DesignSpark Mechanical Guidebook
DesignSpark Mechanical Guidebook
DesignSpark Mechanical Guidebook
Guidebook
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Chapter 5 – Introduction and Installation
and the User Interface of DesignSpark
Mechanical
RS Components, providing a powerful and intuitive way to draw. DSM allows all
engineers and designers to draw 3D models easily without a strong CAD background
(better if you have). In addition, it also provides a rich graphic library, and online quotes
DesignSpark Mechanical is a free 3D modelling software that you can download from its
icon on the menu on the front page after entering the official website.
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Fig. 5-1 Official website of DesignSpark
After entering the download page, make sure your computer meets the minimum
hardware requirements, and then download the program according to the operating
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Open the unzipped folder, and click the installer to start the installation, select the
Follow the installation steps and agree to the license to install DesignSpark Mechanical.
computer. You can log in directly if you are already a DesignSpark user (user account is
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the same as DesignSpark PCB’s). If you are without an account, click the “Create a new
DesignSpark.com account” and refer to the first chapter of this book to register a new
account.
When the username and password are correct, the initial screen as Fig. 5-6 will pop up,
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5-3 Introduction of the Design
Environment
The main screen, as shown in Fig. 5-7, will appear after DesignSpark Mechanical has
opened, the screen design of the program is similar to general word processing software.
At the top of the screen is the toolbar for drawing tools, viewing angle, etc. On the left of
the screen is the setting area, you can set drawing elements, layers and properties and so
on. And the last part is the drawing area on the right of the screen. You can change the
viewing angle by mouse and toolbar settings, and plotting with the assistance of auxiliary
grid.
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There are four primary tabs on DSM toolbar, which are design, display, detail, and Help /
resources. When starting the program, "design" tool will be turned on by default. The
design tools are further divided into more subtabs according to different functions.
2. Orient: By selecting different viewing angles, such as main view, front view, left,
right, up, down view to view the material. You can set a best drawing view angle
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Fig. 5-9 Locating function
3. Sketch: Sketch is divided into two blocks, in the left block, you can choose
different lines, such as lines, curves, and other geometric drawing and modeling;
the right block has modified line, such as fillet, parallel copy and so on.
4. Mode: Different ways to view a 3D model. You can select sketches, sections, and
3D.
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Fig. 5-11 Mode
5. Edit: Through select, pull, move, and other ways to fill the model:
Select: use the left mouse button to select point, line and surface. While using
other functions, Select is still valid, you can select the mode to select objects in
the options below. In addition, the effects of left-click on "Select" will vary
depends on the number of clicks is 1, 2, or3. Left-click once to select the line is
clicked, twice will select an edge loop (repeat this step will cycle through all
available edge loops), 3 clicks will select the whole entity (but the entity
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Pull: The pull tool can be used in several ways. They are used to pull 2D sketches
into 3D graphics. When forming a three-dimensional object the pull tool can
extend or reduce the object, chamfer, or beveled edges by pulling a surface. And
by pulling the sketch, you can add new objects (see Chapter 7) on one surface.
Move: use the move tool to handle different linear and radial movements, this
depends on three factors: 1. Which part of the model is chosen; 2. Where to put
the mobile control point; 3. Where to put the mobile control axis. When selecting
the moving function, “Select Components” can be found at the top left of the
design window, use this tool to select an object to ensure that the object can be
7. Insert: This toolbar provides the function to import external model files. You can
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find ready-to-use graphics and online models and use them after importing.
These tools contain file output, dimensions, bill of materials and quotes and other
functions, you can mark detailed dimensions of all objects we will show you in later
chapters. Also it can export parts list, and offer online purchase orders.
1. Output: Export your object to other formats, including QuickPart 3D Service (an
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Measure: Click edge, surface or any part of your object, related measurement
Dimension: Click and edge or face to preview possible dimensions, as Fig. 5-16b.
