Research Logy
Research Logy
Research Logy
1. Select a topic
2. Research the topic at the library and on the internet
3. Decide on a thesis and find evidence to back up your thesis statement
4. Create a written outline on paper
5. Write notes to yourself on paper or on index cards on the main points
of the report
6. Practice speaking the report to yourself
7. Practice the oral report in front of a mirror
8. Practice the oral report in front of a friend or family member
9. Select the appropriate attire for giving the oral report
10. Give the oral report with your notes in hand
While these suggestions may seem initially quite simple, they are rather self-
explanatory. It is important to remember that oral reports are just another
strain of written reports. The same information must be presented. The only
difference is in the way the information is presented. People who appear
calm and collected can convey information sometimes better than just as
well-informed people who are anxious in front of a group. Some people write
better than they can publicly speak. Consequently, the written report will
benefit them more.
Here are some tips on giving an oral report.
It is important to remember that your oral report is not your written report.
Do not write the report in your notes. Simply write an outline of the report as
your notes. If you write too much information in your handheld paperwork,
then you may run the risk of simply reading an oral statement instead of
presenting an oral report.
An oral report also has the same three basic parts as a written
report.
It's important to really know your subject and be well organized. If you know
your material well, you will be confident and able to answer questions. If your
report is well organized, the audience will find it informative and easy to
follow.
Think about your audience. If you were listening to a report on your subject,
what would you want to know? Too much information can seem
overwhelming, and too little can be confusing. Organize your outline around
your key points, and focus on getting them across.
Rehearse
Practicing your report is a key to success. At first, some people find it helpful
to go through the report alone. You might practice in front of a mirror or in
front of your stuffed animals. Then, try out your report in front of a practice
audience-friends or family. Ask your practice audience:
Report!
•Stand up straight. Hold your upper body straight, but not stiff, and
keep your chin up. Try not to distract your audience by shifting
around or fidgeting.
• Make eye contact. You will seem more sure of yourself, and the
audience will listen better, if you make eye contact during your
report.
•Use gestures. Your body language can help you make your points
and keep the audience interested. Lean forward at key moments,
and use your hands and arms for emphasis.
•Use your voice effectively. Vary your tone and speak clearly. If
you're nervous, you might speak too fast. If you find yourself
hurrying, take a breath and try to slow it down.
Drafts are necessary components of any piece of work. But how should one
approach them, and what sort of technique produces the best rough draft?
This article recommends a strategy that may lead to more creative and
flowing pieces of work.
The Goal of the Rough Draft
Rough drafts are called “rough” for a reason. They are not meant to be
refined and publication-ready pieces; rather, it is expected that they include
poor diction, unnecessary copy and rambling text.
One’s mission when writing a rough draft should not be to write brilliant,
solid text that could be published immediately. In fact, as explained below,
that sort of approach can limit the overall quality of the story. Rather, they
should focus on getting ideas down on paper, experimenting with the story
and producing content. A good rough draft is rich in ideas, experimental and
full of content.
Many writers feel the need to edit and refine their rough draft as they write
it. This not only results in a longer writing process, but it can limit the overall
quality of one’s work.
When writers feel obliged to interrupt their rough draft writing process to
tweak and edit copy, their focus is not on developing new ideas or
experimenting with the story idea, but on making changes that would later
be covered in the ensuing editing process. This may result in a duller, less
creative draft.
In addition, if writers are concerned with the overall quality of the first draft,
they may be less open to trying out new story directions and ideas for fear of
producing low-quality content. As a result, their first drafts could contain less
interesting material and lower content levels.
The negative effects of the "Write and Edit" style can also result from stress
over writing, as explained in this article.
Write First, Edit Later
This strategy will not result in a solid, ready-to-publish article. But it will
result in a content and idea-rich draft which can be edited and refined in
later steps. Allowing oneself to write without the pressure to edit along the
way can result in a more relaxed writing experience; this in itself may result
in more free-flowing and creative work.
Writers can take this idea one more step and experiment with “freewriting,”
a writing method in which the author does not stop writing until a set time. If
one freewrites an entire story, he or she may be surprised to see how
creative, imaginative and flowing the ensuing work will be.
Document Structure
If you choose to write your draft use the example-tutorial from CVS as a
starting point.
Each tutorial should begin with an Introduction, with the following
sections:
Introduction
Purpose - What the document enables the reader to accomplish
Audience - The skills and interests of your intended readers
Additional Resources - relevent man and info pages, related
documentation included in /usr/share/doc/ on Fedora systems, and public
Websites
Including these sections in your draft also helps other members of the
Project to provide more relevent feedback.
The second section of your draft should include brief sections explaining
any technical concepts that you will use throughout the document. For
example, the Managing Software with Yum tutorial has the following
Concepts section:
Concepts
About Packages
About Repositories
About Dependencies
Understanding Package Names
Establishing the technical concepts at the start of the document enables
you to focus the rest of the document on the tasks that the reader may
wish to accomplish. Reuse relevent "About" sections from published
Fedora documents if they exist - this is perfectly acceptable, and saves
you uneccessary work.
The remainder of the sections are the body of the tutorial. Fedora
documents are task-orientated, so each section should focus on a
particular type of activity or task
Statistical hypothesis testing
A statistical hypothesis test is a method of making statistical decisions
using experimental data. In statistics, a result is called statistically
significant if it is unlikely to have occurred by chance. The phrase "test of
significance" was coined by Ronald Fisher: "Critical tests of this kind may be
called tests of significance, and when such tests are available we may
discover whether a second sample is or is not significantly different from the
first."[1]
The critical region of a hypothesis test is the set of all outcomes which, if
they occur, will lead us to decide that there is a difference. That is, cause
the null hypothesis to be rejected in favor of the alternative hypothesis. The
critical region is usually denoted by C.
As we try to prove his clairvoyance, for the time being the null hypothesis is
that the person is not clairvoyant. The alternative is, of course: the person is
(more or less) clairvoyant.
If the null hypothesis is valid, the only thing the test person can do is guess.
For every card, the probability (relative frequency) of guessing correctly is
1/4. If the alternative is valid, the test subject will predict the suit correctly
with probability greater than 1/4. We will call the probability of guessing
correctly p. The hypotheses, then, are:
and
When the test subject correctly predicts all 25 cards, we will consider
him clairvoyant, and reject the null hypothesis. Thus also with 24 or
23 hits. With only 5 or 6 hits, on the other hand, there is no cause to
consider him so. But what about 12 hits, or 17 hits? What is the
critical number, c, of hits, at which point we consider the subject to
be clairvoyant, versus coincidental?
How do we determine the critical value c? It is obvious that with the
choice c = 25 (i.e. we only accept clairvoyance when all cards are
predicted correctly) we're more critical than with c = 10. In the first
case almost no test subjects will be recognised to be clairvoyant, in
the second case, some number more will pass the test.
In practice, one decides how critical one will be. That is, one decides
how often one accepts an error of the first kind- a false positive, or
Type I error.