WRU Rugby Pathway 2008 PDF

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WELSH RUGBY UNION Amended for

Rugby SEASON
2008-2009

Pathway
For all players aged Rugby Pathway endorses the
Welsh Rugby Union’s recognition
Under 7 to Under 19 of the need for age grade games

U14-U19 UNDER 19 INTERNATIONAL National


Curriculum

15-a-Side Rugby RUGBY BOARD LAWS APPLY Key Stage 3-4

RUGBY Cymru

Scrums: Both Hookers may strike for the ball


U13 - NO PUSHING
National
Curriculum
Key Stage 3
15-a-Side Rugby Passive Scrums. Tackling. Contestable Lineouts. Swinging a
RUGBY Cymru player
around by
Full hand-off. his jersey
is dangerous
U12 Scrum Half: National and must
Kicking in own 22m only. Curriculum
Key Stage 3
be penalised
with
15-a-Side Rugby MUST FEED AND PICK-UP FROM THE SCRUM. a penalty
RUGBY Cymru

Tackling. Passive Scrums. Contestable Lineouts


U11 3m from touch. Kicking: in own 22m only. No hand-off on any National
Curriculum

*10-a-Side part of the body. All forwards must take part in the lineout. Key Stage 2
*See pages 21 & 22
RUGBY If a player
is sent off
then he
Tackling. Uncontestable Scrums. Non Contestable Lineouts will be
U10 3m from touch. Kicking: in own 22m only. National
Curriculum
replaced
No hand-off on any part of the body. Key Stage 2 by an
10-a-Side Dragon appropriate
All forwards must take part in the lineout. substitute.
RUGBY Tag
Rugby If there is
for no substitute
available
U9 Tackling. No Scrums. No Lineouts.
No Kicking in General Play - own 22m only.
Clubs
and
Schools
National
Curriculum
then that
Key Stage 2 team will
if
Up to 10-a-Side No hand-off on any part of the body. they
be
RUGBY so wish disadvantaged.
The
non-offending
team does not
U7 & U8 7 Players per team - unlimited replacements. Game to start and restart with free kick on lose a player
halfway. Team conceding try to restart. After six tags, ball is turned over to opposition.
Tag Rugby Tagged player must play ball (pass) within 3 seconds of being tagged. Tackler must hand tag
7-a-Side back to attacking player before continuing to play. Player must have 2 tags before scoring a
try. If player crosses line with 1 tag, he/she is brought back out 5 meters from the try line
with the tag count continuing. Players must stay on feet to score a try.
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CONTENTS

Subject: .............................................................................................................Page

WRU Rugby Pathway – Diagram ...........................................................Inside Front Cover

Recommended Field for 10-a-Side Games .........................................................................2

Rugby Pathway for Players Under 19 years .........................................................................3

Welsh Rugby Union Policy ................................................................................................4

Tag Rugby .........................................................................................................................8

UNDER 7s & 8s Tag Rugby ...........................................................................................10

UNDER 9s –– 10-a-Side Rugby..................................................................................11

UNDER 9s –– 10-a-Side Rugby – Rules.....................................................................12

UNDER 10s –– 10-a-Side Rugby..................................................................................13

UNDER 10s –– 10-a-Side Rugby – Rules.....................................................................14

UNDER 11s –– 10-a-Side Rugby..................................................................................16

UNDER 11s –– 10-a-Side Rugby – Rules.....................................................................17

UNDER 11s –– Inter District Schools (15-a-Side) .........................................................19

UNDER 11s –– Inter District Schools (15-a-Side) – Rules ..........................................20

UNDER 12s –– (15-a-Side) ...........................................................................................21

UNDER 12s –– (15-a-Side) – Rules ..............................................................................22

UNDER 13s –– (15-a-Side) ...........................................................................................23

UNDER 13s –– (15-a-Side) – Rules ..............................................................................24

UNDER 14s TO UNDER 19s –– Laws.........................................................................25

International Rugby Board Laws –– U19 Variations ........................................................26

Code of Conduct .............................................................................................................28

Protocol of the Game .......................................................................................................29

ELVs –– 2008/2009.............................................................................................Back Page

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CONTENTS
RECOMMENDED FIELD FOR 10-A-SIDE GAMES
Based on a full-size pitch

5m 15m
5m

DIRECTION OF PLAY
40m

22m 22m

10m 10m

5m 60m
Half Half
Way Way
5m 60m

10m 10m

40m DIRECTION OF PLAY


22m 22m

5m

5m 15m

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CONTENTS
RUGBY PATHWAY FOR PLAYERS UNDER 19 YEARS

Aim 1:

To present Welsh Rugby as: lEXCITING


lENJOYABLE

Aim 2:
To Promote: lSKILL
lSPORTSMANSHIP
lTEAMWORK
lCONFIDENCE
lSELF DISCIPLINE
lSAFETY

Aim 3:
To provide a series of modified games for specified age groups

that will progressively develop the individual skills, fitness and

team work of all players in accordance with their physical maturity

and understanding of the game, in their progress to play the

15-a-Side game under the laws of the International Rugby Board.

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CONTENTS
WELSH RUGBY UNION POLICY

1. It must be clearly understood that the Welsh Rugby Union’s Rugby Pathway is to

be observed by all member clubs, associated members and affiliated organisations from

SEPTEMBER 2008.

2. The Welsh Rugby Union is most grateful to the many who are giving freely of

their time, enthusiasm and expertise in organising and encouraging the game of

rugby football in Wales, but emphasises that MATCHES are a means of coaching and

encouraging young players to improve their skills with the object of them playing

rugby correctly, effectively, safely and in an enterprising manner.

