Platform Design Toolkit Whitepaper ENG
Platform Design Toolkit Whitepaper ENG
Platform Design Toolkit Whitepaper ENG
FOREWORD
Launched in 2009, Innotribe was created to identify the emerging technologies and innovative trends
surrounding the nancial services industry and generate discussions on their potential impact moving
forward. Bene tting from SWIFT’s central position, Innotribe provides a platform to the global
nancial community to understand the dynamics behind technology changes and to help focus on the
opportunities for transformation rather than the threats to current market practices.
In the last couple of years, the impact of “platforms” has been vastly discussed from many angles as
businesses realise they will succeed based on their ability to captivate third parties and connect them
to each other through creative interactions.
There is a real appetite from the industry to explore how platform companies create radical
adjacencies and new horizontal markets, and how they t in the overall digital frame. What are the
different types of players? What are the market drivers? What are the evolutionary forces that
operate? How are platforms evolving? What is the next generation of platforms? Who are the new
entities in this ecosystem: peer producers, peer consumers, partners, platform owners, bricks & APIs
providers?
There is also a need to understand the difference between a product value creation and a platform
value creation. Whereas the Business Model Canvas is a great tool for businesses to articulate their
value proposition, more is needed in terms of platform value articulation. Businesses need assistance
with the de nition of their platform vision, enabling services to the nancial ecosystem at large where
everyone and everything is interconnected. Whilst de ning the core and ancillary value proposition,
its infrastructure and core components, businesses have to determine their P2P dynamics to facilitate
exchange of value among their peers and partners.
Over the last few years, Innotribe has investigated a range of FinTech-related topics, connecting
innovative and established FinTech enterprises with academics and industry professionals through
the publication of timely research papers. One topic of particular interest and focus is the world of
platforms. We believe The Platform Design Toolkit is a great set of tools to help businesses map their
requirements in terms of platform capabilities, and Simone Cicero’s research is a compelling read for
anyone involved in the nancial industry.
TABLE OF CONTENTS
INTRODUCTION
WELCOME TO A PLATFORM’S WORLD
What’s causing the rise of platform models
The new possible and the new desirable are interlaced
Takeouts
THE EVOLUTION AND CONTEXT OF PLATFORMS
INFRASTRUCTURES, INTERFACES, PROTOCOLS AND RESOURCES
Key differences between infrastructures and platforms
The effects of unbundling
Protocols and Dapps
Takeouts
PLATFORM DESIGN, THE NEW ESSENTIAL SKILL TO SHAPE STRATEGIES AND MARKETS
From implementing linear business models to design for interaction in ecosystems
Entities, motivations and incentives
Performance pressure and learning: the secret of platforms
What transactions and experience should you design in a platform?
Introducing the Platform Design Canvas
Exchanges enabled by support services
Channels & contexts for Transactions
Industrialized services for the Peer Consumer
Mapping services and exchanges to the value propositions
Takeouts
BEYOND YOUR BUSINESS MODEL AND REFERENCE MARKET
WHAT DOES IT MEAN AND WHAT DOES IT TAKE TO APPLY PLATFORM DESIGN
Choosing a role when innovating: when is a platform (or infrastructure) move worth
Innovating beyond the core market by leveraging on core assets/resources
Exploring new innovation landscapes
Enabling responsiveness and exploration
Takeouts
CONCLUSIONS
Credits and acknowledgments
Acknowledgements
Icon credits
INTRODUCTION
WELCOME TO A PLATFORM’S WORLD
“We become what we behold. We shape our tools and then our tools shape us”
Marshall McLuhan
(attributed by Father John Culkin)
In the last couple of years the impact of the so called “platforms” has been vastly discussed
1
from many angles. Platforms have been accused to marginalize workers , negatively impact on
2
cities and nations by stressing existing regulations , behave just as new middlemen, displacing
the old ones.
3
Platforms have been diversely de ned. Sangeet Choudary de nes platforms as “business
models that allow multiple sides (producers and consumers) to interact [...] by providing an
4
infrastructure that connects them” while John Hagel states that platforms are made of: “a
governance structure [...] that determines who can participate, what roles they might play, how they
might interact and how disputes get resolved” and “an additional set of protocols or standards [...] to
facilitate connection, coordination, and collaboration”. The recent Global Survey on The Rise of
5
the Platform Enterprise de nes platform business as a “medium which lets others connect to it” .
Understanding how to de ne a platform is certainly key but, on the other hand, is not enough
to completely grasp the current state of post-industrial, digitally enabled economy. In particular,
despite knowing the attributes and dynamics of platforms inner workings is crucial - and we
will look into this later - is certainly key to understand also how platforms t in the overall
digitally transformed market and societal frame. What are the types of players? What are the
market drivers? What are the evolutionary forces that operate in the context? What comes
after platforms as we know them today? How are platforms evolving eventually? These are all
key questions.
WHAT’S CAUSING THE RISE OF PLATFORM MODELS?
Beyond tentative de nitions, what we are really seeing - sometimes failing to understand the
picture completely - is the combination of different, converging, trends. Most of these trends
1
Workers on tap. (2015). [online] The Economist. Available at:
http://www.economist.com/news/leaders/21637393-rise-demand-economy-poses-dif cult-questions-
workers-companies-and
2
The Dark Side of the Sharing Economy: Could Airbnb Accelerate Gentri cation?. (2016). [online]
Shareable. Available at:
http://www.shareable.net/blog/the-dark-side-of-the-sharing-economy-could-airbnb-accelerate-gentrif
ication
3
Platform Thinking Blog - The New Rules of Business in a Networked World. (2016).
http://platformed.info/
4
The power of platforms: Part of the “Business ecosystems come of age” report. (2016). [online] Deloitte
University Press. Available at: http://dupress.com/articles/platform-strategy-new-level-business-trends
5
The Rise of the Platform Enterprise: A Global Survey (2016). [online] Thecge.net. Available at:
http://thecge.net/archived-papers/the-rise-of-the-platform-enterprise-a-global-survey/
page 1
can be related to two major self-reinforcing shifts that, as McLuhan explained in his work of a
lifetime, cannot be properly isolated (since they recursively shape each other). The rst shift
lies in what we expect as customers and users from platforms, the second lies in the ever
growing potential of the technologies that we use to build the very same platforms.
The shift in customer’s expectations relates with us, as citizens and users, and it’s a narrative
shift: it speaks about our growing expectations towards brands to offer superior delight and
experience:
“We’ve all been seduced by the deep discounts, the monthly automatic diaper delivery, the
free Prime movies, the gift wrapping, the free two-day shipping, the ability to buy shoes or
books or pinto beans or a toilet all from the same place. But it has gone beyond seduction,
really. We expect these kinds of conveniences now, as if they were birthrights. They’ve become
6
baked into our ideas about how consumers should be treated.”
Franklin Foer
“Customer experience is an essential dimension of how a company competes”7
Joseph Pine
Our idea of modern services revolves around four major traits. We want services to be fast
and in fast control like a Uber ride can be; we want them to be personalized like the latest
model of Nike sneakers we can self-con gure up to the colour of the swoosh; we want them to
be relevant as Amazon’s suggestions and human like the chatbots with whom you can relate by
natural language or, better, like the Airbnb host you can talk to via WhatsApp, feeling like
you’re really going to sleep at a friend’s place.
