off all junctions are placed Embankment This defines the embankment angle used to taper down the
as automatic junctions. Angle terrain when using the snap tool.
Note that you can (and frequently must!) switch manual
junctions while you are driving a train. Automatic junctions can
only be switched by the player during Free Play mode. When
playing a
Scenario, they are automatically controlled. 2.7.4 Scenario Editor Options
When using the Scenario Editor, the following additional option is available.
2.7.3 Painting Toolbox Options
When using the painting toolbox, the following additional options are available. Consist Select Enabling this allows you to select whole consists by clicking a
single part of rolling stock within that consist.
Brush Shape This allows you to choose between a square or circular brush for
use with the paint tools.
For more information about creating Scenarios, see Creating and Editing
Brush Size This allows you to change the brush size (measured in metres) Scenarios.
to suit your current paint tool.
2.8 Properties Tab
Brush Falloff This allows you to change how the edges appear when using
This section describes the properties displayed when the Properties tab is
painting tools. A low fall off value creates a harsh edge; a high
fall off value creates a soft edge. open and you double click on an item in the world. You can change the
properties as described below.
Strength This changes the transparency of the tool, making a stronger or
weaker brush stroke.
Speed This increases the speed of the smooth and noise tools. Higher
values are faster.
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2.8.1 Standard and Linear Objects and then change the track primary speed in the Properties tab
All standard and linear objects have the following properties: before laying track.
Secondary This allows you to change the secondary speed limit to the
Speed Limit correct speed limit for a specific area of track. Select track for
X,Y,Z Position Enter new coordinates and press the <ENTER> key to change
placement and then change the track secondary speed in the
an object’s position on the terrain.
Properties tab before laying track.
Height Above Enter a distance and press the <ENTER> key to change the
Line Type This allows you to change the line type.
Terrain height an object appears above the terrain.
There are four predefined line types to choose from:
• Main Line
Detail level This sets whether an object is visible when the simulation is run • Yard
in low detail. Enter a new value and press the • Passenger
<ENTER> key. • Freight
Object Name This displays an object’s location and source file name. Select track for placement and then change the track line type in
the Properties tab before laying track.
Line Direction This allows you to change the line direction. There are two
2.8.2 Track Linked Objects predefined line directions to choose from:
• Both
These also have some of the following properties, depending on the particular
• Up / Down Toggle
object:
Select track for placement and then change the track direction in
the Properties tab before laying track.
Milepost This allows you to specify the number that appears on a
milepost. Electrification This allows you to change the electrification.
There are four predefined electrification types to
Speed Signs This displays the speed limit which appears on a speed sign
choose from:
based on the properties of the track on which it is placed.
• None
Marker Name Track markers contain a name field which allows you to enter an • Overhead Wires
individual name for each siding, platform, and destination you • Third Rail
place. These names must be unique and are used as navigation • Fourth Rail
points in Scenarios. Select track for placement and then change the track
Transfer This allows you to enter an individual name for each transfer electrification in the Properties tab before laying track.
Points point, such as diesel refuel points, water towers or container
cranes. These unique names are used as reference during When you select the overhead wires property, overhead wires
Scenario creation. are visibly added to the track. However, when you add third and
fourth rails, these elements are not currently represented
2.8.3 Track Properties visually.
Track Sound This allows you to change the track bed rumble, assigning a
For trains to run over the whole network effectively, the following track
specific sound to the track. Select track for placement and then
properties need to be set up correctly: change the track bed rumble in the Properties tab before laying
track.
Track Type This allows you to choose which track type you laid. Select track
for placement and then change the track type in the Properties
tab before laying track.
Primary Speed This allows you to change the primary speed limit to the correct
Limit speed limit for a specific area of track. Select track for placement
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In the context of cuttings and embankments, brush falloff has little effect
(you will notice the effect of falloff when raising or lowering large areas with
a large brush size). Similarly, the choice of a square or round brush is largely
irrelevant.
