The Kepler Poinsot
The Kepler Poinsot
A polyhedron is regular if the faces are a single kind of regular polygon and
the vertices are all the same. The 5 Platonic Solids are the convex regular
polyhedrons. If we remove the constraint of convexity it turns out that there are
only four more solids that can be added to the list; these are known as the
Kepler-Poinsot Polyhedra.
It was Johann Kepler who, in 1619, first realized that 12 pentagrams can be
joined in pairs along their edges in two different ways that result in regular
solids. If five pentagrams meet at each vertex, the resulting solid has come to
be known as the small stellated dodecahedron.
If three pentagrams meet at each vertex, the resulting solid is now named the
great stellated dodecahedron (The perhaps surprising reason for these names
will be made evident shortly).
The great dodecahedron is a most pleasing and intriguing solid, giving the
illusion of a pentagonal star embossed on each pentagon; each star shares each
of its arms with another, so that one star disappears as soon as you bring your
attention to another!
Great Dodecahedron
It has been proven that these four solids, together with the 5 platonic solids, are
the only regular solids possible. Another wonderful truth is that the Kepler
solids are the duals of the Poinsot solids!
Great Icosahedron
It was not until 1811 that the French mathematician Augustin Cauchy showed
that the Kepler-Poinsot solids are stellated forms of the dodecahedron or the
icosahedron. It was this insight that led to the names for these solids that we use
today.
A platonic solid is a polyhedron all of whose faces are congruent regular polygons, and
where the same number of faces meet at every vertex. The best know example is a cube
(or hexahedron ) whose faces are six congruent squares.
The Greeks recognized that there are only five platonic solids. But why is this so? The
key observation is that the interior angles of the polygons meeting at a vertex of a
polyhedron add to less than 360 degrees. To see this note that if such polygons met in a
plane, the interior angles of all the polygons meeting at a vertex would add to exactly 360
degrees. Now cut an angle out of paper, and fold another piece of paper to that angle
along a line. The first piece will fit into the second piece when it is perpendicular to the
fold. Think of the fold as a line coming out of our polyhedron. The faces of the
polyhedron meet at the fold at angles less than 90 degrees. How can this be possible? Try
wiggling your first piece of paper within the second. To be able to incline it with respect
to the fold you have to decrease the angle of the first piece, or increase the angle of the
second.
Next we'll consider all possibilities for the number of faces meeting at a vertex of a
regular polyhedron. For each possibility we actually construct such a polyhedron, a
picture of which you can see close by on this page. Here are the possibilities:
But now things get a little more subtle. We have looked at all possibilities of congruent
regular polygons meeting at a vertex of a polyhedron, but how do we know that there isn't
another regular polyhedron for some of these cases? For example, why is the cube the
only polyhedron for which three squares meet at each vertex? The rest of this page gives
the answer to this question, but the going will be much harder!
The values of these numbers for each of the polyhedra are listed in this table:
n m f e v
Tetrahedron 3 3 4 6 4
Octahedron 3 4 8 12 6
Icosahedron 3 5 20 30 12
Hexahedron 4 3 6 12 8
Dodecahedron 5 3 12 30 20
Our aim now is to show that for any pair of number n and m the values of the other
parameters, f, e, and v are determined uniquely.
First we note that since two faces meet in one edge, we must have
e = nf/2
v = nf/m
It is apparent from the Table that for all five regular polyhedra
f=2+e-v (E)
We'll see below that this equations actually holds for all convex polyhedra. Given m and
n the above three equations determine f, e, and v uniquely, and so there are only five
possible regular polyhedra.
Now think of the remaining faces of the polyhedron as made of rubber and stretched out
on a table. This will certainly change the shape of the polygons and the angles involved,
but it will not alter the number of vertices, edges, and faces. Now we draw diagonals in
the stretched faces out of the Polygons. Every diagonal increase the number e of edges by
one, and also the number F of faces, so that our equation (*) remains valid. We continue
this process until all polygons have been changed into triangles.
