Cheese Calculator Army
Cheese Calculator Army
Cheese Calculator Army
Warhammer Players Society och sedan har den förändrats under tidens gång av många
personer och föreningar. Vi är bara de sista i raden.
De spelare som har åsikter angående denna mall får mycket gärna höra av sig till
tävlingsledningen med dessa. Efter tävlingen kommer mallen att utvärderas inför nästa
RTO Fantasy. (Dokumentet uppdaterat 28 April 2009)
The system is quite simple to use. Find your army’s entry in the lists on the following pages and start with
the basic 3000 AC points. To this number you then either add bonuses or deduct penalties as shown in the
Magic Capacity and Army Specific Points sections. Finally divide this score by 200.
The final total is your AC score and is added to your overall Score for the Tournament.
When sending your army list to the event organizers, make sure your army’s AC score is listed either at the
top of page one or on the last page, after the army list itself.
We expect that no player scores less than 2000pts and that the majority of players would look to score
3000-4000 pts as a balanced army.
Terminology / Clarifications
NOTE: All bonuses exclude points for Magical Banners, Magic items, and other upgrades, like
Skaven Weapon Teams & Night Goblin Fanatics & Marks for Warriors Of Chaos, Assasins etc.
Magic Capacity
For determining the AC given by the army’s Magic Capacity, add together the following:
• The ”free” number of dice the army generates (2 Power Dice and 2 Dispel Dice for most armies, but 4
Dispel Dice for Dwarfs etc)
• The number of Power Dice/Dispel Dice generated by characters every magic phase.
• Each bound item (not one-use only items) present in the army list adds one Power Die for this
purpose. This also applies to for example The Corpse Cart.
• Characters and units able to use Bound Spells also count as generating Power Dice, but exactly how
many are described in the lists below (specific for each army).
• Items/Units that generate Power Dice or Dispel Dice are also included*.
• Other items mentioned in the restricted items list may also count as power or dispel dice.
• Tomb King armies and Empire armies with only priests count their Basic Power Dice as 0 (zero)
instead of 2.
• 1st Dispel Scroll counts as a dispel dice
Each Dispel Scroll >1 counts as two dispel dice
1st Power Stone counts as a power dice
Each Power Stone >1 counts as two power dice
Calculate Power Dice and Dispel Dice separately, then consult the table below and add the two numbers to
get the total Bonus/Penalty for Magic Capacity:
Dice Bonus/Penalty
2 +100
3 +50
4 ±0
5 -50
6 -100
7 -200
8 -350
9 -550
10 -800
If you have both 2 dispel and 2 power dice you receive a extra +200 bonus (This does NOT apply to
Deamons Of Chaos)
Example: An army with one level 4 wizard will generate 6 Power and 4 Dispel Dice. The army also
includes a Power Familiar (1 Power and 1 Dispel) as well as two Mark of Tzeentch (2 Power Dice). The
total is then 9 power and 5 dispel dice. The table is consulted: 9 Power Dice gives a penalty of 550 while
5 Dispel Dice sets you back another 50 points. The total Army Composition points for Magic Capacity is
thus -600.
* Items that generate a random number of Power or Dispel Dice count as generating the average number of dice for this purpose,
rounded up. For example: Banner of Sorcery would generate 2 PD due to the randomness of D3 Power Dice generated in the owner's
Magic Phase.
NOTE: Items that can store Power Dice or Dispel Dice are NOT included in this calculation, but might be punished in the "Restricted
Magic Items" section instead.
Wood Elves
Penalties Bonuses
-800 Green Dragon +400 Only forest spirits in the army
+200 No lord
Wild Rider units +200 One Great Stag/Unicorn
-200 2nd unit +200 One Branchwraith (not generating
-300 3rd unit dispel dice)
-500 Each unit>3 +200 No Treeman
Notes(2): Anvil of Doom counts as a dispel die and 3 * No bonus if Anvil is present in the army
warmachines
** Only an upgraded warrior unit
Notes(1): 3rd and 4th Orc Boar Boys Big Uns counts as two
cavalry choices
Notes(2): Doom Diver counts as 2 War Machines
The Empire
Penalties Bonuses
-200 Arch Lector on war altar +200 General of the Empire
-400 Griffon +200 Engineer
+200 No Warmachine
Units on cavalry bases with AS better than 4+**
-100 Third unit +(FC) Spearmen, Halberd,
-200 Fourth unit Swordsmen and Free
-300 Each unit>4 Company unit
+(Pts) Swordsmen, halbardiers,
-200 Each 5 (or part of ) models spearmen and free company detachments
(handgunner and crossbowmen
total) >25 +(Pts) One Archer unit *
+(BR) First Knight unit of any type
-50 2nd Fast Cavalry (not Inner Circle).