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3.5 Gradient Editing for Linear Objects
For especially fine results, set the brush size to 10. Left click and hold a point It is often necessary to change the gradient of linear objects after they have
on the terrain and move the mouse to raise or lower the jagged edges of the been first laid. There are a number of ways of achieving this. This section
terrain to create a smooth embankment. details one recommended method.
After tweaking with the Height Tool set to 10 the embankment is smooth and When you click on the Gradient icon
there are no jagged edges. in the Linear Object toolbox, all
current gradient points are
3.3 Using the Display Filter displayed and new gradient points
can be inserted.
On a complete route, there may be a lot of information displayed when you
enter the World Editor. The Display button on the Toolbox tab lets you filter
To raise or lower an existing
the infrastructure which is being displayed in the editor. Clicking the Display
gradient point, select that point,
button opens a list of checkboxes in the Properties tab. Moving your mouse
and hold down the left mouse
over an icon next to a check box brings up a tool tip showing the name of the
button while dragging the mouse up
icon.
and down.
By default, most of the options are checked. You can un-check individual items
Moving the gradient point in this
or click on the icon at the top right to clear all boxes at once.
way will then alter the gradient of
the track all the way from the select
3.4 Using the Detail Level Slider gradient point to the next one in
Using the Detail Level Slider allows you to control the level of graphical detail each direction, overwriting any
displayed for each object. Players can determine the number of objects that previous gradient information.
are drawn on their simulations. Lowering this number can improve
performance on lower specification PCs. This can produce undesired results
if you have previously laid track
1. Double- left-click an object in the world to show its properties. using set gradients. To have finer
2. Use the orange Detail Level Slider to change the current detail to a control and minimise any risk of
value between 1 and 10. overwriting gradients in areas
outside of the direct area you wish
The detail level is worked from the highest level of detail backwards. A value of to edit then you should insert
10 means that the object will be displayed on all 10 settings of the slider. A additional gradient markers.
value of 1 is the lowest, meaning it will only display the shape for 1 detail level
(or only at the highest detail level). For example setting a detail level of 3 on a Placing a gradient marker each side
building will mean it draws on the top 3 highest settings on the slider and will of the point you are editing to
not be displayed for the other 7. define the area which is being
altered offers better control.
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5. Set intermediate goals
4 Creating and Editing Scenarios Intermediate goals can include: stopping; waiting; picking up passengers,
loading freight or fuel; or attaching or delivering individual wagons. These
Scenarios are activities that encourage players to explore intermediate goals break the Scenario into manageable chunks and provide
additional challenges for the player.
routes by setting interesting challenges or objectives.
6. Perform a basic test
These objectives might include running a passenger service, loading of freight Before going any further, fully test the Scenario with just one train. Ensure
or fuel, adherence to a strict timetable, or organising wagons scattered around you are happy with all aspects of the Scenario before you add other trains.
a yard.
7. Add AI (RailWorks controlled) trains
This section explains the basic principals to allow you to create and modify To make your Scenario more realistic, add AI trains that run without user
your own Scenarios. intervention. This creates additional challenges for the player.
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4.2.1 Creating a New Scenario
If you are not already in the World Editor, go to the Routes screen and select a Important note: Make sure you click on the correct Scenario marker.
route on which to base your Scenario. Click on the Scenario link to go the Markers for other
Scenario screen. Choose any Scenario for that route, and then click on the Scenarios on the route may be visible. If you accidentally double click a
Edit link. different Scenario marker you will switch to editing that Scenario.
Once you are in the World Editor, A Scenario has the following properties:
1. Click on the Scenario icon in the ToolBox Tab.
2. Select the type of Scenario marker (Free Roam or Standard) you Scenario Name This is the name which is displayed in the Scenario list for the
route.
require in the Browser Tab.
3. Choose where on the route you wish to place the start point for the Description The description that appears in the Scenario screen when a
Scenario is selected.
