Business Simulation - ERP - 2017
Business Simulation - ERP - 2017
Participants Handbook
Welcome to BusinessSim!
This product is created to gain the maximum understanding of business processes in ERP. Be ready to use your analytical, business
strategy, leadership, team work as well as communication skills to make it more fun!
There are 5 companies defined in each BusinessSimTM game. Each of them shall
compete with one another to achieve winning strategies by the end of game period.
The company in BusinessSimTM produces and sells bottled juice. There are four
finished products which are:
1. Fruit Punch 960ml/32oz
2. Orange Juice 960ml/32oz
3. Grape Juice 300ml/10oz
4. Gift Pack (consist of several types of bottled juices)
Welcome to BusinessSim!
There are 12 periods for each game always starting from period
January through December 2016. Instructor may decide to reduce the
number of total periods based on the available time. Participants must
pay attention to the posting date when saving a document because the
system always defaults the posting date field with todays date, which
most likely may not have the same period as the games period.
BusinessSim Strategies
1. Purchase the juice concentrate from a third party vendor and perform the bottling
within the companys manufacturing facility, or
2. Produce the juice content themselves from various raw materials which the company
purchase from several vendors.
At departmental level:
1. Purchasing Department: the lowest average of
moving average price for all fruit types and juice
contents only.
2. Sales Department: the highest number of total
quantity sold for all juice products.
3. Production Department: the highest number of
total quantity produced for all juice products.
Company Background
Company Code
ZS##
Sales Purchasing
Organization Plant Organization
ZS## ZS## ZS##
Purchasing
Group
ZS#
Filtered Water
(FILH2O)*
0.7 L
32 oz bottle
(BOTTLE32OZ)*
1 PC Apple
(FRU-APPLE)*
Pineapple Pear 0.2 KG
(FRU-PINAP)* (FRU-PEAR)*
0.2 KG 0.1 KG
Company Background Products (contd)
Filtered Water
(FILH2O)*
0.5 L
Orange Lemon
(FRU-ORANGE)* (FRU-LEMON)*
0.3 KG 0.2 KG
Company Background Products (contd)
Filtered Water
(FILH2O)*
0.2 L
10 oz bottle
(BOTTLE10OZ)* Ascorbic Acid
1 PC (ASACID)*
0.05 KG
Grapes Pear
(FRU-GRAPE)* (FRU-PEAR)*
0.1 KG 0.05 KG
Company Background Products (contd)
10 oz bottle
Grape Concentrate
(BOTTLE10OZ)*
(CNRT-GJ)*
1 PC
0.3 L
Company Background Products (contd)
Basket
(GIFT-BASKET)** Veryfine Grape Juice
Veryfine Orange
1 PC Veryfine Fruit Punch 10 oz
Juice 32 oz
(OJ-32OZ## )** Juice 32 oz (GJ-10OZ## )**
2 BT (FP-32OZ## )** 5 BT
3 BT
Company Background
Procurement Policies
Veryfine directly purchases freshly harvested
fruits from farmers and traders across the USA.
The fruits are sent to Veryfine production plant
in Littleton, Massachusetts, USA for processing.
Besides purchasing fruits from farmers, Veryfine
may also purchase fruit juice from external party
whenever deemed necessary.
Company Background
Bottle Limitation
Start
Consignment
Stock Transfer
End
Company Background
End
Filling Storing
Company Background
Sales Strategies
Veryfine sells their products to various supermarkets
throughout the world.
Veryfine sold their products in Bottle (BT) unit of measure.
To maximize profitability, Veryfine decides which product may
be sold to each customer.
