So1um 04

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Contests.

so1um 0.4 When your character comes into dangerous or


risky situations, Determine Difficulty (either via
Create your hero. narratory license or dice, see below). Use dice equal
Roll 3d6 each for Body (physical prowess & health), to Body, Mind, or Soul for the contest, adding one
Mind (mental capacity & intelligence), Soul (spirit die to the roll if a clich is applicable. If ONE die
& willpower). Each starts at 1 and each even number rolls equal to the Difficulty or higher, you succeed!
rolled is a +1. To generate Hit Points, roll 3d6, count
the evens and add this to Body score (monsters use Determine Difficulty.
Body equals Hit Points). Characters begin with one To randomly determine difficulty of a task, roll a d6:
clich, roll 3d6, and gain one clich for each even 1- Automatic 4- Average
number rolled. If you wish, flesh out a background, 2- Simple 5- Tricky
looks, quirks, etc. Be creative and stuff. 3- Easy 6- Hard

Determine goals & the first scene. Resolving Combat.


Figure out why your character is there and where Resolve combat as if two characters were facing off
in the story they are. Are you plundering a tomb? using the stats listed for monsters, where the high
Rescuing the princess? This is a short description roll wins the round/combat. Ties are a deadlock or
of where our hero is and what's happening. Imagine draw with no damage. All attacks cause one
a starting point for your adventure. damage.

Begin asking questions. Taking/Causing/Healing Damage.


To begin play, ask a question that has a yes or no If you succeed at a combat check, subtract one HP
answer, it is important to keep it simple. Do I from the enemy, if you fail, subtract one of your
encounter a trap? Are guards present? HPs. You may reduce the Body score instead of HP
and any subsequent Body contests use the current
For each question, roll a d6 and consult the table score. When Body or HP reach zero, you are dead.
below. If the hero has an applicable clich or an Heal HP at a rate one per eight hours of rest, one
advantage, roll 2d6 and choose the best result. If the Body at a rate of one per day.
character has a significant disadvantage, roll 2d6
Example clichs.
and use the worst result.
The veteran warrior, Nimble-fingered rogue,
1- No, And 4-Yes, But
Sneaky little bastard, Spellbinder of the elemental
2- No 5-Yes
flames, Priest of Assaradin, Sticky fingers
3- No, But 6-Yes, And
Sample Characters:
And & But Results. Alessandor the Blade B:2 M:1 S:1 HP:2 Cleric of
And amplifies, while But mitigates. No, And means Pastorin, Master of the Duel
things went really bad. No, But softens the blow a Byran Spellslinger B:1 M:3 S:2 HP:1 Mage of the
bit. Yes, But is successful but with a drawback. Yes, Forgotten Water Splendids
And is all kinds of awesome.
Sample Monsters:
1- Nothing significant happens Goblin B:1 M:1 S:1 HP:1 Sneaky little bastard
2- An obstacle, something to overcome Owlbear B:3 M:1 S:1 HP:3 Grapple, Berserk
3- A unique feature or situation Squidhead B:2 M:3 S:3 HP:2 Mind control, Illusion
4- A unique feature or situation magic, Madness
5- NPC (1-3 friendly, 4-5 neutral, 6 not friendly) Zombie B:1 M:1 S:1 HP:1 Silent, Infection
6- Monster (1 friendly, 2-3 neutral, 4-6 not friendly)
by matt jackson - msjx.org
You can use the above method to determine the outcome of licensed under Creative Commons Attribution 4.0
encounters, or use the optional rules that follow to expand the inspired by tinysolitarysoldiers.blogspot.com & others
depth of the system. many thanks to Carsten, Bruno, Bryan, Josh + Noah

You might also like