0% found this document useful (0 votes)
82 views4 pages

Unarmed Attacks: Simple Weapons Cost DMG (S) DMG (M) Critical Rangeweight Type Incrmnt

This document provides a summary of simple, martial, exotic, and ranged weapons. It lists each weapon's cost, damage dice, critical hit rules, range, weight, and damage type (bludgeoning, piercing, slashing). Light melee weapons such as daggers and sickles are listed first, followed by one-handed weapons like longswords and warhammers, then two-handed weapons like glaives and greataxes. Ranged weapons include bows, crossbows, darts and shuriken. Ammunition is also detailed.

Uploaded by

Moschimoschi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
82 views4 pages

Unarmed Attacks: Simple Weapons Cost DMG (S) DMG (M) Critical Rangeweight Type Incrmnt

This document provides a summary of simple, martial, exotic, and ranged weapons. It lists each weapon's cost, damage dice, critical hit rules, range, weight, and damage type (bludgeoning, piercing, slashing). Light melee weapons such as daggers and sickles are listed first, followed by one-handed weapons like longswords and warhammers, then two-handed weapons like glaives and greataxes. Ranged weapons include bows, crossbows, darts and shuriken. Ammunition is also detailed.

Uploaded by

Moschimoschi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Simple Weapons Cost Dmg (S)Dmg (M) Critical RangeWeight* Type**

Unarmed Attacks Incrmnt


Gauntlet 2 gp 1d2 1d3 x2 - 1 lb. B
Strike, unarmed - 1d2*** 1d3*** x2 - - B
Light Melee Weapons
Bill knife (KPG) 2 gp 1d3 1d4 x2 - 1/2 lb. S & P
Dagger 2 gp 1d3 1d4 19-20/x2 10 ft. 1 lb. P or S
Dagger, punching 2 gp 1d3 1d4 x3 - 1 lb. P
Gauntlet, spiked 5 gp 1d3 1d4 x2 - 1 lb. P
Gnomish mace (KPG) 6 gp 1d3 1d4 x3 - 5 lb. B
Bear claw (KPG) 4 gp 1d3 1d4 x2 - 3 lb. B
Chopper (KPG) 7 gp 1d3 1d4 x3 - 3 lb. S
Mace, light 5 gp 1d4 1d6 x2 - 4 lb. B
Pig stick (KPG) - 1d2*** 1d3*** x2 - 1 lb. B
Sickle 6 gp 1d4 1d6 x2 - 2 lb. S
One-Handed Melee Weapons
Club - 1d4 1d6 x2 10 ft. 3 lb. B
Mace, heavy 12 gp 1d6 1d8 x2 - 8 lb. B
Morningstar 8 gp 1d6 1d8 x2 - 8 lb. B & P
Shortspear 1 gp 1d4 1d6 x2 20 ft. 3 lb. P
Two-Handed Melee Weapons
Longspear**** 5 gp 1d6 1d8 x3 - 9 lb. P
Quarterstaff***** - 1d4/1d4 1d6/1d6 x2 - 4 lb. B
Spear 2 gp 1d6 1d8 x3 20 ft. 6 lb. P
Martial Weapons Cost Dmg (S)Dmg (M) Critical RangeWeight* Type**
Light Melee Weapons Incrmnt
Axe, throwing 8 gp 1d4 1d6 x2 10 ft. 2 lb. S
Hammer, light 1 gp 1d3 1d4 x2 20 ft. 2 lb. B
Handaxe 6 gp 1d4 1d6 x3 - 3 lb. S
Kukri 8 gp 1d3 1d4 18-20/x2 - 3 lb. S
Leaf blade (KPG) 10 gp 1d4 1d6 19-20/x2 - 2 lb. P
Pick, light 4 gp 1d3 1d4 x4 - 3 lb. P
Pony club (KPG) 5 sp 1d4 1d6 x3 - 5 lb. B
Sap 1 gp 1d4*** 1d6*** x2 - 2 lb. B
Shield, light special 1d2 1d3 x2 - special B
Spiked armor special 1d4 1d6 x2 - special P
Spiked shield, light special 1d3 1d4 x2 - special P
Sword, short 10 gp 1d4 1d6 19-20/x2 - 2 lb. P
Tear knife (KPG) 2 sp 1d2 1d3 x2 10 ft. - P
One-Handed Melee Weapons
Battleaxe 10 gp 1d6 1d8 x3 - 6 lb. S
Dueling sword (KPG)10 gp 1d6 1d8 19-20/x2 - 5 lb. S
Flail 8 gp 1d6 1d8 x2 - 5 lb. B
Longsword 15 gp 1d6 1d8 19-20/x2 - 4 lb. S
Pick, heavy 8 gp 1d4 1d6 x4 - 6 lb. P
Rapier 20 gp 1d4 1d6 18-20/x2 - 2 lb. P
Scimitar 15 gp 1d4 1d6 18-20/x2 - 4 lb. S
Shield, heavy special 1d3 1d4 x2 - special B
Spiked shield, heavyspecial 1d4 1d6 x2 - special P
Trident 15 gp 1d6 1d8 x2 10 ft. 4 lb. P
Warhammer 12 gp 1d6 1d8 x3 - 5 lb. B
Two-Handed Melee Weapons
Falchion 75 gp 1d6 2d4 18-20/x2 - 8 lb. S
Flail, heavy 15 gp 1d8 1d10 19-20/x2 - 10 lb. B
Glaive**** 8 gp 1d8 1d10 x3 - 10 lb. S
Greataxe 20 gp 1d10 1d12 x3 - 12 lb. S
Greatclub 5 gp 1d8 1d10 x2 - 8 lb. B
Greatsword 50 gp 1d10 2d6 19-20/x2 - 8 lb. S
Guisarme**** 9 gp 1d6 2d4 x3 - 12 lb. S
Halberd 10 gp 1d8 1d10 x3 - 12 lb. P or S
Lance**** 10 gp 1d6 1d8 x3 - 10 lb. P
Ranseur**** 10 gp 1d6 2d4 x3 - 12 lb. P
Scythe 18 gp 1d6 2d4 x4 - 10 lb. P or S
Exotic Weapons Cost Dmg (S)Dmg (M) Critical RangeWeight* Type**
Light Melee Weapons Incrmnt
Kama 2 gp 1d4 1d6 x2 - 2 lb. S
Nunchaku 2 gp 1d4 1d6 x2 - 2 lb. B
Sai 1 gp 1d3 1d4 x2 10 ft. 1 lb. B
Siangham 3 gp 1d4 1d6 x2 - 1 lb. P
One-Handed Melee Weapons
Sword, bastard 35 gp 1d8 1d10 19-20/x2 - 6 lb. S
Waraxe, dwarven 30 gp 1d8 1d10 x3 - 8 lb. S
Whip**** 1 gp 1d2*** 1d3*** x2 2 lb. S
Two-Handed Melee Weapons
Axe, orc double***** 60 gp 1d6/1d6 1d8/1d8 x3 - 15 lb. S
Chain, spiked**** 25 gp 1d6 2d4 x2 - 10 lb. P
Flail, dire***** 90 gp 1d6/1d6 1d8/1d8 x2 - 10 lb. B
Hammer, gnome hooked*****
20 gp 1d6/1d4 1d8/1d6 x3/x4 - 6 lb. B&P
Malakbar (KPG) 60 gp 1d6/1d8 1d8/1d10 x2/x3 - 15 lb.B or S&P
Sword, two-bladed*100 gp1d6/1d6 1d8/1d8 19-20/x2 - 10 lb. S
Urgrosh, dwarven*****50 gp 1d6/1d4 1d8/1d6 x3 - 12 lb. S or P