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Fig. 5-16c Bill of materials
3. Order: You can upload BOM to quote and order necessary components/parts from
RS or any other retailer in your country, as per the description in Fig. 5-17.
5-4 Summary
intuitive and simple drawing method, online graphic library, and offer quoting and
shipping, you can significantly reduce development time. This chapter briefly introduced
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the various main functions, in the next chapter we will teach you how to use these tools to
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Chapter 6 – Basic Modeling
6-1 Cube
DesignSpark Mechanical provides an intuitive drawing method, so you only need to draw
a quadrilateral, and then pull the plane out to the establishment of the body to make a
cube.
Step 4: Click the left mouse key on anywhere in the drawing area of the sketch grid, and
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pull, a rectangle will appear in the drawing area.
Step 5: Enter the appropriate length (20mm), and press Enter, then the quadrilateral is
complete. While entering the length, you can also press Tab to switch coordinate axis
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Step 8: Left-click the quadrilateral plane and move along the direction of the yellow
arrow and pull out the length you want, and then a cube emerges.
Step 9: Enter the appropriate length (in this case is 20mm), and press Enter.
Step 1: First of all, please select the edge of cube to fillet, left-click the edge to select. To
select multiple edges, you can press Ctrl and the left mouse button simultaneously. You
can also double left-click on one of the edges, and all the edges on the same plane will be
automatically selected.
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Fig. 6-5 Select the edges
You can zoom in and out and rotate the cube using the middle mouse wheel, to increase
the ease of edge selection. Also, you can cancel smart drawing in the option menu at the
bottom right of the screen and select the edges, as a result, you can only select the edges
in the cube.
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Fig. 6-6 Filter selection
Step 2: After selecting all the edges (they will be highlighted in yellow), select pull, left-
click on the edge and pull along the direction of the arrow, and type the desired radius of
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Fig. 6-7 Fillet
Finally, click the File menu on the top-left corner of the screen, save this file named
Square.
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6-3 Shaft and Hole
6-3-1 Shaft
Continuing to use the cube we created in the previous two sections, this section will
Step 1: Click on any plane, select draft in mode tool, this calls out the grid of the plane.
Step 3: Select one of the planes on the cube, left-click on its center point, pull aside, enter
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Fig. 6-10 Draw a circle on cube surface
Step 4: Choose pull under the edit tool, left-click the circular plane, pull along the yellow
Step 5: Repeat the Step1~Step4 on the other 5 planes, let all of the planes have the shafts
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extended out. You can change the viewing angle by the locating tool, click the plane and
Fig. 6-12 Finished object after all the shafts are pulled out
Step 6: Simultaneously press the Ctrl and left mouse key to choose all the edges of the
shafts and choose pull, fillet all the edges at the same time, enter 1.5mm (fillet radius)
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Step 7: After drawing, save it as a new file, and name it Pin Cube.
6-3-2 Hole
In this paragraph, we want to drill holes on a cube’s surfaces, and combined it with the
Step 2: Click on any plane, select Sketch tool in mode, this produces a grid.
Step 4: Select one of the surfaces of the cube and left click at its center, drag to the side,
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Fig. 6-14 Draw another circle
Step 5: Select Pull in the Edit tool, left click the plane with the circle, pull along the
direction of the arrow toward the inside, pulling the distance needed to more than the
length of the cube, which is 20mm. And then left click the blank space, a hole will appear
Step 6: Repeat steps 2-5 on all sides of the cube, making one hole on each plane.
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Step 7: Chamfered holes in each plane. Next, choose Select Items in the element setting
area on the left side, and choose “Edges with same length”, these edges will be
highlighted at once.
Step 8: Select Pull, making each edge chamfered at the same time. Select Chamfer icon
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Fig. 6-17 Choose same edge
Step 9: Left click the selected edge, and pull along the direction of the arrow, type 1
Step 10: After drawing is complete, save new file, and name the file as “Hole Cube”
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6-4 Cube Assembly
Step 1: Please open pin.rsdoc and hole.rsdoc files that you have already drawn in sections
6-2 and 6-3, the file name can be seen at the bottom of the program after opening.
