Graphics 03 Projections PDF
Graphics 03 Projections PDF
Projections and
Transformations in OpenGL
Matthias Teschner
maps p to p'x = 0
maps p to p'y = -d py
maps p with pw=1 to p'w = px - d
[Song Ho Ahn]
[Song Ho Ahn]
[Song Ho Ahn]
we get
clip coordinates
with
normalized device
coordinates
zn zn zn
ze ze ze
zn
ze
[Song Ho Ahn]