Running Head: Analyzing Online Communities 1
Running Head: Analyzing Online Communities 1
A discourse community is the first of the two frames for analyzing how people use
communication in order to accomplish work together. The following essay will focus in the
League of Legends community (an online game community). The main purpose of choosing
this community is to analyze them and see how all players cooperate each others using
Swales six characteristics to complement the community, because of the use of the six
Literature review.
the concept of a discourse community and defining it with his six characteristics that are; the
main public goal, the mechanisms of communications of the people inside the communitys
using their own utilities, if they use Lexis and if the specific community has a threshold level
of members with a suitable degree of relevant content and discoursal experience. All the
points mentioned before defining the six Swales characteristics that define a discourse
community. This relates with the League of Legends community because this online
community accomplishes with the six Swales characteristics. For example, the main goal of
the LoL community is to help with each others problems and promote fair gaming, besides
winning their games with teamwork and communication. They use their own game platform
in order to communicate their problems and solute with really amiable responses making the
Methods
I personally analyzed the platform where they communicate inside the game, because,
personally, I play this game a lot and usually responded to others opinions and problems
with the game and that made me win some insight inside the community. The most used
ANALYZING ONLINE COMMUNITIES 3
source it is the League of Legends platform where you can find everything about the game
and people can find a lot of active users that may help others if they need it. As the main
source of the game that active users use is the League of Legends website in order to
communicate to other players mainly by texts, messages, inside the game comments, and in
some little cases it may happen in social networks. A simple question or trouble can bring up
to 20 users helping with many solutions and tests that actually help the ( nesecitado ). I
analyzed many of the main problems that players had and also analyzed their responses,
everything in the same webpage, and most of them were clearly and fair, following the main
Discussion
I analyzed many of the main problems that players had and also analyzed their
responses, everything in the same webpage, and most of them were clearly and fair,
following the main goal of the community true. The second point of Swales is the
mechanisms that they use to communicate. For example, as said before, they main ways to
communicate is the game website where they communicate each others by texts, comments,
images, and in some cases social media. The third point is the information and feedback, in
this online community, it is almost a hundred percent sure that you are going to get a
response for someone very amiable. For fourth point there is genres to further aims, this is
mainly about that the online community studies genre study where in the LoL community
does not seem to be a lot. In fifth point in lexis, lexis is really important in this group because
in the game exists a lot of acronyms that defines specific concepts and objects inside the
game, and if someone does not know the specific words that people usually uses, he or she
becomes some kind of useless to the discussion. Finally there is level of expertise, this one
complements this online community because there are many different types of groups inside
the game, some more important than others like the developers that knows everything about
ANALYZING ONLINE COMMUNITIES 4
the game, then is the expert players, and finally is the new players, that they are the most
Conclusion
What you can learn about all this research and about the League of Legends online
community is that it is a really solid group where your comment can be really useful for
others and others really care about their public goal. The communication is really natural here,
you can talk to anyone at any time because the LoL community is world-wide, and you will
never get alone in a discussion. To conclude, this is a real online community because follows
and accomplishes perfectly all six Swales characteristics, making it very solid as said before
and it may be one of the biggest communities in the word thanks of its more than 100 million
References
Kain, D., Wardle, E. (2015). Activity Theory: An Introduction for the Writing classroom. In E
Wardle & D Downs (Eds.), Writing about writing: A college reader (p. 277). Boston,
http://forums.na.leagueoflegends.com/board/
ANALYZING ONLINE COMMUNITIES 6
ANALYZING ONLINE COMMUNITIES 7