Parallel Computing Varun Patial
Parallel Computing Varun Patial
Abstract
This tutorial covers the very basics of parallel computing, and is intended for someone who is
just becoming acquainted with the subject. It begins with a brief overview, including concepts
and terminology associated with parallel computing. The topics of parallel memory architectures
and programming models are then explored.
Overview
• In the simplest sense, parallel computing is the simultaneous use of multiple compute
resources to solve a computational problem:
o To be run using multiple CPUs
o A problem is broken into discrete parts that can be solved concurrently
o Each part is further broken down to a series of instructions
o Instructions from each part execute simultaneously on different CPUs
• The compute resources can include:
o A single computer with multiple processors;
o An arbitrary number of computers connected by a network;
o A combination of both.
• The computational problem usually demonstrates characteristics such as the ability to be:
o Broken apart into discrete pieces of work that can be solved simultaneously;
o Execute multiple program instructions at any moment in time;
o Solved in less time with multiple compute resources than with a single compute
resource.
• Parallel computing is an evolution of serial computing that attempts to emulate what has
always been the state of affairs in the natural world: many complex, interrelated events
happening at the same time, yet within a sequence. For example:
o Galaxy formation o Rush hour traffic
o Planetary movement o Automobile assembly line
o Weather and ocean o Building a space shuttle
patterns
o Ordering a hamburger at the drive
o Tectonic plate drift through.
The Real World is Massively Parallel
Uses for Parallel Computing:
• Historically, parallel computing has been considered to be "the high end of computing",
and has been used to model difficult scientific and engineering problems found in the real
world. Some examples:
o Atmosphere, Earth, Environment
o Physics - applied, nuclear, particle, condensed matter, high pressure, fusion,
photonics
o Bioscience, Biotechnology, Genetics
o Chemistry, Molecular Sciences
o Geology, Seismology
o Mechanical Engineering - from prosthetics to spacecraft
o Electrical Engineering, Circuit Design, Microelectronics
o Computer Science, Mathematics
• Today, commercial applications provide an equal or greater driving force in the
development of faster computers. These applications require the processing of large
amounts of data in sophisticated ways. For example:
o Databases, data mining
o Oil exploration
o Web search engines, web based business services
o Medical imaging and diagnosis
o Pharmaceutical design
o Management of national and multi-national corporations
o Financial and economic modeling
o Advanced graphics and virtual reality, particularly in the entertainment industry
o Networked video and multi-media technologies
o Collaborative work environments
Overview
• Save time and/or money: In theory, throwing more resources at a task will shorten its
time to completion, with potential cost savings. Parallel clusters can be built from cheap,
commodity components.
• Solve larger problems: Many problems are so large and/or complex that it is impractical
or impossible to solve them on a single computer, especially given limited computer
memory. For example:
o "Grand Challenge" (en.wikipedia.org/wiki/Grand_Challenge) problems requiring
PetaFLOPS and PetaBytes of computing resources.
o Web search engines/databases processing millions of transactions per second
• Provide concurrency: A single compute resource can only do one thing at a time.
Multiple computing resources can be doing many things simultaneously. For example,
the Access Grid (www.accessgrid.org) provides a global collaboration network where
people from around the world can meet and conduct work "virtually".
• Use of non-local resources: Using compute resources on a wide area network, or even
the Internet when local compute resources are scarce. For example:
o SETI@home (setiathome.berkeley.edu) uses over 330,000 computers for a
compute power over 528 TeraFLOPS (as of August 04, 2008)
o Folding@home (folding.stanford.edu) uses over 340,000 computers for a compute
power of 4.2 PetaFLOPS (as of November 4, 2008)
• Limits to serial computing: Both physical and practical reasons pose significant
constraints to simply building ever faster serial computers:
o Transmission speeds - the speed of a serial computer is directly dependent upon
how fast data can move through hardware. Absolute limits are the speed of light
(30 cm/nanosecond) and the transmission limit of copper wire (9 cm/nanosecond).
Increasing speeds necessitate increasing proximity of processing elements.
o Limits to miniaturization - processor technology is allowing an increasing number
of transistors to be placed on a chip. However, even with molecular or atomic-
level components, a limit will be reached on how small components can be.
o Economic limitations - it is increasingly expensive to make a single processor
faster. Using a larger number of moderately fast commodity processors to achieve
the same (or better) performance is less expensive.
