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Ogre

The document logs the initialization of an OGRE 3D graphics engine. It registers various resource managers, plugins, and factories. It detects the CPU and graphics card capabilities. The OpenGL renderer is started successfully and renders an initial window.

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0% found this document useful (0 votes)
89 views8 pages

Ogre

The document logs the initialization of an OGRE 3D graphics engine. It registers various resource managers, plugins, and factories. It detects the CPU and graphics card capabilities. The OpenGL renderer is started successfully and renders an initial window.

Uploaded by

akhdes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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12:28:49: Creating resource group General

12:28:49: Creating resource group Internal

12:28:49: Creating resource group Autodetect

12:28:49: SceneManagerFactory for type 'DefaultSceneManager' registered.

12:28:49: Registering ResourceManager for type Material

12:28:49: Registering ResourceManager for type Mesh

12:28:49: Registering ResourceManager for type Skeleton

12:28:49: MovableObjectFactory for type 'ParticleSystem' registered.

12:28:49: ArchiveFactory for archive type FileSystem registered.

12:28:49: ArchiveFactory for archive type Zip registered.

12:28:49: ArchiveFactory for archive type EmbeddedZip registered.

12:28:49: DDS codec registering

12:28:49: FreeImage version: 3.15.3

12:28:49: This program uses FreeImage, a free, open source image library supporting all common
bitmap formats. See http://freeimage.sourceforge.net for details

12:28:49: Supported formats:


bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,ti
ff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic

12:28:49: ETC codec registering

12:28:49: Registering ResourceManager for type HighLevelGpuProgram

12:28:49: Registering ResourceManager for type Compositor

12:28:49: MovableObjectFactory for type 'Entity' registered.

12:28:49: MovableObjectFactory for type 'Light' registered.

12:28:49: MovableObjectFactory for type 'BillboardSet' registered.

12:28:49: MovableObjectFactory for type 'ManualObject' registered.

12:28:49: MovableObjectFactory for type 'BillboardChain' registered.

12:28:49: MovableObjectFactory for type 'RibbonTrail' registered.

12:28:49: Loading library RenderSystem_GL

12:28:49: Installing plugin: GL RenderSystem

12:28:49: OpenGL Rendering Subsystem created.


12:28:49: Plugin successfully installed

12:28:49: *-*-* OGRE Initialising

12:28:49: *-*-* Version 1.9.0 (Ghadamon)

12:28:49: OGRE EXCEPTION(6:FileNotFoundException): 'ogre.cfg' file not found! in ConfigFile::load at


D:\Codes\Ogre\Ogre1.9\OgreMain\src\OgreConfigFile.cpp (line 82)

12:28:49: CPU Identifier & Features

12:28:49: -------------------------

12:28:49: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz

12:28:49: * SSE: yes

12:28:49: * SSE2: yes

12:28:49: * SSE3: yes

12:28:49: * MMX: yes

12:28:49: * MMXEXT: yes

12:28:49: * 3DNOW: no

12:28:49: * 3DNOWEXT: no

12:28:49: * CMOV: yes

12:28:49: * TSC: yes

12:28:49: * FPU: yes

12:28:49: * PRO: yes

12:28:49: * HT: no

12:28:49: -------------------------

12:28:49: *** Starting Win32GL Subsystem ***

12:28:49: Registering ResourceManager for type Texture

12:28:49: GLRenderSystem::_createRenderWindow "NLE Ogre Render Window", 1366x768 windowed


miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false hidden=true
vsync=false vsyncInterval=1

