SPOILER

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 16

\\ | L2 Button | --- | --- | --- | ETHDEF --> Gear's defense regarding ether-type attacks

\ \ /\ | R1 Button | Switch character | --- | Rotate camera right | Initial Level : 19 Attack --> Gear's strength in-battle
\ \ / \ | R2 Button | --- | --- | --- | Initial Equipment : Metal Vest, Power Ring S, Speed Ring Weight --> [no visible effect, but may tie into AGL on a basic level]
\ \ / \ | R. Analog | --- | --- | --- | Initial Abilities : Steel Fist, Steel Body
SPOILER-FREE FAQ + WALKTHROUGH \ \ / \ | Left Analog | --- | --- | --- | Initial Deathblows : Rico Rocket, Death Drive _____________________________________________________________________
Shotgunnova / Patrick Summers \ \ / / '-------------'------------------'------------------'---------------------' Initial Gear Equips: Frame HP50, Def Circuit, Extra Ar+3
shotgunnova [a+] gmail [dot] com \ \/ / Initial G. Upgrades: W13-1700 Engine, STIE-05800 Frame, Z Alloy20/5 Armor AP & ATTACK LEVELS [APTK]
\ / When walking around in gears, pressing L2 + R2 together will dismount all of __________________________________________________________________________
\( )|\( /|\\\))\ the party members; doing it again makes them enter again. .-----------------.
\ \/ /| (\/ \ ( | () | (\/ (\/ || | ||| (\/ | BILLY LEE BLACK | His father disappeared when he was a young child ABOUT AP / COMBO
\ / | (__ | \ | | | | | | | (__ | |___| | |____|| (_____ .----------.--------------------------. |-----------------'--------. and his mother died after being attacked by ________________
) ( | __) | (\ \) | | | | | ____| __) | ___ | __)_____ ) | Up/Down | Tilt nose | The Yggdrasil III has a different | BIRTHPLACE: Aquvy Isles | undead reapers (called 'Wels'). He became an
/ \ | ( | | \ | | | | | \_ ) ( | | | | (\ ( | | | L/Right | Move in those directions | controls setup for when it's surfing | AGE : 16 | etone (an exorcist/purger of Reapers) at the
/ /\ \| (____/\ ) \ | (___) | (___) | (____/\ ) ( | ) \ \_|\____| | | L1 & R1 | Yaw left/right | the clouds, too. It's all pretty easy | GENDER : Male | recommendation of Bishop Stone. His younger In the earlier chapters, when there are some hard boss fights to fight on-
|__( )__|_______|/ )_)_______)_______)_______// \|/ \__/_______) | R2 | Propel backwards* | to understand. Note that to reverse | HEIGHT : 5'7" | sister Primera lost her voice from the shock of -foot, management of AP is very useful. This is done through building AP and
/ / \ \ | Triangle | Propel forward | direction, the Triangle button must | WEIGHT : 130 lbs | her mother's death and Billy feels that he is to unleashing Combos. COMBOS CANNOT BE USED WHILE IN GEARS
/ / \ \ | Square | Enter Yggdrasil Bridge | be held down. | SPECIALTY : Guns | blame. Since then, he has devoted himself
/ / \ \ | X Button | --- | | GEAR : Renmazuo | completely to raising Primera. ~~~ "How do you build AP?" ~~~
/ / \____\ | Circle | Land Yggdrasil III | Buttons with no function are omitted. '--------------------------'
/ / '----------'--------------------------' There are two ways, both in the same vein. One is to attack a foe and then
S T A N D T A L L / / A N D S H A K E T H E H E A V E N S Initial Level : 28 stop short with the O-button; this conserves all remaining AP. Secondly,
_________________________/_____/_______________________________________________ _______________________________________________________________________________ Initial Equipment : B&J M10 Gun, B&JM10A Ammo, EthWind Ammo, EthFire Ammo, do a Deathblow that has a 'rank' less than the maximum AP. If you've got
ShotG50 Ammo, Holy Habit, Holy Pendant, StaminaRingS 7 AP and do Raijin (T,X), 3 AP will be left over; if you have 7 AP and do
II. TH' BASICS [THBS] Initial Abilities : Purity Light, HealingLight, Holy Light, Goddess Call, Kokei, 0 AP will be left over. Understand?
I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR _______________________________________________________________________________ Goddess Eyes
II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS Initial Deathblows : Adams Apple, Gunholic, Hell Blast, Nut Crack ~~~ "What do I do with built-up AP?" ~~~
Initial Gear Equips: G-M10 Gun, G-M10A Ammo, G-GG040 Ammo, G-GG040 Ammo,
Story............................................................. STRY Here's where one can learn some of the things/functions that are encountered Lite Ar+1, B Circuit, Frame HP50 If you check the battle menu, there will be a 'Combo' option. All D'blows
Characters........................................................ CHRC on a normal basis. Check the appendices for more in-depth stuff. Initial G. Upgrades: V18-2000 Engine, RENM-06000 Frame, XMS 25 Armor (besides 7-AP elementals and Fei's extra two) can be used here. Thus, all
Status Effects.................................................... STTS characters will have 7 Deathblows that are applicable for this part.
Stat Overview..................................................... STVW _____________________________________________________________________ On a different note, oddly enough, if you run out of ammo on Billy's guns,
AP & Attack Levels................................................ APTK you can still perform his Deathblows via the 'Combo' option. Huh. Basically, using the 'Combo' command lets the player chain together the
STORY [STRY] Deathblows for a huge burst of damage, more than one or two turns would
III. WALKTHROUGH (CHAPTERS) . . . . . . . . . . . . . . . . . . . . . . WLKT _____________________________________________________________________ .-----------------. be able to accomplish. The maximum amount of AP that can be stored is 28.
| MARIA BALTHAZAR | Maria and her father used to reside over in
01) Lahan Village................................................. WK01 |-----------------'--------. Solaris, but she escaped with her grandfather ~~~ "What decides how the Deathblows are used in 'Combo'?" ~~~
02) Mountain Path................................................. WK02 From instruction manual: | BIRTHPLACE: Terrane Area | to Shevat. She has little to no powers herself
03) House on the Hill............................................. WK03 | AGE : 13 | and instead chooses to let her gear Seibzehn Pretty simple -- however much AP is used in the Deathblow gets taken out
04) Fallen Shadows................................................ WK04 "Thousands of years ago. The Eldridge, a gigantic interplanetary emigrant | GENDER : Female | pour destruction in her place, whether she's of the AP saved. If you have 28 AP, that means Raijin can be used 7 times
05) Into the Woods................................................ WK05 spacecraft, suffered a sudden shipwide systems malfunction. On the monitors | HEIGHT : ????? | in a gear or not. in a row, for example.
06) Girl in Forest................................................ WK06 that warned of the ensuing danger, a mysterious shadow flickered for but an | WEIGHT : ????? |
07) Silent Break!................................................. WK07 instant. Before the spacecraft's crew could respond, someone or something had | SPECIALTY : ...Has none | 'Sides that, she's a sweet little girl who _____________
08) Dazil......................................................... WK08 taken over their entire ship. | GEAR : Seibzehn | likes her father. ^________________________^
09) Desert Attack!................................................ WK09 '--------------------------' ATTACK LEVELS
10) Stalactite Cave............................................... WK10 As the passengers and crew attempted to evacuate, the spacecraft's own laser _____________
11) Pirate's Lair................................................. WK11 cannons coldly turned and shot them down. The captain had no choice but to Initial Level : 35-36
12) Operation Aveh................................................ WK12 activate the ship's self-destruct mechanism. In a flash of light, the space- Initial Equipment : Battle Dress, Silver Beret, Body Guard
13) The Tournament................................................ WK13 -craft fell to a nearby planet. Initial Abilities : Robo Beam, Robo Missile Attack Levels are the systems by which Gears use better Deathblows. There is
14) Margie's Rescue............................................... WK14 Initial Deathblows : --- no AP-building this time; instead, attack levels are built up.
15) Road to Nisan................................................. WK15 Born from the fallen wreckage, 'she' slowly arose, her long hair blowing in Initial Gear Equips: Extra Ar+4, Extra Ar+4, Frame HP30
16) City of Peace................................................. WK16 the wind as her eyes reflected the dawn's breaking light. Reflecting the day Initial G. Upgrades: S50-6600 Engine, #17-18000 Frame, Z Alloy50/20 Armor ~~~ "How do you raise the Attack Level?" ~~~
17) Recapture Aveh................................................ WK17 that 'god' and 'humankind' fell to earth."
18) Desert Despair................................................ WK18 .-----------------. First off, since the character and gear's Deathblows are interconnected a
19) Kislev Capital................................................ WK19 _____________________________________________________________________ | CHU-CHU | bit, the groundwork must be laid. Gears get two natural Deathblows per
20) Brave Battlers................................................ WK20 |-----------------'--------. Chu-Chu is an...animal of sorts, although she each Attack Level, and there are 3 Attack Levels. Basically, the character
21) Sewer Horror.................................................. WK21 CHARACTERS [CHRC] | BIRTHPLACE: ????? | would probably stab me in the face if she must have the 3rd Deathblow usable to get to LV2; the 5th Deathblow usable
22) Battling Champ................................................ WK22 _____________________________________________________________________ | AGE : ????? | heard it. Her race was shrunk in size by the to access LV3. If you look at the Deathblow section in the Appendices, you
23) Gear Dock Raid................................................ WK23 | GENDER : Female | scientists of Solaris, but apparently they got can see a side-by-side comparison. The first Deathblow corresponds with
24) Night Purge................................................... WK24 | HEIGHT : ????? | sheltered by Shevat instead of going extinct. the 1st G-Deathblow, etc.
25) Secret Weapon................................................. WK25 Note that although the descriptions and stats are taken from the manual, | WEIGHT : ????? | Rumor seems to be that Wiseman took Chu-Chu
26) Escape Ignas.................................................. WK26 there are inadvertant spoilers beyond! Why they included them is beyond | SPECIALTY : Spells ^___^ | down to the planet's surface, and since she Now, about raising attack level. Here's how a normal battle will go:
27) Adrift at Sea................................................. WK27 me... [NOTE: Initial levels are based on the absolute minimum when it's | GEAR : --- | ended up in Margie's hands, we'll never know.
28) Man of the Sea................................................ WK28 possible.] '--------------------------' 01) Battle starts [ATK LV: 0]
29) Friends Again................................................. WK29 02) Weltall attacks an enemy [ATK LV: 1]
30) Betrayal...................................................... WK30 .---------------. Initial Level : 38-39 LV1 Deathblow becomes available for use
31) Ramsus' Attack................................................ WK31 | FEI FONG WONG | Initial Equipment : Fuzzy Frock, White Beret, Body Guard 03) Weltall attacks the enemy but does not use the Deathblow [ATK LV: 2]
32) A Young Priest................................................ WK32 |---------------'----------. Initial Abilities : Forest Dance, Culen Prayer, Myrm Prayer, Play Dead LV2 Deathblow becomes available for use
33) The Orphanage................................................. WK33 | BIRTHPLACE: Unknown | A young man living in the small village of Initial Deathblows : --- 04) Weltall attacks the enemy but does not use the Deathblow [ATK LV: 3]
34) Reaper's Ship................................................. WK34 | AGE : 18 | Lahan. He suffers from a partial memory loss Initial Gear Equips: --- LV3 Deathblow becomes available for use
35) Burning Souls................................................. WK35 | GENDER : Male | due to an incident prior to his arrival. Fei Initial G. Upgrades: ---
36) Ocean Floor................................................... WK36 | HEIGHT : 5'11" | enjoys teaching martial arts to the children ~~~ "What do DeathBlower1/2/3s do?" ~~~
37) Deep Sea Girl................................................. WK37 | WEIGHT : 147 lbs | and is adored by all of the villagers. His .-----------------.