Current computer architectures are increasingly relying upon hardware level parallelism
to improve performance:
The Future:
• During the past 20 years, the trends indicated by ever faster networks, distributed
systems, and multi-processor computer architectures (even at the desktop level) clearly
show that parallelism is the future of computing.
Concepts and Terminology
SISD SIMD
• A type of parallel
computer
• Single instruction: All
processing units execute
the same instruction at
any given clock cycle
• Multiple data: Each
processing unit can
operate on a different
data element
• Best suited for
specialized problems
characterized by a high
degree of regularity, such
as graphics/image
processing.
• Synchronous (lockstep)
and deterministic
execution
• Two varieties: Processor
Arrays and Vector
Pipelines
• Examples:
o Processor Arrays:
Connection
Machine CM-2,
MasPar MP-1 &
MP-2, ILLIAC IV
o Vector Pipelines:
IBM 9000, Cray
X-MP, Y-MP &
C90, Fujitsu VP,
NEC SX-2,
Hitachi S820,
ETA10
Multiple Instruction,
Single Data (MISD):
o multiple
cryptography
algorithms
attempting to
crack a single
coded
message.
Multiple Instruction,
Multiple Data (MIMD):
Synchronization usually involves waiting by at least one task, and can therefore cause a
parallel application's wall clock execution time to increase.
Granularity
In parallel computing, granularity is a qualitative measure of the ratio of computation to
communication.
Observed Speedup
Observed speedup of a code which has been parallelized, defined as:
One of the simplest and most widely used indicators for a parallel program's
performance.
Parallel Overhead
The amount of time required to coordinate parallel tasks, as opposed to doing useful
work. Parallel overhead can include factors such as:
Massively Parallel
Refers to the hardware that comprises a given parallel system - having many processors.
The meaning of "many" keeps increasing, but currently, the largest parallel computers
can be comprised of processors numbering in the hundreds of thousands.
Embarrassingly Parallel
Solving many similar, but independent tasks simultaneously; little to no need for
coordination between the tasks.
Scalability
Refers to a parallel system's (hardware and/or software) ability to demonstrate a
proportionate increase in parallel speedup with the addition of more processors. Factors
that contribute to scalability include:
Multi-core Processors
Multiple processors (cores) on a single chip.
Cluster Computing
Use of a combination of commodity units (processors, networks or SMPs) to build a
parallel system.
Supercomputing / High Performance Computing
Use of the world's fastest, largest machines to solve large problems.
Shared Memory
General Characteristics:
• Shared
memory
parallel
computers
vary widely,
but generally
have in
common the
ability for all
processors to
access all
memory as
global address
space.
• Multiple
processors can
Shared Memory (UMA)
operate
independently
but share the
same memory
resources.
• Changes in a
memory
location
effected by
one processor
are visible to
all other
processors.
• Shared
memory Shared Memory (NUMA)
machines can
be divided
into two main
classes based
upon memory
access times:
UMA and
NUMA.
Uniform Memory
Access (UMA):
• Most
commonly
represented
today by
Symmetric
Multiprocesso
r (SMP)
machines
• Identical
processors
• Equal access
and access
times to
memory
• Sometimes
called CC-
UMA - Cache
Coherent
UMA. Cache
coherent
means if one
processor
updates a
location in
shared
memory, all
the other
processors
know about
the update.
Cache
coherency is
accomplished
at the
hardware
level.
Non-Uniform
Memory Access
(NUMA):
• Often made by
physically
linking two or
more SMPs
• One SMP can
directly access
memory of
another SMP
• Not all
processors
have equal
access time to
all memories
• Memory
access across
link is slower
• If cache
coherency is
maintained,
then may also
be called CC-
NUMA -
Cache
Coherent
NUMA
Advantages:
• Global address space provides a user-friendly programming perspective to memory
• Data sharing between tasks is both fast and uniform due to the proximity of memory to
CPUs
Disadvantages:
• Primary disadvantage is the lack of scalability between memory and CPUs. Adding more
CPUs can geometrically increases traffic on the shared memory-CPU path, and for cache
coherent systems, geometrically increase traffic associated with cache/memory
management.
• Programmer responsibility for synchronization constructs that insure "correct" access of
global memory.
• Expense: it becomes increasingly difficult and expensive to design and produce shared
memory machines with ever increasing numbers of processors.
Distributed Memory
General Characteristics:
• Like shared memory systems, distributed memory systems vary widely but share a
common characteristic. Distributed memory systems require a communication network to
connect inter-processor memory.
