Code Blocks Manual
Code Blocks Manual
Manual
Version 1.0
Anders F. Björklund (afb), Biplab Kumar Modak (biplab), Bartomiej wiecki (byo), Paul
A. Jimenez (ceniza), Koa Chong Gee (cyberkoa), Daniel Orb (daniel2000), Lieven de Cock
(killerbot), Yiannis Mandravellos (mandrav), Mispunt (mispunt), Martin Halle (morten-
macfly), Jens Lody (jens), Jerome Antoine (dje), Damien Moore (dmoore), Pecan Heber
(pecan), Ricardo Garcia (rickg22), Thomas Denk (thomasdenk), tiwag (tiwag)
Permission is granted to copy, distribute and/or modify this document under the terms
of the GNU Free Documentation License, Version 1.2 or any later version published by
the Free Software Foundation.
1 CodeBlocks Project Management
The instructions for chapter 3 on page 52 and chapter 4 on page 61 are official documen-
tations of the CodeBlocks Wiki site and available in english only.
The below illustration shows the design of the CodeBlocks user interface.
Management This window contains the interface ’Projects’ which will in the following
text be referred to as the project view. This view show all the projects opened in
CodeBlocks at a certain time. The ’Symbols’ tab of the Management window shows
symbols, variables etc..
Editor In the above illustration, a source named hello.c is opened with syntax high-
lighting in the editor.
Open files list shows a list of all files opened in the editor, in this example: hello.c.
CodeSnippets can be displayed via the menu ’View’ →’CodeSnippets’ . Here you can
manage text modules, links to files and links to urls.
Code::Blocks V1.0 1.1 Project View
Logs & others . This window is used for outputting search results, log messages of a
compiler etc..
The status bar gives an overview of the following settings:
• Absolute path of an opened file in the editor.
• The editor uses the default character encoding of your host operating system. This
setting will be displayed with default.
• Row and column number of the current cursor position in the editor.
• The configured keyboard mode for inserting text (Insert or Overwrite).
• Current state of a file. A modified file will be marked with Modified otherwise this
entry is empty.
• The permission of a file. A file with read only settings will display Read only in the
status bar. In the window ’Open files list’ these files will be emphasised with a lock
as icon overlay.
• If you start CodeBlocks with the command line option --personality=<profile>
then the status bar will show the currently used profile, otherwise default will be
shown. The settings of CodeBlocks are stored in the corresponding configuration
file <personality>.conf.
CodeBlocks offers a very flexible and comprehensive project management. The following
text will address only some of the features of the project management.
Note:
If you deactivate ’Project tree’ →’Categorize by file types’ in the
context menu, the category display will be switched off, and the files
will be listed as they are stored in the file system.
Note:
The available templates in the Project Wizard can be edited by se-
lection via right-click.
Archiving a project can be another example for a Postbuilt Step. For this purpose, create
a Build Target ’Archive’ and include the following instruction in the Postbuilt Step:
zip -j9 $(PROJECT_NAME)_$(TODAY).zip src h obj $(PROJECT_NAME).cbp
With this command, the active project and its sources, header and objects will be packed
as a zip file. In doing so, the Built-in variables $(PROJECT_NAME) and $(TODAY), the
project name and the current date will be extracted (see section 3.2 on page 53). After the
execution of the Target ’Archive’, the packed file will be stored in the project directory.
In the share/codeblocks/scripts directory you will find some examples for scripts.
You can add a script via menu ’Settings’ →’Scripting’ and register in a menu. If you
execute e.g. the script make dist from the menu then all files belonging to a project will
be compressed in an archive <project>.tar.gz.
Note:
A script can also be included at a Build Target.
The CodeBlocks variables are marked by $ (see section 3.4 on page 56). They are set
automatically so that you only have to replace the Assembler option <asopt> by your
own settings.
1.10.2 Abbreviation
A lot of typing can be saved in CodeBlocks by defining abbreviation. This is done by
selecting ’Settings’ →’Editor’ and defining the abbreviations under the name <name>,
which can then be called by the keyboard shortcut Ctrl-J (see Figure 1.3 on page 7).
Parametrisation is also possible by including variables $(NAME) in the abbreviations.
#ifndef $(Guard token)
#define $(Guard token)
#endif // $(Guard token)
When performing the abbreviation <name> in the source text and performing Ctrl-J,
the content of the variable is requested and included.
1.10.3 Personalities
CodeBlocks settings are saved as application data in a file called <user>.conf in the
codeblocks directory. This configuration file contains information such as the last opened
projects, settings for the editor, display of symbol bars etc. By default, the ’default’ per-
sonality is set so that the configuration is stored in the file default.conf. If CodeBlocks
is called from the command line with the parameter --personality=myuser, the set-
tings will be stored in the file myuser.conf. If the profile does not exist already, it will
automatically be created. This procedure makes it possible to create the corresponding
profiles for different work steps. If you start CodeBlocks from the command line with
the additional parameter--personality=ask, a selection box will be displayed for all the
available profiles.
Note:
The name of the current profile/personality is displayed in the right
corner of the status bar.
User\Application Data\codeblocks. During the first startup, CodeBlocks will copy the
presettings from ’Default User’ to the application data of the current users.
To create a portable version of CodeBlocks on a USB stick, proceed as follows. Copy the
CodeBlocks installation to a USB stick and store the configuration file default.conf in
this directory. The configuration will be used as a global setting. Please take care that
the file is writeable, otherwise changes of the configuration cannot be stored.
Note:
With the Ctrl-PgUp shortcut you can jump to the previous function,
and via Ctrl-PgDn you can jump to the next function.
In the editor, you can switch between the tabs with the open files via Ctrl-Tab. Alterna-
tively you can set ’Use Smart Tab-switching scheme’ in ’Settings’ →’Notebook appear-
ance’ , then Ctrl-Tab will bring up an Open Tabs window in which all the open files will
be listed which can then be selected by mouse-click (see Figure 1.7 on page 10). You can
use the shortcut Ctrl-Tab in the management window to switch between the different
tabs.
