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Q U E Z O N U N I V E R S I T Y
SCHOOL OF ARCHITECTURE
RESEARCH PAPER
ON
Submitted by:
Castro, Jerico D.
Student No.: 16-00055
Submitted to:
PROF. HUGO
PE 103 Professor
MLQU MISSION
MLQU VISSION
Sport is about a range of specific activities which involves competition and requires physical
conditioning and skills. A good way to define it would be to say, "It is a structured physical
activity, usually competitive, that requires complex skills and a high level of individual
commitment and motivation". Let's look at what this mean:
There have been many attempts to divide sport into groups. Let's examine a few:
· Game - in this group of sports, you win by out-thinking your opponents, dominating territory,
and scoring in some way, (coincidence, anticipation, avoidance), e.g. Soccer, Hockey,
Badminton etc.
· Gymnastic - in this group of sports, you win by producing movements which are performed as
perfectly as possible when compared to a pre-set standard (movement replication), which are
marked by judges, e.g. gymnastics, trampolining, etc.
· Athletic - in this group of sport you win by producing more power than your opponents (power
optimization), e.g. running, jumping, weightlifting, etc.
Specific sports in each of the three types can be analyzed by investigating there:
(Ellison-Brown, 2015)
TABLE TENNIS
1. BRIEF DESCRPTION
Table tennis is a game played inside by two or four people. The players stand at each end of a
table which has a low net across the middle and hit a small light ball over the net, using small
bats.
2. HISTORY
EARLY ORIGINS OF TABLE TENNIS/PING-PONG
12th Century AD - The game of table tennis probably descended from the the game of "Royal
Tennis" (also known as Real Tennis or Court Tennis), which was played in the medieval era.
1880's - Some sources claim that the sport was once known as indoor tennis, and was played in
the early 1880's by British army officers stationed in India and South Africa. These officers are
supposed to have used cigar box lids as paddles, rounded wine bottle corks as balls, and books
for an improvised net.
1887 - According to the ITTF website, the first use of the name "Table Tennis" appeared on a
board and dice game made by J.H.Singer of New York.
1890 - The earliest existing evidence of a table tennis game is a set made by David Foster,
patented in England, which included table versions of Lawn Tennis, Cricket and Football.
1890's - Parker Brothers begin making an indoor tennis kit which included a portable net, a small
ball covered in netting, and paddles.
1901 - John Jacques register "Ping Pong" as a trade name in England. The American rights to the
name are sold to Parker Brothers.
1901 - On the 12th December 1901, "The Table Tennis Association" is formed in England. Four
days later, "The Ping Pong Association" is also formed in England.
1901 - Table tennis is first brought to China via western settlements.
1903 - On the 1st May 1903, "The Table Tennis Association" and "The Ping Pong Association"
amalgamate, forming "The United Table Tennis and Ping Pong Association". This association
will later revert its name to "The Table Tennis Association", before becoming defunct in 1904.
1920'S - 1950'S - CLASSIC HARD BAT ERA - EUROPE DOMINATES THE SPORT
1920's - In the early 1920's the game began to revive in England and Europe.
1922 - "The Table Tennis Association" is reconstituted, with the name "English Table Tennis
Association" being adopted in 1927.
1926 - The International Table Tennis Federation is formed.
1936 - Repainted tables (which made the playing surface very slow) and a high net (6¾ inches
high) combine to make attacking play very difficult at the World Championships in Prague,
Czechoslovakia. This results in the longest rally ever in a World Championships taking place,
lasting over two hours.
1940-1946 - No World Championships held due to World War II.
1950-1955 Angelica Rozeanu-Adelstein of Romania wins six Women's Singles titles in a row at
the World Championships. Since her last title win in 1955, every World Champion in Women's
Singles has been an Asian player.
Figure 2: THOMASITES
3. EQUIPMENT/PLAYING AREA
EQUIPMENT DESCRIPTION
CLOTHING
Clothing – there is no specific uniform
required for table tennis, although in official
competitions teams will wear clothes
representative of their countries’ colours.
Loose, non-reflective clothing is recommended
and footwear should allow good ankle control
and quick movements, as opposed to trainers
that are specifically designed for running.
(TALKTABLETENNIS.CO.UK, 2017)
Service Rules
The service must start with the ball in an open palm. This stops you from throwing it up
with spin.
The ball must be thrown vertically, at least 16 cm. This stops you from serving straight
out of your hand and surprising your opponent.
The ball must be above and behind the table throughout the serve. This stops you getting
any silly angles and gives your opponent a fair chance at returning.
After throwing the ball, the server must get their free arm and hand out of the way. This
is to allow the receiver to see the ball.
Doubles Rules
The service must go diagonally, from the server’s right-hand side to the receiver’s right-
hand side. This stops you from getting the opposing pair tangled up before they’ve even
hit a ball.
A doubles pair must strike the ball alternately. This makes doubles challenging. None of
that front court/back court tennis nonsense.
At the change of service, the previous receiver becomes the new server and the partner of
the previous server becomes the receiver. This makes sure everybody does everything.
After eight points you’re back to the start of the cycle.
You have two serves before it is your opponent’s turn to serve twice. This used to be five
serves each but since changing to 11 it’s now just two.
At 10-10 it’s deuce. You get one serve each and must win by two clear points. This is
sudden death or table tennis’ equivalent of a tie break.