Fig. 6-19 Open the files, the file name is shown at the bottom left
Step 2: Click Hole Cube three times in a row, select the entire entity, use replication at the
Step 3: Click to enter the Pin Cube design, and use Paste (using the Paste command will
not modify the original file) to import Hole Cube (it does not matter if the import model
and the original model are overlapping). After importing, save new file as “Cube
Assembly”.
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Fig. 6-20 Import object
Step 4: Select Bold in the Edit tool, select Pin Cube (triple-click in a row), a three-axis
movable anchor will appear in the model, three-axis representing the x, y, z axis. Select
one of the axis and move the object to reposition the Cube. You can move these two
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Step 5: Next, we want to put the axis into the hole of Hole Cube to combine two cubes.
You will need to do Goto and Move, these two operations move the cube to the right
position.
Make sure you choose the Move function, and select the entire Cube, drag the center
point of the mobility anchor, and place it on the surface of one cube that you want to
align with another cube. In other words, we need to align one surface of each cube in the
same horizontal plane, so please move the anchor to the surface for alignment.
After moving the anchor to the surface we want, click Goto, and click the surface for
alignment (you can also click on the point or edge, as long as they are on the very
surface), then the two surfaces will be aligned on the same horizontal plane.
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Fig. 6-23 Select the surface you want to go
Step 6: Repeat Step 5 to align the surfaces of the three axis, the two cubes are combined
together.
Step 7: Do some practice. Please duplicate more cubes and repeat the previous steps to
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Fig. 6-25 Four combined objects
6-5 Fill
Fill tool is used to remove individual shapes in the model and replace it with a geometric
solid form. The fill tool can be used before or after the selection of the shape on the
model. In other words, if the model is selected after Fill in the Edit tool has being
selected, the fill tool effect can be used continuously. Conversely, if the fill tool is
selected after the model selection, the fill tool will deselect automatically after this part is
filled.
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Step 2: Select the fillet. Click any fillet in the Hole Cube to select the surface.
Step 3: Fill the fillet. Choose Fill in Edit tool, you can see the fillet surrounded by three
sides of the cube is filled by the extension of the three sides (the Fill function can be
Step 4: Fill the fillet. Then fill the remaining seven angles all at once, first select one of
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the rounded corners, left click on Select Items on the left of the program, and select the
Drawing with the same area. At this point the surfaces with the same area are all selected,
the next is same as Step 3, choose Fill in the Edit tool, fillets are all replaced by edges.
Step 5: Select Fill. Select Fill in the Edit tool again (Be careful not to click on the model
first).
Step 6: Fill the edges. Because the model is not selected first, the Fill function is
continuously available. Click on any round edges on the center between the two sides of
the cube, and press Enter, you can see two planes extend out and replace the rounded
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Fig. 6-29 Fill all the other edges
Step 7: Choose the edge of the holes on the cube, and then select “Equal or smaller-sized
chamfers” under Selection section on the left-hand side window, and press Enter to fill all
the chamfers.
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Step 8: Done.
6-6 Summary
All these projects are nothing more than starting from a simple cube and performing
some cutting or extending. In this chapter, we started with the drawing of a simple cube,
and used some basic commands such as Move, Fillet, and Combination. Practice and
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Chapter 7 – Advanced Modeling
This chapter will use several common commands and a few examples to help you
drawing a cup and a screw, you will learn how to generate complex facets.
Step 1: Open a new design, click on the front view, and start drawing.
Step 2: Draw side view of the cup. Click on sketch lines, and draw side plan view of the
cup. There is no limit on length and width, the design can be based on your personal
preferences.
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Figure 7-1 Draw contour of the cup
Click the three-point arc in Sketch tool, and draw a semicircle at the bottom of the cup.
