x64 Cheatsheet
x64 Cheatsheet
1 x64 Registers
x64 assembly code uses sixteen 64-bit registers. Additionally, the lower bytes of some of these
registers may be accessed independently as 32-, 16- or 8-bit registers. The register names are as
follows:
8-byte register Bytes 5-8 Bytes 7-8 Byte 8
%rax %eax %ax %al
%rcx %ecx %cx %cl
%rdx %edx %dx %dl
%rbx %ebx %bx %bl
%rsi %esi %si %sil
%rdi %edi %di %dil
%rsp %esp %sp %spl
%rbp %ebp %bp %bpl
%r8 %r8d %r8w %r8b
%r9 %r9d %r9w %r9b
%r10 %r10d %r10w %r10b
%r11 %r11d %r11w %r11b
%r12 %r12d %r12w %r12b
%r13 %r13d %r13w %r13b
%r14 %r14d %r14w %r14b
%r15 %r15d %r15w %r15b
For more details of register usage, see Register Usage, below.
2 Operand Specifiers
The basic types of operand specifiers are below. In the following table,
More information about operand specifiers can be found on pages 169-170 of the textbook.
3 x64 Instructions
Most instructions, like mov, use a suffix to show how large the operands are going to be. For
example, moving a quadword from %rax to %rbx results in the instruction movq %rax, %rbx. Some
instructions, like ret, do not use suffixes because there is no need. Others, such as movs and movz
will use two suffixes, as they convert operands of the type of the first suffix to that of the second.
Thus, assembly to convert the byte in %al to a doubleword in %ebx with zero-extension would be
movzbl %al, %ebx.
In the tables below, instructions have one suffix unless otherwise stated.
Unless otherwise specified, all arithmetic operation instructions have one suffix.
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Condition
Instruction Description Page #
Code
sete / setz D Set if equal/zero ZF 187
setne / setnz D Set if not equal/nonzero ~ZF 187
sets D Set if negative SF 187
setns D Set if nonnegative ~SF 187
setg / setnle D Set if greater (signed) ~(SF^OF)&~ZF 187
setge / setnl D Set if greater or equal(signed) ~(SF^OF) 187
setl / setnge D Set if less (signed) SF^OF 187
setle / setng D Set if less or equal (SF^OF)|ZF 187
seta / setnbe D Set if above (unsigned) ~CF&~ZF 187
setae / setnb D Set if above or equal (unsigned) ~CF 187
setb / setnae D Set if below (unsigned) CF 187
setbe / setna D Set if below or equal (unsigned) CF|ZF 187
Condition
Instruction Description Page #
Code
jmp Label Jump to label 189
jmp *Operand Jump to specified location 189
je / jz Label Jump if equal/zero ZF 189
jne / jnz Label Jump if not equal/nonzero ~ZF 189
js Label Jump if negative SF 189
jns Label Jump if nonnegative ~SF 189
jg / jnle Label Jump if greater (signed) ~(SF^OF)&~ZF 189
jge / jnl Label Jump if greater or equal(signed) ~(SF^OF) 189
jl / jnge Label Jump if less (signed) SF^OF 189
jle / jng Label Jump if less or equal (SF^OF)|ZF 189
ja / jnbe Label Jump if above (unsigned) ~CF&~ZF 189
jae / jnb Label Jump if above or equal (unsigned) ~CF 189
jb / jnae Label Jump if below (unsigned) CF 189
jbe / jna Label Jump if below or equal (unsigned) CF|ZF 189
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Conditional move instructions do not have any suffixes, but their source and destination operands
must have the same size.
Condition
Instruction Description Page #
Code
cmove / cmovz S, D Move if equal/zero ZF 206
cmovne / cmovnz S, D Move if not equal/nonzero ~ZF 206
cmovs S, D Move if negative SF 206
cmovns S, D Move if nonnegative ~SF 206
cmovg / cmovnle S, D Move if greater (signed) ~(SF^OF)&~ZF 206
cmovge / cmovnl S, D Move if greater or equal(signed) ~(SF^OF) 206
cmovl / cmovnge S, D Move if less (signed) SF^OF 206
cmovle / cmovng S, D Move if less or equal (SF^OF)|ZF 206
cmova / cmovnbe S, D Move if above (unsigned) ~CF&~ZF 206
cmovae / cmovnb S, D Move if above or equal (unsigned) ~CF 206
cmovb / cmovnae S, D Move if below (unsigned) CF 206
cmovbe / cmovna S, D Move if below or equal (unsigned) CF|ZF 206
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4 Coding Practices
4.1 Commenting
Each function you write should have a comment at the beginning describing what the function does
and any arguments it accepts. In addition, we strongly recommend putting comments alongside
your assembly code stating what each set of instructions does in pseudocode or some higher-
level language. Line breaks are also helpful to group statements into logical blocks for improved
readability.