FAST : instantly searchable, identi able and PERSONALIZED : enabling us to directly
accessible intervene in creating custom solutions, perfect
for our needs
RELEVANT : ful lling our needs contextually HUMAN : relating with us in a friendly,
when they occur, in a relevant and precise interpretable, understandable, accessible,
manner without needing our intervention sensible manner, interacting with us as human
beings
8
[Table 1 - The four key attributes of modern product-services ]
6
Foer, F. (2014). Amazon Must Be Stopped. [online] New Republic. Available at:
https://newrepublic.com/article/119769/amazons-monopoly-must-be-broken-radical-plan-tech-giant
7
ADVANCING THE CUSTOMER EXPERIENCE (2015) - Harvard Business Review analytics report.
http://www.disneyinstitutecollateral.com/ les/Disney_Institute_HBR_AS_Final_Paper.pdf
8
The four attributes have been de ned in the Product Fitness Canvas - more details available at “That’s
Cognitive Capitalism, baby”. (2015). Available at:
https://medium.com/@meedabyte/that-s-cognitive-capitalism-baby-ee82d1966c72#.6sd6aold1
page 2
The second shift of this evolutionary path is, as said, all technology driven and it’s an effect of the
strongest force that always drives market evolution since the beginning: relentless
competition.
9
In a self-reinforcing effect competition drives technology towards componentization .
Market leaders in search of cost ef ciencies typically demand standardization of supplies
(components) so to generate more competition among suppliers: this in turns enables more
competitors to join the market and compete with leaders themselves. This trend eventually
reduces room for pro teering and pushes leaders up in the value chain to search for more
10
value and revenues (within an Innovate - Leverage - Componentize cycle ). This phenomenon
has made - over time - the three main technology components of the digital economy available
as ubiquitous commodities: bandwidth, computing power and storage are now available “as a
service”. In parallel, an unprecedented penetration of connected devices, from phones and
tablets to IoT devices, just brought all human activities into a new “connected” context-state.
The evolution of this set of technology enablers produced in turn two major impacts: it moved
most of the new digital tools of production back in the hand and ownership of the users -
outside of the industrial factories - and reduced the transaction cost of the digital economy to
almost zero, in a world where - according to Mark Zuckerberg’s dreams - “everyone is connected
with everyone else”.
THE NEW POSSIBLE AND THE NEW DESIRABLE ARE INTERLACED
The two major shifts abovementioned are in a strict relationship and reinforce each other: the
new possible (what is made possible by technological advancements) and the new desirable (from
the point of view of the user) are producing what in McLuhanian terms constitutes a “new
environment”. Platforms are the Media we - as humans - are using to create this new
environment. But to understand what happens in this new environment and how is this new
environment growing around these new tools is posing us unprecedented challenges.
In a similar way as we built roads and created infrastructures that shaped our modern world
when massive automobile adoption created the city environment in the nineteenth century,
the new environment created by rms extending themselves by means of platforms is not yet
11
100% known, not yet mature and regulated . This new environment is generating totally new
circumstances of work and value production, for example by involving those that we formerly
considered consuming customers into the actual value production process as “peers” in peer to
peer systems, work ows and business models.
According to these new possibilities, the nature of the rm itself is changing and - as guru of
marketing Geoffrey Moore pointed out in his article “The Nature of the Firm—75 Years Later”
12
- these changes are “deeply disruptive to the hierarchical management structures” and are
changing the inner working of the rm itself. The taylorist, hierarchical, management structure
9
Breaking down into interchangeable pieces
10
Wardley, S. (2013). Bits or pieces? Ecosystems. [online] Blog.gardeviance.org. Available at:
http://blog.gardeviance.org/2013/01/ecosystems.html
11
Wilson Miner - When We Build. (2011). [online] Vimeo. Available at: https://vimeo.com/34017777
12
Moore, G. (2016) The Nature of the Firm—75 Years Later - OpenMind. [online] OpenMind. Available
at: https://www.bbvaopenmind.com/en/article/the-nature-of-the- rm-75-years-later/
page 3
that most of the larger organizations still use today may easily be overwhelmed by the
challenges posed by the complex digital market.
Industrial rms today experience dif culties in producing exceptional customer delight and
unique user experiences: creating value in digitally enabled markets is, indeed, less about
industrially controlling production but increasingly means to encapsulate and embed third
parties provided components in greatly designed, narrated and branded experiences that are
siloed, controlled and vertical. The bureaucratic structure of most incumbents may not be
ready to operate that way.
Disruption is coming from the transformation of Value Chains into multidimensional Value
Networks. In the past, companies used to compete by owning the different enablers, modules
and components of a business process entirely (and deriving sustainable competitive
advantage from that possession) whilst, nowadays, if they can’t compete with those who excel
at perfectly integrating components into excellent experience (owning the least possible parts
in the process), they must excel at providing consumable interfaces and infrastructures to
allow others doing so.
[Figure 1 - Vertical integration of components into experiences, interfaces for combination]
Most of the times, successful companies are those that are able to do both things in parallel:
providing unbundled components to the ecosystem on one hand and bundled, customer facing,
services on the other. Such platform-infrastructure organizations serve their ecosystems and
monitor how ecosystem’s entities arrange components to provide services delighting end user
customers. By keeping an eye on such patterns, these organizations understand how to
re-packetize and consolidate new bundles of higher level services (in the most effective way)
and move upwards in the value chain, pushing their own ecosystem to innovate at even higher
layers.
There is a very delicate equilibrium that any great platform-infrastructure faces in the process of
evolving their componentized products and services offering into new layers of infrastructural
page 4
utilities and commodities, and it’s precisely about keeping their ecosystem’s trust during the
inevitable, evolutionary process of continuous disruption of the ecosystem’s business model.
In the ILC (Innovate - Leverage - Innovate Leverage Componentize
Componentize) Cycle organizations
monitor emerging novelty patterns from In this phase the The novelty gains The novelty gets
the ecosystem: within time they ecosystem traction and optimized and
componentize novelty and climb the experiment generate demands transformed in a
something novel for lower value component
value chain up by offering it as a
components
commodity.
Case Studies Componentize Innovate Leverage Componentize
How Amazon Web Amazon Web Brands from the Growing demand Amazon Web
Services launched Services (AWS) AWS ecosystem for fast scalable Services creates a
Elastic Map Reduce makes on demand experiment by Big Data services agship on demand
big data offering on Computing instantiating grows demand for big data processing
top of on demand available at low Hadoop big data On Demand service offering
computing price. framework on the Computing called Elastic
infrastructure computing Infrastructure MapReduce and
infrastructure and provided by climbs the value
creating big data Amazon chain
processing services
Facebook Facebook Brands from the Facebook pro le Facebook enables
Social Graph effectively ecosystem start to get widespread Graph APIs to
creates Social refer to Facebook adoption as leverage on Social
Identities pro les to de-facto identities Identities and
characterize public integrate more data
user pro les
13
[Deepening Box 1 - The ILC CYCLE ]
TAKE OUTS
A new service narrative: The self-reinforcing effect of technology innovation and customer
FAST, RELEVANT, expectation changes is driving the demand for a new kind of services
HUMAN, PERSONAL that are FAST, RELEVANT, HUMAN and PERSONAL
Firms in transformation Firms need to transform deeply to be able to cope with the new
demands of the connected age
Experiences or modules In the post industrial age companies either provide delighting
experiences to a growing set of users or provide components that can
be arranged and bundled into a delighting experience
Embrace evolution Successful companies are those that embrace evolution and always
look for higher value services, by listening to the ecosystem
13
The reader might want to refer to the excellent explanation by Simon Wardley, in footnote 10
page 5
14
The value shift: Why CFOs should lead the charge in the digital age - Deloitte United States. (2016).
