Horse Racing Manager 2 - UK Manual - PC

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Copyright 2006. Horse Racing Manager is a registered trade mark of Cyanide S.A.
All rights reserved. Published by Micro Application.
November 2006 Edition
CYANIDE
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ISBN: 2-7429-6420-7
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EPILEPSY WARNING
READ THIS NOTICE BEFORE YOU OR YOUR CHILD USE ANY VIDEO GAME

I. Follow these precautions for all video games. Do not play if you are tired or need sleep. Play in a
well-lit room and tone down the luminosity of your screen. When using a video game connected to
a screen, do not sit too close to the TV screen; play as far back from the screen as the cable allows.
Take a 10 to 15 minute break every hour while playing.
II. Epilepsy warning. Some people may be liable to experience epileptic seizures, including momentary
loss of consciousness when viewing certain kinds of flashing lights or patterns: rapid succession of
images or repetition of simple geometric shapes. These people may experience seizures while playing
certain video games that contain such stimulations, even if they have not had any previous seizures
or medical history. If you or anyone in your family has experienced symptoms linked to an epileptic
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Table des matires
1. SYSTEM REQUIREMENTS........................................7
1.1. Hardware........................................................................... 7
1.2. Operating System.............................................................. 7
1.3. Multiplayer......................................................................... 7

2. INSTALLING AND RUNNING THE GAME..................8


2.1. Running the game............................................................. 8
2.2. Main Menu......................................................................... 8
2.3. In-Game Help.................................................................... 9

3. Stable Mode...............................................................9
3.1. Creation........................................................................... 10
3.2. Manage your Stable......................................................... 12

4. Jockey Mode............................................................18
4.1. Creation........................................................................... 19
4.2. Results............................................................................. 20

5. Betting Mode............................................................21
5.1. Creation........................................................................... 22
5.2. Results.................................................................................
22
5.3. Betting............................................................................. 24

6. Pre race....................................................................26
6.1. Race Elements................................................................. 26
6.2. Betting............................................................................. 27
6.3. Tips................................................................................. 28

7. The Horse.................................................................28
7.1. Attributes......................................................................... 29
7.2. Buying horses.................................................................. 30
7.3. Training............................................................................ 31
7.4. Horse Editor..................................................................... 32

8. The race and 3D interface...........................................32


8.1. The Race......................................................................... 32
8.2. 3D Interface..................................................................... 33

9 MULTIPLAYER..........................................................35
9.1. LAN................................................................................. 35
9.2. Direct IP........................................................................... 35
9.3. Game Center................................................................... 35

10. Credits......................................................................38
1. SYSTEM REQUIREMENTS
1.1. Hardware
To play Horse Racing Manager 2, you must have at least an 800MHz
processor, 256Mb of RAM, a 32Mb DirectX (Ver. 9.0c or above) compatible
3D video card, 1Gb of available disk space, a CD-ROM drive, a DirectX
compatible sound card and a mouse or similar pointing device.
However, for best results, we would recommend the following hardware
configuration : 2.6GHz processor, 512Mb of RAM, 1.8Gb of available disk
space and an NVIDIA GeForce 4 or ATI Radeon 8500 video card.
We recommend that you do not attempt to overclock your processor nor any
other component. You run the risk of damaging it permanently and making
the PC too unstable to run this or any other programme.

1.2. Operating System


To play Horse Racing Manager 2, you require one of the following
Microsoft Windows operating systems : Windows 98SE/2000/XP or Vista.
We recommend that you install the most recent drivers for your video and
sound hardware.
IMPORTANT : DirectX 9.0c or above must be installed on your system..

1.3. Multiplayer
To play over a LAN you must have at least 2 PCs (equipped with 10/100Mbit
network interface cards) connected to the same network using the TCP/IP
protocol. To play over the Internet you must have a dial-up or broadband
Internet connection and you must install the GameCenter software supplied
with the game CD. For more information see "9. MULTIPLAYER" below.
You may also be required to configure or disable a firewall.
Warning : A firewall protects your PC from attacks over the Internet. By
disabling a firewall you reduce the level of security. Should you disable the
firewall to play, you must reactivate it once you have finished playing !!
2. INSTALLING AND RUNNING
THE GAME
To install the game insert the Horse Racing Manager 2 CD in the CD drive. If
your PC is configured to allow automatic execution, the installation process
will begin. If the installation process does not begin automatically then run
the SETUP.EXE programme present on the CD.
Make sure you close all applications on your PC when playing Horse Racing
Manager 2 so that the game will have maximum power at its disposal.
In case of video problems, go to the Options menu to reduce graphic
requirements such as the resolution or number of colours. An active firewall
may cause screens to freeze on some PCs. Should this be the case then try
to deactivate the firewall (taking into account the warning above)

