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Business Simulation - ERP - 2017

The document provides an overview of a business simulation game called BusinessSim. It describes the game structure including 5 competing companies, 4 departments per company, and 12 periods. It also outlines different winning strategies and categories for the companies and departments. The document includes background information on a sample company called Veryfine Health Drink Inc that produces fruit juices.

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Rama
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100% found this document useful (1 vote)
718 views67 pages

Business Simulation - ERP - 2017

The document provides an overview of a business simulation game called BusinessSim. It describes the game structure including 5 competing companies, 4 departments per company, and 12 periods. It also outlines different winning strategies and categories for the companies and departments. The document includes background information on a sample company called Veryfine Health Drink Inc that produces fruit juices.

Uploaded by

Rama
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Business Sim

Participants Handbook
Welcome to BusinessSim!
This product is created to gain the maximum understanding of business processes in ERP. Be ready to use your analytical, business
strategy, leadership, team work as well as communication skills to make it more fun!

There are 5 companies defined in each BusinessSimTM game. Each of them shall
compete with one another to achieve winning strategies by the end of game period.

The company in BusinessSimTM produces and sells bottled juice. There are four
finished products which are:
1. Fruit Punch 960ml/32oz
2. Orange Juice 960ml/32oz
3. Grape Juice 300ml/10oz
4. Gift Pack (consist of several types of bottled juices)
Welcome to BusinessSim!

Each company is represented by a Company Code.


In each company code, there are four departments
Accounting & Finance Department, Purchasing &
Warehouse Department, Production Department,
COMPANY DIRECTOR
and Sales Department.

Each company may be run by minimum of 4 to 5


players taking the role of each departments head.
The fifth player shall take the role of the companys
director and has the final decision making power if
there is disagreement between the other players.
ACCOUNTING PURCHASING PRODUCTION SALES
& FINANCE & WAREHOUSE DEPT. HEAD DEPT. HEAD
DEPT. HEAD DEPT. HEAD
If there are too many people in the class, it is
possible to have 2 or more players in one
department.
Welcome to BusinessSim!

There are 12 periods for each game always starting from period
January through December 2016. Instructor may decide to reduce the
number of total periods based on the available time. Participants must
pay attention to the posting date when saving a document because the
system always defaults the posting date field with todays date, which
most likely may not have the same period as the games period.
BusinessSim Strategies

Each company has the authority to decide whether to:

1. Purchase the juice concentrate from a third party vendor and perform the bottling
within the companys manufacturing facility, or

2. Produce the juice content themselves from various raw materials which the company
purchase from several vendors.

3. Sell GIFT PACK material to a customer on certain periods


BusinessSim Winning Categories
There are several winning categories available, which are as follows:
At company level:
1. The highest profit by the end of the game
period.

At departmental level:
1. Purchasing Department: the lowest average of
moving average price for all fruit types and juice
contents only.
2. Sales Department: the highest number of total
quantity sold for all juice products.
3. Production Department: the highest number of
total quantity produced for all juice products.
Company Background

About the Company


Veryfine Health Drink Incorporation (Veryfine) is a beverage company
producing healthy and natural drinks made of fruit juices.
The company was established in 1865 and the headquarters and
manufacturing facility are located in Littleton, Massachusetts, USA.
Veryfine has implemented the SAP ERP system in 2013 throughout its
operations.
Company Background

Veryfine Enterprise Structure


Controlling Area: ZS## - Veryfine CA
Company Code: ZS## - Veryfine Health Drink Inc
Plant: ZS## Littleton
Storage Location: 0001 Main Storage
Purchasing Organization: ZS## Centralized
Purchasing Group: ZS# - BusinessSim Group #
Sales Organization: ZS## -Northeast Region
Distribution Channel: Z1 - Modern Channel
Division: Z1 Fruit Juice Drink

# - Represents the last 1 digit of Group Number


## - Represents the last 2 digits of Group Number
Veryfine Health Drink Inc.
Enterprise Structure
Controlling Area
ZS##

Company Code
ZS##

Sales Purchasing
Organization Plant Organization
ZS## ZS## ZS##

Purchasing
Group
ZS#

Shipping Point Storage


Division Distribution
ZS## Location
Z1 Channel Z1
0001
Company Background - Products

Fruit Punch 960ml/32oz In-house Produced


* Raw Material Number
Veryfine Fruit Punch 32oz ** Finished Product Material Number
(FP-32OZ## )**

