Lesson 13: Decision Icons: We Will Use The Following New Icon This Lesson
Lesson 13: Decision Icons: We Will Use The Following New Icon This Lesson
Decision Icon
• A decision structure is comprised of two parts: A decision icon and one or more attached icons
called paths.
• In the following exercise, you will learn how to use the decision icon to set up a test bank and
access test items randomly.
Step-By-Step Instructions
• Open a new Authorware file and set the background color under File Setup.
• Drag 5 Map icons to the flowline and label them Q 1-5 for
questions 1-5. Your flowline should look like the following:
• Leave the settings at “Before next selection” and click on OK, Edit map.
• We are now going to copy this question into questions 2-5. Highlight
the icons in the Q 1 flowline. It should look like the following:
• Change the question so that it reads “Who was the second President of the United States”. By
doing this, we will know what question we are on when we run the program.
• Close the Q 2 flowline and repeat the last three steps with Q’s 3-5, changing the number of the
question to suit as well as the display icon question.
• Now that we have our questions, we are ready to set the decision icon. We are going to set our
questions so that three questions are generated randomly without repeating a question.
• Also notice that the user can not go on to another question until they get the correct answer.