FM 3 218
FM 3 218
FM 3 218
Fire Planning
Fire planning is the continual process of selecting targets on which fires are
prearranged to support a phase of the concept of operation. Fire planning is
accomplished concurrently with maneuver planning at all levels. Leaders conduct fire
planning to suppress, isolate, obscure, neutralize, destroy, deceive, or disrupt known,
likely, or suspected targets, and to support the actions of the maneuver element. Fires
are planned for all phases of an operation.
On 14 May 1945 during the Ryukyus Campaign in Okinawa after three days
of heavy fighting, the companies of 1st Battalion, 305th IN, 77th ID were reduced to the
size of platoons, led by corporals and sergeants. Despite loses, the commander
decided to continue its advance. In order to achieve surprise, the morning attack
began without preparatory fires. The rifle companies moved over the LD at 0800
hours and advanced 200 yards with out a shot being fired by the enemy. Surprise
had been achieved, but the enemy quickly recovered and achieved fire superiority by
pouring machine gun and mortar fire on the attacking units, stopping their advance.
Two of the enemy positions along ridge were destroyed by mortar fire but the troops
were still unable to move with out being met by enemy fire. Determined not to loose
ground already gained, the battalion commander ordered the 81-mm mortar platoon
to place suppressive fires in front of the lead company. Placing fire only 50 yards in
front of the troops, he kept moving the barrage ahead as troops advanced.
The battalion’s mortar PL went forward to the lead elements, and after a
hasty visual recon decided to use two mortars on the mission. He adjusted one
mortar about 50 yards in front of the company and the second about 100 yards in
front of the company. One fired at a range of 700; the other at a range of 750 yards.
At these ranges two turns of the elevating crank would move the impact of the round
about 25 yards.
The lead company slowly resumed its advance, moving behind this curtain
of mortar fire. The enemy moved back into their cave positions to get out of the fire,
becoming easy prey for flame throwers and satchel charges. Seven caves were
taken care of in this fashion as the advance moved slowly – but continuously forward.
Each mortar fired at a rate of about 10 rounds per minute. Some rounds fell as close
as 25 yards to the troops, wounding three riflemen with fragments. Within 45 minutes
ridge 59 was secured.
—Suppressive Fires
PLOT-CR
C-8. Leaders refine, or establish if required, timings and control to ensure these targets are initiated,
adjusted, and shifted properly. If possible, the observer should locate where he can see assigned target.
Leaders refine, or develop a detailed execution matrix assigning responsibility for each target to the leader
or observer who is in the best position to control them should be developed. These Soldiers must know
when each target, series, or group is fired. They must also understand what effect is desired on which
enemy positions, and when to lift or shift the fires. Leaders may consider the use of pyrotechnic or other
signals to ensure communication. Units’ assigned responsibilities for executing fires continually refine and
rehearse their actions. Responsibilities are further refined with the information contained in the categories
contained in the memory aid PLOT:
Purpose
C-9. The purpose outlines how the target assists the maneuver element or contributes to the higher
headquarters’ concept of operation.
Location
C-10. An identified target is the target’s proposed location given as a grid preferably with a known point.
The target location is not the location of the enemy – it is where the leader (or the higher headquarters)
thinks the enemy will be.
Observer
C-11. The observation plan is how the leader plans to monitor the battlefield to execute the target. He
assigns primary and alternate observers with proposed locations where they can observe the target and
associated triggers. Positioning is perhaps the most important aspect of the plan. Observers’ positions
must allow them to see the trigger for initiating fires as well as the target area and the enemy forces on
which the target is oriented. The leader also must consider other aspects of observer capabilities, including
available equipment, communication, and their security. This information is critical to the leader. If an
enemy asset is critical enough to be designated as a target, then it must be adequately resourced with
execution assets.
Trigger
C-12. A trigger is event- or time-oriented criteria used to initiate planned actions directed toward achieving
surprise and inflicting maximum destruction on the enemy or a designated point (FM 1-02). Triggers can
be a physical point on the ground, a laser or lazed spot, or an action or event that causes and action among
friendly forces. When using triggers to control fires, leaders ensure they have allocated them to start, shift,
and cease fires. There are two types of triggers: tactical; and technical. Tactical triggers cue the observer/
executor of the target to communicate to the firing agency to prepare to fire. In the offense tactical triggers
are tied to a friendly maneuver event. In the defense, tactical triggers are usually tied to enemy actions.
Technical triggers involve the actual firing of the target, taking into account the enemy rate of march, and
the friendly munition’s time of flight.
C-13. When using triggers in the defense it is important for subordinates to have a method, usually
addressed in the unit’s SOP, for marking triggers. The marking method should work during day and
limited visibility operations.
Defensive Echelonment
C-16. In the defense, echeloning fires are scheduled based on their optimum ranges to maintain continuous
fires on the enemy, disrupting his formation and maneuver. Echelonment of fires in the defense places the
enemy under increasing volumes of fire as he approaches a defensive position. Aircraft and long-range
indirect fire rockets and artillery deliver deep supporting fires. Close supporting fires such as final
protective fires (FPF) are closely integrated with direct fire weapons such as Infantry weapons, tank
support, and antiarmor weapons systems. Figure C-1 illustrates an example of defensive echelonment.
Offensive Echelonment
C-17. In the offense, weapons are scheduled based on the point of a predetermined safe distance away from
any maneuvering friendly troops. When scheduled effectively, fires provide protection for friendly forces
as they move to and assault an objective. They also allow friendly forces to get in close with minimal
casualties and prevent the defending enemy from observing and engaging the assault by forcing him to take
cover. The overall objective of offensive scheduled fires is to allow the friendly force to continue the
advance unimpeded (Figure C-2).
Figure C-4. 81-mm mortars shift, 60-mm mortars and supporting fires begin.
C-24. The engagement area (EA) is the place where the leader intends to destroy an enemy force using the
massed fires of all available weapons. The success of any engagement depends on how effectively the
leader can integrate the obstacle and indirect fire plans with his direct fire plan in the EA to achieve the
unit's purpose. Completing the steps of EA development is not a lengthy process. Particularly at the
Infantry platoon level, EA development can occur rapidly without an elaborate decision making process.
fires right on the unit’s position using proximity or time fuzes for airbursts. Table C-1 shows indirect fire
mortar weapon system characteristics that should be used when planning the FPF.
MORTARS
120 mm 4 300 75
400m 100m
120 mm 2 150 75
81 mm
4 150 50
230m 80m
81 mm 2 75 50
60 mm 2 60 30 175m 65m
C-32. For simplicities, offensive fire planning is divided into two categories – preparatory and supporting
fires. The concept of fires will have artillery and mortars in support of an attack to gain and maintain fire
superiority on the objective until the last possible moment. When this indirect fire lifts, the enemy should
be stunned and ineffective for a few moments. Take full advantage of this period by doing any or all of the
following:
• Combat Vehicles. Vehicles used in the attack, or as fire support, continue to give close support.
• Maintaining Fire Superiority. Small-arms fire from local and internal SBF is continued as long
as possible.
• Maneuver Elements. Assaulting troops must try to fire as they advance. Troops must observe
fire discipline, as in many cases fire control orders will not be possible. They must not arrive at
the objective without ammunition.
• Audacity. Where the ground and vegetation do not prohibit movement, leading sections should
move very quickly over the last 30 or 40m to the enemy positions to minimize exposure.
C-33. When planning fires for the offense, leaders verify the fire element’s task organization and ensure
there exists plans and coordinating measures for the attack, exploitation, pursuit, and contingency plans.
Leaders develop or confirm with the responsible level authority that supporting systems are positioned and
repositioned to ensure continuous fires throughout the operation. Mutual support of fire systems promotes
responsive support and provides the commanders of maneuver units freedom of action during each critical
event of the engagement or battle
C-34. There exists a diverse variety of munitions and weapon systems, direct and indirect, to support close
offensive operations. To effectively integrate fire support, the leader must understand the mission, the
commander’s intent, the concept of operations, and the critical tasks to be accomplished. The leader plans
fires to focus on enemy capabilities and systems that must be neutralized. Critical tasks include:
• Continuous in-depth support (accomplished by proper positioning of systems).
• Isolating enemy forces.
• Softening enemy defenses by delivering effective preparatory fires.
• Suppressing and obscuring enemy weapon systems to reduce enemy standoff capabilities.
• Interdicting enemy counterattack forces, isolating the defending force, and preventing its
reinforcement and resupply.
HIGH-EXPLOSIVE AMMUNITION
C-36. When mortar rounds impact they throw fragments in a pattern that is never truly circular, and may
even travel irregular, based on the round’s angle of fall, the slope of the terrain, and the type soil. However,
for planning purposes, each mortar high explosive (HE) round is considered to have a circular lethal
bursting area. Figure C-10 shows a scale representation of the lethal bursting areas of mortar rounds.
FUZE SETTINGS
C-37. The decision concerning what fuze setting to use depends on the position of the enemy.
C-38. Exposed enemy troops that are standing up are best engaged with impact (IMP) or near surface burst
(NSB) fuze settings. The round explodes on, or near, the ground. Shell fragments travel outward
perpendicular to the long axis of the standing target (Figure C-11).
ILLUMINATION
C-63. Illumination rounds can be used to disclose enemy formations, to signal, or to mark targets. There are
illumination rounds available for all mortars.
C-64. The 60-mm illumination round available now is the standard cartridge, illuminating, M83A3. This
round has a fixed time of delay between firing and start of the illumination. The illumination lasts for about
25 seconds, providing moderate light over a square kilometer.
C-65. The 60-mm illumination round does not provide the same degree of illumination as do the rounds of
he heavier mortars and field artillery. However, it is sufficient for local, point illumination. The small size
of the round can be an advantage where illumination is desired in an area but adjacent friendly forces to not
want to be seen. The 60-mm illumination round can be used without degrading the night vision devices of
adjacent units.
C-66. The medium and heavy mortars can provide excellent illumination over wide areas. The 120-mm
mortar illumination round provides one million candlepower for 60 seconds.
C-67. The M203 40-mm grenade, as well as all mortars have the capability to deliver IR illumination
rounds in addition to the more common white light.
Infantry units conduct operations with a variety of combat vehicles. The principles
for integrating combat vehicles with Infantry are similar regardless of the specific
vehicle type. Combat vehicles that most often work with Infantry forces include the
M1 Abrams tank, the M2 Bradley fighting vehicle (BFV), the Stryker Infantry carrier
vehicle (ICV), and multiple versions of the assault high-mobility multipurpose
wheeled vehicle (HMMWV). This appendix is written from the perspective of an
Infantry platoon leader controlling a combat vehicle section or platoon. However, the
technical and tactical information addressed in the following pages is also generally
valid for Infantry platoons attached to mechanized/heavy units.
SECTION I — CAPABILITIES
D-1. The primary roles of the combat vehicles discussed in this appendix are to provide Infantry platoons
with mobility to allow them to maneuver. Combat vehicles also provide bases of fire; protection, breaching
capabilities, enhanced communication platforms, and a variety of sustainment assets that include re-supply
and MEDEVAC capabilities. Effective integration of these forces provides complementary and reinforcing
effects to Infantry and mounted forces.
PRINCIPLES OF EMPLOYMENT
D-2. There are three general principles for employing combat vehicles with Infantrymen:
(1) So the combat power capabilities of the vehicle can support the maneuver of the Infantry.
(2) So the combat power of the Infantry platoon can support the maneuver of combat vehicle
sections or platoons.
(3) The wingman concept. To achieve mutual support, combat vehicles almost always work in this
concept. The wingman concept is similar to the buddy team concept Infantrymen employ
(operating in two-vehicle sections). Just like Infantrymen never fight alone, combat vehicles
never operate without the mutual support and evacuation capability the combat vehicle wingman
provides.
Mobility
D-5. The following is a list of the primary mobility functions that combat vehicles provide an Infantry
platoon during combat operations:
• Assist opposed entry of Infantry into buildings or bunkers.
• Breach or reduce obstacles by fire.
• Provide mobility to the dismounted force.
• Provide enhanced communication platforms and multiple communications systems.
• Sustainment (MEDEVAC and re-supply).
Firepower
D-6. The following is a list of the primary firepower functions that combat vehicles provide an Infantry
platoon during combat operations:
• Speed and shock effect to assist the Infantry in rapidly executing an assault.
• Lethal and accurate direct fire support (support by fire).
• Suppression of identified sniper positions.
• Heavy volume of suppressive fires and a mobile base of fire for the Infantry.
• Employment of technical assets (thermal viewers and range finders) to assist in target acquisition
and ranging.
• Neutralization or suppression of enemy positions with direct fire as Infantry closes with and
destroys the enemy.
• Attack by fire any other targets designated by the Infantry.
• Accurate direct fires even while the vehicle is moving at high speeds with stabilized gun
systems.
• Destruction of enemy tanks and armored personnel carriers (APCs).
Protection
D-7. The following are ways that combat vehicles protect an Infantry platoon during combat operations:
• Dominate the objective during consolidation and reorganization to defeat a counterattack and
protect Infantry forces.
• Protect the movement of advancing Infantry through open terrain with limited cover and
concealment.
• Secure cleared portions of the objective by covering avenues of approach.
• Establish roadblocks or checkpoints.
• Provide limited obscuration with smoke grenades and smoke generators.
• Isolate objectives with direct fire to prevent enemy withdrawal, reinforcement, or counterattack.
Mobility
D-9. Mobility functions that Infantry provide to units with vehicles during combat operations include:
• Seize and retain terrain.
• Clear defiles and restrictive urban terrain ahead of vehicular forces.
Firepower
D-10. Firepower functions that Infantry provide to units with vehicles during combat operations include:
• Actions on the objective (clear trenches, knock out bunkers, enter and clear buildings).
• Employ AT systems (Javelin) to destroy armored threats.
Protection
D-11. Ways Infantry protect units with vehicles during combat operations include:
• Provide local security over dead space / blind spots that weapon systems on combat vehicles
cannot cover.
• Consolidate and reorganize (perform EPW procedures and direct MEDEVAC).