Filtered Water
(FILH2O)*
0.7 L

32 oz bottle
(BOTTLE32OZ)*
1 PC Apple
(FRU-APPLE)*
Pineapple Pear 0.2 KG
(FRU-PINAP)* (FRU-PEAR)*
0.2 KG 0.1 KG
Company Background Products (contd)

Fruit Punch 960ml/32oz Externally Procured


* Raw Material Number
Veryfine Fruit Punch 32oz ** Finished Product Material Number
(FP-32OZ## )**

32 oz bottle Fruit Punch Concentrate


(BOTTLE32OZ)* (CNRT-FP)*
1 PC 0.96 L
Company Background Products (contd)

Orange Juice 960ml/32oz In-house Produced


* Raw Material Number
Veryfine Orange Juice 32oz ** Finished Product Material Number
(OJ-32OZ## )**

Filtered Water
(FILH2O)*
0.5 L

32 oz bottle Ascorbic Acid


(BOTTLE32OZ)* (ASACID)*
1 PC 0.05 KG

Orange Lemon
(FRU-ORANGE)* (FRU-LEMON)*
0.3 KG 0.2 KG
Company Background Products (contd)

Orange Juice 960ml/32oz Externally Procured


* Raw Material Number
Veryfine Orange Juice 32oz ** Finished Product Material Number
(OJ-32OZ## )**

32 oz bottle Orange Concentrate


(BOTTLE32OZ)* (CNRT-FP)*
1 PC 0.96 L
Company Background Products (contd)

Grape Juice 300ml/10oz In-house Produced


* Raw Material Number
Veryfine Grape Juice 10oz ** Finished Product Material Number
(GJ-10OZ## )**

Filtered Water
(FILH2O)*
0.2 L

10 oz bottle
(BOTTLE10OZ)* Ascorbic Acid
1 PC (ASACID)*
0.05 KG

Grapes Pear
(FRU-GRAPE)* (FRU-PEAR)*
0.1 KG 0.05 KG
Company Background Products (contd)

Grape Juice 300ml/10oz Externally Procured


* Raw Material Number
Veryfine Grape Juice 32oz ** Finished Product Material Number
(GJ-10OZ## )**

10 oz bottle
Grape Concentrate
(BOTTLE10OZ)*
(CNRT-GJ)*
1 PC
0.3 L
Company Background Products (contd)

Veryfine Gift Pack (GIFT-PACK)**


* Raw Material Number
** Finished Product Material Number

Basket
(GIFT-BASKET)** Veryfine Grape Juice
Veryfine Orange
1 PC Veryfine Fruit Punch 10 oz
Juice 32 oz
(OJ-32OZ## )** Juice 32 oz (GJ-10OZ## )**
2 BT (FP-32OZ## )** 5 BT
3 BT
Company Background

Procurement Policies
Veryfine directly purchases freshly harvested
fruits from farmers and traders across the USA.
The fruits are sent to Veryfine production plant
in Littleton, Massachusetts, USA for processing.
Besides purchasing fruits from farmers, Veryfine
may also purchase fruit juice from external party
whenever deemed necessary.
Company Background

Bottle Limitation

Bell Chem Corp. supplies empty bottles for Juice Production.


Veryfine has a one-year-consignment agreement with Bell Chem Corp. Bell Chem Corp consigns their bottles
in Veryfines warehouse with a certain agreed-amount. Bell Chem Corp will charge Veryfine based on the
number of bottles used by Veryfine for production purposes.
The number of bottles that have been placed in Veryfines storage shall not be added. Therefore Veryfine
should use these bottles at the highest level of usage.
To determine the chargeability of number of bottles, Veryfine must execute transfer posting the stock of
bottles exists in their plant from stock type consignment to unrestricted.
Once the bottles have unrestricted stock type then the bottles can be used for production purposes.
Company Background

In-house Produced Fruit Juice Production Process

Start

Consignment
Stock Transfer

End
Company Background

Externally Procured Juice Production Process

Receive fruit juice concentrate


Start from 3rd party vendor

End

Filling Storing
Company Background

Sales Strategies
Veryfine sells their products to various supermarkets
throughout the world.
Veryfine sold their products in Bottle (BT) unit of measure.
To maximize profitability, Veryfine decides which product may
be sold to each customer.
The finished goods to be sold are:
1. Fruit Punch 32oz/960ml
2. Orange Juice 32oz/960ml
3. Grape Juice 10oz/300ml
4. Gift - Pack
Basic BusinessSim Transactions Flow

