0% found this document useful (0 votes)
41 views25 pages

An Overview of Computers and Programming Languages: - in This Chapter, You Will

This document provides an overview of computers and programming languages. It discusses the history of computers from early calculation devices to modern categories. The basic elements of a computer system including hardware components like the CPU, memory, storage and I/O devices as well as software are described. The language of computers as binary digits and encoding schemes are also covered. The evolution of programming languages from machine language to assembly to high-level languages is summarized.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
41 views25 pages

An Overview of Computers and Programming Languages: - in This Chapter, You Will

This document provides an overview of computers and programming languages. It discusses the history of computers from early calculation devices to modern categories. The basic elements of a computer system including hardware components like the CPU, memory, storage and I/O devices as well as software are described. The language of computers as binary digits and encoding schemes are also covered. The evolution of programming languages from machine language to assembly to high-level languages is summarized.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 25

19-Mar-18

Chapter 1:
An Overview of Computers and
Programming Languages

Objectives
• In this chapter, you will:
– Learn about different types of computers
– Explore hardware and software
– Learn about the language of a computer
– Learn about the evolution of programming languages
– Examine high-level programming languages

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 2

1
19-Mar-18

Objectives (cont’d.)
– Discover what a compiler is and what it does
– Examine a C++ program
– Explore how a C++ program is processed
– Learn what an algorithm is and explore problem-solving
techniques
– Become aware of structured design and object-oriented
design programming methodologies
– Become aware of Standard C++ and ANSI/ISO Standard
C++

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 3

Introduction
• Without software, the computer is useless
• Software is developed with programming languages
– C++ is a programming language
• C++ suited for a wide variety of programming tasks

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 4

2
19-Mar-18

A Brief Overview of the History of


Computers
• Early calculation devices
– Abacus, Pascaline
– Leibniz device
– Jacquard’s weaving looms
– Babbage machines: difference and analytic engines
– Hollerith machine

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 5

A Brief Overview of the History of


Computers (cont’d.)
• Early computer-like machines
– Mark I
– ENIAC
– Von Neumann architecture
– UNIVAC
– Transistors and microprocessors

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 6

3
19-Mar-18

A Brief Overview of the History of


Computers (cont’d.)
• Categories of computers
– Mainframe computers
– Midsize computers
– Micro computers (personal computers)

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 7

Elements of a Computer System


• Hardware
• CPU
• Main memory
• Secondary storage
• Input/Output devices
• Software

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 8

4
19-Mar-18

Hardware
• CPU
• Main memory: RAM
• Input/output devices
• Secondary storage

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 9

Central Processing Unit and Main


Memory
• Central processing unit
– Brain of the computer
– Most expensive piece of hardware
– Carries out arithmetic and logical operations

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 10

5
19-Mar-18

Central Processing Unit and Main


Memory (cont’d.)

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 11

Central Processing Unit and Main


Memory (cont'd.)
• Random access memory
– Directly connected to the CPU
• All programs must be loaded into main memory
before they can be executed
• All data must be brought into main memory before it
can be manipulated
• When computer power is turned off, everything in
main memory is lost

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 12

6
19-Mar-18

Central Processing Unit and Main


Memory (cont’d.)
• Main memory is an ordered sequence of memory
cells
– Each cell has a unique location in main memory, called the
address of the cell
• Each cell can contain either a programming
instruction or data

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 13

Secondary Storage
• Secondary storage: device that stores information
permanently
• Examples of secondary storage:
– Hard disks
– Flash drives
– Floppy disks
– Zip disks
– CD-ROMs
– Tapes

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 14

7
19-Mar-18

Input/Output Devices
• Input devices feed data and programs into
computers
– Keyboard
– Mouse
– Secondary storage
• Output devices
display results
– Monitor
– Printer
– Secondary storage

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 15

Software
• Software: programs that do specific tasks
• System programs control the computer
– Operating system monitors the overall activity of the
computer and provides services such as:
• Memory management
• Input/output activities
• Storage management

• Application programs perform a specific task


– Word processors
– Spreadsheets
– Games

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 16

8
19-Mar-18

The Language of a Computer


• Analog signals: continuous wave forms
• Digital signals: sequences of 0s and 1s
• Machine language: language of a computer; a
sequence of 0s and 1s
• Binary digit (bit): the digit 0 or 1
• Binary code (binary number): a sequence of 0s
and 1s

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 17

The Language of a Computer (cont’d.)