2.1. Running the game


Whenever you click on the Horse Racing Manager 2 icon an introductory
game menu will appear on screen. From here you may launch the game;
connect to Cyanide's GameCenter (Internet) or change various options such
as resolution, language and sound. You may also connect direct to the game's
website.
NB : The Horse Racing Manager 2 game CD is protected with an anti-piracy
mechanism. However, for ease of use, you are not required to always have
it in the drive. You will be asked to introduce the CD every now and again.
The first time you run the game, the CD must be in the drive, but thereafter
you can run the game without the CD being present. Now and again you
will be required to put the CD in the drive. If the CD is not present an error
message will be displayed. To correct the situation, all you need to do is to
insert the game CD and click on "Retry".

2.2. Main Menu


Stable Mode allows you to create your own stable and race your own
horses
Jockey Mode allows you to race as a jockey and, by doing so, improve
the jockey's attributes
Betting Mode allows you to visit a wide variety of racecourses and
to bet on races


Load a Game allows you to
load an existing game
Multiplayer allows you to
create or join a multiplayer
game over a LAN or the
Internet
Options allows you to adjust
the game environment (Do not
try and overload your PC or
the game will run slowly or
not at all !)
Credits is where you will find
the names of all those involved
in creating Horse Racing
Manager 2
Horse Editor allows you to
modify the attributes of horses
within your stable (Solo Stable
Mode only).
Quit allows you to exit the
game and return permanently
to Windows.

2.3. In-Game Help


You will find a "?" icon at the bottom left of most screens. When you click
on the icon a short text, specific to that page, will appear. It will explain the
current game context and may offer a few hints.

3. Stable Mode
Stable mode is the most complete mode within the game as it allows you
to "breed" horses that you can race and bet on. You must therefore create a
stable and breed horses which will race in ever-more prestigious races, until
you get to the major international meetings.


3.1. Creation

Right from the start (1), you must choose the style of racing in which your
stable will specialise : trotting or thoroughbred (flat/hurdles) racing. It's an
important choice as you can only breed one type of horse !
The difficulty level (2) impacts on the state of your finances at the start
of the game. The artificial intelligence (AI) of your opponents in both the
management and race sections will also be affected.
When you choose a country (3) you will be shown a series of small properties.
Each comes with suitable land and, sometimes, existing buildings. You can
choose whichever property your budget allows. Once your decision is made,
click on the "Next" button to confirm your career path.

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On the next screen you enter the owner and stable names that you will be
using as well as choose your racing colours. You are allowed a maximum
of 3 colours. The colours of the 3D jockey will change as you make your
selection.

Once this question of aesthetics is settled click on the "Next" button to get
your career underway.

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3.2. Manage your Stable
The main screen gives access to five secondary screens.

Display in-game help

Return to main menu

Return to Stable menu

Available funds
Calendar.
It is possible to advance by one
week or to advance directly to the
next event (race, auction, ...)

In-game date

Real-world time

Paper clip : this is a text or a table


containing information that may
help you in decision-making

Diode : this is a table on which


you can act (enter a race, hire
staff, etc ...)

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"Stable" gives you a detailed look at your whole set-up as well as providing
full staff details.

13
"Stalls" is where you'll be spending most of your time, as it gives you
full information on your horses. You can check out their various attributes,
preferences, training programme, achievements as well as look back through
their blood line. For more information on your horse see chapter 7 "The
Horse".

"Business" gives you full access to the buying and selling of horses (as
well as providing some budget information). You must spend plenty of
time searching if you want to find a horse at the right price. Every week
there will be new opportunities, so you'll have to make regular visits to the
"Business" page.

14
There are several ways to acquire a horse. The first is via a classified ad
which enables you to buy a horse straightaway. The second way is through
an auction. These take place at specific times of the year. Lastly, there are
claiming races. These allow you to see a horse compete and then to offer a
sum of money once the race is over.
When you are buying, don't hesitate to use the various drop-down boxes that
allow you to search by category, gender or level.
There are several ways to sell a horse. The quickest is to sell it to a leisure
centre. You can hope to earn a bit more money by placing a classified ad,
but you are not sure of being able to sell. If you want to give a horse an
extra push, you can enter it into a claiming race. However, the horse must
do well if you hope to attract potential buyers. If you have a tip-top horse,
your best option is auction. Prices can go sky high !

