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Devorah Akhamzadeh
CST 300 Writing Lab
September 11, 2016
Educational Technology Industry Summary
With the rapid growth in technology, it has become a necessity to integrate it into our
educational system. Today’s youth thrive on multimedia, multitasking, and social environments
for every aspect of their lives, and if not incorporated into their education, students fail to engage
in the lessons. Determining new learning styles and developing software and hardware to meet
the educational methodology and teaching strategies is crucial to the continued advancement of
our educational system. (Rosen, 2010) Led by the federal government, the United States is in the
midst of a massive effort to make affordable high-speed Internet and free online teaching
resources available to even the most rural and remote schools.
Educational technology is comprised of the study and ethical practice for facilitating
learning and improving performance by creating, using and managing appropriate technological
hardware and software. Emerging technology can be powerful tools in helping schools meet the
needs of increasingly diverse student population. With the myriads of startup edtech apps, field
experts have devised a classification model to properly categorize the countless educational
software programs. As of now the four arenas of educational technology tools are that of content
software, instructional support software, management systems, and niche/ special categories.
(Chen, 2016). Included in these classifications are hundreds of software programs and tools that
can be utilized in educational systems.
The content field, commonly utilized through interactive software, encompasses any
software used as a means of learning or covering material. MOOCs, massive open online
courses, are a huge player in this arena. In 2012, Harvard and MIT, rival colleges came together
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to create a joint EdX, a joint MOOC collaboration. (Carey, 2015). The EdX courses are set up as
weekly learning modules consisting of short videos and interactive learning exercises where
students can immediately practice the concepts from the videos. Mimicking the traditional
classroom setting, yet in an online format, EdX courses typically includes online discussion
forums, online textbooks as opposed to paper copies, and many of the lab classes incorporate
virtual online labs. (Breslow, L. , Pritchard, D. E., DeBoer, J. , Stump, G. S. , Ho, A. D. ,
Seaton, D. T., 2013). Additional MOOC leaders include Coursera, created in April 2012, by two
Stanford CS professor Andrew Ng and Daphne Koller, who partnered with universities in
preparing and offering MOOCs, and Udacity, founded by Sebastian Thrun. Moving forward
from 2012 the MOOC field has garnered millions of subscribers, with more than 4 million
students enrolled in Coursera MOOCs; both Udacity and DdX have enrolled over a million
students in their MOOCs. Hence the year 2012 was coined “The Year of the MOOCS.” by Laura
Pappano a NY Times writer. (Pappano, 2012).
The field of instructional support, commonly known as testing and productivity tools, is
flooded with companies like Quizlet, Socrative, and ClassMarker, each with their unique product
twist. Quizlet, founded in 2007, advertises itself as a study center where students can create
flashcards, practice spelling, play learning games, and test their knowledge, . (“Quizlet,” n.d.),
Yet Socrative, a cloud-based student response system developed in 2010 by Boston-based
graduate school students, main goal is to allow teachers to create simple quizzes and activities
that students can take quickly on laptops, tablets, or phones. The quizzes can be true/false,
multiple choice, or short response, and the activities can be used as discussion board or student
paced, as exit tickets. The results from the Socrative activities can be displayed live with
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anonymous student identities, as a form of facilitating classroom discussion, while at the same
time allowing the teacher access to the students’ data.
Softwares such as Schoology, Alma, and Google Classroom, bridge the gap of learning
management systems. These software help teachers and or administrators keep track of their
online courses, through documentation, tracking and reporting. Schoology was created in 2007
by Jeremy Friedman, Ryan Hwang and Tim Trinidad, while still undergraduates at Washington
University in St. Louis, MO. Schoology services include attendance records, online grade book,
tests and quizzes, and homework dropboxes, and its software can be integrated with existing
school reporting and information system. Similarly, Alma aims to provide a classroom,
curriculum, and lesson planning tools, as well as interfaces and dashboards tailored to different
users.
Niche or special category software consist of software and applications geared towards
supplemental learning. Supplemental software is software used to support a course, but not as a
means of delivering the core instructions and material. The teacher still designs and delivers the
material, and only after do students use supplemental software to add to their understanding of
the material being taught. ST Math, a game based software developed by MIND Research
Institute, is a prime example of niche learning. Designed to be integrated with classroom
instruction, ST Math’s objective is to boost math comprehension and proficiency through visual
learning. (Franklin, 2012).
