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Michtim Hero Sheet

This document contains information about different emotions and their associated abilities: - Joy allows one to sprint, jump farther, and see through hides. Love allows healing of light and severe wounds. Grief can shrug off attacks and add hits to healing. Fear provides hiding and evasion abilities. Anger enables attacks that can deal wounds and has a chance to cause additional effects. - Each emotion has a die roll and target number to activate its ability. Bonus dice can be set aside to strengthen the effect. Some abilities can be used reflexively or add bonuses to other abilities. - The document also mentions character details like name, experience, callings, and talents, as well as gear and triggering bonuses related

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0% found this document useful (0 votes)
219 views1 page

Michtim Hero Sheet

This document contains information about different emotions and their associated abilities: - Joy allows one to sprint, jump farther, and see through hides. Love allows healing of light and severe wounds. Grief can shrug off attacks and add hits to healing. Fear provides hiding and evasion abilities. Anger enables attacks that can deal wounds and has a chance to cause additional effects. - Each emotion has a die roll and target number to activate its ability. Bonus dice can be set aside to strengthen the effect. Some abilities can be used reflexively or add bonuses to other abilities. - The document also mentions character details like name, experience, callings, and talents, as well as gear and triggering bonuses related

Uploaded by

noone
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Charity Culture Conser vation

My Name Experience

Joy
active Callings Mastered Talents
Jolt: Roll Joy and beat 7 to sprint
and jump. Set aside d6 to go faster
and jump farther. J JL LG GF FA
A
0 0 0 0 0
Detect: Roll Joy to counter Hide.
refuse to help refuse tools deny regrowth
Set aside d6 to breach Hide. May
be used reflexively.
5 4 3 2 1 hurt beings deny intellect risk pollution

Love Cure: Roll Love and beat 7 to heal


a light wound. Set aside d6 to heal 7 5 4 3 1
kill beings refuse culture ravage nature

more severe wounds. Can only Cure


others.

If the target uses Weep it can add


bonus hits to benefit Cure.
8 6 5 4 2
Ultimate Techs
5 10 15

10 8 6 4 2

Grief Weep: Roll Grief and beat 7 to


shrug off all attacks with one hit.
Set aside d6 to ignore more hits.
15 12 9 6 3
Can be used to add hits to Cure.
Emotion Bonus Trigger

20 16 12 8 4

5 10 15

Fear Hide: Roll Fear and beat 7 to hide


in a stealth zone. Set aside d6 to Gear
make Detect harder.

Evade: Roll Fear against enemy


Attack to dodge it. May be used
reflexively. -1 for additional uses. Emotion Bonus Trigger

Tool
5 10 15

Anger Attack: Roll Anger and beat 7 to


deal a light wound. Set aside d6 to
deal more severe wounds, Cloak
increasing difficulty of Cure.

If you score 3 hits you also deal a


weapon effect. Emotion Bonus Trigger
Accessory

Define Personality: 7 dice in Emotions pick 1 Calling Spend 5 XP Michtim RPG (c) Georg Mir 2012

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