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Human and Computer Interaction

The document discusses human-computer interaction, including the four basic activities of interaction design: establishing requirements, designing alternatives, prototyping, and evaluating. It also covers the goals of interaction design, four types of interaction, cognitive processes, methods for interacting with others, causes of frustration with user interfaces, and types of interfaces.

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0% found this document useful (0 votes)
70 views3 pages

Human and Computer Interaction

The document discusses human-computer interaction, including the four basic activities of interaction design: establishing requirements, designing alternatives, prototyping, and evaluating. It also covers the goals of interaction design, four types of interaction, cognitive processes, methods for interacting with others, causes of frustration with user interfaces, and types of interfaces.

Uploaded by

destinatt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Human and Computer Interaction

-Essay(60%)
>Interaction Design(Four Basic Activities and Goals)
>Social Interaction(Usage)
>Emotional Interaction(Frustating Interface)
-Kasus(40%)
>Understanding and Conceptualizing Interaction(Design)

1. Sebutkan dan jelaskan 4 aktivitas dasar dalam interaction design


Establishing requirements
There may be an initial set of requirements, or the project may have to begin by producing a
set of requirements from scratch. Whatever the initial situation and whatever the aim of the
project, the users’ needs, requirements, aspirations, and expectations have to be discussed,
refined, clarified, and probably re-scoped.

Designing alternatives
Design activities begin once some requirements have been established. The design emerges
iteratively, through repeated design–evaluation–redesign cycles involving users.

Prototyping
For users to evaluate the design of an interactive product effectively, designers must
produce an interactive version of their ideas. In the early stages of development, these
interactive versions may be made of paper and cardboard, while as design progresses and
ideas become more detailed, they may be polished pieces of software, metal, or plastic that
resemble the final product.

Evaluating
Evaluation is integral to the design process. It collects information about users’ or potential
users’ experiences when interacting with a prototype, computer system, a component of a
computer system, or a design artifact, e.g. screen sketch, in order to improve its design. It
focuses on both the usability of the system, e.g. how easy it is to learn and to use, and on
the users’ experience when interacting with the system, e.g. how satisfying, enjoyable, or
motivating the interaction is.

Evaluating what has been built is very much at the heart of interaction design. Its focus is on
ensuring that the product is appropriate.

2. Sebutkan tujuan dari interaction design


 Effective to use ( effectiveness)
 Efficient to use ( efficiency)
 safe to use ( safety)
 having good utility ( utility)
 easy to learn ( learnability)
 easy to remember how to use ( memorability)
3. Sebut dan jelaskan 4 tipe interaction
Instructing
• This type of interaction describes how users carry out their tasks by telling the system what
to do.

Conversing
 This form of interaction is based on the idea of a person having a conversation with a
system, where the system acts as a dialog partner.
 The system is designed to respond in a way another human being might when having a
conversations.

Manipulating
 This form of interaction involves manipulating objects and capitalizes on users’ knowledge of
how they do so in the physical world. For example digital objects can be manipulated by
moving, opening, holding, closing, placing)
 Actions that are not possible with objects in the real world such as zooming in and out,
stretching and shrinking can done with this form of interaction.

Exploring
 This mode of interaction involves users moving though virtual or physical environments
 For example , users can explore aspects of a virtual 3D environment, such as the interior of a
building.

4. Sebutkan jenis-jenis proses cognitif


 Attention
 Perception
 Memory
 Learning
 Reading, speaking, and listening
 Problem solving, planning, reasoning, and decision making.

5. Jelaskan metode-metode yang dapat digunakan dalam berinteraksi dengan orang lain
Face-To-Face Conversation
• Talking is something that is effortless and comes naturally to most people.

Remote Conversation
• Allow people to interact with each other via the video technology in a similar way to how
they do when walking down a physical halfway.

Telepresence
• Designed to allow a person to feel as if the were present or to give the appearance that they
were present in the other location by projecting their body movements, actions, voice, and
facial expressions to the other location or person.

Co-Presence
• Enabled co-located groups to collaborate more effectively when working, learning, and
socializing.
6. Apa saja penyebab pengguna menjadi frustasi terhadap suatu User Interface
 Gimmicks
Frustration can happen when clicking on a link to a website only to discover that it is
still under construction
 Error Message
Threatening error message can also cause users to become anxious.
 Waiting
Websites or software apps that for ever to download
 Upgrading
More often than not it is time-consuming, requiring a range of things such as
resetting preferences, checking other configurations and learning new ways of doing
things.
 Appearance
People are often annoyed by appearance of text and graphics on websites, flashing
animations, the over-use of sound effect and music, featuritis, childish design,
poorly laid out keyboards, pads, or control panels

7. Sebutkan tipe interface


 Command-Based
 WIMP and GUI
 Multimedia
 Virtual Reality
 Information Visualization
 Web
 Consumer Electronics and Appliances
 Mobile
 Speech
 Pen
 Touch
 Air-Based Gestures
 Haptic
 Multimodal
 Shareable
 Tangible
 Augmented and Mixed Reality
 Wearables
 Robots
 Brain Computer

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