TECHNICAL CAPABILITIES
D-12. Infantry leaders must have a basic understanding of the technical capabilities of combat vehicles.
These include vehicle characteristics, firepower and protection.
VEHICLE CHARACTERISTICS
D-13. To win in battle, leaders must have a clear understanding of the capabilities and limitations of their
equipment. The tank, Bradley, Stryker ICV, and assault HMMWV each have their own capabilities,
limitations, characteristics, and logistical requirements. Even though their role to the Infantry is virtually
the same, these vehicles provide support in different ways. To effectively employ combat vehicles, leaders
must understand the specific capabilities and limitations of vehicles that may be attached/OPCONed to
their unit. The following information is a brief overview of the combat vehicles’ characteristics as they
apply to combat power. Table D-1 displays vehicle characteristics. (*Specifics vary by vehicle and
modifications.)
Table D-1. Mobility characteristics of combat vehicles.
ASSLT HMMWV* ICV* BFV* Tank*
Tracks/Wheels Wheels Wheels Tracks Tracks
Length 196.5" 275" 254" 312"
Width 86” 107" 126" 144"
Height 74" (without wpn) 104" 117" 96"
Weight 5,600 lbs 38,000 lbs 50,000 lbs 68.7 tons
Speed 78 mph 60 mph 42 mph 42 mph
Firepower
D-14. The weapons and ammunition of vehicular units are designed to defeat specific enemy targets,
though many are multi-purpose. An Infantry leader with a basic understanding of these weapons and
ammunition types will be able to better employ vehicular units to defeat the enemy. Table D-2 lists the
basic weapons and ammunition types offered by vehicular units that generally support Infantry platoons.
Protection
D-15. All combat vehicles offer varying degrees of protection from direct and indirect fire. Figure D-1
illustrates the generally-progressive degrees of protection offered by combat vehicles.
TANKS (M1)
D-16. The M1-series tank provides rapid mobility combined with excellent protection and highly lethal,
accurate fires. They are most effective in generally open terrain with extended fields of fire.
Mobility Advantages
D-17. The tank's mobility comes from its capability to move at high speed both on and off road. The tank’s
ability to cross ditches; ford streams and shallow rivers; and push through small trees, vegetation, and
limited obstructions allows effective movement in various types of terrain.
Mobility Disadvantages
D-18. Tanks consume large quantities of fuel. They are very noisy and must be started periodically in cold
weather or when using thermal night sights and radios to ensure the batteries stay charged. The noise,
smoke, and dust generated by tanks make it difficult for the Infantry in their vicinity to capitalize on stealth
to achieve surprise. Tanks cannot cross bodies of water deeper than four feet without deep water fording
kits or bridging equipment. Due to the length of the tank main gun, the turret will not rotate if a solid object
such as a wall, post, or tree is blocking it. Tracked vehicles can also “throw track.” This occurs when the
track loses tension on the sprockets and/or support arms and the track becomes disconnected from the tank.
Repairing the track can be a lengthy process.
Firepower Advantages
D-19. The tank's main gun is extremely accurate and lethal at ranges out to 4,000 meters. Tanks with
stabilized main guns can fire effectively even when moving at high speeds cross-country. The tank remains
the best antitank weapon on the battlefield. The various machine guns (M1 tank commander's caliber .50
and 7.62-mm coax and the loader's 7.62-mm MG) provide a high volume of supporting fires for the
Infantry. The target acquisition capabilities of the tank exceed the capability of all systems in the Infantry
battalion. The thermal sight provides a significant capability for observation and reconnaissance. It can also
be used during daylight hours to identify heat sources (personnel and vehicles), even through vegetation.
The laser range finder provides an increased capability for the Infantry force to establish fire control
measures (such as trigger lines and TRPs), and to determine exact locations.
Firepower Disadvantages
D-20. The normal, basic load for the tank’s main gun is primarily armor piercing discarding sabots (APDS)
antitank rounds. These rounds are not as effective against light armored or wheeled vehicles, bunkers,
trench lines, buildings, or enemy personnel. They also present a safety problem when fired over the heads
of exposed Infantrymen due to the discarded sabot pieces that fall to the ground. HE ammunition provides
better destructive effects on the above-mentioned targets except enemy personnel, which the tank's machine
guns are most effective against. The resupply of all tank ammunition is difficult and requires logistic
support from the heavy battalion. The main gun of an M1A2 can only elevate +20 degrees and depress -9
degrees. Figure D-2 illustrates M1A2 fields of fire on the urban terrain.
Protection Advantages
D-21. Generally, tank armor provides excellent protection to the crew. Across the frontal 60-degree arc, the
tank is impenetrable to all weapons except heavy AT missiles or guns and the main gun on enemy tanks.
When fighting with the hatches closed, the crew is impenetrable to all small arms fire, artillery rounds
(except a direct hit), and AP mines. The tank's smoke grenade launcher and on-board smoke generator
provide rapid concealment from all but thermal observation.
Protection Disadvantages
D-22. The tank is most vulnerable to lighter AT weapons from the flanks, top, and especially the rear. The
top is especially vulnerable to precision-guided munitions (artillery or air delivered). AT mines can also
destroy or disable the vehicle. When fighting with hatches closed, the tank crew's ability to see, acquire,
and engage targets (especially close-in Infantry) is greatly reduced.
Information Advantages
D-23. FBCB2, global positioning systems (GPSs), and inertial position navigation (POSNAV) systems
allow today’s tanks the mobility to virtually any designated location with greater speed and accuracy than
ever before. Use of visual signals and the single channel ground/airborne radio system (SINCGARS)
facilitates rapid and secure communication of orders and instructions. This capability allows tank crews to
quickly mass the effects of their weapon systems while remaining dispersed to limit the effects of the
enemy’s weapons. On-board optics and sighting systems enable tank crews to acquire and destroy enemy
tanks, armored vehicles, and fortifications using the main gun, and to suppress enemy positions, personnel,
and lightly armored targets with the tank’s machine guns
Information Disadvantages
D-24. Not all tanks are equipped with digitally enhanced systems (FBCB2). Additionally, at present, the
situational awareness and enemy situation acquired by the FBCB2 cannot be easily shared with Infantry
units on the ground.
Advantages
D-26. The mobility of the M2 is comparable to the tank. In addition to the three-man crew, the vehicle is
designed to carry seven additional Infantrymen with a combat load.
Disadvantages
D-27. The M2 consumes significant quantities of fuel, but less than a M1. The BFV is louder than the M1,
and like the M1, its engine must be started periodically in cold weather or when using the thermal night
sight and radios to ensure the batteries stay charged. Like all heavy vehicles, the noise, smoke, and dust
generated by the M2 makes it difficult for the Infantry to capitalize on its ability to move with stealth and to
avoid detection when moving on the same approach. Improvised barricades, narrow streets and alleyways,
or large amounts of rubble can block BFVs in an urban area. Heavy woods will restrict their movement in a
rural area. The 25-mm cannon does not project out over the front of the Bradley like a tank, but it does
protrude over the sides of the Bradley when the gunner is aiming at 3 o’clock or 9 o’clock. This will cause
some problems for the Bradley when trying to negotiate narrow avenues of approach. Attaching and
removing rucksacks to the exterior of the vehicle can be a lengthy process, and the rucksacks are exposed
to enemy fire.
Firepower Advantages
D-28. The primary weapon on the M2 is the 25-mm chain gun that fires APDS, high explosive incendiary
with tracer (HEI-T), and TPT. This weapon is extremely accurate and lethal against lightly armored
vehicles, bunkers, trench-lines, and personnel at ranges out to 2,000 meters. The stabilized gun allows
effective fires even when moving cross-country. The TOW provides an effective weapon for destroying
enemy tanks or other point targets at extended ranges to 3,750 meters. The 7.62-mm coax provides a high
volume of suppressive fires for self defense and supporting fires for the Infantry up to 800 meters. The
combination of the stabilized turret, thermal sight, high volume of fire, and the reinforcing effects of
weapons and ammunition makes the M2 an excellent suppression asset supporting Infantry assaults. The
thermal sight provides a significant capability for observation and reconnaissance. It can also be used
during the day to identify heat sources (personnel and vehicles) even through light vegetation. Figure D-3
shows the 25-mm supporting Infantry in an urban setting.
Firepower Disadvantages
D-29. When operating the thermal sight with the M2engine off, a "clicking" sound can be heard at a
considerable distance from the vehicle. The resupply of ammunition is difficult and requires external
logistic support.
Protection Advantages
D-30. Overall, the M2 provides good protection. When fighting with the hatches closed, the crew is well
protected from small-arms fire, fragmentation munitions, and AP mines. The M2 smoke-grenade launcher
and on-board smoke generator provide rapid concealment from all but thermal observation.
Protection Disadvantages
D-31. The vehicle is vulnerable from all directions to any AT weapons and especially enemy tanks. AT
mines can destroy or disable the vehicle. When the crew is operating the vehicle with the hatches open,
they are vulnerable to small-arms fire.
Information Advantages
D-32. The target acquisition capabilities of the M2 exceed the capability of the other systems in the Infantry
battalion. The thermal sight provides a significant capability for observation and reconnaissance. It can also
be used during the day to identify heat sources (personnel and vehicles) even through light vegetation.
Many models of the BFV are now equipped with the FBCB2.
Information Disadvantages
D-33. Bradley vehicle crewmen have poor all-round vision through their vision blocks. They are also easily
blinded by smoke or dust. Therefore, the Bradley vehicle should not be approached while it is in contact
because the crew may have difficulty seeing Infantryman outside of the vehicle. The Bradley commander
(BC) must be informed where the dismounted Infantry are located to prevent any accidents on the
battlefield.
vehicle; antitank guided missile vehicle; engineer squad vehicle; medical evacuation vehicle; and nuclear,
biological, and chemical reconnaissance vehicle. The MGS incorporates a 105-mm turreted gun and
autoloader system. The Stryker can greatly reduce the amount of inventory and logistical support for
combat brigades, while at the same time increasing the Infantry’s ability to deploy.
Mobility
D-35. The Stryker vehicle enables the team to maneuver in close and urban terrain, provide protection in
open terrain, and transport infantry quickly to critical battlefield positions.
Advantages
D-36. With 4x8- and 8x8-wheel drive, the Stryker is designed for all-weather use over all types of terrain
and can ford hard-bottomed bodies of water to a depth of 67 inches. Stryker vehicles have a maximum
speed of 60 miles per hour and a range of 300 miles on a tank of fuel. The vehicles are swift, easily
maintainable, and include features designed for the safety of Soldiers. The Stryker’s has run-flat tires that
can be inflated or deflated from inside the vehicle to adapt to surfaces ranging from deep mud to hardtop. It
also has a built-in fire suppression system, and a self-recovery winch. The vehicles run quieter than current
armored personnel carriers, increasing their stealth. Steel-belted tires with run-flat liners enable vehicle
mobility for 5 miles (8 km) with all tires flat.
Disadvantages
D-37. For vehicles weighing 10-20 tons, wheels are inferior to tracks in crossing sand, mud, and snow.
Driving more than five miles on a flattened tire can cause a fire. Improvised barricades, narrow streets and
alleyways, or large amounts of rubble can block Stryker vehicles in urban areas. Dense forests can block it
in rural areas.
Firepower Advantages
D-38. The ICV has a remote weapon station with a universal soft mount cradle that can mount either a .50
caliber M2 machine gun, MK 19 40-mm grenade launcher, or M240B 7.62-mm machine gun. It is also
armed with four M6 smoke grenade launchers. Stowed ammunition includes:
• 32 66-mm smoke grenades.
• 3,200 7.62-mm rounds.
• 2,000 .50 cal rounds or four hundred thirty MK 19 rounds.
D-39. Troops carry—
• 2,240 5.56-mm ball ammunition.
• 1,120 5.56-mm linked ammunition.
Firepower Disadvantages
D-40. The ICV loses some of the ammunition effects that tanks and Bradley fighting vehicles can provide
to the Infantryman. For this reason the ICV can suppress light skinned vehicles, bunkers, buildings, and
enemy Infantry, but is not as effective as a BFV or tank against enemy light-armored or armored vehicles.
Protection Advantages
D-41. The basic ICV provides armored protection for the two-man crew and a squad of nine Infantry
Soldiers. The ICV’s armor protection will stop .50-caliber bullets and protects against 152-mm airburst
shells. The basic armor package on every Stryker vehicle is a steel hull that protects against 7.62-mm
bullets; and a ceramic, added-on appliqué that gives protection against 14.5-mm machine guns. Hull floor
plate and fuel tank armor protect from blast and fragment effects of antipersonnel mine detonations. Low
silhouette and low noise output make the vehicle a difficult target to detect and engage.
Protection Disadvantages
D-42. The ICV is vulnerable to all AT fires and tanks. The effectiveness of RPG fire can be mitigated with
a slat-armor application (cage) that causes a premature detonation of the RPG warhead away from the hull
of the ICV.
Information
D-43. Just as with the tank and Bradley, the Stryker ICV vehicle crewmen have poor all-round vision
through their vision blocks. They are also easily blinded by smoke or dust.
MOBILITY ADVANTAGES
D-45. The HMMWV rests on a four-wheel chassis. Its four-wheel drive enables it to operate in a variety of
terrain and climate conditions. It is capable of fording water up to 30 inches in depth, and can ford depths
of up to 60 inches with the deep water fording kit. The HMMWV’s size allows it to travel in the narrow
streets of urban terrain with minimal damage to the infrastructure. Some models of the HMMWV (M1026,
M1036, M1046, and M1114) employ a winch that aids in self recovery and recovery of similar vehicles.
Mobility Disadvantages
D-46. Although generally equipped with run-flat tires, the HMMWV’s tires are very susceptible to enemy
fire. HMMWVs have much less ability to breach obstacles than tracked vehicles. The HMMWV can be
blocked by hasty and complex obstacles. I can also be easily rolled, especially with the armored M114.
