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QUIZ 2 (Solution)

1. Models of interaction allow us to understand concepts in a way abstracted from any particular system. 2. The stages of the Norman model of interaction are: establish goal, perceive state, form intention, specify and execute action, interpret state. 3. Dragging a file into the trash on a desktop is an example of using a real-world metaphor.

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0% found this document useful (0 votes)
281 views3 pages

QUIZ 2 (Solution)

1. Models of interaction allow us to understand concepts in a way abstracted from any particular system. 2. The stages of the Norman model of interaction are: establish goal, perceive state, form intention, specify and execute action, interpret state. 3. Dragging a file into the trash on a desktop is an example of using a real-world metaphor.

Uploaded by

Malik Faisal
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Name________________________ April 09, 2009

QUIZ 2 (Solution)
CSE-407 Human Computer Interaction
Time Allowed: 15 minutes
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 Tick the right answer
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1. Models of interaction are useful

A Because they allow us to compare different users for efficiency


B Because they are mathematical
C Because they allow us to understand the concepts in a way abstracted from any particular system
D No they aren't

2. The stages of the Norman model of interaction are

A Establish goal, perceive state, form intention, specify and execute action, interpret state
B Establish goal, form intention, specify actions, execute actions, perceive system state, interpret
state, evaluate state in terms of goals and intentions
C Think about what you want to do, do it, check you've done it
D Move towards goal, check, score goal, add one to total, repeat

3. The action of dragging a file into the trash on a desktop on-screen is an example of which usability
paradigm

A Use of real-world metaphor


B Display of “cool” graphics and animation
C Agent-based interface
D Multi-modality

4. A system that uses multiple human communication channels is called

A Multimedia
B Multi-modal
C Multi-faceted
D Multiplex

5. You receive an email message, and a flag appears in your electronic mailbox until you have read the
message. This is an example of

A Browsability
B Reachability
C Default
D Persistence

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6. A usability principle in the learnability category refers to a property that

A supports the user in assessment and achievement of goals


B enables novice users to achieve maximal performance
C supports multiple ways of exchanging information between system and user
D supports understanding of the underlying system functions

7. The command line interface is used because

A It is easy to understand
B It is demanded by DOS
C It is offered by Unix systems
D It is powerful and flexible

8. Natural language systems are not used because

A Not many computers have microphone inputs


B Of the computational complexities involved in understanding the speech
C Speech recognition systems don't work with more than one user
D Computers can't understand humans

9. WIMP stands for

A Windows Icons Menus Pointers


B Windows Input Movement Pointers
C Windows Interactive Mobile Phones
D Words, Images, Motion and Pictures

10. Windows

A Are regions that behave as if they were independent terminals


B Are regions that are integrated with each other
C Were invented by Microsoft
D Are screen areas that allow the user to look into applications

11. Menus

A Offer access to all the system's functionality


B Offer an easy way to learn an application
C Offer a choice of operations that can be performed at a given time
D Are hard to learn how to use

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12. Keyboard accelerators

A Are hardware devices to speed up typing


B Are software devices to speed up typing
C Are menu items that allow access to keyboard-style input
D Are offered as shortcuts to items offered on menus

13. 'Look and feel'

A is an important characteristic of command line systems


B is an unimportant characteristic of command line systems
C is an important characteristic of WIMP interfaces
D is an unimportant characteristic of WIMP interfaces

14. Affordances are

A The relative costs of different computer systems


B The implicit suggestions of use that objects posses
C A measure of the ease of use of a computer system
D The number of widgets something has

15. The gulf of execution refers to

A The user's difficulty in understanding the feedback from the system


B The system's difficulty in presenting information in the output language
C The system's difficulty in converting an input expression into the correct system state transition
D The user's difficulty in formulating and articulating an intention to the system

16. Requirements specification involves

A Capturing the functional requirements of the system architecture


B Eliciting information about the work domain from the customer
C Capturing the non-functional requirements of the system architecture
D Translating the natural language of the work domain into an executable form

xxxxxx END OF QUIZ xxxxxx

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