Although the four categories seem to clearly delineate the types of software in each
category, in reality the lines are somewhat muddled. The field of educational technology is fairly
new and ever changing. Over the past two decades technology itself has made great advances.
The edtech sector covers a range of companies with diverse focuses. As time passes, companies
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add to their software in different directions creating cross-referenced software. Classifying them
by their most used functions, helps narrow down the units, but it is necessary to remember that
these technologies can be utilized in functions other than what they are intended for.
In addition to the categorization of software and apps included in them, the term
education technology encompasses the technological hardware utilized in the educational
system. These hardware can run the gamut of interactive whiteboards, tablets, and personal
laptops. Commonly known interactive or digital whiteboards are the SmartBoards, where users
can display their computer screens to a touch sensitive board. Through the SmartBoard, users can
integrate video clips into their lessons. Using the SmartBoard in conjunction with its specific
software, Smart Notebook, users can compile notes, images, and other media into virtual
notebooks which can be projected and edited using the Smart Board itself. Epson’s Brightlink a
competing interactive SmartBoard, can be connected with Apple TV and wirelessly display any
Apple product’s screen to the Epson Brightlink interactive board. Teachers can have student
share their personal screen with class to model an activity, or present a project to the class.
Khan Academy, a non profit organization, is an innovative 2004 edtech startup and in the
span of a few short years has managed to become an industry leader. Throughout its growth,
Salman Khan, the founder of Khan Academy, has held strong his original mission of
“provid[ing] a free, world‑class education for anyone, anywhere.”(Khan, 2012). Khan Academy
offers practice exercises, instructional videos, and a personalized learning dashboard that enables
learners to study at their own pace in and outside of the classroom. Khan Academy is essentially
a massive database of free online tutorial videos, geared towards students of all ages. Although
the lessons were conceived primarily for self-education, they are suitable and have been used in
many classroom settings. The Academy’s tutorials are organized with the intent of mastery
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learning, building knowledge one concept at a time. Throughout the series of short
lecture/tutorial videos, interactive assessments crop up, to maintain the student's level of
understanding. The users can then keep record of their progress and pick up where they left off.
Khan Academy is also currently experimenting with the “flipped classroom” where students
prepare the class material at home through Khan Academy and then discuss and practice the
material in class. Although regarded as one of the proponents and driving forces behind the
integration of technology in the traditional classroom, Khan makes a point to distinguish that his
ultimate school “would embrace technology not for its own sake, but as a mean to improve deep
conceptual understanding, to make quality, relevant education for more portable”. (Khan, 2012)
Khan continues to explain that he in no way wants to hand over the teaching to technology,
rather he is attempting to “[free] them from the drudgery and [allow] them more time to
teach”(Khan, 2012).
Working as a hedge fund analyst in 2004, Salman Khan, a Harvard and MIT graduate,
volunteered to remotely tutor his twelve year old cousin using Yahoo’s Doodle Notepad.
When many of Khan’s family and friends sought his tutoring and academic aid through similar
remote interactive methods, Khan decided to distribute his tutorials via YouTube. Receiving
much appreciation and accolades, Khan took the step of quitting his job and focused on
promoting his tutorials, creating his nonprofit organization Khan Academy
As of 2015, Khan Academy has expanded to 30 million registered users, utilizing its over
5,000 courses ranging from math, history, healthcare, medicine, finance, physics, chemistry,
biology, astronomy, cosmology, American civics, art history, economics, music, computer
programming and computer science. At the last count, Khan Academy has a full staff of 105
employees ranging from developers, to software engineers and marketing and finance specialists.
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In addition to their regular team, Khan Academy has approximately 200 content specialists who
create, edit and upload the content, and 100 interns in similar fields to the Academy team.
Although their paid staff only ranges around 100, the costs of running the nonprofit academy in
2014 totaled $19,119,453.(“Khan Academy,” n.d.) To offset the costs Khan Academy has had
numerous generous donors and backers such as the Bill & Melinda Gates Foundation, The Broad
Foundation, Google, the O’Sullivan Foundation, Skoll Foundation, and other philanthropic
organizations. In addition to the donations, some companies gave grants to Khan Academy on
condition they focus on a cultivating certain course aspects. In 2013, the Mexico-based Carlos
Slim Foundation made a donation to Khan Academy to allow it to expand its Spanish library of
videos. And in more recent years, AT&T contributed $2.25 million to fund development of a
new mobile learning platform and app.