Firepower Advantages
D-47. The HMMWV can employ a variety of weapon systems that offer excellent direct fire support to
Infantry forces. The TOW, .M2, MK 19, M240B, and M249 can all be mounted in HMMWV models with
turrets. The capabilities of these weapon systems are discussed in greater detail in Table D-2.
Firepower Disadvantages
D-48. In almost all instances, the HMMWV can only mount one weapon system. This makes it less
effective than tanks or BFVs that can employ antitank and antipersonnel weapons simultaneously.
Protection Advantages
D-49. The M1114 is an up-armored HMMWV that provides ballistic, artillery, and mine blast protection to
vehicle occupants. The M1114 can protect occupants from 7.62-mm assault rifle armor-piercing rounds and
155-mm artillery airburst, and provides 12 pounds front and 4 pounds rear antitank mine protection. Other
protection features include complete perimeter ballistic protection, mine blast protection, and a turret shield
for the gunner. Supplemental armor packages are now available for many models of the HMMWV. This
armor has been shown to be effective against improvised explosive devices.
Protection Disadvantages
D-50. All models other than the M1114 offer extremely limited protection from direct or indirect fire.
Leaders should not plan or direct the use of these vehicles for cover from enemy small arms, indirect fire,
or rocket-propelled grenades. Gunners are exposed while manning their weapon system to direct and
indirect fire. The lack of internal space causes difficulties if transporting a casualty.
Information Advantages
D-51. The HMMWV has a variety of features that make it excellent for gathering and managing
information. The crew and passengers of the HMMWV generally have excellent situational awareness due
to a large front windshield and large windows located on the door at each seat. HMMWVs can carry two
SINCGARS-class FM radio systems. They can also employ a power amplifier to extend the
communications range to 35 kilometers in open terrain. The HMMWV can be configured to carry many
digital devices to include the FBCB2 and PLGRs. The weapon systems of the HMMWV can employ sites
with night vision, thermal, and range-finding capabilities with high resolution and magnification in some
systems.
Information Disadvantages
D-52. Many of the digital and electronic devices of the HMMWV require constant power sources. The need
to start the HMMWV to keep the batteries charged can present a tactical problem if stealth is desired during
an operation.
Height Width
Vehicle Weight
(feet) (inches)
M1 Tank 68.7 tons 10.14 143.75
BFV with reactive armor 33 tons 11.3 142.2
BFV without reactive armor 28 tons 11.3 130
Stryker ICV 38,000 lbs. 104 107
ASLT HMMWV 6,780 lbs. 74 85
TACTICAL CAPABILITIES
D-56. Light Infantry units may have combat vehicle sections attached for combat operations. Table D-4
shows a list of tasks that these combat vehicle sections may perform while attached or under the operational
control of Infantry units.
D-57. Infantry units may be attached to mechanized/armored units during combat operations. Table D-5
shows a list of tasks that Infantry units may perform while attached or under the operational control of
combat vehicular units.
Table D-5. Tasks of the Infantry in combat vehicle operations.
Combat Vehicle Operations Infantry Tasks
Attack by fire Secure an ABF position (reconnoiter an area or attack); provide
local security or act as the blocking force (defend).
Support by fire Secure an SBF position (reconnoiter an area or attack); provide
local security; conduct overwatch/support by fire.
Bypass Serve as the fixing force (defend); perform linkup with follow-on
forces.
Assault Attack; assault; breach; overwatch/support by fire; knock out a
bunker; clear a trench line; clear a building.
Clearance in restricted Attack; assault; overwatch/support by fire; knock out a bunker; clear
terrain a trench line; clear a building; breach, clear AT teams.
Defend Defend; defend in urban operations/building; construct an obstacle.
Screen/guard Perform surveillance or screen.
Breach Breach; overwatch/support by fire; assault.
Hasty water/gap crossing Cross water obstacles; assault; overwatch/support by fire.
Delay Delay; break contact.
Withdrawal Break contact; serve as advance party (assembly area procedures).
Absolute maximum distances for dismounted marches are 56 kilometers in 24 hours, 96 kilometers in 48
hours, or 128 kilometers in 72 hours.
Table D-6. Dismounted rates of march (normal terrain).
ROADS CROSS-COUNTRY
Day 4.0 kph 2.4 kph
Night 3.2 kph 1.6 kph
Tanks
D-62. Riding on tanks reduces tank maneuverability and may restrict firepower. Infantrymen may be
injured if the tank must slew its turret to return fire on a target. Consequently, Soldiers must dismount to
clear danger areas or as soon as enemy contact is made.
D-63. Soldiers ride on tanks by exception and depending on the likelihood of contact. There are several
tactical and safety considerations that must be considered before Infantrymen ride on a tank. The M1 series
tank is not designed to carry riders easily. Riders must not move to the rear deck. Engine operating
temperatures make this area unsafe for riders (Figure D-4).
Infantrymen who are not familiar with the ICV should be thoroughly trained on its exit points, fire drills,
and rollover drills prior to riding in the vehicle. Figure D-7 illustrates the carrying capacity of the ICV.
DVR
VC
Soldier
Soldier Soldier
Soldier Soldier
Soldier Soldier
Soldier Soldier
Assault HMMWV
D-71. The ASSLT HMMWV class of vehicles is designed to carry five Soldiers in combat gear, a truck
commander (TC), a gunner, a driver, and two Soldiers in the rear passenger seats. Rucksacks are generally
carried on the outside or in the rear cargo storage area of the ASSLT HMMWV. Infantrymen who are not
familiar with the ASSLT HMMWV should be thoroughly trained on its exit points, fire drills, and rollover
drills prior to riding in the vehicle. Figure D-8 illustrates the carrying capacity of the ASSLT HMMWV.
DVR TC
GNR
Soldier Soldier
SECTION II — OPERATIONS
D-72. The intent of this section is to familiarize leaders with conducting operations with combat vehicles.
The section is divided under three subsections: plan, prepare, and execute.
PLAN
D-73. Employment of combat vehicles requires thorough understanding and integration of the vehicle with
the Infantry unit. The following paragraphs focus on planning considerations for combat vehicles and
dismounted Infantry integration.
Guidelines
D-79. None of the techniques described are inherently better than another one. The task organization must
be tailored to accomplish the mission. Regardless of the technique selected, the following guidelines should
be followed.
D-80. It is preferable for combat vehicles to operate as sections. This is an integral component of how
combat vehicle units train and fight. If the company commander is controlling the combat vehicles, he
needs to move forward to a position where he can effectively maneuver the combat vehicles in support of
the Infantry.
D-81. Combat vehicles should be used to shield squads and teams (minus the unarmored versions of the
ASSLT HMMWV) from building to building. As part of the maneuver plan, the leader of the forward
element controls the combat vehicles.
D-82. The task organization should support the span of control. If the company commander is going to
control the combat vehicles, there is no reason to task-organize the tanks by section under Infantry
platoons.
D-83. Combat vehicles need Infantry support when the two elements are working together. Do not leave
combat vehicles alone because they are not well suited to provide local security during the operation.
Combat vehicles are extremely vulnerable to dismounted attack when operating in urban terrain. They are
most vulnerable and need local security when Infantry are in the process of clearing buildings.
RISK MANAGEMENT
D-84. Infantry leaders must identify and implement controls to mitigate risks associated with conducting
operations with combat vehicles. These risks are divided into two categories: tactical and accidental risk.
Table D-7 contains a basic list of risks and control measures leaders should consider when conducting
operations with combat vehicles. Table D-8 contains a list of possible accidental hazards and control
measures.
Table D-7. Risk management matrix for tactical hazards.
Tactical Hazards Control Measure
Wear individual body armor (IBA), reinforce vehicle (sand bags), use
Enemy Direct Fire
proper scanning techniques, and engage in marksmanship training.
Enemy Indirect Practice mounted react to indirect fire drills, vary speed and distance to
Fire avoid a trigger from an enemy indirect fire system.
Maintain situational awareness (SA), maintain current obstacle overlay for
Mines
AO, remain on cleared areas, be proficient in mine removal.
Scan, use WARLOCK (anti-remote-detonation IED system), use up-armor,
IEDs
and avoid predictability.
Scan, maintain SA, avoid predictability, use DVR techniques, engage in
Sniper Attacks
tactical movement (MVT) training.
Train leaders; refer to PAO; adhere to the ROE, Soldier's Creed, Law of
Media Exploitation
War, and the Geneva Conventions.
Gunner and Infantrymen riding on vehicles use proper scanning
VBIED techniques, maintain SA, avoid predictability, use DVR techniques, and
engage in tactical MVT training.
Scan, maintain SA, avoid predictability, use DVR techniques, engage in
Ambush
tactical MVT training.
Discarding Sabot
D-86. Tank 120-mm sabot rounds and 25-mm BFV rounds discard stabilizing petals when fired, posing a
downrange hazard for Infantry. The aluminum petals of the tank rounds are discarded in an area extending
70 meters to the left and right of the gun-target line out to a range of 1 kilometer (Figure D-9). The danger
zone for plastic debris from BFV rounds extends 60 degrees to the left and right of the gun-target line, and
out to 100 meters from the vehicle (Figure D-10). Infantrymen should not be in or near the direct line of
fire for the tank main gun or BFV cannon unless they are under adequate overhead cover.
NOTE: Mounted and M1-series tanks are deceptively quiet and may be difficult for Infantrymen
to hear as they approach. As noted, vehicle crews and Infantrymen share the responsibility of
eliminating potential dangers in this situation.
PREPARE
D-90. Key to planning operations with combat vehicles are rehearsals that gain the trust and confidence of
vehicle crews and Infantryman.
REHEARSAL TECHNIQUES
D-91. A rehearsal is a session in which a staff or unit practices expected actions to improve performance
during execution (FM 6-0). They are the cornerstone to any successful operation. Leaders are responsible to
ensure that all combat vehicles attached to their units are incorporated into rehearsals. Rehearsals should
include the tactical movement plan, and actions on the objective. Integration of combat vehicles is crucial
because the relationship between vehicle crew men and Infantrymen may not be routine. Thorough
rehearsals ensure that—
• Communications are established between the crewmen in the vehicles and Infantrymen prior to
execution.
• Infantrymen are familiar with the technical capabilities and tactical movement of the vehicle.
• Vehicle crewmen understand the spatial relationship between the Infantrymen on the ground and
their sectors of fire.
• Infantrymen understand the spatial relationship between the combat vehicles on the ground and
their sectors of fire.
D-92. Following are five types of rehearsal techniques that can be used with combat vehicles: full-dress,
reduced-force, terrain-model, sketch-map, and map.
Full-Dress Rehearsal
D-93. A full-dress rehearsal produces the most detailed understanding of the operation. It involves every
participating Soldier, system, and combat vehicle. If possible, organizations execute full-dress rehearsals
under the same conditions the force expects to encounter during an actual operation (weather, time of day,
terrain—with use of live ammunition). The full-dress rehearsal is the most difficult to accomplish at higher
echelons. At those levels, commanders develop a second rehearsal plan that mirrors the actual plan but fits
the terrain available for the rehearsal. Mounted rehearsals involve actual movement of the combat vehicles
along with the Infantrymen. Advantages of full-dress rehearsals include:
• Maintenance, communications, and weapon systems of the vehicles are checked during the
rehearsal.
• Vehicle crewmen and Infantrymen gain a greater understanding of the battle space and spatial
relationship of their operations.
• Leaders can ensure their graphic control measures are safe and effective.
D-94. The disadvantage of the full-dress rehearsal is it requires a larger area to conduct properly.
Nevertheless, when METT-TC allows, leaders should always conduct a full-dress rehearsal.
Reduced-Force Rehearsal
D-95. A reduced-force rehearsal involves only key leaders of the organization and its subordinate units
(squad leaders and vehicle commanders). It normally takes fewer resources than a full-dress rehearsal.
Terrain requirements can be the same as for a full-dress rehearsal even though there are fewer participants.
The platoon leader first decides the level of leader involvement. The selected leaders then rehearse the plan
while traversing the actual or similar terrain. Leaders often use the reduced-force rehearsal technique to
rehearse fire control measures for an engagement area during defensive operations. It may be used to
prepare key leaders for a full-dress rehearsal, and may require developing a rehearsal plan that mirrors the
actual plan, but fits the terrain of the rehearsal.
Terrain-Model Rehearsal
D-96. The terrain-model rehearsal takes less time and fewer resources than a full-dress or reduced-force
rehearsal. (A terrain-model rehearsal takes proficient Soldiers to execute to standard.) It is the most popular
rehearsal technique. An accurately-constructed terrain model helps subordinate leaders visualize the
commander’s intent and concept of operations. When possible, leaders place the terrain model where it
overlooks the actual terrain of the area of operations (AO). However, if the situation requires more security,
they place the terrain model on a reverse slope within walking distance of a point overlooking the AO. The
model’s orientation coincides with that of the terrain. The size of the terrain model can vary from small
(using markers to represent units) to large (on which the participants can walk). A large model helps
reinforce the participants’ perception of unit positions on the terrain.
Sketch-Map Rehearsal
D-97. Leaders can use the sketch-map technique almost anywhere, day or night. Procedures are the same as
for a terrain-model rehearsal, except the leader uses a sketch map in place of a terrain model. Effective
sketches are large enough for all participants to see as each participant walks through execution of the
operation. Participants move markers on the sketch to represent unit locations and maneuvers.
Map Rehearsal
D-98. A map rehearsal is similar to a sketch-map rehearsal, except the leader uses a map and operation
overlay of the same scale used to plan the operation.
EXCHANGE INFORMATION
D-99. Task organizations of units are likely to change during combat operations. When this occurs, some
basic exchange information must occur to ensure success. First, an area must be chosen that provides
security for the exchange to take place. The METT-TC may dictate the exchange must occur over FM or
digital communications. However, when possible, leaders should meet and speak face to face. General
exchange information includes:
• Number of personnel in the unit.
• Number of vehicles in the unit.
• Sensitive items list.
• Weapons capabilities.
• Logistical capability (particularly Class I, III, and V).
• Status/problems with logistics.
