0% found this document useful (0 votes)
275 views10 pages

Blender Shaders 3

The document is an encyclopedia of Cycles shaders in Blender that describes the properties and uses of various shaders. It explains that the Translucent shader allows light to pass through other shaders and lights up when light bounces around inside a mesh. It also describes the Subsurface Scattering shader that simulates light scattering below surfaces, and the Velvet shader that bends light like real velvet fabric. Finally, it discusses the Toon shader which creates cartoon-like shading effects by using circle shapes for diffuse and glossy components.

Uploaded by

keeyan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
275 views10 pages

Blender Shaders 3

The document is an encyclopedia of Cycles shaders in Blender that describes the properties and uses of various shaders. It explains that the Translucent shader allows light to pass through other shaders and lights up when light bounces around inside a mesh. It also describes the Subsurface Scattering shader that simulates light scattering below surfaces, and the Velvet shader that bends light like real velvet fabric. Finally, it discusses the Toon shader which creates cartoon-like shading effects by using circle shapes for diffuse and glossy components.

Uploaded by

keeyan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 10

The Cycles Shader Encyclopedia — Blender Guru about:reader?url=https://www.blenderguru.com...

This one confused me for a really long time, but that was
until I realized it's not meant to be used on its own, it's
meant to be combined with other shaders to allow light to
pass through them.

Notice how the plane lights up only when the light is


pointing at it from behind? That's how the translucent
shader behaves by itself.

What's really important here is the number of light bounces.


Once the light gets inside the mesh, and we allow it to
bounce around inside, some of that light will then come
back out through the surface and light up the front faces:

22 of 65 1/8/18, 6:31 PM
The Cycles Shader Encyclopedia — Blender Guru about:reader?url=https://www.blenderguru.com...

This isn't particularly helpful on its own, but if we combine it


with say the diffuse shader, we can create some
really interesting materials.

Diffuse only, diffuse and translucent mixed, translucent only

This isn't to be confused with the Sub-Surface Scatting


shader (discussed later).

Use the translucent shader only when the material is thin


(paper, grass, leaves etc.).

23 of 65 1/8/18, 6:31 PM
The Cycles Shader Encyclopedia — Blender Guru about:reader?url=https://www.blenderguru.com...

What it does: Bends light around it like real velvet fabric.


Use for clothing and fabric.

Use it for: Clothing and Fabric.

You can think of it like a Diffuse shader, but with a big dark
spot in the middle:

24 of 65 1/8/18, 6:31 PM
The Cycles Shader Encyclopedia — Blender Guru about:reader?url=https://www.blenderguru.com...

Sigma

A sort of roughness value that controls the size of the dark


spot, where higher values means the dark spot is smaller

25 of 65 1/8/18, 6:31 PM
The Cycles Shader Encyclopedia — Blender Guru about:reader?url=https://www.blenderguru.com...

26 of 65 1/8/18, 6:31 PM
The Cycles Shader Encyclopedia — Blender Guru about:reader?url=https://www.blenderguru.com...

What it does: Create cartoon-like shading.

Use for: Special circumstances where you need a non-


photorealistic cartoony style look.

Properties

27 of 65 1/8/18, 6:31 PM
The Cycles Shader Encyclopedia — Blender Guru about:reader?url=https://www.blenderguru.com...

Component

Choose between Diffuse and Glossy - the difference is


simply that diffuse is a view-independent component (the
appearance of a particular point on the surface doesn't
change when the camera moves around), and the glossy is
view-dependent.

28 of 65 1/8/18, 6:31 PM
The Cycles Shader Encyclopedia — Blender Guru about:reader?url=https://www.blenderguru.com...

Toon components (diffuse vs glossy)

Size

Choose the size of the circle shapes - usually a large size is


used for Diffuse, and a smaller one for Glossy.

29 of 65 1/8/18, 6:31 PM
The Cycles Shader Encyclopedia — Blender Guru about:reader?url=https://www.blenderguru.com...

left: diffuse with small and large size; right: glossy with small
and large size

Smooth

When using the Glossy component, this is like a roughness


control and blurs reflections. For the diffuse component, this
softens/blurs the circle shapes.

30 of 65 1/8/18, 6:31 PM
The Cycles Shader Encyclopedia — Blender Guru about:reader?url=https://www.blenderguru.com...

left: diffuse with small and large smooth; right: glossy with
small and large smooth

31 of 65 1/8/18, 6:31 PM

You might also like