Slavers Cards

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The document details different characters that serve under the Tyrant, including the Tyrant himself, and describes their weapons, abilities and tactics. Many of the characters seem focused on inflicting panic, fear, and controlling opponents.

Many of the characters have abilities that inflict status effects like panic, paralysis or immobilize on opponents. They also have abilities that enhance their damage against opponents already afflicted. Several can force other friendly models to be hit instead of themselves. The Tyrant and his lieutenants have the Commander ability as well.

The Tyrant and his followers use a variety of melee and ranged weapons. Melee weapons include whips, knives and axes. Ranged weapons include shotguns, bows and rifles. The weapons often have special rules like blast templates, knockdown, or extreme damage.

THE WARDEN L 40mm C 150

TYRANT OF CHAIN BARROWS BRUTAL: The Parry special ability may not be used against this attack.

AG#1 AS RF PW RN MAL EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
[1] Tyrants Whip 8 4x2 RE - KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
4 Brutal number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
Victimize -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
Whiplash larger the attacking model is than the target.
6 AG#2 AS RF PW RN MAL PROXIMITY STRIKE(x): On a ranged attack, place the Blast(x) template anywhere
[1] Multi-Launcher * 1 * 10 18 completely in range. On a melee attack, place the Blast(x) template with the center hole
anywhere completely over this models base. Make 1 separate attack roll against each
18 [*] Spike 8 8 other model under the template (friendly or enemy). Only the initial attack roll may
Extreme Damage suffer malfunction or gain the benefits of Aiming or Charging.
[*] Chaingun 7 3x2 VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
2 Proximity Strike(3)
[*] Rocket 6 6x2 WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
Blast(1) Whiplash Counter: The next time this model activates, it immediately loses 1 AP per
Knockdown(16) Whiplash Counter, and then all Whiplash Counters are removed.
18

3 2015
Commander*(6)

THE WARDEN L 40mm C 150


TYRANT OF CHAIN BARROWS COMMANDER: This model counts as having all Squadlink Keywords.

HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
Special Abilities 1 friendly model within 4 to be hit by the attack instead. That attack gains an additional
Commander power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
4
Human Shield
Sadistic SADISTIC: This models melee attacks gain +2 PW when targeting a model with a Panic
Counter.
Tough as Nails
6
TOUGH AS NAILS: This model ignores Critical AR Failure.

18

18

3 Commander*(6)
2015

M 30mm [1]500 125


SLAVEMASTER BRUTAL: The Parry special ability may not be used against this attack.

AG#1 AS RF PW RN MAL BURST: All attacks made from this assault group must target the same model. Attacks
with Burst may not be Aimed.
[1] Tyrants Whip 7 3x2 RE -
4 Brutal
COMMANDER: This model counts as having all Squadlink Keywords.
Victimize
Whiplash
ENHANCE(x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).
4 AG#2 AS RF PW RN MAL HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
[*] Six Gun * 2 6 8 18 1 friendly model within 4 to be hit by the attack instead. That attack gains an additional
7 power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
16 [1] Single Shot
[3] Fan the Hammer 4 SADISTIC: This models melee attacks gain +2 PW when targeting a model with a Panic
Burst Counter.
3 Special Abilities VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
Commader
WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
Enhance(Wasteland Warriors)(Sadistic) Whiplash Counter: The next time this model activates, it immediately loses 1 AP per
16 Sadistic Whiplash Counter, and then all Whiplash Counters are removed.
Human Shield
3 Commander* (5)
2015

M 30mm [1]500 60
COFFERSMAN HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4 to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
AG#1 AS RF PW RN MAL
[1] Guttin Knife 4 4 0 - INSTIGATE: Friendly non-Character models within 8 gain +2 AS to all melee attacks.
3 Victimize
MARK FOR DEATH: During the Preparation Phase, select 1 enemy within 12 and line of
sight. Models gain +1 AS and +1 PW to attacks made against that enemy this round.

6 POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
AG#2 AS RF PW RN MAL this attack must target an enemy this model is engaged with.
[1] Scattergun 7 1 3x2 SP 17
Point Blank SADISTIC: This models melee attacks gain +2 PW when targeting a model with a Panic
14 Counter.
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
removed from play, place 1 Scavege Counter in contact before it is removed. Any model
Special Abilities with Scavenge may automatically pick up Scavenge Counters by moving over them.
3 Human Shield Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
Instigate for each Scavenge Counter. If this model is killed or removed from play, place all
Mark For Death Scavenge Counters it has in contact with it before it is removed. A model may
14 Sadistic have up to 3 Scavenge Counters at any time.
Scavenge VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
2 2015
BONNER SPYTE M 30mm C 75
KEEPER OF THE KEYS Frenzied gain Availability: [6][500]

AG#1 AS RF PW RN MAL BURST: All attacks made from this assault group must target the same model. Attacks
with Burst may not be Aimed.
[1] Smiths Hammer 7 5 0 -
3 JURY RIG: This model may discard 1 Scavenge Counter to re-roll a failed attack roll (the
Scavenge Counter benefit still applies for that attack).
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
4 AG#2 AS RF PW RN MAL removed from play, place 1 Scavege Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
[3] Mary Ann 7 1 4 8 19 Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
Burst
16 for each Scavenge Counter. If this model is killed or removed from play, place all
Scavenge Counters it has in contact with it before it is removed. A model may have
up to 3 Scavenge Counters at any time.
Special Abilities SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled from a
3 Jury Rig non-psychogenic attack, that model may ignore the malfunction. This ability functions
Scavenge even if this model is killed.
Superior Maintainence(3)
14 Suppression(Frenzied) SUPPRESSION(x): While within 8 of this model, the (x) ability is ignored on models.

2 2015
Frenzied (5)

HOOD H 50mm C 150


THE EXECUTIONER ASSASSINATION: This model does not deploy at the start of the game. During any
Preparation Phase after round 1 this model may be deployed. When deployed, choose any
AG#1 AS RF PW RN MAL point on the battleeld and place this model on that point.: This model does not deploy at the
start of the game. During any Preparation Phase after round 1 this model may be deployed.
[2] Hook Swords 10 6 RE - When deployed, choose any point on the battleeld and place this model on that point.
4
BACKSTAB: This model gains +2 AS and +2 PW to all attacks made against a model that has
not activated this round.
4 AG#2 AS RF PW RN MAL PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
[1] Clinging Shadow 8 2 4 6 - model may make an AS Check. If the check is successful it may discard 1 non-critical
Pull(12) hit from those attacks.
16 Victimize
PULL(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number
rolled is equal to or under (x) then the model hit is moved directly toward this model until it is in
Special Abilities base contact, or comes in contact with another model or a terrain piece it cannot cross. Reduce
2 Assassination (x) by 2 for every size smaller the attacking model is than the target and increase (x) by 2 for
Backstab every size larger the attacking model is than the target.
Parry
14 VICTIMIZE: Models hit by this attack gain 1 Panic Counter.

3 2015

L 40mm [4]500 50
THE FRENZIED BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
AG#1 AS RF PW RN MAL model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed
[2] Blade Gauntlet 6 4x2 0 - Counter at any time.
3 Bleed FRENZIED: At the start of each activation, this model must make a PS Check. On a
Horrible Death failure it does not activate as normal, but instead uses its activation to immediately
move directly toward the nearest model with a different model name and use any
4 remaining AP to perform melee attacks on that model.
AG#2 AS RF PW RN MAL
[1] Lash Out 6 6 0 - FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
Bleed
16 Reaction Strike HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4 of the model
killed receive 1 Panic Counter.

Special Abilities REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
3 this model may perform this attack for free against that enemy. This free attack occurs
Frenzied before charge attacks are resolved.
Furious Charge
Sedated SEDATED: This model begins the game with 1 Sedation Counter.
8 Sedation Counter: This model ignores the Frenzied special ability, and may not perform
attacks. You may remove the Sedation Counter at time during this models activation.

1 Frenzied (4)
2015

M 30mm [3]500 60
THE UNBOUND BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
AG#1 AS RF PW RN MAL model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed
[2] Punch Daggers 6 4 0 - Counter at any time.
3 Bleed
INFILTRATE: This model is only deployed after all non-Infiltrating models have been
Victimize
deployed. This model may be deployed anywhere on the battlefield that is at least 12
from an enemy deployment zone.
3
RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model
Three missions... The price of freedom. may make a PS Check. If that check is successful it gains 1 Scavenge Counter.
14 SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
removed from play, place 1 Scavege Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
Special Abilities Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
3 Inltrate for each Scavenge Counter. If this model is killed or removed from play, place all
Resourceful Scavenge Counters it has in contact with it before it is removed. A model may have
Scavenge up to 3 Scavenge Counters at any time.
12
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.

