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V Ray Tutorial

This document provides tutorials for creating materials and effects in Vray for 3D Studio Max, including: 1. Creating a carpet material using procedural mapping of falloff and speckle textures for diffuse, bump, and displacement maps. 2. Creating a carpet material using bitmap textures for diffuse and bump mapping. 3. Creating a carpet material using VraydisplacementMod to adjust the amount of bump and displacement mapping. 4. Adjusting glass material settings like reflection glossiness amount and max depth to control the realistic rendering of glass reflections.

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anurag shahi
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© Attribution Non-Commercial (BY-NC)
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Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
561 views

V Ray Tutorial

This document provides tutorials for creating materials and effects in Vray for 3D Studio Max, including: 1. Creating a carpet material using procedural mapping of falloff and speckle textures for diffuse, bump, and displacement maps. 2. Creating a carpet material using bitmap textures for diffuse and bump mapping. 3. Creating a carpet material using VraydisplacementMod to adjust the amount of bump and displacement mapping. 4. Adjusting glass material settings like reflection glossiness amount and max depth to control the realistic rendering of glass reflections.

Uploaded by

anurag shahi
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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http://renderworks.webs.com/vraytutorials.

htm

Creating Simple Carpet in Vray

Vray Glass Reflection & Glossiness


Simplifying Vray
Proxy

Vray Camera DOF and


MB
Creating Self Creating Self
Illuminating Material Illuminating Material

The Making of the Patio

Another View ( final view)


Additional View
Sepia Filter ( as requested)
Night Scene ( photo filter )
moonlight
Rawscene 1

Enlarge this imageReduce this image Click to see fullsize


RawScene 2
vraycamera_sun settings
Render Setup
Waterfalls Object
Waterfalls Materials
duffuse map (w1)
bump map (w2)
opacity map (w3)
Creating Simple Carpet in Vray

Through Procedural Mapping


i created a procedural falloff mapping at vraymat, then make another procedural speckle
mapping with with black and white color size at .001 each and put it on bump with. Make it 100
on the amount, then drag it down on displacement with an amount of 5

Through maps and bitmaps

Enlarge this imageReduce this image Click to see fullsize


Here i just look for a fabric maps and provide it on the diffuse map, create anothe map similar to
the image ( in black and white color) then put it on bump maps with an amount of 10, then drag
it down on displacement map with an amount of 5

Through VraydisplacementMod

Enlarge this imageReduce this image


-at .05 texmap amount

-at .1 texmap amount


Here the diffuse map is the same with the fabric maps i used, then take out the bump and
displacement amount. I click then on the carpet object then go to modify and look for
vraydisplacementMod. Then i drag my bump map on the texmap and adjust the texmap.

Tutorials also found here: http://www.cgpinoy.org/vray-for-3d-studio-max-tutorials-f35/creating-


simple-carpet-in-vray-t776.htm

Vray Glass Reflection and Glossiness

Just want to show some of my guidelines in achieving reflections and glossiness with vray glass
mat.

1. First i create a scene ( hallway and entrance) with Aluminum Framed Glass Door, then create
another glass wall on the opposite side. see sample image.
2. For glass materials, set initial settings and see the image
3. Now play on Refl Glossiness amount. The glossiness amount have a major impact on glass
materials we are using
4. As you could see theimage has a black colored on the reflection, it was caused by the numbe
of Maxdepth, on the above image, if you will count the number of reflection, we have just only
one. Now change Maxdepth to 2
then to 5
then to 20
Here is on my sample image using the same glass material setup
Tutorials also found here: http://www.cgpinoy.org/vray-for-3d-studio-max-tutorials-f35/vray-
glass-reflection-and-glossiness-t2990.htm

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