Role of Powerpoint Presentation To The Teaching Learning Process at Novaliches High School
Role of Powerpoint Presentation To The Teaching Learning Process at Novaliches High School
AY 2017-2018
Submitted By:
MARIETTA P. VILLAVERDE
Grade 10 – St. Catherine
Submitted to :
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NOVALICHES HIGH SCHOOL
AY 2017-2018
TABLE OF CONTENTS
Introduction *******************************
Statement of the Problem *******************************
Significance of the Study *******************************
Scope and Delimitation *******************************
Hypothesis *******************************
Definition of Terms *******************************
Research Design
Research Locale
Respondents
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NOVALICHES HIGH SCHOOL
AY 2017-2018
CHAPTER 1
THE PROBLEM AND ITS BACKGROUND
INTRODUCTION
STATEMENT OF THE PROBLEM
SIGNIFICANCE OF THE STUDY
SCOPE AND DELIMITATION
HYPOTHESIS
DEFINITION OF TERMS
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NOVALICHES HIGH SCHOOL
AY 2017-2018
CHAPTER 2
REVIEW OF RELATED LITERATURE
Below, TechAddiction has summarized some of the more notable articles from
the last decade of peer-reviewed published gaming addiction research.
Note that the findings and gaming addiction facts below provide only a brief
overview of the main research findings. Be sure to read the complete articles (or
read TechAddiction's related articles on Computer Game Addiction, Video Game
Addiction Symptoms, & Video Game Addiction Statistics) for a more informed
understanding of gaming addiction statistics, facts, and general information.
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AY 2017-2018
LOCAL LITERATURE
There is a current phenomena that is happening today. This concerns our Filipino
Youth and their ADDICTION to MMOPRGs (Masively Multiplayer Online Role
Playing Games). I said addiction because these types of online games are
addicting. When a person plays one of these games, he or she is hooked into a
fantasy world which separates the person from the real world; neglecting school,
real life socialization and interaction with real world. The players in these games
play up to between 10-20 hrs a day.
If you visit internet cafes all over the Philippines, you will notice that most young
people from the age of 8 to 30 are hooked into playing online games. A lot of
these young people do not go to school anymore just to play. And parents do not
have knowledge that this problem has been going on.
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then tells your brain that when you strive hard you can be what you want. This is
the reason why gaming companies are starting to make video games that are
value-oriented.
LOCAL STUDIES
In the PhilippinesThese games are not just addictive but also they get money
from the players. Gaming publishers say that the games they publish are "Free
To Play" with no monthly fee, But, there are micro payments. Players are partially
required to buy Items from the Cash Shop, and most game publishers are taking
advantage on this part making huge profit from our poor young people. Parents
worked hard to give their kids allowances, and yet their kids use his / her
allowance for the game.
Playing these games may also be viewed unhealthy. In one occasion, a kid from
New Zealand collapsed for playing 16 hrs straight without eating and much
needed rest. Game companies and publishers usually wash hands when asked
about the issue.
If you regularly spend more time on the computer than you intend to, experience
distress because of the computer, or if your computer use interferes with your
obligations then you could be suffering from an addiction to the computer.
Although computer addiction is a relatively new problem, there are effective
treatments that can help people who are addicted to computer understand their
addiction and regain control of their lives.
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CONCEPTUAL FRAMEWORK
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