Please click on both ends of the semicircle, and then select the arc angle, we will use this
Step 3: Draw main body of the cup. Select the main view, click Pull in the Edit tool,
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select Rotation in the drawing area, and click the central axis of rotation, rotate the plane
Step 4: Draw cup thickness. Select Pull in the Edit tool, and click on the top edge of the
cup, and then select Copy Edge, pulling inward along the arrow until you produce the
desired thickness of the cup. After finishing the pulling or entering a value, press Enter, at
this time we can see a circular line at the top of the cup.
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Figure 7-4 Copy edge
Step 5: Establish the internal space of the cup. Select Pull in the Edit tool, click on the
circle you have just drawn, pull down along the arrow to the bottom of the cup, and this is
the cup depth, which you can adjust. When adjusted to the proper position, press Enter.
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Figure 7-6 Pull cup space
Step 6: Pull the cup outward. Select Move in the Edit tool, left-click the outer edge on top
of the cup, then on the top right will appear a menu, select the Pivot Edge, then the edge
will have a yellow arrow. Please pull out the edge of the cup along the direction of the
yellow arrow, if the direction of the yellow arrow is not the direction we want, you can
While pulling out, it is recommended you directly enter the desired value. It would be
more convenient for you to pull the inner ring later, or the thickness might be
inconsistent.
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Figure 7-7 Select the pivot edge
Step 7: Pull out inner edge. The idea is the same here. Choose Move in the Edit tool, and
then select Pivot Edge. We can follow the yellow arrow direction to pull out the edge of
the cup, and enter the value you used for pulling out, let the cup wall extend outward
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evenly.
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Step 8: Draw lines of handle. First, we must first go to the front view (maybe your front
view is different from this example, you only need to adjust the view until is convenient
for you to draw lines to the side. Select Cloud Curve in the Sketch Tool, and then select
the two appropriate locations in the inner wall lines, draw a curve, and press Enter.
Step 9: Insert plane. We can establish a plane based on the selected object, in order to
draw graphics. Click Plane in the Insert tool menu, and then click on the intersection of
the inner wall of the cup and handle, an auxiliary plane will appear at the intersection.
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Figure 7-12 Establish an auxiliary plane
Step 10: Eliminate unnecessary checks. In order to facilitate the drawing, we can keep the
plane and handle lines in the structure first, uncheck the rest, and adjust to a good
drawing angle.
Click Circle in the Sketch tool, and draw a circle of radius of about 1-2 cm at the bottom
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line.
Step 11: Sweep. Next we want to draw the handle through the curves and lines, click
Move in the Edit tool, and select Sweep in the left of drawing area. The Sweep command
will extend the contour or shape along a specified path to create a solid surface. So after
you have selected Sweep, click Circular Planar in the left of the Structure menu, then
click lines to sweep (cup handle line), and using the arrow sweep the handle entities.
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Figure 7-15 Sweep to create cup handle
After the sweep is completed please open Other Objects in Structure, move the screen a
Step 12: Fillet the top of the cup. Click Pull and press the Ctrl key and select the two
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circular lines (inner and outer) at the top of cup, and select Fillet in the Pull mode menu,
which is in the left screen, pull out the arrow until both sides contact with each other.
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Step 13: Finally, click Edge in Display tool, and uncheck the tangent and entities.
7-2 M8 Screw
In the assembly process of various parts, the screw and nut are indispensable parts, and
provides some convenient tools that allow us to quickly get this done, this section will
Step 1: Establish a cylinder. First, draw a cylinder with diameter of 8mm and length of
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Figure 7-20 Draw a cylinder
Step 2: Sectional mode. In order to quickly draw the thread, you can switch the viewing
angle to a cross-sectional view of the cylinder. Please click on the center line of the
cylinder first, and select tri-axial index at the bottom left of the drawing area, select the
appropriate shaft as the plane of the section, then click Section in Mode tool.