Scenario. Tip: In Free Roam Scenarios, the marker will be used to
determine the initial camera position, so it is a good idea to set it Briefing Once the Scenario has been selected and has loaded, the text in
about 20 metres from where you expect to place your train. this field is the first thing a player will see, and will also appear
when the player uses the Assignment Assistant. This can contain
4. Click the left mouse button to place the Scenario marker.
more technical information than the Description.
5. Click the right mouse button to prevent further Scenario markers being
Date This is the date of the Scenario in form dd/mm/yyyy, and is
placed.
displayed in the Scenario. The numbers entered here will not
6. Double Click the scenario marker to open and edit the Scenario determine the season or weather and are purely for information
properties. purposes.
7. Set up the Scenario properties – see section Editing Scenario Rating This value will indicate to a player the relative difficulty of the
Properties below. Scenario, where 1 is easy and 3 is hard. This information is
8. Save the Scenario by pressing the <F2> key. provided as a guide and has no other impact on the Scenario.
Duration This is an estimate, in minutes, of the approximate duration of
4.2.2 Editing an Existing Scenario the Scenario. This information is provided as a guide for people
If you are not using the World Editor, first select a route on which to base your wanting to play the Scenario and has no other impact on the
Scenario, then click on the Scenario you wish to change and then press Edit. Scenario.
The simulation will load directly into Scenario Editor. Simply double click on the Start Time This is the start time of the Scenario, based on the 24 hour
Scenario marker to change its properties. clock. The values entered here will determine the look of the
route generated by RailWorks.
If you are already using the World Editor, first click on the Scenario icon in the Hint: Make sure you set the start time before placing any trains
because changing this value afterwards will mean you have to
Toolbox, then find the Scenario marker you wish to edit and double click on it.
update the start times of the trains too.
Weather There are a variety of pre-defined weather patterns to choose
4.2.3 Editing Scenario Properties
from.
To edit the Scenario properties, double left click the Scenario Season Selecting a season will affect the textures on the route as well as
marker. This will reveal the Properties tab, detailing the dawn and dusk times and general lighting, but will not affect the
properties of the Scenario. weather.
The image on the left shows the new scenario marker showing
default properties.
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To save the Scenario, either press the <F2> key or start playing the Scenario If you have a combination of locomotive and tender or additional rolling
by pressing the large Play button on the Mode Select/Lock tab at the bottom stock, you can reverse the whole consist by holding down the <Ctrl> key,
right of the screen. then clicking on each element you wish to reverse, then clicking on the
orange arrow.
If you start driving, RailWorks will switch to the time of day and the season
that the new Scenario specifies. 4.4 Adding a Driver
Once a train has been placed you need to add a driver. The properties of the
4.2.4 Deleting a Scenario driver are used to determine where the train will go and how the train will be
You can not delete Scenarios from within the World Editor. Return to the controlled.
Scenario screen, highlight the Scenario you want to remove and press the
<DELETE> key. Select the driver icon from the top of the
Browser tab, then click on the locomotive
4.3 Placing a Player Train for which you wish to set up the
Having created a Scenario, you now need to choose which train to drive and properties.
where you want your locomotives to start.
A driver icon is placed at the front of the
Click the Engines and Tenders icon on the Browser tab. locomotive. Double-click this icon to open
You will be presented with a list of all available engines and the Driver properties. Each locomotive can only have one driver.
tenders.
Drivers are either player-controlled or RailWorks controlled (known as AI-
Select a locomotive from the list, then drag the mouse onto Trains). In a standard Scenario, there can only be one player-controlled
the main screen and over the tracks. Click to confirm the train, the remainder must be AI trains.
placement. Right click to stop any further placement.
The available Driver properties are:
Note that if you have selected a steam locomotive, you may
Driver This is the name which is displayed above the train, and is an
also need to add a tender.
Name identifier for the train. This name should be unique.