3. Bodies administering Under 19 rugby are asked to oversee the

administration of the game at this level and ensure that all affiliated clubs and

schools comply with the rules, laws and playing regulations laid down by the

Welsh Rugby Union.

4. All coaches of young players must be qualified to WRU Level 1

and must strive to improve the performances of each individual

player and to this end a correct balance between coaching players and their

participation in competition must be maintained.

5. All referees must have the following minimum qualifications:

• U8 to U16 age groups WRU Level 1 Referees Award.

• U16 to U19 Youth WRU Level 2 Referees Award.

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While competition is the essence of the game,


total emphasis should be placed on:

l Enjoyment

l Fun

l Running with the Ball

l Evasion

l Running in support of the


Ball Carrier

l Passing

l Running to Touch/Tackle the


Ball Carrier

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– fair play
It is absolutely vital, particularly during the development phases of young players in the
playing of the game, that Acknowledged Standards of Sportsmanship are encouraged
and maintained. The following elements are therefore to be regarded as the minimum
standards necessary to ensure that rugby football in Wales is played by young players in a
manner befitting the National heritage and traditions of the Welsh Game. Coaches,
parents players and spectators should therefore:

• Display courtesy, friendliness and sportsmanship to the opposing team and the referee at all
times.
• Applaud the opposition for good play.
• Deplore foul play and abusive language. Report all incidents to the appropriate body.

Young players value highly the fun and enjoyment of the game and their membership
of a team. Whilst they should always be encouraged to play with a strong, competitive
spirit, they must also be coached to play within the laws and rules of the game and
always with respect for their opponents. Coaches of young players should encourage
and concentrate on enjoyment and development of skills - results are of secondary
importance. Young players only enjoy competition on their terms and when it becomes
too serious or intense, the outcomes can diminish their enthusiasm for the game.

It is strongly recommended that coaches and referees are sensitive to the scores so that
one side is not overwhelmed. Enjoyment and development must be the priority at this
stage.

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COACH RESPONSIBILITIES
• To develop in all players an appreciation of rugby.

• To develop each player’s maximum potential.

• To encourage and deliberately boost the confidence of all players.

• DO NOT ridicule or over criticise.

• Ensure each coaching session is well prepared with the coaching emphasis being placed on
the development and acquisition of skill, decision making and an understanding of the game.

• Maintain the highest standards of personal discipline and courtesy during matches
irrespective of the result and be a perfect role model for the young people.

PARENT RESPONSIBILITIES:
• Set an example to your child:
–– Applaud good play by your team and by members of the opposing team.
–– Be friendly to parents of the opposition.
––Do not question publicly the referee’s decision.
––Support all efforts to remove verbal and physical abuse from mini and junior rugby.
––Recognise and value the importance of coaches.
• Do not force an unwilling child to participate in rugby, their enjoyment is paramount.
• Encourage your child to play by the Laws/Rules.
• Teach your child the importance of effort and teamwork.
• Help your child to improve skills and to learn a positive attitude to the game.

PLAYER RESPONSIBILITIES:
• Play Rugby within the Laws and the Sporting Spirit of the Game.
• Support and cooperate with fellow team members to ensure the team plays to its maximum
capability.
• Respect the opposition without whom the match would not take place.
• Respect the referee and accept all decisions without dissension.

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CONTENTS
TAG RUGBY

A POSITIVE GROUNDING FOR TRADITIONAL RUGBY


BACKGROUND
Tag Rugby has been developed to promote a basic understanding of rugby by young
boys and girls, and principally to encourage the learning of ball skills and teamwork before
going on to other aspects of the game.

HOW CHILDREN LEARN RUGBY:


When children are learning to develop concepts about rugby, they first need to learn the
basic and most important aspects of the game. Ball skills and learning to be part of a team
are placed in this category. Research supports the following points:

1. In most children up to the age of eight, the brain can handle information only in a
particular way. They can acquire only one aspect of a skill at a time. When teaching ball
skills, children learn first to throw the ball indiscriminately, then they learn where to pass
it and to whom to pass it.

2. If children are overloaded in learning new skills, they cannot cope with the information
and become discouraged. They then resort to instinctive behaviour such as grabbing the
ball, hanging onto it, never touching the ball or just running after the pack.

3. Ball skills learned at an early age are instilled permanently in a way that is never lost. The
earlier the children develop hand-eye ball coordination in a particular sport, the better
they develop in the total sport content at later ages.

4. If ball skills are not taught and learned early, the task of acquiring them becomes much
more difficult as they grow older.

continued:––

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TAG RUGBY (continued):

THE ISSUE OF TACKLING:


The cr iticism most often heard against Tag Rugby is that the children do not learn
to tackle. There is no justification whatever for teaching younger players to tackle and
Tag Rugby is r ight in omitting it. Once again, the reasons g iven are based on
knowledge of the way children develop and what they are capable of lear ning at
different stages of their development. Tackling is not only a skill issue, but also one of
confidence and emotional capability.

Children develop differently in both the areas of confidence and emotional capability.
Teaching children to tackle at a young age does not automatically develop confidence
(and overcome fear of being hurt) or the skills required for later play.

Because of the developmental nature of children in the 5-8 age group, they tend to be
uncoordinated and often physically uncontrolled. Most of them would not be able to
be taught to tackle properly without potential for some body injuries and head knocks.

