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HB - ModellingBundle Detailed Documentation

This document provides documentation for a series of HB modeling scripts for Cinema 4D. It summarizes the purpose and functions of over 20 scripts, including scripts for changing the camera view, pasting objects, isolating selections, deleting components, transforming objects, and making polygon selections. Each script summary includes a link to a video tutorial demonstrating the script's use. The document provides technical details on the various modeling, selection, and viewport tools controlled by the scripts.

Uploaded by

Soufiane Ouida
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
238 views12 pages

HB - ModellingBundle Detailed Documentation

This document provides documentation for a series of HB modeling scripts for Cinema 4D. It summarizes the purpose and functions of over 20 scripts, including scripts for changing the camera view, pasting objects, isolating selections, deleting components, transforming objects, and making polygon selections. Each script summary includes a link to a video tutorial demonstrating the script's use. The document provides technical details on the various modeling, selection, and viewport tools controlled by the scripts.

Uploaded by

Soufiane Ouida
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 12

HB_ModellingBundle detailed Documentation V2.

HB_DefaultCamera (ALT + Tab)


Enables Default Viewport Camera and makes some other things (Details in Script)

THIS SCRIPT DOES FOLLOWING:

1.Changes the Viewport Camera to the Default Editor Camera


2.Sets Model Mode.
3.Activate Move Tool
4.Delete the HB_ModellingCamera if it exists and resets the Work-plane.
5.Align Workplane to Y if HB_ModellingCamera is active

VideoTutorial:
https://youtu.be/eEcAttV56kE?t=2m9s

HB_Paste (CTRL + SHIFT + V)


Paste Objects at Mouse position and Aligns to Surface normal (more details in Script)

USAGE:
You should always use HB_Paste with a Shortcut. I set CTRL + SHIFT + V as the default.
If you have copied an Object HB_Paste will paste it at the Position of your Mouse and aligns it to the Surface.
The new Pasted Object will be a child of the selected Object.
!!!! So it is important to take care about which object you select before pasting.!!!
If you have nothing selected the pasted object will be inserted at the beginning of you object hierarchy.
If you have your Mouse in empty Space the Object will be pasted at its original Position.
If you have a Spline Selected HB_Paste will make a Mograph Setup and aligns the Pasted Object to the Spline

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=3m50s

HB_Solo (^)
Toggles Solo Mode and frame selected Objects or Polygon-selections

THIS SCRIPT DOES FOLLOWING:

Select one or more Objects. When you run the script the Object and its Childs will be isolated. Also the Camera frames
the Object. The same works
for Polygon-selections. If you hold CTRL the Script will Toggle Viewport Solo Selection- If you hold SHIFT it will Solo the
Single Object without Hierarchy.

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=7m56s

HB_ModelMode (ALT + 1)
Enters Model-mode and does some other Settings

THIS SCRIPT DOES FOLLOWING THINGS:


1. Change mode to Model-mode
2. Show Axis if hidden
3. Activate Move-tool
4. Disable Axis mode if enabled
5. Disable Xray Display

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=10m46s
HB_ToggleMode (ALT + 2)
Toggles Components Mode and does some other niffty things. (Details in Script)

THIS SCRIPT DOES FOLLOWING THINGS:


1. Toggle Components Mode (Points/Edges/Polygons)
2. Selects all non parametric Objects that are child of selected Objects (eg. If you have selected a SubdivisionSurface
the Script will
select all Polygon objects that are children)
2. Enables Displayfilter Splines (Only If splines are selected)
3. Enables Xray Display if Splines are Selected and keeps Generators like Sweep selected so you can see through
them.
4. Selects and Frames Instance Referenz if Instance is selected and creates a temporal Modeling Camera

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=10m46s

HB_Delete
Deletes or Dissolves Components or Objects [SHIFT: Delete Connected/Delete Children, CTRL: Dissolve/Delete without
Children, CTRL + SHIFT: Delete Object]

THIS SCRIPT DOES FOLLOWING THINGS:

In Components Mode (Polygon/Edge/Point):


- Deletes selected Components and removes unused Points (which remain when you usually delete Polygons)
- SHIFT: Removes all connected components
- CTRL: Dissolves selected Components
- CTRL + SHIFT: Removes Object even when you are in Components mode

In Object Mode:
- Deletes Objects.
-SHIFT: Deletes all Children of selected Objects.
-CTRL: Deletes Current selected Objects without the Children.