In the final stage we remove triangles until we are left with only one triangle for which
(*) is obviously true. How do we do that? If the removed triangle has exactly one edge on
the boundary then F and e are both decreased by 1 and (*) remains true. If it has two
edges on the boundary then F is reduced by 1, e is reduced by 2, and v is reduced by 1, so
that (*) remains true.
There is one final subtlety. Can we really dismantle the triangles as described? The
answer is yes. But as an exercise you may wish to modify the dismantling procedure to
remove all doubts in your mind. A similar dismantling procedure could be designed for a
tessellation of a polyhedron by polyhedra, but in that case it is not always possible. For
an illustration you may want to visit my page that describes Rudin's example of an
unshellable triangulation.
If you'd like to play with polyhedron with many more faces, here is a crude rendering of a
sphere, which is of course not a platonic solid!
Platonic Solids in All Dimensions
John Baez
The story goes on... but in higher dimensions one usually uses the term
'regular polytopes' instead of 'Platonic solids'. All the faces of a regular
polytope must be lower-dimensional regular polytopes of the same size
and shape, and all the vertices, edges, etc. have to look identical.
Maximal symmetry, that's the name of the game! (Also, I'll only be
talking about convex polytopes.)
How can visualize these? Well, a Platonic solid looks a lot like a sphere
in ordinary 3-dimensional space, with its surface chopped up into
polygons. So, a 4d regular polytope looks a lot like a sphere in 4-
dimensional space with its surface chopped up into polyhedra! A
sphere in 4-dimensional space is called a '3-sphere', since people living
on its surface would experience it as a 3-dimensional universe with the
curious feature that if you hop aboard a rocket and shoot off straight in
any direction, you eventually wind up back where you started. (This is
just like what happens when you start walking in a straight line in any
direction on an ordinary sphere.)
Last but not least, the '24-cell', with 24 octahedral faces. This is a
denizen of the 4th dimension with no analog in lower
dimensions:
For starters, try Tony Smith's webpage. If you cross your eyes while
gazing at this stereoscopic pair of images, you will see a 24-cell
rotating in the 4th dimension, with the 4th dimension depicted using
color. If you gaze long enough, you may become enlightened.
Foldout Models of 4-Dimensional Platonic Solids
Ever make a cube out of paper? You draw six squares on the paper in a
cross-shaped pattern, cut the whole thing out, and then fold it up... it's
called a 'foldout model' of a cube.
When you do this, you're taking advantage of the fact that the interior
angles of 3 squares don't quite add up to 360 degrees: they only add
up to 270 degrees. So if you try to tile the plane with squares in such a
way that only 3 meet at each vertex, the pattern naturally 'curls up'
into the 3rd dimension - and becomes a cube!
The same idea applies to all the other Platonic solids. And we can
understand the 4d regular polytopes in the same way!
For example: suppose you take a cube and push in the middle of each
face, making a dent shaped like an inverted pyramid. Keep pushing in
until the tips of all these pyramids meet at the cube's center.
Alas, they don't fit perfectly: there's a little 'wiggle room'. You can
either take my word for this, or check it yourself....
But we can snatch victory from the jaws of defeat. We can't tile 3d
space with octahedra this way, but if we let the pattern 'curl up' into
the 4th dimension, we get a 4d regular polytope! This is the 24-cell. It
has 24 octahedral faces, 6 meeting at each vertex.
Next let's do the same trick starting with a regular tetrahedron. Push in
each triangular face, getting a dent in the shape of somewhat squat
triangular pyramid. Keep pushing until the tips of all these dents meet
at the center of our original tetrahedron.
In fact, there's so much room in these dents that we can even stick the
corner of a cube in each one. If we do this, there's still some wiggle
room - and if we let the pattern curl up into the 4th dimension, we get
the hypercube, with 8 cubical faces, 4 meeting at each vertex!
This is fun - so let's try another Platonic solid. This time, let's start with
a regular octahedron. Push in each of the 8 triangular faces, getting
dents in the shape of triangular pyramids. Keep pushing until the dents
meet at the middle, and then stick a regular tetrahedron in each of the
8 dents! There's some wiggle room - though not as much as last time -
so again, let the pattern curl up in 4-dimensional space... and get the
4-dimensional cross-polytope, with 16 tetrahedral faces, 8 meeting at
each vertex!