If you are playing a best of 3, 5 or 7 (as opposed to just one set) you have to change ends
after each game. This makes sure both players experience conditions on both sides of the
table. You also change ends when the first player reaches five points in the final game of
a match.
An otherwise good serve touches the net. This ensures your opponent has a chance at
making a return.
The receiver isn’t ready (and doesn’t try to hit the ball). This is just common sense really!
If play is disturbed by something outside of the players’ control. This allows you to
replay the point if your cat jumps onto the table, etc.
(WIKIPEDIA, 2017)
C. MATCH OFFICIALS
Referee
For each competition as a whole a referee shall be appointed and his or her identity and location
shall be made known to the participants and, where appropriate, to the team captains.
The referee shall be responsible for
An umpire and an assistant umpire shall be appointed for each match. The umpire shall
sit or stand in line with the net and the assistant umpire shall sit directly facing him or
her, at the other side of the table.
The umpire shall be responsible for:
checking the acceptability of equipment and playing conditions and reporting any
deficiency to the referee;
taking a ball at random as provided in 3.4.2.1.1-2;
conducting the draw for the choice of serving, receiving and ends;
deciding whether the requirements of the service law may be relaxed for a player with
physical disability;
controlling the order of serving, receiving and ends and correcting any errors therein;
deciding each rally as a point or a let;
calling the score, in accordance with specified procedure;
introducing the expedite system at the appropriate time;
maintaining the continuity of play;
taking action for breaches of the advice or behavior regulations;
drawing by lot which player, pair or team shall change their shirt, should opposing
players or teams have a similar shirt and cannot agree which of them will change.
ensuring that only authorized persons are at the playing area.
The assistant umpire shall:
decide whether or not the ball in play touches the edge of the playing surface at the side
of the table nearest him or her;
inform the umpire for breaches of the advice or behavior regulations.
Either the umpire or the assistant umpire may:
decide that a player's service action is illegal;
decide that, in an otherwise correct service, the ball touches the net assembly;
decide that a player obstructs the ball;
decide that the conditions of play are disturbed in a way that may affect the outcome of
the rally;
time the duration of the practice period, of play and of intervals.
Either the assistant umpire or a separate official may act as stroke counter, to count the
strokes of the receiving player or pair when the expedite system is in operation.
A decision made by the assistant umpire in accordance with the provisions of
may not be overruled by the umpire.
Players shall be under the jurisdiction of the umpire from the time at which they arrive at
the playing area until they leave it.
2. Pen-hold Grip
> This is similar to holding a pen between the thumb and
forefinger. The forefinger and thumb reach over the shoulders of
the blade, with the other fingers spread over the back. Only one
side of the racket is used for both forehand and backhand shots.
1. Topspin serves
With either a forehand or backhand stroke, the ball is put into play
by projecting it upward from the flat free hand. As the ball hit the
racket, which is swung forward and upward meets descending it,
and the racket face is closed (facing upward from the tabletop and
net).
2. Backspin serves
The ball is struck with a downward, forward
motion of the racket. The racket face is open
(facing upward from the tabletop and net).
D. Strokes
(slideshare, 2017)
LAWN TENNIS
1. BRIEF DESCRIPTION
A game played with racquet and ball on a court traversed by a net, but without enclosing walls. It
is a modern adaptation of the ancient game of tennis (q.v.), with which it is identical as regards
the scoring of the game and " set." lawn-tennis is essentially a summer game, played in the open
air, either on courts marked with whitewash on close-cut grass like a cricket pitch, or on asphalt,
cinders, gravel, wood, earth or other substance which can be so prepared as to afford a firm, level
and smooth surface. In winter, however, the game is often played on the floor of gymnasiums,
drill sheds or other buildings, when it:is called " covered-court lawn-tennis"; but there is no
difference in the game itself corresponding to these varieties of court.
2. HSITORY
Tennis as the modern sport can be dated to two separate roots. Between 1859 and 1865, Major
Harry Gem and his friend Augurio Perera developed a game that combined elements of rackets
similar to the game of Poona or Badminton many British soldiers brought from being stationed
in India and the Basque ball game pelota, which they played on Perera's croquet lawn in
Birmingham, United Kingdom. In 1872, along with two local doctors, they founded the world's
first tennis club in Leamington Spa. The Courier of 23 July 1884 recorded one of the first tennis
tournaments, held in the grounds of Shrubland Hall.
In December 1873, Major Walter Clopton Wingfield designed a similar game — which he called
sphairistike (Greek: σφάίρίστική, meaning "skill at playing at ball"), and was soon known simply
as "sticky" — for the amusement of his guests at a garden party on his estate of Nantclwyd, in
Llanelidan, Wales. He based the game on the newer sport of outdoor tennis or real tennis.
According to most tennis historians, modern tennis terminology also derives from this period, as
Wingfield borrowed both the name and much of the French vocabulary of real tennis and applied
them to his new game
3. EQUIPMENT/PLAYING AREA
EQUIPMENT DESCRIPTION
PLAYING AREA
Tennis is played on a rectangular, flat surface, usually grass, clay, or a hardcourt of concrete
and/or asphalt. The court is 78 feet (23.77 m) long, and its width is 27 feet (8.23 m) for singles
matches and 36 ft (10.97 m) for doubles matches. Additional clear space around the court is
required in order for players to reach overrun balls. A net is stretched across the full width of the
court, parallel with the baselines, dividing it into two equal ends. The net is 3 feet 6 inches (1.07
m) high at the posts and 3 feet (91.4 cm) high in the center.