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=17m24s

HB_Move ( E )
Move Tool [SHIFT-CLICK: Enable Quantize Snapping]

THIS SCRIPT DOES FOLLOWING THINGS:


- Enables the Move tool
- Show Axis if hidden
- Disable Quantize Snapping if enabled
- Shift-Click: Enable Quantize Snapping and set it to 100 Units

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=21m
HB_Scale ( T )
Scale Tool [SHIFT-CLICK: Enable Quantize Snapping]

THIS SCRIPT DOES FOLLOWING THINGS:


- Enables the Scale tool
- Show Axis if hidden
- Disable Quantize Snapping if enabled
- Shift-Click: Enable Quantize Snapping and set it to 100% for Scaling

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=21m

HB_Rotate ( R )
Rotate Tool [SHIFT-CLICK: Enable Quantize Snapping]

THIS SCRIPT DOES FOLLOWING THINGS:


- Enables the Rotate Tool
- Show Axis if hidden
- Disable Quantize Snapping if enabled
- Shift-Click: Enable Quantize Snapping and set it to 45 Degree for Rotation

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=21m

HB_Rotator
Rotates Objects 90 Degree or Resets PSR [SHIFT-CLICK: Rotate Pitch, CTRL-CLICK: Rotate Banking, CTRL+SHIFT:
Reset Rotations, CTRL+SHIFT+ALT: Reset Position and Rotations]

USAGE:
Select one or more Objects. When you run the Script all Objects will locally rotate 90 Degree in Heading (H-Axis).
Use Shift or Ctrl modifiers to Rotate P and B Axis. The ALT-Key in combination will always reverse the Rotation to the
Negative direction.
CTRL+SHIFT Click will reset all Rotations to Zero. CTRL+SHIFT+ALT will reset Position and Rotation to Zero.

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=24m31s

8 HB_Snapping Scripte (Vertexsnap: ALT + 4, Polygonsnap: ALT + 5)

Enables a Snapmode and disables all other Snapping Modes. [SHIFT-CLICK: Add Snap mode, CTRL-Click: Disable
Snap mode]

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=27m25s
HB_ModellingCamera (ALT + M)
Sets Workplane to current selected and makes a Orthographic Camera [SHIFT-Click: Make a Perspective Modeling
Camera]

USAGE:
Sets Work plane to current selected Polygons or Object and makes a Orthographic Camera which is aligned to the
selection. With HB_DefaultCamera you will exit this mode again.

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=31m20s

HB_GuidesColor
Changes Color of all Guide Objects

USAGE:
This Script opens a Color chooser to select a Color. All Guides in the Project will receive this Color to be better Seen in
the Viewport.

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=30m22s

HB_CleanView (ALT + <)


Changes Displayfilters to show only stuff that is relevant for modeling [SHIFT-Click: Cleans up the View even more]

USAGE:
Click once to activate CleanView. A Null will be Created to indicate that CleanView is active. (Please dont delete this
Object). Clicking once again will turn off Cleanview and delete this Null and restore all Settings you had before. If you
Shift-Click the Script will only show Geometry and nothing else. This is especially good for making hardware renderings.

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=34m34s

HB_FastViewport
Changes several Settings to speed up the Viewport [SHIFT: Speeds up Viewport even more]

USAGE:
Click once to turn on FastViewport mode. Click again to disable Fastviewport mode and restore old settings.

This Script changes following Settings:

- QuickShading
- Use LayerColor
- EOGL: Shadows
- EOGL: Noises
- EOGL: Transparency
- EOGL: Posteffects
- Linear Workflow
- Selected Wireframe
- ObjectHighlighting
- Camera Clipping
- Level of Detail
- Execution of Expressions off when SHIFT-Modifier is used.

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=33m19s
HB_Divider
Divide/Undivide any kind of parametric Objects [SHIFT: Divide stronger, ALT: Undivide, CTRL: Reset default
Subdivisions]

USAGE:
This Script works on Single Objects as well as on multiple different Objects. It increases/decreases subdivisions of any
selected Parametric Objects.
Also you can reset Parameters to default settings if you CTRL-Click on the Script.