[online] Available at:
http://www2.deloitte.com/us/en/pages/ nance/articles/cfo-insights-digital-age-business-model-innov
ation-value.html
15
Creus, J. (2015) Pentagrowth Report: The ve levers of accelerated growth. Available at:
www.pentagrowth.com
16
GAFAnomics: New Economy, New Rules. (2016). [online] Slideshare.net. Available at:
http://www.slideshare.net/faberNovel/gafanomics
17
Wenger, A. (2015) Networks, Firms and Markets. (2016). [online] Available at:
http://continuations.com/post/126909987225/networks- rms-and-markets
18
Currier, J. (2016). From Social Networks To Market Networks. [online] TechCrunch. Available at:
http://techcrunch.com/2015/06/27/from-social-to-market-networks/
page 6
work ow management solution the potential to reinvent every single existing market - and to
envision new ones - is practically endless.
[Figure 2 - Industrial Firm, Open Markets and Platform/Networks in the middle]
A few conceptual frameworks give us some clear snapshots of today’s digital markets. One of
the most ef cient and clear one was originally proposed in “The hero’s journey through the
19
landscape of the future” a seminal paper from Deloitte University Press. The framework
introduced on that paper, proposed to divide digitally enabled marketplaces in two macro parts:
an upper part (“up” as in value chain terms) characterized by a niche, fragmenting long tail
market - driven by customer preferences and extreme personalization - and a lower part: a
mixed context of infrastructure providers, aggregation platforms and what Hagel calls, agents
of “customer relationship”.
One might be familiar with the concept of infrastructure providers (e.g.: Amazon Web
Services): technology enabled players offering services as a commodity.
“The hero’s journey through the landscape of the future. (2016). [online] Deloitte University Press.
19
page 7
Aggregation platforms might be less known as those reducing barriers to entry, creating
shared storefronts and providing an overall “enabling” set of services to all sides of a market (all
supply and all demand). The concept of a Customer Relationship agents, on the other side,
might be less familiar: we are talking about that kind of agent who’s responsible to connect
peers to opportunities, to curate information, to act as an intelligent broker, that is increasingly
being incorporated into aggregation platforms itself (eventually being translated into an
algorithmic feature).
In a similar picture of the market behaviour, in its “Borges’ Map: Navigating a World of Digital
20
Disruption” Boston Consulting Group recently proposed to look at digital markets as “stacked”
in layers made of “Infrastructure Organizations” empowering communities sometimes
through the work of “Curatorial Platforms” that may evolve into marketplace monopolies.
In this paper we want to provide a related but slightly different view, building on what’s shared
by these models, but also adding a key aspect to the picture: that of evolution.
[Figure 3 - Evolving stacks and the value chain subject to unbundling]
In Figure 3 above, on the lower part of the value chain we have the universe of tangible and
intangible resources: unorganized, available as commodities and increasingly de ned by
standardized requirements - resources are subject to componentization. As an example, here
we put basic hardware and computational power, open source software, bandwidth, storage
but even real estate (as in Airbnb) and eventually human skills and time (as in Uber or other
Gig-Economy platforms): all inventory resources that are ubiquitous and can be easily
organized.
20
Borges’ Map: Navigating a World of Digital Disruption. (2016). [online] Bcgperspectives.com. Available
at: http://digitaldisrupt.bcgperspectives.com/
page 8
A rst interface – the one just above resources – is often made of standardized speci cations
and allows the development of Infrastructure Services to be built, wrapping unorganized
resources into something that exposes a clearly accessible set of services, usually through
open interfaces such as API’s. By de ning a common, open source database of hardware
designs (as an interface) Open Compute project is standardizing large scale computing
operations . Similarly, by wrapping the resource of several large carriers from all over the world
in an easy to use API, Twilio wrapped a world of resources in an actionable an accessible
interface (see deepening boxes 2 and 3 for more information).
Where does Open Compute Open Compute creates a standardized interface between
intervene (hardware) resources and Computing Infrastructure demand from
platforms and rms.
[Deepening box 2 - How Open Compute is componentizing Hardware Designs accelerating the computing industry]
An interesting consideration to make is that, sometimes, resources building up an
infrastructure might be distributed and not centralized by one single player: think about the
difference between Amazon Web Services (owning its data centres entirely) and the Bitcoin
Bitcoin Blockchain or another DLT (Distributed Ledger Technology) where the infrastructure is
made by distributed facilities, owned by the universe of miners22.
On top of the infrastructure interface we nd what we usually call platforms. Platforms behave
as tools, media whose primary feature is to empower and enable independent exchanges to
happen in ecosystems and to enable long tail market economies: platforms are designed for
customers' (users, peers, entities) delight, appreciation and use.
KEY DIFFERENCES BETWEEN INFRASTRUCTURES AND PLATFORMS
While components and services at the infrastructure layer are usually unbundled, available for
third parties to bundle them together in a market facing proposition, services offered at
platform level are typically strongly bundled and channelled: service bundles (and the
customer experiences accessing them) often represent the characteristic of the brand
21
Open Compute Project Home Page http://www.opencompute.org/
22
For an explanation of Blockchain and DLT see https://en.wikipedia.org/wiki/Blockchain_(database)
page 9
23
differentiation . Platforms propose well-formed experiences to users and continuously
operate a trade-off between a design-led vision of “what the experience should be” and a
user-led validated feedback of “what customers want”.
HOW TWILIO HELPED STANDARDIZE ACCESS TO THE TELCO SERVICE INFRASTRUCTURE FOR STARTUPS
What is Twilio? Twilio wraps global telecom services to expose a globally available
cloud API that developers can use to build intelligent and complex
communications systems and integrate communication functionalities
in apps and platforms.
Where does Twilio Twilio wraps componentized offering provided by carriers worldwide
intervene (Text, Calls, etc...) into a set of building blocks providing easy to use
communication services to platform builders.
[Deepening box 3 - How Twilio reorganized Telecom infrastructure for the startup world]
The interface that a platform exposes towards long tail markets is user experience. This
interface is, typically, closed and 100% owned by the platform itself: for example you won't be
able to transport your reputation on Airbnb or your success history and investment portfolio
on eToro online collaborative trading platform to another platform (albeit things may change in
24
the future due to unbundling pressure and narrative shift ).
Being customer facing, platforms are usually experience led while infrastructure are typically
cost driven and de nitely more subject to competition. By channelling the relationships across
the whole ecosystems, platforms ensure resilience: it’s dif cult to leave the platform when
critical mass is present and reputation is not portable; whilst churn may be easier for
infrastructures, the investment needed to create them usually strongly limits the number of
infrastructure players available. Both layers may achieve quasi monopoly economics, but for
different reasons: platforms do that by means of concentrating supply and demand while
infrastructure usually do that in a more classic – industrialized – way, by means of ef ciency
and cost competitiveness.