The design of the lawn tennis court has undergone much development. It was Major Walter
Clopton Wingfield who, in 1873, designed a court approximate to the current one for his stické
tennis (sphairistike). This template was modified in 1875 to the court shape that exists today; the
markings homogeneous with Wingfield's design, with the hourglass shape of his court changed
to a more linear framework.
4. RULES/HOW THE GAME WAS PLAYED?
PLAY OF A SINGLE POINT
The players (or teams) start on opposite sides of the net. One player is designated the server, and
the opposing player, or in doubles one of the opposing players, is the receiver. Service alternates
between the two halves of the court. For each point, the server starts behind his baseline,
between the center mark and the sideline. The receiver may start anywhere on their side of the
net. When the receiver is ready, the server will serve, although the receiver must play to the pace
of the server.
In a legal service, the ball travels over the net (without touching it) and into the diagonally
opposite service box. If the ball hits the net but lands in the service box, this is a let or net
service, which is void, and the server gets to retake that serve. The player can serve any number
of let services in a point and they are always treated as voids and not as faults. A fault is a serve
that is long, wide, or not over the net. There is also a "foot fault", which occurs when a player's
foot touches the baseline or an extension of the center mark before the ball is hit. If the second
service is also faulty, this is a double fault, and the receiver wins the point. However, if the serve
is in, it is considered a legal service.
A legal service starts a rally, in which the players alternate hitting the ball across the net. A legal
return consists of the player or team hitting the ball exactly once before it has bounced twice or
hit any fixtures except the net, provided that it still falls in the server's court. The ball then travels
back over the net and bounces in the court on the opposite side. The first player or team to fail to
make a legal return loses the point.
SCORING
A tennis match is composed of a number of sets. Typically for both men's and women's matches,
the first player win two sets win the match. At certain important tennis tournaments for men,
including all four Grand Slam tournaments and the final of the Olympic Games, the first man to
win three sets wins the match. A set consists of games, and games, in turn, consist of points.
A game consists of a sequence of points played with the same player serving. A game is won by
the first player to have won at least four points in total and at least two points more than the
opponent. The running score of each game is described in a manner particular to tennis: scores of
zero to three points are described as "love" (or zero), "fifteen," "thirty," and "forty" respectively.
(See the main article Tennis score for the origin of these words as used in tennis.) If at least three
points have been scored by each player, and the scores are equal, the score is "deuce". If at least
three points have been scored by each side and a player has one more point than his opponent,
the score of the game is "advantage" for the player in the lead. During informal games,
"advantage" can also be called "ad in" or "ad out", depending on whether the serving player or
receiving player is ahead, respectively.
In tournament play, the chair umpire calls the point count (e.g., "fifteen-love") after each point.
The score of a tennis match during play is always read with the serving player's score first. After
a match, the score is always read with the winning player's score first. At the end of a game, the
chair umpire also announces the winner of the game and the overall score.
A game point occurs in tennis whenever the player who is in the lead in the game needs only one
more point to win the game. The terminology is extended to sets (set point), matches (match
point), and even championships (championship point). For example, if the player who is serving
has a score of 40-love, the player has a triple game point (triple set point, etc.) as the player has
three consecutive chances to win the game. Game points, set points, and match points are not
part of official scoring and are not announced by the chair umpire in tournament play.
A break point occurs if the receiver, not the server, has a game point. Break points are of
particular importance in men's professional tennis because serving is generally advantageous.
The advantage to the server is much less in the women's game. A receiver who has two (score of
15-40) or three (score of love-40) consecutive chances to win the game has double break point or
triple break point, respectively. As with game, set, and match points, break points are not
announced.
A set consists of a sequence of games played with service alternating between games, ending
when the count of games won meets certain criteria. Typically, a player wins a set by winning at
least six games and at least two games more than the opponent. If one player has won six games
and the opponent five, an additional game is played. If the leading player wins that game, the
player wins the set 7–5. If the trailing player wins the game, a tiebreaker is played. A tiebreaker,
played under a separate set of rules, allows one player to win one more game and thus the set, to
give a final set score of 7–6. Only in the final sets of matches at the Australian Open, the French
Open, Wimbledon, the Olympic Games, Davis Cup, and Fed Cup are tiebreakers not played. In
these cases, sets are played indefinitely until one player has a two game lead. A "love" set means
that the loser of the set won zero games. In tournament play, the chair umpire announces the
winner of the set and the overall score.
In tournament play, the chair umpire announces the end of the match with the well-known phrase
"Game, set, match" followed by the winning person's or team's name.
5. COMPETITION/MANAGEMENT
Tournaments are often organized by gender and number of players. Common tournament
configurations include men's singles, women's singles, and doubles, where two players play on
each side of the net. Tournaments may be arranged for specific age groups, with upper age limits
for youth and lower age limits for senior players. Example of this include the Orange Bowl and
Les Petits As. There are also tournaments for players with disabilities, such as wheelchair tennis
and deaf tennis. In the four Grand Slam tournaments, the singles draws are limited to 128 people
for each gender.
Players may also be matched by their skill level. According to how well a person does in
sanctioned play, a player is given a rating that is adjusted periodically to maintain competitive
matches. For example, the United States Tennis Association administers the National Tennis
Rating Program, which rates players between 1.0 and 7.0 in 1/2 point increments. Average club
players under this system would rate 3.0-4.5 while world class players would be 7.0 on this scale.