38) Babel Tower................................................... WK38 | SPECIALTY : Martial Arts | hobby is painting, an ability he appears to | EMERALDA KASIM | Say you've acquired a DeathBlower1 item from somewhere. If equipped this
39) Sky City Shevat............................................... WK39 | GEAR : Weltall | have inherited from a master artist. |-----------------'--------. Emeralda Kasim is from the Zeboim civilization. will give the Gear an extra Deathblow on Attack Level 1, utilizing the
40) Intruder Alert!............................................... WK40 '--------------------------' | BIRTHPLACE: Zeboim | x-button. This costs less fuel than normal and does on-par or better dmg
41) Raid of Shevat!............................................... WK41 | AGE : ????? | I won't spoil the rest 'cuz it's awesome. :p than the others of that tier.
42) Protect Nisan!................................................ WK42 Initial Level : 1 | GENDER : Female |
43) Gate1 -Margie................................................. WK43 Initial HP/EP : 50/?? | HEIGHT : ????? | This same situation is repeated for levels 2 & 3.
44) Gate2 -Babel.................................................. WK44 Initial Equipment : Martial Wear, Martial Cap, Stamina Ring | WEIGHT : ????? |
45) Gate3 -The Deep............................................... WK45 Initial Abilities : Guided Shot | SPECIALTY : Ethers | ~~~ "What is Infinity Level Mode (ILM)?" ~~~
46) Into Solaris.................................................. WK46 Initial Deathblows : --- | GEAR : Crescens |
47) Escape Solaris................................................ WK47 Initial Gear Equips: Extra Ar, Extra Ar, Old Circuit '--------------------------' AKA 'Hyper Mode'
48) Lone Wolf..................................................... WK48 Initial G. Upgrades: G4-1200 Engine, WELT-01800 Frame, MS 3 Armor
49) Krelian's Lab................................................. WK49 Initial Level : 42-43 Build up to Attack Level 3, first and foremost. See that part on the right
50) Tears for Fears............................................... WK50 .-------------------. Initial Equipment : Devil Dress, EtherStoneLg, Speed Ring side of the screen, talking about 'Hyper Mode'? The percentage shown here
51) Shot Down!.................................................... WK51 | ELHAYM VAN HOUTEN | Initial Abilities : [all of her Ethers] is the chances of getting into ILM. The HP and % are inversely proportion-
52) Break the Seal................................................ WK52 |-------------------'------. Initial Deathblows : Leg Cutter, Wave Cutter, Leg Spin, Hammerhead, Grand -ed -- basically, as one goes up, the other goes down. Low-HP characters
53) Soul Vessel................................................... WK53 | BIRTHPLACE: Solaris | Assigned to a post in Aveh after completing her Arm, Divider, Flying Arm are more likely to get into this mode.
54) The Stars Know................................................ WK54 | AGE : 18 | training in the Solaris military. As a spy, she Initial Gear Equips: Power Magic, Magic Guard, Pilot Shield
55) Above Mahanon................................................. WK55 | GENDER : Female | steals the latest model Gear from the rival Initial G. Upgrades: S50-6000 Engine, CRES-14000 Frame, Z Alloy60/25 Armor Weltall-2 will have a 'System Id' ability [1000f] that allows him to get
56) Paradise...................................................... WK56 | HEIGHT : 5'6" | Kislev Army, but is chased down and forced to into ILM immediately, and later on, when this ability has been lost, the
57) Promised Land................................................. WK57 | WEIGHT : 101 lbs | make an emergency landing in Lahan. Her _____________________________________________________________________ Xenogears mech will have a permanent 99% chance of ILM.
58) Merkava Calls................................................. WK58 | SPECIALTY : Rods | coincidental encounter with Fei ultimately
59) Dreams... .................................................... WK59 | GEAR : Vierge | affects her future. STATUS EFFECTS [STTS] ~~~ "What's so special about ILM though?" ~~~
60) Fallen Star................................................... WK60 '--------------------------' _____________________________________________________________________
61) First and Last................................................ WK61 01) Special, uber-powerful, low-fuel Deathblows are available
Initial Level : 3+ 02) Fuel charges 10 times the normal rate (Chargers are factored in here)
IV. SIDEQUESTS AND APPENDICES . . . . . . . . . . . . . . . . . . . . SDQS Initial Equipment : PilotUniform, EtherStone, AntiEthStone Xenogears' status abnormalities are separated into two types, PHY and MNT -- 03) Very useful for burst damage before GNSR50s become available
Initial Abilities : Anemo Bolt, Terra Lance, Thermo Cube, Aqua Ice i.e., physical and mental. Since there's fighting on-foot against human-size
The Badges........................................................ SD01 Initial Deathblows : --- enemies, and fighting in gears against large-scale ones as well, the status Later on when the damage outputs of the gears can be modified to be 9999-
Bledavik Fairgrounds.............................................. SD02 Initial Gear Equips: Magic RodG, Lite Ar+1, Beam Jammer, Frame HP10 sheet is split a bit. damage inflictors, this mode becomes less important. However, combined w/
Kislev Battling Pt. I............................................. SD03 Initial G. Upgrades: V15-2000 Engine, VIER-01500 Frame, MS 15 Armor a Z Charger accessory, a gear in ILM can charge 5000f in one turn!
Speed!............................................................ SD04 Items like Physisol/Mentsol cure their respective types of abnormalities,
Three Rocks....................................................... SD05 .-------------. while Physimentsol will cure anything. Some characters, like Citan and Billy, _______________________________________________________________________________
Snowfield Picotiles............................................... SD06 | CITAN UZUKI | gain skills that replicate these effects. When in a Gear, the same things'll
Snowfield Jukebox................................................. SD07 |-------------'------------. apply. 'Armor Damaged' can be cured with any healing ability or item, though. III. WALKTHROUGH (CHAPTERS) [WLKT]
Kislev Battling Pt. II............................................ SD08 | BIRTHPLACE: Solaris | _______________________________________________________________________________
Taura's Treasure.................................................. SD09 | AGE : 29 | A doctor who runs a medical clinic on the .-----------.--------------------------.-----.------------------------------.
The Lighthouse.................................................... SD10 | GENDER : Male | outskirts of Lahan. Originally from the Sacred | STATUS | GEAR EQUIVALENT | TYP | EFFECT |
Duneman Isle...................................................... SD11 | HEIGHT : 6'1" | Empire of Solaris, his identity is shrouded in |-----------+--------------------------+-----+------------------------------| Few things to remember:
Deathblows & Skills............................................... DTHB | WEIGHT : 150 lbs | mystery. Yet, his abundant knowledge and | Stop | Stop | PHY | Next turn does not come |
Fuel Chart........................................................ FLCH | SPECIALTY : Martial Arts | strategic thinking saves Fei from danger on | Slow | Slow | PHY | Next turn comes slowly | - I made up some of the boss' attack names so the player can identify 'em
| and Swords | more than one occasion. A gental healer whose | Sleep | ------------------------ | MNT | Cannot act until awoken | - On ASCII maps, north is always "up" unless otherwise specified
V. SHOP LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL | GEAR : Heimdal | hobby is tinkering with machines. | Poison | Fuel Leak | PHY | HP decreases after each turn |
VI. EQUIPMENT LIST . . . . . . . . . . . . . . . . . . . . . . . . . . EQPT '--------------------------' | Forget | E Machine Shutdown | MNT | Cannot use Ether-type skills | ____________________________
VII. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ | STR Down | PWR Loss | PHY | Attack prowess is decreased | ________________________________________________/ CHAPTER 01 - LAHAN VILLAGE |
VIII. THANKS & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . . THNX Initial Level : 4+ | DEF Down | Armor Damaged | PHY | Defense capability decreased | ||
IX. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT Initial Equipment : Fencing Wear, Glasses, Step Shoes | DUR Down | ------------------------ | PHY | Max HP decreases (?) temp. | | 01) LAHAN VILLAGE [WK01] |
X. UPDATES, FUTURE UPDATES, SUPPLEMENTARY READING . . . . . . . . . . UPDT Initial Abilities : Sazanami | ATK Down | ------------------------ | PHY | Attack prowess is decreased | |_____________________________________________________________________________|
Initial Deathblows : --- | ACC Down | Camera Damaged | PHY | Evasion/attack% = decreased | | ITEMS |
_______________________________________________________________________________ Initial Gear Equips: Extra Ar+3, Old Circuit, Old Circuit | Confusion | Pilot Confusion | MNT | Attacks friend & foe alike | | 200G Aquasol Aquasol Spider Web |
Initial G. Upgrades: Z9-1500 Engine, HEIM-02500 Frame, MS 6 Armor | --------- | E Machine Out of Control | PHY | EP decreased each turn | | Mermaid Tear RPS Badge 120G 80G |
I. CONTROLS [CNTR] | --------- | ETH Effect Down | PHY | Ether Machine power lowered | | Eyeball Aquasol S Power Ring Aquasol |
_______________________________________________________________________________ .--------------------. '-----------'--------------------------'-----'------------------------------' | Aquasol |
|| | BARTHOLOMEW FATIMA | |_____________________________________________________________________________|
____ | | ____ |--------------------'-----. _____________________________________________________________________
L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON | BIRTHPLACE: Bledavik | Leader of a group of sand pirates who rule the TO MT. PATH Lahan Store: [SH01]
L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON | AGE : 18 | desert in their sand cruiser, the Yggdrasil. STAT OVERVIEW [STVW] ||
/ _ \________|__|________/ _ \ | GENDER : Male | However, his true identity ist he Crown Prince _____________________________________________________________________ ||| | 1 - 200G
/ _| |_ _ /_\ _\ <-- TRIANGLE BUTTON | HEIGHT : 6'1" | of the Fatima Dynasty in Aveh. Recklessly brave | |STORE| || | 2 - Aquasol
DIRECTIONAL --> | |_ _| [SELECT] [START] [_] (_)| <-- CIRCLE BUTTON | WEIGHT : 158 lbs. | and hot-tempered, Bart's impulsiveness and habit | |_____| |BAR 5| | 3 - Aquasol
PAD | |_| [ANALOG] (X) | <-- X BUTTON | SPECIALTY : Whips | of shooting anything that moves causes much HP ------> 'Hit Points', the character's life. N | |_____| | 4 - Spider Web
/ ____ __ ____ \ | GEAR : Brigandier | grief to his crew and friends. EP ------> 'Ether Points', decides how the character casts spells | | || | 5 - Mermaid Tear
/ / \ [__] / \ \ '--------------------------' LV ------> 'Level'; going up levels gives free stat bonuses W--+--E | |CHIEF| || | 6 - RPS Badge
\ /\ \____/ /\ \____/ /\ / EXP -----> 'Experience'; after enough EXP, a level is gained | |13 |1234 | 9 10 11 |ALICE| | 7 - 120G
\ / \______/ \______/ \ / Initial Level : 7 DEF -----> 'Defense', the character's threshold for physical attacks S | |_____| 12 |_____| | 8 - 80G
\_____/ LEFT ANALOG RIGHT ANALOG\_____/ Initial Equipment : Leather Whip, Red Mail, Power Ring, Stamina Ring ETH -----> 'Ether', a character's proficiency with ether attacks | | 9 - Eyeball
(L3) (R3) Initial Abilities : Wild Smile AGL -----> 'Agility', which figures into moving in battle/the timebar | ________ _______ | 10 - Aquasol S
Initial Deathblows : Head Hunter HIT% ----> The higher it is, the more accurately characters' blows land | |SAVE 8 | | 6 7 | | 11 - Power Ring
Xenogears does not support analog controls, which means any controller type's Initial Gear Equips: LeatherGWhip, Extra Ar+1, A/C, Lens Cover EVD% ----> 'Evasion%', deciding how the character avoids enemy attacks | |________| |_______| | 12 - Aquasol
able to work. Initial G. Upgrades: G4-1200 Engine, BRIG-01900 Frame, MS 3 Armor Weight --> [this has no visible effect in-game] |_________________________________| 13 - Aquasol x2
Attack --> Character's strength in-battle
.-------------.------------------.------------------.---------------------. .------------------. ETHDEF --> 'Ether Defense', deciding how much damage ether attacks do Our hero Fei begins in the downstairs of the chieftain's house, deciding to
| BUTTON NAME | MENU | BATTLE | FIELD/OVERWORLD | | RICARDO BANDERAS | Next LV -> 'Next Level', displays the experience to the next level-up take a break from his painting. Snag the [200G] under his bed and enter the
|-------------+------------------+------------------+---------------------| |------------------'-------. sideroom with the green cabinet. Two [AQUALSOL]s are in each barrel, and Fei
| Start | --- | Un/pause | Un/pause | | BIRTHPLACE: Kislev | A giant demi-human, (half-human/half-beast) who Here are stats pertinent to gear use: can jump to get a [SPIDER WEB] in the ceiling's corner. Upstairs, try to exit
| D-Pad | Moves the cursor | Moves the cursor | Move character/s | | AGE : 30 | was created through biological experiments. Big the house and a kid named Dan will wanna talk with Fei outside. Near the town
| Circle | 'Cancel' button | Ends battle turn | Sprint / Cancel | | GENDER : Male | and muscular, he is the champion of the Battling HP ------> The gear's hit points tavern, talk with Dan; it doesn't matter what you tell him, luckily. Enter
| Square | --- | Strong-type attk | Display/close menu | | HEIGHT : 7'0" | Arena in Nortune, the Imperial Capital of Kislev FL ------> Shows current and maximum fuel capacity Alice's house and talk to her upstairs, learning she needs Doctor Uzuki's
| Select | --- | --- | Toggle world map | | WEIGHT : 352 lbs | Although imprisioned in Nortune's D-Block, the AGL -----> Gear's speed in reaching the next turn camera equipment for the coming day. You can now leave for the Mountain Path
| Triangle | --- | Weak-type attack | Jump | | SPECIALTY : Wrestling | Empire's penitentiary facility, his lifestyle is DEF -----> Gear's defense regarding physical attacks via the exit in town.