• Byte:
– A sequence of eight bits
• Kilobyte (KB): 210 bytes = 1024 bytes
• ASCII (American Standard Code for Information
Interchange)
– 128 characters
– A is encoded as 1000001 (66th character)
– 3 is encoded as 0110011

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 18

9
19-Mar-18

The Language of a Computer (cont’d.)

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 19

The Language of a Computer (cont’d.)


• EBCDIC
– Used by IBM
– 256 characters
• Unicode
– 65536 characters
– Two bytes are needed to store a character

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 20

10
19-Mar-18

The Evolution of Programming


Languages
• Early computers were programmed in machine
language
• To calculate wages = rate * hours in machine
language:
100100 010001 //Load
100110 010010 //Multiply
100010 010011 //Store

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 21

The Evolution of Programming


Languages (cont’d.)
• Assembly language instructions are mnemonic
• Assembler: translates a program written in assembly
language into machine language

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 22

11
19-Mar-18

The Evolution of Programming


Languages (cont’d.)
• Using assembly language instructions, wages =
rate • hours can be written as:
LOAD rate
MULT hour
STOR wages

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 23

The Evolution of Programming


Languages (cont’d.)
• High-level languages include Basic, FORTRAN,
COBOL, Pascal, C, C++, C#, and Java
• Compiler: translates a program written in a high-level
language into machine language
• The equation wages = rate • hours can be
written in C++ as:
wages = rate * hours;

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 24

12
19-Mar-18

Processing a C++ Program


#include <iostream>
using namespace std;
int main()
{
cout << "My first C++ program." << endl;
return 0;
}

Sample Run:
My first C++ program.

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 25

Processing a C++ Program (cont’d.)


• To execute a C++ program:
– Use an editor to create a source program in C++
– Preprocessor directives begin with # and are processed by
the preprocessor
– Use the compiler to:
• Check that the program obeys the language rules
• Translate into machine language (object program)

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 26

13
19-Mar-18

Processing a C++ Program (cont’d.)


• To execute a C++ program (cont'd.):
– Linker:
• Combines object program with other programs provided by the
SDK to create executable code
• Library: contains prewritten code you can use
– Loader:
• Loads executable program into main memory
– The last step is to execute the program
• Some IDEs do all this with a Build or Rebuild
command

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 27

Processing a C++ Program (cont’d.)

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 28

14
19-Mar-18

Programming with the Problem


Analysis–Coding–Execution Cycle
• Algorithm:
– Step-by-step problem-solving
process
– Solution achieved in finite
amount of time
• Programming is a process of
problem solving

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 29

The Problem Analysis–Coding–


Execution Cycle (cont’d.)
• Step 1: Analyze the problem
– Outline the problem and its requirements
– Design steps (algorithm) to solve the problem
• Step 2: Implement the algorithm
– Implement the algorithm in code
– Verify that the algorithm works
• Step 3: Maintenance
– Use and modify the program if the problem domain
changes

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 30

15
19-Mar-18

The Problem Analysis–Coding–


Execution Cycle (cont’d.)
• Thoroughly understand the problem and all requirements
– Does program require user interaction?
– Does program manipulate data?
– What is the output?

• If the problem is complex, divide it into subproblems


– Analyze and design algorithms for each subproblem

• Check the correctness of algorithm


– Can test using sample data
– Some mathematical analysis might be required

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 31

The Problem Analysis–Coding–


Execution Cycle (cont’d.)
• Once the algorithm is designed and correctness
verified
– Write the equivalent code in high-level language
• Enter the program using text editor

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 32

16
19-Mar-18

The Problem Analysis–Coding–


Execution Cycle (cont’d.)
• Run code through compiler
• If compiler generates errors
– Look at code and remove errors
– Run code again through compiler
• If there are no syntax errors
– Compiler generates equivalent machine code
• Linker links machine code with system resources

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 33

The Problem Analysis–Coding–


Execution Cycle (cont’d.)
• Once compiled and linked, loader can place program
into main memory for execution
• The final step is to execute the program
• Compiler guarantees that the program follows the
rules of the language
– Does not guarantee that the program will run correctly

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 34

17
19-Mar-18

Example 1-1
• Design an algorithm to find the perimeter and area
of a rectangle
• The perimeter and area of the rectangle are given by
the following formulas:

perimeter = 2 * (length + width)


area = length * width

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 35

Example 1-1 (cont’d.)