Step 3: Generate thread. Plot an equilateral triangle with side length of 1.24mm in the flat
top of the cylinder (M8 screw has pitch of 1.25mm, but since an equilateral triangle with
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the side length of 1.25 cannot pull the spiral, just draw a side length of less than
1.25mm).
graph, click 3D mode in Mode tool, turn the viewing angle into a perspective view, and
then we want to cut the thread by the equilateral triangle you have just drawn.
Select Pull in the Edit tool, then click the plane you have just drawn in the structure tree,
which is on the left. After selecting the objects, click Rotate in the left Drawing area, and
then click on the center line of the cylinder as the axis for rotation, then the rotate menu
appears in the left, select Rotary Screw, and check cut in the pull menu at the top.
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Figure 7-23 Pull setting
Step 5: Pull spiral. After setting is finished, you will see an arrow and a box in the spiral
cylinder. Change Pitch to 1.25mm, then left-click on the cylinder and pull downward
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Step 6: Draft mode. Next, we are going to draw a screw head on the top of this cylinder,
therefore the plane of the sketch must be set at the top of it. First choose Select in the Edit
tool, click on the top of the cylinder, then click Sketch in Mode tool, a grid sketch will be
Step7: Draw top cylinder. Once you have a sketch plane, click Circle in Sketch, use the
center of the cylinder as the circle center, and draw a circle with a diameter of 14mm.
After drawing the circle, two circles will appear on the graph (outer circle and inner
circle). We need to pull the two circles at the same time to make a cylinder. So click on
one of the circles, then press the Ctrl key, and select another circle at the same time. Click
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Figure 7-26 Draw cylinder
Step 8: Draw two intersected rectangles. Same as drawing the cylinder of the screw, we
must first build a sketch plane on the top surface. Click Select in Edit tool. After clicking
the top surface of the cylinder, click Sketch in the Mode tool.
After selecting sketch plane, select Rectangle in Sketch tool, and draw two rectangles of
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Figure 7-27 Draw two rectangles on top
Step 9: groove. We want to pull the cross-shaped plane formed by two rectangles to cut
the cylinder, so delete the crossed lines before pulling, so it becomes a complete cross
plane.
After you remove the extra lines, click Pull in the Edit tool, pull down the cross-shaped
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surface to cut out a cross groove on the cylinder.
Step 10: Fillet. Finally, use Pull as a continuation of the previous step, click edge on the
top of the screw head, pull fillet along the direction of the arrow.
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Step 11: Complete
7-3 Summary
Through the examples of cup and screw, we can learn and practice advanced commands
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Chapter 8 – Import Image Files and
PCB Files
DesignSpark Mechanical has a huge 3D graphics library, you do not need to spend a lot
of time to redrawing, as you can find suitable graphics online, download and modify
them.
In addition, you can also import PCB designs like the DesignSpark PCB that the first half
DesignSpark Mechanical’s default file format is .rsdoc. The online 3D model repository
can be found in the online model library of the insert tool in the DesignSpark Mechanical
main program, you open the page by clicking on it. A large number of ready-made parts
can make it easier for you to complete your product design quickly.
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Fig. 8-1 Click the online model library
You can select the desired input pattern types in the left side of the online model library
webpage, including various types of electronic parts, mechanical parts and wire.
Including parts from RS, we can also find other company’s image files of components in
the pull down menu on the left, or search by entering the name of the components in
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After selecting the image file, we can click on "CAD Insert" and directly import files into
DesignSpark Mechanical after choosing the file saving path. In addition, we can also
click "Download" to download new graphics (save), or "Add to basket", this function is
similar to shopping carts in some sites, multiple files can be temporarily stored, and then
If you want to import the image files that you downloaded to your computer already, you
can click File in the Insert tool, click on the plane to locate the insert position, and after
the file is located, you can insert the image. Note, that if you use this method to import
the image, when this image file is modified, the original file will be modified as well. If
you want to preserve the original file, I suggest you use copy and paste to import files.