| X-Button | 'Confirm' button | Fierce-type attk | Talk / Inspect | | GEAR : Stier | better than that of many nobles. RESP ----> The higher it is, the more accurate the gear's hit & evade
| L1 Button | Switch character | --- | Rotate camera left | '--------------------------' ETHAMP --> 'Ether Amplifier', helping power-up characters' skills There's a bunch of detouring to do before leaving, though...which means item
theft! The Mermaid Tear and RPS Badge are unique items that can be traded in well, so don't run away! _____________ __|_|_/ /<-[Inn/Bar] | Office] Citan decides it's time to go
at a later date, and this is your only chance to get them! Protip: after you N |To Lahan Area| __| ___ | | right to the source of the Well, wouldn't y'know it? Our fighters fall into a sinkhole. Rookies mistake?
win the RPS Badge, save to another slot so you don't have to do the minigame | | World Map | | | | | | | equipment and take an excursion
each time you start a new file. You'll thank yourself later! W--+--E '------.------' _| | | | | _ _| to the desert...alone. Take a ______________________________
| | / |__| | | ||| | | / / walk to the rental office and ______________________________________________/ CHAPTER 10 - STALACTITE CAVE |
ITEM LOCATION OBTAIN ______ S _____________________|| Exit \ / get a buggy. Oddly enough, you ||
________ ___ | __ ||_______ _|________ | ||||||| don't need to give $$ upfront. | 10) STALACTICE CAVE / TERRACE STONES [WK10] |
Mermaid Tear Bar Tell sulky guy "Drinking won't help matters" | _|_ |____| | | | |_ ___|___ ____| | / / / || | | |_____________________________________________________________________________|
RPS Badge SE House Beat hubby 5 times consecutively at RPS _| | | | | | | | | | _|| | [Houses] | \ \ \ When Citan splits, Fei learns | ITEMS |FOES |
120G SE House Downstairs, tell woman "I like it." | | | | |3| |_| | | | _| |[LEGEND] [Shop]-' [Houses] of pirates... Better warn him! | Gold Nugget Iron GWhip | Medusoid |
80G Save House Talk to muscle guy about abilities /|BOSS | | | = | | | ( ________// | |___________________________________________| Mayfly |
Eyeball Town square Jump into the well ( |______| | |_ || | | | \ |____ ___ \ | 1 ~ Aquasol The Gear Parts store has no gears, but does have a savepoint if you need to | Nomad Fix Bot |
Aquasol S Town square Jump into the well a 2nd/3rd time \ | 4\ 2 | | | | /| | ) (1/ \ \ | 2 ~ Aquasol use it. When you're ready to go after Citan, leave to the world map and trek | Sand Man |
Power Ring Town square Jump into the well a 3rd/4th time To Dazil |SAVE|__ _| |_||_| | Save |______ \ | 3 ~ Arcane Rod west until you get to that endless desert screen. | Tin Robo |
Aquasol Town square Tell girl by bearcow "No, of course not!" Area | |=| | |__________| 4 ~ SurvivalTent |_________________________________|
Aquasol x2 Field Keep talking to the farmer = ~ Jump Spot _____________________________________________________________________________
|| Bart's the pirate who works this territory, and is now Fei's battle buddy.
- NOTE: The # of times you have to jump into the well may differ slightly. To start off with, in the first area, head south along the cliff wall until a | 08) AVEH DESERT | This is also the first time Weltall can have its gear parts changed around.
____________________________ few rock formations appear next to a log. You can use these as stepping stones |_____________________________________________________________________________| Make sure to put that Extra Ar+1 on! Tin Robos also drop Extra Ar+1s, so farm
___/ CHAPTER 02 - MOUNTAIN PATH | to get a higher vantage point, and to an [AQUASOL] on one of the mini-logs | ENEMIES | a couple for your new mechs.
____________________________________________/ CHAPTER 03 - HOUSE ON THE HILL | that runs 'neath it. Eventually, make your way to the SW corner where a Hobgob | Sand Man Sand Shark Aveh Soldier |
|| demonstrates how to jump between some roots and get to a higher ledge (it's in |_____________________________________________________________________________| Also, a note about the Nomad Fix Bot. These appear in a few dungeons and'll,
| 02) LAHAN MOUNTAIN PATH [WK02] | plain sight on the field, so you can't miss it!). There's a savepoint nearby, in some kind of weird malfunction, actually restore HP & Fuel to your allies.
|_____________________________________________________________________________| if you're in the mood. Follow north to where a Hobgob sits on a log. Fight it If you can get to Lv. 10 before this part, you can use Senretsu in battle. They'll also attack you sometimes (usually if you're at full HP/Fuel), but're
| ITEMS |FOES | and, as soon as the battle's done, jump out of the way of the huge boulder Even if that doesn't matter to you, InnerHealing is also learned at that same actually 'good enemies'. They'll be much useful later on, when you can't fill
| Aquasol Aquasol | Jackal | that comes truckin' through. Behind that pebble is the 1st-screen exit...! level. up on a whim.
| Bird Egg Spider | Hobgob | This is where Fei meets a 'Mysterious Girl' who holds him at gunpoint. Then __________
|___________________________________________|_________________________________| it's time to...save her? --- | |
|| __| |
To Doc's [LEGEND] \\ /\________________________________________________________________ There's no map to this place because there's no compass, as I said earlier. | STALACTITE CAVERN MAP | | SAVE |
House \ \/ /||| So, how to get around this sea of sand? Upon entering, some military gears |_______________________| |__ |
| 1 ~ Aquasol \ / FIGHT: Forest Elf [2] | HP: 40 | DROPS: ------------------------ | go bounding by, so follow them into the next screen. Fei should see a large | |
_|_ 2 ~ Bird Egg / \_______________________|________|_________________________________| ...shall we say 'UFO' -- you're going the right way if you see this. In the 1 - Gold Nugget |__________|
____|4| 3 ~ Aquasol / /\ \ ensuing screen, more gears show up -- follow them two screens. Night should 2 - Iron GWhip Great Hall _|v|______
| B __| 4 ~ Spider / / \/ {Fei, Lv. 07} fall and Fei steals a soldier's motorcycle (Laff!) which eventually leads up Sand Sensor--| |
| |R|__ || = ~ Jump Spot \/ to...BOSS FIGHTER SHINY TIME X! ||| |
|>|I| 3| |_||| | | Uh, it's not really a boss battle or anything, but if you haven't _| | ) )
|D| _____=_ | | | |_ Pretty easy little section. Near the savepoint healed properly, it might be bad...maybe? A single Raijin can de- \\ /\________________________________________________________________ / 1 | / /
|G|_ | __ 2| | | | 1| a tree is on a small ledge NW of there. If Fei -compose these mutants pretty easily. They're awfully weak... =/ \ \/ /||| / /\ |/ /
|E |<=|=|_____| _| chooses to climb up the small patch of dry [42 EXP, 0G] \ / BOSS: Trooper [2] | HP: 180 | DROPS: Extra Ar | / / / /
|______ SAVE | earth (or jump down, if he's near the NPC in / \___________________|_________|____________________________________| / / / /
|_ _| this area), he can choose to take a [BIRD EGG] A little recuperation later and things are hunky dory. Our mystery chickadee / /\ \ W. Grotto / / / /
|_| from inside. The mother bird will start doing is Elhaym, Elly for short. She'll joins the party at daybreak [Lv. 04, has: / / \/ Physical punch [~15 dmg] Sand Sensor / / / /
| 1 damage every few seconds until he gets to Magical Rod, PilotUniform, EtherStone, AntiEthStone]. Elly also can use some \/ Physical machine-gun attack [~30 dmg] _\_ __/ ( / /
Lahan Citan's House, so you may want to get some of deathblows, although she'll be rather weak, even with her weapon. This also |2 | / ___| / /
the other items first. starts 'Chapter 5', FYI, and Forest Elf/Dive Bombers will be regular enemies Citan delivers and Weltall's back in our hands again. Luckily, there | | / / / /
here. is no need to go all out because these guys are complete and utter ___|_|_|_(___________/ /
In the eastern part of the mountainside, the path wraps around to a chest w/ chumps. Don't waste your fuel with Booster -- one Deathblow destroys | ____________________/
an [AQUASOL] inside. Common but useful... There are two places where Fei has In this second screen, more hobgobs will be on the field, and if you try to 'em. [360 EXP, 500G] | | |^|_|^|
to jump if he wants to get across (one is mandatory). One requires a normal chase them, they'll jump to platforms -- i.e. a demonstration of where you | | |___ |
flat-footed jump, and the other calls for a running jump. The NPC standing in can jump. The two hobgobs near each other show the way to an [ARCANE ROD] A strange man summons another boss for Fei to fight. UNCOOL! | \ | |<-INFO-BOT
this area will talk about doing it. Not too hard to jump while moving, aye? weapon for Elly, while the lone monster beckons the way to the savepoint | \____| |
area. Make sure to get the [AQUASOL] sitting in a white bag on the forest \\ /\________________________________________________________________ | _| |
Under the bridge, another [AQUASOL] waits to be plucked. As you head toward floor, too. A [SURVIVALTENT] is near the savepoint if you need to heal up in \ \/ /||| | |
the northern reaches, make sure to pay attention to the tree west of the good fashion. There's a mandatory Forest Elf/Dive Bomber fight when you try \ / BOSS: Wyrm | HP: 200 | DROPS: Eyeball | | | <- SAVE
exit signpost. Shake its boughs to display a [SPIDER] that can be obtained. to enter the third screen, however. Events play afterward -- move Fei after / \____________|_________|___________________________________________| | __||_| <- OL' MAN BAL'S HOUSE
This can be traded in later on, so don't forget! Elly to find a boss. / /\ \ ) _/
/ / \/ Physical attack [~50] ( (
