Animation Principles: Prepared by Razia Nisar Noorani
Animation Principles: Prepared by Razia Nisar Noorani
Prepared by
Razia Nisar Noorani
Outline
1. Principles of Traditional Animation
Applied to Computer Animation
(Lasseter, 1987)
2. Animation: Can it facilitate? (Tversky and
Morrison, 2002)
3. On Creating Animated Presentations
(Zongker and Salesin, 2003)
Principles of Animation
• Animation is possible because of a a biological
phenomenon known as persistence of vision
And The psychological phenomenon called phi .
Cel animation
Path animation
Cel Animation
Made famous by Disney
24 frames per second therefore a minute
may require as many as 1,440 separate
frames.
• Teaches basic
mechanics of
animation.
• Defines rigidity of
material.
• Important in facial
animation.
Squash and Stretch Cont.
• Can relieve the
disturbing effect of
strobing.
2. Timing and Motion
• Gives meaning to movement.
• Proper timing is critical to making ideas
readable.
Examples:
1. Timing: tiny characters move quicker than
larger ones.
Example:
Goofy prepares to hit a baseball.
4. Staging
A clear presentation of an idea.
Some Techniques:
1. Use motion in a still scene or use of static movement
in a busy scene.
2. Use of silhouettes (to the side)
5. Follow Through and
Overlapping Action
1. Follow Through
Termination part of an action.
2. Overlapping Action
Starting a second action before the first has completed.
2. Pose-to-Pose
Animator plans actions, draws a sequence of poses, in
between frames etc.
7. Slow in and Out
Spacing of inbetween 1. 3d keyframe comp. Systems
frames to achieve uses spline interpolation to
control the path of an object.
subtlety of timing and
movement. 2. Has tendency to overshoot at
extremes (small # of frames).
8. Arcs
• Visual path of action for natural movement.
• Makes animation much smoother and less
stiff than a straight line.
9. Exaggeration
• Making it noticeable the essence of an idea
via the design and the action.
• Needs to be used carefully.
Example:
Body movement is the primary
action, facial expression is the
secondary action
11. Appeal
• Refers to what an audience would like to see.
• Character cannot be too simple (boring) or too
complex.
Examples:
Avoid mirror symmetry,
assymmetry is interesting.
What techniques used for Wally
B.?
What do you think Wally B’s
going to do?
The Action:
Zooooooooooommmm!
Termination: Poof! He’s gone!
Role of Personality
• Animator’s first goal is to entertain.
• Success of animation lies in the personality of the
characters.
Conclusion