A common procedure when developing software is to struggle with a set of functions
which are implemented in different files. The Browse Tracker plugin will help you solve
this problem by showing you the order in which the files were selected. You can then
comfortably navigate the function calls (see section 2.8 on page 37).
The display of line numbers in CodeBlocks can be activated via ’Settings’ →’General
Settings’ in the field ’Show line numbers’. The shortcut Ctrl-G or the menu command
’Search’ →’Goto line’ will help you jump to the desired line.
Note:
If you hold the Ctrl key and then select text in the CodeBlocks editor
you can perform e.g. a Google search via the context menu.
Note:
Entering a search term or symbol names in the ’Search’ input mask
of the Symbol Browser results in a filtered view of the symbols if any
hits occurred.
Note:
In the editor, a list of the classes can be displayed via the context
menus ’Insert Class method declaration implementation’ or ’All class
methods without implementation’ .
In CodeBlocks you can add even support for man pages. Just add a entry ’man’ and
specify the path as follows.
man:/usr/share/man
CodeBlocks provides an ’Embedded HTML Viewer’, which can be used to display simple
html file and find keywords within this file. Just configure the path to the html file, which
should be parsed and enable the checkbox ’Open this file with embedded help viewer’ via
the menu ’Settings’ →’Environment’ →’Help Files’ .
Note:
If you select a html file with a double-click within the file explorer
(see section 2.7 on page 34) then the embedded html viewer will be
started, as long as no association for html files is made in file exten-
sions handler.
This feature can be enabled or disabled with the checkbox ’Use Changebar’ in the menu
’Settings’ →’Editor’ →’Margins and caret’ .
Note:
If a modified file is closed, then the changes history like undo/redo
and changebars get lost. Via the menu ’Edit’ →’Clear changes history’
or the corresponding context menu you are able to clear the changes
history even if the file is kept open.
[OpenLine("d:\temp\test.txt:10")]
Raise Set the focus to the CodeBlocks instance. A parameter must not be
passed.
Access and scope of the environmental variables created here, is limited to CodeBlocks.
You can expand these environmental variables just like other CodeBlocks variables via
$(NAME).
Note:
A configuration for the environmental variable for each project can
be selected in the context menu ’Properties’ of the ’EnvVars options’
tab.
Example
You can write the used environment into a postbuild Step (see section 1.6 on page 4) in
a file <project>.env and archive it within your project.
cmd /c echo \%PATH\% > project.env
or under Linux
echo \$PATH > project.env
Note:
Another example is editing a file in Full Screen mode without symbol
bars. You can create a layout such as ’Full’ and assign a hot key for
this purpose.
Take care that the correct compiler is selected. The ’Full command line’ setting in the
Compiler Logging field outputs the complete information in the Build Log. In addition,
this output can be logged in a HTML file. For this purpose select ’Save build log to HTML
file when finished’. Furthermore, CodeBlocks offers a progress bar for the build process in
the Build Log window which can be activated via the ’Display build progress bar’ setting.
Note:
With the shortcut Ctrl-Numepad-/ or with the menu ’Edit’ →’Special
commands’ →’Zoom’ →’Reset’ the original font size of the active file
in the editor is restored.
Note:
Most Linux window managers use ALT-LeftClickDrag to move a win-
dow, so you will have to disable this window manager behavior first
for block select to work.
Note:
The folding style and the folding depth limit can be configured via
menu ’Settings’ →’Editor’ →’Folding’ .
CodeBlocks provides the folding feature also for preprocessor directives. To enable this
feature select ’Fold preprocessor commands’ via the menu ’Settings’ →’Editor’ in the
folding entry.
Another possibility is to set user defined folding points. The start of folding point is
entered as comment with a opening bracket and the end is market with a comment with
a closing bracket.
//{
code with user defined folding
//}
Note:
Another way to include libraries is documented in section 2.10 on
page 39.
1.11.15 Autosave
CodeBlocks offers ways of automatically storing projects and source files, or of creating
backup copies. This feature can be activated in the menu ’Settings’ →’Environment’
→’Autosave’ . In doing so, ’Save to .save file’ should be specified as the method for
creating the backup copy.
Note:
If a user-defined program is assigned to a certain file extension, the
setting ’Disable Code::Blocks while the external program is running’
should be deactivated because otherwise CodeBlocks will be closed
whenever a file with this extension is opened.
/d, --debug-log
Display the debug log of the application.
--prefix=<str>
Sets the shared data directory prefix.
/p, --personality=<str>, --profile=<str>
Sets the personality to use. You can use ask as the parameter to list
all available personalities.
--rebuild Clean and build the project or workspace.
--build Build the project or workspace.
--target=<str>
Sets target for batch build. For example --target=’Release’.
--no-batch-window-close
Keeps the batch log window visible after the batch build is completed.
--batch-build-notify
Shows a message after the batch build is completed.
--safe-mode All plugins are disabled on startup.
> <build log file>
Placed in the very last position of the command line, this may be used
to redirect standard output to log file. This is not a codeblock option
as such, but just a standard DOS/*nix shell output redirection.
1.13 Shortcuts
Even if an IDE such as CodeBlocks is mainly handled by mouse, keyboard shortcuts are
nevertheless a very helpful way of speeding up and simplifying work processes. In the
below table, we have collected some of the available keyboard shortcuts.
1.13.1 Editor
Function Shortcut Key
Undo last action Ctrl-Z
Redo last action Ctrl-Shift-Z
Swap header / source F11
Comment highlighted code Ctrl-Shift-C
Uncomment highlighted code Ctrl-Shift-X
Auto-complete / Abbreviations Ctrl-Space/Ctrl-J
Toggle bookmark Ctrl-B
Goto previous bookmark Alt-PgUp
Goto next bookmark Alt-PgDown
This is a list of shortcuts provided by the CodeBlocks editor component. These shortcuts
cannot be rebound.