[x_loto informs me that there is another chapter called 'House on the Hill', =========================================================================== \/ Physical attack [~60] \ ) Power Source
only seen if you reach Citan's House and return to the mountain path, then Chapter 7, 'Silent Break!' starts before fighting the Rankar, if you save. Physical attack 2-hit combo [~110] ____| |_ __/
save. I completely missed this -- thanks!] =========================================================================== Slurp/absorb fuel [drains 60 fuel] | ______|------|__|
Counter Slurp/Absorb fuel [attack counter; drains 60 fuel] | |
_____________________________________________________________________________ \\ /\________________________________________________________________ | |
|| \ \/ /||| It drains 60 fuel no matter how you damage it, so turn on Booster and | || |
| 03) CITAN'S HOUSE | \ / BOSS: Rankar Dragon | HP: 480 | DROPS: Scales | start slinging those lovely Guided Shot chi-balls. When it's writhing | ________ |
|_____________________________________________________________________________| / \_____________________|_________|__________________________________| you know it's close to death. [1044 EXP, 0G] | |
| ITEMS | / /\ \ | |
| Midori's Ring Aquasol 120G | / / \/ {Fei, Lv. 08} After this, it's outta the frying pan and into the fire. Wait, literally...!? __| |____
|_____________________________________________________________________________| \/ | _ |
Nontype breath attack (inflict: Slow) _____________________________ |__| |__| | <- BOSS: CALAMITY
_____________ Physical tail-slap attack (~ 7 damage) _______________________________________________/ CHAPTER 09 - DESERT ATTACK! | | ____|
| ___ | 1 - Midori's Ring Physical tail-spin attack (~25 damage) || |_|
| / / | 2 - Aquasol | 09) AVEH MILITARY TRANSPORT SHIP [WK09] | EXIT--'
| ( / | 3 - 120G Fei will initially take this behemoth on with his own two fists, |_____________________________________________________________________________|
| \_/ | which doesn't lead anywhere. Choose 'Defense' and heal if needed | ITEMS |FOES | From where you start, head south until Bart notices a cavern beyond the south
| 1 | until Citan drops 'the gear' -- Weltall -- down for Fei to fight | SurvivalTent Rosesol | Aveh Soldier | wall. Inspect the large boulder and the two gears will push it outta the way,
| || | Talk to Yui inside the house to learn Citan's messing in. Rankar will start using Slow during this second stretch of | Leather Vest Extra Ar+1 | Aveh Corporal | opening up the adjacent area. After some bravado, raid the [GOLD NUGGET] box
| | 2 3 | | with some crap in the backyard. Outside, climb the the fight, so immediately engage the 'Booster' option which will |___________________________________________|_________________________________| just to the south; then, hike west into the tunnel. After being spit out in
| | external stairway and open a door -- a chicken should even things out. Do 30-fuel attacks until you get to Attack Level a room with waterfalls, continue along the long path to where an infobot sits
|_____ _____| fly out. There's yet another wonderful [AQUASOL] to 1, when you can do Deathblows with your Gear, corresponding to the Save when possible and rest at Citan's urging. The hull then gets damaged and in plain sight. It tells a little about the surroundings, and how there's a
|_| reap inside. One more thing: climb to the telescope on ones you've already learned. If you know Raijin, you'll have opened it's every sailor for himself...including captives! shelter in the next room...hmm. North of here (on a parallel path) is a sand
| the very peak of the house. You can jump on top of a 'Raigeki' for use -- except here the combination is two Triangles. sensor we'll be coming back to shortly. You can jump higher with the Gears as
To Mtside doorway and find [120G] stuffed inside the chimney! [348 EXP, 0G] _______ you probably know, and can use the ledges to get up to an [IRON GWHIP] weapon
| ___ | 3rd Floor for Brigandier. After that, head into the room south of the infobot.
For a short curiosity: if one wanted to keep the Bird Egg in the inventory, A few more scenes play and Elly will leave the party, while Citan joins up. | | _| |_
the only way to do this is to first (obviously) not pick it up before going Blackmoon Forest's exit is in the west. Weltall is broken partially so we | | |SAVE | The screen zooms in on a house in the south rockwall, so maneuver there (it's
to Citan's house. Then, after speaking to Yui and learning Doc's in the won't be able to use it just yet. | | | | by the savepoint) and enter inside. This is the house of Ol Man Balthazar!
backyard shed, return down the slope to pluck the egg. Do it any sooner and ____________________ [TO CRANE AREA]--|_| |_| After he jabbers on a bit, he'll also say the southern sand barrier can be
the egg gets cooked; do it any later and the item disappears. [Thanks to ________________________________________________________/ CHAPTER 08 - DAZIL | | raised by disabling the two sensors in the cave. I've marked them on the map.
Valkyreo and serogane for this info.] || | [LEGEND] ALSO, Balthazar sells gear equipment. Purchase for each:
| 06) WORLD MAP (AVEH) [WK08] | ______ _ ___ |
Now, onto the real stuff. Try to enter the building behind the main house to |_____________________________________________________________________________| |4 ->|3|___|| 1 ~ SurvivalTent Weltall ----> G6-1200 Engine, WELT-02500 Frame, MS 6 Armor
find Citan repairing a 'Land Crab.' He'll want Fei to inspect the musicbox he | ->| _____| 2 ~ Rosesol Brigandier -> G6-1200 Engine, BRIG-02700 Frame, MS 6 Armor
restored inside -- a few scenes play off of this. After dinner (Fei will gain | | | 3 ~ Leather Vest
22lbs if he took the egg...what is Yui putting in that food!?) return back to Here's the world map you'll be seeing for quite a long time, as all events 2nd Floor ______| |^|___ 4 ~ Extra Ar+1 [Direct Shop Link: SH03]
Lahan via the mountain path. Make sure to save at the mountain base! for a long time revolve around here. To not spoil anything, I've omitted any | ->| | |
places that aren't applicable right now -- you'll get to 'em later! Get used | ->| |___| | Arrows denote differing heights, i.e. It is incredibly vital that you upgrade as much as possible, because the boss
Also: jump behind the house's external flowerbed and look for [MIDORI'S RING]. to the terrain in the meanwhile. ;p | ->|_______| where you can walk under higher parts. ahead is going to really test your patience. Fight some monsters to get cash
This can be traded for an item later on, too. | ____________| if needed. And then...it's off to find some sensors! I suggest taking the
_____________________________ _/\_ |_| Door Great Hall Sand Sensor first, as the second can be on the way back.
_______________________________________________/ CHAPTER 04 - FALLEN SHADOWS | ENEMIES: Sand Man, Sand Shark | \ | Lock
|| Hobgob, Lil' Kobold | \ | ________________\_______ So, how do we get to this sand sensor? Well, it was in the very first room
| 04) LAHAN VILLAGE [II] [WK04] | | | N | | __ _____ _____ _| we started in; however, it was up on a ridge that was unreachable. In the
|_____________________________________________________________________________| ______ | |____ | | |_| _| |_ _| |_ _| |_ 1st Floor room where Old Man Bal's house is, jump the ledges up to the northeastern
| \ _______ |___________ | | '---' | 2 | |START| | 1 | corner and take a bridge through the waterfall room. The _LONG_ tunnel spits
|___ \__/ \ /\_____|| W ----+---- E everyone out near the sensor. Then, just jump down and follow the tunnel that
A few fiery scenes... \ / | _____| | one first went through to get back to the waterfall room. At the infobot, go
/ __ ___/ | | | The skewed sandcrawler is going under slowly but surely, and sand floods the north on the parallel path and jump up some ledges to the sensor. Then, it's
\\ /\_________________________________________________________________ \_______/ | | \_ _/ S rooms, making it hard to maneuver. Exit the cabin Fei and Citan start in and back to Bal's house!
\ \/ /||| | | take 'em west to a room where a [SURVIVALTENT] is. In that same hallway, it's
\ / BOSS: Musha Mk100 [2] | HP: 150 | DROPS: ------------------------ | |\ / \ possible to lock one of the doors that (seems to) slow the sand flow a smidge. He'll open the sand barrier door nearby, letting you go SW out of the save
/ \_______________________|_________|_________________________________| | | In the westernmost room, a [ROSESOL] chest is getting gobbled up by the sand. area. Bal grudgingly sells the items/gearparts still, too. Either way, stock
/ /\ \ | | /| The ladder up to the middle floor is in the western part of the hallway. up and enter that new southern tunnel. Follow the tunnel to a room with a
/ / \/ {Fei, Lv. 03} | |_ _||_ _/ LAHAN | small gondola. Use R2+L2 to exit the gears and ride the gondola east to where
\/ | |\ DAZIL _|BLACKMOON |_ | --- a generator power source is on the rockwall. Hitch a lift back to the gears,
No real skills necessary for this -- you can blunder your way past |_| \ _____| | FOREST| |_________| go down the elevator, and save on the southern side of the ridged room. This
just by pushing buttons. However, the game goes over the basics a \ / On the second floor, enemies will start to appear. It's important to finish next area will have a boss, so equip as many Extra Ar+1s as you possibly can
bit. Like real fighting, press the Triangle/Square/X buttons to do \ / up as fast as possible (or even flee) because a "Fire from the engine room!" and continue down the elevator. Try to exit south from there to find our fat,
damage...only this time, fuel is consumed from the Gear with each \ _/ event will happen almost immediately, damaging everyone for 30-40 damage. Be twin-engined boss.