• Processors have their own local memory. Memory addresses in one processor do not map
to another processor, so there is no concept of global address space across all processors.
• Because each processor has its own local memory, it operates independently. Changes it
makes to its local memory have no effect on the memory of other processors. Hence, the
concept of cache coherency does not apply.
• When a processor needs access to data in another processor, it is usually the task of the
programmer to explicitly define how and when data is communicated. Synchronization
between tasks is likewise the programmer's responsibility.
• The network "fabric" used for data transfer varies widely, though it can can be as simple
as Ethernet.
Advantages:
• Memory is scalable with number of processors. Increase the number of processors and
the size of memory increases proportionately.
• Each processor can rapidly access its own memory without interference and without the
overhead incurred with trying to maintain cache coherency.
• Cost effectiveness: can use commodity, off-the-shelf processors and networking.
Disadvantages:
• The programmer is responsible for many of the details associated with data
communication between processors.
• It may be difficult to map existing data structures, based on global memory, to this
memory organization.
• Non-uniform memory access (NUMA) times
• The shared memory component is usually a cache coherent SMP machine. Processors on
a given SMP can address that machine's memory as global.
• The distributed memory component is the networking of multiple SMPs. SMPs know
only about their own memory - not the memory on another SMP. Therefore, network
communications are required to move data from one SMP to another.
• Current trends seem to indicate that this type of memory architecture will continue to
prevail and increase at the high end of computing for the foreseeable future.
• Advantages and Disadvantages: whatever is common to both shared and distributed
memory architectures.
Overview
• There are several parallel programming models in common use:
o Shared Memory
o Threads
o Message Passing
o Data Parallel
o Hybrid
• Parallel programming models exist as an abstraction above hardware and memory
architectures.
• Although it might not seem apparent, these models are NOT specific to a particular type
of machine or memory architecture. In fact, any of these models can (theoretically) be
implemented on any underlying hardware. Two examples:
Machine memory was physically distributed, but appeared to the user as a single
shared memory (global address space). Generically, this approach is referred to as
"virtual shared memory". Note: although KSR is no longer in business, there is no
reason to suggest that a similar implementation will not be made available by
another vendor in the future.
The SGI Origin employed the CC-NUMA type of shared memory architecture,
where every task has direct access to global memory. However, the ability to send
and receive messages with MPI, as is commonly done over a network of
distributed memory machines, is not only implemented but is very commonly
used.
2 Which model to use is often a combination of what is available and personal choice.
There is no "best" model, although there certainly are better implementations of some models
over others.
3 The following sections describe each of the models mentioned above, and also discuss
some of their actual implementations.
Implementations:
• On shared memory platforms, the native compilers translate user program variables into
actual memory addresses, which are global.
• No common distributed memory platform implementations currently exist. However, as
mentioned previously in the Overview section, the KSR ALLCACHE approach provided
a shared memory view of data even though the physical memory of the machine was
distributed.
Threads Model
• In the threads model of parallel programming, a single process can have multiple,
concurrent execution paths.
• Perhaps the most simple analogy
that can be used to describe
threads is the concept of a single
program that includes a number
of subroutines:
o The main program a.out
is scheduled to run by the
native operating system.
a.out loads and acquires
all of the necessary
system and user resources
to run.
o a.out performs some
serial work, and then
creates a number of tasks
(threads) that can be scheduled and run by the operating system concurrently.
o Each thread has local data, but also, shares the entire resources of a.out. This
saves the overhead associated with replicating a program's resources for each
thread. Each thread also benefits from a global memory view because it shares the
memory space of a.out.
o A thread's work may best be described as a subroutine within the main program.
Any thread can execute any subroutine at the same time as other threads.
o Threads communicate with each other through global memory (updating address
locations). This requires synchronization constructs to insure that more than one
thread is not updating the same global address at any time.
o Threads can come and go, but a.out remains present to provide the necessary
shared resources until the application has completed.
• Threads are commonly associated with shared memory architectures and operating
systems.
Implementations:
More Information:
Implementations:
More Information:
Data Parallel
Model
• The data parallel model
demonstrates the
following
characteristics:
o Most of the parallel work focuses on performing operations on a data set. The
data set is typically organized into a common structure, such as an array or cube.
o A set of tasks work collectively on the same data structure, however, each task
works on a different partition of the same data structure.
o Tasks perform the same operation on their partition of work, for example, "add 4
to every array element".