-150 3rd Fast Cavalry
-500 Each Fast Cavalry >3 +(FC) Greatswords
Notes:
Each Warrior Priest counts as generating 1 Power
Die and 1 Dispel Die.
Note II: Lvl3-4 Slaanesh counts as 2 extra PD +(Pts) One Dragon Ogre Unit
Lvl2 Slaanesh counts as 1 extra PD
Magic Items restrictions for all Chaos
-200 Staff of Darkoth
-100 War banner
Warriors of Chaos
Penalties Bonuses
-100 Each Jezzail model >5 +(FC) First Plague Monk unit
+(Pts)*2 Rat Ogre unit (max 2 units)
-50 2nd War Machine*
-150 3rd War Machine*
-300 4th War Machine*
-1000 Each War machine >4* Magic Items restrictions:
Each 3 (or part of) warp stones >3 counts as 1 PD
-400 Second Warp Lightning cannon (including the starting stones)
-200 Storm deamon
*First 2 Warpfirethrowers doesn’t count as warmachines -100 Warp scroll
-100 Weeping Blade
** Not Plauge Censer Bearers -200 Storm Banner
-100 War banner
Notes(1): 3rd Ratling Gun counts as two war machines.
Bretonnia
Penalties Bonuses
-200 Each unit of Carrion >1 +(Pts) The most expensive Chariot unit
-400 Each Bone Giant >1 +(FC) One Tomb Guard unit
Chaos Dwarves
Penalties Bonuses
-200 Each Bull Centaur Hero more than +(FC) Chaos Dwarf unit without
Bull Centaur units Blunderbusses
-400 Lammasu +(Pts) First Blunderbuss unit
-600 Great Taurus
+(FC) Hobgoblins, Orc and Goblin units
-300 Each Blunderbuss unit >1 on foot
+(Pts) Sneaky gits
-50 3nd Fast Cavalry
-150 4th Fast Cavalry +(BR) One Bull Centaur unit
-500 Each Fast Cavalry >4
Notes: The first Earth Shaker and the 3rd Death Rocket counts
as two war machines. The 2nd Earth Shaker counts as three war
machines.
Dogs of War
Penalties Bonuses
+300 No Lord
-150 3rd Crossbowmen unit +200 Paymaster
-200 Each Crossbowmen unit >3
+(FC) Pikemen unit
Units on cavalry bases with AS better than 4+ +(Pts) Duelists unit
-100 Third unit +(BR) First Knight unit of any type
-200 Fourth unit
-300 Each unit>4 +(FC) Paymaster’s Bodyguard, Norse
Marauders and Dwarfs unit
-50 2nd Fast Cavalry without crossbows
-150 3rd Fast Cavalry +(Pts)x3 Halflings unit without Bows
-500 Each Fast Cavalry >3 +(Pts) Either one Halflings unit with
Bows or one Crossbowmen unit
-300 Each Ogre unit >2
-150 Eash Maneater > 5 +200 Birdmen of Catrazza
-400 1st unit of Rhinox cavalry (Ogre Kingdom doesn’t get this penalty)
-600 2nd unit of Rhinox cavalry
*They also counts as ageneric war machine and use the same penalty as already used in that particular list.
Kislev
Penalties Bonuses
-200 3rd Fast Cavalry* +200 Each Kislev Boyar >1
-500 Each Fast Cavalry >3*
+(FC) Unit of Kislev Kossars*
-300 Each unit on cavalry bases with
AS better than 4+>3* +(BR) First Winged Lancer unit¤
*The same penalties will apply to any army that uses Kislev *(Pts) if used as allies in another army.
as allies if they wouldn’t have any of these penalties.
-100 War banner (if used as allies) ¤Will not give (BR) in another army.