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Visual Effects Animation

This program focuses on visual effects animation and the processes used to create and manipulate imagery outside of live action shots. Students will learn how to blend computer generated elements like 3D models with background footage. The curriculum covers techniques for lighting, compositing, and creating particle and dynamic effects. Classes teach skills with software like Maya and focus on modeling, texturing, lighting, matchmoving and visual effects design. The track is suited for artists interested in working with the various elements that make up visual effects shots.

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balettanarun
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0% found this document useful (0 votes)
159 views

Visual Effects Animation

This program focuses on visual effects animation and the processes used to create and manipulate imagery outside of live action shots. Students will learn how to blend computer generated elements like 3D models with background footage. The curriculum covers techniques for lighting, compositing, and creating particle and dynamic effects. Classes teach skills with software like Maya and focus on modeling, texturing, lighting, matchmoving and visual effects design. The track is suited for artists interested in working with the various elements that make up visual effects shots.

Uploaded by

balettanarun
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Visual Effects Animation

The focus of this track is on the various processes in which imagery is created and/or manipulated outside the live action
shot. Most work as a visual effects artist is to create realistic elements that are integrated into a shot that would otherwise
be too costly, dangerous or impossible to capture on film. This track is perfect for the artist who wishes to work with all the
elements that comprise a visual effects shot. This includes the blending of background plates or matte paintings with 3D
architectural, character or elemental assets. Classes concentrate on lighting and filming techniques, creation, tracking and
compositing of elements, and the creation of both particle and dynamic effects.

Curriculum Details o Hard Surface


Texturing/Shading
 Term One
o Dynamics Effects 1
o Introduction to Maya
o Lighting and Rendering 1
o Introduction to Compositing
o Matchmoving and Integration
o Texture Mapping I
o VFX Design
o History of Visual Effects

o Visual Communications 1  Term Four

o Storyboarding o Lighting and Rendering 2

o Dynamics Effects 2
 Term Two
o Advanced Compositing
o Hard Surface Modeling 1
o Previsualization and Animatic
o Animation and Visual Effects
o Character Kinematics
o HD Digital Filmmaking for VFX
o Visual Structure
o Art of Compositing

o Cinematography for Visual  Term Five


Effects
o Dynamic Effects 3
o Principles of Animation
o Introduction to Zbrush

 Term Three o Cloth, Hair and Fur

o Rotoscoping o Expression and Scripting


o Photogrammetry o Demo Reel Rigging for
Animation
o Character Skinning
o Demo Reel Digital Sets
o 2D Elective
o Demo Reel Props

 Term Six o Demo Reel Game Level I

o Dynamic Effects 4 o Career Realities

o Houdini o #
 Term Eight
o Crowd Simulation with
Massive o Choice of Two Demo Reel
Classes
o Digital Matte Painting
o Demo Reel Game Level 2
o Python
o Demo Reel Lighting and
o MEL Rigging IK and MEL for Compositing
Production
o Demo Reel Animation

o Demo Reel Effects

 Term Seven o Demo Reel Personal Project

o Choice of Two Demo Reel o Interview and Resume


Classes Workshop

o Demo Reel Character o Business of Production


Construction and Design

3d Artist
This program is intended for those who have a background in visual or traditional art and desire a

career as a digital artist in the game, broadcast or film industries. Our curriculum is geared towards

the development of artistic and technical skills by profession and not by industry. Therefore, we

teach you to be an accomplished artist first. Your skills are then applicable to all industries of

entertainment. As these industries converge and the level of quality improves, both the fundamental

and specialized skills attained are transferable.

Unlike conventional curriculum, this is not a diluted program with classes that simply fill a program's

roster; these are specific classes that develop you as a professional and readies each student to

work in the field of their choice. This program is hybridized into a core curriculum and the

development of an expertise. Students will build foundational skills in the first two terms, then choose

an area of concentration for the remainder of the program.

Character Animation
This track focuses on the creation of animated assets that demonstrate proficiency as an animator. It
is loaded with animation-based classes that cover CG and traditional animation, stop motion
animation and technical character rigging. Animators are the actors of the game and visual effect
industries. Through performance, animators deliver emotion to a character be it humorous, sad,
serious or somewhere in between. An artist's animation skills need to demonstrate their ability to act
in a variety of roles and transfer these emotions.

Term One Improvisational Acting


Introduction to Maya Stop-Motion Animation
Introduction to Compositing Story Development
Texture Mapping I Elective
History of Visual Effects #
Visual Communications 1 Term Seven
Storyboarding Choice of Two Demo Reel Classes
Term Two Demo Reel Character Construction and Design
Hard Surface Modeling 1 Demo Reel Rigging for Animation
Animation and Visual Effects Demo Reel Digital Sets
Character Kinematics Demo Reel Props
Introduction to ZBrush Demo Reel Game Level 1
Principles of Animation Career Realities
Anatomy #
Term Three Term Eight
Character Skinning Choice of Two Demo Reel Classes
Character Animation 1 Demo Reel Game Level II
Character Modeling/Sculpting Demo Reel Lighting and Compositing
Lighting and Rendering 1 Demo Reel Animation
Acting for Animators Demo Reel Effects
Character Design Demo Reel Personal Project
Term Four Interview and Resume Workshop
Lighting and Rendering 2 Business of Production
Character Animation 2
Creature Animation 1
Previsualization and Animatics
HD Digital Filmmaking for VFX
Visual Structure
Term Five
Character Animation 3
Art of Compositing 1
Creature Animation 2
Matchmoving and Integration
Character Sculpture 1
Gesture Drawing
Term Six
Facial Animation
Animation for Games

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