23
Belong Anywhere - Airbnb's new mark and identity. (2014). [online] The Airbnb Blog - Belong
Anywhere. Available at: http://blog.airbnb.com/belong-anywhere/
24
Kastelein, R. (2016). Airbnb Co-Founder Eyes Blockchain Tech for User Reputation And Trust. [online]
Blockchain News. Available at:
http://www.the-blockchain.com/2016/03/13/airbnb-co-founder-eyes-blockchain-tech-for-user-reputa
tion-and-trust/
page 10
25
Pakman, D. (2016). The Unbundling of Media Disruption. [online] Disruption. Available at:
http://www.pakman.com/2011/04/15/the-unbundling-of-media/
26
Winning on trust | Nick Grossman's Slow Hunch. (2013). Available at:
http://www.nickgrossman.is/2013/12/24/winning-on-trust
27
Sharma, A. (2016). Why Big Companies Keep Failing: The Stack Fallacy. [online] TechCrunch. Available
at: http://techcrunch.com/2016/01/18/why-big-companies-keep-failing-the-stack-fallacy/
28
The interface with the long tail market, the delightful experience provided from a platform brand
29
Capital expenditure or capital expense ("CapEx") is an expense where the bene t continues over a
long period, rather than being exhausted in a short period. Such expenditure is of a non-recurring nature
and results in acquisition of permanent assets. (Wikipedia).
page 11
It's is important to clarify that the picture we just provided is not a monolith and we may have
several different situations. Sometimes, infrastructures and platform might be embedded into
each other, in a single layer. In many markets, layers might abound or the situation might be
more nuanced. Telco industry, for example, is essentially made of fragmented resources
(offered by national carriers), on top of which you have wrapping infrastructures (e.g.: Twilio
providing API/building blocks for startups to leverage on carrier resources), or even mixed
platform-infrastructures such as Google Android’s software stack. Google’s agship mobile
platform embeds both the propositions: the channel centricity of platforms (Google Play
marketplace, Open Handset Alliance) and the component centricity of infrastructures (open
source software codebase, Google Cloud Platform and other back-end services, etc...).
The already cited report “The Rise of the Platform Enterprise” states that platforms create value
in two principal ways:
● “Facilitating transactions between different types of individuals and organizations that
would otherwise have dif culty nding each other.” [Transaction Platforms]
● Providing “technological building blocks that are used as a foundation on top of which a
large number of innovators can develop complementary services or products.”
[Innovation Platforms]
In this way talking about both platforms and infrastructures de nes them in a slightly different
way but substantially attributing them the same features set.
As a general rule we can eventually say that infrastructures and platforms are similar concepts
and, most of the time, partially overlapped but while infrastructures often look at what’s
below, platform de nitely look to reach the top of the value chain and directly talk with end
users.
INFRASTRUCTURES PLATFORMS
What do they offer? Mostly unbundled modules Bundled experiences that are
made of white labelled building strongly linked to the brand
blocks image and presence
Key elements of value The building blocks making up The channels and contexts
the value proposition that making it easier to perform
adopters can recon gure transactions and build
relationships inside the
platform
Key value creation process Supporting the creation of Give space and empower peer
more value propositions by to peer relationships and
combining blocks transactions to happen
[Table 2 – key differences between infrastructures and platforms]
page 12
PROTOCOLS AND DAPPS
Resonating with John Hagel’s insights30 identifying governance structures and protocols as
essential to a platform’s de nition, protocols are emerging as powerful ways to coordinate the
birth of infrastructures, platforms and ecosystems, especially in the case of “open platforms”
(i.e.: those allowing everyone to participate). Being the Blockchain one of the rst case studies,
the role of the protocol in that context has been overwhelming important. In 2009, the still
31
unidenti ed father of DLTs, Satoshi Nakamoto published a seminal paper . The paper
contained the description of the blockchain protocol - disclosed for the rst time - and the
essential incentive structure for entities to join the envisioned nancial ecosystem: that
protocol and related open source software release generated the huge industry shifts we’ve
witnessed in the following years.
In this case the protocol itself acted as a governance tool, with decisions as important as the
dimension of the block (a variant capable of impacting the very shape of the blockchain
ecosystem) being currently taken (or not taken) in the most radically democratic way: by opting
32
in or opting out of a protocol update in a “hard fork” .
Governing infrastructures and platforms by means of a protocol is emerging as a powerful
mean to facilitate the transition towards decentralized systems. While the decentralization
pattern might be clear at infrastructure level, thanks to the experience made by public
33
blockchain projects such as Bitcoin or Ethereum (a similar platform but designed to host
decentralized applications), this is now increasingly happening also at platform level, with case
34 35
studies like OpenBazaar (a platform for decentralized e-commerce trading) or LaZooz (a,
struggling, platform for decentralized ride sharing services). By setting open protocols these
platforms provide open opt-in rules and prepare for seamless and fast exponential growth with
no company bureaucracy that act as a growth bottleneck. Decentralized Applications (aka
Dapps) like these are growing in numbers, enabled by resilient public blockchains and, when we
better learn how to use them, may represent forces able to disrupt disruptors (centralized,
monolithic platforms) at the platform layer, as public blockchain did at infrastructure layer.
30
The power of platforms: Part of the “Business ecosystems come of age” report. (2016). [online]
Deloitte University Press. Available at:
http://dupress.com/articles/platform-strategy-new-level-business-trends
31
S. Nakamoto: Bitcoin: A Peer-to-Peer Electronic Cash System https://bitcoin.org/bitcoin.pdf
32
https://en.bitcoin.it/wiki/Hardfork
33
https://www.ethereum.org/
34
https://openbazaar.org/
35
http://www.lazooz.net/
page 13
Centralized Systems Decentralized Systems
[Table 3 - Key Differences in Centralized and Decentralized Systems across the layers]
TAKE OUTS
Interaction centric design The platform model is about designing for interactions that can happen
in the Ecosystem
Platform model goes The platform approach doesn't only apply to global monopolies but can
beyond global monopolies also apply to higher value, niche market-networks
A layered market The digital market is more or less made of four macro-layers:
resources, infrastructures, platforms and long tail markets - all
separated by interfaces
Open Platform-protocols Open platforms with public opt-in rules that can grow fast and
quasi-exponentially, may be the future disruptors of brand controlled,
centralized platforms
page 14
PLATFORM DESIGN
THE NEW ESSENTIAL SKILL TO SHAPE
STRATEGIES AND MARKETS
Understanding platforms as a rm natural extension (beyond of the rm boundaries) to
mobilize and conquer markets is the rst step for really understanding their potential as tools.
Brands can use these tools to shape their reference markets. Implementing a platform strategy
is the only way that rms have to achieve (exponential) high-growth up to a quasi-monopolistic
position: platform enabled rms can thus become “enabling monopolies” without falling in the
pitfalls of large scale bureaucratization.
[Figure 4 - Platforms as tools to expand a Firm’s reach into the Market-Ecosystem]
page 15
In traditional organizations, large scale growth usually leads to bureaucratization and cost
implosion, especially when trying to face long tail markets. In a traditional industrial approach,
long tail customers may indeed provide too small revenues in face of non-negligible marginal
cost of product personalization, intended as the cost related to provide a
customized/customizable product/service to every user.
Long tail markets are characterized by the need of mass market personalization with loads of
customers, everyone with a potentially different need: for an industrial brand, providing fully
organized centralized services to cope with in nitely different expectations, would be an
unsustainable cost burden. In this context, platforms offer brands the opportunity to behave as
“enabling” hubs for entities in the ecosystem (often individuals, sometimes rms, big and small)
to allow them to self-organize and create the bulk of the value by interacting, creating
relationships and “transacting” value among them thus reducing the marginal cost radically.