ME21N MIGO MIRO FBL1N F-53


Create Purchase Create Goods Create Invoice Display Vendor Post Outgoing
Order Receipt Verification Open Item Payment

F.01
Display Financial
Statement
CO01 CO15 KO88
Production
Create Production Confirm Production Settle Production
Order Order Order Cost

VA01 VL02N FBL5N F-28


Create Sales Post Goods Issue Display Customer Post Incoming
Order Open Item Payment
BusinessSim Procurement and Warehouse
Transactions
Transactions

Transaction Data:
ME21N MIGO MIRO ZMMPRICE
Create Purchase Create Goods Create Invoice Display Pricing 1. Purchase Order Type: NB
2. Purchasing Organization: ZS##
Order Receipt Verification Vendor

3. Purchasing Group : ZS#


4. Plant: ZS##
ME22N
Change Purchase
MBST
Cancel Goods
MR8M
Cancel Invoice
MM03
Display Material 5. Storage Location: 0001
Order Receipt Document Master

ME23N MB03 MIR4


Display Purchase Display Material Display Invoice
Order Document Document

Reporting

Buy
ME2L MMBE MC$4 MC.9 MB52
Display PO List Stock Overview Vendor Analysis Material in Plant Warehouse Stock
by Vendor Stock
BusinessSim Sales and Distribution
Transactions
Transactions

Transaction Data:
VA01 VL02N VF01 MM03 1. Sales Order Type: OR
Post Goods Issue
2. Sales Organization: ZS##
Create Sales Create Billing Display Material
Order Master

3. Distribution Channel: Z1
4. Division: Z1
VA02 VL09 VF02 ZSDPRICE 5. Plant: ZS##
6. Storage Location: 0001
Change Sales Reverse Goods Change Billing Display Pricing
Order Movement Customer

VA03 VL03N VF03


Display Sales Display Delivery Display Billing
Order Document

Reporting

VA06
Sales Order
Monitor
MCTA
Customer
Analysis
MCTC
Material Sales
Analysis
MCTE
Team Sales
Analysis
SELL
BusinessSim Production
Transactions
Transactions

Transaction Data:
CO01
Create Production
CO15
Confirm Production
KO88
Settle Production
CO14
Dipslay Order
1. Production Order Type: PP01
Order Order Order Costs Confirmation 2. Plant: ZS##
3. Storage Location: 0001

CO02 CO13 COGI MM03


Release Cancel Order Reprocessing Dipslay Material
Production Order Confirmation Order Confirmation Master

CO03 MD02 CO41


Dipslay Production Run MRP Convert Planned Order
Order to Production Order

Reporting

MCPO
Production
Quantity
COOIS
Production Order
Information System
MD04
Stock / Requirement
List
Produce
BusinessSim Accounting
Transactions
Transactions

Transaction Data:
FBL1N F-53 FB03
1. Accounting Document Type: AB
Display Vendor Post Outgoing Display Accounting 2. Company Code: ZS##
Payment Document
3. Controlling Area: ZS##
Open Item

FBL5N F-28 FBRA


Display Customer Post Incoming Reset Cleared Item
Open Item Payment

FAGLB03 FS03
Display G/L Display G/L
Account Balance Account Master

Reporting

F.01
Display Financial
FD10N
Display Customer
FK10N
Display Vendor
Accounting
Statement Balance Balance
BusinessSim Instructor
Transactions
Procurement Transactions

MB03 MIR4 MMRV MM03


Display Material Display Invoice Display Posting Display Material
Document Document Period Master

Procurement Reporting

ME2L MMBE MC$4 MC.9


MB52 S_P00_07000139
Display PO List Stock Overview Vendor Analysis Material in Plant
Warehouse Stock MAP Report
by Vendor Stock

Transaction Data:
1. Purchase Order Type: NB
2. Company Code: ZS##
3. Plant: ZS##
4. Purchasing Group: ZS##
5. Storage Location: 0001
Instructor
BusinessSim Instructor
Transactions
Sales and Distribution Transactions

Transaction Data:
1. Sales Order Document Type: OR
VA03 VL03N VF03 2. Sales Organization: ZS##
Display Sales
Order
Display Delivery
Document
Display Billing
3. Distribution Channel: Z1
4. Division: Z1
Sales and Distribution Reporting