In addition, the introduction of tackling at a young age:

1. encourages those with poor coordination and poor ball skills to avoid learning these
which are fundamental to the game;

2. takes the emphasis off ball skills and teamwork as the basis for the game;

3. encourages parents and frequently coaches, to find fault with the game at an age
when children are very easily influenced;

4. encourages many parents and coaches to continue with outmoded ideas about the
game (i.e. that physical contact is the prime component).

SUMMARY
Tag Rugby is, therefore, designed to enable young children to lear n the ball skills,
hand-eye coordination and teamwork of rugby football and also to develop their interest
in physical fitness and social values of a team sport without the threat of physical contact
and the possibility of injur y and hurt. Tag Rugby is about fun and enjoyment. It
can be played by boys and girls of all ages and all sizes, indoors and outdoors on hard
or soft surf aces. Tag Rugby is the ideal platfor m from which to introduce young
children to the game of rugby football.

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CONTENTS
UNDER 7’S and 8’S – TAG RUGBY

AGE: Under 7 as on the 1st September at the start of the season.


Under 8 as on the 1st September at the start of the season.

TEAM SIZE: Up to 10 players maximum.


The WRU requires that both teams shall field the same number of
players throughout the game.

PERIODS OF PLAY: 2 halves each of up to 10 minutes playing time – no extra time.

PLAYING AREA: 60m (L) x 40m (W) maximum.


45m (L) x 30m (W) minimum.

BALL SIZE: Size 3.

COACH WRU Level 1.


QUALIFICATION: WRU Level 1 Coach Award.

REFEREE
QUALIFICATION: WRU Level 1 Referees’Award.

GAMES, No Inter Club / Inter School Leagues.Where teams have


MATCHES, entered Festivals/Tournaments (which start and finish on the
COMPETITIONS, same day) it is recommended that each game should not exceed
FESTIVALS: 7 minutes (maximum) each half.
TAG RUGBY
RULES: 7 minutes per team - unlimited replacements. Game to start and
restart with free kick on halfway. Team conceding try to restart. After
six tags, ball is turned over to opposition. Tagged player must play ball
(pass) within 3 seconds of being tagged. Tackler must hand tag back
to attacking player before continuing to play. Player must have 2 tags
before scoring a try. If player crosses line with 1 tag, he/she is brought
back out 5 metres from the try line with the tag count continuing.
Players must stay on feet to score a try.
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CONTENTS
UNDER 9’S – 10-A-SIDE RUGBY

AGE: Under 9 as on the 1st September at the start of the season.

TEAM SIZE: Up to 10 players maximum.


The WRU requires that both teams shall field the same number of
players throughout the game.

PERIODS OF PLAY: 2 halves each of up to 10 minutes playing time – no extra time.

PLAYING AREA: 60m (L) x 40m (W) maximum.


45m (L) x 30m (W) minimum.

BALL SIZE: Size 3.

COACH WRU Level 1.


QUALIFICATION: WRU Level 1 Coach Award.

REFEREE
QUALIFICATION: WRU Level 1 Referees’Award.

GAMES, No Inter Club/ Inter School Leagues.Where teams have


MATCHES, entered Festivals/Tournaments (which start and finish on the
COMPETITIONS, same day) it is recommended that each game should not exceed
FESTIVALS: 7 minutes (maximum) each half.

TACKLING: A tackle may only be made if the tackled player is held by the waist or
below. Contact higher on the body should be penalised.

Penalty: free kick.

If a player is sent off then he will be replaced by an appropriate substitute. If there is no


substitute available then that team will be disadvantaged.
The non-offending team does not lose a player.

Swinging a player around by his jersey is dangerous and


must be penalised with a penalty
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CONTENTS
UNDER 9’S – 10-A-SIDE RUGBY – RULES
KICKING: Within a player’s own 22m area, normal laws apply to kicking the ball out
of the hand and on the ground in general play, free kicks and penalty
kicks.
In all other areas of the field (outside a player’s own 22m area) kicking the
ball out of the hand or on the ground in general play is not allowed. All
penalty kicks and free kicks in areas of the field outside a player’s own 22m
area are to be taken as free kicks.
Penalty: free kick.
HAND OFF/ A player must not hand off/fend off an opponent in any way to the
FEND OFFS: head, face, neck or any other part of the body.
Penalty: penalty kick:
Definition: A hand off/fend off is: Any movement of the hand or arm to ward
off an opponent.
KICK OFFS: A tap penalty shall be awarded to the non scoring team from the centre of
the half way line - on the referee’s command and when both teams are
ready.

22m drop outs equals free kick; i.e. same as the kick off rule, and are taken
at a point on a line 15m from the goal line.
All infringements:–
–Free Kick from place of infringement;
A player carrying the ball puts a foot on or over the touchline:–
–Free Kick to the non-offending side 5m in from touch.
After a try the referee must allow all players to get back to their respective
sides before the restart.

METHOD OF Tries only


SCORING: A try is scored when the ball is grounded on or over the try line.
No conversions.
Each try equals 1 point or 1 try NOT 5 points.

PENALTY: All penalties are free kicks – the ball must be propelled from the hands.

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CONTENTS
UNDER 10’S – 10-A-SIDE RUGBY
AGE: Under 10 as on the 1st September at the start of the season.

TEAM SIZE: 10 players: 5 forwards maximum - 3:2 formation


5 backs maximum
The WRU requires that both teams shall field the same number of
players throughout the game.

PERIODS OF PLAY: 2 halves each of up to 15 minutes playing time – no extra time.

PLAYING AREA: 60m (L) x 40m (W) maximum.


