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Test Card and Learning Card

Test cards and learning cards are validation tools for testing business ideas and hypotheses. A test card involves stating a problem, testing a hypothesis to solve it, measuring outcomes, and verifying whether the hypothesis was true or false. A learning card builds on a test by making observations, deducing learnings, and deciding on actions based on whether the problem would still be solved. Both tools help startups finalize ideas before pitching and launching.
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0% found this document useful (0 votes)
123 views2 pages

Test Card and Learning Card

Test cards and learning cards are validation tools for testing business ideas and hypotheses. A test card involves stating a problem, testing a hypothesis to solve it, measuring outcomes, and verifying whether the hypothesis was true or false. A learning card builds on a test by making observations, deducing learnings, and deciding on actions based on whether the problem would still be solved. Both tools help startups finalize ideas before pitching and launching.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Test card and Learning card as a validation tool 8.

Positive rating

- Final Ideas

- Validate business Ideas to have a successful start-up

- Test card May 15

- Hypothesis - Pitching Day


- Start-up
- Testing Hypothesis
- 1 week before for finalization
- Success & Threshold

-Learning Card
LC
- Which Ho works
1. Same as TC step 1
- Observation 2. Observation (5 senses, common denominator, ranking of
problems)
- Deduction 3. Learnings – what you learned wrt the observation and data
- Actions done collected
4. Decision & Action – Would you still solve the problem,
TC consider the problem, new solutions via veto method
1. Problem that you believed to be is true Limited Pivot – changes in the product
2. Test, prove, and verify (probable actions that you will
do) Zoom-in – a single feature
3. What are you gonna measure (likes vs dislike, problem Zoom-out – whole product is a single feature
vs solution, hypothesis vs result)
4. Criteria in proving that the hypothesis is true/false Customer Segment – No customer
(setting a goal/quota, ranking the problems solved)
Customer need – new product
TC
Platform – change in the medium
5. Affirmation about the solution
Business architecture - feasibility
6. Testing and verifying the solution via chosen method
7. Testing the success rate of the solution Value capture -
Engine of growth -

Channel -

Technology - create a new technology entirely

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