The Web
The Web
The Web
Introduction of web:
Web is a system of interlinked documents or web pages and other web resources are identified
by Uniform Source Locators (URLs), interlinked by Hypertext links, and can be accessed via
the Internet. Using a web browser, you can access these documents and then navigate between
them by clicking on highlighted bits of text known as Hyperlinks. It is basically
a system of internet servers that support specially formatted documents. The documents are
formatted in a markup language called HTML that supports links to other documents, as well as
graphics, audio, and video files. This means you can jump from one document to another simply
by clicking on hot spots. Not all Internet servers are part of the World Wide Web. There are
several applications called Web browsers that make it easy to access the World Wide Web; Three
of the most popular Web browsers are Firefox, Google Chrome and Microsoft's Internet Explorer.
Web2.0:
A Web 2.0 website may allow users to interact and collaborate with each other in a social
media dialogue as creators of user-generated content in a virtual community. Web 2.0 is the
current state of online technology as it compares to the early days of the Web, characterized by
greater user interactivity and collaboration, more pervasive network connectivity and enhanced
communication channels. One of the most significant differences between Web 2.0 and the
traditional World Wide Web (WWW, retroactively referred to as Web 1.0) is greater collaboration
among Internet users, content providers and enterprises. Originally, data was posted on Web sites,
and users simply viewed or downloaded the content. Increasingly, users have more input into the
nature and scope of Web content and in some cases exert real-time control over it. Critics of Web
2.0 maintain that it makes it too easy for the average person to affect online content, which can
impact the credibility, ethics and even legality of web content. The extent of data sharing and
gathering also raises concerns about privacy and security.
Examples of Web 2.0 features include social networking sites and social media sites for example
Facebook, Twitter, blogs, wikis, folksonomies, and video sharing sites such as YouTube,
Dailymotion.
Elements of Web 2.0:
Wikis: Websites that enable users to contribute, collaborate and edit site content. Wikipedia is
one of the oldest and best-known wiki-based sites.
The increasing prevalence of Software as a Service (SaaS), web apps and cloud
computing rather than locally-installed programs and services.
Mobile computing, also known as nomadicity, the trend toward users connecting from
wherever they may be. That trend is enabled by the proliferation of smartphones, tablets and
other mobile devices in conjunction with readily accessible Wi-Fi networks.
Mash-ups: Web pages or applications that integrate complementary elements from two or more
sources.
Social networking: The practice of expanding the number of one's business and/or social
contacts by making connections through individuals.
Collaborative efforts based on the ability to reach large numbers of participants and their
collective resources such as crowdsourcing, crowdfunding and crowdsource testing.
User-generated content (UGC) writing, images, audio and video content made freely available
online by the individuals who create it.
Unified communications (UC) the integration of multiple forms of call and multimedia/cross-
media message management controlled by an individual user for both business and social
purposes.
Social curation: The collaborative sharing of content organized around one or more particular
themes or topics. Social content curation sites include Reddit, Digg,Pinterest and Instagram.
Most of the technologies used in delivering web 2.0 are rich Web technologies, such as Adobe
Flash, Microsoft Silverlight and JavaScript (in addition to Ajax, RSS and Eclipse). Web 2.0
applications are often based on the decentralized download methodology that made BitTorrent so
successful, in which each downloader of content is also a server, sharing the workload and making
heavily demanded content more accessible that it would be in the centralized model where demand
can lead to overwhelmed servers and pages.
Web 3.0:
The creator of the World Wide Web, Tim Berners-Lee, suggests that the Web as a whole can be
designed more intelligently to be more intuitive about how to serve a user's needs. Berners-Lee
observes that although search engines index much of the Web's content, they have little ability to
select the pages that a user really wants or needs. He suggests developers and authors, singly or in
collaboration, can use self-descriptions or similar techniques so that new context-aware programs
can better classify the information that might be relevant to a user. Web 3.0 will involve the
publishing of web resources in languages intended for data (such as XML, RDF, OWL and
XHTML) to supplement them with metadata that will allow software to analyze, classify and
deliver content for more personal relevance.
Feature of Web3.0:
Scemantic Web:
The semantic web improves web technologies in order to generate, share and connect content
through search and analysis based and where all information is categorized and stored in such a
way that a computer can understand it as well as a human.
Artificial Intelligence:
Combining this capability with natural language processing, in Web 3.0, computers can understand
information like humans in order to provide faster and more relevant results. They become more
intelligent to satisfy the needs of users.
3D Graphics
The three dimensional design is being used extensively in websites and services in Web 3.0.
Museum guides, computer games, ecommerce, geospatial contexts, etc. are all examples that use
3D graphics.
Connectivity:
With Web 3.0, information is more connected thanks to semantic metadata. As a result, the user
experience evolves to another level of connectivity that leverages all the available information.
Ubiquity:
Content is accessible by multiple applications, every device is connected to the web, the services
can be used everywhere.