• On shared memory architectures, all tasks may have access to the data structure through
global memory. On distributed memory architectures the data structure is split up and
resides as "chunks" in the local memory of each task.
Implementations:
• Programming with the data parallel model is usually accomplished by writing a program
with data parallel constructs. The constructs can be calls to a data parallel subroutine
library or, compiler directives recognized by a data parallel compiler.
• Fortran 90 and 95 (F90, F95): ISO/ANSI standard extensions to Fortran 77.
o Contains everything that is in Fortran 77
o New source code format; additions to character set
o Additions to program structure and commands
o Variable additions - methods and arguments
o Pointers and dynamic memory allocation added
o Array processing (arrays treated as objects) added
o Recursive and new intrinsic functions added
o Many other new features
• Compiler Directives: Allow the programmer to specify the distribution and alignment of
data. Fortran implementations are available for most common parallel platforms.
• Distributed memory implementations of this model usually have the compiler convert the
program into standard code with calls to a message passing library (MPI usually) to
distribute the data to all the processes. All message passing is done invisibly to the
programmer.
Parallel Programming Models
Other Models
• Other parallel programming models besides those previously mentioned certainly exist,
and will continue to evolve along with the ever changing world of computer hardware
and software. Only three of the more common ones are mentioned here.
Hybrid:
• In this model, any two or more parallel programming models are combined.
• Currently, a common example of a hybrid model is the combination of the message
passing model (MPI) with either the threads model (POSIX threads) or the shared
memory model (OpenMP). This hybrid model lends itself well to the increasingly
common hardware environment of networked SMP machines.
• Another common example of a hybrid model is combining data parallel with message
passing. As mentioned in the data parallel model section previously, data parallel
implementations (F90, HPF) on distributed memory architectures actually use message
passing to transmit data between tasks, transparently to the programmer.
Partitioning
• One of the first steps in designing a parallel program is to break the problem into discrete
"chunks" of work that can be distributed to multiple tasks. This is known as
decomposition or partitioning.
• There are two basic ways to partition computational work among parallel tasks: domain
decomposition and functional decomposition.
Domain Decomposition:
• In this type of partitioning, the data associated with a problem is decomposed. Each
parallel task then works on a portion of of the data.
• In this approach, the focus is on the computation that is to be performed rather than on
the data manipulated by the computation. The problem is decomposed according to the
work that must be done. Each task then performs a portion of the overall work.
• Functional decomposition lends itself well to problems that can be split into different
tasks. For example:
Ecosystem Modeling
Each program calculates the population of a given group, where each group's growth
depends on that of its neighbors. As time progresses, each process calculates its current
state, then exchanges information with the neighbor populations. All tasks then progress
to calculate the state at the next time step.
Signal Processing
An audio signal data set is passed through four distinct computational filters. Each filter
is a separate process. The first segment of data must pass through the first filter before
progressing to the second. When it does, the second segment of data passes through the
first filter. By the time the fourth segment of data is in the first filter, all four tasks are
busy.
Climate Modeling
Each model component can be thought of as a separate task. Arrows represent exchanges
of data between components during computation: the atmosphere model generates wind
velocity data that are used by the ocean model, the ocean model generates sea surface
temperature data that are used by the atmosphere model, and so on.
The need for communications between tasks depends upon your problem:
Factors to Consider:
There are a number of important factors to consider when designing your program's inter-
task communications:
• Cost of communications
o Inter-task communication virtually always implies overhead.
o Machine cycles and resources that could be used for computation are instead used
to package and transmit data.
o Communications frequently require some type of synchronization between tasks,
which can result in tasks spending time "waiting" instead of doing work.
o Competing communication traffic can saturate the available network bandwidth,
further aggravating performance problems.
• Latency vs. Bandwidth
o latency is the time it takes to send a minimal (0 byte) message from point A to
point B. Commonly expressed as microseconds.
o bandwidth is the amount of data that can be communicated per unit of time.
Commonly expressed as megabytes/sec or gigabytes/sec.
o Sending many small messages can cause latency to dominate communication
overheads. Often it is more efficient to package small messages into a larger
message, thus increasing the effective communications bandwidth.
• Visibility of communications
o With the Message Passing Model, communications are explicit and generally
quite visible and under the control of the programmer.
o With the Data Parallel Model, communications often occur transparently to the
programmer, particularly on distributed memory architectures. The programmer
may not even be able to know exactly how inter-task communications are being
accomplished.