Works on Following Objects:


- Parametric Objects
- Spline Objects (Increase/Decrease Spline Interpolation)
- Nurbs
- Generators (Mograph, Array, Metaball etc.)
- Polygon-selections (subdivide Polygon-selections if Polygon Mode is active [SHIFT: Subdivide in Smooth Subdivisions
Mode])
- Also Works with Lights (Increase/Decrease Light intensity)
- New in v1.1: When you are in Object mode and have a Polygonal object selected it will create a SDS Object.

Video Tutorial:
https://youtu.be/eEcAttV56kE?t=35m53s

HB_PhongSelection (ALT + Q)
Activates Polygon-mode and Phongbreakselection Tool

Activates Polygon- mode and sets up the Phongbreakselection tool to Values I think are most useful.

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=1m18s

HB_LoopSelection (ALT + E)
Activates Edge mode and Loop Selection Tool [SHIFT: Poly Mode , CTRL: Boundary Loop ]

USAGE:
Activates Edge- mode and sets up the Loop Selection Tool. SHIFT-Click will change to Polymode instead of Edge-Mode.
CTRL-Click will enable Boundary Loop

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=5m18s

HB_PathSelection (ALT + W)
Activates Edge mode and Path Selection Tool

USAGE:
Activates Edge-mode and selects Polygon objects that are children of the current Object. Also sets up the Path Selection
Tool.

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=6m30s
HB_SelectionMaker (CTRL + SHIFT + F)
Makes Polygon Selections and assigns a material

USAGE:
First make a Polygon selection. If you run this script you will be asked to choose a Name for this selection. When you hit
enter the Script will do following:
- Create a new Material with a Random Color (if no Material is selected in Material Manager)
- Assign the Material to the current Selected Polygons
- Name the Selection Tag and the new Material properly.

This happens only if you have no Material selected in the Material Manager. If you select a Material first it will use this
Material instead of creating a new one.

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=7m37s

HB_LoopCut (ALT + Y)
Activates Edge-mode and sets up Knife-Tool to do loopcuts

USAGE:
Activates Edge-mode and sets up Knife-Tool to do loopcuts. Also Snapping will be disabled.

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=12m30s

HB_CenterCut (ALT + SHIFT + Y) (obsolete in R18)


Activates Edge-mode and sets up Knife-Tool to do loop cuts with Midpoint snapping

USAGE:
Activates Edge-mode and sets up Knife-Tool to do loop cuts. Also Midpoint-Snapping will be activated.
This way you can make cuts at the center of Edges easily.

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=13m12s

HB_KifeLine
Activates Edge-mode and sets up Knife-Tool to do line cuts

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=14m17s

HB_KnifePath
Activates Polygon-mode and sets up Knife-Tool to do path cuts

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=14m34s

HB_Clone (ALT + C)
Clones the current selected Polygons on place and enables Move-Tool

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=15m11s
HB_Clone X
Clones the current selected Polygons and Moves Polygons along a Axis

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=17m27s

HB_ToggleSoftselection
Toggles Soft selection

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=19m14s

HB_RoundEdge
Smooth current Edge-Selection [SHIFT: Smooth Stronger, CTRL: Input Influence Radius, CTRL+SHIFT: Influence Radius
and Stronger Smooth]

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=20m

HB_LineUp
Lines Up current Edge-Selection [SHIFT: Line Up with even Point distribution, CTRL: Input Influence Radius]

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=21m39s

HB_EvenDistribution
Distributes Points along Edge selection evenly [CTRL: Input Influence Radius]

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=24m32s

HB_SnapToSpline
Snaps selected Edges to selected Spline [SHIFT: Clone Edges with subdivisions, CTRL: Input Influence Radius]

USAGE:
You need to select a Polygon object and a Spline. Also make an Edge selection on the Polygon object. Run the Script.
The Selected Edges will be snapped to the Selected Spline. [NEW in v1.1: Multisegment Splines supported]

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=25m50s

HB_SmoothEdge
Converts current Edge selection to a Parametric Spline-Deformer Setup