12:28:49: Created Win32Window 'NLE Ogre Render Window' : 1366x728, 32bpp

12:28:49: GL_VERSION = 4.2.0 - Build 10.18.10.3308

12:28:49: GL_VERSION = 4.2.0 - Build 10.18.10.3308

12:28:49: GL_VENDOR = Intel


12:28:49: GL_RENDERER = Intel(R) HD Graphics 4400

12:28:49: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color


GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements
GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment
GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate
GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map
GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays
GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc
GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program
GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader
GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle
GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float
GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced
GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint
GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent
GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render
GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync
GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float
GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object
GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range
GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended
GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects
GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding
GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4
GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex
GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array
GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
GL_INTEL_fragment_shader_ordering GL_ARB_shader_subroutine GL_ARB_transform_feedback3
GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision
GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced
GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters
GL_ARB_shading_language_packing GL_ARB_shader_image_load_store
GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage
GL_ARB_compute_shader GL_ARB_multi_draw_indirect GL_ARB_program_interface_query
GL_ARB_shader_storage_buffer_object GL_ARB_debug_output GL_KHR_debug
GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc
GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode

12:28:49: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region


WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format
WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear
WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB
WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float
WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop
WGL_ARB_create_context_robustness

12:28:49: ***************************

12:28:49: *** GL Renderer Started ***

12:28:49: ***************************

12:28:49: Registering ResourceManager for type GpuProgram

12:28:49: GLSL support detected

12:28:49: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)

12:28:49: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 Packed-D24S8

12:28:49: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 Packed-D24S8

12:28:49: [GL] : Valid FBO targets PF_A8R8G8B8 PF_X8R8G8B8

12:28:49: RenderSystem capabilities

12:28:49: -------------------------

12:28:49: RenderSystem Name: OpenGL Rendering Subsystem

12:28:49: GPU Vendor: intel

12:28:49: Device Name: Intel(R) HD Graphics 4400

12:28:49: Driver Version: 4.2.0.0

12:28:49: * Fixed function pipeline: yes

12:28:49: * Hardware generation of mipmaps: no

12:28:49: * Texture blending: yes


12:28:49: * Anisotropic texture filtering: yes

12:28:49: * Dot product texture operation: yes

12:28:49: * Cube mapping: yes

12:28:49: * Hardware stencil buffer: yes

12:28:49: - Stencil depth: 8

12:28:49: - Two sided stencil support: yes

12:28:49: - Wrap stencil values: yes

12:28:49: * Hardware vertex / index buffers: yes

12:28:49: * 32-bit index buffers: yes

12:28:49: * Vertex programs: yes

12:28:49: * Number of floating-point constants for vertex programs: 256

12:28:49: * Number of integer constants for vertex programs: 0

12:28:49: * Number of boolean constants for vertex programs: 0

12:28:49: * Fragment programs: yes

12:28:49: * Number of floating-point constants for fragment programs: 256

12:28:49: * Number of integer constants for fragment programs: 0

12:28:49: * Number of boolean constants for fragment programs: 0

12:28:49: * Geometry programs: yes

12:28:49: * Number of floating-point constants for geometry programs: 4096

12:28:49: * Number of integer constants for geometry programs: 0

12:28:49: * Number of boolean constants for geometry programs: 0

12:28:49: * Tesselation Hull programs: no

12:28:49: * Number of floating-point constants for tesselation hull programs: 0

12:28:49: * Number of integer constants for tesselation hull programs: 0

12:28:49: * Number of boolean constants for tesselation hull programs: 0

12:28:49: * Tesselation Domain programs: no

12:28:49: * Number of floating-point constants for tesselation domain programs: 0

12:28:49: * Number of integer constants for tesselation domain programs: 0

12:28:49: * Number of boolean constants for tesselation domain programs: 0


12:28:49: * Compute programs: no

12:28:49: * Number of floating-point constants for compute programs: 0

12:28:49: * Number of integer constants for compute programs: 0

12:28:49: * Number of boolean constants for compute programs: 0

12:28:49: * Supported Shader Profiles: arbfp1 arbvp1 glsl glsl100 glsl110 glsl120 gp4gp gpu_gp nvgp4