Marginal cost of enablement is smaller than marginal cost of personalization.
Furthermore, platforms embody and update MIT Von Hippel’s vision of User Toolkits for
36
Innovation , tools with which the brand empowers users to self customize their products,
bringing it to a higher level. Effectively relieving the brand from the need to innovate on its
own, platforms (and platform/infrastructures) “mobilize third-party producers to invest in and
37
deploy the latest functionality” or just to impersonate it. To achieve this, platform owners
must be open not only at the “long tail” level, but also produce ways for third parties to access
the lower infrastructure and platform’s core components (e.g. with APIs) and reshuf e and
remix it.
FROM IMPLEMENTING LINEAR BUSINESS MODELS TO DESIGN FOR INTERACTION IN
ECOSYSTEMS
The rst radical mindset switch needed then, when facing platform design, is to leave behind
the idea of organizing production linearly. Linear business models, with a service provider and
a service recipient, or customer - as dictated by traditional business design tools such as the
38
Business Model Canvas - is now marking time.
39
The Platform Design Toolkit was indeed originally created in 2013 exactly to overcome the
limitations of the linear thinking implied by the Business Model Canvas (BMC): a magni cent
tool, that created by Alex Osterwalder, BMC is great to model linear aspects of businesses but
fails in modelling emerging, multi-sided, ecosystem based, platform models where different
players - all with their different motivations to join - co-participate in the whole value creation
process.
36
Eric von Hippel, User Toolkits for Innovation, Journal of Product Innovation Management, July, 2001
http://web.mit.edu/people/evhippel/papers/Toolkits%20JPIM%20 nal.pdf
37
Turn products into product platforms: Providing a foundation for others to build upon. (2016). [online]
Deloitte University Press. Available at:
http://dupress.com/articles/disruptive-strategy-product-platforms/
38
See: http://www.businessmodelgeneration.com/
39
See: www.platformdesigntoolkit.com for reference
page 16
What we are effectively trying to design by leveraging on platform design is not (just) a
business model but what John Hagel effectively calls a shaping strategy:
“an effort to broadly rede ne the terms of competition for a market sector through a positive,
galvanizing message that promises bene ts to all who adopt the new terms”40
John Hagel III
GOOGLE ANDROID AND OPEN HANDSET ALLIANCE: A PERFECT SHAPING STRATEGY
Developers and Dev. Agencies Have access to a uni ed mass device base
[Table 4: Google Android’s shaping strategy]
ENTITIES, MOTIVATIONS AND INCENTIVES
Exactly with the aim of allowing the platform designer to face the daunting task of considering
multiple perspectives and spot all the players that may nd interest in joining a market shaping
strategy, one can use the rst two canvases making the Platform Design Toolkit.
The Ecosystem Canvas (Canvas 1) can help designers identify and position all the players - or
better player archetypes or “roles” - that are supposed to participate on the platform’s market
shaping strategy and to classify them in four different categories: owners, external
stakeholders, peers and partners.
Leaving the external stakeholders - essentially those impacted by the externalities of the
platform - away for the scope of this white paper, when mapping the entities internal to the
ecosystem - beyond the platform owners - we can classify them in two macro types. First and
foremost we have peers. Despite the trend shift is largely empowering individuals, with peers
we’re not just talking about people: in general we talk about entities (small and midsize
businesses for example) that behave as a single, identi able player with a speci c interest and
identi able objectives our platform’s value proposition should meet.
40
J. Hagel III, J. Seely Brown, L Davison - Shaping Strategy in a World of Constant Disruption
Harvard Business Review. (2008). Shaping Strategy in a World of Constant Disruption. [online] Available
at: https://hbr.org/2008/10/shaping-strategy-in-a-world-of-constant-disruption
page 17
[Canvas 1 - The Ecosystem Canvas - source and download at www.platformdesigntoolkit.com]
It’s very rare if not impossible to see a large organization behave as a peer because of one key
reason: peers operate in the long tail - the part of the market which is fragmenting - and
therefore it’s not economically viable and interesting, for a large company, to play in that
context of the digital marketplace; large companies usually go for the concentrating part of the
market (infrastructures or customer relationship/platform business). That’s why we’re typically
referring to individuals and small-medium ventures when we talk about peers. In higher value
platforms, by the way, it’s not impossible to see large organizations acting as peers.
Peers can be usually re-segmented in two types. The rst type, the Consuming Peers (CP) that
we may also call “users”, are entities that are essentially interested in consuming, utilizing or
accessing the value that the is created through the platform in the ecosystem. As in traditional
business models, users can therefore be companies (think of “users” of an accounting software)
and not just, individuals.
The second type is what we call Producing Peers (PP), we could also call producers, prosumers,
providers: these are entities interested in providing value on the supply side of the ecosystem.
Typically, these players can produce value occasionally and not systematically. Often the same
peer may behave as both consumer and producer in different phases of its relationship with the
brand-platform. Like in the case of a traveller that also rents his house when he’s not at home,
such a user may sometimes contribute value and other times consume it, depending on lifetime
phases, contexts and more. Producing peer can as well be SMBs or individuals.
page 18
With the upcoming revolution in smart contracts, soon we may have to consider the de nition of
"peers" to go beyond humans and SME's. This "peer entity" operating on the open marketplace could
become some sort of "node": a human, a legal entity, a group, a software agent, an algorithm or, just, a
thing41. Our de nition of a peer as an entity carrying a speci c interest/objective is suf ciently future
proof to accommodate for the future evolutions:
“Imagine in the future —summoning a taxi that not only has no driver, but that belongs to a
computer network, not to a human being. The network has raised funds, signed contracts, and taken
delivery of vehicles, even though its headquarters is distributed all over the net.42”
Matt Ridley
[Deepening Box 4: a future proof de nition of peers]
[Table 5 - The roles around platforms, according to the Platform Design Toolkit model]
On the same side of the spectrum (the producing one) we also nd Partners. Partners are
essentially professional entities - again, also individuals - that seek to create additional value
and to collaborate with platform owners at a stronger level of relationship that we may even
de ne “strategic” for them. Typically, partners are businesses or professionals that tend to
become specialized in a niche, provide advanced or premium services and that - in general -
want to improve, become better and monetize their own capabilities. Partners want to stand
out from the crowd as “the best ones”. Partners sometimes also take other key roles in the
ecosystem, such as that of the facilitation of the value production process, by acting as brokers,
41
In the Future, Ownerless Companies Will Live on the Blockchain - Singularity HUB. (2016) [online].
Available at:
http://singularityhub.com/2016/02/16/how-ownerless- rms-will-soon-live-on-the-blockchain/
42
Matt Ridley - The Evolution of Everything: How New Ideas Emerge - Harper Collins Publisher
page 19
connectors or providers of collateral elements of value. Partners often embody the customer
relationship role previously described as part of the platform scope.
In particularly polarized platforms, where the market substantially has two sides (supply and
demand) the partner could be an evolution of the producing peer into a more professionalized
entity. This evolution is typically well received from the platform since partners drive more
value than peer producers and are able to pull many other players towards better overall
platform experience. With the already mentioned evolution towards market networks, with
more differentiated work ows and niche market shaping strategies, the role of the partners is
likely gaining even more importance.