• Radio frequencies, call signs, and time hack.
• Graphics and overlays.
• Soldier uniform types.
• Day/night marking systems.
• Enemy situation updates.
• Terrain/route information.
Security
D-101. Security must be maintained at all times during combat operations. Combat vehicles and
Infantrymen provide complementary effects to one another with respect to security.
Sustainment
D-104. Infantry leaders should be aware of the robust logistical requirements of combat vehicles during
combat operations. Normally, the leaders of attached vehicular units are responsible for bringing the
majority of their logistical needs with them due to the austere and very different logistical support system
of light Infantry units. Table D-10 provides leaders an overview of some logistical planning factors for
combat operations.
Table D-10. Classes of supply considerations for combat vehicles.
Class I Class I food requirements are determined based on the vehicular unit’s personnel strength
reports. This process may be complicated by unique mission requirements imposed on the
team. This could include rapid changes in task organization or dispersion of subordinate team
elements over a wide area.
Class II Many Class II items required by tank and BFV crews such as specialized tools and flame
retardant clothing may be difficult to obtain in a light organization. These items will usually come
with the combat vehicles and should be checked by Infantry leaders.
Class III The fuel and other POL products required by vehicular units are extremely bulky, so they
present the greatest sustainment challenges in planning and preparing for light/heavy
operations. Transportation support must be planned carefully. Planners must consider the
placement of fuel heavy expanded mobility tactical trucks (HEMTTs) during all phases of the
operation. Also, leaders must know their locations and the resupply plan. They must focus on
general-use POL products such as lubricants that are not ordinarily used by light organizations.
Vehicular units should stock their basic load of these items and make necessary resupply
arrangements before attachment to the light Infantry unit.
Class IV Vehicular units do not have any unique requirements for barrier or fortification materials. The
main consideration is any Class IV materials the vehicle commanders want may need loading
and transport prior to attachment. Infantry leaders should be aware of the increased load
capacity of combat vehicles and plan to utilize this asset to carry larger volumes of Class IV
items such as sandbags, concertina wire, and pickets.
Class V Along with POL products, ammunition for vehicular units presents the greatest transportation
challenge in light/heavy operations. Class V requirements may include TOW missiles, 120-mm
main gun rounds, 25-mm rounds, 40-mm MK19 rounds, .50 cal rounds, 7.62-mm link, 5.56-mm
loose, and smoke grenades for smoke grenade launchers. Planning for Class V resupply
should parallel that for Class III. Key considerations include anticipated mission requirements,
and the availability of HEMTTs. Ammunition may be pre-stocked based on expected
consumption rates.
Class VI Vehicular unit operations create no unique requirements for personal demand items and
sundries.
Class VII Class VII consists of major end items. This includes entire vehicles such as a "float" tanks or
BFVs units require as replacements for organic vehicles. The handling of these items requires
thorough planning to determine transportation requirements and positioning in the scheme of
the operation. Class VII items include smaller, but mission-essential items such as the boresight
telescope for the BFV.
Class VIII Vehicular units involved in light/heavy operations have no unique requirements for medical
supplies. However, vehicular units may be capable of carrying more Class VIII supplies and
provide standard/non-standard CASEVAC for combat operations.
Class IX Class IX products (repair parts) are crucial to the sustainment of combat vehicles attached to
Infantry units. Repair parts are essential during combat operations. Requirements for items on
the team’s parts load list (PLL) and ASL must be carefully considered before light/heavy
operations begin. The vehicular unit may find it advantageous to prestock selected items in
anticipation of its operational needs.
D-105. Combat vehicle sections attached to Infantry units may also receive resupply through a LOGPAC
(logistical resupply) from their parent unit. These LOGPACs generally occur in the tailgate or service
station method.
D-106. As directed by the commander or XO, the first sergeant establishes the company resupply point.
He uses either the service station or tailgate method, and briefs each LOGPAC driver on which method to
use. When he has the resupply point ready, the first sergeant informs the commander. The company
commander then directs each unit or element to conduct resupply based on the tactical situation.
Tailgate Method
D-108. In assembly areas, the first sergeant normally uses the tailgate method (Figure D-13). Combat
vehicles remain in their vehicle positions or back out a short distance to allow trucks carrying Class III and
V supplies to reach them. Individual Soldiers rotate through the feeding area. While there, they pick up
mail and sundries and refill or exchange water cans. They also centralize and guard any EPW, and take
Soldiers killed in action (KIA) and their personal effects to the holding area. Once there, the first sergeant
assumes responsibility for them.
Emergency Resupply
D-109. Occasionally (normally during combat operations), the unit might have such an urgent need for
resupply that it cannot wait for a routine LOGPAC. Emergency resupply could involve CBRN equipment
as well as Classes III, V, VIII, and water.
Prestock Resupply
D-110. In defensive operations, and at some other times, the unit will most likely need restocked supplies,
also known as pre-positioned or "cached" resupply. Normally, the unit only pre-positions Class IV and V
items, but they can also pre-position Class III supplies. However, they must refuel platoon vehicles before
they move into fighting positions, while first occupying the battle position, or while moving out of their
fighting position to refuel.
D-111. All levels must carefully plan and execute prestock operations. Every leader, down to vehicle
commanders and squad leaders, must know the exact locations of prestock sites. During reconnaissance or
rehearsals, they verify these locations. Leaders take steps to ensure the survivability of prestocked supplies.
These measures include selecting covered and concealed positions and digging in the prestock positions.
The leader must have a removal and destruction plan to prevent the enemy from capturing pre-positioned
supplies.
D-112. During offensive operations, the unit can pre-position supplies on similar combat vehicles well
forward on the battlefield. This works well if the unit expects to use a large volume of fire, with
corresponding ammunition requirements, during a fast-moving operation.
Maintenance
D-114. Leaders must plan for regular maintenance halts throughout extended operations. Combat vehicles
require regular maintenance to perform consistently throughout combat operations. Combat vehicles can
become non-mission capable (NMC) due to a number of variables including, direct and indirect enemy fire,
mines and IEDs, vehicle accidents, and parts failure. Infantry leaders should enforce regular preventive
maintenance checks and services (PMCS) of all combat vehicles attached to their unit. PMCS is operator-
level maintenance conducted before, during, and after equipment operations. Comprehensive PMCS
identifies actual and potential problems and ensures repairs are made in a timely manner to minimize
vehicle downtime. Early detection and correction of these faults can decrease the possibility of the combat
vehicle breaking down during combat operations and prevent minor faults from deteriorating into major
faults. It is the vehicle crew’s responsibility to conduct PMCS. It is the leader’s job to ensure the PMCS is
conducted regularly and to standard.
D-115. Leaders should plan vehicle security for the vehicle crews as they conduct PMCS, based on the
enemy situation. Additionally, leaders should establish a maintenance rotation to ensure that all of their
combat vehicles are not conducting maintenance at the same time. This will maximize the combat power of
the unit. Leaders should also—
• Verify that all current and updated technical manuals and references are available or
requisitioned for unit assigned equipment.
• Verify that all tools, POL, personnel, and other resources are available for PMCS.
• Observe operators performing PMCS at prescribed intervals.
• Review maintenance forms and reporting procedures for accuracy and completeness.
• Verify that the operator has correctly identified and corrected, or recorded, faults on DA Form
2404, Equipment Inspection and Maintenance Worksheet.
• Confirm that NMC faults are corrected before dispatch.
D-116. Leaders should also plan for the possibility of combat vehicles requiring maintenance at a level
greater than the crew is equipped or trained to conduct. This often requires specially trained mechanics and
equipment that is organic to the parent unit of the combat vehicle attachment. Leaders should plan for two
possibilities. One, the maintenance team moves to the combat vehicles. This may require additional
security and or escorts from the Infantry. Two, the combat vehicles must move to the maintenance team.
Maintenance teams are often located at the parent unit’s UMCP (unit maintenance collection point).
Infantry leaders may have the responsibility of providing security or escort duties. Additionally, leaders
should plan on the NMC vehicles to be absent from their task organization if a major maintenance fault is
discovered.
Recovery Operations
D-117. Leaders are responsible for recovery operations that occur within their units. However, leaders
should consult the senior officer or non-commissioned officer of the attached vehicular unit for the
technical aspects of the recovery operation. Infantry leaders must have a thorough recovery plan that
ensures their combat vehicles can be recovered throughout the operation. Recovery operations extricate
damaged or disabled equipment and move it to locations where repairs can be made. Recovery is the
primary responsibility of the using unit. The primary role of the Infantry during recovery operations is to
provide security and assist with the recovery under supervision of the vehicle crew.
D-118. Recovery operations can be very dangerous. Recovery should be conducted under the supervision
of the Infantry leader, using the experience and technical competence of the combat vehicle crew. The
general rule in recovering a vehicle that is simply NMC in simple terrain is like vehicles can recover each
other. For example, tanks recover tanks, and BFVs recover BFVs. However, there are vehicles specifically
designed for recovery operations. These vehicles should be used if vehicles become stuck, flipped over, or
severely damaged. The M-936 medium wrecker can be used to recover some wheeled vehicles, to include
the assault HMMWV. The M88A1 medium recovery vehicle (MRV) is a full-tracked armored vehicle used
to perform battlefield rescue and recovery missions. The M88A1 MRV performs hoisting, winching, and
towing operations in support of recovery operations and evacuation of heavy tanks and other tracked
combat vehicles. It has a fuel/defuel capability and is fully equipped to provide maintenance and recovery
support for the main battle tank family and similar vehicles. These functions can be performed in all types
of terrain during all weather conditions.
Appendix E
Helicopter Movement
Infantry platoons may conduct air movement operations to pick up patrols by
helicopter, re-supply with helicopters, or evacuate casualties. This appendix discusses
general helicopter information including, the five stages of an airmobile operation,
how to organize the unit for a helicopter move, and how to select and secure a pickup
zone.
CAPABILITIES
E-3. Under normal conditions, helicopters can climb and drop at steep angles. This allows them to fly
from and into confines and unimproved areas. Other helicopter capabilities include—
• Transporting cargo as an internal load or external (sling) load and delivering to unit areas not
supplied by any other means.
• Overflying or bypassing obstacles or enemy in order to reach objectives otherwise inaccessible.
• Flying at low altitudes to achieve surprise and deceive the enemy using hills and trees for cover
and concealment.
• Operating under limited visibility conditions.
E-4. It is ALWAYS preferred to use a helicopter for loading or unloading of troops and equipment. If
terrain prevents the helicopters from landing, troops and their combat equipment can be unloaded while
hovering a short distance above the ground with troop ladders, rappelling ropes, or fast ropes. If the aircraft
can hover low enough, Soldiers may jump out. The troop ladder (or in limited applications- a SPIES rope)
can also be used to extract troops when the helicopter cannot land.
LIMITATIONS
E-5. The large amount of fuel used by helicopters may limit their range and allowable cargo load (ACL).
Other helicopter limitations include:
• Extreme weather conditions such as fog, hail, sleet, ice, or winds (40 knots or more) and gusty
winds (gusts up to 15 knots above a lull) will prevent the use of helicopters.
• Engine and rotor noise may compromise the secrecy of the mission.
• Limited size or number of suitable landing zones (LZs).
• The load-carrying capability of helicopters decreases with increases of pickup zone (PZ)/landing
zone (LZ) altitude, humidity, and temperature.
• Vulnerability to enemy air defense systems and small arms fire.
The ground tactical commander, in accordance with doctrine and METT-TC, determines his ground tactical
plan. The five stages of the reverse planning sequence cannot be developed independently. In addition to
standard planning considerations for actions on the objective, the commander’s plan should include—
• H-hour times.
• Primary and alternate LZ(s).
• Means of identifying LZ(s).
• Task organization.
• Chalk configurations.
• Special equipment required (such as kick-off bundles, ropes).
• Attack aviation assets available and missions.
• Suppression of enemy air defenses (SEAD).
• Landing formations.
• Offloading procedures.
LANDING PLAN
E-9. Unlike approaching an objective in armored vehicles, Soldiers in helicopters are most vulnerable
when landing, and are potentially more vulnerable to enemy fire than if they were on the ground.
Suppressive fires are employed to deny the enemy unhindered access to the landing forces, so the timing of
fires is critical to the success of the landing.
E-10. The ground tactical commander’s plan typically results in two types of landing plans: on the
objective (within enemy small arms range), or away from the objective (outside of enemy small arms
range). Landing away from the objective is the more common of the two landing plans. The mobility and
speed of the helicopters further enables the unit to land to the rear of the objective and aid in the element of
surprise and confusion during any subsequent assault. Table E-2 lists factors considered when constructing
the landing plan. Regardless of the landing plan used, the Infantry platoon must land ready to fight.
Table E-2. Landing plan considerations.
Land away from the objective
Land on the objective (within enemy
Factors (outside of enemy small arms
small arms range) when…
range) when…
Mission The mission is enemy force-oriented. The mission is terrain-oriented.
Enemy There is incomplete intelligence on enemy There is precise intelligence on enemy
disposition. dispositions.
Terrain There is incomplete intelligence on terrain There is precise intelligence on terrain
(especially LZs) and weather, or there are (especially LZs) and weather, and there are
no suitable LZs on or near the objective. suitable LZs on the objective.
Troops available Conditions are not set. Conditions are set and verified.
Time There is time available to develop the Time is critical to secure the objective.
situation.
Intent The unit plan is to arrive at the LZ prepared The unit has a plan to establish continuous
to move out quickly and ensure rapid suppression of any enemy fire immediately
advance on objective. upon landing while aggressively assaulting
to secure the objective.
E-11. Good PZs and LZs allow for helicopter insertion or extraction without exposing the unit or aircraft to
unnecessary risks. Three-hundred-and-sixty-degree security must be maintained at all times. Preparatory
and supporting fires are planned to suppress the enemy as the aircraft land on the LZ or the PZ. The control
and distribution of all available means to suppress the enemy at a most vulnerable time is imperative. Fires
should be focused along the base of the exit tree line (right door exit shoots at the right tree line).
