Sebastian: Swordsman: Racial Features
Sebastian: Swordsman: Racial Features
Sebastian: Swordsman: Racial Features
Sebastian : Swordsman
Male Zombie, any alignment
Racial Features
Ability Modi ers: +1 Str, +2 Con, -6 Int, -4 Wis, -4 Cha
Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a
DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to
1 hit point instead.
Poison Immunity: Immune to poison damage, can't be poisoned
Darkvision: 60ft (18m / 12sqr)
Undead Nature: A skeleton doesn't require air, food, drink, or sleep.
Languages: can't speak but understand the languages it knew in life
Special Abilities
Dervish: Due to it high prowess with the sword he can use a bonus action to take the Dash or Disengage action.
Sword Dancing: He can make a performance check to dance with his blades. He is considered pro cient with it
and the check uses DEX as its attribute.
Actions
Multiattack. The Swordsman makes four weapon melee attacks or four ranged attacks.
Scimitar. Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 8 (1d6 +5 ) slashing damage.
Properties: Finesse, Light,
Shortbow. Ranged Weapon Attack +8 to hit, range 80/320, one target. Hit: 8 (1d6 +5 ) piercing damage.
Properties: Ammunition: range 80/320, Two-handed,
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