PERFORMANCE PRESSURE AND LEARNING: THE SECRET OF PLATFORMS
The tendency of evolving into being more professionalized (for example becoming a partner),
re ects another key aspect that is driving platform success in the world of business: that of
being a powerful context for learning and improving. In a particularly precious distinction that
he makes while introducing the concept of platforms in the already cited “The power of
platforms: Part of the ‘Business ecosystems come of age’ report, John Hagel explains that we
may have to do with four macro platform-types, as depicted in Table 6.
AGGREGATION PLATFORMS Focus on transactions, connecting users to resources
LEARNING PLATFORMS Aiming to facilitate learning, help participants realize more
together and hone their capabilities
[Table 6 - John Hagel’s platform classi cation: Learning features are always present in successful platforms]
Despite, quite often, platforms leverage on a mix of these traits, an essential insight is that the
most successful ones are those fostering a learning process43. Many successful platforms work
as spaces where participants can nd guidance, support services (we’ll explore this later) and
an easier way to confront with the increasing complexity they face in their lives, due to the
increasing rate of disruption.
As an example, sharing economy and “gig economy”44 platforms such as Airbnb are - as
collateral consequence of their business - helping participants having hard times in nding
traditional jobs to become travel hosts, professionalize and create a stable income in
hospitality industry. In similar ways, professionals now working on platforms (ranging from the
43
S. Cicero - Why Platforms need to be Engines of Learning — Stories of Platform Design
Available at:
https://stories.platformdesigntoolkit.com/platforms-are-engines-of-learning-4f7b70249177#.ygl8vma
bw
44
A. Sundararajan. - The ‘gig economy’ is coming. What will it mean for work? | [online] Available at:
https://www.theguardian.com/commentisfree/2015/jul/26/will-we-get-by-gig-economy
page 20
interior designer promoting her work on the Houzz45 platform to the small application
development studio that makes apps and distributes them on the major app stores) can nd
exceptional opportunities and see their business improve in unprecedented ways, often
internationally, thanks to the attracting nature that platforms have on the demand side of the
marketplace. Being able to advertise their speci c value to a larger pool of recipients, the best
professionals can nd astounding opportunities for business growth, stability and recognition.
PRODUCING PEERS → PARTNERS
[Table 7 - Example of evolutions from Peers to Partners, most of these paths are learning centric]
According to internet guru Tim O’Reilly one of the key duties of platforms is indeed to reward
these best performers by “investing in reputation systems, search algorithms, and other
46
mechanisms that help bring the best to the top.”
WHAT TRANSACTIONS AND EXPERIENCES SHOULD YOU DESIGN IN A PLATFORM?
Using the Ecosystems Canvas to map all the entities involved – or to be involved – is a great
starting point to approach another key aspect of platform design thinking: identifying existing
incentives and motivations and design the platform along these lines. For this key task the
Platform Design Toolkit provides you with the Ecosystem’s Motivation Matrix (see Canvas 2).
Entities involved in an ecosystem may nd two macro-types of incentives in joining it and
starting to produce value through the platform: intrinsic motivation (advantages in joining the
system vs. playing independently on the same market) and give-take opportunities (possibility
to build relationship, transact and trade value with other players, through the platform).
The latter can be identi ed quite easily and are often underestimated in importance: as we
previously explained, platforms have the key role of helping brands complement traditionally
produced industrial services that are costly and don't cope with long tail low volume
customers. Peer to peer transactions, effectively leaving players in the ecosystem to service
each other creating value independently, imply much lesser “production” cost for the platform
owner: think of the difference between building an hotel offering, and helping people rent each
other's rooms as Airbnb is doing.
45
www.houzz.com
46
O’Reilly, T. (2015). Networks and the Nature of the Firm — What’s The Future of Work?. [online]
Medium. Available at:
https://medium.com/the-wtf-economy/networks-and-the-nature-of-the- rm-28790b6afdcc#.pdxcyhl5
z
page 21
[Canvas 2 - The Ecosystem’s Motivation Matrix - source and download at www.platformdesigntoolkit.com]
[Figure 5 - an iconic tweet by Airbnb’s co-founder Brian Chesky explaining how platforms can better deal with the
long tail, respect to traditional, industrial businesses and grow much faster]
Building platform’s value propositions in line with existing strong intrinsic motivations is
instead central to the already discussed implementation of a shaping strategy: convincing
everyone in the ecosystem that betting on the platform-infrastructure will be a winning move
is essential to the platform’s success. Deepening Box 5 shows how Bitcoin shaping strategy
intercepted the ecosystem’s intrinsic motivations.
page 22
[Deepening Box 5: Bitcoin & Blockchain Shaping strategy]
THE PLATFORM DESIGN CANVAS AS AN OVERALL PLATFORM SKETCH
As brie y explained already, we can therefore identify two macro-types of transactions
happening in a platform enabled ecosystem: services and transactions. With services we
consider everything that is organized by the platform (platform provided) towards the three
classes of entities that collaborate with it: Peer Consumers, Peer Producers and Partners.
A particular class of services, that we call Enabling Services, are those targeted to helping the
more professionalized, the partners, to generate more value from their professional
capabilities: get more visibility, market opportunities and eventually improve as professionals
or commercial entities. In a similar way Empowering Services are created to help peer
producers to hone their capabilities, generate more opportunities and to start the
evolutionary, learning, process that eventually may let them evolve into Partners. Even if we
call these set of services differently to be able to discriminate, they are – most often – similar:
empowering services are typically proposed to all producers (partners and peers) and enabling
services are often additional, premium features available only to partners (also working as a
motivators for peers to evolve into partners). A clear example of distinction between peer
producer versus partner services could be the difference between giving independent
developers the ability to publish apps on a marketplace (empowering service for all producers)
versus the ability for the most advanced to advertise the app by buying special advertising
spots in the marketplace storefront (enabling).
EXCHANGES ENABLED BY SUPPORT SERVICES
The ultimate motivation for a platform to provide enabling and empowering services is to allow
more value creation. The bulk of value in platform economics typically comes from what we
call “transactions” or “exchanges” (transactions happening in peer to peer) more than with
complementary industrialized services that the platform may provide to consumers. Platforms
47
Also platform/infrastructure owners
page 23
and ecosystems grow and stay competitive by leveraging on economies of scope: peer to peer
economics are a powerful tool to ensure that the brand can provide an in nite number of
different experiences, starting from a common technology infrastructure. By involving
individuals and small entities in co-creating and impersonating the value proposition, the
brand-platform can generate something unique and diversi ed that can t the expectations we
brie y depicted in the introduction chapter (fast – relevant – personal - human).
[Canvas 3 - The Platform Design Canvas - source and download at www.platformdesigntoolkit.com]
In a great analysis, Accenture’s Mark Mc Donald explains that while “expanding a company’s
product and service options is an industrial response [...] such mass customization strategies are
48
fundamentally self-defeating” . Substantially, while big data and analytics may give marketers
the illusion of being able to push every possible offer to the user, what’s more important is the
capability to provide her with information that she can humanly understand, which feels
natural and therefore meaningful and well received. Human (peers) mediated systems such as
platform enabled ecosystems provide a powerful mean to generate mass personalization that
is human, contextual and tailored through peer-to-peer conversations. When a user books a
room on Airbnb: besides being able to target almost every city angle - according to its needs -
he can also freely interact with the host and accommodate for its peculiar needs to the detail
(arrival time, special needs, etc...) and feel welcome.
