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Goal 1: Use Hand Gestures To Check The Students Understanding

The document outlines three goals for a teacher: 1) Use hand gestures to check student understanding without worksheets, 2) Create effective transitions between activities to reduce misbehavior by engaging students with a game, and 3) Become more acquainted with technology in teaching lessons to develop digital skills and interact more with students. Evidence provided shows a student demonstrating understanding with a thumb gesture, students engaged during a game between classes, and positive student feedback on lessons integrating technology like videos and online games.

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0% found this document useful (0 votes)
98 views2 pages

Goal 1: Use Hand Gestures To Check The Students Understanding

The document outlines three goals for a teacher: 1) Use hand gestures to check student understanding without worksheets, 2) Create effective transitions between activities to reduce misbehavior by engaging students with a game, and 3) Become more acquainted with technology in teaching lessons to develop digital skills and interact more with students. Evidence provided shows a student demonstrating understanding with a thumb gesture, students engaged during a game between classes, and positive student feedback on lessons integrating technology like videos and online games.

Uploaded by

api-300622282
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Goal 1:

Use hand gestures to check the students understanding

Using gestures is one of the simplest ways to check the understanding of a concept. This is
because it easy and you get immediate results without the hassle of worksheet or
technology.

Evidence: (after implementation)

Here is an evidence of student show his understanding to the


teacher by putting his thump up.

Goal 2:

Create effective transition between activities to reduce misbehavior.

Transition helps the students to understand if the lesson finished, or the task is done and
they supposed to do a new thing. It is helpful because some students dont understand
verbal explanations that a teacher provides to them and so misbehave.

Evidence: (after implementation)

Here is an evidence show students


played game between classes, the
student was engaged, and follow the
direction.

I put song as a transition between Math class and music. When I applied
these strategies, I notices students reduce misbehaviour in the
classroom.
Goal 3:

Become more acquainted with technology in teaching lessons.

This goal is an opportunity for me to develop students digital citizenship skill, simplify the way I do
my work, and be more closer to students through interaction between me and them while I guide
them on how to use technology.

Evidence: (after implementation)

Here is my MST feedback shows using technology in my lesson as a


strength point for planning for learning, also I noticed how students
were effectively get knowledge through videos.

Here is one of my math lessons; I integrated online game to teach


number bonds using smart board and Ipad. It was fun and students were
interested, and asked for more.

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