Regardless of threat data, suppressive fires are planned, although not necessarily executed, for every
primary and alternate PZ or LZ. Whether a PZ or LZ, units establish a defensive posture and employ local
security measures as required, shifting as necessary when chalks land or depart.
E-12. The ground tactical commander, in coordination with the supporting aviation unit, selects the
location of helicopter PZs and LZs. There are many factors that leaders must consider when choosing
appropriate LZs and PZs. These requirements are covered by aviation unit SOPs or are prearranged by the
aviation unit commander in coordination with the pathfinder leader. The final decision concerning
minimum landing zone requirements rests with the aviation unit commander. Among those factors
considered is the number, type and landing formation of the helicopters, surface conditions, obstacles,
ground slope, approach and departure route, atmospheric conditions, and type of loads.
SURFACE CONDITIONS
E-14. The surface at the landing point must be firm enough to keep helicopters from bogging down, raising
too much dust, debris, or blowing snow. Troops remove loose debris that may damage the rotor blades or
engines.
OBSTACLES
E-15. Helicopters should not land on a landing point that includes obstacles. An obstacle in this case is
defined as any object or terrain feature (anything 18 inches high or deep) that could cause damage to the
airframe or rotor system of the aircraft, or prevent safe landing. Objects or equipment placed on the PZ/LZ
in conjunction with the operation (such as landing lights and slingloads) are not included. Obstructions (for
example, rocks, stumps, and holes) that cannot be removed must be clearly marked. Methods of marking
obstacles that cannot be cleared for both day and night must also be considered.
GROUND SLOPE
E-16. When the slope is less than 7 percent (4 degrees), helicopters may land in any direction. Where
ground slope is from 7 to 15 percent (4 to 8 degrees), aircraft must land and park sideslope or upslope.
Helicopters with skids as landing gear may not land, but must terminate at a hover. If ground slope is
greater than 15 percent (8 degrees), helicopters cannot land safely, and may sometimes hover to drop off
Soldiers or supplies.
ATMOSPHERIC CONDITIONS
E-18. As the humidity, altitude and temperature increase, the performance capability of aircraft decrease.
This result in greater fuel consumption, lower ACLs, and larger LZ requirements. These
limitations/considerations should be highlighted by aviation LNOs during planning.
TYPE OF LOAD
E-19. Most helicopters cannot take off or land vertically when fully loaded, so a larger LZ/PZ and better
approach and departure routes may be required for fully loaded aircraft. LZs must be larger for aircraft
delivering sling loads compared to aircraft delivering internal loads and Soldiers.
OTHER CONSIDERATIONS
E-20. Other considerations when selecting PZs and LZs include:
• Location in relation to objective.
• Ability of the unit to secure.
• Enemy location, capabilities, and strength.
• Cover and concealment.
• Identification from air.
• Weather and its effect.
• Visibility (darkness, fog, snow, dust, etc)
LOADING PLAN
E-24. Air movement operations do not succeed on the PZ, but the failure of the mission can occur there.
Therefore, PZs must be established to run efficiently. Assault forces are organized on the PZ, not the LZ.
Every serial must be a self-contained force that understands what it must do on landing at either the
primary or alternate LZ, and later in executing the ground tactical plan.
E-25. Before an Infantry platoon is lifted by helicopter, it must be organized for the move. The load
(amount of men, weapons, equipment, and ammunition) that can be carried by a helicopter varies. It is
based on the type of helicopter used, configuration of the helicopter, temperature, altitude of the PZ or LZ,
humidity, and fuel load. What can be carried is the allowable cargo load (ACL). This is one of the main
factors considered when planning aircraft loads. When the Infantry platoon is alerted for a movement by
helicopter, the allowable cargo load will be given to the leader. The unit can then be organized into
chalks/loads based on the given allowable cargo load of each type of aircraft. Page E-5 displays an
example of a “Tadpole Diagram” (Figure E-3) that is used to plan and organize the chalks and loads.
E-26. The leader maintains the tactical integrity and self-sufficiency of each aircraft load as much as
possible. He maintains tactical integrity by keeping squads and fire teams intact on chalks and the platoon
intact within a serial. He maintains self-sufficiency by loading a machine gun and its ammunition and crew,
or an entire antiarmor team on the same aircraft. Key men, weapons, and equipment should be cross-loaded
among different aircraft. Platoon leaders and platoon sergeants should fly on separate helicopters. So
should machine gun teams. This kind of cross-loading can prevent the loss of control or unit effectiveness
in the event a helicopter is lost.
E-27. The leader prepares a load plan for the platoon that tells each man which aircraft he is to get in and
who the chalk leader is.
E-28. The chalk leader tells each man in his chalk where to sit, what to do in case of emergency, and what
to do when the aircraft lands.
STAGING PLAN
E-29. As part of the staging plan, Soldiers must mark obstacles on the PZ in both day and night operations.
In daylight, troops use red panels or other easily seen objects and materials to mark obstacles. In night
operations, units use signal lights to avoid security problems. Visible or infrared lights can be used, but the
choice must be coordinated with the lift unit. In any case, pilots should be advised of obstacles whether
marked or unmarked.
E-30. For a night operation, Soldiers can use flashlights, chemical lights, or expedient devices to show the
direction of landing and to mark aircraft landing points. However, pilots cannot see blue or green chemical
lights under aviator night vision goggles. Therefore, blue and green chemical lights should be used for
Infantry staging purposes only. Always use red, orange, yellow, or infrared for aircraft positions.
E-31. There are many ways to mark a PZ or LZ at night. The inverted “Y” is one way. An inverted “Y”
indicates the landing point of the lead aircraft and its direction of approach. The formation used by the
aircraft will determine how to place the lights for other aircraft. Table E-3 lists examples of PZ markings
during day and night operations.
E-32. Security on the PZ is of the utmost importance. It may be conducted by a separate unit that is not
conducting the air movement. At a minimum, the Infantry platoon secures itself and maintains a high state
of readiness while awaiting arrival of the aircraft.
E-33. Whenever possible, Infantry platoons should conduct “cold-load” rehearsals prior to conducting an
air movement. This can be done on the actual aircraft (best method), or using field expedient methods.
Chalk leaders arrange their chalk considering the last one to load the aircraft is the first one off. Soldiers
are designated to open/close doors, secure and unload equipment, and understand the direction they will
move or secure once getting off the aircraft. If the lift aircraft arrives at the LZ before execution of the
mission, the chalk leader should conduct face-to-face coordination with the air crew. This is done to ensure
everyone knows the PZ on-load and LZ off-load procedures. It also avoids confusion and speeds actions
on the LZ, allowing the aircraft to spend minimal time on the ground. Information that should be
coordinated include: which door(s) will be used to load and unload; actions if the aircraft takes enemy fire
en route and on the ground; special safety considerations; crash procedures; location of the primary and
alternate LZs; direction of landing; time warnings with hand and arm signals inside the aircraft; and any
other special mission requirements.
Appendix F
Obstacle Reduction and Employment
The Army defines mobility operations as "those activities that enable a force to move
personnel and equipment on the battlefield without delays due to terrain or
obstacles." Infantry units must be able to mass forces quickly at a chosen place and
time to accomplish their assigned mission. Mobility is critical to achieving this
situation. Mobility operations require the maintenance of force movement activities
over great distances for extended periods of time. The Infantry platoon must be
proficient in the reduction of obstacles to enable the movement of combat power
through any obstacles while continuing to the objective.
minefield, so Soldiers must bury metallic objects or make the ground look as though objects
are buried.
F-5. Obstacles are employed by both friendly and enemy forces. The two main categories of obstacles are:
(1) Existing obstacles.
(2) Reinforcing obstacles.
EXISTING OBSTACLES
F-6. Existing obstacles are those natural or cultural restrictions to movement that are part of the terrain.
Existing obstacles can be reinforced into more effective obstacles. They are normally in defilade from
enemy observation (located where observation and fires can prevent the opposing force from breaching
them), and are difficult to bypass. Existing obstacles include steep slopes, escarpments, ravines, rivers,
swamps, deep snow, trees, and built-up areas.
REINFORCING OBSTACLES
F-7. Reinforcing obstacles are used by both friendly and enemy forces to tie together, anchor, strengthen,
and extend existing obstacles. Careful evaluation of the terrain to determine its existing obstructing or
canalizing effect is required to achieve maximum use of reinforcing obstacles. Installation time and
manpower are usually the two most important factors. The four types of reinforcing obstacles are:
(1) Land mines.
(2) Constructed obstacles.
(3) Demolition obstacles.
(4) Improvised obstacles.
LAND MINES
F-8. Land mines are explosive devices that are emplaced to kill, destroy, or incapacitate personnel/
equipment, and to demoralize an opposing force. A mine (or other explosive device) is detonated by the
action of its target, the passage of time, or other controlled means (Figure F-1). There are two types of land-
based mines: antitank (AT); and antipersonnel (AP). They can be employed in quantity to reinforce an
existing obstacle within a specified area to form a minefield, or they can be used individually to reinforce
nonexplosive obstacles such as wire. FM 20-32 is the primary reference for mine and countermine
operations. See Section II for more information on reducing mine obstacles and Section III for more
information on employing them.
CONSTRUCTED OBSTACLES
F-9. Units create constructed obstacles with manpower or equipment without the use of explosives.
FM 5-34 covers constructed obstacles in detail. Examples of constructed obstacles include:
• Ditches. Ditches across roads and trails are effective obstacles. Large ditches in open areas
require engineer equipment.
• Log Hurdles. Log hurdles act as "speed bumps" on roads.. They are easily installed and are
most effective when used in conjunction with other obstacles.
• Log Cribs. A log crib is constructed of logs, dirt, and rocks. The logs are used to make
rectangular or triangular cribs that are filled with dirt and rock. These are used to block narrow
roads and defiles. Unless substantially built, log cribs will not stop tanks.
• Log Posts. Log posts embedded in the road and employed in depth can effectively stop tracked
vehicles. If they are not high enough to be pushed out of the way, posts can cause a tracked
vehicle to throw a track if it tries to climb over. If employed with wire and mines, they can also
slow Infantry.
• Wire Entanglements. Wire entanglements impede the movement of dismounted Infantry, and
in some cases, tracked and wheeled vehicles. Triple standard concertina is a common wire
obstacle. However, there are other types, such as double apron, tanglefoot, and general-purpose
barbed-tape obstacles. Figures F-2A and F-2B illustrate examples of wire and log obstacles. The
materials used in constructing wire entanglements are relatively lightweight (compared to other
obstacles) and inexpensive, considering the protection they afford.
DEMOLITION OBSTACLES
F-10. Units create demolition obstacles by detonating explosives. FM 5-250, Explosives and Demolitions,
covers demolitions in detail. There are many uses for demolitions, but some examples are road craters and
abatis.
F-11. Road craters are effective obstacles on roads or trails if the areas on the flanks of the crater are tied
into steep slopes or mined areas. Road craters can compel the opposing force to use earthmoving
equipment, blade tanks, or mechanical bridging assets.
F-12. Abatis are only effective if large enough trees, telephone poles, or other similar objects are available
to stop the opposing force. An abatis is an obstacle created by cutting down trees so their tops are
crisscrossed and pointing toward the expected enemy direction. It is most effective for stopping vehicles in
a forest or narrow movement routes. This obstacle may be reinforced with mines.
IMPROVISED OBSTACLES
F-13. Improvised obstacles are designed by Soldiers and leaders with imagination and ingenuity when
using available material and other resources. An example of obstacles in urban terrain is shown in Figure F
3. Improvised obstacles include the following:
• Rubble. Rubble from selected masonry structures and buildings in a built-up area will limit
movement through an area and provide fortified fighting positions.
• Battle Damage. Damaged vehicle hulks or other debris are used as roadblocks.
• Flooding. Flooded areas are created by opening floodgates or breaching levees.
BREACHING FUNDAMENTALS
SUPPRESS
F-15. Suppression is a tactical task used to employ direct or indirect fires or an electronic attack on enemy
personnel, weapons, or equipment to prevent or degrade enemy fires and observation of friendly forces.
The purpose of suppression during breaching operations is to protect forces reducing and maneuvering
through an obstacle. Effective suppression is a mission-critical task performed during any breaching
operation. Successful suppression generally triggers the rest of the actions at the obstacle. Fire control
measures ensure that all fires are synchronized with other actions at the obstacle. Although suppressing the
enemy overwatching the obstacle is the mission of the support force, the breach force should provide
additional suppression against an enemy that the support force cannot effectively suppress.
Obscure
F-16. Obscuration must be employed to protect forces conducting obstacle reduction and the passage of
assault forces. Obscuration hampers enemy observation and target acquisition by concealing friendly
activities and movement. Obscuration smoke deployed on or near the enemy’s position minimizes its
vision. Screening smoke employed between the reduction area and the enemy conceals movement and
reduction activities. It also degrades enemy ground and aerial observations. Obscuration must be carefully
planned to provide maximum degradation of enemy observation and fires, but it must not significantly
degrade friendly fires and control.
Secure
F-17. Friendly forces secure reduction areas to prevent the enemy from interfering with obstacle reduction
and the passage of the assault force through lanes created during the reduction. Security must be effective
against outposts and fighting positions near the obstacle and against overwatching units as necessary. The
far side of the obstacle must be secured by fires or be occupied before attempting any effort to reduce the
obstacle. The attacking unit’s higher headquarters is responsible for isolating the breach area by fixing
adjacent units, attacking enemy reserves in depth, and providing counterfire support.
F-18. Identifying the extent of the enemy’s defenses is critical before selecting the appropriate technique to
secure the point of breach. If the enemy controls the point of breach and cannot be adequately suppressed,
the force must secure the point of breach before it can reduce the obstacle.
F-19. The breach force must be resourced with enough maneuver assets to provide local security against
the forces that the support force cannot sufficiently engage. Elements within the breach force that secure
the reduction area may also be used to suppress the enemy once reduction is complete. The breach force
may also need to assault to the far side of the breach and provide local security so the assault element can
seize its initial objective.