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You can go and see a number of races every week. You just have to select
those you want to see. If you decide not to go to a particular meeting you
must remove it from your diary (via the "Information" page).

16
The "Budget" tab allows you to see your financial situation. You can bolster
your finances by borrowing money.
"Information" gives you a list of news items that you may find useful for
managing your stable. The "Diary" page displays the various events in which
you are involved.

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"Results" displays ranking tables on horses, jockeys and stables as well as
the results of recent races.

"Tutorial" presents a set of screens that will help you to understand the
basics of Horse Racing Manager 2

4. Jockey Mode
You dream about becoming the champion jockey ? Well, in "Jockey" mode
you will be able to ride some of the greatest horses in some of the world's
greatest races. But before that, you're going to have to start at the bottom rung
of the ladder and the only way up is through your results. As your victories
pile up so does your renown grow in the racing world.

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4.1. Creation
You must first enter your career name and choose the type of racing in which
the jockey will be involved (Trotting or Thoroughbred (flat/hurdles).

Click on the "Next" button to advance to the page where you select the racing
colours that will be worn by your jockey. You are allowed a maximum of
3 colours.

Once this question of aesthetics is settled click on the "Next" button to enter
the very exclusive club of professional jockeys.

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4.2. Results
This screen allows you to see your jockey attributes progress as time goes by.

Depending on these attributes, you may be able to gain bonuses in races


against less experienced opponents.

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Of course, you can check out your results over the past year or even over
your whole career (with details on every race).

The list of races shows those in which you can take part in the near future.
Select a race and then click on the "Next" button to start the race.

5. Betting Mode
In this mode you get to visit the great race courses of the world and increase
your starting capital by winning your bets. Take risks or play safe. Only one
thing counts. The result !

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5.1. Creation

Enter your name and select the type of race on which you want to bet
(trotting or thoroughbred (flat/hurdles). You then select a difficulty level,
which impacts on the amount of money you start with. Click on the "Next"
button to confirm these parameters.

5.2. Results
Here you select the race on which you want to bet. Once chosen, click on
the "Next" button to launch the race. In Betting mode you are a spectator.
You cannot control the jockey/horse.

22
After the race you are taken to the results page where you can check on your
winnings and the impact of the result on your renown (renown grows if you
keep winning). To reach the dizzy heights with a renown of 99, requires
plenty of application and a good bit of luck.

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5.3. Betting
If betting is your passion, then you're going to be more than satisfied !

24
Before placing your first bet you should take 2 factors into account :
1) During the 10 minutes that precede a race, odds on the horses may swing
more or less wildly. Your potential winnings depend on these odds. The
greater the odds, the greater the return. For example a horse at 10 1 will
win you more than a horse at 5 1.
2) A bet can either be for a win or a place.
(See the help screen behind the "?" for more information on betting.
There are 2 distinct betting systems, Tote and Bookmaker, with two main
differences.
1) During the 10 minutes that precede a race Bookmaker odds change very
little whereas Tote odds can vary greatly.
2) There is a big difference in potential winnings. In the Bookmaker system,
odds are fixed at the moment you place your bet, whereas in the Tote system
the odds that apply are those at the close of the 10 minutes before a race.
When your bets have been placed, click on the "Next" button to watch or
to simulate a race. If you watch a race, you can speed up or slow down the
display using the "+" and "-" keys.

25
6. Pre race
Before watching or taking part in a race in which you are entered, you can
run through several screens where you can bet or check out the attributes of
horses taking part. Beware though, you are only allowed 10 minutes before
the race gets underway.

6.1. Race Elements

The first screen displays race parameters such as the distance, prize money,
.. etc. You can also check on the weather conditions, the going as well as
the attributes of competitors. If you require more details on a horse (or its
jockey and lad), you just need to click on its name.