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Service Select the service class of the train. This is Class used by the
Class RailWorks to prioritise the AI trains. An Express Passenger train has This section describes information that is common to all intermediate goals.
priority over a Standard Freight, and a Special train has priority over Features specific to one type of goal will be considered separately.
all.
4.5.1 Adding and Changing Intermediate Goals
Destination Property
To add intermediate goals to your Scenario:
To set the destination:
1. Select the desired instruction from the Scenario Tools in the Toolbox tab.
1. Click the Set Destination icon in Scenario properties.
2. Click on the player locomotive.
2. Select a valid destination in the World Editor. A valid destination can be a
platform marker, a siding marker, a destination marker or a portal.
You will see the instruction icon placed behind the driver icon at the front of
the locomotive. Further instructions will stack in the order in which they are
Alternatively you can open the 2D map by pressing 9, pressing the Set
placed. Instructions are carried out in order from front to back. If you want
Destination icon and selecting a location on the 2D map. If the train is a
to change the order of the instructions, left click and drag it along to a new
player train, the destination should be the same as the destination on the final
position.
instruction specified on the Scenario marker.
To delete an intermediate goal, select it and press the <DELETE> key or
AI Trains
use the Delete icon.
If the train is controlled by RailWorks then simply set the destination of where
you want the train to go. The train will then set off at the time specified and
4.5.2 Sequences of Similar Goals
try to find a path to its destination.
Particular commands, such as “pick up passengers”, may be repeated many
Note: If there is no valid way of reaching the destination, perhaps due to times, so there is a shorthand way of achieving this by adding multiple
signalling or the directionality of tracks, the AI train will get stuck. Change the instructions. See Multiple Destinations in One Instruction below.
destination or create intermediate goals to avoid this.
4.5.3 Setting and Changing Properties
Once an AI train has reached the destination it will stop. Double-click the Instruction icon floating over the train to open the Properties tab.
The following properties are common for all instructions:
4.5 Adding Intermediate Goals
Add Intermediate goals are based on performing an action (or even
RailWorks provides you with the ability to make your Scenarios more Instruction arriving) at a particular location. This instruction and the
interesting by setting additional goals. associated field specify the goal location. Multiple locations may
be specified. To add an instruction, click on the green plus sign,
Types of Intermediate Goals and then select the name of a valid destination. You can
These goals are built up into sequences which can subsequently be refined and navigate using the World Editor or using the 2D map to find the
amended. Some intermediate goals are: location.
• Stop at Destination (adds an intermediate stop) Delete To delete one of the locations from the list, select the location
• Pick up Passengers Instruction you want to remove and then press the Delete icon.
• Fuel/Freight pickup Find Click the magnifying glass icon to bring up a list of nearby
• Assemble consists from individual items of rolling-stock destinations (use the 2D map for destinations that are further
• Drop off rolling stock at specific destinations away).
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Display The text entered into this field is displayed as a pop-up message
message in game when the destination has been reached and neither the Leaving the box unchecked means the path does not have to be
successful nor unsuccessful message is activated. adhered to, and no error will be given for leaving the path until the
Achievement This message is displayed if the instruction is completed instruction is completed. This is useful in Scenarios where you want
Text successfully. the player to leave the pre-calculated path, such as in yard activities,
Successful where the player should be free to use any path through the yard as
long as the instruction gets completed.
Achievement This message is displayed if the instruction is not completed
Text successfully. If there are multiple destinations listed, failure to % The average expected performance is set to 75% by default.
Unsuccessful stop at any one of them will cause the unsuccessful message to Performance Adjusting this value higher will create a stricter timetable and
be displayed. changing the value lower will create a more relaxed timetable. If this
value is edited the anticipated arrival and departure times on this and
The Consist Operation Instruction has a slightly different all subsequent instructions will be updated.
Properties tab.
Editing this value is a good way to control the speeds of AI traffic on
the route.