45m (L) x 30m (W) minimum.

BALL SIZE: Size 3.

COACH WRU Level 1..


QUALIFICATION: WRU Level 1 Coach Award recommended.

REFEREE
QUALIFICATION: WRU Level 1 Referees’Award.

GAMES, No Inter Club / Inter School Leagues.Where teams have


MATCHES, entered Festivals/Tournaments (which start and finish on the
COMPETITIONS, same day) it is recommended that each game should not exceed
FESTIVALS: 7 minutes (maximum) each half.

TACKLING: A tackle may only be made if the tackled player is held by the waist
or below. Contact higher on the body will be penalised.

Penalty: Free kick.

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CONTENTS
UNDER 10’S – 10-A-SIDE RUGBY – RULES
IRB Under 19 Laws apply apart from:
SCRUMS: A non-contested scrummage will be awarded at all times;
i.e. no contest for the ball;
the team putting in the ball must win it;
neither team is permitted to push.
Both scrummages must be of the same formation
10 a side: 5 forwards (maximum) 3:2 formation
A player who is a member of a scrum cannot pick up a ball from a
scrum.
Penalty: penalty kick.

SCRUM HALF: The Offside line for the scrum half at a scrum is the mid line of the
scrummage
The scrum half must not follow his opposite number round the scrum
until the ball is out
Penalty: penalty kick.

LINEOUT: Both teams must have the same number in the lineout.
10-a-Side: 5 forwards: 4 players from each side (maximum) in the
lineout–i.e. all forwards must be involved in the lineout.
Rule 2:–The jumpers must attempt to win the ball unaided.
On landing players may bind around the jumper.
Penalty: penalty kick 15m in from touch.

KICKING: Within a player’s own 22m area, normal laws apply to kicking the ball
out of hand and on the ground in general play, free kicks and penalty
kicks.
In all other areas of the field (outside a player’s own 22mm area)
kicking the ball out of the hand or on the ground in general play is not
allowed. All penalty kicks and free kicks in areas of the field outside a
player’s own 22m area are to be taken as free kicks.
Penalty: free kick.

PENALTY: All penalties are free kicks – the ball must be propelled from the hands.
continued:.....

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UNDER 10s 10-A-SIDE RUGBY RULES (continued):

HAND OFF/ A player must not hand off/fend off an opponent in any way to the
FEND OFF: head, face, neck or any other part of the body.
Penalty: penalty kick:

Definition: A hand off/fend off is: “Any movement of the hand or arm to ward
off an opponent.’’
METHOD OF Tries and conversions only
SCORING: Notes:–
(i) if goal posts are available on the mini-pitch, conversions are to be taken as
normal.
(ii) if goal posts are available only on the full size pitch, conversions are to be taken
in front of the goal post.
After a try the referee must allow all players to get back to their respective
sides before the restart.

If a player is sent off then he will be replaced by an appropriate substitute. If there is no


substitute available then that team will be disadvantaged.
The non-offending team does not lose a player.

Swinging a player around by his jersey is dangerous and


must be penalised with a penalty

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CONTENTS
UNDER 11’S – 10-A-SIDE RUGBY
AGE: Under 11 as on the 1st September at the start of the season.

TEAM SIZE: Up to 10 players: 5 forwards maximum – 3:2 formation


5 backs maximum
The WRU requires that both teams shall field the same number of
players throughout the game.

PERIODS OF PLAY: 2 halves each of up to 20 minutes playing time – no extra time.

PLAYING AREA: 60m (L) x 40m (W) maximum.


45m (L) x 30m (W) minimum.

BALL SIZE: Size 3.

COACH WRU Level 1.


QUALIFICATION: WRU Level 1 Coach Award, recommended.

REFEREE
QUALIFICATION: WRU Level 1 Referees’Award.

TACKLING: A tackle may only be made if the tackled player is held by the waist
or below. Contact higher on the body will be penalised.

Penalty: Free kick.

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CONTENTS
UNDER 11’S – 10-A-SIDE RUGBY – RULES
IRB Under 19 Laws apply apart from:
SCRUMS: A passive scrummage will be awarded at all times: (i.e.no pushing);
Both hookers may strike for the ball
Both scrummages must be of the same formation
10 a side: 5 forwards (maximum) 3:2 formation
A player who is a member of a scrum cannot pick up a ball from a
scrum.
Penalty: penalty kick.

SCRUM HALF: The Offside line for the scrum half at a scrum is the mid line of the
scrummage
The scrum half must not follow his opposite number round the scrum
until the ball is out
Penalty: penalty kick.

LINEOUT: Contestable Lineout: IRB Laws with the exception of Rule 2––
The jumpers must attempt to win the ball unaided. On landing players
may bind around the jumper.
Penalty: free kick – 15m in from touch.

KICKING: Within a player’s own 22m area, normal laws apply to kicking the ball
out of the hand and on the g round in general play,
and from free kicks and penalty kicks.
In all other areas of the field (outside a player’s own 22mm area)
kicking the ball out of the hand or on the ground in general play is
not allowed. All penalty kicks and free kicks in areas of the field
outside a player’s own 22m area are to be taken as free kicks.
HAND OFF/ A player must not hand off/fend off an opponent in any way to the
FEND OFF: head, face, neck or any part of the body.
Penalty: free kick:
Definition: A hand off/fend off is: “Any movement of the hand or arm to
ward off an opponent.’’
PENALTY: All penalties are free kicks – the ball must be propelled from the hands.
continued:.....