action. Don't worry about that, though -- there's 1200 units left \_________________/ careful when taking the catwalk to the [LEATHER VEST] as there's a mandatory
at the beginning. The enemies have no skills, so abuse 'X' to get battle with 4 Aveh Soldiers & 2 Aveh Corporals. Corporals drop a Leather Hats \\ /\________________________________________________________________
rid of this trash. [180 EXP + 100G Total] Unfortunately for all you explorers and spelunkers 'round there, the map is on occasion, though, so it's not a complete waste of time. If you look to the \ \/ /|||
partially closed off. If you try to go west of Dazil, or north towards Kislev west from there, you'll spy the 4th chest, an [EXTRA AR+1] add-on for Gears. \ / BOSS: Calamity | HP: 2500 | DROPS: ----------------------------- |
When all's said and done, Fei's next destination is the nearby woods. Before territory, you'll enter an infinite sand-dune screen that will eventually Get it from the cold dead hands of some Soldiers, and hop onto the mechanical / \________________|__________|______________________________________|
you enter inside, however, there are a few things you can/should do to get a force you to turn back. It's a good spot for training, as long as you stick median (where the ^ is on the map). You can jump onto the catwalk from there / /\ \
better feel on the situation. The Lil' Kobold and Hopper enemies found on the close to the exit screen. There's no compass, so watch out. without having to backtrack too far. Take care of the broken floor panels to / / \/ Physical attack [~60 damage]
overworld drop "Fencing Caps" and "Fencing Wear" respectively, and improve make it to the NE ladder. \/ Physical rocket-fist attack [~50-200dmg]
Fei's defense a bit. If you don't take the chance to level up Citan here, you'll miss your chance Physical mini-missile attack [~450-500dmg]
for awhile and the enemies'll get tougher. At least make him learn his T,X ---
Also, now's a good time to start learning some Deathblows for Fei, if you've (Ukigumo) or T,T,X Deathblows before you proceed with Dazil events. They'll Wild Smile will completely rule in this battle, often making its
not started. "Raijin" (T,X) is the first and easiest to learn, although if be easy as he starts with some points towards learning them unlike Fei. The third floor is small, a warehouse place with boxes. It's U-shaped so it rocket-fist and regular attacks miss completely. It's important to
you've been training heavily, "Senretsu" (T,T,X) will probably be on its way isn't much of a hassle. Save if you want to and find the SW ladder up into keep this up to help keep damage minimal, as there's no way (yet) for
to 100% completion as well. To check the status of Deathblow learning, make _____________________________________________________________________________ the daylight. Fei will have to run up the crane's stock and use the crossbars ally Gears to heal themselves. Its missile attack hits with 100%
sure to go under the "Status" option on the main menu and check the skills! || to get to the very tip. It's trickier than it sounds, but Fei can't fall off accuracy, and that's the meanest attack in its arsenal. Luckily, it
_____________________________ | 07) DAZIL | no matter what -- oh well. After some escape, our pursuit party's ready to do doesn't use them on a regular basis -- I've seen it open the battle
| CHAPTER 05 - INTO THE WOODS | |_____________________________________________________________________________| a little dancin'... with one and then not use it for 10+ turns; other times, it's done it
/ CHAPTER 06 - GIRL IN FOREST | twice in a row. Either way, it's a bad thing to witness. Deathblows
______________________________________________/ CHAPTER 07 - SILENT BREAK! | \\ /\________________________________________________________________ should be able to do 170-200 damage when you do them, so it's a race
|| DAZIL SHOPS: [SH02] \ \/ /||| against time (I've seen Beat Serpent, Bart's T,S Gear attack, do only
| 05) BLACKMOON FOREST [WK05][WK06][WK07] | \ / BOSS: Brigandier | HP: 800 | DROPS: ---------------------------- | ~120 before, however). The player will have to gauge whether or not to
|_____________________________________________________________________________| This place is incredibly cramped, with houses close together, walkways on the / \__________________|_________|_____________________________________| use Boosters on their own -- if you're doing over 170 damage with each
| ITEMS |FOES | roofs, bridges all over -- hopefully the map isn't that hard to understand! / /\ \ character's Deathblows, it's probably not necessary; if not, fire them
| Aquasol Aquasol | Armor Grub | / / \/ Physical attack [~65 damage] thrusters up. If you still find yourself getting smoked by this bloke,
| Arcane Rod SurvivalTent | Jackal | _____ Pretty easy little town to \/ Wild Smile [inflicts Camera Damaged (ACC/EV down)] make sure you've upgraded your Engine/Frame/Armor. If that still does
|___________________________________________| Hobgob | N |Enter| sort through. Approach the SW Chain Whip [physical attack 2-hit combo = ~150 damage] not help, have Bart learn his T,T,X deathblow, which lets him use the
| Forest Elf | | | part of town to see a scene 'Beat Serpent' ability in-battle. [8642 EXP, 2000G awarded]
| Dive Bomber | W--+--E Station || Station involving ruin-excavating gear, Wild Smile can really prolong this battle, which lowers Weltall's
|_________________________________| | _\_ __| |__ _/_ and then proceed to the Ethos evasion and accuracy capabilities. Luckily, Brigandier's defenses The EXP/G awarded won't show up on the after-battle screen, unfortunately. It
S Gear | | | | | | Workshop. It looks all fancy are sub-standard and any X-attack should be able to do 100+. It's would be nice to stuff this glorious win in Balthazar's face, but the elevator
Enemies here are a bit harder, at least in that you can't kill ALL of them w/ Parts | | with some banners & insignia. not necessary to use Booster, as Reppu [Deathblow learned if you isn't operational any longer for some reason. Ride the cracked highway outta
one series of attacks. Armor Grubs are tough nuts to crack in particular, and ______ | Shop| | know Senretsu] can do 220+ on its own, even if the first hit doesn't this dump -- exit is in the south!
take 1 damage from each strike in a combo. So, go the easy route and use pure | Ethos|_ |_ | | || | They won't have the parts to hit its mark. Brigandier will be faster than Weltall, but doesn't do ____________________________
triangle attacks to get the most bang for your buck. They drop Bizfruit as |Workshop]--. | '/ /-- --| |->[Rental fix Weltall unfortunately, so as much damage output...up to the player, I guess. [No EXP/G awarded] ________________________________________________/ CHAPTER 11 - PIRATE'S LAIR |
|| Talk to a street-dealer across from the trade-in guy (see above) and some way, and the only way to receive the WeddingDress. Simply don't hit
| 11) SAND CRUISER YGGDRASIL [WK11] | \\ /\________________________________________________________________ kid will steal from her. After some chitchat, follow the kids up to where Dan at all, and let him have his moment of catharsis by beating the
|_____________________________________________________________________________| \ \/ /||| the H&S boy was. Talk to them and they'll want 1000G -- give it to 'em! crap out of Fei. This will make Dan flee after awhile, and the item
\ / BOSS: Schpariel | HP: 4649 | DROPS: Beam Coat [100%] | Later on in the game, they've got a special store they opened with Fei's is received (and even boys can equip it o_O). The second and 'bad'
Hooray for reunions! Citan will rejoin Fei at this time, but there's not much / \_________________|__________|_____________________________________| hard-earned capital. way involves beating the crap out of Dan. Not only does this create
to do in ways of equipment selection. This Yggdrasil and its hangar is also a / /\ \ more tension between the two, but the Wedding Dress is not received
gigantic area in itself -- though not of comparable size to the last cave -- / / \/ Physical drill attack [~300, single] ============================================================================= and Dan will use his super-attack (which can be used even if Fei does
so I'll make a map for it. It's rather self-explanitory, although be aware of \/ Physical pop-up-through-floor attk [~200 to single] Fidormula wanted me to mention that MagneticCoats can be bought here. These not attack his target). Well, gotta commend the squirt for getting
the "X" -- it marks the spot where two guest rooms are on a lower floor. Lightning bolt attack [inflict: Armor Loss, 2 RDMT] eventually stop being sold (until resurfacing around Chapter 43) and heavily so far in a big boy tournament. ^____^ [500 EXP, 5G]
Physical floor tremor/debris attack [~200 to all allies] increase (+25) a gear's RESP.
You can rest for free in the crew quarters if you want, and buy accessories @ ============================================================================= Since you can't win the final round (such a trendsetter -_-), you don't have
Maison's shop in the Gun Room. Use Wild Smile immediately and engage Boosters. Heimdal should be _____________________________ to waste items healing 'n' stuff. Some have reported missing the Wedding
_____ able to do ~250 with its X-attack, and others should be able to top _______________________________________________/ CHAPTER 13 - THE TOURNAMENT | Dress even with the above strategy; in that case, redoing the battle seems
BRIDGE/SAVE <-|__ __|-> EXIT W that with their Deathblows. Since Schpariel's attacks can all miss || to rectify the situation.
| | with exception to the tremor attack, Wild Smile really defangs it | 15) FATIMA CASTLE [BLEDAVIK] [WK13] |
| S --+-- N at once. Periodically recast and let your wrecking crew go to work. |_____________________________________________________________________________| After Bart does his thing, it's time to fight the weird fish mask guy!
| || | In fact, if you're in good shape from previous battles, Booster-ing | ITEMS |
| | "GUN ROOM" | E isn't even required. If you happen to get see its Armor Loss attack, | WeddingDress | \\ /\________________________________________________________________
| | _________ | and it's possible you don't, make sure to heal it. The effect stacks |_____________________________________________________________________________| \ \/ /|||
_____________ | | | _______| | the more times it's used! [17889 EXP, 1700G] \ / BOSS: Wiseman | HP: ???? | DROPS: ------------------------------ |
____________ |CREW QUARTERS| || | | | X X --| |---------->ENGINE Short section. A guy bumrushes Fei & Citan to learn their tourney picks, and / \_______________|__________|_______________________________________|
| GEAR SHOP | |_ _____ _| | | | | |___ _| | ROOM Now it's time to commence 'Operation Aveh' and rescue Marguerite! Head to the Doc comes up with the bright idea to enter Fei in the contest, which'll buy / /\ \
| GEARHANGAR |___| |_____| |___| |___| |_____| |_| |--. Yggdrasil's bridge and the sand cruiser can now be piloted on the world map!! the prince some time in infiltrating the sewer system. Signup at one of the / / \/ "What a wimp!" [counter all attacks; does nothing]
|________________ _____ _______________________| Accessory Shop Talking to Sigurd allows this to happen. Consider upgrading Heimdal's equips booths as whatever alias you like ["Dragon-Slaying Slacker" is my fave ^__^] \/
_| |_ _| |_ at this point, now that it's forever in your care... You'll have to use a In this anticlimactic final round, Wiseman will evade all physical
| | | | combination of the Yggdrasil's and the Lair's gear shops, however. Once your signature's in the books, return to Bledavik and talk with the nun attacks and take little damage from Ether attacks. Simply fight for
| | |NURSE| again. Save, then rest at Citan's request. awhile until the opponent flees. So strange... [John Ryan writes
|_____| |_____| ============================================================================= that using the Raijin attack forces Wiseman to flee instantly.]
Fidormula wanted me to mention that MagneticCoats can be bought here. These ############################################################################ [0 EXP, 0G]
Get up to the bridge when ready and talk to Sigurd -- this makes the ship go eventually stop being sold (until resurfacing around Chapter 43) and heavily NOTE: After each round Fei fights, the scenes will switch to Bart and he'll
to its hideout in western Aveh. increase (+25) a gear's RESP. This is one of three places to buy as much as have some time to swim around in the sewers. After awhile, the next Heal up Fei at this time, and equip him with some Iron Mail if Bart's already
you need. round starts again. HOWEVER, the walkthrough isn't going to switch swiped some. Now it's all up to Mr. Fatima!
_____________________________________________________________________________ ============================================================================= back and forth to save space. Bear this in mind if...whatever. ^____^
|| _____________________________ _____________________________________________________________________________
| 12) BART'S LAIR | _______________________________________________/ CHAPTER 12 - OPERATION AVEH | NOTE: The amount of time Bart gets is equal to the time Fei buys in the ||
|_____________________________________________________________________________| || fight, which means if Fei stalls endlessly, that equates to more time | 16) BLEDAVIK SEWERS |
| ITEMS | | 13) WORLD MAP (AVEH) [WK12] | for his pal to snoop around! |_____________________________________________________________________________|
| Iron Whip | |_____________________________________________________________________________| | ITEMS |
|_____________________________________________________________________________| NOTE: The farther Fei gets in the tournament, the more guards will have left | Gold Nugget Rosesol S SurvivalTent Aquasol S |
Hey, no random encounters! their post to watch. This makes Bart's rescue mission a lot easier, so |_____________________________________________________________________________|
don't lose out if you can help it!
With the living facilities and the Yggdrasil, this place has gotten even That nasty 'infinite sand ocean' part will be gone and the entire continent ############################################################################ If you heard the tale of the H&S kid's disappearance in here, he'll say there
LARGER! So, now it's two maps for the price of one. Maison will guide everyone can be explored...well, the desert part anyway. If you like exploring things is a current that you'll have to swim against. The opening of the floodgate
upstairs via the elevator (attached to the Yggdrasil), so follow him into the before you can get to them, the 'Road to Nisan' is open in the NW part of the Chapter 11 starts at this point! in the north is what makes it go fast; when it ebbs, it's closed. You'll have
item shop area for some tea. When Bart enters, feel free to follow him to the desert, letting you enter the country of Nisan on the island in the north. It to encounter some momentary 'rapids' a few times, where you'll have to swim
planning room. The item shop where the tea was served has nearly the exact has a nice shop [SH06] that sells a couple rare items. The EtherDoubler in Return to the tournament grounds the next day, and enter the participants' pretty hard to not lose ground. There are no enemy encounters in this place,
same stock, except it doesn't sell the SnapperGWhip, but has a MS 7.5 Gear particular is a great but expensive find, and quits being sold later in the tent with Fei (talk with a guard to be let through). Talk a bit with an old so you can explore as much as you need to.