1.13.2 Files
Function Shortcut Key
New file or project Ctrl-N
Open existing file or project Ctrl-O
Save current file Ctrl-S
Save all files Ctrl-Shift-S
Close current file Ctrl-F4/Ctrl-W
Close all files Ctrl-Shift-F4/Ctrl-Shift-W
1.13.3 View
Function Shortcut Key
Show / hide Messages pane F2
Show / hide Management pane Shift-F2
Activate prior (in Project tree) Alt-F5
Activate next (in Project tree) Alt-F6
1.13.4 Search
Function Shortcut Key
Find Ctrl-F
Find next F3
Find previous Shift-F3
Find in files Crtl-Shift-F
Replace Ctrl-R
Replace in files Ctrl-Shift-R
Goto line Ctrl-G
Goto next changed line Ctrl-F3
Goto previous changed line Ctrl-Shift-F3
Goto file Alt-G
Goto function Ctrl-Alt-G
Goto previous function Ctrl-PgUp
Goto next function Ctrl-PgDn
Goto declaration Ctrl-Shift-.
Goto implementation Ctrl-.
Open include file Ctrl-Alt-.
1.13.5 Build
Function Shortcut Key
Build Ctrl-F9
Compile current file Ctrl-Shift-F9
Run Ctrl-F10
Build and Run F9
Rebuild Ctrl-F11
When indenting source code, we as programmers have a tendency to use both spaces and
tab characters to create the wanted indentation. Moreover, some editors by default insert
spaces instead of tabs when pressing the tab key, and other editors have the ability to
prettify lines by automatically setting up the white space before the code on the line,
possibly inserting spaces in a code that up to now used only tabs for indentation.
Since the number of space characters shown on screen for each tab character in the source
code changes between editors, one of the standard problems programmers are facing when
moving from one editor to another is that code containing both spaces and tabs that was
up to now perfectly indented, suddenly becomes a mess to look at when changing to
another editor. Even if you as a programmer take care to ONLY use spaces or tabs,
looking at other people’s source code can still be problematic.
To address this problem, Artistic Style was created - a filter written in C++ that auto-
matically re-indents and re-formats C / C++ / C# source files.
Code::Blocks V1.0 2.2 CodeSnippets
Note:
When copying code, for example from the internet or a manual, this
code will automatically be adapted to the coding rules in CodeBlocks.
2.2 CodeSnippets
The CodeSnippets plug-in makes it possible to structure text modules and links to files
according to categories in a tree view. The modules are used for storing often used files and
constructs in text modules and managing them in a central place. Imagine the following
situation: A number of frequently used source files are stored in different directories of the
file system. The CodeSnippets window provides the opportunity to create categories, and
below the categories, links to the required files. With these features, you can control the
access to the files independently from where they are stored within the file system, and
you can navigate quickly between the files without the need to search the whole system.
Note:
You can use CodeBlocks variables or environment variables in file links
e.g. $(VARNAME)/name.pdf to parametrise a link in the CodeSnippets
browser.
The list of text modules and links can be stored in the CodeSnippets window by right-
clicking and selecting ’Save Index’ from the context menu. The file codesnippets.xml
which will be created by this procedure, can then be found in the codeblocks subdirec-
tory of your Documents and Settings\Application data directory. Under Linux, this
information is stored in the .codeblocks subdirectory of your HOME directory. The
CodeBlocks configuration files will be loaded during the next start-up. If you wish to save
the content of CodeSnippets at a different location, select the ’Save Index As’ entry. To
load this file, select ’Load Index File’ during the next start-up of CodeBlocks or include
the directory in the ’Settings’ context menu under ’Snippet Folder’. The settings are saved
in the corresponding file codesnippets.ini in your application data.
For including a category, use the ’Add SubCategory’ menu. A category can contain Snip-
pets (text modules) or File Links. A text module is created via the ’Add Snippet’ command
in the context menu. The content is integrated into the text module as ’New snippet’ by
selecting the text passage in the CodeBlocks editor and dragging and dropping it onto
the module and the properties dialog pops up. Double-clicking the newly included entry
or selecting ’Edit Text’ will open an editor for the content.
Output of a text module is handled in CodeBlocks via the context menu command ’Apply’
or by dragging and dropping into the editor. Under Windows, the contents of a Snippet
can also be dragged and dropped into other applications. In the CodeSnippets Browser
you can copy a selected item with drag and drop to a different category.
Beyond this, text modules can be parametrised by <name> variables which can be ac-
cessed via $(name) (see Figure 2.2 on page 25). The values of the variables can be retrieved
in an entry field if the text module is called via the context menu command ’Apply’.
Besides the text modules, links to files can also be created. If, after having created a text
module, you click the context menu command ’Properties’, then you can select the link
target by clicking the ’Link target’ button. This procedure will automatically convert the
text module into a link to a file. In CodeSnippets, all text modules will be marked by a
T symbol, links to a file by an F symbol and urls by an U symbol. If you want to open a
selected file (link) in the codesnippets view just select the context menu ’Open File’ or
hold the ’Alt’ key and make a double click on the file.
Note:
You can add even url (e.g. http://www.codeblocks.org) in text mod-
ules. The url can be opened using the context menu ’Open Url’ or
using drag and drop to your favorite web browser.
With this setting, if open a link to a pdf file from the codesnippets view a pdf viewer will
be started automatically. This method makes it possible for a user to access files which
are spread over the whole network, such as cad data, layouts, documentations etc., with
the common applications, simply via the link. The content of the codesnippets is stored
in the file codesnippets.xml, the configuration is stored in the file codesnippets.ini
in your application data directory. This ini file will, for example, contain the path of
the file codesnippets.xml.
CodeBlocks supports the usage of different profiles. These profiles are called personal-
ities. Starting CodeBlocks with the command line option --personality=<profile>
will create a new or use an existing profile. Then the settings will not be stored in the
file default.conf, but in <personality>.conf in your application data directory in-
stead. The Codesnippets plugin will then store its settings in the file <personality>.codesnippets.in
Now, if you load a new content <name.xml> in the Codesnippets settings via ’Load In-
dex File’, this content will be stored in the corresponding ini file. The advantage of this
method lies in the fact that in case of different profiles, different configurations for text
modules and links can be managed.
