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ISRO Scientist/ Engineer SC' Exam Pattern 2018 (Computers)

The document provides information on the exam pattern and syllabus for ISRO's Scientist/Engineer 'SC' recruitment exam for the computer discipline. It states that the exam will have 80 multiple choice questions in 90 minutes, with negative marking. The syllabus covers topics in computer hardware and software, including digital logic, computer organization, data structures, algorithms, programming, operating systems, databases, and computer networks.

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0% found this document useful (0 votes)
64 views2 pages

ISRO Scientist/ Engineer SC' Exam Pattern 2018 (Computers)

The document provides information on the exam pattern and syllabus for ISRO's Scientist/Engineer 'SC' recruitment exam for the computer discipline. It states that the exam will have 80 multiple choice questions in 90 minutes, with negative marking. The syllabus covers topics in computer hardware and software, including digital logic, computer organization, data structures, algorithms, programming, operating systems, databases, and computer networks.

Uploaded by

anamika singh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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ISRO Scientist/ Engineer ‘SC’ Syllabus, Exam Pattern 2018

ISRO Scientist/ Engineer ‘SC’ Exam Pattern 2018 (Computers):


S. No. Subject No of Questions
(1) Questions on subjects relating to engineering disciplines (Computers) 80

 Duration of exam is 90 minutes.


 Negative Marking is there.
 Total 240 marks. Each question carries 3 marks
 1 mark is the negative marking

ISRO Scientist/ Engineer ‘SC’ Syllabus 2018


(1) Computer H/W Digital Logic: Logic functions, Minimization, Design and
synthesis of Combinational and Sequential circuits -- Number representation and
Computer Arithmetic (fixed and floating point)

(2) Computer Organization: Machine instructions and addressing modes, ALU and
Data-path, hardwired and micro-programmed control, Memory interface, I/O
interface (Interrupt and DMA mode), Serial communication interface, Instruction
pipelining, Cache, main and secondary storage.

(3) SOFTWARE SYSTEMS Data structures: Notion of abstract data types, Stack,
Queue, List, Set, String, Tree, Binary search tree, Heap, Graph --

(4) Programming Methodology: C programming, Program control (iteration,


recursion, Functions), Scope, Binding, Parameter passing, Elementary concepts of
Object oriented, Functional and Logic Programming --

(5) Algorithms for problem solving: Tree and graph traversals, Connected
components, Spanning trees, Shortest paths -- Hashing, Sorting, Searching --
Design techniques (Greedy, Dynamic Programming, Divide-and-conquer) --

(6) Compiler Design: Lexical analysis, Parsing, Syntax directed translation,


Runtime environment, Code generation, Linking (static and dynamic) --

(7) Operating Systems: Classical concepts (concurrency, synchronization,


deadlock), Processes, threads and Inter-process communication, CPU scheduling,
Memory management, File systems, I/O systems, Protection and security.

(8) Databases: Relational model (ER-model, relational algebra, tuple calculus),


Database design (integrity constraints, normal forms), Query languages (SQL), File
structures (sequential files, indexing, B+ trees), Transactions and concurrency
control --

(9) Computer Networks: ISO/OSI stack, sliding window protocol, LAN


Technologies (Ethernet, Token ring), TCP/UDP, IP, Basic concepts of switches,
gateways, and routers.

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