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UNDER 11s 10-A-SIDE RUGBY RULES (continued):

METHOD OF Tries and conversions only


SCORING: Notes:––
(i) if goal posts are available on the mini-pitch, conversions are to be taken as
normal

(ii) if goal posts are available only on the full size pitch, conversions are to be
taken in front of the goal post.

If a player is sent off then he will be replaced by an appropriate substitute. If there is no


substitute available then that team will be disadvantaged.
The non-offending team does not lose a player.

Swinging a player around by his jersey is dangerous and


must be penalised with a penalty

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CONTENTS
U11 GAME
INTER DISTRICT SCHOOLS (15-a-Side)

AGE: Under 11 as on the 1st September at the start of the season.

TEAM SIZE: 15 players: 8 forwards maximum


7 backs maximum

The WRU requires that both teams field the same number of players
throughout the game, however if a player is sent off that team is
disadvantaged.

PERIODS OF PLAY: 2 halves each of up to 25 minutes playing time – no extra time.

PLAYING AREA: A full size field (100m x 70m maximum).

BALL SIZE: Size 3.

COACH WRU Level 1


QUALIFICATION: WRU Level 2 Coach Award recommended.

REFEREE
QUALIFICATION: WRU level 1 Referees’Award.

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CONTENTS
U11 GAME – RULES
INTER DISTRICT SCHOOLS (15-a-Side)

IRB Under 19 Laws apply apart from:

Same rules as the Under 11 – 10-a-Side Club / School game except:

SCRUM HALF: Can follow round the scrum as IRB Laws.

ALL OTHER RULES THE SAME AS 10-A-SIDE U11 GAME

If a player is sent off then he will be replaced by an appropriate substitute. If there is no


substitute available then that team will be disadvantaged.
The non-offending team does not lose a player.

Swinging a player around by his jersey is dangerous and


must be penalised with a penalty

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CONTENTS
UNDER 12’S (15-A-SIDE)
AGE: Under 12 as on the 1st September at the start of the season.

TEAM SIZE: 15 players: 8 forwards maximum


7 backs maximum

The WRU requires that both teams shall field the same number of
players throughout the game, however if a player is sent off that team
is disadvantaged.

PERIODS OF PLAY: 2 halves of up to 25 minutes playing time – no extra time.

PLAYING AREA: A full size field (100m x 70m maximum).

BALL SIZE: Size 4.

COACH WRU Level 1.


QUALIFICATION: WRU Level 2 Coach Award recommended.

REFEREE
QUALIFICATION: WRU Level 1 Referees’Award.

Swinging a player around by his jersey is dangerous and


must be penalised with a penalty

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W E L S H R U G B Y U N I O N - R U G B Y PAT H WAY

CONTENTS
UNDER 12’S (15-A-SIDE) – RULES
IRB Under 19 Laws apply apart from:

SCRUMS: A passive scrummage will be awarded at all times:


(i.e. no pushing);
Both hookers may strike for the ball
Both scrummages must be 3-4-1 formation
i.e. 8 forwards maximum
A player who is a member of a scrum cannot pick up a ball from a
scrum.
Penalty: penalty kick.

SCRUM HALF: Can follow round the scrum in accordance with normal IRB Laws.

LINEOUT: Contestable Lineout: IRB Laws with the exception of Rule 2––
The jumpers must attempt to win the ball unaided. On
landing players may bind around the jumper.
Penalty: free kick 15m in from touch.

KICKING: Within a player’s own 22m area, normal laws apply to kicking the ball
out of the hand and on the g round in general play,
free kicks and penalty kicks.
In all other areas of the field (outside a player’s own 22mm area)
kicking the ball out of the hand or on the ground in general play is not
allowed. However, the ball can be kicked to touch from penalties inside
one’s own half.
Penalty: free kick.

PENALTY: Penalties/free kicks the ball must be propelled from the hands.

Girls are permitted to play mixed rugby up to and during the season in which they are
Under 12 as of 1st September.
This ruling applies to schools and clubs.

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CONTENTS
UNDER 13’S (15-A-SIDE)
AGE: Under 13 as on the 1st September at the start of the season.

TEAM SIZE: 15 players: 8 forwards maximum


7 backs maximum

The WRU requires that both teams shall field the same number of
players throughout the game, however if a player is sent off that team
is disadvantaged.

PERIODS OF PLAY: 2 halves each of up to 25 minutes playing time – no extra time.

PLAYING AREA: A full size field (100m x 70m maximum).

BALL SIZE: Size 4.

COACH WRU Level 1.


QUALIFICATION: WRU Level 2 Coach Award recommended.

REFEREE
QUALIFICATION: WRU Level 1 Referees’Award.

Swinging a player around by his jersey is dangerous and


must be penalised with a penalty

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W E L S H R U G B Y U N I O N - R U G B Y PAT H WAY

CONTENTS
UNDER 13’S (15-A-SIDE) – RULES
IRB Under 19 Laws apply apart from:

SCRUMS: A passive scrummage will be awarded at all times:

(i.e. no pushing);

Both hookers may strike for the ball

Both scrummages must be 3-4-1 formation

i.e. 8 forwards maximum

A player who is a member of a scrum cannot pick up a ball from a


scrum.

Penalty: free kick.

SCRUM HALF: Can follow round the scrum in accordance with normal IRB Laws.

LINEOUT: Contestable Lineout: IRB Laws with the exception of Rule 2––
The jumper must attempt to win the ball unaided. On landing players
may bind around the jumper.

Penalty: free kick.