Reduce
F-20. Reduction is the creation of lanes through or over an obstacle to allow an attacking force to pass. The
number and width of lanes created varies with the enemy situation, the assault force’s size and
composition, and the scheme of maneuver. The lanes must allow the assault force to rapidly pass through
the obstacle. The breach force will reduce, proof (if required), mark, and report lane locations and the lane-
marking method to higher command headquarters. Follow-on units will further reduce or clear the obstacle
when required. Reduction cannot be accomplished until effective suppression and obscuration are in place,
the obstacle has been identified, and the point of breach is secure.
Assault
F-21. A breaching operation is not complete until—
• Friendly forces have assaulted to destroy the enemy on the far side of the obstacle as the enemy
is capable of placing or observing direct and indirect fires on the reduction area.
• Battle handover with follow-on forces has occurred, unless no battle handover is planned.
BREACHING ORGANIZATION
F-22. A commander or platoon leader organizes friendly forces to accomplish breaching fundamentals
quickly and effectively. This requires him to organize support, breach, and assault forces with the necessary
assets to accomplish their roles. For tactical obstacle breaches, platoons and squads are normally assigned
as either one or part of the following forces (Table F-1).
SUPPORT FORCE
F-23. The support force’s primary responsibility is to eliminate the enemy’s ability to place direct or
indirect fire on friendly force and interfere with a breaching operation. It must—
• Isolate the reduction area with fires and establish a support-by-fire position to destroy, fix, or
suppress the enemy. Depending on METT-TC, this may be the weapons squad or the entire
platoon.
• Mass and control direct and indirect fires to suppress the enemy and to neutralize any weapons
that are able to bring fires on the breach force.
• Control obscuring smoke to prevent enemy-observed direct and indirect fires.
Breach Force
F-24. The breach force assists in the passage of the assault force by creating, proofing (if necessary), and
marking lanes. The breach force may be a combined-arms force. It may include engineers, reduction assets,
and enough maneuver forces to provide additional suppression and local security. The entire Infantry
platoon may be part of the breach force. The breach force may apply portions of the following breaching
fundamentals as it reduces an obstacle.
Suppress
F-25. The breach force must be allocated enough maneuver forces to provide additional suppression
against various threats, including—
• Enemy direct-fire systems that cannot be effectively observed and suppressed by the support
force due to the terrain or the masking of the support force’s fires by the breach force as it moves
forward to reduce the obstacle.
• Counterattacking and or repositioning forces that cannot be engaged by the support force.
Obscure
F-26. The breach force employs smoke pots, if necessary, for self-defense and to cover lanes while the
assault force is passing.
Secure
F-27. The breach force secures itself from threat forces that are providing close-in protection of the
obstacle. The breach force also secures the lanes through the tactical obstacles once they are created to
allow safe passage of the assault force.
Reduce
F-28. The breach force performs its primary mission by reducing the obstacle. To support the development
of a plan to reduce the obstacle, the composition of the obstacle system must be an information
requirement. If the obstacles are formidable, the Infantry platoon will be augmented with engineers to
conduct reduction. Without engineers and special equipment such as Bangalore torpedoes and line charges,
mine fields must be probed.
Assault Force
F-29. The breach force assaults through the point of breach to the far side of an obstacle and seizes the
foothold. The assault force’s primary mission is to destroy the enemy and seize terrain on the far side of the
obstacle to prevent the enemy from placing direct fires on the created lanes. The assault force may be
tasked to assist the support force with suppression while the breach force reduces the obstacle.
F-30. The assault force must be sufficient in size to seize the point of penetration. Combat power is
allocated to the assault force to achieve a minimum 3:1 ratio on the point of penetration. The breach and
assault assets may maneuver as a single force when conducting breaching operations as an independent
company team conducting an attack.
F-31. If the obstacle is defended by a small enemy force, assault and breach forces’ missions may be
combined. This simplifies C2 and provides more immediate combat power for security and suppression.
F-32. Fire control measures are essential because support and breach forces may be firing on the enemy
when the assault force is committed. Suppression of overwatching enemy positions must continue and other
enemy forces must remain fixed by fires until the enemy has been destroyed. The assault force must
assume control for direct fires on the assault objective as support and breach force fires are ceased or
shifted. Table F-1 illustrates the relationship between the breaching organization and breaching
fundamentals.
Table F-1. Relationship between breaching organization and breaching fundamentals.
Breaching
Breaching Fundamentals Responsibilities
Organization
Support Suppress Suppress enemy direct fire systems covering the
force Obscure reduction area.
Control obscuring smoke.
Prevent enemy forces from repositioning or
counterattacking to place direct fires on the breach
force.
Breach force Suppress (provides additional Create and mark the necessary lanes in an
suppression) obstacle.
Obscure (provides additional Secure the near side and far side of an obstacle.
obscuration in the reduction Defeat forces that can place immediate direct fires
area) on the reduction area.
Secure (provides local security) Report the lane status/location.
Reduce
Assault Assault Destroy the enemy on the far side of an obstacle if
force Suppress (if necessary) the enemy is capable of placing direct fires on the
reduction area.
Assist the support force with suppression if the
enemy is not effectively suppressed.
Be prepared to breach follow-on and or protective
obstacles after passing through the reduction
area.
REDUCE A MINEFIELD
F-40. Most types of obstacles do not cause casualties directly. Minefields do have this potential, and will
cause direct casualties if not reduced effectively. Buried mines are usually found in a highly prepared
defense. When training for the reduction of surface-laid and buried minefields, always assume the presence
of antihandling devices (AHDs) and trip wires until proven otherwise.
MINEFIELD DETECTION
F-41. The three types of minefield detection methods the platoon might employ are visual, physical
(probing), and electronic.
Visual Detection
F-42. Visual detection is part of all combat operations. Soldiers should constantly be alert for minefields
and all types of enemy obstacles. Soldiers visually inspect the terrain for the following obstacle indicators:
• Trip wires and wires leading away from the side of the road. They may be firing wires that are
partially buried.
• Signs of road repair (such as new fill or paving, road patches, ditching, and culvert work).
• Signs placed on trees, posts, or stakes. Threat forces mark their minefields to protect their own
forces.
• Dead animals or damaged vehicles.
• Disturbances in previous tire tracks or tracks that stop unexplainably.
• Odd features in the ground or patterns that are not present in nature. Plant growth may wilt or
change color; rain may wash away some of the cover; the cover may sink or crack around the
edges; or the material covering the mines may look like mounds of dirt.
• Civilians who may know where mines or booby traps are located in the residential area.
Civilians staying away from certain places or out of certain buildings are good indications of the
presence of mines or booby traps. Question civilians to determine the exact locations.
• Pieces of wood or other debris on a road. They may be indicative of pressure or pressure-release
firing devices. These devices may be on the surface or partially buried.
• Patterns of objects that could be used as a sighting line. An enemy can use mines that are fired
by command, so road shoulders and areas close to the objects should be searched.
• Berms may indicate the presence of an AT ditch.
Electronic Detection
F-44. Electronic detection is effective for locating mines, but this method is time-consuming and exposes
personnel to enemy fire. In addition, suspected mines must be confirmed by probing. As in probing, 20 to
30 minutes is the maximum amount of time an individual can use the detector effectively.
F-45. The AN/PSS-12 mine detector (Figure F-5) is very effective at finding metallic mines, but is less
effective against low-metal mines. Employment and operation procedures for the AN/PSS-12 are discussed
in FM 20-32. Technical data is available in TM 5-6665-298-10, Operator’s Manual for Mine Detecting Set
AN/PSS-12. The detector is handheld and identifies suspected mines by an audio signal in the headphones.
WARNING
Do not modify the Bangalore torpedo. Cutting the Bangalore in
half or performing any other modification could cause the device
to explode.
Surface-Laid Minefield
F-56. First use grappling hooks from covered positions to check for trip wires in the lane. The limited
range of the tossed hook requires the procedure to be repeated through the estimated depth of the obstacle.
A demolition team then moves through the lane. The team places a line main down the center of the lane,
ties the line from the explosive into the line main, and places blocks of explosive next to surface-laid
mines. After the mines are detonated, the team makes a visual check to ensure that all mines were cleared
before directing a proofing roller and other traffic through the lane. Members of the demolition team are
assigned special tasks such as grappler, detonating-cord man, and demolitions man. All members should be
cross-trained on all procedures. Demolitions are prepared for use before arriving at the point of breach
(refer back to Table F-1). The platoon must rehearse reduction procedures until execution is flawless,
quick, and technically safe. During reduction, the platoon will be exposed in the lane for five minutes or
more depending on the mission, the minefield depth, and the Infantry platoon’s level of training.
Buried Minefield
F-57. Manually reducing a buried minefield is extremely difficult to perform as part of a breaching
operation. If mine burrows are not easily seen, mine detectors and probes must be used to locate mines.
Mines are then destroyed by hand-emplaced charges. As an alternative, mines can be removed by using a
grappling hook and, if necessary, a tripod (Figure F-8). Using a tripod provides vertical lift on a mine,
making it easier to pull the mine out of the hole.
F-58. The leader organizes Soldiers into teams with distinct, rehearsed missions including grappling,
detecting, marking, probing, and emplacing demolitions and detonating cord. The platoon is exposed in the
obstacle for long periods of time.
Grappling Hook
F-59. The grappling hook is a multipurpose tool used for manual obstacle reduction. Soldiers use it to
detonate mines from a standoff position by activating trip wires and AHDs. After the grapnel is used to
clear trip wires in a lane, dismounted Soldiers can move through the minefield, visually locate surface-laid
mines, and prepare mines for demolition. In buried minefields, Soldiers grapple and then enter the
minefield with mine detectors and probes.
F-60. Multiple grapplers can clear a lane of trip wires quickly and thoroughly, but they must time their
efforts and follow procedures simultaneously. A hit on a trip wire or a pressure fuse can destroy the
grappling hook and the cord, so the platoon should carry extras.
F-61. There are two types of grappling hooks: hand-thrown; and weapon-launched.
F-62. Hand-Thrown. A 60+-meter light rope is attached to the grappling hook for hand throwing. The
throwing range is usually no more than 25 meters. The excess rope is used for the standoff distance when
the thrower begins grappling. The thrower tosses the grappling hook and seeks cover before the grappling
hook and rope touch the ground in case their impact detonates a mine. He then moves backward, reaches
the end of the excess rope, takes cover, and begins grappling. Once the grappling hook is recovered, the
thrower moves forward to the original position, tosses the grapnel, and repeats the procedure at least twice.
He then moves to the end of the grappled area and repeats this sequence through the depth of the minefield.
F-63. Weapon-Launched. A 150-meter lightweight rope is attached to a lightweight grappling hook that is
designed to be fired from an M16-series rifle using an M855 cartridge. The grappling hook is pushed onto
the rifle muzzle with the opening of the retrieval-rope bag oriented toward the minefield. The firer is
located 25 meters from the minefield’s leading edge and aims the rifle muzzle at a 30-to 40-degree angle
for maximum range. Once fired, the grappling hook travels 75 to 100 meters from the firer’s position. After
the weapon-launched grappling hook (WLGH) has been fired, the firer secures the rope, moves 60 meters
from the minefield, moves into a prone position, and begins to grapple. The WLGH can be used only once
to clear a minefield, but it can be reused up to 20 times for training because blanks are used to fire it.
Demolitions
F-64. Different types of demolitions can be used for minefield obstacle reduction (Table F-2). FM 5-250
covers each different type of demolition available to support all Infantry missions. Demolitions are used
differently against certain types of mines:
• Pressure-Fused AP Mine. Place at least a 1-pound charge within 15.2 centimeters of simple
pressure-fused mines. Ensure that the charge is placed within 2.54 centimeters of blast-hardened
mines.
Bangalore Torpedo
F-71. After the Bangalore torpedo has been assembled and pushed through the wire obstacle, prime it with
either an electric or nonelectric firing system (Figure F-10). To prevent early detonation of the entire
Bangalore torpedo if you hit a mine while pushing it through the obstacle, attach an improvised (wooden)
torpedo section to its end. That section can be made out of any wooden pole or stick that is the size of a real
torpedo section. Attach the nose sleeve to the end of the wooden section. Once the Bangalore torpedo has
been fired, use wire cutters to cut away any wire not cut by the explosion.
F-73. The assault team’s order of march to the breach point is determined by the method of reduction and
its intended actions at the entry point. This preparation must be completed prior to or in the last covered
and concealed location before reaching the entry point. Establishing an order of march aids the team leader
with C2 and minimizes exposure time in open areas and at the entry point. One order of march technique is
to number the assault team members one through four. The number-one man should always be responsible
for frontal and door security. If the reduction has been conducted prior to its arrival, the assault team
quickly moves through the entry point. If a reduction has not been made prior to its arrival at the entry
point, depending on the type of breach to be made, the team leader conducts the reduction himself or
signals forward the breach man or element. One option is to designate the squad leader as the breach man.
If the breach man is part of the assault team, he will normally be the last of the four men to enter the
building or room. This allows him to transition from his reduction task to his combat role. See FM 3-06.11,
Combined Arms Operations in Urban Terrain, for more information on movement and breaching methods.
F-74. The three urban reduction methods discussed in this appendix are mechanical, ballistic, and
explosive.
BREACH LOCATIONS
F-75. The success of the assault element often depends on the speed with which they gain access into the
building. It is important that the breach location provide the assault element with covered or concealed
access, fluid entry, and the ability to be overwatched by the support element.
Creating Mouseholes
F-76. Mouseholes provide a safe means of moving between rooms and floors. C4 plastic explosive can be
used to create mouseholes when lesser means of mechanical reduction fail. Because C4 comes packaged
with an adhesive backing or can be emplaced using pressure-sensitive tape, it is ideal for this purpose.
When using C4 to blow a mousehole in a lath and plaster wall, one block or a strip of blocks should be
placed on the wall from neck-to-knee height. Charges should be primed with detonating cord or MDI to
obtain simultaneous detonation that will blow a hole large enough for a man to fit through.