The plug-in offers an additional search function for navigating between the categories
and Snippets. The scope for searching Snippets, categories or Snippets and categories
can be adjusted. By entering the required search expression, the corresponding entry is
automatically selected in the view. Figure 2.3 on page 26 shows a typical display in the
CodeSnippets window.
Note:
When using voluminous text modules, the content of these modules
should be saved in files via ’Convert to File Link’ in order to reduce
memory usage within the system. If you delete a codesnippet or file
link it will be moved to the category .trash; if you hold the Shift key
the item will be deleted.
If the search term cannot be found within the active file, this fact is highlighted by the
background of the search mask being displayed in red.
ESC Leave the Incremental Search modus.
ALT-DELETE Clear the input of the incremental search field.
The icons in the Incremental Search toolbar have the following meanings:
Deleting the text within the search mask of the Incremental Search toolbar.
Clicking this button results in all the occurrences of the search term within the
editor being highlighted in colour, instead of only the initial occurrence.
Activating this option restricts the search to the text passage marked within the
editor.
Note:
The standard settings of this toolbar can be configured in ’Settings’
→’Editor’ →’Incremental Search’ .
offers a Todo List. This list can be opened via ’View’ →’To-Do list’ , and contains the
tasks to be performed, together with their priorities, types and the responsible users.
The list can be filtered for tasks, users and/or source files. A sorting by columns can be
achieved by clicking the caption of the corresponding column.
Note:
The To-Do list can be docked in the message console. Select the option
’Include the To-Do list in the message pane’ via the menu ’Settings’
→’Environment’ .
If the sources are opened in CodeBlocks, a Todo can be added to the list via the context
menu command ’Add To-Do item’. A comment will be added in the selected line of the
source code.
// TODO (user#1#): add new dialog for next release
When adding a To-Do, a dialogue box will appear where the following settings can be
made (see Figure 2.6 on page 29).
User User name <user> in the operating system. Tasks for other users can also be created
here. In doing so, the corresponding user name has to be created by Add new. The
assignment of a Todo is then made via the selection of entries listed for the User.
Note:
Note that the Users have nothing to do with the Personalities used
in CodeBlocks.
Type By default, type is set to Todo.
Priority The importance of tasks can be expressed by priorities (1 - 9) in CodeBlocks.
Position This setting specifies whether the comment is to be included before, after or at
the exact position of the cursor.
Comment Style A selection of formats for comments (e.g. doxygen).
unclear. The CodeBlocks export function serves as a remedy for such situations. The
required format for the export file can be selected via ’File’ →’Export’ . The program will
then adopt the file name and target directory from the opened source file and propose these
for saving the export file. The appropriate file extension in each case will be determined
by the export format. The following formats are available.
html A text-based format which can be displayed in a web browser or in word processing
applications.
rtf The Rich Text format is a text-based format which can be opened in word processing
applications such as Word or OpenOffice.
odt Open Document Text format is a standardised format which was specified by Sun
and O’Reilly. This format can be processed by Word, OpenOffice and other word
processing applications.
pdf The Portable Document Format can be opened by applications such as the Acrobat
Reader.
Note:
The scope of file extensions to be included in the search, is preset and
might have to be adjusted.
2.6.1 Features
ThreadSearch plugin offers the following features:
• Multi-threaded ’Search in files’
• Internal read-only editor to preview the results
• File open in editors notebook
• Contextual menu ’Find occurrences’ to start a search in files with the word under
cursor
2.6.2 Usage
1. Configure your search preferences (see Figure 2.8 on page 32)
Once the plugin is installed, there are 4 ways to run a search:
a) Type/Select a word in the search combo box and press enter or click on Search
on the Thread search panel of the Messages notebook.
b) Type/Select a word in the toolbar search combo box and press enter or click
on Search button.
c) Right click on any ’word’ in active editor and click on ’Find occurrences’.
d) Click on Search/Thread search to find the current word in active editor.
Note:
Items 1, 2 and 3 may not be available according to current configu-
ration.
2. Click again on the search button to cancel current search.
3. A single click on a result item displays it on the preview editor at right location.
4. A double click on a result item opens or set an editor in editors notebook at right
location.
2.6.3 Configuration
To access ThreadSearch plugin configuration panel click on (see Figure 2.8 on page 32):
1. Options button on Messages notebook Thread search panel.
2. Options button on Thread search toolbar.
3. Settings/Environment menu item and then on the Thread search item on the left
columns.
Note:
Items 1, 2 and 3 may not be available according to current configu-
ration.
2.6.4 Options
Whole word if checked, line matches search expression if search expression is found with
no alpha-numeric +’_’ before and after.
Start word if checked, line matches search expression if search expression is found at the
beginning of a word, ie no alpha-numeric +’_’ before search expression.
Match case if checked, the search is case sensitive.
Regular expression the search expression is a regular expression.
Note:
If you want to search for regular expressions like n you will have to set
the option ’Use Advanced RegEx searches’ via the menu ’Settings’
→’Editor’ →’General Settings’ .
2.6.6 Layout
Display header in log window if checked, the header are displayed in the results list
control.
Note:
If unchecked, the columns are no longer resizeable but space is spared.
Draw lines between columns Draws lines between columns in list mode.
Show ThreadSearch toolbar Display the toolbar of Thread Search plugin.
Show search widgets in ThreadSearch Messages panel If checked, only the results list
control and the preview editor are displayed. All other search widgets are hidden
(spares space).
Show code preview editor Code preview can be hidden either with this check box or
with a double click on the splitter window middle border. This is where it can be
shown again.
Copy To opens a dialogue for entering the target directory in which the copied file/di-
rectory is to be stored.
Move To moves the selection to the target location.
Delete deletes the selected files/directories.
Show Hidden Files activates/deactivates the display of hidden system files. When acti-
vated, this menu entry is checkmarked.
Refresh update the display of the directory tree.
The following operations can be started via the context menu if one or multiple files are
selected in the File Explorer:
Open in CB Editor opens the selected file in the CodeBlocks editor.
Rename renames the selected file.
Add to active project adds the file(s) to the active project.
Note:
The files/directories selected in the File Explorer can be accessed in
the Shell Extensions plugin via the mpaths variable.
