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Mon Control

This document provides configuration options for controlling how specific monsters are handled in an AI system. It lists monster names and sets values for whether they should be attacked, teleported from, searched for, or had skills canceled. Values are given for minimum level, job level, HP, and weight to determine if a monster should be engaged. The document provides details on the meaning and use of each setting.

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Rahmadi Ishan
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0% found this document useful (0 votes)
73 views4 pages

Mon Control

This document provides configuration options for controlling how specific monsters are handled in an AI system. It lists monster names and sets values for whether they should be attacked, teleported from, searched for, or had skills canceled. Values are given for minimum level, job level, HP, and weight to determine if a monster should be engaged. The document provides details on the meaning and use of each setting.

Uploaded by

Rahmadi Ishan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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# This file allows specific AI control for certain monsters

#
# Syntax:
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp>
<weight>
#
# <monster>: Name of monster as found in monsters.txt (not case sensitive)
#
# <attack>:
# -1 means to leave the monster alone, even if it attacks you.
# 0 means to leave the monster alone, unless it attacks you.
# 1 means to always auto-attack this monster.
# 2 means always aggressive, auto-attack this monster when it appears, even if
sitting.
# 3 means to attack the monster once (provoke) then leave it, useful for mobbing.
#
# <teleport>:
# < 0 (-1, -2, etc.) to set exact critical distance for this monster. Teleport, if
the monster reaches it.
# 1 to teleport if the monster is on the screen.
# 2 to teleport if the monster attacks you.
# 3 to disconnect if the monster is on your screen.
# This is only used in auto-attack mode.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives. Supports
floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there's five hydras and two sword fish attacks the bot, it won't
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# <attack> = 1

###PLANT###
Black Mushroom 0 0 0
Blue Plant 0 0 0
Green Plant 0 0 0
Red Mushroom 0 0 0
Red Plant 0 0 0
Shining Plant 1 0 0
White Plant 0 0 0
Yellow Plant 0 0 0

###new_2-3###
Condor 1 0 1 1
Super Picky 1 0 1 1
Fabre 1 0 1 1
Willow 1 0 1 1
Roda Frog 1 0 1 1
Pupa 1 0 1 1

###pay_fild###
Spore 2 0 1 1
Worm Tail 0 0 0 0
Boa 2 0 1 1
Creamy 1 0 1 1
Bigfoot 1 0 1 1
Caramel 1 0 1 1
Stainer 1 0 1 1

###mjolnir_07###
Savage 1 0 1 1
Beetle King 1 0 1 1
Flora 1 0 1 1

###ein_fild09###
Porcellio 1 0 1 1
Metaling 1 0 1 1

###prt_fild00###
Ambernite 1 0 1 1
Savage Babe 1 0 1 1

###pay_dun###
Zombie 1 0 0 0
Skeleton 1 0 0 0
Farmiliar 1 0 0 0
Mandragora 1 0 1 1
Munak 1 0 1 1
Hydra 1 0 1 1
Sohee 1 0 1 1
Nine Tail 1 0 1 1
Whisper 1 0 1 1
Giant Whisper 1 0 1 1
Bongun 1 0 0 0
Munak 1 0 0 0
Soldier Skeleton 1 0 0 0
Archer Skeleton 1 0 0 0
Eggyra 0 0 0 0
Drainliar 1 0 0 0
Greatest General 1 0 1 1
Nine Tail#Mask of Fox 0 0 0 0

###gef_fild###
Side Winder 1 0 0 0
Mantis 1 0 0 0
Petite 1 0 0 0

###ein_fild###
Metaling 1 0 1 1
Porcellio 1 0 1 1

###glast_01###
Abysmal Knight -1 0 0 0

###gl_church###
Evil Druid 1 0 0 0
Mimic 1 0 0 0
Wraith 1 0 0 0
Wraith Dead 1 0 0 0

###gl_chyard###
Hunter Fly 0 0 0 0
Dark Priest -1 0 0 0
Dark Lord [MVP] -1 0 0 0
Dark Illusion -1 0 0 0

###gl_sew02###
Cramp 1 0 1 1
Gargoyle 1 0 1 1

###cmd_fild07[pharos]###
Crab 1 0 1 1
Shellfish 1 0 1 1
Raggler 1 0 1 1
Aster 1 0 1 1

###ayo_fild01###
Yoyo 1 0 1 1
Coco 0 0 0 0
Smokie 1 0 1 1

###um_fild04###
Choco 1 0 1 1
Wild Rose 1 0 1 1
Stone Shooter 1 0 1 1
Wooden Golem 1 0 1 1
Wootan Shooter 1 0 1 1
Wootan Fighter 1 0 1 1

###moc_fild03###
Argos 1 0 1 1
Steel Chonchon 1 0 1 1
Wolf 1 0 1 1
###pay_fild04###
Poring 1 0 1 1
Poporing 1 0 1 1
Mastering 1 0 1 1
Angeling 1 0 1 1
Drops 1 0 1 1
Ghostring 1 0 1 1
Marin 1 0 1 1
Deviling 1 0 1 1

###yuno_fild09###
Sleeper 1 0 1 1
Grand Peco 1 0 1 1
Geographer 1 0 1 1

###ra_fild01###
Desert Wolf 1 0 1 1
Roween 1 0 1 1
Baby Desert Wolf 0 0 0 0

###cmd_fild06###
Golem 1 0 1 1
Metaller 1 0 1 1

###ice_dun01###
Gazeti 1 0 1 1
Muscipular 1 0 1 1
Siroma 1 0 1 1

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