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Fig. 8-4 Insert file
SketchUp, this format is easily to search for in the forums, and can be imported into
the .skp file, there may appear some facets in some of the section line’s surface. If this
problem occurs, you can click on DesignSpark Options under the File menu, find the
SketchUp file option, and select Simplify t0 surface option, it should be able to solve the
problem, but some models may be too complex to deal with after this option is selected.
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Fig. 8-5 .stl output file settings
Another common graphics file, .STEP file, can also be imported into DesignSpark
Mechanical, but this format can only be read-only in DesignSpark Mechanical (the Add-
On modules allows you to modify STEP files). In other words, you can import, save, or
conFig. .STEP files, but the model cannot be modified in any way after import.
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8-2-1 Cutting Object
In this section you will load an object from the online model library, and cut a graphic
through this object, showing that the output of the graphics we draw in DesignSpark
Step 1: Draw a box. First, please create a rectangle with a length x width x height of
100mm x 100mm x 3mm, you can refer to the Chapter 6: Basic Modeling of this book to
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Step 2: Import graphics. Click online model library function under Insert tool, enter
"5427949" the RS stock number to find this example: 15 WAY PLUG. Alternatively, you
When you open the 15 WAY PLUG graphics page, you can import it into DesignSpark
Mechanical
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Fig. 8-8 Download part
Step 3: Adjust the position. Once you have imported the graphics, use Move in Edit tool,
adjust the position and direction of the connector, put the connector above the box with
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Step 4: Anchoring. Triple click the connector to select it all, press the Z key to enlarge the
selected item, select Move in Edit tool, and select Anchor in the left of design window,
then you need to pick a plane as an anchor’s (Moving anchor) datum plane, left click the
inner surface of the connector (brown side in the Fig.), the moving anchor will be placed
on that surface.
Step 5: Align connector with the surface. After moving the moving anchor to the
reference plane, click Goto on the left, and then click on the outer surface of the box. The
connector’s surface (datum plane) will move to this surface of the box, then click on the
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Fig. 8-11 Goto
Step 6: Cutting. Select Combine in Intersection tool, first click on the box as the target
Step 7: Confirm cutting. At this time the structure tree will have a lot more objects, which
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are outer separators, they are new objects cut out of the connector. Please pull down the
structure tree and uncheck object 7156, this object will be hidden on the screen, then we
can confirm whether the box has cut out a shape of the connector or not.
Step 8: Delete graphics after cutting. In combination mode, pull out a selection box,
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choose all the lines established by the connector housing and delete them, and you will
find there are only two objects left in the structure tree, then you can click on any blank
Step 9: Complete the cut. At this point you can see the box has been completed where the
connector connected to the box through the Combination function, and we finally save
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8-2-2 Combine Objects
This section will teach you how to write three-dimensional text in DesignSpark
Mechanical, and we will combine the text and what we have drawn.
Step 1: Establish circle and mark size. First, create a new design (File >> New >>
Design), and establish a circle of any radius. After the circle is drawn, click
Dimensioning in Investigate, click edge or surface of the circle, and move the mouse to
the outside of the circle, select an appropriate location, click the left mouse button, then
the program will create an annotation plane, and the diameter of the circle will be marked
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Step 2: Edit Text. You want to edit the comment text into the text you want. Please click
twice on the text , edit the text to what you want and highlight to choose this text, then
the text edit tool will appear in the upper right corner of the text, zoom the text to
appropriate size, then widen text box until you can display all of the text.
Step 3: Project onto the sketch. After the text editing is complete, we want to transfer the
text into lines. Please highlight the text, and then click Project to Sketch in Sketch tool. It
will project the selected edge or the annotation text onto the sketch (finish text editing
You can see there are a number of lines added in the structure tree after projection, we
can uncheck the annotation plan in order to confirm the projected results.