User-defined functions can be specified via the menu command ’Settings’ →’Environment’
→’Shell Extensions’ . In the Shell Extensions mask, a new function which can be named
at random, is created via the ’New’ button. In the ’ShellCommand Executable’ field, the
executable program is stated, and in the field at the bottom of the window, additional
parameters can be passed to the program. By clicking the function in the context menu
or the Shell Extensions menu, the function is started and will then process the selected
files/directories. The output is redirected to a separate shell window.
For example a menu entry in ’Shell Extensions’ →’SVN’ and in the context menu is
created for ’SVN’. $file in this context means the file selected in the File Explorer, $mpath
the selected files or directories (see section 3.2 on page 53).
Add;$interpreter add $mpaths;;;
This and every subsequent command will create a submenu, in this case called ’Extensions’
→’SVN’ →’Add’ . The context menu is extended accordingly. Clicking the command in
the context menu will make the SVN command add process the selected files/directories.
TortoiseSVN is a widespread SVN program with integration in the explorer. The program
TortoiseProc.exe of TortoiseSVN can be started in the command line and dispalys a
dialogue to collect user input. So you can perform the commands, that are available as
context menu in the explorer also in the command line. Therefore you can integrate it
also a shell extension in CodeBlocks. For example the command
TortoiseProc.exe /command:diff /path:$file
will diff a selected file in the CodeBlocks file explorer with the SVN base. See Figure 2.10
on page 37 how to integrate this command.
Note:
For files that are under SVN control the file explorer shows overlay
icons if they are actived via menu ’View’ →’SVN Decorators’ .
Example
You can use the file explorer to diff files or directories. Follow these steps:
1. Add the name via menu ’Settings’ →’Environment’ →’Shell Extensions’ . This is
shown as entry in the interpreter menu and the context menu.
2. Select the absolute path of Diff executable (e.g. kdiff3). The program is accessed
with the variable $interpreter .
3. Add parameters of the interpreter
Diff;$interpreter $mpaths;;;
This command will be executed using the selected files or directories as parameter. The
selection is accessed via the variable $mpaths. This is an easy way to diff files or directories.
Note:
The plug-in supports the use of CodeBlocks variables within the shell
extension.
Note:
The entries of shell extension are also available as context menu in
the CodeBlocks editor.
With the window ’Browsed Tabs’ you can navigate between the items of the recently
opened files using the menu entry ’View’ →’Browse Tracker’ →’Backward Ed/Forward
Ed’ or the shortcut Alt-Left/Alt-Right. The Browse Tracker menu is also accessible as
context menu. The markers are saved in the layout file <projectName>.bmarks
A common procedure when developing software is to struggle with a set of functions
which are implemented in different files. The BrowseTracks plug-in will help you solve
this problem by showing you the order in which the files were selected. You can then
comfortably navigate the function calls.
The plug-in allows even browse markers within each file in the CodeBlocks editor. The
cursor position is memorized for every file. You can set this markers using the menu item
’View’ →’ Browse Tracker’ →’ Set BrowseMarks’ or with selecting a line with the left
mouse button. A marker with . . . is shown in the left margin. With the menu ’View’
→’Browse Tracker’ →’Prev Mark/Next Mark’ or the shortcut Alt-up/Alt-down you can
navigate through the markers within a file. If you want to navigate in a file between
markers sorted by line numbers then just select the menu ’View’ →’Browse Tracker’
→’Sort BrowseMark’ .
With the ’Clear BrowseMark’ the marker in a selected line is removed. If a marker is set
for a line, holding left-mouse button down for 1/4 second while pressing the Ctrl key will
delete the marker for this line. Via the menu ’Clear All BrowseMarks’ or with a Ctrl-left
click on any unmarked line will reset the markers within a file.
The settings of the plug-in can be configure via the menu ’Settings’ →’Editor’ →’Browse
Tracker’ .
Mark Style Browse Marks are displayed per default as . . . within the margin. With the
setting ’Book Marks’ they will be displayed like Bookmarks as blue arrow in the
margin. With hide the display of Browse Marks is suppressed.
Toggle Browse Mark key Markers can be set or removed either by a click with the left
mouse button or with a click while holding the crtl key.
Toggle Delay The duration of holding the left mouse button to enter the Browse Marker
mode.
Clear All BrowseMarks while holding Ctrl key either by a simple or a double click with
the left mouse button.
The configuration of the plug-in is stored in your application data directory in the file
default.conf. If you use the personality feature of CodeBlocks the configuration is read
from the file <personality>.conf.
Project manger Activate the TortoiseSVN commands in the context menu of the project
manager.
Editor Active the TortoiseSVN commands in the context menu of the editor.
In the plugin settings you can configure which svn commands are accessible via the menu
or the context menu. The tab integration provides the entry ’Edit main menu’ and ’Edit
popup menu’ to configure these commands.
Note:
The File Explorer in CodeBlocks uses different icon overlays for indi-
cating the svn status. The TortoiseSVN commands are included here
in the context menu.
2.10 LibFinder
If you want to use some libraries in your application, you have to configure your project to
use them. Such configuration process may be hard and annoying because each library can
use custom options scheme. Another problem is that configuration differs on platforms
which result in incompatibility between unix and windows projects.
LibFinder provides two major functionalities:
• Searching for libraries installed on your system
• Including library in your project with just few mouse clicks making project platform-
independent
Note:
To get more details on how to add library support into LibFinder,
read src/plugins/contrib/lib finder/lib finder/readme.txt
in CodeBlocks sources.
After completing the scan, LibFinder shows the results (see Figure 2.12 on page 40).
In the list you check libraries which should be stored into LibFinder’s database. Note that
each library may have more than one valid configuration and settings added ealier are
more likely to be used while building projects.
Below the list you can select what to do with results of previous scans:
Do not clear previous results This option works like an update to existing results – it
adds new ones and updates those which already exist. This option is not recom-
mended.
Second option (Clear previous results for selected libraries) will clear all results for
libraries which are selected before adding new results. This is the recommended
option.
