Waves R360° Surround Reverb Software Audio Processor Users Guide
Waves R360° Surround Reverb Software Audio Processor Users Guide
Users Guide
This Software audio processor is dedicated to creating rich, smooth reverb tails
that are pitch-preserving and perfectly de-correlated between all channels.
This Reverb unit generates only Reverb Tails and does not generate Early
Reflections, making it perfect to complement or complete the room emulation
effect for sound sources that are Distance panned using the S360 Surround
Imager.
Waves have paid particular attention to making the reverb tail be as high-quality
as possibl. The result is very similar to the reverb tail of the Waves Renaissance
Reverb from which the R360 inherited its tail generation technology.
The R360 includes controls for the Reverb Sound properties and MIX
properties specially designed for 5.1 surround productions.
The R360 has a Compact component that is capable of running in true 96kHz
sample rate. That means it is capable of reaching true surround reverberation at
96kHz without down-sampling or other tricks. Operation at 96kHz requires
considerably more power and will present some compromise in sound in
comparison to the full component available up to 48kHz, but the compact
component can also save DSP horsepower when working in 44.1 or 48kHz and it
does sound superb.
Basic Operation
R360 can be used as a track insert, send effect or group/path insert. It is
designed to provide the best performance as a send effect or group insert. This
saves DSP resources and provides more consistent virtual space emulation.
The top row lets you control the main time and color of the Reverb. In the middle
is the Reverb Time control where you specify the time it will take the
Reverberation to drop by 60dB (RT60) from its peak.
To the left of the Reverb Time control are the Damping controls which specify
how the high or low frequencies will decay in relation to the overall reverb time.
To the right of the Reverb Time control there is a high and low EQ shelf section,
to modify the general reverb color. This will not affect the Direct signal path.
In the Reverb Properties section, you can set the following controls:
In the Reverb Mix section you can set the relation between some of the elements
that make the reverb sound:
In Gain Adjusts the Input Gain to the reverb. Use this control to help
eliminate clipping (indicated above the output meters of the R360).
In LFE Specifies how much the audio in the LFE input channel will drive the
whole reverberation sound.
Center Specifies the Center channels reverb output. It is useful for lowering
or completely eliminating reverb in the Center channel.
Front/Rear Balances the Reverb between the front and back sound stages.
LFE LowPass Controls the output of the reverb in the LFE channel.
Because the LFE may be dedicated to low frequency content, R360 allows
assigning a low-pass filter, with an adjustable frequency, to the LFE channels
reverb output.
At the bottom, directly beneath the surround soundfield display, you will find the
Wet/Dry control.
The R360 is equipped with presets that can serve as great starting points. You
can tweak them and store them later to suit your preferences.
Read on in this manual for more information on how to achieve good Room
Reverberation using the S360 Surround Imager with the R360 Surround
Reverb.
Early Reflections are the first to be heard. These are usually a couple of discrete
echoes representing the first bounces off the walls for the initial 40 180ms of
the reverberation, depending on the size of the room and distance of the source
from the closest wall. Tail Reflections are the ones that make the thicker, more
dispersed, and longer part of the reverberation effect. These represent the stage
in which we hear a mass of echoes which cannot be perceived as discrete.
R360 is designed to provide the latter type of reflections and does not provide
any early reflections. To complete the Room emulation, you should first use the
S360 Surround Imager with its distance panning feature. This will assure that
The user can place S360 Imagers on all the tracks that are intended to be within
the same virtual space. Each source will have its own virtual coordinates within
the space, controlled by the rotation and distance of the imager. Route the output
of all these tracks to a multichannel path that can be referred to as a group, or
send the sources to a multichannel bus, while their direct path is routed to the
main multichannel output. The R360 can be inserted on the Group or bus to
provide the reverb tail that will complement the Imagers distance panning with
beautiful, rich and smooth reverb tails. The reverb tail will not affect the
localization of the sources at all. It will add a feeling of depth, atmosphere and
spatiality.
To achieve the most natural sounding results the user should make sure to
specify a common RoomSize in all the instances of the Imager designated to pan
within the same virtual space. Then you should set the R360 pre-delay control
relative to the RoomSize specified in the Panner. Paying careful attention to
these settings will assure maximum realism and True to life room emulation.
Otherwise, you can use the same controls to reach creative results that may be
bigger than life or just different than life.
Both the R360 Reverb and S360 Imager have a Virtual Spaces presets group
in their factory presets menu with the same preset names. These presets are
designed to be used individually or together to create natural sounding room
emulations.
Presets that use both S360 and R360 can be further tweaked for a wide variety
of possibilities. For example, take a look at the Preset named Concert Hall
given with different perspectives such as Concert Hall Far, which provides a
sound typical to a listener sitting in a far row, and Concert Hall Close, which
provides the sensation of sitting very close to the performers. Most of the general
characteristics of the Early Reflections (ER) and Reverb tail are the same. To
change the virtual place of the sound around the listener, just change the
damping and filters, Pre-delay, distance and front/rear balances.
A great thing to try is sending different dry sources panned with the S360 Panner
or Imager, with different rotations and ERs, to the R360. Take some time to
explore the presets and the possibilities in combining S360 distance panning and
R360 Reverberation.
Reverb time in seconds, defines how many seconds it will take any sound to
decay by 60dB (RT60).
This controls the balance between the Dry input signal and the generated Reverb
signal. In Send scenarios it is common to use the fully wet output.
The Reverb Damping controls define longer or shorter decay for the Hi or Low
Frequencies in relation to the main Reverb Time.
These are Hi and Low 6dB per Octave Shelves which affect the overall reverb
sound. In this case, they are similar to normal EQ filters with the exception that
they affect only the reverb, or the wet signal. These two shelves do not affect the
direct signal.
Reverb Properties
Reverb Mix