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6.2. Betting

The second screen allows you to place your bets (see above for a brief
description). You'll see the odds for the various horses in the race. There
are two columns : Tote and Bookmaker. The Tote column allows you to see
current betting trends. A green arrow indicates that a horse is gaining the
favour of the public and that his odds are shortening (potential winnings are
decreasing) whereas a red arrow indicates that a horse is falling out of favour
and that the odds are lengthening (potential winnings are increasing).
You must first choose between Tote and Bookmaker systems and then you
select your horse and one of the different types of bet available. To understand
the conditions of a particular bet place the cursor over the name and a small
explanation will appear on-screen. Once you have decided on the type of
bet you must enter the amount that you wish to place. Then confirm your
choices.

27
6.3. Tips

You will find tips from 5 different sources. Each will give their 3 favourites
for a race, with a short explanatory sentence.

7. The Horse
Here is a small glossary of terms that you will encounter :
Lad = Stable worker/training rider
Driver = Jockey in harness racing
Groom = Person who takes care of horse
Foal = Colt born within current year
Yearling = One year-old colt
Coat = Main colour of a horse (brown, bay, grey, ..)

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Claiming race = Race in which participating horses can be purchased, once
past the post.
The "colt" stage of a horse's life will last until about 18 months. Then it
must start training before it can be entered into a race. You should note that,
although a horse may remain for up to 20 years in your stable, its career
will never go beyond 9 or 10 years. In general a horse racing on the flat
will reach its prime at 3 or 4 years old, whereas hurdlers or trotters may be
at their peak a couple of years later.

7.1. Attributes
Each horse is defined by a name, gender and type (trotter or flat/hurdler).
However, the most important elements are its physical attributes which
have a direct impact on its racing ability. The higher the figure given to an
attribute, the better the horse is on that particular parameter.

Speed : Horse's top speed


Acceleration : The ability to pick up speed over a short distance

29
Technique : Jumping skills or ability to avoid errors in trotting
Stamina : Gives an idea on how long the horse will last without tiring
Morale : Current mental state
Manoeuvrability : Capacity of horse to be guided in a given direction without
wasting energy
Condition : Current physical shape
The health of a horse is a very important factor since illness or injuries are
common. A racehorse is, in fact, quite fragile and can easily be injured,
especially when it is not in top condition during training or races. An injury
or illness will put a horse out of action for a variable length of time. During
the recovery period its moral may drop and level of condition will fall. This
means that training will have to ramped up slowly while you keep a close
eye out for signs of problems.
Throughout a horse's career its race results will be available on the
"Achievements" page. The "Recent Results" page shows the latest results,
with the most recent result on the left. A figure of 1 to 9 gives the horse's
final position, up to the 9th place. A 0 means that it came in 10th or worse. If
no figure is displayed it means that the horse failed to finish.

7.2. Buying horses


Each of your horses occupies a stall in your stables and you cannot purchase
a horse if all stalls are occupied. If you have room, you can increase the
number of horses in several ways.
Breeding : This way, you create your own blood line, which represents
the peak of an owner's career. However, before you start breeding you
must acquire some bloodstock. For this you must look at the classified ads
(see "Business" on the "Stable" page); attend claiming races or go to the
auctions.
- Classified ads offer a quick and easy way to acquire a good to average
horse.
- Auctions give you access to quality bloodstock. These take place 4 times a
year on set dates so you'll have to keep a close eye on the calendar.
- Claiming races allow you to see horses compete and then to offer a sum of
money for the animal(s) of your choice. However, you will not be alone in
offering money for a given horse and the highest offer wins. SO you must
weigh your offer carefully before making it.

30
7.3. Training
You train your horse from the "Stall" menu. Each horse's attributes can be
made to progress through various types of training, called "canter". The
impact varies according to the programme chosen.

- Train a preference : allows you to discover the ideal race conditions for
your horse. Take these elements into account before entering your horse
in a race.
- Rest : enables your horse to take advantage of some peace and quiet that
will restore his moral to the level of a champion.
- Stay in shape canter : the horse slowly condition recovers, optimising
future work outs.
- Work-out canter : here you work on the horse's main attributes to the
detriment of condition or moral.
In general, a horse that has to put up with the same training programme over
several weeks will see his moral drop. The better his physical and mental
condition, the faster he will progress and it will be even quicker if he is in

31
a favourable environment (buildings, lads, assistant trainer, ....). You must
note, however, that a horse's condition will begin to decline after 4 to 6 years.
No matter what you do, his attributes will slowly ebb away.