6. FUNDAMENTAL SKILLS AND TECHNIQUES
In the fundamentals of tennis, the basics of the game must be learned. Often times, these tennis
basics can be vigorous, frustrating and agonizing for a beginner. Similar to a pyramid, tennis
beginners must start from the first level foundation to build a solid root, in this case the basic
strokes, understanding of the rules and how to play tennis.
The physical fundamentals of tennis can further be subdivided into these components:
Backhand groundstroke
Acceptable grips are the continental, eastern and
double handed grips. Double handed grips are
usually a combination of a continental or eastern
grip with the dominant hand and an eastern
forehand or semi-western forehand grip with the non-dominant hand.
Wait for the ball as you would on a forehand groundstroke.
Take the racket back in a smooth and continuous manner that you are comfortable doing. Pivot
the hips, turn the shoulders and load your weight on the back foot.
Swing for the ball with a relaxed arm/s and loose wrist/s. Hit the ball in front and firmly drive
through it, uncoiling the shoulders and trunk. Transfer your body weight from back foot to front
foot as you step into the shot.
Follow through completely. One handers should keep the elbow straight and two handers should
finish over the opposite shoulder. Recover for the next shot.
Strength – whole body strengthening is ideal because tennis is a sport that can cause
imbalances in the musculoskeletal system. Particular attention is paid to certain areas that
could be vulnerable to injury, namely, the shoulder (especially the rotator cuff), the elbow
and the wrist.
Flexibility – this goes hand in hand with strength and is important to prevent injuries.
Speed – this refers to the rate at which a person can move along one direction.
Developing speed is important for tracking down shots hit far away from you.
Agility – this is closely related to speed and pertains to the ability to get moving from a
stationary position, change directions and change speeds.
Stamina – how long can you play without getting too tired? You never know if a match
will last 30 minutes or 3 hours so it is always better to be prepared.
Eyesight and reaction time – you are always told to focus on the ball but you have to
know that you can actually see the ball. When you do see it, you have to react
appropriately and quickly as well.
Coordination – having a smooth stroke and timing the ball well can only be developed
through constant practice and drills.
The mental and psychological fundamentals of tennis cover the following areas:
2. HISTORY
While the exact time and place of chess's origin is debated, most scholars believe it was
developed sometime around the sixth century A.D. It is a descendant of a game called
chaturanga, which was commonly played in India during that time. (Chaturanga is derived from
a much older Chinese game.) The name chaturanga is a Sanskrit word that refers to the four
divisions of the Indian army, including elephants, chariots, cavalry, and infantry. These pieces
became the basis for the four types of pieces in the game. Two of the key similarities between
chess and chaturanga is that different pieces have different powers and victory is based on what
happens to the king.
While the exact time and place of chess's origin is debated, most scholars believe it was
developed sometime around the sixth century A.D. It is a descendant of a game called
chaturanga, which was commonly played in India during that time. (Chaturanga is derived from
a much older Chinese game.) The name chaturanga is a Sanskrit word that refers to the four
divisions of the Indian army, including elephants, chariots, cavalry, and infantry. These pieces
became the basis for the four types of pieces in the game. Two of the key similarities between
chess and chaturanga is that different pieces have different powers and victory is based on what
happens to the king.
Shtranj caught the interest of philosophers, kings, poets, and other nobility, and eventually
became known as the "royal game." The best players wrote down the moves of each of their
games. This practice eventually led to the development of puzzles in which the solver had to find
solutions, like finding checkmate in a specific number of moves. During the fifteenth century
some significant rule changes were made. For example, castling was introduced, as was the
initial two-square pawn advance. One of the most important changes was the transformation of
the counselor piece into the queen, the strongest chess piece. These improvements helped make
the game popular throughout Europe. Some of the best players during this time—Ruy Lopez and
Damiano—put together chess instruction books that also helped to make the game more widely
accepted.
The rules and piece design steadily evolved, reaching the current standard during the early
nineteenth century. In the twentieth century, chess experienced a tremendous growth in interest
resulting in the development of various chess organizations and the crowning of a world
champion. The first computer chess program was introduced in 1960. Steady improvements in
technologies and algorithms led to the 1996 defeat of the world champion, Garry Kasparov, by a
computer called Deep Blue.
PHILIPPINE HISTORY
Some chess historians say the Philippines are one of the latest countries in which the game was
introduced. They say that chess came to the Philippines in the 20th century just like in
Madagascar.
This is obviously erroneous as our national hero, Jose Rizal, was an avid chess player.
The Spaniards brought the game here in the 16th century as it was already popular in Spain as
early as the 12th or 13th century.
Eugene Torre
Eugene Torre is considered the strongest chess player the Philippines produced through the
1980s and 1990s period. Board 1 player of the Philippines in eighteen World Chess Olympiads.
In 1974, then twenty-two years old he became Asia's first Grandmaster by winning the silver
medal in the Chess Olympiad held in Nice, France. In a tournament in Manila in the 1976, Torre
beat then reigning world chess champion Anatoly Karpov in a game that has become part of
Filipino chess history. In 1982 he earned a spot the World Candidates Chess Championships,
where he faced the legendary Zoltan Ribli. His Elo rating reached 2602 in 1985 and in 1986
Torre was ranked 40th in the world with an ELO Rating of 2619. He served as Fischer's second
in the 1992 World championship against Boris Spassky in Yugoslavia. Torre is still performing
consistently as of present by winning the 2008 Pres. Gloria Macapagal Arroyo Cup, an
international chess tournament.
