Human and Computer Interaction
Human and Computer Interaction
-Essay(60%)
>Interaction Design(Four Basic Activities and Goals)
>Social Interaction(Usage)
>Emotional Interaction(Frustating Interface)
-Kasus(40%)
>Understanding and Conceptualizing Interaction(Design)
Designing alternatives
Design activities begin once some requirements have been established. The design emerges
iteratively, through repeated design–evaluation–redesign cycles involving users.
Prototyping
For users to evaluate the design of an interactive product effectively, designers must
produce an interactive version of their ideas. In the early stages of development, these
interactive versions may be made of paper and cardboard, while as design progresses and
ideas become more detailed, they may be polished pieces of software, metal, or plastic that
resemble the final product.
Evaluating
Evaluation is integral to the design process. It collects information about users’ or potential
users’ experiences when interacting with a prototype, computer system, a component of a
computer system, or a design artifact, e.g. screen sketch, in order to improve its design. It
focuses on both the usability of the system, e.g. how easy it is to learn and to use, and on
the users’ experience when interacting with the system, e.g. how satisfying, enjoyable, or
motivating the interaction is.
Evaluating what has been built is very much at the heart of interaction design. Its focus is on
ensuring that the product is appropriate.
Conversing
This form of interaction is based on the idea of a person having a conversation with a
system, where the system acts as a dialog partner.
The system is designed to respond in a way another human being might when having a
conversations.
Manipulating
This form of interaction involves manipulating objects and capitalizes on users’ knowledge of
how they do so in the physical world. For example digital objects can be manipulated by
moving, opening, holding, closing, placing)
Actions that are not possible with objects in the real world such as zooming in and out,
stretching and shrinking can done with this form of interaction.
Exploring
This mode of interaction involves users moving though virtual or physical environments
For example , users can explore aspects of a virtual 3D environment, such as the interior of a
building.
5. Jelaskan metode-metode yang dapat digunakan dalam berinteraksi dengan orang lain
Face-To-Face Conversation
• Talking is something that is effortless and comes naturally to most people.
Remote Conversation
• Allow people to interact with each other via the video technology in a similar way to how
they do when walking down a physical halfway.
Telepresence
• Designed to allow a person to feel as if the were present or to give the appearance that they
were present in the other location by projecting their body movements, actions, voice, and
facial expressions to the other location or person.
Co-Presence
• Enabled co-located groups to collaborate more effectively when working, learning, and
socializing.
6. Apa saja penyebab pengguna menjadi frustasi terhadap suatu User Interface
Gimmicks
Frustration can happen when clicking on a link to a website only to discover that it is
still under construction
Error Message
Threatening error message can also cause users to become anxious.
Waiting
Websites or software apps that for ever to download
Upgrading
More often than not it is time-consuming, requiring a range of things such as
resetting preferences, checking other configurations and learning new ways of doing
things.
Appearance
People are often annoyed by appearance of text and graphics on websites, flashing
animations, the over-use of sound effect and music, featuritis, childish design,
poorly laid out keyboards, pads, or control panels