VA06 MCTA MCTC MCTE


Sales Order Customer Analysis Material Sales Team Sales
Monitor Analysis Analysis

Instructor
BusinessSim Instructor
Transactions
Production Transactions Accounting Transactions

CO03 CO14 FBL1N FB03


Dipslay Production Dipslay Order Display Vendor Display Accounting
Order Confirmation Open Item Document

Production Reporting Accounting Reporting

MCPO COOIS FBL5N F.01 FK10N


Production Production Order Display Customer Display Financial Display Vendor
Quantity Information System Open Item Statement Balance

FAGLB03 FD10N

Instructor
Display G/L Display Customer
Account Balance Balance
BusinessSim SAP Usernames

The following are the SAP username that must be used to login to
BusinessSimTM system:

Company Code ZS01: BUSSIMA01 BUSSIMJ01

Company Code ZS02: BUSSIMA02 BUSSIMJ02

Company Code ZS03: BUSSIMA03 BUSSIMJ03

Company Code ZS04: BUSSIMA04 BUSSIMJ04

Company Code ZS05: BUSSIMA05 BUSSIMJ05

Participants shall receive password information for each username from the
instructor.

Instructor shall use the following username: INSTRUCTOR


BusinessSim Rules

1. There are a maximum of 5 groups, each group shall be responsible for one company code. The
company codes are: ZS01, ZS02, ZS03, ZS04, ZS05. The last 2 digits represent the group number.
2. There are 4 departments in each company (Sales, Procurement, Production, and Accounting). One
or more player(s) may be responsible for a role in each department. Each team shall appoint a
spokesperson to represent the company in external-company communications.
3. The game shall be run at least for 6 periods to perform all business scenario. Instructor may
reduce the number of periods when deemed necessary to take into account available time.
4. At the end of game period, all account payable and account receivables must be paid in full.
5. All transactions within the period must be completed before moving to the next period.
6. Once a period is closed, no transaction can be made for that particular period.
7. There are 12 vendors who supplied for raw material and has a different pricing scale every period.
8. Bottle Limitation xxxxxxxx
BusinessSim Rules
(contd)
10. If the Profit and Loss account has a negative amount, it means the company gain a profit.
11. Once sales order document created, each line item will be charged of overhead cost. USD 10.000
for GJ-10OZ##, USD 20.000 for FP-32OZ## & OJ-32OZ##, and USD 30.000 for GIFT-PACK.
12. In intercompany scenario, the materials that can be traded only: FRU-GRAPE, FRU-ORANGE,
FRU-LEMON, FRU-PEAR, and FRU-PINAP.
13. Player(s) may not perform other departments transaction(s) unless the other player of the
department is absent.
14. No player may take a role in other company(s).
15. The Goods Received/Invoice Received GL account balance must be zero in the end of each
period. In other words, invoiced receipt transaction must be performed on all materials received
from the vendor.
16. Each game shall appoint an instructor to ensure a successful and fair game play. The instructor
may not be involved in any of companys activities.
17. Instructor may determine additional rules to ensure fairness and excitement of the game.
BusinessSim Rules (contd)

The players company will be disqualified if:


a) Access (create or change) other companys transactions.
b) Have a negative amount in account Cash in Bank in the end of each
period.
c) Change the companys enterprise structure, configuration, and master
data
d) Perform a transaction which does not follow the rules and gives unfair
advantage
A disqualified company is not eligible for any winning in any winning
categories.

Instructor may determine additional disqualification rules if deemed


necessary in order to keep the game fair and played in orderly fashion.
BusinessSim Scenarios

There are 6 different business scenarios available in BusinessSim. Each scenario is run for each
period (month), starting from a simple scenario and progressing to more complex ones in each
passing period. The following are the list of available scenarios and their respective periods:

Period 1: Period 2: Period 3: Period 4: Period 5, 7, Period 6:


10, 12:
Procurement Production Sales Combined Intercompany
Scenario Scenario Scenario Scenario Gift Pack Scenario
Scenario

Start from period 7 until period 12, each company can choose which scenario they will perform.
But remember Gift Pack Scenario cant be performed at all periods.
BusinessSim Main Menu

Main Menu is a navigation to all business scenarios and the Dashboard.