CHESS PIECES
Material
The size of the pieces should be proportionate to their height and form; other elements such as
stability, aesthetic considerations etc., may also be taken into account. The weight of the pieces
should be suitable for comfortable moving and stability.
Recommended height of the pieces is as follows: King – 9.5 cm, Queen – 8.5 cm, Bishop – 7 cm,
Knight – 6 cm, Rook – 5.5 cm and Pawn – 5 cm. The diameter of the piece's base should
measure 40-50% of its height. These dimensions may differ up to 10% from the above
recommendation, but the order (e.g. King is higher than Queen etc.) must be kept.
Recommended for use in FIDE competitions are pieces of Staunton style. The pieces should be
shaped so as to be clearly distinguishable from one another. In particular the top of the King
should distinctly differ from that of the Queen. The top of the Bishop may bear a notch or be of a
special color clearly distinguishing it from that of the Pawn.
Colour of the pieces
The “black” pieces should be brown or black, or of other dark shades of these colours. The
“white” pieces may be white or cream, or of other light colours. The natural colour of wood
(walnut, maple, etc.) may also be used for this purpose. The pieces should not be shiny and
should be pleasing to the eye.
CHESS BOARDS
For the World or Continental top level competitions wooden boards should be used. For other
FIDE registered tournaments boards made of wood, plastic or card are recommended. In all cases
boards should be rigid. The board may also be of stone or marble with appropriate light and dark
colours, provided the Chess Organiser and Chief Arbiter finds it acceptable. Natural wood with
sufficient contrast, such as birch, maple or European ash against walnut, teak, beech, etc., may
also be used for boards, which must have a dull or neutral finish, never shiny. Combination of
colours such as brown, green, or very light tan and white, cream, off-white ivory, buff, etc., may
be used for the chess squares in addition to natural colours.
The side of the square should measure 5 to 6 cm. Referring to 2.2 the side of a square should be
at least twice the diameter of a pawn’s base (it means four paws on one square). A comfortable
table of suitable height may be fitted in with a chessboard. If the table and the board are separate
from one another, the latter must be fastened and thus prevented from moving during play.
CHESS TABLES
For all official FIDE tournaments the length of the table is 110 cm (with 15% tolerance). The
width is 85 cm (for each player at least 15 cm). The height of the table is 74 cm. The chairs
should be comfortable for the players. Special dispensation should be given for children’s events.
Any noise when moving the chairs must be avoided.
CHESS CLOCKS
For the FIDE World or Continental Championships and Olympiads electronic chess clocks must
be used. For other FIDE registered tournaments organizers are recommended to use also
mechanical chess clocks.
If mechanical chess clocks are used, they should have a device (a “flag”) signalling precisely
when the hour hand indicates full hours. The flag must be arranged so that its fall can be clearly
seen, helping the arbiters and players to check time. The clock should not be reflective, as that
may make it difficult to see. It should run as silently as possible in order not to disturb the
players during play.
(a) An electronic score sheet is a replacement for the current used paper versions within
tournaments and matches. It makes it easier for reconstructing games for publication in situations
where no other means of move registration is used.
(b) An electronic score sheet is a device where a player can notate his and his opponent’s moves
during a game with an electronic registration of the game played.
(1) The device is dedicated for notating chess games (not a multipurpose computer).
(3) The game notation complies with FIDE Laws of Chess, whereas the use of figurines is
allowed.
(4) The device can be linked to the owner or player through some unique identification of the
device.
(5) The device logs user actions during game mode to prevent or detect foul play.
(6) It is foreseen that both players and tournament organizations will buy and use their own
devices.
(7) The device should have approximately the size of A5-A6 (paper size).
TOURNAMENT HALLS FOR THE FIDE WORLD OR CONTINENTAL
CHAMPIONSHIPS AND OLYMPIADS
It is recommended that the minimal space of 4 square meter be available for each player in
individual matches and round robin tournaments. For other tournaments 2 square meters may be
adequate.
Moving Rooks
Rooks move to vacant squares in a horizontal or vertical straight
line Rooks must stop before their own pieces, or they can capture
a piece and occupy that square
Moving Bishops
Bishops move to vacant squares in a diagonal straight line Bishops
must stop before their own pieces, or they can capture a piece and
occupy that square
Moving Knights
Knights move in an “L”, two squares in one direction and one
square at a right angle Knights jump any piece
Moving Pawns
Pawns move forward, either one or two empty squares on their
first move and then only one empty square
Pawns only capture pieces diagonally
En Passant Capture
Pawns allowed to take an opponent’s pawn “en passant” (French “in
passing”)
When the opponent’s pawn moves two squares, the pawn can
capture as if the pawn only moved one square
MUST be done immediately (on the very next move), or the option
to capture this way is lost
Pawn Promotion
When a Pawn reaches the final rank, it is exchanged (in the
same turn) for a Queen, Rook, Bishop or Knight
a8=N is checkmate
a8=Q is stalemate
Do the following:
Explain the four rules for castling.
On a chessboard, demonstrate a “scholar’s mate” and a “fool’s mate.”
Demonstrate on a chessboard four ways a chess game can end in a draw.