*Weight for Medium weapons. Small weapons weigh half, Large weapons weigh x2.
**Both types if "&" or either (player's choice) if "or"
***Weapon deals nonlethal damage.
****Reach weapon
*****Double weapon
KPG - Kingdoms of Kalamar Player's Guide

RANGED WEAPONS AND AMMUNITION


Cost Dmg (S)Dmg (M) Critical RangeWeight* Type**
Simple Ranged Weapons Incrmnt
Crossbow, heavy 50 gp 1d8 1d10 19-20/x2 120 ft. 8 lb. P
Bolts (10) 1 gp - - - 1 lb. -
Crossbow, light 35 gp 1d6 1d8 19-20/x2 80 ft. 4 lb. P
Bolts (10) 1 gp - - - 1 lb. -
Dart 5 sp 1d3 1d4 x2 20 ft. 1/2 lb. P
Javelin 1 gp 1d4 1d6 x2 30 ft. 2 lb. P
Sling - 1d3 1d4 x2 50 ft. 0 lb. B
Bullets (10) 1 sp - - - - 5 lb. -

Cost Dmg (S)Dmg (M) Critical RangeWeight* Type**


Martial Ranged Weapons Incrmnt
Longbow 75 gp 1d6 1d8 x3 100 ft. 3 lb. P
Arrows (20) 1 gp - - - - 3 lb. -
Longbow, composite100 gp 1d6 1d8 x3 110 ft. 3 lb. P
Arrows (20) 1 gp - - - - 3 lb. -
Shortbow 30 gp 1d4 1d6 x3 60 ft. 2 lb. P
Arrows (20) 1 gp - - - - 3 lb. -
Shortbow, composite75 gp 1d4 1d6 x3 70 ft. 2 lb. P
Arrows (20) 1 gp - - - - 3 lb. -
Cost Dmg (S)Dmg (M) Critical RangeWeight* Type**
Exotic Ranged Weapons Incrmnt
Bolas 5 gp 1d3*** 1d4*** x2 10 ft. 2 lb. B
Crossbow, hand 100 gp 1d3 1d4 19-20/x2 30 ft. 2 lb. P
Bolts (10) 1 gp - - - 1 lb. -
Crossbow, repeating400
heavy
gp 1d8 1d10 19-20/x2 120 ft. 12 lb. P
Bolts (5) 1 gp - - - - 1 lb. -
Crossbow, repeating250
lightgp 1d6 1d8 19-20/x2 80 ft. 6 lb. P
Bolts (5) 1 gp - - - - 1 lb. -
Net 20 gp - - 10 ft. 6 lb. -
Shuriken (5) 1 gp 1 1d2 x2 10 ft. 1/2 lb. P

Cost Dmg (S)Dmg (M) Critical RangeWeightType**


Ammunition (KPG) Modifier
Ball arrow 1 gp 1d3 1d4 x3 -25% 1/10 lb. P
Bird arrow 1 gp 1d4 1d6 x2 -10% 1/10 lb. P
Screecher arrow 5 sp 1 1d2 x2 -20% 1/10 lb. P
Splinter arrow 2 sp 1d4*** 1d6*** x3 x1 1/10 lb. B
Tiger Claw arrow 1 gp as norm as norm 19-20/x2 x1 1/10 lb. S
Needle bolt 2 sp 1d3 1d4 19-20/x2 -10% 1/10 lb. P
Thunder bolt 10 gp 1**** 1d2**** x2 x1 1/10 lb. P
Sculpted shot 4 sp 1d3 1d4 x2 +20% 1/20 lb. B

*Weight for Medium weapons. Small weapons weigh half, Large weapons weigh x2.
**Both types if "&" or either (player's choice) if "or"
***Weapon deals nonlethal damage
****Weapon also deafens

You might also like