Frame for sale. game. It has no Gear parts at this time, but will in chapters to come. acquaintance and then move Bart, who's still in Bledavik, to one of the
sewer grates in town. They both connect to the same waterway complex, but in Oh, and as far as controls go, D-Pad + Square = Swim. Good luck!
Gear Hangars _____ _/\_ different places (obviously).
.----------'----------. | | | \
/ \ Gear/Item Shop--| | | \ ENEMY ENCOUNTERS --- ||--To Fatima Castle N
|||||| |_ _| To World | | | | Floodgate Area |
| | | | | |-----|| | | / Map ______ | |____ - Sand Man If you haven't gotten the Well Key yet, inspect the eastern sewer grate and | | W--+--E
|____|____|____|____|____| | | | |___|| | \ _______ N |___________ | - Sand Shark talk to the old man near it. Then, talk to the H&S kid (or the nun) to plan / \ |
_________||_| | | ___ | ____ |___ \__/ \ | /\_____|| - Spear Trooper out what to do next. Either way, return to the old man and tell him you're / /| |\ \ S
BRIDGE/SAVE <-|__ ______ ___| | | _| |_|REST| \ NISAN / W--+--E | _____| - Neo Tin Robo going to rescue Margie -- he'll fork over the key. / / |_| \ \
| |_|------------------| |-|_ _ SAVE| / __ ___/ | | | - Hobgob / / | \_\ Note that the Gold Nugget is found inside the
| ||___| |___| | |____| \_______/ | | S \_ _/ KISLEV - Lil' Kobold --- ( ( To restaurant's aquarium. You could have recieved
| ||| 1 _________ | |==| <--BORDER | | Shakhan )\_ this tip from the kid at Shakhan Square, but
| | "GUN ROOM" ||___| | | |\ / \ One grate is located by the old man in the easternmost part of town, and the | | Square | \ it's possible to get it anyway. En route, make
| | _________ | _| |_ /| | second is near the Ethos workshop's entrance. I recommend taking the western | | | |\ \ sure to look for a rust-colored pipe -- that's
_____________ | | | _______| | | | / | | /| sewer grate entrance because you can collect most of the items (and all of | |_ | | \ \ what you climb to get into the aquarium proper!
____________ |CREW QUARTERS| || | | | X X --| |->ENGINE |_____| Road to Nisan | |_ _||_ _/ LAHAN | the truly good ones) without having to go completely out of your way and do | \ | | \ \_______
| GEAR SHOP | |_ _____ _| | | | | |___ _| | ROOM \ | |\ DAZIL _|BLACKMOON |_ | excessive stalling in the tournament. | (\ \ ) \ \____ __|
| GEARHANGAR |___| |_____| |___| |___| |_____| |_| |--. Planning |_| \ _____| | FOREST| |_________| | | \ \ / /\ \ \ \
|________________ _____ _______________________| Accessory Room \ BLEDAVIK _/ Round 1...starts right now. __) ) \ \ / / \ \ \ \
_| |_ _| |_ Shop \ / |4 / \ \/ / \ \ \3)
| | | | \ / \\ /\________________________________________________________________ \ ( \ \
| | |NURSE| \_________________/ \ \/ /||| ) | ) )
|_____| |_____| \ / BOSS: Gonzalez | HP: 400 | DROPS: SurvivalTent | | | | | [LEGEND]
You can't enter past the Kislev war camps, so there's nothing much else to / \________________|_________|_______________________________________| | | \\ | )
Bart shows his picture scrolls and then Fei can wander around the upper levels do. Avast, to Bledavik! / /\ \ ) \ \ \/ / 1 - [GOLD NUGGET]
on his own. Enter Bart's room -- where the "1" is on the map -- and steal our / / \/ Physical attack [~35dmg] / /\ \ \ (
good friend's [IRON WHIP] for later use. You can even see a funny scene where _____________________________________________________________________________ \/ Physical ground-pound attack [~20dmg] [1]---/ / \2) ) | 2 - [ROSESOL S]
Bart tries to "lie in wait" for him so he can fight. ^___^ Take the lift to || "Can't take it anymore!" [~70 phys-dmg; uses after skill/d'blow] / \ | |
the Yggdrasil and find Bart near the entrance. Chitchat for a few tics and go | 14) BLEDAVIK | / /\ \ |_| 3 - [SURVIVALTENT]
below to the gear hangar (not the one in the cruiser) to talk with Weltall's |_____________________________________________________________________________| This one-trick pony only uses his 'skill' as long as you don't use / / \ \ \
mechanic. Citan catches up with our tragic hero to have a word, and then it's | ITEMS | any of offensive skills or Deathblows. His physical attack is easy ( ( ) ) To East 4 - [AQUASOL S]
possible to take a rest upstairs. [NOTE: You can leave to the world map and | H&S Badge | to stomach...but playing it safe is the slowest route. If you can, | | |_| Bledavik
do some training with Fei if you want.] Just talk to the brown-clothed guy to |_____________________________________________________________________________| use Iron Valor and your best Deathblow to pummel this freak. Just |_| S. Grate
hit the hay. be prepared for some liberal InnerHealing. Alternatively, save AP |
and unleash a firestorm of Combo goodness! ^_____^ [500 EXP, 0G] To West
After some sleepytime, bosses are imminent! Take the elevator down to the BLEDAVIK SHOPS: [SH07] Bledavik
Yggdrasil's dock to see some fireworks. Heal up Fei and progress Bart a little. After awhile, Fei will have to fight S. Grate
Aveh's capital is a sprawling area situated around a mountain base -- Fatima his second opponent.
\\ /\________________________________________________________________ Castle is located on its mount. This place has its own "world map" actually, Most importantly, rest your fingers when you can. This is easy when you find
\ \/ /||| and is separated into four parts: North & South Bledavik, Shakhan Square, and \\ /\________________________________________________________________ a dead-end sluice filter. Since the northernmost (broken) filter is closest
\ / BOSS: Swordknight | HP: 800 | DROPS: --------------------------- | Fatima Castle. We're at the lowest part, being Bledavik itself. Watch a few \ \/ /||| to the floodgate, its rapids will be the HARDEST -- and when I say this, I
/ \___________________|_________|____________________________________| scenes and you'll be able to bum around the city for awhile... \ / BOSS: Big Joe | HP: 912 | DROPS: Metal Vest | mean you might not make any headway for quite awhile. Before you mash the []
/ /\ \ / \_______________|_________|________________________________________| button and break it, just remember this. ^__^
/ / \/ Physical machine-gun 2-hit combo [~60/per, RDMT] This map's a little rough due to all the overhanging passageways and tunnels, / /\ \
\/ Physical sword-slice 2-hit combo [~90/per, RDMT] but it'll be of use just the same. Houses of no importance are represented w/ / / \/ Grrreat! [1 damage] Save when you get to the floodgate area, talk to the old guy if you please, &
simple squares. \/ And dynamic! [1 damage] climb into the castle. Hopefully our martial artist has done his duty...
Bart and two of his subordinates [1500 HP/1200 Fuel] take on this Joe's fans attack! [~70 damage] ______________________________
first guy by themselves. Luckily, he only has physical attacks, so | First off, Sigurd wanted everyone Joe's fans cheer support! [Big Joe healed 140 HP] ______________________________________________/ CHAPTER 14 - MARGIE'S RESCUE |
Wild Smile decommissions him almost on Turn #1. Lay in with a few To | to collect information before the ||
of Bart's Deathblows and get this over with. NOTE: 'Guest' gears Shakhan | rescue mission was the proceed. A This battle is a cinch -- Big Joe never does more than 2 damage to | 17) FATIMA CASTLE [BLEDAVIK] [WK14] |
have no skills or abilities. Just bash the x-button with them, and Square | trip to the hotel will introduce Fei! Unfortunately, his fans are a little more raucous, doing most |_____________________________________________________________________________|
let them take the most damage -- save your fuel with Brigandier if | R = Restaurant | everyone to a Nisan nun -- enter of the damage with their garbage-throwing attack (sounds like a | ITEMS |FOES |
possible. [1500 EXP, 300G] __||__ | through the front door or hop in Cleveland Browns game? :P) and healing Big Joe 140 HP at a time. | Cobra Cracka Iron Mail | Aveh Guard [Type 1] |
N H&S | 1| | via the 2nd-floor windor (for a Because of this, it pays to save up for a huge combo and unleash | Iron Mail Iron Mail | Aveh Guard [Type 2] |
At this point, Citan will receive one of the Yggdrasil's old gears, Heimdal, | Kid | | | funnier scene). Either way, take it all at once to take this doofus out. In fact, if you don't have | Iron Mail Hob-Jerky |_________________________________|
for his own further use. Oh, and there's another boss, sillies. =p W--+--E (_______ | | || || | a trip up to her room. Iron Valor, you may not make ANY headway without Combos -- Joe's | Hob-Jerky Hob-Meat |
| | _ |_| |_||__|| | not quite turtle-speed, yo. Make sure you heal up fully before the | Rosesol S Aquasol S |
\\ /\________________________________________________________________ S | _|_| _____ | | There, the nun divulges that the combo is unleashed. Seven Raijins can do 500+, and you should be |___________________________________________|
\ \/ /||| ||_|R|| | |ARMOR||___ | Holy Mother is in the mountaintop able to overcome it from there. His EXP is proportional to how much
\ / BOSS: Aegisknight | HP: 700 | DROPS: Extra Ar+2 | |_|_3 | | | | X| | citadel. We'll need to find some of a fight he put up. -____- [1 EXP, 1G] Depending on how much time Fei buys for Bart, the guards patrolling this area
/ \___________________|_________|____________________________________| SAVE--.______|| | |SHOP|| | leads as how to enter the Palace will be fewer in number. There'll still be sentries, no matter what much time
/ /\ \ NUN---| HOTEL | | |_||_||_ _ | above. Proceed to the easternmost Heal once again and bide your time until the next match! is bought, though. =/ Make sure to equip Bart with any of your nice tourney
/ / \/ Pile Driver/Weaken Ar [inflict: Armor Damage] | | |______ _|_| | side of town where the "X" is on winnings (Metal Vest?) to help his position even further.
\/ |2|_|| | _ |_| | the map -- this is a water pump. \\ /\________________________________________________________________
Heimdal [2500 HP/1500 Fuel] goes solo on this one, but it's rather |_| |\__| |__/4| |_| | \ \/ /||| So, what's the difference between the guard patrols during and after the
easy once/if you know the basics of Deathblow-ing. Just be aware / |______ ______| \ |Inspect the sewer grate and talk \ / BOSS: Scud | HP: 350 | DROPS: Samson'sHair | tournament, you may wonder? Well, if you sneak in while Fei's giving the
that 'Armor Damage' status stacks each time it's used, so you may Gear Shop |_| Weapon |with the nun again. Citan thinks / \____________|_________|___________________________________________| crowd a show, some (defeated) guards don't respawn. Even when the tournament
want to use Sazanami to restore Heimdal's status if the heavy hurt ENTER Shop |investigation at the festival / /\ \ has concluded, some patrols simply aren't around. Alternately, if you don't
starts comin'...which it shouldn't. Fierce attacks'll do 180+ and __________________________________________| grounds may help out as far as / / \/ Physical knife(?)throw [~15] get into the castle before the tournament ends (newcomers may feel this), the
Kentsui can do 300+...haha. [1500 EXP, 300G] distractions go. Proceed through \/ Physical attack by bees [~30] castle is packed with many patrols and they respawn upon entering/exiting any
Shakhan Square in the north (nothing to do here, really, except minigames) Happy Pill [Scud heals 200 HP] room. It really, really pays to be quick-footed or in this case quick-armed,
This next one features just Citan & Bart. to the tournament site at Fatima Castle. Strange Pill [Inflict: Poison] to get through those aqueducts!