KICKING: Normal laws apply to kicking the ball out of the hand and on the
ground in general play, free kicks and penalty kicks.

PENALTY: Penalties/free kicks the ball must be propelled from the hands.
A penalty kick at goal will be allowed for offences commited only in
the 22m area.

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W E L S H R U G B Y U N I O N - R U G B Y PAT H WAY

CONTENTS
UNDER 14’S TO UNDER 19’S – LAWS
15-a-Side
UNDER 19 LAWS APPLY
INTERNATIONAL RUGBY BOARD LAWS
UNDER 19 VARIATIONS

AGE: U14 means Under 14 as on 1st September at the start of the season.
U15 means Under 15 as on 1st September at the start of the season.
U16 means Under 16 as on 1st September at the start of the season.
U19 means Youth at least 16 years old but no older than 19 years of
age on 31st August, that is a player who must be born before 1st
September, 1989.

TEAM SIZE: 15 players: 8 forwards maximum


7 backs maximum

The WRU requires that both teams shall field the same number of
players throughout the game, except if a player is sent off that team
then is disadvantaged.

PERIODS OF PLAY: 2 halves each of up to 30 minutes playing time – no extra time, for
Under 14 and 15 players.
2 halves each of up to 35 minutes playing time – no extra time, for
U16-U19 players.

PLAYING AREA: A full size field (100m x 70m maximum).


BALL SIZE: Size 4 (Under 14s).
Size 5 (Under 15s – Under 19s).

COACH WRU Level 1.


QUALIFICATION: WRU Level 2 Coach Award recommended.

REFEREE
QUALIFICATION: WRU Level 1 Referees’Award for matches in age groups 14-16 years
WRU Level 2 Referees’Award for Youth Rugby.
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W E L S H R U G B Y U N I O N - R U G B Y PAT H WAY

CONTENTS
IRB LAWS – UNDER 19 VARIATIONS
LAW 3: NUMBER OF PLAYERS – THE TEAM
(5) (d) If a team nominates 22 players, it must have at least six players who can play in the
front row in order that there is replacement cover for the loose-head prop, hooker and
tight-head prop.
(5) (e) If a team nominates more than 22 players it must have at least six players who can
play in the front row in order that there is replacement cover for the loose-head prop,
hooker and tight-head prop.There must also be three players who can play in lock
position.
(13) (b) A player who has been substituted may replace an injured player.
LAW 5: TIME
Each half of an Under-19 match lasts 35 minutes playing time. Play in a match lasts no longer
than 70 minutes.After a total of 70 minutes playing time, the referee must not allow extra time to
be played in the case of a drawn match in a knock-out competition.

LAW 20: SCRUM


(1) (f) In an 8 person scrum the formation must be 3-4-1, with the single player (normally
the Number 8) shoving on the 2 locks.The locks must pack with their heads on
either side of the hooker.
Exception: A team must have fewer than eight players in its scrum when either the
team cannot field a complete team, or a player is sent off for Foul Play, or a player
leaves the field because of injury.
Even allowing for this exception, each team must always have at least five players in a
scrum.
If a team is incomplete, the scrum formation must be as follows:
If a team is without one player, then both teams must use a 3-4 formation
(i.e. no No.8).
If a team is without two players, then both teams must use a 3-2-1 formation
(i.e. no flankers).
If a team is without three players, then both teams must use a 3-2 formation
(i.e. only front rows and locks).
When a normal scrum takes place, the players in the three front row positions and the
two lock positions must have been suitably trained for these positions.
If a team cannot field such suitably trained players because:
either they are not available, or
a player in one of those five positions is injured or
has been sent off for Foul Play and no suitably trained replacement is available, then
the referee must order uncontested scrums.

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IRB LAWS – UNDER 19 VARIATIONS (cont.)


In an uncontested scrum, the teams do not compete for the ball.The team putting in the ball
must win it. Neither team is allowed to push the other team away from the mark.
Front rows coming together. Each prop touches the opponent’s upper arm and then pauses
before the front rows meet.The sequence should be: crouch, touch, pause, engage.
No wheeling. A team must not intentionally wheel a scrum.
Penalty: free kick.
If a wheel reaches 45 degrees, the referee must stop play. If the wheel is unintentional, the referee
orders another scrum at the place where the scrum is stopped.
WRU ruling, the ball is thrown in by the team that previously threw it in.
Maximum 1.5 metres push. A team in the scrum must not push the scrum more than 1.5
metres towards their opponents’ goal line.
Penalty: free kick.
Ball must be released from scrum. A player must not intentionally keep the ball in the
scrum once the player’s team has heeled the ball and controls it at the base of the scrum.
Penalty: free kick.

GIRLS RUGBY
In the 2008/2009 season the age groups for girls rugby will be:

Under 15 - provides for girls who are Under 13, Under 14 and Under 15 is on 1st September,
2008.

Under 18 - provides for girls who are Under 16, Under 17 and Under 18 on 1st September,
2008.

Girls who are Under 12 on 1st September, 2008 may play - mixed sex teams at that age group
but must NOT play in a girls Under 15 team.