USAGE:
Make an Edge selection and run the Script. In the Dialog you have following Settings:

- CurvePoints: Sets the amount of Points for the modifying Spline


- Radius Factor: Sets the default Influence Radius in relation to the Spline length
- Spline type: Here you define which kind of Spline the Modifier Spline is.
- Precise Spine: If on the Modifier Spline will be exactly on the Edge selection. Careful: this will already deform the Mesh
a bit as
the Interpolation will be changed. If this option is off the mesh will not change initially but the Modifier spline will not be
precisely on the Edges.
- Restrict to Point selection: If you have Points selected this option will restrict the Deformations to the selected Points.
- Max Handles: this will place a ModifierPoint on each selected Edge-Point. Also it will automatically choose the Magnet-
Tool

When you are done with your Modifications you need to run the SmoothEdge_Enter Script to convert everything to a
Mesh again.

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=28m16s

HB_SmoothEdgeEnter
Converts the SmoothEdge Setup into a Polygonal Mesh [NEW in v.1.1: Support for Retopoworkflow]

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=28m16s

HB_SmoothEdgeCancel
Cancels the SmoothEdge Script if you want to exit without changes to the Mesh.

HB_BrushRadius
Increase/Decrease the Brush radius of Tools and Objects

USAGE:
This Script works with several Tools and Objects. You can use it also to influence the Radius of SmoothEdge-Script

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=34m5s

HB_SelectSame
Selects same type of Objects as the current selected [SHIFT: Select Same type and same Point count, CTRL: Select all
objects with same Point count]

USAGE:
Select one or more Objects. When you run the script the Object and its Childs will be isolated. Also the Camera frames
the Object. The same works
for Polygon selections.

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=35m54s

HB_Group (SHIFT + ALT + G)


Group each selected Object under a Null

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=38m12s
HB_ToggleVisibility (ALT + 3)
Toggle the Visibility of selected Objects
Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=38m50s

HB_SymmetryMaker
Deletes half of the Objects Points and Creates a Symmetry Object

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=39m5s

HB_SymmetryFix
Centers Points near the YZ-Plane to fix gaps in Symmetry

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=40m30s

HB_GroupSymmetry
Groups selected Objects and make them Symmetrical [SHIFT: Make Symmetry in Global Space]

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=42m6s

HB_Instancer
Converts selected Objects to Render instances while the last selected is the Reference

HB_SetPhong
Sets Phong angle of selected Objects

If no Object is selected the Script will apply phong angle on all Objects of the Scene!

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=44m37s

HB_PipeIt
Makes a Sweep setup out of any selected Spline or Edge selection

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=46m8s

HB_RetopoInitialize
Start Retopo for selected object (select Highres and Lowres to resume retopo) [CTRL: Use Slide Mode]

USAGE:
Select any Kind of Polygonobject. If you run the Script you will be asked if the Object is symmetrical. Press yes to setup
a symmetry object.
If you select the lowres and the highres mesh the script will setup everything to modify existing topology. If you press
CTRL and run the Script
you will enter Slidemode which allows you to slide Polygons/Edges/Points on the Surface of the Object. Use the
ReProject Script to get out of this mode.
It will convert all to Polygons.

Video Tutorials:
https://youtu.be/Ki6I9sRdeUU?t=49m24s
https://youtu.be/Xo1qMmVSQ-Q?t=7s
https://youtu.be/ZDkXn5PjsjU

HB_RetopoRemesh
Reproject the current Retopoobject [CTRL: Enable Live update (slower)]

USAGE:
Use this Script frequently when you do retopo. This will project the current Retopomesh to the Highresmesh. When you
hold CTRL it will keep the shrinkwrap active. The Mesh will be projected constantly on any change.

Video Tutorials:
https://youtu.be/Ki6I9sRdeUU?t=53m16s
https://youtu.be/Xo1qMmVSQ-Q?t=3m59s

HB_TransformRepeat
Repeats the last Modelling Command

USAGE:
If you have used extrude or Bevel for instance this Script will repeat the last action.