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Fig. 8-19 Project to a sketch plane
Step 4: Generate font plane. This file aims to create text, so the previous aid tool can be
deleted (circular lines and annotation plane). After deletion, we will mark all the words
that are projected on the sketch, click Fill in Edit tool, then you can see that there is only
one surface left in the tree structure, and the remaining objects such as lines are all gone.
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Step 5: Remove extra surface. There may have some unwanted planes, so we have to
remove them before making a perspective view (as the font used in example is relatively
Step 6: Making a perspective view of font. Click Pull in Edit tool; pull up the plane 2mm.
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Fig. 8-22 Make a perspective view of font
Step 7: Import font into Cutting file. Open the Cutting file you created in 8-2-1, we can
"Insert File", or use "copy, paste" to import file. Please adjust the text’s location by using
Move in Edit tool after import, so that we can facilitate the operation afterwards.
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Step 8: Move the text to box surface. Next, we are going to connect the perspective view
of the text and the box to each other, select all the text and click Move first, and click
Anchor on the left, choose the surface that the text is going to connect with on the box,
then the moving anchor will automatically move onto the selected surface.
Click Goto, and then click on the box surface, then the text will automatically move to
the surface of the box, both of them will connect to each other.
Step 9: Combine text and box. Finally, set the text and the box together, so that the two
become one. Please click on the box, and then click Combine in Intersection tool. In
addition to cutting that the previous section mentioned, you can also use Combine to
combine two items, select the entities to merge on the left, then click two entities (you
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can also click entities directly in the structure tree), the text and the box will be
combined.
Step 10: Complete. Now, there are only two entities in the structure: the box and 7156,
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Fig. 8-26 Complete
In many cases, transferring the printed circuit board design into the mechanical CAD
software is very useful, the most direct example includes checking if the circuit board
size is consistent with the graphical shell size. You can use this to verify the position of
the mounting holes, components, and configurations of connectors, or you can directly
Mechanical
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DesignSpark Mechanical Import intermediary data format (IDF file). This format applies
to all circuit board design software, of course, also included is DesignSpark PCB.
Typically when exporting an ECAD software file, there will be two separate output files:
1. circuit board file (.idb); 2. Interface definition file (.idl), it is recommended that both
After opening a new design, click File >> Open, select the pull-down menu at the bottom
Choose your .idb files, and import the schematics into DesignSpark Mechanical, this may
take some time, which depends on the complexity of the schematic design and file size.
The progress will be displayed at the bottom of the DesignSpark Mechanical window.
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Fig. 8-28 Import .idb file
Now we have imported this circuit board into DesignSpark Mechanical, as shown in Fig.
8-29.
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8-4 Summary
components. These elements do not need to be redrawn; you just need to find the
appropriate elements and import them, which can save you a lot of effort in the
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Chapter 9 Assembly, Quotes, Output
In the previous chapters we have learned basic drawing, importing files and other
functions, this chapter will take you through designing a case which can hold electronic
products inside, and you will learn how to purchase the materials you need online
In this section you will design a customized shell, able to cope with an internal
Step1: Establish a shell. First, create a cube with a length, width and height of 100mm x
100mm x 50mm, and then click Shell in Insert tool, which can remove elements of the
drawing to create the shell, you can specify the thickness of the shell, so please click the
command first and then click the surface to remove. Enter the shell thickness after
removal.
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Figure 9-1 Establish a shell
Step 2: Import 3D models. After a rough shell is created, then we need to import the
electronic products one by one (This example uses RS Stock numbers # 6741328P, #
140448, # 2740441, # 7763206), move them to the most appropriate location by using the
Move function. In this case, if you discover that the shell is too small or too big, you can
use Pull in the Edit tool to pull the surface along the direction of the arrows to widen or
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Graphic 32096 in the example, if you want to use two graphic 32096s, then we can click
on one of the 32096s and click Pull, we can see the mobility anchor on the graph, then
click one direction of the mobility anchor and press the Ctrl key, now you can copy a new
Step 3: Combine. Take the method in Chapter 8-2 in the book as reference, these
electronic parts can be combined with the shell. The electronic parts need to use the
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Figure 9-4 Combination
Step 4: Dimension. Dimensioning in the ‘Investigate’ tool can help us mark out
dimensions easily.