MECHANICAL REDUCTION
F-79. This method requires increased physical exertion by one or more Soldiers using hand tools such as
axes, saws, crowbars, hooligan’s tools, or sledgehammers to gain access. Although most Soldiers are
familiar with these tools, practice on various techniques increases speed and effectiveness. The mechanical
reduction is not the preferred primary breaching method because it may be time consuming and defeat the
element of surprise. However, the ROE and situation may require the use of these tools, so Soldiers should
be proficient in their use.
F-80. Typically, the order of movement for a mechanical breach is the initial assault team, followed by the
breach man or element. At the breach point, the assault team leader brings the breach team forward while
the assault team provides local security. After the reduction is conducted, the breach team moves aside and
provides local security as the assault team enters the breach. See FM 3-06.11 for additional information
concerning mechanical reduction and breaching.
F-81. When developing an urban operations mechanical breach kit SOP, Infantry units must consider their
METL and the unit tactical SOP.
BALLISTIC REDUCTION
F-82. Ballistic reduction requires the use of a weapon firing a projectile at the breach point. Ballistic
reduction is not a positive means of gaining entry and should not be considered the primary method for
gaining initial entry into a structure. It may not supply the surprise, speed, and violence of action necessary
to minimize friendly losses on initial entry. In certain situations, it may become necessary to use ballistic
reduction as a back-up entry method. A misfire of an explosive charge or the compromise of the assault
element during its approach to the target may necessitate the use of ballistic reduction as a means of initial
entry into the structure. Ballistic reduction may have to be followed up with a fragmentation, concussion, or
stun grenade before entry.
F-83. Once initial entry is gained, shotgun ballistic reduction may become the primary method for gaining
access to subsequent rooms within the structure. Surprise is lost upon initial entry, and other reduction
methods are often too slow, tending to slow the momentum of the assault team. If a door must be used for
entry, several techniques can be used to open the door. Doors should be considered a fatal funnel because
they are usually covered by fire, or may be booby-trapped. See FM 3-06.11 for more information
concerning weapon employment and effects.
F-84. Unless a deliberate breach is planned, the platoon can employ a series of progressive reductions. An
example is an attempt to open a door by using the doorknob first, then shotgun reduction, then explosive
reduction as a final option. Mechanical reduction can be used to clean up a failed attempt of a shotgun or
explosive reduction, but can also be used as the primary reduction technique. Based on the multiple
situations that the complex urban environment presents, the leader needs latitude in his options.
Exterior Walls
F-85. For exterior walls, the use of a BFV or artillery piece in the direct fire role is ideal if the structure
will support it and if the ROE will allow it. The BFV’s 25-mm cannon is an effective reduction weapon
when using HE rounds and firing a spiral firing pattern (Figure F-11). The main gun of an M1A1/A2 tank
is very effective when using the high explosive antitank (HEAT) round. However, the armor-piercing
discarding-sabot (APDS) round rarely produces the desired effect because of its penetrating power.
WARNING
The fragmentation and ricochet effects of standard small arms
(5.56 mm and 7.62 mm) as breaching rounds is unpredictable and
considered extremely dangerous. Do not attempt in training.
WARNING
The firer must be a minimum of 10 meters from the target to
safely employ a 150-gram round.
NOTE: Exact minimum safe distances for firers and assault elements have not been established
for the 150-gram round.
Shotgun Reduction
F-88. Various shotgun rounds can be used for ballistic reduction. Breaching and clearing teams need to be
familiar with the advantages as well as the disadvantages of each type of round. Leaders must consider the
potential for over penetration on walls and floors in multi-story buildings to avoid potential fratricide
incidents or killing of noncombatants.
• Rifled Slugs. Rifled slugs defeat most doors encountered, including some heavy steel doors.
However, rifled slugs present a serious over penetration problem and could easily kill or injure
anyone inside the room being attacked. Rifled slugs are excellent antipersonnel rounds and can
be used accurately up to 100 meters.
• Bird Shot. Bird shot (number 6 through number 9 shot) is used in close-range work up to 15
meters. A 2 ¾-inch shell of number 9 shot typically contains an ounce of shot (though it can be
loaded to 1 ½-ounce with an accompanied increase in recoil). The major advantage of bird shot
is it does not over penetrate. Therefore, bird shot poses little hazard to fellow team members in
adjoining rooms. When used at close range, bird shot offers the same killing potential as
buckshot, especially in a full choke shotgun intended for dense shot patterns. Another advantage
of bird shot is low recoil. This feature allows for faster recovery and quicker multi-target
engagements. A disadvantage with bird shot is rapid-energy bleed-off that reduces penetration at
medium and long ranges. Moreover, the small size of the individual pellets requires hits be made
with a majority of the shot charge to be effective. A hit with one-third of the number 9 shot
charge may not be fatal, unless the shot is at extremely close range. These disadvantages are
negated when birdshot is fired from a full choke shotgun where it will produce a pattern that is
quite small inside of 10 meters. Inside 5 meters, all of the shot will be clumped like a massive
single projectile.
• Buckshot. Buckshot is used in close- to medium-range work, up to 30 meters. Because of its
larger size, buckshot is more lethal than bird shot. A 2 ¾-inch shell of 00 buckshot contains nine
.30-caliber balls. One .30-caliber ball of the 00 buckshot charge hit can prove fatal. Buckshot
also retains its energy longer. Therefore, it is lethal at longer ranges than bird shot. A
disadvantage of buckshot is over penetration. Because buckshot is typically loaded with heavier
shot charges, it also has very heavy recoil. This problem becomes apparent when numerous shots
have been taken and can result in fatigue.
• Ferret Rounds. Ferret rounds contain a plastic slug filled with liquid chemical irritant (CS).
When shot through a door or wall (drywall or plywood), the plastic slug breaks up and a fine
mist of CS is sprayed into the room. The effectiveness of one round is determined by the size of
the room on the other side of the door or the wall and also the ventilation in that room.
F-89. When using the shotgun as an alternate reduction method to gain entry, shooters must consider the
following target points on the door.
• Doorknob. Never target the doorknob itself because when the round impacts, the doorknob has
a tendency to bend the locking mechanism into the doorframe. In most cases this causes the door
to be bent in place and prevents entry into the room.
• Locking Mechanism. When attacking the locking mechanism, focus the attack on the area
immediately between the doorknob and the doorframe. Place the muzzle of the shotgun no more
than one inch away from the face of the door directly over the locking mechanism. The angle of
attack should be 45 degrees downward and at a 45-degree angle into the doorframe. After
breaching the door, kick it swiftly. This way, if the door is not completely open, a strong kick
will usually open it. When kicking the door open, focus the force of the kick at the locking
mechanism and close to the doorjamb. After the locking mechanism has been reduced, this area
becomes the weakest part of the door.
• Hinges. The hinge breach technique is performed much the same as the doorknob reduction,
except the gunner aims at the hinges. He fires three shots per hinge—the first at the middle, then
at the top and bottom. He fires all shots from less than an inch away from the hinge. Because the
hinges are often hidden from view, the hinge reduction is more difficult. Hinges are generally 8
to 10 inches from the top and bottom of the door. The center hinge is generally 36 inches from
the top, centered on the door. Regardless of technique used, immediately after the gunner fires,
he kicks the door in or pulls it out. He then pulls the shotgun barrel sharply upward and quickly
turns away from the doorway to signal that the breach point has been reduced. This rapid
clearing of the doorway allows the following man in the fire team a clear shot at any enemy who
may be blocking the immediate breach site. See FM 3-06.11 for more information.
F-90. When the assault team members encounter a door to a “follow-on” room, they should line up on the
side of the door that gives them a path of least resistance upon entering. When the door is encountered, the
first Soldier to see it calls out the status of the door, OPENED, or CLOSED. If the door is open, Soldiers
should never cross in front of it to give themselves a path of least resistance. If the door is closed, the
number-one man maintains security on the door and waits for the number-two man to gain positive control
of the number-one man. The number-one man begins the progressive breaching process by taking his
nonfiring hand and checking the doorknob to see if it is locked. If the door is unlocked, the number-one
man (with his hand still on the door) pushes the door open as he enters the room. If the door is locked, the
number-one man releases the doorknob (while maintaining security on the door) and calls out for the
breacher, BREACHER UP.
F-91. Once the breacher arrives at the door (with round chambered), he places the muzzle of the shotgun at
the proper attack point, takes the weapon off safe, and signals the number-two man by nodding his head. At
that time, the number-two man (with one hand maintaining positive control of the number-one man) takes
his other hand (closest to the breacher) and forming a fist, places it within the periphery of the breacher and
pumps his fist twice saying, READY BREACH. This action allows the breacher to see if a flashbang or
grenade is to be used. Once the breacher defeats the door, he steps aside and allows the assault team to
enter. He then either assumes the position of the number-four man if he is acting as a member of the assault
team or remains on call as the breacher for any follow-on doors. He should keep the shotgun magazine full
at all times. There may be numerous doors, and stopping to reload will slow the momentum of the assault.
NOTE: The shotgun should not be used as a primary assault weapon because of its limited
magazine capacity and the difficulty of reloading the weapon.
Exterior Walls
F-92. One of the most difficult breaching operations for the assault team is reducing masonry and
reinforced concrete walls. C4 is normally used for explosive reduction because it is safe, easy to use, and
readily available. Engineers are usually attached to the platoon if explosive reduction operations are
expected. The attached engineers will conduct the reduction themselves or provide technical assistance to
the Infantrymen involved. The typical thickness of exterior walls is 15 inches or less, although some forms
of wall construction are several feet thick. Assuming that all outer walls are constructed of reinforced
concrete, a rule of thumb for reduction is to place 10 pounds of C4 against the target between waist and
chest height. When detonated, this charge normally blows a hole large enough for a man to go through. On
substandard buildings, however, a charge of this size could rubble the building. When explosives are used
to reduce windows or doors, the blast should eliminate any booby traps in the vicinity of the window or
doorframe. See FM 3-06.11 for information concerning demolitions.
Charge Placement
F-93. Place the charges (other than shape charges) directly against the surface that is to be reduced. When
enemy fire prevents an approach to the wall, a potential technique is to attach the charge, untamped, to a
pole and slide it into position for detonation at the base of the wall. Small-arms fire will not detonate C4 or
TNT. Take cover before detonating the charge.
Tamping
F-94. Whenever possible, explosives should be tamped or surrounded with material to focus the blast to
increase effectiveness. Tamping materials could be sandbags, rubble, desks, chairs, and even intravenous
bags. For many exterior walls, tamping may be impossible due to enemy fire. An untamped charge requires
approximately twice the explosive charge of a tamped charge to produce the same effect.
Second Charges
F-95. Charges will not cut metal reinforcing rods inside concrete targets. If the ROE permit, hand grenades
should be thrown into the opening to clear the area of enemy. Once the area has been cleared of enemy, the
reinforcing rods can be removed using special steel-cutting explosive charges or mechanical means.
Door Charges
F-96. Various charges can be utilized for explosive reduction of doors. Leaders must conduct extensive
training on the use of the charges to get proper target feedback.
F-97. The general-purpose charge, rubber band charge, and the flexible linear charge are field-expedient
charges that can be used to reduce interior and exterior doors. These charges give the breach element an
advantage because they can be made ahead of time and are simple, compact, lightweight, and easy to
emplace. See FM 3-06.11 for more information.
General-Purpose Charge
F-98. This charge is the most useful ready charge for reducing a door or other barrier. It can cut mild steel
chain and destroy captured enemy equipment. To construct the general purpose charge—
• Take a length of detonation cord about 2 feet long. Using another length of detonation cord, tie
two uli knots around the 2-foot long cord.
• The uli knots need to have a minimum of six wraps and be loose enough for them to slide
along the main line, referred to as an uli slider.
• Trim the excess cord from the uli knots and secure them with tape.
• Cut a block of C4 explosive to a 2-inch square.
• Tape one slider knot to each side of the C4 block, leaving the length of detonation cord free to
slide through the knots.
F-99. To place the charge, perform the following:
• To reduce a standard door, place the top loop of the charge over the doorknob. Slide the uli knots
taped to the C4 so the charge is tight against the knob.
• Prime the loose ends of the detonation cord with an MDI firing system and detonate.
NOTE: To cut mild steel chain, place the loop completely around the chain link to form a girth
hitch. Tighten the loop against the link by sliding the uli knots.
F-101. To place the charge, attach the charge to the doorknob (or locking mechanism) by putting the loose
end of the rubber band around the knob. The charge must be placed between the knob and the doorframe.
This ensures the explosive is over the bolt that secures the door to the frame.
1 - Overpressure
F-106. Overpressure is the pressure per square inch (PSI) released from the concussion of the blast, both
outside and into the interior of the building or room, that can injure, incapacitate, or kill.
2 - Missile Hazard
F-107. Missile hazards are fragmentation or projectiles sent at tremendous speed from the explosion area.
This occurs from either the charge or target being breached.
CAUTION
Always handle explosives carefully. Never divide responsibility for
preparing, placing, priming, and firing charges. Always use proper eye
and ear protection and cover exposed skin to prevent injuries.
Explosives may produce hazardous fumes, flames, fragments, and
overpressure. Use AR 385-63, FM 5-34, FM 5-250, and risk
assessment to determine minimum safe distances (MSDs). Take into
consideration whether the door is flush or receded when considering
MSD.
F-111. Booby traps might be found in recently contested areas, so no items or areas that have not been
cleared should be considered safe. By anticipating the presence of traps, it might be possible to isolate and
bypass trapped areas. If this is not possible, employ countermeasures such as avoiding convenient and
covered resting places along routes where mines or other explosive devices can be located. Collective
training in booby-trap awareness and rapidly disseminating booby-trap incident reports to all levels is vital.
This allows Soldiers to develop an understanding of the enemy’s method of operation and a feel for what
might or might not be targets.
REDUCTION METHODS
F-114. Reducing booby traps and nuisance mines in AOs is done primarily by engineers, especially in
secured areas. However, some booby traps may have to be cleared by Infantry Soldiers to accomplish a
mission during combat. The method used to disarm a trap depends on many things including, time
constraints, personnel assets, and the type of trap. A trap cannot be considered safe until the blasting cap or
the detonation cord has been removed from the charge.