The finished goods to be sold are:
1. Fruit Punch 32oz/960ml
2. Orange Juice 32oz/960ml
3. Grape Juice 10oz/300ml
4. Gift - Pack
Basic BusinessSim Transactions Flow
F.01
Display Financial
Statement
CO01 CO15 KO88
Production
Create Production Confirm Production Settle Production
Order Order Order Cost
Transaction Data:
ME21N MIGO MIRO ZMMPRICE
Create Purchase Create Goods Create Invoice Display Pricing 1. Purchase Order Type: NB
2. Purchasing Organization: ZS##
Order Receipt Verification Vendor
Reporting
Buy
ME2L MMBE MC$4 MC.9 MB52
Display PO List Stock Overview Vendor Analysis Material in Plant Warehouse Stock
by Vendor Stock
BusinessSim Sales and Distribution
Transactions
Transactions
Transaction Data:
VA01 VL02N VF01 MM03 1. Sales Order Type: OR
Post Goods Issue
2. Sales Organization: ZS##
Create Sales Create Billing Display Material
Order Master
3. Distribution Channel: Z1
4. Division: Z1
VA02 VL09 VF02 ZSDPRICE 5. Plant: ZS##
6. Storage Location: 0001
Change Sales Reverse Goods Change Billing Display Pricing
Order Movement Customer
Reporting
VA06
Sales Order
Monitor
MCTA
Customer
Analysis
MCTC
Material Sales
Analysis
MCTE
Team Sales
Analysis
SELL
BusinessSim Production
Transactions
Transactions
Transaction Data:
CO01
Create Production
CO15
Confirm Production
KO88
Settle Production
CO14
Dipslay Order
1. Production Order Type: PP01
Order Order Order Costs Confirmation 2. Plant: ZS##
3. Storage Location: 0001
Reporting
MCPO
Production
Quantity
COOIS
Production Order
Information System
MD04
Stock / Requirement
List
Produce
BusinessSim Accounting
Transactions
Transactions
Transaction Data:
FBL1N F-53 FB03
1. Accounting Document Type: AB
Display Vendor Post Outgoing Display Accounting 2. Company Code: ZS##
Payment Document
3. Controlling Area: ZS##
Open Item
FAGLB03 FS03
Display G/L Display G/L
Account Balance Account Master
Reporting
F.01
Display Financial
FD10N
Display Customer
FK10N
Display Vendor
Accounting
Statement Balance Balance
BusinessSim Instructor
Transactions
Procurement Transactions
Procurement Reporting
Transaction Data:
1. Purchase Order Type: NB
2. Company Code: ZS##
3. Plant: ZS##
4. Purchasing Group: ZS##
5. Storage Location: 0001
Instructor
BusinessSim Instructor
Transactions
Sales and Distribution Transactions
Transaction Data:
1. Sales Order Document Type: OR
VA03 VL03N VF03 2. Sales Organization: ZS##
Display Sales
Order
Display Delivery
Document
Display Billing
3. Distribution Channel: Z1
4. Division: Z1
Sales and Distribution Reporting
Instructor
BusinessSim Instructor
Transactions
Production Transactions Accounting Transactions
FAGLB03 FD10N
Instructor
Display G/L Display Customer
Account Balance Balance
BusinessSim SAP Usernames
The following are the SAP username that must be used to login to
BusinessSimTM system:
Participants shall receive password information for each username from the
instructor.
1. There are a maximum of 5 groups, each group shall be responsible for one company code. The
company codes are: ZS01, ZS02, ZS03, ZS04, ZS05. The last 2 digits represent the group number.
2. There are 4 departments in each company (Sales, Procurement, Production, and Accounting). One
or more player(s) may be responsible for a role in each department. Each team shall appoint a
spokesperson to represent the company in external-company communications.
3. The game shall be run at least for 6 periods to perform all business scenario. Instructor may
reduce the number of periods when deemed necessary to take into account available time.
4. At the end of game period, all account payable and account receivables must be paid in full.
5. All transactions within the period must be completed before moving to the next period.
6. Once a period is closed, no transaction can be made for that particular period.
7. There are 12 vendors who supplied for raw material and has a different pricing scale every period.
8. Bottle Limitation xxxxxxxx
BusinessSim Rules
(contd)
10. If the Profit and Loss account has a negative amount, it means the company gain a profit.
11. Once sales order document created, each line item will be charged of overhead cost. USD 10.000
for GJ-10OZ##, USD 20.000 for FP-32OZ## & OJ-32OZ##, and USD 30.000 for GIFT-PACK.
12. In intercompany scenario, the materials that can be traded only: FRU-GRAPE, FRU-ORANGE,
FRU-LEMON, FRU-PEAR, and FRU-PINAP.