4.2 Arrays
Arrays are stored in memory as contiguous blocks of data. Typically an array variable acts as a
pointer to the first element of the array in memory. To access a given array element, the index
value is multiplied by the element size and added to the array pointer. For instance, if arr is an
array of ints, the statement:
arr[i] = 3;
can be expressed in x86-64 as follows (assuming the address of arr is stored in %rax and the index
i is stored in %rcx):
More information about arrays can be found on pages 232-241 of the textbook.
There are sixteen 64-bit registers in x86-64: %rax, %rbx, %rcx, %rdx, %rdi, %rsi, %rbp, %rsp, and
%r8-r15. Of these, %rax, %rcx, %rdx, %rdi, %rsi, %rsp, and %r8-r11 are considered caller-save
registers, meaning that they are not necessarily saved across function calls. By convention, %rax
is used to store a functions return value, if it exists and is no more than 64 bits long. (Larger
return types like structs are returned using the stack.) Registers %rbx, %rbp, and %r12-r15 are
callee-save registers, meaning that they are saved across function calls. Register %rsp is used as
the stack pointer, a pointer to the topmost element in the stack.
Additionally, %rdi, %rsi, %rdx, %rcx, %r8, and %r9 are used to pass the first six integer or pointer
parameters to called functions. Additional parameters (or large parameters such as structs passed
by value) are passed on the stack.
In 32-bit x86, the base pointer (formerly %ebp, now %rbp) was used to keep track of the base of the
current stack frame, and a called function would save the base pointer of its caller prior to updating
the base pointer to its own stack frame. With the advent of the 64-bit architecture, this has been
mostly eliminated, save for a few special cases when the compiler cannot determine ahead of time
how much stack space needs to be allocated for a particular function (see Dynamic stack allocation).
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To call a function, the program should place the first six integer or pointer parameters in the
registers %rdi, %rsi, %rdx, %rcx, %r8, and %r9; subsequent parameters (or parameters larger than
64 bits) should be pushed onto the stack, with the first argument topmost. The program should
then execute the call instruction, which will push the return address onto the stack and jump to
the start of the specified function.
Example:
If the function has a return value, it will be stored in %rax after the function call.
An x64 program uses a region of memory called the stack to support function calls. As the name
suggests, this region is organized as a stack data structure with the top of the stack growing
towards lower memory addresses. For each function call, new space is created on the stack to store
local variables and other data. This is known as a stack frame. To accomplish this, you will need to
write some code at the beginning and end of each function to create and destroy the stack frame.
Setting Up: When a call instruction is executed, the address of the following instruction is
pushed onto the stack as the return address and control passes to the specified function.
If the function is going to use any of the callee-save registers (%rbx, %rbp, or %r12-r15), the current
value of each should be pushed onto the stack to be restored at the end. For example:
pushq %rbx
pushq %r12
pushq %r13
Finally, additional space may be allocated on the stack for local variables. While it is possible to
make space on the stack as needed in a function body, it is generally more efficient to allocate this
space all at once at the beginning of the function. This can be accomplished using the call subq
$N , %rsp where N is the size of the callees stack frame. For example:
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Using the Stack Frame: Once you have set up the stack frame, you can use it to store and
access local variables:
Arguments which cannot fit in registers (e.g. structs) will be pushed onto the stack before
the call instruction, and can be accessed relative to %rsp. Keep in mind that you will need
to take the size of the stack frame into account when referencing arguments in this manner.
If the function has more than six integer or pointer arguments, these will be pushed onto the
stack as well.
For any stack arguments, the lower-numbered arguments will be closer to the stack pointer.
That is, arguments are pushed on in right-to-left order when applicable.
Local variables will be stored in the space allocated in the function prologue, when some
amount is subtracted from %rsp. The organization of these is up to the programmer.
Cleaning Up: After the body of the function is finished and the return value (if any) is placed
in %rax, the function must return control to the caller, putting the stack back in the state in which
it was called with. First, the callee frees the stack space it allocated by adding the same amount
to the stack pointer:
Finally, the program should return to the call site, using the ret instruction:
ret
Summary: Putting it together, the code for a function should look like this:
foo:
pushq %rbx # Save registers, if needed
pushq %r12
pushq %r13
subq $0x18, %rsp # Allocate stack space
# Function body
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You may find that having a static amount of stack space for your function does not quite cut it. In
this case, we will need to borrow a tradition from 32-bit x86 and save the base of the stack frame
into the base pointer register. Since %rbp is a callee-save register, it needs to be saved before you
change it. Therefore, the function prologue will now be prefixed with:
pushq %rbp
movq %rsp, %rbp
Consequently, the epilogue will contain this right before the ret:
This can also be done with a single instruction, called leave. The epilogue makes sure that no
matter what you do to the stack pointer in the function body, you will always return it to the right
place when you return. Note that this means you no longer need to add to the stack pointer in the
epilogue.
This is an example of a function which allocates between 8-248 bytes of random stack space during
its execution:
...
...
This sort of behavior can be accessed from C code by calling pseudo-functions like alloca, which
allocates stack space according to its argument.
More information about the stack frame and function calls can be found on pages 219-232 of the
textbook.