Dashboard shows any reports informations that used in the game.
BusinessSim Pregame Analysis
Starter
Before the game is started, we must check the companys conditions through some reports below.
Ensure the Account Receivable, Account Payable, and GR/IR balance is 0.
Check the material stock to see the material condition.

CS03 ZMMPRICE F.01


Display Material Display Vendor Pricing Display Financial
BOM Statement

ZSELLPRICE
ZSDPRICE MB52
Display Selling Price
Display Customer Warehouse Stock
History
Pricing
Period 1 BusinessSim Procurement Scenario
Supporting Transaction

F-53 ME21N
Post Outgoing ME22N FS03 FBRA
Create Purchase MBST MR8M
Change Display G/L Reset
Payment Order Purchase Cancel Goods Cancel Invoice Account Cleared
Order Receipt Document Master Item

ME23N MB03 MIR4 ME2L FB03


Display Display Display Display PO Display
Purchase Material Invoice List by Accounting
FBL1N F.01 Order Document Document Vendor Document
Display Display MIGO
Vendor Financial Create Reporting
Statement Goods
Open Item
Receipt

MB52 MMBE MC.9


Warehouse Stock Material in
Stock Overview Plant Stock
MIRO
Create Invoice
Verification
FAGLB03 FK10N
Display G/L Display MC$4
Account Vendor Vendor
Balance Balance Analysis
Period 1 BusinessSim Procurement Scenario

In period 1 we will perform a Procurement


In period 1 we will perform a Procurement
Cycle Scenario. We will make a Purchase Cycle Scenario. We will make a Purchase
Order to purchase some raw materials in Order to purchase some raw materials in
order to produce some finish goods (juices) order to produce some finish goods
in later period. (juices) in later period.
To see the various prices available from To see the various prices available from
different vendors, use tcode ZMMPRICE different vendors, use tcode ZMMPRICE.
(Display Pricing Vendor).
Please take note that every item that is
Perform transfer posting of bottle from
entered in Purchase Order has a quantity
consignment stock type to unrestricted
stock type using tcode Migo with limitation.
Movement Type 411 K.
Please take note that every item that is
entered in Purchase Order has a quantity
limitation.
Period 1 BusinessSim Procurement Scenario

TIPS
Before you make a purchase order, make a plan of
the kind of bottled juice you want to produce in the
next period. Make sure you purchase all the required
ingredients to produce the bottled juice.
You have the option to purchase fruit juice
concentrates instead of raw fruits to produce the
bottled juice.
You can goods receipt the bottles as much as you
want, but remember that the bottles will be used for
12 periods. Make sure you are not run out of the
bottles before the game end.
You can buy as much as materials youd like, but
make sure have enough money to fully paid all your
vendors at the end of the period. Negative amount in
Cash in Bank account shall result in disqualification!
Period 1 BusinessSim Procurement Scenario

End-of-period Discussions
Who has the lowest MAP ?
How does the MAP calculated ?
How did the transactions in Procurement
Scenario affect the financial statement?
What happen to your stock when you perform
the transactions in Procurement Scenario ?
What is account balance
Period 2 BusinessSim Production Scenario

Supporting Transaction

KO88 CO01
Settle Production Create Production
Order Cost Order CO02 CO03
Change Dipslay
Production Order Production Order

COGI CO02
Reprocessing Release
F.01
Order Display Production CO13 CO14
Financial Order Cancel Order Dipslay Order
Confirmation Statement Confirmation Confirmation

Reporting

CO15 Perform
Confirm Production
COOIS
Production Activity MCPO
Production Order
Order Information Production
System Quantity
Period 2 BusinessSim Production Scenario

In period 2 we will perform a Production Cycle.


We will produce some juices using the raw
materials that has been purchased.
Juice ingredients can be seen at CS03 (Display
Bill of Material).
After we create Production Order, we must
release it in CO02 (Change Production Order).
Period 2 BusinessSim Production Scenario

TIPS
There is a fixed overhead cost charged for every line items in the
sales order. Make sure you produce enough quantity to be sold later
and covered the overhead cost.
After you perform production order confirmation, always check if all
of the BOM components has been deducted from the stock using
tcode COGI.
Make sure you perform production order settlement after confirming
a production order. Otherwise, the moving average price (MAP) of the
BOM components will not be updated with the latest MAP.
You can use tcode CK11N to calculate production costs related to
material usage.
Period 2 BusinessSim Production Scenario