• Synchronous vs. asynchronous communications
o Synchronous communications require some type of "handshaking" between tasks
that are sharing data. This can be explicitly structured in code by the programmer,
or it may happen at a lower level unknown to the programmer.
o Synchronous communications are often referred to as blocking communications
since other work must wait until the communications have completed.
o Asynchronous communications allow tasks to transfer data independently from
one another. For example, task 1 can prepare and send a message to task 2, and
then immediately begin doing other work. When task 2 actually receives the data
doesn't matter.
o Asynchronous communications are often referred to as non-blocking
communications since other work can be done while the communications are
taking place.
o Interleaving computation with communication is the single greatest benefit for
using asynchronous communications.
• Scope of communications
o Knowing which tasks must communicate with each other is critical during the
design stage of a parallel code. Both of the two scopings described below can be
implemented synchronously or asynchronously.
o Point-to-point - involves two tasks with one task acting as the sender/producer of
data, and the other acting as the receiver/consumer.
o Collective - involves data sharing between more than two tasks, which are often
specified as being members in a common group, or collective. Some common
variations (there are more):
• Efficiency of communications
o Very often, the programmer will have a choice with regard to factors that can
affect communications performance. Only a few are mentioned here.
o Which implementation for a given model should be used? Using the Message
Passing Model as an example, one MPI implementation may be faster on a given
hardware platform than another.
o What type of communication operations should be used? As mentioned
previously, asynchronous communication operations can improve overall program
performance.
o Network media - some platforms may offer more than one network for
communications. Which one is best?
Synchronization
Types of Synchronization:
• Barrier
o Usually implies that all tasks are involved
o Each task performs its work until it reaches the barrier. It then stops, or "blocks".
o When the last task reaches the barrier, all tasks are synchronized.
o What happens from here varies. Often, a serial section of work must be done. In
other cases, the tasks are automatically released to continue their work.
• Lock / semaphore
o Can involve any number of tasks
o Typically used to serialize (protect) access to global data or a section of code.
Only one task at a time may use (own) the lock / semaphore / flag.
o The first task to acquire the lock "sets" it. This task can then safely (serially)
access the protected data or code.
o Other tasks can attempt to acquire the lock but must wait until the task that owns
the lock releases it.
o Can be blocking or non-blocking
• Synchronous communication operations
o Involves only those tasks executing a communication operation
o When a task performs a communication operation, some form of coordination is
required with the other task(s) participating in the communication. For example,
before a task can perform a send operation, it must first receive an
acknowledgment from the receiving task that it is OK to send.
o Discussed previously in the Communications section.
Designing Parallel Programs
Data Dependencies
Definition:
• A dependence exists between program statements when the order of statement execution
affects the results of the program.
• A data dependence results from multiple use of the same location(s) in storage by
different tasks.
• Dependencies are important to parallel programming because they are one of the primary
inhibitors to parallelism.
Examples:
DO 500 J = MYSTART,MYEND
A(J) = A(J-1) * 2.0
500 CONTINUE
The value of A(J-1) must be computed before the value of A(J), therefore A(J) exhibits a
data dependency on A(J-1). Parallelism is inhibited.
If Task 2 has A(J) and task 1 has A(J-1), computing the correct value of A(J)
necessitates:
o Distributed memory architecture - task 2 must obtain the value of A(J-1) from
task 1 after task 1 finishes its computation
o Shared memory architecture - task 2 must read A(J-1) after task 1 updates it
• Loop independent data dependence
task 1 task 2
------ ------
X = 2 X = 4
. .
. .
Y = X**2 Y = X**3
As with the previous example, parallelism is inhibited. The value of Y is dependent on:
o Distributed memory architecture - if or when the value of X is communicated
between the tasks.
o Shared memory architecture - which task last stores the value of X.
• Although all data dependencies are important to identify when designing parallel
programs, loop carried dependencies are particularly important since loops are possibly
the most common target of parallelization efforts.
Load Balancing
• Load balancing refers to the practice of distributing work among tasks so that all tasks
are kept busy all of the time. It can be considered a minimization of task idle time.
• Load balancing is important to parallel programs for performance reasons. For example,
if all tasks are subject to a barrier synchronization point, the slowest task will determine
the overall performance.
Granularity
Computation / Communication Ratio:
Coarse-grain Parallelism:
Which is Best?
I/O
The Bad News: