Reflection On Learning
Reflection On Learning
Stephanie Stanberry
Imagine standing in front of 28 fourteen and fifteen year olds. Their glaring eyes
wondering why and for how long you plan to take them away from their technology and dare
you to attempt to teach a lesson. They count the minutes and think of ways to sneak onto their
iPad mini or smartphone. That was my daily life as a ninth grade math teacher. Everyday I
wonder how to connect to my students and keep them engaged while giving them quality
lessons? The only answer seemed to be to combine our two worlds. Take their love for
technology and use it in my world of teaching to provide a unique learning environment that we
I attempted to accomplish this task on my own with very limited knowledge of where to
begin. When I first started to incorporate technology into my lessons, the only experience in
creating multimedia instruction I had was very basic. My toolbox consisted of PowerPoint and
MovieMaker. These were the tools I also required my students to use when completing projects.
Though those tools were efficient enough to meet the intended purpose for me and my students
at the time, it soon became less and less thought provoking. I needed something that would
require more critical thinking from all of us, but what was it? The next logical step towards
getting the desired results was to go back to school thus leading me to this class. Suddenly the
objects, and information models; locate and determine the best tools and resources
for gathering and producing information; and critically analyze, evaluate, and
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Reflection on Learning
The course took navigated through a series of learning activities that included designing,
producing, and assessing multimedia projects and providing effective e-learning activities. The
topics detailed in this paper are ones that I learned a great deal from and intend to use in my
As a teacher, I spent a lot of time planning my lessons and activities with great detail. I
never really had a method to planning multimedia projects and that is possibly why they fell
short of what was intended. One textbook for this course gave a great model for planning. The
DDD-E Model gave me insight as to what I was neglecting during planning processes in the past.
The model is a clearly defined set of responsibilities that are expected from the teacher as well as
those expected from the students. I soon found that my past multimedia projects fell short in the
design portion of the model. Though brainstorming was a requirement of all my past projects,
students only had to jot down their ideas for submission. I did not require details such as
flowcharts, storyboards, or scripts before the actual development of the projects. This led to a lot
of mistakes and frustration that could have been accounted for before developing the project. As
the book Multimedia Projects in Education states, If the student has thoroughly outlined their
content and approach via storyboards, their time spent on the computerwill be much more
Through completing the assignments required for this class, I was able to really
appreciate the presence of a flowchart. Even something as simple as the linear All About Me
Flowchart led me to see past mistakes. Every year I had my students complete a project about a
famous mathematician. Year after year, it never failed that some students would leave out
important information that was required about their mathematician resulting in points deducted
from their rubric. While completing the All About Me Flowchart, it occurred to me that I could
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Reflection on Learning
have eliminated the omissions by my students if I had required a flowchart for the mathematician
project.
Storyboards make multimedia projects a great deal easier to develop, but during the
Instructional Multimedia Program for Client Project I learned that they are not set in stone. The
storyboard allowed me to know what title, what graphics, and how many buttons went on a card
however, there was no way of knowing the best background, font size or placement until the end.
Especially since I was creating a program for someone else, my client had different ideas for
placement and sizing than I did or from what was agreed upon in the storyboard. In the future
when introducing storyboard templates and checking off on storyboards for my students, I will
make sure to let them know that it is okay to deviate some from their storyboards. The
storyboard is a powerful planning tool, but it is not the end all be all so dont stress over changes
All of the Principles describe in the book E-Learning and the Science of Instruction are
ones that I utilized already due to my teaching background. I have a background in teaching
inclusion math classes where I have general education, special education, and ELL (English
Language Learners) students all in one classroom. I also have training in Universal Design for
Learning which crosses over with the Principles described in the book, so I tend to accommodate
for all types of learners. The one topic I found myself reading over and over was the
include both narration and on-screen text with on-screen graphics. I want to make sure all
learners are accounted for. The statement, Accommodating different learning styles may seem
appealing to e-learning designers who are fed up with the one-size-fits-all approach spoke
directly to me (Clark and Myer, 2008, p.127). Yet based upon reading the book, I could also see
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Reflection on Learning
how it could overload some learners. I struggled with this while completing my projects for this
course. I finally decided the best plan of action was to focus my planning on who the intended
For example, in my Instructional Video Project for each graphic I placed on-screen text
with narration. I did this because I made the video for my seven-year-old son. Since my
audience was a small child, I did not want reading levels to interfere with learning how to make
ice cream. I also figured that the narration with the on-screen text to aide with reading skills.
However, in the Instructional Multimedia Program for Client Project I took a different approach.
Since my audience were fellow educators, I just included narration. I gave the option for on-
screen text through a button on the card to accommodate anyone who needed the text or possible
glitches in audio (I have had issues like this with narration-only trainings). I know my past
teaching experiences will make me to continue to struggle with and question the Redundancy
Principle, but I will make sure to stick with and review my planning documents when making
future lessons. I will also express this with my students: know your audience and give the option
if needed.
how can I connect to my students and keep them engaged while giving them quality lessons? and
what is something that would require more critical thinking from all of us? The answer was
multimedia lessons and projects. In order to achieve the most effective results, I have to take
what I was doing prior to taking the course and incorporate what I have learned during this
course. The DDD-E Model must be utilized in order to focus more on the flowchart and
storyboard aspect of planning. This will ensure more engaging and complete lessons created for
my students and better quality projects created by my students. When creating these lessons for
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Reflection on Learning
audience is and remove myself from past classroom experience. If I practice and follow the
topics outlined in this paper, there is no doubt that my multimedia lessons and projects will
improve.
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Reflection on Learning
References
Barron, A. E., & Ivers, K. S. (2010). Multimedia projects in education: Designing, producing,
and assessing. Santa Barbara, CA: Libraries Unlimited.
Clark, R. C., & Mayer, R. E. (2008). E-learning and the science of instruction. San Francisco,
CA: Pfeiffer.