End-of-period Discussions
Who produced the most quantity of bottled juices ?
How does transactions in Production Scenario affect the financial
statement ?
What happen when you settle the production order ?
Period 3 BusinessSim Sales Scenario
Supporting Transaction

VL09 FS03 FB03


F-28 VA02 Reverse VF03
VA01 Display G/L Display
Change Goods Display
Post Incoming Create Sales Account Accounting
Sales Order Movement Billing Document
Payment Master
Order

VL03N
VA03 FBRA
Display VA06
Display Reset Cleared
Delivery Sales Order Item
Sales Order Document Monitor
F.01
Display
Financial Reporting
Statement

MCTA MCTC MCTE


FBL5N VL02N Customer Material Sales Team Sales
Display Customer Post Goods Issue Analysis Analysis Anaysis
Open Item

FAGLB03 FD10N
Display G/L Display
Account Customer
Balance Balance
Period 3 BusinessSim Sales Scenario

In period 3 we will perform a Sales Cycle. We will


sell the juices that we produced.
To see the various prices available for different
customers, use tcode ZSDPRICE.
There will be an overhead cost for every line item in
Sales Order.
Period 3 BusinessSim Sales Scenario

TIPS
There is a fixed overhead cost charged for every
line items in the sales order. Make sure you sell
enough quantity to cover for the overhead cost.
You have to make sure the Net value field does not
have negative amount. Negative amount means you
sell for a loss.
If you sell for a loss (negative net value),
you dont have to do an incoming payment
transaction, instead you have to do an
outgoing payment transaction
by using document type
DZ and account type D.
Period 3 BusinessSim Sales Scenario

End-of-period Discussions
What did you learned from transactions in period 3?
Did you incur any other costs besides the overhead
costs after performing the Sales Scenario?
Who sold the most quantity of bottled juices?
Period 4 BusinessSim Combined Scenario

VA01 FBL5N
Create Sales VL02N F-28
Post Goods Display
Order Post Incoming
Issue Customer Open
MD61 Payment
Item
Create Planned
Requirement

F.01
MD02 CO41 CO02 Production CO15 Display
KO88
Run MRP Convert Planned Change Activity Confirm Financial
Settle
Order to Production Production Order Production Statement
Production
Order Order
Order Cost

MD16
Convert Planned ME21N MIGO MIRO FBL1N F-53
Order to Purchase Create Purchase Create Goods Create Invoice Display Vendor Post Outgoing
Requition Order Receipt Verification Open Item Payment
Period 4 BusinessSim Combined Scenario

TIPS
Combined Scenario consist of the Procurement, Production
and Sales Scenarios performed in the same period.

End-of-period Discussions
What did you learned from transactions in period 4?
Who has the highest profit?
Who has the lowest MAP?
Who produced the most quantity of bottled juices?
Who sold the most quantity of bottled juices?
Period 5 BusinessSim Gift-pack (Made-to-order)
Scenario

VA02 FBL5N
VL02N F-28
Change Sales Display
Post Goods Post Incoming
Order Customer Open
VA01 Issue Payment
Item
Create Sales
Order

F.01
MD02 CO41 CO05N Production CO15 Display
KO88
Run MRP Convert Planned Collective Release Activity Confirm Financial
Settle
Order to Production Production Order Production Statement
Production
Order Order
Order Cost

MD16
Convert Planned ME21N MIGO MIRO FBL1N F-53
Order to Purchase Create Purchase Create Goods Create Invoice Display Vendor Post Outgoing
Requition Order Receipt Verification Open Item Payment
Period 5 BusinessSim Gift-pack (Made-to-order)
Scenario

Gift-Pack (Made-to-Order) Scenario is a scenario


where there is a customer (GRANDLUCKY) who
ordered a GIFT-PACK.
The quantity of GIFT-PACK that can be sold is
unlimited, but you have to calculate how much you
have to sold in order to cover the overhead cost.
GIFT-PACK is a package that contains some juices.
We can see the contents in CS03 (Display Bill Of
Material).
Regular sales can be perform in this period too. So, if
there is a company that did not make it to take GIFT-
PACK, that company still can sell their juices.
GIFT-PACK can be sold only to GRANDLUCKY, and
regular sales cant be sold to GRANDLUCKY.
Period 5 BusinessSim Gift-pack (Made-to-order)
Scenario