Although the advent of technology was initially slow to progress, in the past two decades
its progression rate has accelerated tremendously. In a research study conducted by UCLA,
researchers noticed that it took the radio approximately 40 years from its inception to reach 50
million consumers, the telephone 22 years, Facebook three years, and YouTube merely one year
to reach that 50 million consumer level.(Rosen, 2010) The rapid integration of new technologies
has lead to a new generation of children raised only knowing the technologically immersed
world they were born into. As such, integrating those technologies into the classroom has
become a necessity instead of the luxury it once was. The children of this generation are so
technologically advanced that simple adaptations to technology and or media in the classroom is
deemed not stimulating. Society needs to adapt to the changing worlds and create the proper
technological tools to teach the youth of today. Thankfully educators, school officials, and
political leaders have grasped the situation and are working on expanding the education
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technology sector. In 2013 the edtech market totaled $8.38 billion recent year , up from the $7.9
billion the year before, and up 11.7 percent from 2009. (Chen, 2016). As part of the White
House's Connected initiative, which seeks to provide high speed internet to 99% of the nation
classrooms by 2018, the government has increased its funding for the E-rate program which
provides discounts on telecommunications and Internet services for schools and libraries. The
ordinary annual cap for the E-rate initiative was $2.4 billion and in 2014 has been increased by
$1.5 billion to now total a budget of $3.9 billion annually. (“FCC Continues E-rate Reboot to
Meet Nation’s Digital Learning Needs,” 2015)
The field of education and the field of technology are both crucial to our society and
future. Combined the two fields wield much power. As such, I would hope to one day have a
career in this industry, working as a software developer/ engineer to create applications and
software that enhance learning systems. However, having a degree in computer science is not
sufficient to obtain a position in this field. Many employers are looking for employees with
teaching credentials and additional informational technology degrees or certificates. While some
classes at CSUMB, such as software development, software design, and introduction to
databases can provide the informational technology background, further education is required.
To that extent, I have already taken a yearlong course and obtained a teaching certificate from
the Israeli Ministry of Education. I have also worked as an elementary school teacher for the past
two years. Additionally, I worked with the director of educational technology in Gindi
Maimonides Academy, a private elementary school, to initiate and implement a one-to-one iPad
initiative in the lower school classrooms. We experimented with integrating many edTech apps
like Socrative, Nearpod, Math XL, KidBlog, Google Classroom, Quizlet, Explain Everything,
Apple TV, and the Epson Brightlink Interactive Whiteboard into the fourth and fifth grade
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curricula. The demand for educational technology professionals is increasing and the field is a
promising and innovative one. With the continuous advancement and indispensability of both
technology and education the industry will only increase.
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References
Breslow, L. , Pritchard, D. E., DeBoer, J. , Stump, G. S. , Ho, A. D. , Seaton, D. T. (2013, May).
Studying Learning in the Worldwide Classroom Research into edX’s First MOOC.
Retrieved September 10, 2016, from http://www.rpajournal.com/dev/wp-
content/uploads/2013/05/SF2.pdf
Carey, K. (2015). The End of College: Creating the Future of Learning and the University of
Everywhere. Penguin.
Chen, A. (2016, September 10). Here’s How Big the Classroom-Tech Market Has Grown.
Retrieved September 10, 2016, from
http://www.theatlantic.com/education/archive/2015/11/quantifying-classroom-tech-
market/414244/
FCC Continues E-rate Reboot to Meet Nation’s Digital Learning Needs. (2015, December 10).
Retrieved September 11, 2016, from https://www.fcc.gov/document/fcc-continues-e-rate-
reboot-meet-nations-digital-learning-needs
Franklin, J. (2012). Getting Smart: How Digital Learning is Changing the World by Tom Vander
Ark. Journal of School Choice, 6(2), 306–307.
Khan Academy. (n.d.). Retrieved September 11, 2016, from ht//www.khanacademy.org/donate
Khan, S. (2012). The One World Schoolhouse: Education Reimagined. Twelve.
Pappano, L. (2012, November 2). The Year of the MOOC. Retrieved September 10, 2016, from
http://www.nytimes.com/2012/11/04/education/edlife/massive-open-online-courses-are-
multiplying-at-a-rapid-pace.html
Quizlet. (n.d.). Retrieved September 10, 2016, from https://quizlet.com/
Rosen, L. D. (2010). Rewired: Understanding the iGeneration and the Way They Learn.
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Macmillan.