The image left shows the Properties tab for the “Stop at
Destination” intermediate goal:
4.5.6 Viewing Intermediate Goals
By pressing the Play button you can check the Assignment Assistant and see
the instructions as the end user would when playing the scenario.
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A valid destination for this type of instruction can be a platform marker, a
siding marker or a destination marker. If you try to add a destination that the train cannot access (this may be due
to directionality of the track, or a break in the track) then the expected
The Stop At Destination instruction would be treated as being unsuccessful if arrival and departure times are not displayed and are replaced with
the player failed to stop at the required destination. If there are multiple exclamation marks.
destinations listed, failure to stop at any one of them will cause the
unsuccessful message to be displayed.
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In a timetabled instruction, the arrival time is based on the start of the The player will fail a Fuel/Freight Pickup instruction if they fail to stop at the
passenger loading process. This means that even if the process of passenger required destination or collect the fuel.
loading (which lasts 20-30 seconds) completes after the scheduled time, the
instruction will still count as successful as long as it starts by the specified The separate Fuel / Freight instructions in the
time. list show the name of the transfer point and the
average expected performance %.
If you want to edit the arrival time (perhaps to make the Scenario harder or
easier), you must alter the performance value, which is set to 75% by default. Setting Coal/Water/Diesel levels
This is a value indicating how hard your train is expected to work. If your You can display the fuel levels of a diesel locomotive by double clicking the
timetable is based on a lower value, such as 50%, then the time will increase, locomotive itself. In the case of some steam trains, you must double click the
as RailWorks allows the player to take longer to reach the destination. tender. Electric trains have no such properties.
Examples of the fuel level properties tab are shown below:
To make timetabled Scenarios tougher, increase the performance value to
reduce the expected arrival time.
Departure times can be edited manually and are not based on the %
performance value.
On the Assignment Assistant menu the instructions will display and behave
differently depending on whether the instruction is timetabled or not.
A timetabled instruction lists both arrival and departure times. These times will
remain fixed and not update. Non-timetabled instructions will periodically
There is a sliding bar which you can use to set the start fuel level percentage
update the arrival and departure times based on current performance.
for the locomotive in the scenario.
4.6.3 Fuel / Freight Pickup Instruction
If your scenario involves refuelling or filling with water, you might want to
The Fuel/Freight Pickup instruction is used in freight scenarios to collect and consider reducing the initial levels at the start of the scenario to enforce
deliver goods or refuel. early refuelling.
To set a FuelFreight Pickup Instruction, click the green plus sign on the The number in the bottom field is the number displayed on the locomotive or
Properties tab, and select a valid Fuel/Freight Marker from the World Editor or tender and can also be edited from this properties tab.
from the 2D Map. The name of the marker will then appear in the list.
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Setting Wagon Load State 4.6.4 Placing a Consist Operation Instruction
By double clicking each freight wagon you can display its properties window Consist Operation instructions allow you to set goals that
and set whether its initial state is loaded or unloaded. You cannot load freight, involve collection and delivery of rolling stock into yards.
such as coal, onto an already loaded wagon nor unload freight from an empty
wagon. Consist Operation Properties Tab
Consist Operation properties are different to other
Intermediate goals. The properties for Consist
Operations are as follows:
Add to front Use this button to create an instruction where the player must add
Viewing Fuel/freight Pickup Instructions rolling stock to the front of the locomotive. Click this button then
By pressing the Play button you can check the Assignment Assistant and see click each item of rolling stock you want to hook up. Then click the
the instructions as the end user would when playing the Scenario. siding, platform or destination where this rolling stock currently
resides. The instruction will then be created with the numbers of
the rolling stock listed.
How the instruction is worded is based on the type of transfer point that was
Add to Back Use this button to create an instruction where the player must add
selected:
rolling stock to the back of the locomotive.
• For a freight container crane the instruction displays as “Pick up a
Drop Off This button creates an instruction where rolling stock must be
Freight Container from <transfer point name>”
dropped off at a certain location.