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W E L S H R U G B Y U N I O N - R U G B Y PAT H WAY

WRU CODE OF CONDUCT FOR PARTICIPANTS


IN RUGBY UNION FOOTBALL
General – All Participants (Advisors, Club Officials, Players, Referees
and Team Managers).
1. A Participant shall not make any public criticism of any other Participant, but he will have
recourse to the complaints procedure of the Union and which procedure should be adhered
to.
2. A Participant shall conduct himself at all times in an ethical and professional manner and shall
observe the highest standards of integrity and fair dealing.
3. A Participant shall take all possible steps to promote the reputation of the game of Rugby
Union Football and to prevent it being brought into disrepute.
Team Manager / Club Official
1. A Team Manager / Club Official shall comply with the Laws of the Game, the Regulations
of the WRU, the Rules of any competition in which his Club participates and his Club
Rules. A Team Manager shall not encourage or incite any person (including other employees
of his Club) to act in breach of the same but shall take all possible steps to ensure that they
comply with them.
2. A Team Manager / Club Official shall use best endeavours to ensure that there is in force at
his Club a fair and effective disciplinary policy applicable to Players and other employees
under his control and that it is applied consistently.
3. A Team Manager / Club Official shall take all reasonable steps to ensure that players and/or
other employees under his control accept and observe the authority and decisions of match
officials.
Referees
1. A Referee shall attain, and subsequently maintain, a level of fitness to the standards set by the
WRU.
2. Referees will endeavour to apply the Laws of the Game fairly and to an agreed interpretation
as specified by the WRU and to provide the style of play as determined by the WRU.
3. Referees must wear the agreed kit and adhere to any sponsorship agreement as determined
by the WRU.
4. Referees are expected to attend disciplinary hearings involving them personally whenever
possible.The reason for non-attendance must be given to the WRU’s Administration
Executive in advance of the hearing.
5. Referees are expected, whenever practicable, to attend all training sessions arranged by the
Director or Referees.The same would apply should these training sessions be incorporated into
monthly District referee meetings.
SANCTIONS FOR A BREACH OF THIS CODE WILL BE APPLIED BY THE
WRU’S UNDER 19 DISCIPLINARY COMMITTEE IN ACCORDANCE WITH THE
WRU’S UNDER 19 DISCIPLINARY PROCEDURES FOR 2008/2009.

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W E L S H R U G B Y U N I O N - R U G B Y PAT H WAY

WRU PROTOCOL FOR RUGBY UNION GAMES IN WALES


Before the game:
1. Clubs are responsible for notifying match officials of date, venue, kick-off time and team
colours at least 72 hours before the game.
2. Match officials will arrive at the venue at least 60 minutes before kick-off. Clubs should make
their arrangements based on this.
3. Clubs are responsible for the safety of match officials during the time they are at the match in
question.Where possible a referee liaison person should be appointed by the Home Club to
be responsible for match officials.
4. Match officials will be available up to 30 minutes prior to kick-off to club captains and
coaches for discussions regarding laws, kit, etc.
5. Access to the match officials dressing room is restricted to persons who have a legitimate
reason for seeing them.
6. Clubs will submit their team and replacements to the referee before taking to the field for
kick-off, indicating the replacement front row players. Once this has been submitted no
changes should be made without the permission of the referee.
7. The referee will ensure that the two captains are available to toss up prior to taking the field
before kick-off. Stud and padding inspection will take place immediately following the toss
up.
8. The match balls should be available for inspection by the match officials a minimum of 15
minutes prior to kick-off.
9. The Home Club shall be responsible for ensuring that the playing area / enclosure is fit to
play on and is free of all materials / substances that would prevent the game starting at the
allocated time, e.g. broken glass, animal droppings, etc.

During the Game


1. Clubs must restrict entry to the playing enclosure to all but players, match officials, ball boys,
replacements in agreed areas, medical support personnel, coaches and where necessary
television personnel.

2. Coaching staff, team personnel or replacements will not be allowed to move along the touch
line or remain in the playing enclosure unless they are warming up as agreed, treating injured
players or supplying drinks in the agreed manner.

3. Clubs will provide an area clearly indicated for medical support personnel and coaches. Clubs
will provide a seated area for replacements on the same side of the ground, where applicable
under the control of the fourth match official.

4. Replacements will remain seated at all times during the match unless they are warming up in
the agreed area or are going onto the playing area as a replacement.Where no seating is
available replacements should remain outside the playing enclosure.
continued:––

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W E L S H R U G B Y U N I O N - R U G B Y PAT H WAY

continued from previous page:––

5. Prior to kick-off, depending on the ground, an agreed warm up area will be designated
following consultation between the clubs and match officials.

6. Replacements will only enter the field of play at the halfway line after the player being
replaced has left the field. Replacements will only be allowed during a stoppage of play and
when the referee has clearly signalled the replacement.

7. Clubs will provide boards with numbers thereon clearly showing who is being replaced.

8. Drinks will be permitted during a stoppage in play. Drinks must not be taken in front of a
player who is kicking at goal.

9. Where match officials leave the field at half time, Clubs must ensure that there is no entry to
their dressing room during that period by any player, coach, administrator or spectator.

After the Game

1. At the end of the game, Clubs should ensure that match officials are not harassed by players,
coaches, club officials or spectators and are escorted safely to their dressing room.

2. There should be no unauthorised entry to the match officials’ dressing room area after the
end of the match. Players, coaches and club officials should not attempt to enter this area
unless with the express permission of the match officials.

3. Clubs are responsible for ensuring that match officials leave the clubhouse and ground safely
without any harassment from players, coaches, club officials or spectators.

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THE CHWARAE TEG CHARTER

The Chwarae Teg/Fair Play campaign is Y m a e y m g y r c h C h w a r a e Te g y w y


the initiative aimed at improving attitudes cynllun sy’n analu at wella agweddau yn
in Welsh Rugby. rygbi Cymru.

