Adam R. Schuman: Objective
Adam R. Schuman: Objective
Adam R. Schuman: Objective
SCHUMAN
E-mail : [email protected]
Website : http://www.one-lung.com/
Linkedin : Adam R Schuman
OBJECTIVE
To continue to make the highest tier art, that pushes visual standards while fulfilling design
expectations, and work with other passionate developers to make AAA experiences.
KNOWLEDGE
Zbrush 4.R8 Marvelous Designer 5 Perforce
Maya 2016 Headus / UV Layout Jira
3D Studio Max 2016 Xnormal Traditional Sculpting
Adobe Photoshop CC Marmoset Toolbag 2 Traditional Drawing
Substance Painter 2 UE4 / Multiple Molding / Casting
3D Coat V-4.8 Proprietary Engines Airbrush/ Painting
EMPLOYMENT HISTORY
Blind Squirrel Games Santa Ana, California 7/2015 – present
Principal Character Artist (Sr. Character Artist from 7/2015 – 11/2016)
Star Wars™: Jedi Challenges - Disney Games / Lenovo ( AR – Android / IOS ), Bioshock: The
Collection - 2K ( XB1, PS4, PC ), Mafia 3 - 2K( XB1, PS4, PC ), Un-Announced ( PS4 )
Created characters, environments, and props for the Strategic Combat game for "Star
Wars™: Jedi Challenges" (AR - Android / iOS ).
Created new versions of characters and props for the "Bioshock : The Collection" (PS4,
XB1, PC).
Assisted in the NPC character creation using node systems for "Mafia 3" (PS4, XB1, PC).
Assisting in art development for other AAA studios and their IP (unannounced).
Working with art directors, creative directors, lead designers, and art team to aid in
directing rich and believable characters for several internal un-announced IP.
Mentoring character and environment artist in art creation and self development.
Eat3D.com 5/2010
Instructor
Instructor for “Low-Res Character Production: Constructing a Character of Next-Gen
Games” ( Training DVD )
EDUCATION
The Art Institute of Dallas, Dallas, Texas 9/2002
Associate of Applied Arts in Computer Animation, Specializing in Character Modeling.