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User Options

This document contains game settings for Civilization 6 including gameplay settings like autosave frequency and turn blocking notifications, logging levels for various AI systems, interface settings like the in-game clock format and tooltip display delay, and other miscellaneous options. The settings will be used as defaults if the file is overwritten.
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0% found this document useful (0 votes)
92 views3 pages

User Options

This document contains game settings for Civilization 6 including gameplay settings like autosave frequency and turn blocking notifications, logging levels for various AI systems, interface settings like the in-game clock format and tooltip display delay, and other miscellaneous options. The settings will be used as defaults if the file is overwritten.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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;Altering this number will cause the app to overwrite this file with defaults

Version 1

[Gameplay]
;Number of autosaves to keep
AutoSaveKeepCount 10

;Number of turns between autosaves


AutoSaveFrequency 1

;Whether or not to automatically end a turn when no more actions are available. (0
= off)
AutoEndTurn 0

;Whether or not to treat city range attacks as a turn blocking notification. (0 =


not turn blocking)
CityRangeAttackTurnBlocking 1

;Game history logging level, 0 = off


GameHistoryLogLevel 0

;Sequential Game history logging level, 0 = off


GameHistorySequentialLogLevel 0

;Skips movement animations, 0 = off


QuickMovement 0

;Skips combat animations, 0 = off


QuickCombat 0

;Enables always-on screen edge scrolling, 0 = off


EdgePan 0

;Log all AI systems, 0 = off


AI_MasterLogging 1

;AI city build plot analysis logging level, 0 = off


AICityBuildPlotLog 0

;AI settlement analysis logging level (very large), 0 = off


AISettlementEvaluationLog 0

;AI diplomatic action logging level, 0 = off


AiDiplomaticActionLog 0

;AI operation evaluation logging level, 0 = off


AIOperationEvalLog 0

;Game Effects logging level, 0 = off, 1 = Minimal, 2 = Normal, Detailed = 3,


Diagnostic = 4
GameEffectsLogLevel 0

;Profile logging enabled, 0 = off, 1 = on


ProfileEnabled 0

;Depth of profiling, -1 = all


ProfileDepth -1

;If an AI player's processing time exceeds the time in seconds, keep the turn's
autosave, 0 = off
ProfileSaveIfPlayerTimeExceeds 0.000000

;Removes the 'One More Turn' option after achieving a victory.


DisableOneMoreTurn 0

;if the plot tooltip follows the mouse cursor (0 = off)


PlotToolTipFollowsMouse 1

;Look at the local player's combat on their turn. (0 = off, 1 = move camera, 2 =
move and zoom camera
LookAtPlayerTurnCombat 2

;Look at the local player's combat when not their turn. (0 = off, 1 = move camera,
2 = move and zoom camera
LookAtPlayerOffTurnCombat 1

;The zoom level to use for player turn combat, 0.0 to 1.0
LookAtPlayerTurnCombatZoomLevel 0.230000

;The zoom level to use for player turn combat, 0.0 to 1.0
LookAtPlayerOffTurnCombatZoomLevel 0.500000

;Does the selection auto cycle to the next available unit? (0 = no, 1 = yes)
AutoUnitCycle 1

;How the unit cycle determines the next closest unit to cycle to. 0 = Last closest,
1 = Closest of last two.
UnitCycleProximityType 0

[Tutorial]
;Experience level of player for tutorial prompts (1 for full, 0 for some or -1 for
none).
TutorialLevel 1

;Set to 1 if the user has chosen a tutorial level


HasChosenTutorialLevel 1

[Multiplayer]
;Player name used during local network games.
LANPlayerName grafix

;Automatically download community made additional content when it is required to


join a multiplayer game.
AutoModDownload 0

[Logging]
;Enable network message logging
NetMessageLogs 1

[Gameplay]
;
Difficulty 0

;
Era 0

;
Attack 1
;
MiniMapZoom 0

;
GridOn 1

;Set to 1 to see the path a unit will traverse.


MovementPathOn 1

;
AllPathsOn 0

;
ClipCursor 1

;
AutoDeselect 0

;
PlayVignettes 1

;Set to 1 to start games in strategic view.


StartInStrategicView 0

;Modifies how fast the camera moves to the target location during 'look-at' events.
CameraLookAtTimeScale 1.000000

[Interface]
;In-Game Clock format (0 for 12-hour, 1 for 24-hour)
ClockFormat 0

;The amount of time, in seconds, before displaying the plot tooltip.


PlotTooltipDelay 1.100000

;Sort type for Save Game list, 1 = By Last Modified, 2 = Alphabetical


SaveGameBrowseSortDefault 1

;Sort type for World Builder Map list, 1 = By Last Modified, 2 = Alphabetical
WorldBuilderMapBrowseSortDefault 1

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