13. Player(s) may not perform other departments transaction(s) unless the other player of the
department is absent.
14. No player may take a role in other company(s).
15. The Goods Received/Invoice Received GL account balance must be zero in the end of each
period. In other words, invoiced receipt transaction must be performed on all materials received
from the vendor.
16. Each game shall appoint an instructor to ensure a successful and fair game play. The instructor
may not be involved in any of companys activities.
17. Instructor may determine additional rules to ensure fairness and excitement of the game.
BusinessSim Rules (contd)
There are 6 different business scenarios available in BusinessSim. Each scenario is run for each
period (month), starting from a simple scenario and progressing to more complex ones in each
passing period. The following are the list of available scenarios and their respective periods:
Start from period 7 until period 12, each company can choose which scenario they will perform.
But remember Gift Pack Scenario cant be performed at all periods.
BusinessSim Main Menu
ZSELLPRICE
ZSDPRICE MB52
Display Selling Price
Display Customer Warehouse Stock
History
Pricing
Period 1 BusinessSim Procurement Scenario
Supporting Transaction
F-53 ME21N
Post Outgoing ME22N FS03 FBRA
Create Purchase MBST MR8M
Change Display G/L Reset
Payment Order Purchase Cancel Goods Cancel Invoice Account Cleared
Order Receipt Document Master Item
TIPS
Before you make a purchase order, make a plan of
the kind of bottled juice you want to produce in the
next period. Make sure you purchase all the required
ingredients to produce the bottled juice.
You have the option to purchase fruit juice
concentrates instead of raw fruits to produce the
bottled juice.
You can goods receipt the bottles as much as you
want, but remember that the bottles will be used for
12 periods. Make sure you are not run out of the
bottles before the game end.
You can buy as much as materials youd like, but
make sure have enough money to fully paid all your
vendors at the end of the period. Negative amount in
Cash in Bank account shall result in disqualification!
Period 1 BusinessSim Procurement Scenario
End-of-period Discussions
Who has the lowest MAP ?
How does the MAP calculated ?
How did the transactions in Procurement
Scenario affect the financial statement?
What happen to your stock when you perform
the transactions in Procurement Scenario ?
What is account balance
Period 2 BusinessSim Production Scenario
Supporting Transaction
KO88 CO01
Settle Production Create Production
Order Cost Order CO02 CO03
Change Dipslay
Production Order Production Order
COGI CO02
Reprocessing Release
F.01
Order Display Production CO13 CO14
Financial Order Cancel Order Dipslay Order
Confirmation Statement Confirmation Confirmation
Reporting
CO15 Perform
Confirm Production
COOIS
Production Activity MCPO
Production Order
Order Information Production
System Quantity
Period 2 BusinessSim Production Scenario
TIPS
There is a fixed overhead cost charged for every line items in the
sales order. Make sure you produce enough quantity to be sold later
and covered the overhead cost.
After you perform production order confirmation, always check if all
of the BOM components has been deducted from the stock using
tcode COGI.
Make sure you perform production order settlement after confirming
a production order. Otherwise, the moving average price (MAP) of the
BOM components will not be updated with the latest MAP.
You can use tcode CK11N to calculate production costs related to
material usage.
Period 2 BusinessSim Production Scenario
End-of-period Discussions
Who produced the most quantity of bottled juices ?
How does transactions in Production Scenario affect the financial
statement ?
What happen when you settle the production order ?
Period 3 BusinessSim Sales Scenario
Supporting Transaction
VL03N
VA03 FBRA
Display VA06
Display Reset Cleared
Delivery Sales Order Item
Sales Order Document Monitor
F.01
Display
Financial Reporting
Statement
FAGLB03 FD10N
Display G/L Display
Account Customer
Balance Balance
Period 3 BusinessSim Sales Scenario
TIPS
There is a fixed overhead cost charged for every
line items in the sales order. Make sure you sell
enough quantity to cover for the overhead cost.
You have to make sure the Net value field does not
have negative amount. Negative amount means you
sell for a loss.