Video Tutorial:
https://youtu.be/Ki6I9sRdeUU?t=55m3s

HB_OverwriteMaterial
Overwrites selected objects with selected material [ALT: delete OverwriteMaterials, SHIFT: Add UV CheckMaterial]

USAGE:
If no object is selected the script will apply the selected Material to all objects of the scene!!
If no material is selected the Script will create a Modo Material if installed in Contentbrowser [NEW in v2.12]
If you press SHIFT the select Object will get a UV Pattern Material [NEW in v2.2]
If you want to get rid of the all Overwritematerial you need to deselect all objects (or select all objects) and run the script
while holding alt.

Video Tutorial:
https://youtu.be/4pMXC7sY6rs

v2.2
https://youtu.be/G9XVCcOe6jQ?t=3m40s

HB_Relax [NEW in v2.1]


Relax current Selection

USAGE:
If you have a Polygon/Point-Selection the Script will Relax the Selected Components but will keep the outline Points of
the Selection untouched.
Video Tutorial:
https://youtu.be/kQpLqrtGfBQ?t=2m29s

HB_SelectionToCircle [NEW in v2.1]


Makes current Selection Spherical/Radial

USAGE:
Select Points or Polygons and run the Script. The selection will be made Spherical.

Video Tutorial:
https://youtu.be/kQpLqrtGfBQ?t=21s

HB_MakeQuads [NEW in v2.2]


Make Quads from selection or Close Caps [POLYGONMODE: Make Quads, EDGEMODE: Close selected hole]

USAGE:
You need to select a Polygonobject and make a Polygonselection or Edgeselection
Edgeselection:
Select the boundry Edges from a Polygonhole. The Script will now close the hole with quads.
(Important: Only works with a even number of selected Edges)

Polygonselection:
The Script will try to fix the topology and make quads from the selected polygons
This does not work in all situations. Please watch Tutorialvideos (Link below)

To change the direction of the Quadstrips you need to select a vertice on the boundry of your selection.

Video Tutorial:
https://youtu.be/G9XVCcOe6jQ?t=14m31s

HB_ClipSymmetry [NEW in v2.2]


Selected Object will be made Symmetrical with Clipping on the X-Axis

USAGE:
The Selected Object will become symmetrical. On the YZ-Plane the Object gets Clipped.
Use The ConvertSymmetry Script to convert the Setup back to a Polygonal Object.

Video Tutorial:

HB_ConvertSymmetry [NEW in v2.2]


Converts the Clip Symmetry Object to a Polygonal Object

USAGE:
You need to Select a HB_ClipSymmetry-object and run the Script to convert the Symmetry Setup
to a Polygonal Object.

Video Tutorial:
HB_ZoomCamera [NEW in v2.2]
Creates a ZoomCamera and resets view to Scene Camera

USAGE:
First usage will Create a Camera "HB_ZoomCamera" which is below your Scenecamera.
Now you can use Film-Offset and Film-Zoom Tools to frame a part of the image without changing perspective.
When you use the Script now (with HB_ZoomCamera already created) it will reset you view to the original Scene-
Camera.

Video Tutorial:
https://youtu.be/G9XVCcOe6jQ?t=12m30s

HB_SendToRenderqueue [NEW in v2.2]


Send incremental version to Renderqueue [CTRL: Setup Options, SHIFT: Render Preview Range, ALT: Render Half
Resolution ]

USAGE:
The Script will create a Folderstructure in you Scenefolder. It saves an Incremental Version of your current Scene and
puts it on the Renderqueue. The Queue will instantly start rendering.

CTRL-Click: This will open the Setip for the Script. It will ask you if you use Teamrender and if you use Global Texture
Paths.
I recommend to use Global Texture Paths as the Script will move the File to another folder and relative Paths will break.
If you want to use relative Paths choose "NO". The Script will now save all Files into the Same folder as your Scene.

Tip: With the Texture-Manager you can change all Texture paths to Global or Local (relative).

The Last Dialog asks you how many Seconds you want a Frame to Render.
Note: This only works with Progessive Rendermode.
Note: The actual Rendertime can differ as preparing times can take longer

Simple Click: Renders Current Frame


SHIFT-Click: Renders Preview Range
ALT-Click: Renders Half Resolution
SHFT & ALT-Click: Render HalfRes and Preview Range

Video Tutorial:
https://youtu.be/G9XVCcOe6jQ?t=7m5s

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