Mon Control
Mon Control
#
# Syntax:
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp>
<weight>
#
# <monster>: Name of monster as found in monsters.txt (not case sensitive)
#
# <attack>:
# -1 means to leave the monster alone, even if it attacks you.
# 0 means to leave the monster alone, unless it attacks you.
# 1 means to always auto-attack this monster.
# 2 means always aggressive, auto-attack this monster when it appears, even if
sitting.
# 3 means to attack the monster once (provoke) then leave it, useful for mobbing.
#
# <teleport>:
# < 0 (-1, -2, etc.) to set exact critical distance for this monster. Teleport, if
the monster reaches it.
# 1 to teleport if the monster is on the screen.
# 2 to teleport if the monster attacks you.
# 3 to disconnect if the monster is on your screen.
# This is only used in auto-attack mode.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives. Supports
floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there's five hydras and two sword fish attacks the bot, it won't
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# <attack> = 1
###PLANT###
Black Mushroom 0 0 0
Blue Plant 0 0 0
Green Plant 0 0 0
Red Mushroom 0 0 0
Red Plant 0 0 0
Shining Plant 1 0 0
White Plant 0 0 0
Yellow Plant 0 0 0
###new_2-3###
Condor 1 0 1 1
Super Picky 1 0 1 1
Fabre 1 0 1 1
Willow 1 0 1 1
Roda Frog 1 0 1 1
Pupa 1 0 1 1
###pay_fild###
Spore 2 0 1 1
Worm Tail 0 0 0 0
Boa 2 0 1 1
Creamy 1 0 1 1
Bigfoot 1 0 1 1
Caramel 1 0 1 1
Stainer 1 0 1 1
###mjolnir_07###
Savage 1 0 1 1
Beetle King 1 0 1 1
Flora 1 0 1 1
###ein_fild09###
Porcellio 1 0 1 1
Metaling 1 0 1 1
###prt_fild00###
Ambernite 1 0 1 1
Savage Babe 1 0 1 1
###pay_dun###
Zombie 1 0 0 0
Skeleton 1 0 0 0
Farmiliar 1 0 0 0
Mandragora 1 0 1 1
Munak 1 0 1 1
Hydra 1 0 1 1
Sohee 1 0 1 1
Nine Tail 1 0 1 1
Whisper 1 0 1 1
Giant Whisper 1 0 1 1
Bongun 1 0 0 0
Munak 1 0 0 0
Soldier Skeleton 1 0 0 0
Archer Skeleton 1 0 0 0
Eggyra 0 0 0 0
Drainliar 1 0 0 0
Greatest General 1 0 1 1
Nine Tail#Mask of Fox 0 0 0 0
###gef_fild###
Side Winder 1 0 0 0
Mantis 1 0 0 0
Petite 1 0 0 0
###ein_fild###
Metaling 1 0 1 1
Porcellio 1 0 1 1
###glast_01###
Abysmal Knight -1 0 0 0
###gl_church###
Evil Druid 1 0 0 0
Mimic 1 0 0 0
Wraith 1 0 0 0
Wraith Dead 1 0 0 0
###gl_chyard###
Hunter Fly 0 0 0 0
Dark Priest -1 0 0 0
Dark Lord [MVP] -1 0 0 0
Dark Illusion -1 0 0 0
###gl_sew02###
Cramp 1 0 1 1
Gargoyle 1 0 1 1
###cmd_fild07[pharos]###
Crab 1 0 1 1
Shellfish 1 0 1 1
Raggler 1 0 1 1
Aster 1 0 1 1
###ayo_fild01###
Yoyo 1 0 1 1
Coco 0 0 0 0
Smokie 1 0 1 1
###um_fild04###
Choco 1 0 1 1
Wild Rose 1 0 1 1
Stone Shooter 1 0 1 1
Wooden Golem 1 0 1 1
Wootan Shooter 1 0 1 1
Wootan Fighter 1 0 1 1
###moc_fild03###
Argos 1 0 1 1
Steel Chonchon 1 0 1 1
Wolf 1 0 1 1
###pay_fild04###
Poring 1 0 1 1
Poporing 1 0 1 1
Mastering 1 0 1 1
Angeling 1 0 1 1
Drops 1 0 1 1
Ghostring 1 0 1 1
Marin 1 0 1 1
Deviling 1 0 1 1
###yuno_fild09###
Sleeper 1 0 1 1
Grand Peco 1 0 1 1
Geographer 1 0 1 1
###ra_fild01###
Desert Wolf 1 0 1 1
Roween 1 0 1 1
Baby Desert Wolf 0 0 0 0
###cmd_fild06###
Golem 1 0 1 1
Metaller 1 0 1 1
###ice_dun01###
Gazeti 1 0 1 1
Muscipular 1 0 1 1
Siroma 1 0 1 1