• For fuel (coal / diesel / water) the instruction displays as “Pick up Fuel
<fuel type> from <transfer point name>”; for example, “Pick up Fuel Operation This is a check box that is on by default. With the box checked, the
Order order in which the player completes the consist operation
(Coal) from Bath Coaling Stage”.
instructions is important. When it is unchecked the instructions can
be completed in any order. Errors in the operation order are
On the 2D map, water transfer points display as a water droplet, whereas reported at the end of the Scenario.
diesel and freight transfer points display as a fuel pump, along with the name Display A message typed here will display as a pop-up when the operation
of the refuelling point being listed. message is complete if no success or failure message is present. Consist
operations normally generally have clear pass or fail criteria so text
should be entered in the success/failure fields instead.
Duration This is the suggested duration of the instruction in minutes.
Adjusting the length of time in this field will have an effect for the
Arrive and Depart fields and the estimated timing of subsequent
instructions. Exceeding this time will not fail the instruction; it is
present as a guideline only.
Achievement This message is displayed if the instruction is completed
Text successfully.
Successful
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Achievement This message is displayed if the instruction is not completed
Text successfully. Examples of failure in this case would be if the player 5 Packager
Unsuccessful coupled to the wrong end of the engine, uncoupled the wrong
wagons or dropped off the correct wagons in the wrong location. 5.1 Introduction
Routes, Scenarios and other assets (rolling stock etc) in RailWorks are made
Editing Individual Consist Operation Instructions
up of many individual elements, and so sharing material that you have
Each separate Consist Operation instruction you create will show the location
created would be very laborious. The Packager provides the ability to
of the consist operation, the suggested duration, and the rolling stock involved.
aggregate large numbers of individual assets into “Packages” – a single file
If more than one instruction is listed then there is a scroll bar which is used to
containing lots of assets.
view additional instructions.
Packages created with RailWorks have a *.rwp extension.
In this example, the first few wagon numbers
(141203, 141205, etc) of the instruction are listed for
Important note: When creating a package you must respect the ownership
reference, as well as the location (Cole Siding 3)
of material created by other individuals or companies. Under the terms of
where the consist operation will happen. Note that
your end user licence, the assets provided with RailWorks can be freely
when the user is playing the scenario all of the wagon
included in any package you create, but other assets supplied by
numbers will be displayed on the Assignment
RailSimulator.com Limited or third parties may not permit you to do this.
Assistant.
RailWorks enforces this protection by preventing you from including assets in
your package that were originally supplied to you with the protection flag
Once the elements of the Consist Operation have been
set.
inserted, the following toggle is displayed for each
element’s individual properties
5.2 Creating a Package
Train This is a toggled icon. When it is selected, the sequence in which the Start the packager by clicking on the Packager tab from the main menu in
Order rolling stock is arranged is important. When it is off, the order of the the launch screen.
rolling stock of the train can be in any order.
Errors in the train order are reported to the user at the end of the
Scenario.
The left hand side of the Packager screen shows your current assets listed
in a directory structure. Clicking on a plus symbol will expand the tree
structure so that individual files of a route or asset can be viewed.
The right hand side shows the contents of the package you are creating. By
default it is empty. You can build up a list of the required items that will be
built into the package by checking the boxes next to the assets you wish to
include in the package and click the right arrow button to include them.
If you include assets that you then decide you do not need, simply check the
box next to them in the right hand window and then click the left arrow
button which removes them from the list.
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When you have assembled all your assets, enter a name in the Author field
and decide whether you wish this package to be protected or unprotected.
Unprotected packages can be shared freely and the contents of these
packages can be used by other route creators. If the package is flagged
as protected then other content creators cannot use the assets within their
own new packages.
To finish the process, click the Create Package button where a dialogue will
be displayed listing all assets within this package. Check the list and press OK
if the list is correct.
A name and location for the package to be saved can now be selected. A
progress bar will be displayed while the package is being created.
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