Visual Effects Animation
Visual Effects Animation
The focus of this track is on the various processes in which imagery is created and/or manipulated outside the live action
shot. Most work as a visual effects artist is to create realistic elements that are integrated into a shot that would otherwise
be too costly, dangerous or impossible to capture on film. This track is perfect for the artist who wishes to work with all the
elements that comprise a visual effects shot. This includes the blending of background plates or matte paintings with 3D
architectural, character or elemental assets. Classes concentrate on lighting and filming techniques, creation, tracking and
compositing of elements, and the creation of both particle and dynamic effects.
o Dynamics Effects 2
Term Two
o Advanced Compositing
o Hard Surface Modeling 1
o Previsualization and Animatic
o Animation and Visual Effects
o Character Kinematics
o HD Digital Filmmaking for VFX
o Visual Structure
o Art of Compositing
o Houdini o #
Term Eight
o Crowd Simulation with
Massive o Choice of Two Demo Reel
Classes
o Digital Matte Painting
o Demo Reel Game Level 2
o Python
o Demo Reel Lighting and
o MEL Rigging IK and MEL for Compositing
Production
o Demo Reel Animation
3d Artist
This program is intended for those who have a background in visual or traditional art and desire a
career as a digital artist in the game, broadcast or film industries. Our curriculum is geared towards
the development of artistic and technical skills by profession and not by industry. Therefore, we
teach you to be an accomplished artist first. Your skills are then applicable to all industries of
entertainment. As these industries converge and the level of quality improves, both the fundamental
Unlike conventional curriculum, this is not a diluted program with classes that simply fill a program's
roster; these are specific classes that develop you as a professional and readies each student to
work in the field of their choice. This program is hybridized into a core curriculum and the
development of an expertise. Students will build foundational skills in the first two terms, then choose
Character Animation
This track focuses on the creation of animated assets that demonstrate proficiency as an animator. It
is loaded with animation-based classes that cover CG and traditional animation, stop motion
animation and technical character rigging. Animators are the actors of the game and visual effect
industries. Through performance, animators deliver emotion to a character be it humorous, sad,
serious or somewhere in between. An artist's animation skills need to demonstrate their ability to act
in a variety of roles and transfer these emotions.