48
Mc Donald, M. (2016). Precision and Diversity—Hallmarks of the Digital Future. [online]
Accenture.com. Available at:
https://www.accenture.com/us-en/blogs/blogs-precision-and-diversity-hallmarks-of-the-digital-future
page 24
49
Wilson, F. (2016). Single User Utility In A Social System – AVC. [online] Avc.com. Available at:
http://avc.com/2012/12/single-user-utility-in-a-social-system/
page 25
clear value proposition. This proposition shouldn’t be necessarily targeted to a peer consumer
(or “customer” to be serviced) and can be more generally targeted towards a peer (also a
producing one) or partner. We can easily talk about peer segments.
Typically platforms don’t hold just one value proposition: that’s typical of industrial business
that organize production keeping just one “target” in mind. That’s why the Platform Design
Canvas explicitly identi es a primary, Core Value Proposition and leaves room for ancillary
ones. The Core Value Proposition is usually targeting consumer peers, if not because they’re
typically the larger set of players in the system, because they are often the ones paying fees in
exchange of value. In some cases by the way, especially in market-networks and more niche
oriented contexts, where the volume of transaction is lower and value of transaction is
greater partners might be the primary targets of the Core Value Proposition. A good example
50
is Honeybook , the event planning platform, whose value proposition is de nitely targeted to
partners, even if end user/customer might still interact with it through targeted platform
extensions.
Note that both services and transactions (exchanges) can make the platform’s core value
proposition or even the ancillary one: most of the time is an - opportunely designed -
combination of them that makes the complex value proposition.
50
https://www.honeybook.com/
page 26
[Figure 6 - the two sides of platform design]
[Figure 7 - the three types of platform provided services]
page 27
LAYER OF ENTITIES VALUE
OPERATION PROPOSITION(S)
Market Invoice Platform for accessing Invoice holding company Invoice holding company
unpaid invoices and - at the (peer consumers) (ensure cash ow)
same time - creating
channels for trading (the Investors Investors
Arena) (peer producers/partners) (make up short term
investing fees)
Lendinvest Platform connecting lenders Real Estate Lenders / Real Estate Lenders /
with investors that are developers developers
interested in the speci c (peer consumers) (access to short term
real estate development exible loans for real estate
market Investors development, Buy-to-Let,
(peer producers/partners) etc...)
Investors
(make short term investing
fees on a low risk market)
[Table 8- Comparative table of exemplary case studies of platforms and infrastructures in nancial markets]
page 28
TAKE OUTS
Long tail customer can be Platforms help brands serve long tail customers: peer to peer
pro table with peer to transactions complement centralized services and help create
peer customized peer experiences in ways that are impossible for brands to
provide
Humanize services with Peer to peer is the best way to humanize service personalization
peer to peer achieving mass market personalization (beyond marketing options
overload)
Enabling a learning Learning is an essential trait of platform shaped markets: in times of
process is key performance pressure, a learning process becomes the key product
you're offering on a platform
page 29
51
S. Choudary - The future of competition - Platform Strategy Blog. Available at:
http://platformed.info/the-future-of-competition/
page 30
When access to supply side of a market is By offering a common storefront, enabling
prevented by signi cant barriers in marketing, services and tools
technology or process complexity
When relevant inventory of assets, resources, By offering easy onboarding services to join the
talent is dormant marketplace
When access to demand side of a market is By lowering transaction cost and by providing
pricey support to new (larger) set of providers
When services are fragmented, managed by Facilitating common practices on multiple
different gatekeepers on a geographical (cities, context by offering common tools
national) or industry speci c context
Have a low consumer-producer trust and give By creating mechanisms to let the best emerge,
no means to incentivise quality and leverage on on top of their reputation
reputation
[Table 9 - How platforms solve issues and when a platform move is worth]
INNOVATING BEYOND THE CORE MARKET BY LEVERAGING ON CORE ASSETS AND
RESOURCES
Since a while now, a common understanding of the theory of business innovation - and
52
innovation portfolio management - classi es innovation strategies in three macro-groups:
core innovation (serving better your existing customers or improving your existing offering),
adjacent innovation (exploring markets that are adjacent to yours where you can easily
leverage on your leading position in core market) and transformative innovation (exploring the
new - products and customer segments).
In an extended view - made possible by the radically transformative times we are living - we
can even consider the transformative innovation to be de ned as evolving into “systemic”. In a
concept popularised by Peter Diamandis and the Singularity University of Massively
Transformative Purpose: transformative ideas that can bring positive, systemic, bene cial
change in the long term and motivate large number of players inside and outside the
organization.
The gure 8 explains how when you innovate in core and adjacent markets you’re essentially
doing marketing strategy (i.e.: short- to mid-term increase of revenues) while when you move
52
Nagji, B. and Tuff, G. (2012). Managing Your Innovation Portfolio. [online] Harvard Business Review.
Available at: https://hbr.org/2012/05/managing-your-innovation-portfolio
page 31
onto transformational/systemic innovation you move in the eld of the so called business
strategy.
[Figure 8 - Fields of innovation: evolving a business strategy is now easier due to platform model, less CapEx, more potential]
53
Transformative innovations can help brands nd new extendable cores that may help achieve
54
long term perspectives by providing the organization a new route to resilience : a business line
that can generate an exponentially growing revenue base that, in the longer term, can
essentially integrate and substitute the core business.
Exploring new business strategies it’s easier if adopting a platform approach that is able to
control CapEx while still opening possibilities for market shaping strategies. Companies also
55 56
need to refer to their existing assets when doing so. Resource Based View or other
“unbundling” techniques are generally useful to identify essential resources that may
constitute an - at least transient - competitive advantage and may represent resources to
leverage in envisioning how to intervene in a market.
53
Wessel, M. and Christensen, C. M. (2012). Surviving Disruption. [online] Harvard Business Review.
Available at: https://hbr.org/2012/12/surviving-disruption
54
Gilbert, C., Eyring, M. and Foster, R. N. (2012) Two Routes to Resilience. [online] Harvard Business
Review. Available at: https://hbr.org/2012/12/two-routes-to-resilience
55
Resource-based view. (2016). [online] Wikipedia. Available at:
https://en.wikipedia.org/wiki/Resource-based_view
56
Wernerfelt, B. "A resource‐based view of the rm." Strategic management journal 5.2 (1984): 171-180.
page 32
EXPLORING NEW INNOVATION LANDSCAPES
To successfully achieve the dual strategy that allows them to componentize industrialized
parts of their business process, while seeking for higher level innovations in new and
57
potentially unrelated markets, brands should develop the capability to be ambidextrous and
be able to pursue “exploration and exploitation techniques” at the same time.
While exploitation might be a consolidated practice in the corporate and incumbent world,
exploration is a much rarer capability. In a very clear explanation of the core capabilities that
make a company able to explore, a number of innovation practitioners recently coined the
concept of responsive organizations and their effort even converged in the responsive.org
58
community of practice . Responsive organizations “are built to learn and respond rapidly through
the open ow of information; encouraging experimentation and learning on rapid cycles; and
organizing as a network of employees, customers, and partners motivated by shared purpose”.
Beyond the responsive organization concept, this description identi es few key traits of
organizations that are empowered to reach new objectives in markets that are ripe for
transformation. These traits are brie y resumed in Table 10.