Clear all previous library settings when you select this option, LibFinder’s database will
be cleared before adding new results. It’s useful when you want to clean some invalid
LibFinder’s database.
Another option in this dialogue is ’Set up Global Variables’ . When you check this option,
LibFinder will try automatically configure Global Variables which are also used to help
dealing with libraries.
If you have pkg-config installed on your system (it’s installed automatically on most linux
versions) LibFinder will also provide libraries from this tool. There is no need to perform
scanning for them – they are automatically loaded when CodeBlocks starts.
Checking the ’Don’t setup automatically’ option will notify LibFinder that it should not
add libraries automatically while compiling this project. In such case, LibFinder can be
invoked from build script. Example of such script is generated and added to project by
pressing ’Add manual build script’ .
2.11 AutoVersioning
An application versioning plug in that increments the version and build number of your
application every time a change has been made and stores it in version.h with easy to
use variable declarations. Also have a feature for committing changes a la SVN style, a
version scheme editor, a change log generator and more . . .
2.11.1 Introduction
The idea of the AutoVersioning plugin was made during the development of a pre-alpha
software that required the version info and status. Been to busy coding, without time to
maintain the version number, just decided to develop a plugin that could do the job with
little intervention as possible.
2.11.2 Features
Here is the list of features the plugin covers summarized:
• Supports C and C++.
• Generates and auto increment version variables.
• Software status editor.
• Integrated scheme editor for changing the behavior of the auto incrementation of
version values.
• Date declarations as month, date and year.
• Ubuntu style version.
• Svn revision check.
• Change log generator.
• Works on Windows and Linux.
2.11.3 Usage
Just go to ’Project’ →’Autoversioning’ menu. A pop up window like this will appear:
When hitting yes on the ask to configure message box, the main auto versioning configu-
ration dialog will open, to let you configure the version info of your project.
After configuring your project for auto versioning, the settings that you entered on the
configuration dialog will be stored on the project file, and a version.h file will be created.
For now, every time that you hit the ’Project’ →’Autoversioning’ menu the configuration
dialog will popup to let you edit your project version and versioning related settings,
unless you don’t save the new changes made by the plugin to the project file.
Here you just enter the corresponding version values or let the auto versioning plugin
increment them for you (see Figure 2.15 on page 44).
2.11.4.2 Status
Some fields to keep track of your software status with a list of predefined values for
convenience(see Figure 2.16 on page 45).
Software Status The typical example should be v1.0 Alpha
Abbreviation Same as software status but like this: v1.0a
2.11.4.3 Scheme
Lets you edit how the plugin will increment the version values (see Figure 2.17 on page 45).
Minor maximum The maximum number that the Minor value can reach, after this value
is reached the Major is incremented by 1 and next time project is compiled the
Minor is set to 0.
Build Number maximum When the value is reached, the next time the project is com-
piled is set to 0. Put a 0 for unlimited.
Revision maximum Same as Build Number maximum. Put a 0 for unlimited
Revision random maximum The revision increments by random numbers that you de-
cide, if you put here 1, the revision obviously will increment by 1.
Build times before incrementing Minor After successful changes to code and compila-
tion the build history will increment, and when it reaches this value the Minor will
increment.
2.11.4.4 Settings
Here you can set some settings of the auto versioning behavior (see Figure 2.18 on page 46).
Autoincrement Major and Minor Lets the plugin increments this values by you using
the scheme. If not marked only the Build Number and Revision will increment.
Create date declarations Create entries in the version.h file with dates and ubuntu
style version.
Do Auto Increment This tells the plugin to automatically increment the changes when
a modification is made, this incrementation will occur before compilation.
Header language Select the language output of version.h
Ask to increment If marked, Do Auto Increment, it ask you before compilation (if changes
has been made) to increment the version values.
svn enabled Search for the svn revision and date in the current folder and generates the
correct entries in version.h
This lets you enter every change made to the project to generate a ChangesLog.txt file
(see Figure 2.19 on page 47).
Show changes editor when incrementing version Will pop up the changes log editor
when incrementing the version.
Title Format A format able title with a list of predefined values.
void main(){
std::cout<<AutoVersion::Major<<endl;
}
The generated header file. Here is a sample content of the file on c++ mode:
#ifndef VERSION_H
#define VERSION_H
namespace AutoVersion{
//Software Status
static const char STATUS[] = "Pre-alpha";
static const char STATUS_SHORT[] = "pa";
}
#endif //VERSION_h
//Software Status
static const char STATUS[] = "Pre-alpha";
static const char STATUS_SHORT[] = "pa";
#endif //VERSION_h
Write Process the data grid data to the changes log file
Cancel Just closes the dialog without taking any action
Here is an example of the output generated by the plugin to the ChangesLog.txt file:
03 September 2007
released version 0.7.34 of AutoVersioning-Linux
Change log:
-Fixed: pointer declaration
-Bug: blah blah
02 September 2007
released version 0.7.32 of AutoVersioning-Linux
Change log:
-Documented some areas of the code
-Reorganized the code for readability
01 September 2007
released version 0.7.30 of AutoVersioning-Linux
Change log:
-Edited the change log window
-If the change log windows is leave blank no changes.txt is modified
Based on the entries in the configuration mask, this simple plugin detects the proportions
of code, commentaries and blank lines for a project. The evaluation is called via the menu
command ’Plugins’ →’Code statistics’ .
This database search will help you find source code originating from other world-wide
projects of universities, consortiums and organisations such as Apache, Mozilla, Novell
Forge, SourceForge and many others, which can be re-used without having to reinvent
the wheel every time. Please observe the licence of the source code in each individual case.
Clicking the ’Search’ stats the search, the results of the NM program are displayed in a
separate window caleld ’SymTabs Result’. The name of the objects or libraries containing
the symbol are listed under the title ’NM’s Output’.
Envrionment Variable are set during the startup of CodeBlocks. They can modify system
environment variables such as PATH. This can be useful in cases where a defined
environment is necessary for the creation of projects. The settings for environment
variables in CodeBlocks are made at ’Settings’ →’Environment’ →’Environment
Variables’ .