12:28:49: * Texture Compression: yes

12:28:49: - DXT: yes

12:28:49: - VTC: no

12:28:49: - PVRTC: no

12:28:49: - ATC: no

12:28:49: - ETC1: no

12:28:49: - ETC2: no

12:28:49: - BC4/BC5: no

12:28:49: - BC6H/BC7: no

12:28:49: * Scissor Rectangle: yes

12:28:49: * Hardware Occlusion Query: yes

12:28:49: * User clip planes: yes

12:28:49: * VET_UBYTE4 vertex element type: yes

12:28:49: * Infinite far plane projection: yes

12:28:49: * Hardware render-to-texture: yes

12:28:49: * Floating point textures: yes

12:28:49: * Non-power-of-two textures: yes

12:28:49: * 1d textures: yes

12:28:49: * Volume textures: yes

12:28:49: * Multiple Render Targets: 8

12:28:49: - With different bit depths: yes

12:28:49: * Point Sprites: yes

12:28:49: * Extended point parameters: yes

12:28:49: * Max Point Size: 255


12:28:49: * Vertex texture fetch: yes

12:28:49: * Number of world matrices: 0

12:28:49: * Number of texture units: 16

12:28:49: * Stencil buffer depth: 8

12:28:49: * Number of vertex blend matrices: 0

12:28:49: - Max vertex textures: 16

12:28:49: - Vertex textures shared: yes

12:28:49: * Render to Vertex Buffer : no

12:28:49: * Hardware Atomic Counters: no

12:28:49: * GL 1.5 without VBO workaround: no

12:28:49: * Frame Buffer objects: yes

12:28:49: * Frame Buffer objects (ARB extension): no

12:28:49: * Frame Buffer objects (ATI extension): no

12:28:49: * PBuffer support: yes

12:28:49: * GL 1.5 without HW-occlusion workaround: no

12:28:49: * Vertex Array Objects: no

12:28:49: * Separate shader objects: no

12:28:49: DefaultWorkQueue('Root') initialising on thread main.

12:28:49: Particle Renderer Type 'billboard' registered

12:28:49: Parsing scripts for resource group Autodetect

12:28:49: --------------- ScriptLoader pattern suffix begin --------------------

12:28:49: ScriptLoader pattern is: *.program

12:28:49: ScriptLoader pattern is: *.material

12:28:49: ScriptLoader pattern is: *.particle

12:28:49: ScriptLoader pattern is: *.compositor

12:28:49: ScriptLoader pattern is: *.os

12:28:49: ------------------ ScriptLoader pattern suffix end -------------------

12:28:49: Finished parsing scripts for resource group Autodetect

12:28:49: Creating resources for group Autodetect


12:28:49: All done

12:28:49: Parsing scripts for resource group General

12:28:49: Finished parsing scripts for resource group General

12:28:49: Creating resources for group General

12:28:49: All done

12:28:49: Parsing scripts for resource group Internal

12:28:49: Finished parsing scripts for resource group Internal

12:28:49: Creating resources for group Internal

12:28:49: All done

12:28:49: GL version is: 4.2.0.0

12:28:52: GLSL compiling: defaultVertexProgram_GLSL

12:28:52: GLSL compiled:

12:28:52: GLSL compiling: 52c794a5ce8ab1518e00eeb26447742e_FRAG_GLSL

12:28:52: GLSL compiled: WARNING: 0:1: 'assigning' : implict conversion between types allowed from
GLSL 1.20

WARNING: 0:1: 'assigning' : implict conversion between types allowed from GLSL 1.20

WARNING: 0:1: 'assigning' : implict conversion between types allowed from GLSL 1.20

WARNING: 0:1: 'assigning' : implict conversion between types allowed from GLSL 1.20

WARNING: 0:1: 'assigning' : implict conversion between types allowed from GLSL 1.20

WARNING: 0:1: 'assigning' : implict conversion between types allowed from GLSL 1.20

12:28:52: Vertex Program:defaultVertexProgram_GLSL Fragment


Program:52c794a5ce8ab1518e00eeb26447742e_FRAG_GLSL GLSL link result :

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