7.4. Horse Editor


This allows you to modify the attributes of horses within your stable. It
only works in Solo Stable Mode. You cannot, therefore, "cheat" in on-line
games.
You must first load the saved game in which you want to edit the horses.
When the related database is loaded, the horses in the stable are displayed
on-screen. At the left is the horse rsum that is shown when you are in
"Box" mode. To the right are the various parameters that you can change :
the horse's name, its category (represented by stars) which influences the
races in which it can compete, its colour and markings and, finally, the
seven attributes (Stamina, Acceleration, Speed, Technique, Manoeuvrability,
Morale and Condition).
To change the horse's markings you must click on the "Generate Markings"
button. Each time you click a different marking or set of markings will be
generated. In this way you can add/remove muzzle, lip, stripe, star, ... facial
markings and add/remove socks or stockings on the legs.
The number of category stars or the coat/markings of a horse will change
in real-time. However, you must confirm changes to the horse attributes by
clicking on the green tick. Failure to do so before moving onto another horse
will mean that you will have to repeat the exercise.
A horse's category and the level of its various attributes are two different
things. It is possible to have a category 8 horse with low attributes or a
category 1 horse with high attributes.

8. The race and 3D interface


8.1. The Race
A race allows you to take on between 10 and 18 opponents over distances
ranging from 900 to 3000 meters. The principal aim is to come in first. If
that's not possible, you'll have to be placed from 2nd to 7th if you want to

32
pick up some money since from 8th onwards you win nothing. Each race is
characterised by a given distance, over a given track at a given racecourse.
There is a fixed set of entry requirements and a given purse that will be
divided amongst the first seven past the post.
The way a race starts depends on its type. In trotting the horses start behind
a moving vehicle that slowly accelerates away. In hurdles, the horses line
up freely behind an elastic band that stretches across the track. When the
band is pulled away the horses can set off. In flat racing, horses are placed in
individual starting stalls. All the doors open at once to release the runners.
During a race a horse may have a mishap that prevents it from continuing.
In trotting, the horse can start to gallop. You have a few seconds to slow
it down, to set the horse trotting again. Failure to do so will see the horse
disqualified. In hurdle races, if the horse makes a mistake at a jump (or if a
preceding horse takes a fall) the jockey can be thrown from the horse, with
no way of getting back into the saddle. The race finishes there !
The winner of a race is always the first horse past the finishing post.

8.2. 3D Interface

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The race interface allows you to manage the horse's effort level and direction.
It is possible to get the horse to run faster or slower by using the "Up" and
"Down" arrow keys. The "Right" and "Left" arrow keys give control over
lateral movement. The faster a horse runs, the quicker it will tire, but it is
possible to position it so as to use less energy. The main thing is to avoid
exposing the horse to much to the wind. The easiest way is to protect it
by staying in the slipstream of a preceding horse. However, should it be
necessary to expose the horse, you should keep an eye on the wind gauge.
The more the gauge fills, the more the horse is exposed and the quicker he
tires.
The jockey must therefore bear three things in mind during a race (summed
up in the circle at the bottom right of the screen). Firstly, the wind; secondly
keeping side-to-side movements, that needlessly tire the horse, to a minimum
and, finally, to keep an eye on the horse's effort level so as to optimise energy
consumption. Place the ball within the circle depending on which vector
you wish to favour. Placing the ball at the centre will provide a balance
of all three. By moving it to the outer rim at the top of the circle, you will
favour position vis--vis the wind for a horse that is out in front, for example
whereas a horse that is about to overtake will benefit from optimised lateral
movement. You must be quick to react as the race situation evolves.
The jockey has a key role in keeping an eye on opponents. If you click on
the "eye" button at the base of the screen and then on a given horse, the
horse's name and energy level will be displayed. The more clear-sighted
your jockey, the quicker this information will be displayed.
To elicit a sharp acceleration from your horse you can make use of the whip,
by clicking on the "Whip" button. However, there are limitations on the
amount of times that the horse can be whipped. In hurdle races you must
click on the "Jump" button to get a horse over the obstacle. If you click too
early or too late the horse is likely to have a bad jump and risk a fall.
Various pieces of information are displayed on-screen at all times during
a race. At the top right of the screen is a minimap, showing the position of
horses on the track. A figure indicates your horse's current race position. At
the top left is a box showing the names of your horse and the jockey. Below
that, counters show the number of seconds/minutes since the start of the race
as well as the number of meters covered/ remaining.
You can use the mouse wheel to zoom in and out onto the race track. By
holding down the right mouse button while moving the mouse around you
can tilt and swivel camera position.