Builtin Variables are predefined in CodeBlocks, and can be accessed via their names (see
section 3.2 on page 53 for details).
Command Macros This type of variables is used for controlling the build process. For
further information please refer to section 3.4 on page 56.
Custom Variables are user-defined variables which can be specified in the build options
of a project. Here you can, for example define your derivative as a variable MCU and
assign a corresponding value to it. Then set the compiler option -mcpu=$(MCU), and
CodeBlocks will automatically replace the content. By this method, the settings for
a project can be further parametrised.
Global Variables are mainly used for creating CodeBlocks from the sources or develop-
ments of wxWidgets applications. These variables have a very special meaning. In
contrast to all others if you setup such a variables and share your project file with
others that have *not* setup this GV CodeBlocks will ask the user to setup the
variable. This is a very easy way to ensure the ’other developer’ knows what to
setup easily. CodeBlocks will ask for all path’s usually necessary.
3.1 Syntax
CodeBlocks treats the following functionally identical character sequences inside pre-build,
post-build, or build steps as variables:
• $VARIABLE
• $(VARIABLE)
• ${VARIABLE}
• %VARIABLE%
Variable names must consist of alphanumeric characters and are not case-sensitive. Vari-
ables starting with a single hash sign (#) are interpreted as global user variables (see
Code::Blocks V1.0 3.2 List of available built-ins
section 3.7 on page 57 for details). The names listed below are interpreted as built-in
types.
Variables which are neither global user variables nor built-in types, will be replaced with
a value provided in the project file, or with an environment variable if the latter should
fail.
Note:
Per-target definitions have precedence over per-project definitions.
Note:
Please do note that neither the variable syntax variants %if (...) nor
$( if )(...) are supported for this construct.
Example
For example if you are using several platforms and you want to set different parameters
depending on the operating system. In the following code the script commands of [[ ]]
are evaluated and the <command> will be executed. This could be useful in a post-built
step.
[[ if (PLATFORM == PLATFORM_MSW) { print (_T("cmd /c")); } else { print (_T("sh ")); }
Note:
Manipulating CodeBlocks state should be implemented rather with a
pre-build script than with a script.
The expression in backticks returns a list of all executables *.elf in any subdirectories.
The result of this expression can be used directly by objdump. Finally the output is piped
to a file named name.dis. Thus, processes can be automatted in a simple way without
having to program any loops.
Example using Script
The script text is replaced by any output generated by your script, or discarded in case
of a syntax error.
Since conditional evaluation runs prior to expanding scripts, conditional evaluation can be
used for preprocessor functionalities. Built-in variables (and user variables) are expanded
after scripts, so it is possible to reference variables in the output of a script.
[[ print(GetProjectManager().GetActiveProject().GetTitle()); ]]
inserts the title of the active project into the command line.
3.8 Synopsis
Working as a developer on a project which relies on 3rd party libraries involves a lot
of unnecessary repetitive tasks, such as setting up build variables according to the local
file system layout. In the case of project files, care must be taken to avoid accidentially
committing a locally modified copy. If one does not pay attention, this can happen easily
for example after changing a build flag to make a release build.
The concept of global compiler variables is a unique new solution for CodeBlocks which
addresses this problem. Global compiler variables allow you to set up a project once, with
any number of developers using any number of different file system layouts being able to
compile and develop this project. No local layout information ever needs to be changed
more than once.
3.10 Constraints
• Both set and global compiler variable names may not be empty, they must not
contain white space, must start with a letter and must consist of alphanumeric
variable, this can become tedious. For such a purpose, CodeBlocks supports variable sets.
A variable set is an independent collection of variables identified by a name (set names
have the same constraints as variable names).
If you wish to switch to a different set of variables, you simply select a different set from the
menu. Different sets are not required to have the same variables, and identical variables in
different sets are not required to have the same values, or even the same custom members.
Another positive thing about sets is that if you have a dozen variables and you want to
have a new set with one of these variables pointing to a different location, you are not
required to re-enter all the data again. You can simply create a clone of your current set,
which will then duplicate all of your variables.
Deleting a set also deletes all variables in that set (but not in another set). The default
set is always present and cannot be deleted.
4.1.1 WIN32
Since the CodeBlocks developers build CodeBlocks using GCC, we might as well use
that one under windows. The easiest and cleanest port is MinGW. This is the compiler
distributed with CodeBlocks when you download the official package. We will stick to
version 3.4.5, which works nicely.
First, a brief explanation of MinGW components:
gcc-core the core of the GCC suite
gcc-g++ the c++ compiler
mingw Runtime implementation of the run time libraries
mingw utils several utilities (implementation of smaller programs that GCC itself uses)
win32Api the APIs for creating Windows programs
binutils several utilities used in build environments
make the Gnu make program, so you can build from make files
GDB the Gnu debugger
I would suggest extracting (and installing for the GDB) everything in the C:\MinGW
directory. The remainder of this article will assume that this is where you have put it. If
you already have an installation of CodeBlocks that came bundled with MinGW, I still
Code::Blocks V1.0 4.1 Introduction
advise you to install MinGW as described here. A compiler does not belong under the
directory tree of an IDE; they are two separate things. CodeBlocks just brings it along in
the official versions so that the average user does not need to bother with this process.
You may need to add the bin directory of your MinGW installation to your path. An
easy way to do this is with the following command at the command prompt:
set path=%PATH%;C:\MinGW\bin;C:\MinGW\mingw32\bin;
For more info on SVN settings, see info on SVN settings. If you don’t like an Explorer in-
tegration or look for a cross-plattform client you might want to have a look at RapidSVN..
4.1.4 wxWidgets
[,→Wxwidgets] is a platform abstraction that provides an API to support many things
such as GUI, sockets, files, registry functionality. By using this API, you can create a
platform independent program.
CodeBlocks is a wxWidgets (here after: wx) application, that means if you want to run
CodeBlocks you needed the wx functionality. This can be provided in a couple of ways.
It could be a .dll or a static library. CodeBlocks uses wx as a dll and this dll can also
be downloaded from the nightly build section of the forum.