EXPERIMENTAL Are driven by maximization of learning and not necessarily
maximization of size or revenues
ENTREPRENEURIAL Depend on the potential of the employee to self-manage and
self-determine
CUSTOMER DRIVEN Are obsessional about ful lling customer expectations & desires
PLATFORM CAPABLE See the boundaries of the organization as blended in terms of
workforce, resources, skills
[Table 10 - key traits of innovation capable organizations in digital markets]
ENABLING RESPONSIVENESS AND EXPLORATION
To enable responsiveness and exploration organizations should stand on three enabling pillars.
First among these pillars is solid and elastic technology infrastructure that - according to
Accenture’s Mark McDonald ”represent the ability to generate multiple revenue streams over the
59
same set of assets” . Organizations must therefore learn the mastery of adopting computing
60 61
utilities “ exible service infrastructures” as author and strategic consultant Haydn
57
https://en.wikipedia.org/wiki/Ambidextrous_organization
58
http://www.responsive.org/manifesto/
59
McDonald, M. (2015). Precision and Diversity—Hallmarks of the Digital Future. [online] Accenture.com.
Available at:
https://www.accenture.com/us-en/blogs/blogs-precision-and-diversity-hallmarks-of-the-digital-future
60
Such as Amazon Web Services. An interesting case study read might be that of Airbnb building and
scaling its platform on top of AWS: https://aws.amazon.com/it/solutions/case-studies/airbnb/
61
Haydn Shaughnessy, in association with Cognizant’s Center for the Future of Work, (2016).The Fluid
Core [online] Cognizant.com. Available at:
page 33
Shaughnessy calls them. In this framework, incumbent players must carefully consider that
strangling contracts with technology and business process outsourcer may end up being a
bottleneck in the use of technology in support of new business strategies.
Furthermore, responsive organizations must rely on post hierarchical and networked
organization designs - and business architectures - that allow for self-organization. These
organizations rely on rituals for real-time strategy-making, toolkits for collective decision
making, self-directed teams and individuals that are keen to self-management. Tools, ranging
62 63
from monolithic and encompassing Holacracy® to simpler and more adaptable LiquidOTM ,
have been experimented widely and are collecting failures and success stories to confront
with, when developing a own way to company transformation.
But beyond tools and processes, the most powerful leverages to eventually generate new
capabilities for platform thinking and exponential innovation, are company culture and
64
competences . Design literacy (Service Design Thinking, Human Centered Design) coupled
with customer driven culture (UX research, Customer Driven Development) can help brands
maximize value creation on the user side; a culture of leanness and waste avoidance coupled
65
with an agile mindset (attached to the basic agile manifesto principles) can help them
ef ciently iterate towards their real time identi ed objectives.
TAKE OUTS
No more core business In the modern digitalized market there's no more core business:
business strategy must look at every industry and have transformative
purpose
A cultural leap is needed Developing the exploration mindset needs three essential enablers
cultural and capabilities leap, organizational change and an elastic
access to technology
Platforms reduce CapEx Platform moves are an essential tool to explore new markets: incentive
design can help companies leverage on ecosystem potential and
strongly reduce CapEx needed to shape markets
http://www.cognizant.com/InsightsWhitepapers/The-Fluid-Core-How-Technology-Is-Creating-a-New-
Hierarchy-of-Need-and-How-Smart-Companies-Are-Responding.pdf.
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Holacracy is a new way of running an organization that removes power from a management hierarchy
and distributes it across clear roles that are impersonated by employees contextually. The work can then
be executed autonomously, without micromanagement. http://www.holacracy.org/
63
LiquidO™ is an original “liquid organisation” model for governance - born from the experience within
Cocoon Projects - which is responding to the fast growing adaptability, engagement and collaboration
needs within modern company structures. http://liquido.cocoonprojects.com/
64
Verzera, S. (2016). [online] The Huf ngton Post. Available at:
http://www.huf ngtonpost.com/great-work-cultures/the-future-of-work-people_b_8457018.html
[Accessed 10 Mar. 2016].
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Manifesto for Agile Software Development. (2016). [online] Agilemanifesto.org. Available at:
http://agilemanifesto.org/.
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CONCLUSIONS
Embracing platform design and the ecosystemic way of thinking is not a small challenge but is
de nitely a challenge that every organization should be interested in taking: it promises to help
organizations in building new sources of long term business resilience.
Despite investments might be an enabling factor in the process, it’s likely that CapEx are not
going to be the lacking ingredient in digital transformation strategies: a much stronger
restraint to building thriving organization for the connected age is, more frequently, lack of a
company culture of curiosity, systemic bureaucracy and most often, lack of leadership in the
workforce.
An effort in building the right set of innovation capabilities and a constructive culture of
collaboration will be essential: the creation of smaller units that can be free to experiment with
new ways - to be later scaled to the rest of the organization - is also a proven strategy. The
latter, represents also a familiar approach to incumbents: banks, for example, once faced the
new opportunities in the emergence of the web channel by creating new, dedicated, units or
subsidiaries that have been later reabsorbed in the company structure entirely.
Lastly, brands need to understand that new market opportunities are available across the
whole spectrum of industries, some of them we don’t know yet but we can create: any market
can be shaped or reshaped by the right vision and a powerful set of incentives. As Hagel said in
the seminal book The Power of Pull, “small moves, smartly made, can set big things in motion.”
66
66
The Power of Pull: How Small Moves, C., Hagel III, J., Davison, L. and Brown, J. (2016). The Power of
Pull. [online] Goodreads. Available at:
http://www.goodreads.com/book/show/7735000-the-power-of-pull
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ACKNOWLEDGMENTS
I sincerely want to thank John Hagel III, Ezio Manzini, Simon Wardley, Javier Creus, Haydn
Shaughnessy, and Sangeet P. Choudary for their work on design thinking, business analysis and
platform modeling, for having inspired much of my work and exchanged ideas and feedback
with me directly in many cases. Special thanks also goes to Stelio Verzera from whom I stole a
lot of key ideas and to Eugenio Battaglia, Chiara Agamennone and Jocelyn Ibarra from the
Platform Design Toolkit team for the precious research work done together. A key contribution
to the realization of this paper was also the one from OLAB, our technical partner, and
especially Sara De Franceschi for the amazing work on graphics.
Furthermore I want to say thanks to Javier Celaya and Angus Scott for having given early
feedback that’s been very useful for the structuring of this piece of work.
Finally, huge thanks go to Peter Vander Auwera (Co-Founder Innotribe) and Fabian
Vandenreydt (Global Head of Securities Markets, Innotribe, and the SWIFT Institute) from
SWIFT for having supported, sponsored and helped structure this piece of work from the very
start.
ICON CREDITS
Networking by Ricardo Ruíz from the Noun Project https://thenounproject.com/term/networking/362134/
Tiles by Jakob Vogel from the Noun Project https://thenounproject.com/term/tiles/47579/
Honeycomb by Alexis Boudal from the Noun Project https://thenounproject.com/term/honeycomb/61239/
Network by Rob Armes from the Noun Project https://thenounproject.com/term/network/160209/
The Platform Design Toolkit has been developed by Simone
Cicero and the Platform Design Toolkit team and is originally
inspired by the Business Model Generation Canvas by Alex
Osterwalder (http://www.businessmodelgeneration.com).
The Platform Design Toolkit is licensed under the Creative
Commons Attribution-Share Alike 4.0 International License.
All les are available in PDF for download at www.platformdesigntoolkit.com
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