Strange Pill [Inflict: ATK Down]
\\ /\________________________________________________________________ Actually, you can get the Well Key at this time, too. Talk to the H&S Kid Strange Pill [no visible effect?] The place marked "E" is the entrance to the floodgate area, and where our
\ \/ /||| before going to Shakhan Square to learn he's the dope who hid down there, Strong Pill [Scud gains 'ATK Up'] prince starts upon surfacing. [NOTE: The guard patrolling these lowgrounds
\ / BOSS: Wandknight [2] | HP: 620 | DROPS: ------------------------ | and the old guy (denoted with 'X') has the key. Talk to the geezer and tell Strong Pill [Scud gains 'DEF Up'] will respawn, so use-'n'-abuse it to learn Bart's 2nd Deathblow if he does
/ \______________________|_________|_________________________________| him you're going to "Rescue Margie". [NOTE: You can't enter the waterways not have it!]
/ /\ \ yet!] Scud is a dud...at least to start off with. He must be a pharmacist
/ / \/ Physical beam-gun attk [~170 damage] or a pusher, 'cuz he's got quite a pill supply in his parcel. Take ||
\/ Power Beam/Beam attack [Beam-type damage to single; ~300] --- your time building up a Combo and simultaneously stall the fight a |_||_ _||_|
bit for Bart. Even if you get hit with some ATK-downers, a 28-AP | | | |
Out of all the 'mini-bosses', these have the ability to inflict the But before you go, let's get the [H&S BADGE]! Go to the area on the map and combo (7-Raijin) can still send this druggy to rehab. Take note that | || |
most damage -- partially due to how fast they are, and their Power talk to a kid standing alone in the corner. He'll want to play hide-and-seek the ATK-Down status _doesn't_ wear off in-battle, so you may want to | |_______| |
Beam attack. Heimdal will take the most damage due to his defenses, with the party. Agree to and enter any door/room to make him go hide. If you finish as fast as possible if you can't counter it with Iron Valor! | _______ |
but Brigandier should have a slight cushion in this respect. Either find him three times, he'll give the badge over. These hiding spots rely on [500 EXP, 0G] | |CAMERA | | ___||
way, look to take them out fast as you can (Booster?) and do it one tricky camera angles, so I'll list them _and_ mark 'em on the map. | | ROOM | | | _|MARGIE|
at a time. They only seem to use the Power Beam when one Wandknight NOTE: If Bart gets to the castle floodgate area before the upcoming fight, | |__ __| | |B| |______|
has fled, so weakening them both concurrently's the best course of ~ 1 - By northern exit. Overhanging arch blocks view of him. make sure to save! The semi-finals should be interesting... Throne Room | ___||_____|_____|O|
action. [3000 EXP, 400G Total] ~ 2 - Barrels by the Ethos Workshop ('Gear Shop' on map) \ | | _|_____ S|
~ 3 - Path leading to house, just south of lower restaurant entrance \\ /\________________________________________________________________ || '-|-. .-|-' _|S|
And...yet another boss. Fei's the only one to smack this schmuck 'round. ~ 4 - Near entrance, east side where camera angle has near-blind spot \ \/ /||| |_ _| .-||_| |_||-. .-|___|
\ / BOSS: Dan | HP: 450 | DROPS: WeddingDress | || | |_________| | EXIT
\\ /\________________________________________________________________ --- / \___________|_________|____________________________________________| | | | | [LEGEND]
\ \/ /||| / /\ \ _||_| |_||_ '--. .--'
\ / BOSS: Clawknight | HP: 600 | DROPS: Extra Ar+2 | Other things worth noting before heading on a bit: / / \/ "You scum!!" [~100 ether damage] .--|___|_ _|___|---+-------+-------. E - Entry Point
/ \__________________|_________|_____________________________________| \/ "This is for Timothy!" [~15 damage] | | |_| | | | | 1 - Cobra Cracka
/ /\ \ If you talk to the guy at the entrance and tell him your party hasn't found This is for my sister!" [~30 damage] | | '-------+-------+-----. | 2 - Iron Mail
/ / \/ Physical attack [~70] a hotel, he'll give you a tip on getting a discount. Talk to the hotelowner "I'm gonna take you down!" [no effect] | | | | | | 3 - Iron Mail
\/ Physical chakram throw [~110] and tell her the person who gave the discount didn't tell her name. You'll "This is for all of Lahan!" [~15 damage] | | __|__||__|__ | | 4 - Iron Mail
get 10G off (wow?). [NOTE: You can go back to the guy and tell him you are "This is for all of Lahan!" [~15 damage] | | | | | | | | 5 - Iron Mail
This guy's got little variety, thus letting Fei get the easy win. hotel-less if you told him otherwise previously.] Physical flying-kick attack [~20 damage] | '----------+--| |--+--' | 6 - Hob-Jerky
Should only take two Deathblows tops, if that. Save your Booster Physical flying-headbutt attack [~25 damage] | _| || || | | 7 - Hob-Jerky
fuel for the next round. [1500 EXP, 300G] You can trade in Fangs, Eyeballs, and Scales at a street dealer. They make Physical punch-in-the-face combo [~50 damage] | .-|_______________|-. | 8 - Hob-Meat
150G, 300G, and 600G per each sold, respectively. | | | | 9 - Rosesol S
Finally, Citan, Bart, and Fei will team up for the largest Gear. There are two ways to go about this battle. The first is the 'good' '-------------+---. Locked .---+--' 10 - Aquasol S
______ | \ / / | ______ intake. [4500 EXP, 900G] / \________________|_________|_______________________________________|
| ____|-'_____\_||_/_____'-|____ | ############################################################################# / /\ \
__ | | __ | _ | | _ | __ | | __ NOTE: Once you start the next section a bit, you will be unable to traverse And the trifecta... / / \/ Physical 3-hit combo [~20-30]
| |_| | | |_| || || |_|23| | |_| | the world map on your own for awhile as there's an operation to carry \/
|9 _| | | _| || COURTYARD || |_ 45| | |_ 10| out. It's important to upgrade Bart & Fei's gear parts and such before \\ /\________________________________________________________________ Of the four bosses, Leonardo's the weakest. His physical attacks are
| | | | | | | || | | || | | | | | | | you commit (Heimdal isn't important so don't bother). \ \/ /||| rather crappy and he's got no skills. Use Iron Valor plus your best
| |_| | | |_| || | E | || |_|| | |_| | ############################################################################# \ / BOSS: Vierge | HP: 2400 | DROPS: ------------------------------- | Deathblow and go to town. Try to end the battle in a healed state --
| _| | | _| || |___| || |_ | | |_ | / \______________|__________|________________________________________| your HP values carry over without help in-between. [300 EXP, 150G]
| | | | |__| | || || | | | | | |__| ____________________________ / /\ \
||_| | |67|_| ||____ ____|| |_|| | |_| | ________________________________________________/ CHAPTER 16 - CITY OF PEACE | / / \/ Physical punch [~45dmg] Second fight goes to...
| _| | |8 _| |_____| |_____| |_ 1 | | |_ | || \/ Physical kick! [~45dmg]
|__| | | |__| |________ ________| |__| | | |__| | 19) NISAN [WK16] | Physical combo [~45dmg] \\ /\________________________________________________________________
| | ###|_| | | |_____________________________________________________________________________| Physical 2-hit punch combo [~80] \ \/ /|||
| |____________#____________________| | Physical 3-hit punch combo [~110] \ / BOSS: Heinrich | HP: 500 | DROPS: ------------------------------ |
|_________________ _________________| N NOTE: The Ether Doubler sold here (38000g) is incredible if you can afford it Aerod/Eth Atk [~300 ether damage] / \________________|_________|_______________________________________|
# | | | and can really bring the smackdown for ether-inclined characters. They / /\ \
___________#__||_____________ | will quit being sold later in the story, so if you can scrape up enough Vierge...isn't that great. Her defense isn't that great, either. But / / \/ Physical back-slammer [~40]
| _________________ | W ----+----E $$, purchase one. You will _not_ regret it. [The guide will mention the Aerods attack is pretty decent, which is why you should flip on \/
_|_|| | # | ||_|_ | the point of no return for buying these later on, too, so it doesn't Booster (if you can spare the fuel) and use fierce attacks -> 50-fuel What do you know, this guy's a basic clone of Leonardo, except he's
| | | | # | | | | | have to be done now.] Deathblows. As a point of reference, Reppu is capable of doing 400+ got a new trick -- slamming Fei onto his back. Still nothing Fei and
|___| | | | | |___| S damage with an upgraded engine. Her attacks get a little more intense his InnerHealing ability can't fix; at worst, it's one attack, heal,
| | | | To Another 'big' town like Bledavik, except as the battle -- and story dialogue -- rages on, but there is little etcetera. Use Iron Valor like before for good effect. [300 EXP, 150G]
| CASTLE FOYER | | Cathedral not as much. The '1' on the map denotes or no variance in her physical attacks, really. She does, however,
|__________ ________| | the shop which hasn't changed since the begin using Aerod more frequently in the latter stages, so if you've Third fight, if you get this far is with...
|_| |||_ last time you could have arrived. There had your HP whittled down by the previous mechs, you might want to
'--LOCKED ______| |_| rethink your damage plan. [0 EXP, 0G] \\ /\________________________________________________________________
West-|__ | is also a save point there, as well as \ \/ /|||
As you start, raid the eastern side first. The NE room has four pieces of Exit \ \__ /|-East a Yggdrasil crewman who sells Gear stuff. Some scenes later, you'll be back by the repairbot. Repair HP/Fuel, save, \ / BOSS: Vargas | HP: 500 | DROPS: -------------------------------- |
full armor, err, [IRON MAIL] you have to take off the stands. The SEmost of |\ \_|//\ Exit Not surprisingly, it's what's on sale in buy new parts, etc. -- go over whichever motions that're needed. Northeast of / \______________|_________|_________________________________________|
the lower rooms has a [COBRA CRACKA] whip for Bart, which inflicts poison on / \ \//^ \ the ship... -_- the savepoint is a staircase of small ledges you can take up to the highest / /\ \
enemies. This will be a very nice tool coming up, so don't leave without it! Town / _ /) |_ exit. The fourth and last running jump (last time, I swear!) is found here en / / \/ Physical uppercut [~10]
On the west side is the dining area. If you enter the kitchen, you'll find a Hall | |1| | __| When you've had enough jibber-jabber, go route. When you get to the yellow beam of light, jump to get out. This starts \/ Physical 3-hit combo [~30]
few pieces of meat hanging from a hook. Jump up and claim them to get a pair |_ \| | to the northernmost part of town and see the second stretch of the mission! Physical 2-hit combo -> back-slammer [~60-70; Dblow counter]
of [HOB-JERKY] and one [HOB-MEAT]. That's all for these lower rooms -- enter _| |_ Margie and her ex-minders; then, hike up
through the southern part of the courtyard to continue! |_| |_| to the church. --- Vargas is kinda fast and utilizes the previous two bosses' techs, so
|_ _| Iron Valor at once and try to beat him before his speed overwhelms a
The castle foyer has nothing of interest and minimal guards to boot. Take the |_| So...get on with ye! Bart's team begins in the Fatima Castle sluice area. When the briefing's been injured Fei. Luckily, sometimes he just uses his weakling uppercut to
upper door to the balcony. There is an [ROSESOL S] and an [AQUASOL S] in the | done, take the ladder up into the bailey/courtyard for some scenes. Once back little avail. Dip into your inventory for some Aquasol S's if you're
big rooms on the west and east sides, respectively. If the tournament's not Enter Once the nuns have gone back to singing at the Yggdrasil, save if you want (you can't buy any regular/gear items) and backed into a corner and abuse InnerHealing. If you want to play it
over, though, you'll find a mass of guards in the eastern big room (hah!). their hymns, follow Margie up to the big the POV is back to Maitreya and Fei's crew... safe, I'm pretty sure Vargas only uses his hardest-hitting attack if
Any path you take north will curve to a second interior room, so go on in, yo! balcony and then the painting room. When done, return to town and seek out _____________________________ you use Deathblows. Just do anything but that (besides Guided Shot
the entrance. Maison will have rented a room for everyone! Talk to Sigurd in _______________________________________________/ CHAPTER 18 - DESERT DESPAIR | which is a waste of time) to avoid most damage. [300 EXP, 150G]
Now, there are two stairs up and two stairs down -- the latter are wastes of the lodging to plan the next move for the crew. Bart will have some questions ||
time, so move to higher elevation, d00d. On that third floor, look for a lone regarding Solaris. After going through the 4 options, choose "I understand." | 21) AVEH-KISLEV DESERT [WK18] | The last of the winnable fights is with...
