501st Loadout Documentation
501st Loadout Documentation
CR Uniform
Server login default clone uniform/vest (pack Packing, Quickclot, and Basic Bandage)
Backpack: Clone trooper Backpack
Always drop your grenades.
CR-C Uniform
Uniform: 501th Kano [sic]
Vest: 501st Serg
Backpack: Clone trooper Backpack
Helmet: Clone trooper Helmet
CT Uniform
Uniform: 501th Legion [sic]
Vest: 501st Legion
Backpack: Clone trooper Backpack
Helmet: 501st Legion
CP Uniform
Uniform: 501th Fives [sic]
Vest: 501st Jesse
Backpack: Clone trooper Backpack
Helmet: 501st Legion
NVG: Clone Visor
CS Uniform
Uniform: 501th Tup [sic]
Vest: 501st Airborne
Backpack: Clone trooper Backpack
Helmet: 501st Sync
NVG: Clone Visor
LOADOUTS
Note: CR rank is NOT authorized to use any grenades aside from SMOKE GRENADES!
Note: All loadouts proceeding the trooper loadout prioritize their own items, but
remaining space uses the items listed in the trooper loadout to fill remaining space. Ex.
Z6 loadout has a Z6 Rotary and a number of 200Rnd_BlasterLas rounds. No
entrenching tool is listed, but you still put on in the loadout because the TROOPER
loadout has one. I.e., the trooper loadout is the baseline for all other loadouts. Also, most
items in the loadout are listed in order of priority. In terms of filling space, include the
optional items, but DO NOT aim to fill your backpack to 100% capacity, be reasonable.
Trooper
Primary: DC-15A Blaster Rifle
LOAD A LOW ENERGY MAG INTO THE CHAMBER!!!
NEVER USE NORMAL ENERGY CELLS!
Radio: AN/PRC-152 11
Night Vision Goggles: SW Night Vision Chip
Binoculars: D23 Binoculars (white)
Bandage (Elastic) -------------------------------------------------------------------------10
Quick Clot ---------------------------------------------------------------------------------- 3
Packaging Bandage --------------------------------------------------------------------- 3
Morphine ------------------------------------------------------------------------------------ 2
Earplugs ------------------------------------------------------------------------------------ 1
Tourniquet ---------------------------------------------------------------------------------- 4
Epinephrine --------------------------------------------------------------------------------- 1
Entrenching Tool --------------------------------------------------------------------------- 1
Maglite XL 50 ------------------------------------------------------------------------------- 1
DC15A Low Energy Cell -----------------------------------------------------------------11+
DC15A Full Energy Cell ------------------------------------------------------------------ 4+
M2 Smoke Grenade (White) ------------------------------------------------------------- 2+
Class-A Thermal Detonator -------------------------------------------------------------- 1-2
ARMA n00bs: you dont need as many as you think. Most combat is out of their
range.
Again, not for CRs!
Optional:
DC15A Low Energy Cell -------------------------------------------------------- 2+
M2 Smoke Grenade (blue) ----------------------------------------------------- 1+
M2 Smoke Grenade (white) ---------------------------------------------------- 2+
1 Thermal = 2 Smokes in terms of capacity. Remember, a thermal can kill,
but a smoke can save an entire squad and make it move up.
Cable Ties -------------------------------------------------------------------------- 2+
Map Tools --------------------------------------------------------------------------- 1
Rocket [for your assault trooper] ---------------------------------------------- 1
Assault Trooper
Tertiary: Rocket Launcher [sic]
Rocket [sic] ----------------------------------------------------------------------------------- 1
Optional:
DC15A Full Energy Cell --------------------------------------------------------- 2+
Prioritize inventory space for the extra rocket. Ask troopers in your squad to carry
an additional rocket, they can usually fit one if their kit isnt hot garbage.
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As a rank below CP, you dont have to change your loadout from the default Trooper or RTO kit
to Squad Lead or Team Lead. Only deviate from that kit if explicitly told to do so.
Support Trooper
Primary: Z6 Rotary Blaster
Secondary: DC17 Blaster Pistol
200 Rnd_BlasterLas ---------------------------------------------------------------------------12+
DC17 Energy Cell ------------------------------------------------------------------------------- 2+
Spare Barrel [under the ammo tab] --------------------------------------------------------- 1
SSWT Kit ------------------------------------------------------------------------------------------ 1
Optional:
Prioritize extra smoke grenades.
Assistant Support
FILL YOUR BACKPACK!
200 Rnd_BlasterLas --------------------------------------------------------------------------- 3+
DC15A Low Energy Cell ---------------------------------------------------------------------- 4+
DC15A Full Energy Cell ----------------------------------------------------------------------- 4+
Optional:
Put your additional ammo in your backpack.
Spare Barrel -------------------------------------------------------------------------------------- 1
More DC15A Cells, as many as you can fit. Drop non-essentials like thermal detonators.