F-115. Use the safest method available to neutralize a trap. For example, if the firing device and the
detonation cord are accessible, it is usually safer to cut the detonation cord. This method does not actuate
the trap, but inserting pins in the firing device might. Unit resources or locally-manufactured or acquired
aids are often used to clear traps. In areas with a high incidence of booby traps, assemble and reserve
special clearing kits. Mark all booby traps found.
F-116. Nonexplosive traps are typically used in tropical or rain forest regions. Ideal construction materials
abound and concealment in surrounding vegetation is relatively easy. No prescribed procedures exist for
clearing nonexplosive traps. Each trap must be cleared according to its nature.
Antipersonnel obstacles, both explosive and nonexplosive, include all those mentioned in Section I (such as
wire entanglements, antipersonnel mines, and field expedient devices), and are used to prevent enemy
troops from entering a friendly position. Antipersonnel obstacles are usually integrated with fires and are
close enough to the fortification for adequate surveillance by day or night, but beyond effective hand
grenade range. Obstacles are also used within the position to compartmentalize the area in the event outer
protective barriers are breached.
F-119. In the offense, the platoon/squad uses obstacles to—
• Aid in flank security.
• Limit enemy counterattack.
• Isolate objectives.
• Cut off enemy reinforcement or routes of withdrawal.
F-120. In the defense, the platoon uses obstacles to—
• Slow the enemy's advance to give the Infantry platoon more time to mass fires on him.
• Protect defending units.
• Canalize the enemy into places where he can more easily be engaged.
• Separate the enemy's tanks from his Infantry.
• Strengthen areas that are lightly defended.
MINES
U.S. NATIONAL POLICY ON ANTIPERSONNEL LAND MINES
On 16 May 1996, The President of the United States announced a national policy that
eliminates or restricts the use of antipersonnel land mines, beginning with those that do not self-
destruct, but eventually including all types. This policy is now in effect. It applies to all Infantry units
either engaged in, or training for, operations worldwide.
Current U.S. policy allows the use of non-self-destructing antipersonnel land mines only
along internationally recognized national borders or in established demilitarized zones, specifically for
the defense of South Korea. Such mines must be within an area having a clearly marked perimeter.
They must be monitored by military personnel and protected by adequate means to ensure the
exclusion of civilians.
U.S. national policy also forbids U.S. forces from using standard or improvised explosive
devices such as booby traps.
Except for South Korea based units and units deploying there for designated exercises, this
policy specifically forbids all training on or actual employment of inert M14 and M16 antipersonnel
land mines. Policy applies at the unit's home station and at Combat Training Centers, except in the
context of countermine or de-mining training. No training with live M14 mines is authorized, and
training with live M16 mines is authorized only for Soldiers actually on South Korean soil.
This policy does not affect the standard use of antivehicular mines. Nor does it affect training
and use of the M18 Claymore mine in the command detonated mode.
When authorized by the appropriate commander, units may still use self-destructing
antipersonnel mines such as the ADAM. Authorized units may also continue to emplace mixed
minefields containing self-destructing antipersonnel land mines and antivehicular land mines such as
MOPMS or Volcano.
The terms “mine”, “antipersonnel obstacle”, “protective minefield”, or “minefield” contained in
this FM should not be construed to mean an obstacle that contains non-self-destructing antipersonnel
land mines or booby traps. Also, all references to antipersonnel mines and the employment of
minefields should be considered in accordance with national policy that limits the use of non-self
destructing antipersonnel land mines.
F-121. Mines are one of the most effective tank and personnel killers on the battlefield. The type of
minefield that a platoon or squad most commonly emplaces is the hasty protective.
F-122. It is important to distinguish the difference between the types of minefield and the means of
emplacement. Volcano, Modular Pack Mine System (MOPMS), standard-pattern, and row mining are not
types of minefields; they are just some of the means used to emplace tactical, nuisance, and protective
minefields. They may also be the method of emplacement that is replicated by a phony minefield. Land-
based mines and munitions are hand-emplaced, remote-delivered, air-delivered, or ground-delivered (Table
F-5). FM 20-32 provides detailed instructions on the installation and removal of U.S. mines and firing
devices.
Table F-5. Mine delivery methods.
Delivery Method Characteristics
Hand-emplaced Require manual arming and are labor-, resource-, and transport-
intensive.
Remote- and Air-delivered Require less time and labor; however, they are not as precisely
placed as hand-emplaced mines and munitions.
Ground-delivered Less resource-intensive than hand-emplaced mines. They are not
precisely placed; however, the minefield boundaries are.
SCATTERABLE MINES
F-123. SCATMINEs are laid without regard to a classical pattern. They are designed to be delivered
remotely by aircraft, artillery, missile, or a ground dispenser. All U.S. SCATMINEs have a limited active
life and self-destruct (SD) after that life has expired. The duration of the active life varies with the type of
mine and the delivery system.
F-124. SCATMINEs enable minefield emplacement in enemy-held territories, contaminated territories,
and in most other areas where it is impossible for engineers or the platoon to emplace conventional
minefields. They may be used to support the platoon’s mission by turning, fixing, disrupting, and blocking
the enemy. However they are used, they must be planned and coordinated to fit into the overall obstacle
plan. Characteristics of AP SCATMINE systems are listed in Table F-6. Table F-7 lists AT SCATMINE
characteristics. SCATMINE placement authority is shown in Table F-8.
BLU USAF K291 2 min trip blast frag 100% 4 hr 540 g 1.44 kg 22 per
92/B (Gator) K292 wire 48 hr Comp B4 CBU
K293 15 days 89/B
dispenser
M77 MOPMS K022 2 min trip blast frag 0% 4 hr 540 g 1.44 kg 4 per
wire (recycle Comp B4 M131
up to 3 dispenser
times)
Volcano Ground/ K045 2 min trip blast frag 0% 4hr 540 g 1.44 kg 1 per
air wire 48 hr Comp B4 M87
15 days canister
Hornet
F-126. The Hornet is a man-portable, nonrecoverable, AT/antivehicular, off-route munition made of
lightweight material (35 pounds) that one person can carry and employ. It is capable of destroying vehicles
by using sound and motion detection methods. It will automatically search, detect, recognize, and engage
moving targets by using top attack at a standoff distance up to 100 meters. It can be a stand-alone tactical
obstacle or can reinforce other conventional obstacles. It disrupts and delays the enemy, allowing long-
range, precision weapons to engage more effectively. This feature is particularly effective in non-line-of
sight (LOS) engagements. It is normally employed by combat engineers, Rangers, and SOF. The remote
control unit (RCU) is a handheld encoding unit that interfaces with the Hornet when the remote mode is
selected at the time of employment. After encoding, the RCU can be used to arm the Hornet, reset its SD
times, or destroy it. The maximum operating distance for the RCU is 2 kilometers.
CONVENTIONAL MINES
F-127. Conventional mines are hand-emplaced mines that require manual arming. This type of mine
laying is labor-, resource-, and transport-intensive. Soldiers emplace conventional mines within a defined,
marked boundary and lay them individually or in clusters. They record each mine location so the mines can
be recovered. Soldiers can surface lay or bury conventional mines and may place AHDs on AT mines. FM
21-75 has complete information on emplacement of conventional AT mines.
NOTE: U.S. Soldiers can surface lay or bury AT mines and munitions and can place AHDs on
hand-emplaced AT mines. Some countries employ conventional AP mines (with or without
AHDs), but U.S. forces are not authorized to employ conventional AP mines (except on the
Korean peninsula).
Antitank Mines
F-128. The M15 and M21 AT mines are used by U.S. forces. They are shown in Figure F-13. Their
characteristics are listed in Table F-9.
Antipersonnel Mines
F-129. The M14 and M16 AP mines are used by U.S. forces on the Korean peninsula. They are also used
by many other countries. These mines are shown in Figure F-14. Their characteristics are listed in Table F
10.
SPECIAL-PURPOSE MUNITIONS
F-130. Special-purpose munitions that the platoon might employ include the M18A1 Claymore and the
selectable lightweight attack munition (SLAM).
M18A1 CLAYMORE
F-131. The M18A1 Claymore (Figure F-15) is a fragmentation munition that contains 700 steel balls and
682 grams of composition C4 explosive. It weighs 1.6 kilograms and is command detonated.
F-132. When employing the Claymore with other munitions or mines, separate the munitions by the
following minimum distances:
• Fifty meters in front of or behind other Claymores.
• Three meters between Claymores that are placed side by side.
• Ten meters from AT or fragmentation AP munitions.
• Two meters from blast AP munitions.
SLAM
F-133. The M4 SLAM is a multipurpose munition with an antitamper feature (Figure F-16). It is compact
and weighs only 1 kilogram. It is easily portable and is intended for use against APCs, parked aircraft,
wheeled or tracked vehicles, stationary targets (such as electrical transformers), small (less than 10,000
gallon) fuel-storage tanks, and ammunition storage facilities. The explosive formed penetrator (EFP)
warhead can penetrate 40 millimeters of homogeneous steel. The SLAM has two models (the self-
neutralizing [M2] and self-destructing [M4]). The SLAM’s four possible employment methods include:
bottom attack, side attack, timed demolition, and command detonation.
M93 HORNET
F-134. The M93 Hornet is an AT and antivehicular off-route munition made of lightweight material (35
pounds) that one person can carry and employ (Figure F-17). It is a nonrecoverable munition capable of
destroying vehicles through the use of sound and motion detection. It will automatically search, detect,
recognize, and engage moving targets by using top attack mode at a standoff distance up to 100 meters
from the munition.
Figure F-18. Sample DA Form 1355-1-R (hasty protective row minefield record).
F-139. The platoon leader places a marker at B-1 and records the azimuth and distance from the reference
point to B-1 on DA Form 1355-1-R.
F-140. Next, from B-1 the platoon leader measures the azimuth and distance to a point 15 to 25 paces
from the first mine in row A. He places a marker at this point and records it as A-1. The platoon leader then
measures the distance and azimuth from A-1 to the first mine in row A and records the location of the mine.
He then measures the distance and azimuth from the first mine to the second, and so on until all mine
locations have been recorded as shown. The platoon leader gives each mine a number to identify it in the
tabular block of DA Form 1355-1-R. When the last mine location in row A is recorded, the platoon leader
measures an azimuth and distance from the last mine to another arbitrary point between 15 and 25 paces
beyond the last mine. He places a marker here and calls it A-2. The platoon leader follows the same
procedure with row B.
F-141. When the platoon leader finishes recording and marking the rows, he measures and records the
distance and azimuth from the reference point to B-2 to A-2. If antitank mines are being used, it is
recommended that they be used at the A-2/B-2 markers, because their large size facilitates retrieval.
F-142. The platoon leader now ties in the reference point with a permanent landmark that he found on the
map. He measures the distance and the azimuth from this landmark to the reference point. The landmark
might be used to help others locate the minefield should it be abandoned. Finally, he completes the form by
filling in the tabular and identification blocks.
F-143. While the platoon leader is tying in the landmark, the Soldiers arm the mines nearest the enemy
first (Row A). The platoon leader reports that the minefield is completed and keeps DA Form 1355-1-R. If
the minefield is transferred to another platoon, the gaining platoon leader signs and dates the mines
transferred block and accepts the form from the previous leader. When the minefield is removed, the form
is destroyed. If the minefield is left unattended or abandoned unexpectedly, the form must be forwarded to
the company commander. The company commander forwards it to be transferred at battalion to more
permanent records.
F-144. When retrieving the recoverable mines, the Soldiers start at the reference point and move to B-1,
using the azimuth and distances as recorded. They then move from B-1 to the first mine in row B.
However, if B-1 is destroyed, they move from the reference point to B-2 using that azimuth and distance.
They will now have to shoot the back azimuth from B-2 to the last mine. The stakes at A-1, B-1, A-2, and
B-2 are necessary because it is safer to find a stake when traversing long distances than to find a live mine.
WIRE OBSTACLES
F-145. The platoon normally employs wire obstacles as part of the protective obstacle plan in the defense.
Wire obstacles include barbed-wire, triple-standard concertina, four-strand cattle fences, and tanglefoot.
Construction methods for two of the more common wire obstacles that the platoon employs, triple standard
concertina, and tanglefoot, are shown in Figures F-19 through F-23. See FM 5-34 for more information on
these and other wire obstacles.
F-147. First, lay out and install pickets from left to right (facing the enemy). Put the long pickets five
paces apart, and the short (anchor) pickets two paces from the end of the long pickets (Figure F-19). The
enemy and friendly picket rows are offset and are placed 3 feet apart. Now lay out rolls of concertina. Place
a roll in front of the third picket on the enemy side, and two rolls to the rear of the third picket on the
friendly side. Repeat this step every fourth picket thereafter. Install the front row concertina and horizontal
wire (Figure F-20). Place the concertina over the pickets. Install the rear row of concertina and horizontal
wire. Install the top row of concertina and join the rear horizontal wire (Figure F-21).
CONCERTINA ROADBLOCK
F-148. The concertina roadblock is placed across roadways and designed to block wheeled or tracked
vehicles. The roadblock is constructed of 11 concertina rolls or coils placed together, about 10 meters in
depth, reinforced with long pickets five paces apart. The rolls or coils should not be tautly bound allowing
them to be dragged and tangled around axles, tank road wheels, and sprockets. Additionally, wire is placed
horizontally on top of the concertina rolls or coils (Figure F-22).
TANGLEFOOT
F-149. Tanglefoot is used where concealment is essential and to prevent the enemy from crawling
between fences and in front of emplacements (Figure F-23). The obstacle should be employed in a
minimum width of 32 feet. The pickets should be placed at irregular intervals of 2 ½ feet to 10 feet. The
height of the barbed wire should vary between 9 to 30 inches. Tanglefoot should be sited in scrub, if
possible, using bushes as supports for part of the wire. On open ground, short pickets should be used.