Next, let's take an icosahedron and do the same trick. Push in each of
the 20 triangular faces, making dents in the shape of triangular prisms,
and keep pushing until the tips of all these dents meet at the center of
the icosahedron. Now stick a regular tetrahedron in each dent. There's
only a tiny bit of wiggle room this time! But go ahead, let the pattern
curl up into the 4th dimension.... and get the hypericosahedron, with
600 tetrahedral faces, 20 meeting at each vertex!
(Note the pattern: the less wiggle room we have, the bigger our 4d
regular polytope is.)
Hmm. Wait a minute! Is there wiggle room this time, or not? And even
if there is, are we guaranteed to get a regular polytope using this trick?
I'll leave this as a little puzzle for you... If you give up, click here.
I hope you've done your best to visualize everything I just said. But if
you had trouble, don't feel too bad! Andrew Weimholt has drawn
pictures of foldout models of the 4d regular polytopes. If you look at
these, what I said should make more sense.
While you're pondering that, let me tell you another way to get some
of the 4d regular polytopes. This method involves quaternions, which
are a souped-up version of the complex numbers with three square
roots of -1, called i, j, and k. A typical quaternion looks like this:
a + bi + cj + dk
where a,b,c, and d are real numbers. To multiply the quaternions, you
need to use these rules, invented by Hamilton back in 1843:
i2 = j2 = k2 = -1
ij = -ji = k
jk = -kj = i
ki = -ik = j
Let's start with the 24-cell, since this guy has no analog in other
dimensions. Since the vertices of the 24-cell lie on the unit sphere in 4
dimensions, we can think of its vertices as certain unit quaternions.
The 24-cell happens to have, not only 24 faces, but also 24 vertices!
We can take them to be precisely the unit 'Hurwitz integral
quaternions', which are quaternions of the form
a + bi + cj + dk
where a,b,c,d are either all integers or all integers plus 1/2. One can
check that the Hurwitz integral quaternions are closed under
multiplication, so the vertices of the 24-cell form a subgroup of the unit
quaternions. A regular polytope that's a symmetry group in its own
right - ponder that while you cross your eyes and gaze at it spinning
around!
a + bi + cj + dk
where a,b,c,d all live in the 'golden field' - meaning that they're of the
form x + √5 y where x and y are rational. Since the icosians are closed
under multiplication a group under multiplication, the vertices of the
120-cell also form a group!
The vertices of the 4-dimensional cross-polytope also form a subgroup
of the unit quaternions. But this one is a little less exciting. We just
take the quaternions of the form
a + bi + cj + dk
where one of the numbers a,b,c,d is 1 or -1, and the rest are zero. This
8-element subgroup is sometimes called 'the quaternion group'.
Those are all the 4-dimensional regular polytopes that are also groups.
Three out of six ain't bad! But we can get most of the rest using
duality.
Well, there are very few dimensions in which the unit sphere is also a
group. It happens only in dimensions 1, 2, and 4! In 1 dimensions the
unit sphere is just two points, which we can think of as the unit real
numbers, -1 and 1. In 2 dimensions we can think of the unit sphere as
the unit complex numbers, exp(i theta). In 4 dimensions we can think
of the unit sphere as the unit quaternions.
If you have access to VRML, you can also have fun with George Hart's
Encyclopedia of Polyhedra, which has over 1000 polyhedra in it. (VRML
stands for "virtual reality modelling language", and it's available as a
plugin for most browsers.)
If you want to learn a lot about regular polytopes, read this book by the
king of geometry:
For more about icosians and related marvels, see week20 of This
Week's Finds.
For more about the Platonic solids, how fool's gold fooled the Greeks
into inventing the regular dodecahedron, and highly symmetric
structures in higher dimensions, see week62, week63, week64, and
week65 of my weekly column on mathematical physics. This story
continues at a deeper level in week186 and week187.