To Request a Draw
1. You must be the player to move
2. Make your move
3. Offer a draw before touching the clock; the offer is considered on your time If your opponent
offers a draw, he often thinks he is losing
50-Move Draw Example
FIDE Principals
The FIDE Principals are:
a) President and Deputy President,
b) 3 members of the Appeals Committee including the Chairman,
c) FIDE Supervisor,
d) 2 Arbiters,
e) FIDE Press Officer,
f) Representative of FIDE Medical Commission,
g) 2 WCOC members.
ARBITERS
Two (2) arbiters of the WCM will be appointed by FIDE after consulting both players by
providing them a list of five (5) nominees. No arbiter may belong to the same Federation as
either of the players. Exception: if both players are members of the same Federation, an arbiter
may also belong to this Federation.
During play either the Chief Arbiter or his Deputy shall be present in the playing area.
Immediately after the end of the match, the Chief Arbiter shall write a report and send it without
delay to FIDE and to the FIDE Secretariat.
The report shall be written in the English language and contain the result of each individual game
as well as the final result of the match. In addition, the report shall contain a general description
of the course of the event. If there were any difficulties, conflicts or incidents, they shall be
described together with the measures taken to deal with them.
The report shall be supplemented by adding two copies of the bulletins and the original score
sheets of the games shall be sent to FIDE.
The Chief Arbiter may, in consultation with the WCOC, and with the approval of the FIDE
President, issue additional written regulations to inform the exact playing hours and take care of
other details not covered by these regulations.
FIDE SUPERVISOR
Where necessary, the FIDE President will appoint a FIDE Presidential Board member Mas FIDE
Supervisor who will be above the Organising Committee in all issues involving:
a) fairness concerning treatment of both players in respect of organisational issues,
b) equal playing conditions
c) anti-cheating measures
d) fair publicity of both players through the event's Press Office
The FIDE Supervisor can request from the organizer and at their expense, any additional security
arrangement he finds necessary, in logical terms, in order to secure a fair match and equal match
conditions for the players.
The Organizer has to implement the decisions of the FIDE Supervisor in all issues involving the
above aspects before and during the match. Any decision of the FIDE Supervisor can be
appealed by the players only to the Appeals Committee.
If the match is organised in a "neutral" country, the FIDE President will appoint the Supervisor
unless both parties agree to a certain member of the FIDE Presidential Board. If the match is
organised in the country of one of the players, the opponent may suggest which member of the
FIDE Presidential Board he prefers as FIDE Supervisor.
Where the appointment of a FIDE Supervisor is not necessary, his functions and responsibilities
shall be assumed by the Chairman of the Appeals Committee.
OTHER ARRANGEMENTS
FIDE shall ensure the playing hall and its environs meet at least the requirements of the FIDE
Regulations for the Organization of Top Level Tournaments (FIDE Handbook C.01).
The playing venue shall be decorated with the FIDE flag, IOC flag, the flags of the host nation
and the participating countries.
For security and administrative reasons, all participants with their teams, FIDE officials and
accompanying persons are expected to stay in the official hotel.
After FIDE agrees with the Organizer on the arrangements in respect of the tournament hall,
facilities, accommodation and meals, transportation, telecommunication, ceremonies, etc., no
objections from the participants shall be accepted.
During play, the Organizer shall provide, free of charge, snacks, coffee, tea and soft drinks for
the players and the FIDE Principals. It is advisable that the same offer shall apply for press
members.
(FIDE, 2016)
2. HISTORY
Badminton was first called as Poona. It was developed from children’s game called battledore
and shuttlecock. The object of this game was to see how long a group could volley the
shuttlecock by hitting it with the battledore, or paddle.
This cooperative, non-competitive game was originally played without a net. It was in the 1860s,
when some British officers in India who were stationed at 'Kirkee' near the city of 'Poona' (now
known as Pune city) used to play a game which was very similar to badminton and the game was
known as the 'Poona' game at that time.
These soldiers played with Battledores (Paddles) which was used to hit the shuttlecock and had
also added a net in between the players. When these British soldiers returned back home at
Gloustershire County in the 1870s, they continued to play this 'Poona' badminton game.
In 1873, the Duke of Beaufort held a lawn party in his country place, called Badminton. A game
of Poona was played on that day and it became popular among the elite people of British society.
The new party sport became known as "the Badminton game" and started to grow popular.
The year 1877, is of historic significance for badminton, as the 'Bath Badminton Club', the first
badminton club ever, was formed and also the first official set of rules were developed.
(ELMER, 2017)
PHILIPPINE HISTORY
In Philippines, it was in the 1920 when British and American exptriates introduced badminton in
the country. As early as 1950's, the International Badminton Federation (IBF) recocognized the
Philippines as its 21st member country. Since then, Filipino's have been playing badminton in
international tournaments. In 1949 national rangkings produced Adriano Torres, first national
Men's single champion. In 1952, the Philippine Badminton Association (PBA) was created and
became the first national badminton group, organized by 28 badminton clubs. Johnny Yan and
Stephen Cheng were the countries first doubles champions at the Hong Kong Open heln on 1962.
In the 1966 Triagular Meet in Vietnam, the Philippine team achieved its first team championship
in the Men's division namely Amando Yanga, Conrado Co, Jaime Gapas, Renato Navarro, and
Danny So. In 1981, the Philippine badminton team participated in the Southeast Asian (SEA)
games. The country hosted the event. In 1984, the Philippines made its first appearance in the
Thomas Cup tournament. The eighties to the mid-nineties saw a new crop of luminaries in the
game - Renato Reyes, Jessie Alonzo, Salvador "Badong" Banquiles, Antonio "Jojo" Mance, Jr.
and Naresh Ramnani. And in 1992 Melvin Llanes became the first Philippine champion at the
Prince Asian Juniors Championship for the 16-under age group. It was in 1992 when the
Philippines first played in the Uber Cup games, resulting in a victory over Tanzania. It was
duplicated in 1998 when the Philippine ladie's team defeated Mauritius at the Uber Cup Asian
Zonal Championship.
