Miko's Codemaster Guide: Emotional Intelligence
Miko's Codemaster Guide: Emotional Intelligence
2. Open Mikos Code Master app after downloading and play directly.
3. You can exit the game at any time by taping the back button.
1. Once you tap the play button you will be taken to the chapters screen, it
is here you can select and play the chapters that will teach your child
coding.
4. The Top Left Arrow will take the player back to the main menu screen.
3. For completing each level your child will receive a star rating based on his
performance in that level.
4. We know your child might outshine the star ratings, if so then your child
will receive an extra credit ribbon as well, this will be given for completing
a level in a single attempt.
6. The Top Left Arrow will take the player back to the previous screen.
This is the in-game screen, where all the action takes place.
The various elements in this screen are :
Hamburger Menu This lets players exit the level, go to the chapters screen
or change the settings of the game.
Chapter/ This helps players know the current chapter and the level
LevelMarker being played.
Blocks Counter This lets players know the number of blocks used and
available for the solution.
Code Blocks The objects in the centre of the workspace (When Run,
Move Front) are known as code blocks and are arranged
to create a solution.
Blocks Drawer The panel to the left with options such as Drive, Lights,
Display etc. is known as the Blocks Drawer, it is here
where all the codes blocks to be used for the various
tasks are found.
Objectives Panel This area displays the objectives for the current level.
Reset Button This will clear the entire workspace and reset the level.
Map Button This button display the map to understand the level
objective.
Solution Button This button appears after 5 retry attempts have been
made to clear the level. Once the solution button is
tapped, the solution for the level is added in the
workspace.
(*Note - This instantly gives players 1 star if used.)
Present Movable These are blocks provided in the level workspace which
Blocks are part of the solution and can be moved by players, but
cannot be deleted.
Present These are blocks provided in the level workspace which are
Non-Movable part of the solution which cannot be moved or deleted by
Blocks : players.
Editable Blocks These are usable blocks, which can be used by players to
create a solution, these blocks are denoted by the
Drop Down arrow(s) present next to their respective elds.
When the drop down arrow is tapped an additional pop-up
is opened allowing players to edit the eld values.
Map Indicators
These are various indicators which can be found on the Map screen, these
provide hints to players as to the type of action that needs to be perform at
that particular spot in the map. :
Coding Level This level increases as players collect more and more stars
in every levels.
Extra Coding Level This level increases as players collect extra credits in
levels.