• Algorithm:
– Get length of the rectangle
– Get width of the rectangle
– Find the perimeter using the following equation:
perimeter = 2 * (length + width)
– Find the area using the following equation:
area = length * width

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 36

18
19-Mar-18

Example 1-5
• Calculate each student’s grade
– 10 students in a class; each student has taken five tests;
each test is worth 100 points
• Design algorithms to:
– Calculate the grade for each student and class average
– Find the average test score
– Determine the grade
• Data: students’ names; test scores

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 37

Example 1-5 (cont’d.)


• Algorithm to determine the average test score:
– Get the five test scores
– Add the five test scores
• Suppose sum stands for the sum of the test scores
– Suppose average stands for the average test score:
• average = sum / 5;

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 38

19
19-Mar-18

Example 1-5 (cont’d.)


• Algorithm to determine the grade:
if average is greater than or equal to 90
grade = A
otherwise
if average is greater than or equal to 80 and less than 90
grade = B
otherwise
if average is greater than or equal to 70 and less than 80
grade = C
otherwise
if average is greater than or equal to 60 and less than 70
grade = D
otherwise
grade = F

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 39

Example 1-5 (cont’d.)


• Main algorithm is as follows:
– totalAverage = 0;
– Repeat the following for each student:
• Get student’s name
• Use the algorithm to find the average test score
• Use the algorithm to find the grade
• Update totalAverage by adding current student’s average test
score
– Determine the class average as follows:
• classAverage = totalAverage / 10

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 40

20
19-Mar-18

Programming Methodologies
• Two popular approaches to programming design
– Structured
– Object-oriented

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 41

Structured Programming
• Structured design:
– Dividing a problem into smaller subproblems
• Structured programming:
– Implementing a structured design
• The structured design approach is also called:
– Top-down (or bottom-up) design
– Stepwise refinement
– Modular programming

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 42

21
19-Mar-18

Object-Oriented Programming
• Object-oriented design (OOD)
– Identify components called objects
– Determine how objects interact with each other
• Specify relevant data and possible operations to be
performed on that data
• Each object consists of data and operations on that
data

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 43

Object-Oriented Programming
(cont’d.)
• An object combines data and operations on the data
into a single unit
• A programming language that implements OOD is
called an object-oriented programming (OOP)
language
• Must learn how to represent data in computer
memory, how to manipulate data, and how to
implement operations

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 44

22
19-Mar-18

Object-Oriented Programming
(cont’d.)
• Write algorithms and implement them in a
programming language
• Use functions to implement algorithms
• Learn how to combine data and operations on the
data into a single unit called an object
• C++ was designed to implement OOD
• OOD is used with structured design

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 45

ANSI/ISO Standard C++


• C++ evolved from C
• C++ designed by Bjarne Stroustrup at Bell
Laboratories in early 1980s
– Many different C++ compilers were available
• C++ programs were not always portable from one
compiler to another
• In mid-1998, ANSI/ISO C++ language standards were
approved

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 46

23
19-Mar-18

Summary
• Computer: electronic device that can perform
arithmetic and logical operations
• Computer system has hardware/software
– Central processing unit (CPU): brain
– Primary storage (MM) is volatile; secondary storage (e.g.,
disk) is permanent
– Operating system monitors overall activity of the computer
and provides services
– Various kinds of languages

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 47

Summary (cont’d.)
• Compiler: translates high-level language into
machine code
• Algorithm: step-by-step problem-solving process;
solution in finite amount of time
• Problem-solving process has three steps:
– Analyze problem and design an algorithm
– Implement the algorithm in code
– Maintain the program

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 48

24
19-Mar-18

Summary (cont’d.)
• Structured design:
– Problem is divided into smaller subproblems
– Each subproblem is solved
– Combine solutions to all subproblems
• Object-oriented design (OOD): a program is a
collection of interacting objects
– Object: data and operations on those data

C++ Programming: From Problem Analysis to Program Design, Sixth Edition 49

25

You might also like