TIPS
In Gift-Pack Scenario, all companies shall use the same
customer number (GRANDLUCKY)
When you convert the Purchase Requisition to Purchase Order,
make sure that quantity for all kinds of fruit is minimum 1 TO.
Gift-Pack can only be produced when all the bottled juices and
the basket are available.
Period 5 BusinessSim Gift-pack (Made-to-order)
Scenario

End-of-period Discussions
What did you learned from transactions in period 5?
Who produced the most quantity of GIFT-PACK?
Who sold the most quantity of GIFT-PACK?
Who has the highest profit?
Who has the lowest MAP?
Period 6 BusinessSim Intercompany Scenario

BUYER

CO01 Perform CO15 KO88


Create Production Production Confirm Production Settle Production
Order Activity Order Order Cost

ME21N
Create Purchase F-53
MIGO MIRO FBL1N
Order Post Outgoing
Create Goods Create Invoice Display Vendor
Receipt Verification Open Item Payment

SBWP
Business Workplace
SBWP
SBWP SBWP Business Workplace
Business Workplace Business Workplace
Negotiations
F.01
Display Financial
Statement

VL10D VL02N VF01 FBL5N F-28


Create Outbound Post Goods Issue Create Billing Display Customer Post Incoming
Delivery Reference to Open Item Payment
PO from Cusomer

SELLER ME21N MIGO


Create Purchase Create Goods
Order Receipt
Period 6 BusinessSim Intercompany Scenario

In period 6 we will perform an Intercompany Sales Scenario


which means we can buy and sell our fruits to other company.
In this period, the vendor in each company not sell all kinds of
fruits or the limitation for purchasing some fruits is less than
others company. So, in order to have the other fruits we must
buy it from other company.
We can buy the fruits that sold by our vendors as much as we
can, so we can sell it to other company and still have much to
produce our own juices.
There will be a negotiations between two or more parties to
make an agreement.
The buyer company has to send the Purchase Order number
using t-code SBWP (Business Workplace) to the seller company,
so the seller company can make an Outbound Delivery.
Period 6 BusinessSim Intercompany Scenario

Vendors code list for Intercompany


Scenario:
Company code ZS01 = ZS01_VEND
Company code ZS02 = ZS02_VEND
Company code ZS03 = ZS03_VEND
Company code ZS04 = ZS04_VEND
Company code ZS05 = ZS05_VEND

Customers code list for Intercompany


Scenario:
Company code ZS01 = ZS01_CUST
Company code ZS02 = ZS02_CUST
Company code ZS03 = ZS03_CUST
Company code ZS04 = ZS04_CUST
Company code ZS05 = ZS05_CUST
Period 6 BusinessSim Intercompany Scenario

Vendors extend
Vendors Code Purchasing Group
ZS02
ZS03
ZS01_VEND
ZS04
ZS05
ZS01
ZS03
ZS02_VEND
ZS04
ZS05
ZS01
ZS02
ZS03_VEND
ZS04
ZS05
ZS01
ZS02
ZS04_VEND
ZS03
ZS05
ZS01
ZS02
ZS05_VEND
ZS03
ZS04
Period 6 BusinessSim Intercompany Scenario

Customer extend
Customers Code Sales Area
ZS02
ZS03
ZS01_CUST
ZS04
ZS05
ZS01
ZS03
ZS02_CUST
ZS04
ZS05
ZS01
ZS02
ZS03_CUST
ZS04
ZS05
ZS01
ZS02
ZS04_CUST
ZS03
ZS05
ZS01
ZS02
ZS05_CUST
ZS03
ZS04
Period 6 BusinessSim Intercompany Scenario

Each company code have a specialization in purchasing


one kind of fruit. It means that each company code have
a higher limit than the other companies in purchasing that
one kind of fruit.

Company Code ZS01 : FRU-LEMON


Company Code ZS02 : FRU-ORANGE
Company Code ZS03 : FRU-GRAPE
Company Code ZS04 : FRU-PINAP
Company Code ZS05 : FRU-PEAR

When a vendor want to goods issue outbound delivery,


field picking quantity at picking tab must be filled with a
quantity equal to the quantity in the goods issue
ZS01: FRU-LEMON
ZS02: FRU-ORANGE
ZS03: FRU-GRAPE
ZS04: FRU-PINAP
ZS05: FRU-PEAR
Produce

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