However, if we want to build a wx application, we need to include the headers of the wx
sources. They tell the compiler about the functionality of wx. In addition to those header
files, our application needs to link to the wx import libraries. Well, let’s take it step by
step.
Wx is provided as a zip file of it’s sources, so we need to build that ourselves. We already
shopped for the MinGW compiler, so we have all the tools we need at hand.
Next, let’s unzip the wx sources into C:\Projects so we will end up with a wx root
directory like this: C:\Projects\wxWidgets-2.8.9. Next unzip the patch into the same
directory letting it overwrite files. Note that we are going to refer to the wx root directory
from now on as <wxDir>
Now, we are going to build the wxWidgets. This is how we do it:
First, make sure C:\MingGW\bin is in your path, during the build some programs will be
called that reside in the the MinGW\bin directory. Also, Make has to be version 3.80 or
above.
Now it is time to compile wxWidgets. Open the command prompt and change to the
wxWidgets directory:
cd <wxDir>\build\msw
We are now in the right place. We are first going to clean up the source:
mingw32-make -f makefile.gcc SHARED=1 MONOLITHIC=1 BUILD=release UNICODE=1 clean
• Compile with
Well have a little look in the directory (<wxDir>\lib\gcc dll) now. The import libraries
and the dll have shown up and there should also a mswu\wx subdirectory at that position
containing setup.h.
Congratulations! You have just built wxWidgets!
Let’s do some more preliminary tasks before we get to the real deal of compiling Code-
Blocks.
4.1.5 Zip
During the build of CodeBlocks, several resources are going to be zipped in zip files.
Therefore, the build process should have access to a zip.exe. We have to download that
zip.exe and put it somewhere in our path. A good place is: MingW\bin.
You can download zip.exe for free from this site and this is a direct link(32bit) to the
most recent version at the time of this writing.
Once downloaded, simply extract zip.exe to the appropriate location.
4.1.7 WIN32
Now, open the project CodeBlocks.cbp in CodeBlocks. Generate CodeBlocks by starting
the build process. After the creation of CodeBlocks, the generated files with the debug
information can be found in the devel subdirectory. By calling the batch file update.bat
from the source directory, the files are copied to the output subdirectory and the debug
information is stripped.
4.1.8 LINUX
When generating under Linux, the following steps are necessary. In this example we
assume that you are in the CodeBlocks source directory. Under Linux, the environment
variable PKG_CONFIG_PATH must be set. The <prefix> directory has to contain the
codeblocks.pc file.
PKG_CONFIG_PATH=$PKG_CONFIG_PATH:<prefix>
sh update_revsion.sh
./bootstrap
./configure --with-contrib=[all | plugin names separated with comma] --prefix=<install-d
make
make install (root)
Variable wx
For the wx variable, set the base entry to the source directory of wx (e.g.
C:\Programme\wxWidgets-2.8.9
In the CodeBlocks project, the project variable WX_SUFFIX is set to u. This means that,
when generating CodeBlocks linking will be carried out against the *u gcc custom.dll
library. The official nightly Builts of CodeBlocks will be linked against gcc cb.dll. In
doing so, the layout is as follows.
gcc_<VENDOR>.dll
The <VENDOR> variable is set in the configuration file compiler.gcc. To ensure, that
a distinction is possible between the officially generated CodeBlocks and those generated
by yourself, the default setting VENDOR=custom should never be changed.
Afterwards create the workspace ContribPlugins.cbp via ’Project’ →’Build workspace’
. Then execute update.bat once more.
4.1.10 Linux
Variable wx bei globalen Variablen konfigurieren. Configure the wx variable with the global
variables.
base /usr
include /usr/include/wx-2.8
lib /usr/lib
debug CodeBlocks. Start CodeBlocks in the output directory and load CodeBlocks.cbp
as the project. Then set the breakpoint and start with ’Debug and Run’ (f8).
<cbDir>\src\ContribPlugins.workspace
But, let’s create a worksapce containing everything. Let’s put that workspace in the
master directory <cbDir>. Just use a regular text editor and create a file with the name
CbProjects.workspace and give it the following content :
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_file>
<Workspace title="All contrib plugins">
<Project filename="plugins\contrib\AutoVersioning\AutoVersioning.cbp" active="1" />
<Project filename="plugins\contrib\byogames\byogames.cbp" />
<Project filename="plugins\contrib\cb_koders\cb_koders.cbp" />
<Project filename="plugins\contrib\codesnippets\codesnippets.cbp" />
<Project filename="plugins\contrib\codestat\codestat.cbp" />
<Project filename="plugins\contrib\copystrings\copystrings.cbp" />
<Project filename="plugins\contrib\devpak_plugin\DevPakPlugin.cbp" />
<Project filename="plugins\contrib\dragscroll\dragscroll.cbp" />
<Project filename="plugins\contrib\envvars\envvars.cbp" />
<Project filename="plugins\contrib\help_plugin\help-plugin.cbp" />
<Project filename="plugins\contrib\keybinder\keybinder.cbp" />
<Project filename="plugins\contrib\lib_finder\lib_finder.cbp" />
<Project filename="plugins\contrib\profiler\cbprofiler.cbp" />
<Project filename="plugins\contrib\regex_testbed\RegExTestbed.cbp" />
<Project filename="plugins\contrib\source_exporter\Exporter.cbp" />
<Project filename="plugins\contrib\symtab\symtab.cbp" />
<Project filename="plugins\contrib\ThreadSearch\ThreadSearch.cbp" />
<Project filename="plugins\contrib\wxSmith\wxSmith.cbp" />
<Project filename="plugins\contrib\wxSmithContribItems\wxSmithContribItems.cbp" />
<Project filename="tools\cb_share_config\cb_share_config.cbp" />
</Workspace>
</CodeBlocks_workspace_file>
to <cbDir>/src/output. In addition, it will strip out all debugging symbols. This step
is very important - never ever forget it.
Now you can copy the wx dll in both that output and the devel directory.
Then you can close CodeBlocks. That was the downloaded nightly remember?
Time to test it. In the output directory, start up the CodeBlocks.exe. If everything went
well, you’ll have your very own home-built CodeBlocks running.