If you sell for a loss (negative net value),
you dont have to do an incoming payment
transaction, instead you have to do an
outgoing payment transaction
by using document type
DZ and account type D.
Period 3 BusinessSim Sales Scenario
End-of-period Discussions
What did you learned from transactions in period 3?
Did you incur any other costs besides the overhead
costs after performing the Sales Scenario?
Who sold the most quantity of bottled juices?
Period 4 BusinessSim Combined Scenario
VA01 FBL5N
Create Sales VL02N F-28
Post Goods Display
Order Post Incoming
Issue Customer Open
MD61 Payment
Item
Create Planned
Requirement
F.01
MD02 CO41 CO02 Production CO15 Display
KO88
Run MRP Convert Planned Change Activity Confirm Financial
Settle
Order to Production Production Order Production Statement
Production
Order Order
Order Cost
MD16
Convert Planned ME21N MIGO MIRO FBL1N F-53
Order to Purchase Create Purchase Create Goods Create Invoice Display Vendor Post Outgoing
Requition Order Receipt Verification Open Item Payment
Period 4 BusinessSim Combined Scenario
TIPS
Combined Scenario consist of the Procurement, Production
and Sales Scenarios performed in the same period.
End-of-period Discussions
What did you learned from transactions in period 4?
Who has the highest profit?
Who has the lowest MAP?
Who produced the most quantity of bottled juices?
Who sold the most quantity of bottled juices?
Period 5 BusinessSim Gift-pack (Made-to-order)
Scenario
VA02 FBL5N
VL02N F-28
Change Sales Display
Post Goods Post Incoming
Order Customer Open
VA01 Issue Payment
Item
Create Sales
Order
F.01
MD02 CO41 CO05N Production CO15 Display
KO88
Run MRP Convert Planned Collective Release Activity Confirm Financial
Settle
Order to Production Production Order Production Statement
Production
Order Order
Order Cost
MD16
Convert Planned ME21N MIGO MIRO FBL1N F-53
Order to Purchase Create Purchase Create Goods Create Invoice Display Vendor Post Outgoing
Requition Order Receipt Verification Open Item Payment
Period 5 BusinessSim Gift-pack (Made-to-order)
Scenario
TIPS
In Gift-Pack Scenario, all companies shall use the same
customer number (GRANDLUCKY)
When you convert the Purchase Requisition to Purchase Order,
make sure that quantity for all kinds of fruit is minimum 1 TO.
Gift-Pack can only be produced when all the bottled juices and
the basket are available.
Period 5 BusinessSim Gift-pack (Made-to-order)
Scenario
End-of-period Discussions
What did you learned from transactions in period 5?
Who produced the most quantity of GIFT-PACK?
Who sold the most quantity of GIFT-PACK?
Who has the highest profit?
Who has the lowest MAP?
Period 6 BusinessSim Intercompany Scenario
BUYER
ME21N
Create Purchase F-53
MIGO MIRO FBL1N
Order Post Outgoing
Create Goods Create Invoice Display Vendor
Receipt Verification Open Item Payment
SBWP
Business Workplace
SBWP
SBWP SBWP Business Workplace
Business Workplace Business Workplace
Negotiations
F.01
Display Financial
Statement
Vendors extend
Vendors Code Purchasing Group
ZS02
ZS03
ZS01_VEND
ZS04
ZS05
ZS01
ZS03
ZS02_VEND
ZS04
ZS05
ZS01
ZS02
ZS03_VEND
ZS04
ZS05
ZS01
ZS02
ZS04_VEND
ZS03
ZS05
ZS01
ZS02
ZS05_VEND
ZS03
ZS04
Period 6 BusinessSim Intercompany Scenario
Customer extend
Customers Code Sales Area
ZS02
ZS03
ZS01_CUST
ZS04
ZS05
ZS01
ZS03
ZS02_CUST
ZS04
ZS05
ZS01
ZS02
ZS03_CUST
ZS04
ZS05
ZS01
ZS02
ZS04_CUST
ZS03
ZS05
ZS01
ZS02
ZS05_CUST
ZS03
ZS04
Period 6 BusinessSim Intercompany Scenario
Accounting BusinessSim
powered by SAP ERP
Buy SELL