(WIKIPILIPINAS, 2012)
3. EQUIPMENT/PLAYING AREA
EQUIPMENT DESCRIPTION
RACQUET Racquet
– used to hit the bird, the racquet is shaped like
a tennis racquet and has strings, but weighs
much less. The frame of the racket, including
the handle, is not to exceed 680 mm (26.75
inches) in overall length, and 230 mm (9
inches) in overall width. The overall length of
the head is not to exceed 290 mm. Most
racquets are made from light man-made
materials such as aluminum or graphite, and
are strung with synthetic material such as
nylon.
PLAYING AREA
Badminton Court - shall be a rectangle laid out with lines of 40mm wide, preferably in white or
yellow color. The Badminton Court Dimensions are of 13.4m in length and 6.1m in width.
4. RULES/HOW THE GAME IS PLAYED?
Scoring System
How to serve
In badminton, the serve must be hit in an upwards direction, with an underarm hitting action.
You are not allowed to play a "tennis style" serve. The main rule here is that when you hit the
shuttle, it must be below your waist. To be exact, the rules define this to be a height level with
the lowest part of your ribcage. In other words, you can serve from a bit higher than the top of
your shorts, but not much.
Service courts
The service courts are smaller box shapes inside the court.
Two Service Courts your right service court, and your left service court.
Doubles Service Courts. They are wider, because they use the outside side line
(remember: the doubles court is wider); and they are shorter, because they use the inside
back line.
In a major tournament, a coin toss is used to decide which side will serve first.
In more casual club or league games, you usually just throw the shuttle up in the air, let it
land, and see which side it points towards: that side serves first.
When the leading score reaches 11 points, players have a 60 second interval.
A 2 minute interval between each game is allowed.
In the third game, players change ends when the leading score reaches 11 points.
(ELMER, 2017)
Competitions
A men's doubles match
The BWF organizes several international competitions, including the Thomas Cup, the premier
men's event, and the Uber Cup, the women's equivalent. The competitions take place once every
two years. More than 50 national teams compete in qualifying tournaments within continental
confederations for a place in the finals. The final tournament involves 12 teams, following an
increase from eight teams in 2004.
The Sudirman Cup, a mixed team event held once every two years, began in 1989. It is divided
into seven groups based on the performance of each country. To win the tournament, a country
must perform well across all five disciplines (men's doubles and singles, women's doubles and
singles, and mixed doubles). Like soccer, it features a promotion and relegation system in every
group.
Individual competition in badminton was a demonstration event in the 1972 Summer Olympics
and 1988 Summer Olympics. It became a Summer Olympic Games sport at the Barclona
Olympics in 1992. The 32 highest ranked badminton players in the world participate in the
competition, and each country submitting three players to take part. In the BWF World
Championships, only the highest ranked 64 players in the world, and a maximum of three from
each country, can participate in any category.
All these tournaments, along with the BWF World Junior Championships, are level one
tournaments.
At the start of 2007, the BWF also introduce a new tournament structure: the BWF Super Series.
This level two tournament will stage twelve open tournaments around the world with 32 players
(half the previous limit). The players collect points that determine whether they can play in Super
Series Final held at the year end.
Level three tournaments will consist of Grand Prix Gold and Grand Prix. Top players can collect
the world ranking points and enable them to play in the BWF Super Series open tournaments.
These include the regional competitions in Asia (Badminton Asia Championships) and Europe
(European Badminton Championships), which produce the world's best players as well as the
Pan America Badminton Championships.
The level four tournaments, known as International Challenge, International Series and Future
Series, encourages participation by junior players.
(WIKIPILIPINAS, 2012)
Basic Footwork
Good footwork allows good movement around the court. Learn the basics of covering the court
to return your opponents’ shots!
Badminton Serve
A badminton rally starts with the serve. Learn the correct techniques to deliver good serves.
Good serves definitely give you an edge over your opponent right from the start of the rally.
Basic Stance
A good stance sets you up to defend and attack effectively during a game! Learn the offensive
stance, defensive stance, and the net stance. You’ll find yourself at the top of your game when
you use them correctly.
Once you get your basics right, learning those advanced or fancy badminton shots are just a
matter of time!
Drop Shots
Make sure you have a variation of shots in your games. Drop shots are perfect to variate the pace
of the rally.
Smashing
Rallies are often put away with the smash. It is the most powerful shot in badminton — learn the
correct smashing technique… and executing a smash with power will be easy.
Net Play
Dominate the front area of the court by having good net playing skills. Learn techniques such as
the tumbling net shot, net kill, and net lift.
(masterbadminton, 2016)
DARTS
1. BRIEF DESCRIPTION
Darts is a form of throwing sport in which small missiles are thrown at a circular dartboard fixed
to a wall. Though various boards and rules have been used in the past, the term "darts" usually
now refers to a standardized game involving a specific board design and set of rules.
2. HISTORY
Much is speculated but if rumor holds true, the game of darts had its origin during the reign of
King Henry VIII of England. It is believed that he told his archers to practice their arching skills
all year round so they would be sharp and ready for battle at any time.