The main objective of the campaign is to restore Prif nod yr ymgyrch yw adfer y cydbwysedd rhwng
the balance between the desire to win and the yr awydd i ennill a gwerthoed moesol
traditional moral values of the Game. It is vital, traddodiadol y gêm. Mae hi’n hanfodol yn ystod
during the development of young players that fair datblygiad chwaraewyr ifainc annog Chwarae Teg
play is encouraged and maintained. The initiative a’i gadw.
is designed to ensure that a ‘win at all costs’
attitude does not hinder the positive aspects of the
game.

PLAYER RESPONSIBILITIES: CYFRIFOLDEBAU CHWARAEWYR:


• Play Rugby within the Laws and the Sporting • Chwarae Rygbi o fewn y rheolau ac ysbryd y
Spirit of the Game. gêm.
• Support and co-operate with fellow team • Cefnogi a chydchwarae ag aelodau eich tîm
members to ensure your team plays to its er mwyn sicrhau bod y tîm yn Chwarae hyd at
maximum capability. eu gallu eithaf.
• Respect the opposition without whom the • Parchu’r wrthwynebwyr na fyddai’r ornest yn
match would not take place. digwydd hebddynt.
• Respect the referee and accept all decisions • Parchu’r dyfarnwyr a derbyn ei holl
without question. benderfyniadau’n ddigwestiwn.

COACH RESPONSIBILITIES: CYFRIFOLDEBAU HYFFORDDWYR:


• Encourage and deliberately boost the • Annog a hybu o fwriad hyder yr holl
confidence of all players. chwaraewyr.
• DO NOT ridicule or over criticise. • PEIDIO a gwneud hwyl na gorfeirniadu.
• Maintain the highest standards of personal • Cadw safon uchaf hunan ddisgyblaeth a
discipline and courtesy during matches chwrteisi yn ystod yr ornest, waeth beth fydd y
irrespective of the result. canlyniad.

PARENT RESPONSIBILITIES: CYFRIFOLDEBAU RHIENI:


• Encourage your child to play by the • Cymell eich plant i Chwarae o fewn y rheolau.
Laws/Rules.
• Dysgu i’ch plant bwysigrwydd ymdrech a
• Teach your child the importance of effort and chydchwarae.
teamwork.
• Canmol chwarae da gan eich tîm a chan y
• Applaud good play by your team and by gwrthwynebwyr.
members of the opposing team.
• Cefnogi pob ymdrech i ddileu iaith ac
• Support all efforts to remove verbal and ymddygiad difriol.
physical abuse.
• Peidio a beirniadu eich plant na chwaraewyr
• Do not criticise your child or other players eraill ar foedd.
publicly.

Young players only enjoy competition on Bydd chwaraewyr ifainc yn mwynhau


their terms and when it becomes too cystadlu’n unig ar eu telerau’n hunain, a
serious or intense, the outcomes can phan fydd hi’n rhy ddifrifol neu’n rhy
diminish their enthusiasm for the game. ddwys, gall y canlyniadau leihau eu
brwdfrydedd am y gêm.
91064 Rugby Pathway Book 27/8/08 9:53 am Page 32

Laws of the Game at ensuing lineout will be at the line of touch


from where the kicker kicked the ball directly
Under 19 Level
into touch.
A Guide for the
ELV 5 - Law 19 Touch and Lineout
2008/2009 Season
The IRB Laws of the Game (Under 19 A quick throw in may be thrown in straight
Variations) will apply to matches at all age or towards the throwing team’s own goal line.
groups from Under 7 to Under 19 in Wales
ELV 6 - Law 19 Touch and Lineout
except where they have been varied or
amended by the IRB’s Experimental There is no restriction on the number of
Variations in Law (ELVs), the WRU’s Rugby players from either team who can participate
Pathway or the rules of WRU competitions. in the lineout.
The variations created are detailed below and
ELV 7 & 8 - Law 19 Touch and Lineout
will apply from 1st August 2008.
The receiver at the lineout must be 2 metres
1. The Experimental Law Variations
away from the lineout.
(ELVs)
The player who is in opposition to the player
The ELVs are:
throwing the ball must stand in the area
ELV 1 - Law 6 Match Officials between the 5 metre line and the touch line
but must be 2 metres away from the 5 metre
Assistant Referees are able to assist the line.
Referee in any way that the Referee
requiries. ELV 9 - Law 19 Touch and Lineout

N.B.Applies only when the WRU has From Under 14 level and above lineout
appointed Assistant Referees (i.e. touch players may pre grip a jumper before the ball
judges).This will not apply when there are is thrown in.
Touch Judges appointed by Clubs.
ELV 10 - Law 19 Touch and Lineout
ELV 2 - Law 17 The Maul
From Under 14 level and above the lifting of
The reference in Law 17 to head and lineout players is permitted.
shoulders being below the hips is removed.
ELV 11 - Law 20 Scrum
ELV 3 - Law 17 The Maul
Introduction of an offside line 5 metres
Players are able to defend a maul by pulling it behind the hindmost feet of the scrum.
down provided that the player pulling down
the maul grasps an opposing player in the ELV 12 - Law 20 Scrum
maul anywhere between the shoulder and the
hips and then pulls the player to the ground. Identification of scrum half offside lines.

ELV 4 - Law 19 Touch and Lineout ELV 13 - Corner Posts

If a team puts the ball back into its own 22 The corner posts are no longer considered to
and the ball is subsequently kicked to touch be in touch-in-goal except when the ball is
directly there is no gain in ground.The grounded against a post.

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