This 3 sentence summary provides the key details about the code:
The code shows how to display a banner ad in a Unity game by initializing a BannerView with an ad unit ID and size, building an AdRequest to load test ads, and calling LoadAd to display the banner ad at the top of the screen on startup. It includes options for loading test ads during development or real ads for production, and defines the ad unit ID, size, and position for the banner ad to ensure it loads and displays properly.
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Ad Script
This 3 sentence summary provides the key details about the code:
The code shows how to display a banner ad in a Unity game by initializing a BannerView with an ad unit ID and size, building an AdRequest to load test ads, and calling LoadAd to display the banner ad at the top of the screen on startup. It includes options for loading test ads during development or real ads for production, and defines the ad unit ID, size, and position for the banner ad to ensure it loads and displays properly.
AdRequest request = new AdRequest.Builder() .AddTestDevice(AdRequest.TestDeviceSimulator) // Simulator. .AddTestDevice("2077ef9a63d2b398840261c8221a0c9b") // My test device. .Build();
//***For Production When Submit App***
//AdRequest request = new AdRequest.Builder().Build();
BannerView bannerAd = new BannerView(adID, AdSize.SmartBanner, AdPosition.Top);
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