2 Unbound (3)
2015
M 30mm [6]500 25
CHAIN GANGER DISTRACTION: While engaged with an enemy, other friendly models gain +1 AS and +1
PW to melee attacks against that enemy. Distraction is not cumulative
AG#1 AS RF PW RN MAL
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
[1] Shank 4 3 0 - removed from play, place 1 Scavege Counter in contact before it is removed. Any model
3 with Scavenge may automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
5 Scavenge Counters it has in contact with it before it is removed. A model may have
up to 3 Scavenge Counters at any time.
Scarce resources? The entire wasteland is
my resource. Every man, woman, and child!
10
-The Warden
Special Abilities
3 Distraction
Scavenge
8

1 2015
Chain Gang (6)

M 30mm [1]500 100


GANG BOSS BURST: All attacks made from this assault group must target the same model. Attacks
with Burst may not be Aimed.
AG#1 AS RF PW RN MAL EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
[1] Brutality 7 4 0 -
3 Horrible Death FIELD ORDER(x)(y): This model has (y). While (x) is within 8 of this model, it gains (y).
Knockdown(12)
Finishing Blow FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage
when targeting models that are prone.
5 AG#2 AS RF PW RN MAL HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4 of the model
[*] Six Gun * 1 6 8 18 killed receive 1 Panic Counter.
7
15 [1] Single Shot HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4 to be hit by the attack instead. That attack gains an additional
[3] Fan the Hammer 4
Burst power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
3 Special Abilities number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
Field Order(Chain Gangers)(Sadistic) -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
Human Shield larger the attacking model is than the target.
14 Sadistic SADISTIC: This modes melee attacks gain +2 PW when targeting a model with a Panic
Counter.
2 Chain Gang (6)
2015

AJA M 30mm C 75
TYRANTS DAUGHTER BRUTAL: The Parry special ability may not be used against this attack.

AG#1 AS RF PW RN MAL CABAL(x): If this model begins its activation within 8 of (x), it may re-roll 1 attack roll
this activation.
[1] Tyrants Whip 7 3x2 RE -
3 Brutal
GUERILLA TACTICS: Models with Guerilla Tactics may Squadlink from up to 8 away.
Victimize
Whiplash
This model only spends 1 AP to Break Away.

4 [1] Hand Axe 7 4 0 - MATCHED SET(x): This model may only be included in a force that also includes (x).
Sunder Armor
SADISTIC: This models melee attacks gain +2 PW when targeting a model with a Panic
Counter.
16 They always die right when Im
starting to have fun... SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
Special Abilities any time.
3 Cabal(Devon)
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
Guerilla Tactics
12 Matched Set(Devon) WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
Sadistic Whiplash Counter: The next time this model activates, it immediately loses 1 AP per
Whiplash Counter, and then all Whiplash Counters are removed.
2 Aja, Devon (2)
2015

DEVON M 30mm C 75
TYRANTS DAUGHTER BLIND: Models hit by this attack gain 1 Blind Counter.
Blind Counter: This model suffers -4 AS. Remove the Blind Counter at the end of this models
AG#1 AS RF PW RN MAL activation. A model may only have 1 Blind Counter at any time.
[2] Dual Hand Bows 7 2 3 6 19 CABAL(x): If this model begins its activation within 8 of (x), it may re-roll 1 attack roll
3 Point Blank this activation.
[*] Blinding Bolt
Blind GUERILLA TACTICS: Models with Guerilla Tactics may Squadlink from up to 8 away.
This model only spends 1 AP to Break Away.
3 [*] Paralyzing Bolt
Paralysis IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter.
[*] Snaring Bolt Immobilized Counter: This model suffers -1 MV per Immobilized Counter. Remove all
14 Immobilize Immobilized Counters at the end of a models activation.
MATCHED SET(x): This model may only be included in a force that also includes (x).

Special Abilities PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.
3 Cabal(Aja)
Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must roll
again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete, remove
Guerilla Tactics the Paralysis Counter. A model may only have 1 Paralysis Counter at any time.
14 Matched Set(Aja)
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.

2 Aja, Devon (2)


2015
FINN DEADEYE M 30mm C 75
MASTER SNIPER CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.

AG#1 AS RF PW RN MAL ENHANCED OPTICS: When this model Aims, it gains an additional +1 AS, ignores Light Cover,
[1] Gravedigger Rifle 7 2 6 14 19 and treats Heavy Cover as Light Cover for this attack.
3
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.

6 AG#2 AS RF PW RN MAL SNIPER(x): When this model Aims, its ranged attacks gain Critical Strike(x), where (x) is
equal to this models Sniper(x) value.
[1] Scattergun 7 1 3x2 SP 17
Point Blank
14

Special Abilities
3 Enhanced Optics
Sniper(3)
14

2 2015

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