Argos Alt Arts
Argos Alt Arts
Argos Alt Arts
Guild: Harbingers
Basic Abilities
Shadow Mantle
Roll Dexterity+Argos (difficulty 6) and spend 1 Pathos to be hidden for one turn per success.
Storm Robes
Roll Strength+Argos (difficulty is Maelstrom rating +4) and spend 2 Pathos; Storm Robes reduce
Maelstrom damage by one die per success and make damage non-aggravated; lasts as long as the
Wraith keeps travelling
Stormrunner
Roll Dexterity+Argos (difficulty is Maelstrom level +4) and spend 1 Pathos and 1 Willpower to
ride the wave of a Maelstrom safely to a new (but random) location. With 3 successes the Wraith
can be sure to end up in a Haunt or other safe location, with 5 successes the Wraith can choose
the exact destination, but on a botch the Wraith is sucked into the Labyrinth to experience a
Harrowing.
Neptunes Portal
This is the ability to open a Nihil and guide a large naval vessel through the resultant opening.
Roll Stamina + Argos against a difficulty determined by the size of the vessel(sloop 4, frigate 6,
galleon or argosy 8). A Nihil opened with a single success lasts several days, one opened with 3+
successes lasts several hours, and one opened by 5+ successes closes immediately. Botches leave
behind a Nihil that never heals. Neptunes Portal costs a point of Temporary Willpower and a
number of Pathos equal to the difficulty of the roll. Tempest slip also causes a number of levels
of Permanent Corpus damage to the Harbinger equal to the number of 1s rolled.
Moving Haunt
Roll Stamina + Argos (difficulty 8) and spend 3 Pathos and 1 Willpower to turn a Relic ship or
vehicle into a Haunt with a value of one dot per success. The effect lasts for a day but can be
extended for extra days if successes are removed from the Haunts potency to add to the
duration.