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9 MULTIPLAYER
Horse Racing Manager 2 enables you to enjoy multiplayer games via a local
area network (LAN) or via Direct IP. The Multiplayer option is chosen from
the game's main menu page. To play the game over the Internet you must
connect to Cyanide's GameCenter, which is a separate application with its
own icon (see below). However, it can be accessed directly from within
Horse Racing Manager 2.
NB : A firewall may prevent the multiplayer mode from functioning !

9.1. LAN
To play via a local area network (LAN) you must have at least 2 PCs
connected to the same network, each fitted with a 10/100Mbit network
interface card and the TCP/IP protocol. To start a LAN game, one player is
designated as the server and must create the game. Once the game is launched
the other players can join via the "Join" button.

9.2. Direct IP
To play over Direct IP, you must possess the host's IP address. Each connecting
player must enter the host's IP address in the box provided.

9.3. Game Center


To take part in a multiplayer game via the Internet you must use the
GameCenter software provided on the Horse Racing Manager 2 CD. and
which is installed at the same time as the game software (unless you aborted
it). An icon is created on the Windows desktop and a GameCenter group is
created within the Cyanide group in the Windows Start menu. When you
launch the software for the first time you must create an account (entirely
free) for which you will require a user name, a password and a valid email
address.
If the username is accepted (someone else might already be using the one
you desire) you will receive an email confirming creation of the account.
You can then login as a valid user. The GameCenter covers all Cyanide
games so it contains "rooms" (displayed along the left of the screen) for a
wide variety of Cyanide games.

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You may be invited, upon entering the GameCenter, to update to a more
recent version and also, upon trying to enter a "room", you may be invited
to install a patch to upgrade to a more recent version of a game. You will
not be allowed to proceed without these, eventual, upgrades.
Inside the Horse Racing Manager 2 room it is possible to take part in a
one-off race or try an online "Stable" mode. You will find a table showing
current games (one-off races), the version being used, the number of players
in a particular race with the maximum number possible.
Use the "Join" button to take part. As Horse Racing Manager 2 is an
international game you may find yourself in a group that does not speak
your language (but that's half the fun !).
To create a game (race) click on the Create a new Game button and then
fill in the various fields as requested : Game name, Game password (if you
wish to restrict access), and Max(imum) Players (from 2 to 18).
A one-off race has no impact on an eventual current career. It's just a way
to size yourself up against other players.
Online "Stable" mode offers years of possible gaming pleasure. The mode
is broken into two parts: stable management and races. Online stable
management has exactly the same parameters as solo stable management,
with your stable data being stored on the GameCenter. You must connect to
carry out your various operations. Races in which you have entered horses
are simulated and your results are posted on your "Results" page. If you
really want to know what you are worth as a Horse Racing Manager, we
would encourage you to try the multiplayer mode.

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Warning
Horse Racing Manager 2 is a game, whose only aim is to
entertain.
We have made it as realistic as possible, but it is under no
circumstances intended to be used to obtain information or for any other
purpose other than entertainment.
In this respect, we remind you that French legislation forbids, under
threat of penalty, games of chance and money unless their organisation
and terms are exceptionally authorised within strict guidelines,
notably: Law of 2nd June 1891 regulating the authorisation and
operation of horse races.
Horse Racing Manager 2 does not, under any circumstances, authorise
direct or online betting in the real world..

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10. Credits
CYANIDE-STUDIO
Executive Producer
Patrick Pligersdorffer
Lead programmer
Antoine Villepreux
Programmers
Arnaud Chapalain
Christophe Rautou
Mikal Lemercier
Freddy Brigthon
Benjamin Rouveyrol
Charles Plomion
Rodric Vicaire
Henry Jean Dombierer
Animator
Marie Duponchelle
Level designers
Nicolas Leymonerie
Sada Mirzoeva
Simon Hau
Artist
Rmi Mennerat
Sound
Vincent Percevault
Game designer
Rgis Robin

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MICRO APPLICATION
PRESIDENT
Philippe Olivier

PRODUCTION MANAGER
Rmy Poirson

MARKETING
Antoine Molant
Vincent Munoz

PRODUCING
Pascal Mory
Xavier Laisney

QA
Sbastien Aubre
Franck Feuillade

Julien Dominique-Lefevre

PR
Sandrine Loegel

SEPCIAL THANKS
Nicolas Gaborieau
Mylne Avignon
Harouna Moussa

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