While practicing outside some archers, instead of shooting, started throwing their arrows as a
means of fun. Maybe the thinking was, "anyone can shoot accurately lets see who can throw
accurately".
Needless to say, everyone knows England’s unfavorable weather, and it wasn’t long before this
outdoor past-time or game was taken indoors to the comfort of the local pub. To handle the
arrows better and make the game easier to play while indoors, the arrows were shortened.
The bottom of an overturned wine or ale (beer) barrel was used as a “target”. An interesting fact
about the word "target". The bottom of a wine / beer barrel was called a “butt”, which originated
via archery from the French word “butte”, meaning “target”.
When these barrels became in short supply some innovative darter decided to use a cross-cut of a
log (slice of a tree trunk) as the target. The age rings of the tree served as markers or areas where
to throw. Later the wood started to crack, which further divided the target into different parts
which evolved into the dartboard of today.
What probably just started as a means of fun quickly became a game of skill, and it wasn’t long
before the soldiers started exhibiting their skills at the drinking establishments. Many started to
make their own shortened arrows, which they would bring with them to the pub, to challenge
their friends and to display the great skill they had developed.
News travelled fast, and it wasn’t long before the news reached the upper class, who also became
interested and wanted to show-off their dart throwing skills.
Even the King, Henry the VIII, was impressed with this new game. Reports state that Henry VIII
enjoyed the game so much in 1530 that Anne Boleyn, his wife to be, gave him a set of richly
ornamented darts to win his favor.
The game didn’t just stay in England. It wasn’t long before people in other countries started to
enjoy the game. Reports suggest that the Pilgrims who left England in 1620 aboard the
Mayflower, played darts for fun and entertainment on their voyage across the sea to America.
PHILIPPINE HISTORY
Although many pinoys have heard about the sports called Darts only a handful knew that it has
been here since the 70's. The earliest recorded by Darts Council of the Philippines (DCP) in their
unmaintained website was on 1978 which was won by Bumbi Veloso. Personally, I've come to
know darts when I was in sixth grade(1989) when dart boards are everywhere in my Honetown
in Cagayan de Oro City. Two prominent dart personalities from our place once dominated
Philippines darts scene - Estoy "The Maestro" Densing and Ricky Villanueva. They were so
prominent that darters nowadays still utter their names. Ricky has now stopped playing darts (as
my source told me) but who would have thought that he will be ranked in the US and was even a
member of America's National Darts Hall of Fame. Try googling his name and you'll be
surprised to know the many dart high profile stints he had in the US. "The Maestro",on the other
hand, is now coming back after resting for several years because of an accident. I had the rare
opportunity to play with him back home and boy, he still got it! Maybe not as good as he was in
his prime but his DART still speaks English!
3. EQUIPMENT/PLAYING AREA
EQUIPMENT
Dartboard.
Dartboard Illumination.
Darts
DARTBOARD
Before the First World War, pubs in the United
Kingdom had dartboards.
Dartboards were made from solid blocks of wood
usually elm.
It had to be soaked overnight to heal the holes
made by the darts.
Nowadays quality dartboards are made of sisal
fibers; less expensive boards are sometimes made
of cork or coiled paper.
A regulation board is 17 3⁄4 inches (451 mm) in
diameter and is divided into 20 radial sections.
Each section is separated with metal wire or a
thin band of sheet metal.
The best dartboards have the thinnest wire, so that the darts have less chance of hitting a wire
and bouncing out.
DARTS
It was made of one piece from wood; wrapped with a
strip of lead for weight.
Modern darts have four parts: The points, the barrels,
the shafts and the fletching. The steel points come in 2
common lengths, 32mm and 41mm and are sometimes
knurled or coated to improve grip.
DARTBOARD SETUP
The Grip:
Pay attention on your aim, be relaxed. Retain the end of the dart pointing or facing up in each
throwing stage. The grip should be stable and firm. The muscles of your fingers should not feel
any tension.
Use at least three fingers as more fingers provide more control in gathering speed and more feel.
Finger coordination is very important for release in your grip. It is an important dart technique.
Whether your grips will be suitable or functional will depend a lot on the shape of barrel. Use
more fingers for longer barrels short barrels do not require much fingers. Discover the barrel
that’s right for you as well.
Your fingers that are not included in your grip should spread causes the other four fingers strain.
An open hand that is necessary for an effective release. Remember that Dart is a not a game of
force, but rather touch.
The stance
The darts players set the eye, the dart and the target in a line when aiming. The position of a
player, i.e.; “Right foot forward” stance, while aiming is another basic darts technique. The
player must try to place the three control routine of his arm in a plain of two dimensions while
making a throw to reduce the error.
The throw
How you distribute your weight, lean, and balance is one of the most important darts techniques.
While throwing, your forward foot should remain cemented on the ground. Your posture should
be very secure and firm.
If you lean your body forward, you will be the closer to the board. But it will be more demanding
physically on you. Your throw can get unbalanced. Practice to find a comfortable and better
position for throwing darts.
Another basic darts technique to follow is to avoid lifting your balance leg when throwing. Your
balance foot should be on the floor always and your body should be kept still.
Being a game of skill, darts require constant practice on your part. One has to discover one’s
own individual grip, stance and style of throw. Never imitate the style of play of other dart
players. Follow the basic darts techniques explained above to become a good darts player.
(winsdartboards, 2017)
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