Shadow Adept (Prestige Class) : Requirements
Shadow Adept (Prestige Class) : Requirements
Shadow Adept (Prestige Class) : Requirements
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Chart 4 Class Features
Most shadow adepts were prev iously sorcerers or wizards, and these
are the ones who stand to gain the greatest power from adopting this
path. Any spellcaster can tap the Shadow Weave, however, and a
few bards, druids, and rangers have also been known to make this
choice. Among clerics, only the followers of Shar are common in the
ranks of the shadow adepts.
Requirements
To qualify to become a shadow adept, a character must fulfi ll all
the following criteria.
Alignment
Any nongood.
Skills
Knowledge (arcana) 8 ranks, Spellcraft 8 ranks.
Feats
Shadow Weave Magic, any one metamagic feat.
Spells
Able to cast 3rd-level arcane or divine spells.
Class Skills
The shadow adept’s class skills (and the key ability for each skill) are
Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Hide
(Dex), Knowledge (all skills, taken individually) (Int), Profession
(Wis), and Spellcraft (Int). See Chapter 4 of the Player’s Handbook
for skill descriptions.
Class Chart
Hit Die: d4
Class Features
All the following are class features of the shadow adept prestige
class.
Shadow Feats
At 1st level, a shadow adept gains Insidious Magic, Pernicious Magic,
and Tenacious Magic as bonus feats if he doesn’t already have them.
See Shadow Magic for more details.
Low-Light Vision
At 2nd level, a shadow adept gains low-light vision if he doesn’t
already have it. This low-light vision applies even dimness caused by
spells, such as that caused by Darkness spells, but not Deeper
Darkness spells.
Shadow Defense
At 3rd level, a shadow adept gains resistance to the kinds of spells
that are favored by the Shadow Weave. He gains a +1 profane bonus
on saving throws against spells from the schools of enchantment,
illusion, and necromancy, as well as spells with the darkness
descriptor. This bonus increases to +2 at 6th level and to +3 at 9th
level.
Shield of Shadows
A shadow adept of at least 4th level can surround himself with a
globe of purple-black force as a standard action. This shield of
shadows functions like a shield spell, granting:
+4 shield bonus to AC
absorbs magic missiles
concealment (20% miss chance) against melee and ranged
attacks.
The shadow adept can see and reach through the shield, so it does
not provide cover or concealment to opponents.
The shadow adept may use a shield of shadows for up to 1 round per
caster level per day. This duration need not be consecutive—the
shadow adept may break it up into increments as small as 1 round if
he so desires. Creating or dismissing the shield of shadows is a
standard action.
When the shadow adept reaches 8th level, the shield also grants him
spell resistance equal to 12 + his shadow adept level, as if he were
under the effect of a spell resistance spell.
Darkvision
At 7th level, a shadow adept can see in the dark as though he were
permanently affected by a darkvision spell. This applies even to
darkness caused by spells, such as Deeper Darkness.
Shadow Walk
A shadow adept of at least 7th level can use shadow walk once per
day (caster level equals shadow adept level).
Shadow Double
Once per day, a 10th-lev el shadow adept can use a standard action
to create a double of himself woven from shadowstuff. The double
has the ability scores, base AC, hit points, saves, and attack bonuses
of its creator, but no equipment. (Any apparent clothing or
equipment is nonfunctional.) Since it can use anything its creator
can, the double can attack the creator’s enemies if given a weapon
or item with which to do so. Alternatively, it can function as the
target of a project image spell, duplicating the creator’s actions and
functioning as the origin of the creator’s spells when it is within his
direct line of sight. Mentally commanding the double is a free action.
Using it as the originator of a spell counts as an action of the sort
needed to cast the spell for both the creator and the double. Causing
either the creator or the double to leave the plane they share
dismisses the double.
The double lasts 1 round per caster level. The death of the double
does not affect the shadow adept or vice versa. If its creator dies,
the shadow double still lasts until its duration expires.
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