Choose dimensioning, and click on any plane as annotation plane, the plane's intention is
to let all dimension indications integrate on this plane. Or you can also establish multiple
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After you have selected the plane and generated the annotation plane, we can change it to
how you want. Left click on the specified edge and move outward, then there will be a
mark moving with the cursor, then left click again in the required place, and then the size
can be fixed.
If you are not satisfied with the default font or size, etc., you can double-click on the font,
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Figure 9-7 Modify the size
It is worth noting that, after the establishment of the size, dimensions are in accordance
with the actual size and change when the graphics modify in the future.
the products component content, DesignSpark Mechanical provides a handy function: the
bill of materials (BOM), which lists all the parts of the product design.
Click on the full details under the options in the Survey tool. And select an annotation
plane in the drawing, then place the material and quote from anywhere on the plane.
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Figure 9-8 Place the bill of materials on specified plane
In the 9-1, we will use the bill of materials function, which is a convenient and time-
saving tool that automatically lists all of the materials, but whether this list of materials is
correct is the most important factor. In order to accomplish this task, there are several
1. The list comes from the bill of materials (BOM) based on the content of the
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Figure 9-9 Bill of materials (BOM)
2. Each element in the structure tree should contain some entity structure, which will
If nothing shows when you click on “+”, then this is an empty component, it will appear
in the bill of materials even if it is not in the drawing. The reason why the empty
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components exist is that, whenever a component is deleted in the design window after it
has been clicked three times, it will disappear from the drawing, but is still present in the
structure tree as an empty member. If you are unsure, please right click on the design file
name at the top of the structure tree before the establishment of the BOM and click
3. The component may have been added to the structure tree (appears on the BOM),
but does not appear in the model. For example, you might want to add cable ties,
thermal covers or other consumables. To add such components right click the
design file name at the top of the structure tree, and then click New Component.
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Figure 9-12 Click new component
Then give this new component a new name, it will immediately appear in the BOM, but
will not appear in the model yet. After generating a correct BOM table, you can click on
the BOM function in the Subscription tool, get a quote and order parts directly from the
RS website.
After the drawing is done, you often need to output different file types, such a format that
you can input to the 3D printer to print out the project, or a format that other graphics
software supports. This section will tell you how to manage the output files and the key
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Figure 9-13 Export format
The graphics drawn through DesignSpark Mechanical have many available file formats
for saving the file, which can be found in menu under File >> Save as >> Save as Type.
The default output format of DesignSpark Mechanical is .rsdoc file. We can also choose
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Figure 9-15 The.rsdoc profile
Outputting in different formats is less prone to errors, but in some cases, some small
problems are still inevitable, and you can try the following methods to improve them.
When you export .dxf file, the view of the model will be converted, saved as a new
format and fixed in its direction. Therefore, ensure you’ve chosen the correct view and
The resolution setting is set according to the original file when you save a .stl or .obj
files. High resolution will improve the quality of output, but the resulting file may be
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very large. In general, the resolution is usually sufficient when set to “fine”, if this setting
is not suitable for the file, you can try other options, the key is to balance output quality
9-4 Summary
DesignSpark Mechanical provides a very convenient online quote and shipping service
which is definitely good news for us. You can select the components you want online,
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without re-drawing, and also directly adjust the size of components, number. Price and
other information that can be integrated in the chart to help us to perform the assessment
need to worry about the exported files failing to open in other software.
This book has now come to an end, please practice some more, and use this software to
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