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1 - Foundations and Principles of Human Computer Interaction

This document provides an overview of a course on foundations and principles of human computer interaction. The course will cover methods for designing interfaces grounded in an understanding of users and tasks, designing with users through prototyping and evaluation, principles of visual screen design, and applying design guidelines. Students will be evaluated through assignments, exams, and labs to apply their skills. The course notes and additional references are available to support students' learning.

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Alex Lica
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0% found this document useful (0 votes)
79 views8 pages

1 - Foundations and Principles of Human Computer Interaction

This document provides an overview of a course on foundations and principles of human computer interaction. The course will cover methods for designing interfaces grounded in an understanding of users and tasks, designing with users through prototyping and evaluation, principles of visual screen design, and applying design guidelines. Students will be evaluated through assignments, exams, and labs to apply their skills. The course notes and additional references are available to support students' learning.

Uploaded by

Alex Lica
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Foundations and Principles of

Human Computer Interaction


CPSC 481

Saul Greenberg

Professor
University of Calgary

Slide deck by Saul Greenberg. Permission is granted to use this for non-commercial purposes as long as general credit to Saul Greenberg is clearly maintained.
Warning: some material in this deck is used from other sources without permission. Credit to the original source is given if it is known,

Administrivia

Saul Greenberg
– Human computer interaction
– Computer supported cooperative work

Contact information
[email protected]
– 220-6087
– Math Sciences Building MS-680

Office hours
– one hour before class on Monday and Wednesday
– by email any time
– by appointment: email or phone to arrange one
– drop in for urgent requests (but no guarantees!)

Saul Greenberg

1 - Course Introduction
Out of the way,
hacker! A user is
coming!!!

Moore’s Law
Computer
abilities

transistors
speed
discs
cost

1950 1990 2030


Slide idea by Bill Buxton Saul Greenberg

2 - Course Introduction
Psychology

human
abilities

2000BC 1950 1990 2030


Slide idea by Bill Buxton Saul Greenberg

Where is the bottleneck?

system
performance

Slide idea by Bill Buxton Saul Greenberg

3 - Course Introduction
Human Computer Interaction

A discipline concerned with the

design implementation

evaluation

of interactive computing systems for human use

Saul Greenberg

An interface design process


Articulate: Brainstorm Refined Completed
•who users are designs designs designs
Goals: •their key tasks

Task
Psychology of Graphical
centered Participatory
everyday screen
system interaction
Evaluate things design Usability Field
design
User Interface testing testing
Methods: Participatory
involvement Task guidelines
design
scenario Style
User- Representation Heuristic
walk- guides
centered & metaphors evaluation
through
design

low fidelity high fidelity


prototyping prototyping
methods methods

Products: User and Throw-away Testable Alpha/beta


task paper prototypes systems or
descriptions prototypes complete
specification

4 - Course Introduction
Why an interface design process?

63% of large software projects go over cost


– managers gave four usability-related reasons
• users requested changes
• overlooked tasks
• users did not understand their own requirements
• insufficient user-developer communication and understanding

Usability engineering is software engineering


– pay a little now, or pay a lot later!
– far too easy to jump into detailed design that is:
• founded on incorrect requirements
• has inappropriate dialogue flow
• is not easily used
• is never tested until it is too late

Saul Greenberg

Foundations for designing interfaces

Understanding users and their tasks


– Task-centered system design
• how to develop task examples
• how to evaluate designs through a task-centered walk-through

Designing with the user


– User centered design and prototyping
• methods for designing with the user
• low and medium fidelity prototyping

– Evaluating interfaces with users


• the role of evaluation in interface design
• how to observe people using systems to
detect interface problems

Saul Greenberg

5 - Course Introduction
Foundations for designing interfaces

Designing visual interfaces


– Design of everyday things
• what makes visual design work?

– Beyond screen design


• representations and metaphors

– Graphical screen design


• the placement of interface components on a screen

Principles for design


– Design principles, guidelines, and usability heuristics This is a
• using guidelines to design and discover usability problems great
design!

Saul Greenberg

Objectives

At the end of this course, you will know

– methods for grounding your design in reality

– methods for prototyping visual applications

– methods for evaluating interface quality

– fundamentals of screen design and representations

– how to apply guidelines to interface designs

– how to apply your training in practice and continue your


education

Saul Greenberg

6 - Course Introduction
How you will be evaluated

Assignment 1
– task centered design and prototyping (13%)

Assignment 2
– usability evaluation of an existing system (12%)

Project
– system (re-)design, implementation and critique (25%)

Exams (50%)
– mid-term (20%)
– final (30%)

You must pass both the exam


components and assignment
components to pass the course Saul Greenberg

Labs

Critical to your success in assignments


– elaboration of details
– learn specific skills
– discuss intermediate results
– class feedback on assignment milestones

Saul Greenberg

7 - Course Introduction
Text and additional references

Lecture notes
• sold at cost by the department
• available on the web

Optional programming manuals


• C# / Visual Studio 7 is our implementation platform
• documentation is on line
• you can choose whatever books you need to get you started

Other resources
– see the web site http://www.cpsc.ucalgary.ca/~saul/481/

Saul Greenberg

8 - Course Introduction

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