door guarded by some...uh, Aveh Guards (dur?). Past there, follow the hall to Back outside, after talking to Bart on the town bridge, head to the town hall |_____________________________________________________________________________|
find Margie's door guarded by another Aveh Guard. Inside, collect the kiddo & across from the shop. Scenes play out, yadda yadda yadda, and it's decided a | FOES | \\ /\________________________________________________________________
try to leave -- she'll take a stuffed animal. This seems stupid, but comes in dual strike on Bledavik and Shakhan's sand 'navy' in concurrent fashion. This | Sand Tripper Gigafoot | \ \/ /|||
handy later on... Oh, and save if you want -- just beware that you CANNOT get means split forces... |_____________________________________________________________________________| \ / BOSS: Suzarn | HP: 800 | DROPS: Metal Jacket |
any more leveling done on Bart before the next boss, which is right out in / \______________|_________|_________________________________________|
the hallway. [This also marks Chapter 12's beginning.] Fei will attack the border guards while everyone else raids the capital. That This part involves maneuvering to the flagship Kefeinzel. There aren't random / /\ \
is the plan, but will it be carried out to perfection? Upgrade Bart & Fei's encounters, but if you maneuver Fei into one of the enemy vanguards, needless / / \/ Physical 2-hit combo [1 dmg/per]
\\ /\________________________________________________________________ gears a bit if you need to [via guy in shop] and talk to Bart in the rented random battles are fought, so avoid it if possible. Vanderkaum will begin his \/ Physical scythe downslice [0 damage; drains all EP]
\ \/ /||| house when you're ready to kickstart the heart of this operation. incompetent firing strategy almost immediately... Physical sideswipe [Halves _current_ HP; rounded down]
\ / BOSS: Ramsus | HP: 400 | DROPS: ------------------------------- |
/ \ BOSS: Miang | HP: --- | DROPS: ------------------------------- | --- --- Suzarn's wicked scythe is pretty indicative that she's no lame clone
/ /\ \______________|_________|________________________________________| of the other three Battlers. Use Iron Valor first thing because she
/ / \/ First part of the operation is up to Weltall and his operator... When the First approach is easy. Everyone is heading west, and you have to dodge some usually leads off by draining all of Fei's EP. Replenish his stock if
\/ [Miang ] - Restore [heals Ramsus 40 HP] control is given to Citan inside the Yggdrasil, you can visit the gear shop annoying enemy patrols. You lose -1 HP if hit by machine-gun fire, and -5 HP you get the time, because it may bait her into wasting her turn. She
[Ramsus] - Physical attack 3-hit combo [~40 total] and upgrade Weltall a bit [last chance!] -- the shops are all the same old if an aerial mine hits Fei. The latter should never happen, given how large is decently fast, but her 'regular' physical attacks always do 1 dmg
[Miang ] - Remove status [removes status off of Ramsus] junk, though. Save if you want and exit onto the cruiser's roof (via ladder the things are. Fierce (x-button) attacks can take out Sand Trippers in one per hit. Don't let her high-damage attacks put you on the defensive,
[Margie] - "Good luck Bart!" [Heals 0/20/40 HP to Bart] near bridge) for some moonlit dialogue. go, while two or more are needed to get rid of Gigafoots (assuming engines because they're based on Fei's current HP, i.e. he can't die from 'em
[Ramsus] - Mirror Stance/Predict atk [counterattacks if hit] have been upgraded!). Once Fei is farther west than the 'caboose' of the sand as long as he's got more than single digits. Basically, don't waste
[Ramsus] - Physical attack [~150 dmg; if hit during M. Stance] And...then...WE CAN GET THIS STARTED! _____________________________ cruisers, more scenes with Vanderkaum play. any rare consumables on her, because her 'hard-hitting' attacks are
_______________________________________________/ CHAPTER 17 - RECAPTURE AVEH | really just an illusion. Remember this!!! [500 EXP, 0G]
Miang and Margie are 'in battle' only in that they'll act as support || Second approach is mostly the same, except somehow there's been a directional
for their ally -- they cannot be targeted by attacks on either side. | 20) THE ROCKIES [KISLEV-AVEH BORDER] [WK17] | shift and 'west' is now through a line of ships/obstacles running parallel to \\ /\________________________________________________________________
Miang will restore HP and remove status, but prioritizes status 1st, |_____________________________________________________________________________| the Kefeinzel. Break through the flagship's helpers and a boss battle starts \ \/ /|||
so it helps to have that Cobra Cracka to make her waste time. Margie | ITEMS |FOES | with just Fei. \ / BOSS: Rico | HP: 9999 | DROPS: --------------------------------- |
on the other hand randomly heals HP in increments of 20-60 to Bart. | Extra Ar+2 MagneticCoat | Nomad Fix Bot | / \____________|__________|__________________________________________|
Build up AP for a combo and unleash it anytime that Ramsus is not in | Rosesol S Gold Nugget | May Fly | \\ /\________________________________________________________________ / /\ \
his Mirror Stance. He has a vicious counterattack when waiting for |___________________________________________| Medusoid | \ \/ /||| / / \/ Steel Body [Inflict: DEF Up]
a strike, and we don't wanna taste any of that. Either way, when he | Edelweiss | \ / BOSS: Main Gun | HP: 1800 | DROPS: Gold Nugget / Gold Bullion | \/ Steel Fist [Inflict: ATK Up]
is in that stance, Miang and Margie will heal both characters to a LOL @ crappy enemies here! |_________________________________| / \________________|__________|______________________________________| Physical 6-hit combo [1000+ damage]
small margin, so bide your time! Sometimes Ramsus' woman won't even / /\ \
lift a finger, which only makes Bart's job simpler. Don't waste time Either way, Fei has been sent in with a small group of assistant gears that / / \/ Clear the deck! [no effect] To determine the D-Block pecking order, the Champ himself steps into
with Wild Smile since Miang removes it almost immediately. Oh well... act as support storywise but offer no support fire battle-wise. This first \/ 5 [preparation for Kefeinzel gun] the ring with Fei. Too bad our Lahanite is completely outclassed...!
[0 EXP, 0G] stretch is an uphill jump course. It involves mini-jumps and a single large 4 [preparation for Kefeinzel gun] Just let Rico piledrive you back into the Stone Age, 'cause there is
running jump. The exit is in the north, but you have to go northeast until 3 [preparation for Kefeinzel gun] no way to win -- all attacks do 1 damage. [0 EXP, 0G]
Fei will show up for round two in just a sec, complete with whatever equips you find a plateau of level height. It's rather easy, but in case you have a 2 [preparation for Kefeinzel gun]
you gave him after the Wiseman fight. Hopefully you gave him some Iron Mail bit of trouble, just follow your red-colored comrades! Make sure to find the 1 [preparation for Kefeinzel gun] .-------------------.----.
[etc.] to buff him out a bit. two treasures around here, a [EXTRA AR+2] and [MAGNETICCOAT]. The former is Firing Kefeinzel Gun! [~400dmg to Fei] | Defeated Nobody | D | Your rank is a permanent associating with Fei, and
in the southern extremeties of the outdoors, on a plateau; the latter sits Readying Kefeinzel Gun! [allows gun to be fired next turn] | Defeated Leonardo | C2 | changes some interaction/dialogue as well as which
\\ /\________________________________________________________________ on a ledge just south of the cave entrance. Equipping both is recommended. | Defeated Heinrich | C1 | meals you can get at the mess hall. Later on, this
\ \/ /||| On the topdeck, the gun is accompanied by two 'Small Guns' which can | Defeated Vargas | B | also decides which prices monster items're sold at,
\ / BOSS: Ramsus | HP: 800 | DROPS: ------------------------------- | Duck into that cave I mentioned to keep goin'. be (and should be) taken out in one fierce attack. They'll do 1 dmg, | Defeated Suzarn | A | and which bed you sleep in. Not important, but it's
/ \ BOSS: Miang | HP: --- | DROPS: ------------------------------- | though, so it's up to you if you wanna waste fuel on them. The gun '-------------------'----' still fun to be a high rank, aye?
/ /\ \______________|_________|________________________________________| PROTIP: Before you make running jumps, fight an enemy. Often times, battles can take 500+ damage from Deathblows, which means it's not too far-
/ / \/ will interrupt your as you make your strides, and since you can't -fetched to destroy the thing before the Kefeinzel gun fires. You'll When the baptism's over, Fei's back in the bunkhouse with the doctor. He'll
\/ [Margie] - Restores Fei 0/20/40 HP jump while initiating, you'll fall off the cliffs and have to start want to avoid that if possible since a harder boss is still inbound find he's wearing a 'special necklace' that explodes if he tries to escape,
[Miang ] - Restore [heals Ramsus 100 HP] over a lot. after this. Obviously, Booster if you need to. When it's dead, laugh so ta-ta to that idea! You can rest in this doctor's area and save, too. Put
[Ramsus] - Physical attack 3-hit combo [~40 total] at how Vanderkaum uses a gigantic but primative naval cannon as his that Metal Jacket on Fei if you got it and walk upstairs to the mess hall.
[Margie] - "Good luck Bart!" [Heals 0/20/40 HP to Bart] PROTIP: Remember to hold down the O-button while making a jump, or you may main weapon, now former. [7000 EXP, 0G] ___________________________
[Ramsus] - Mirror Stance/Predict atk [counterattacks if hit] fall short due to acceleration loss. [Thanks to Jennifer Russell for | For a city filled with criminals, it's quite a
[Ramsus] - Physical attack [~150 dmg; if hit during M. Stance] this tip.] The trump card soon comes out to play... [5] | dull place to be. There are no interesting
'--#### | things to do, either, except learn a bit about
Things are slightly different this time. Ramsus can't be afflicted The second part is similar and just has more running jumps at more difficult \\ /\________________________________________________________________ _______ # .--EXIT | the place.
with Poison or Wild Smile's effects and Miang will heal 100 HP even. angles. Like before, if you stumble in finding a route, follow your allies as \ \/ /||| | _ _ |#___ __// |
So, Fei and Bart are gonna be a little more self-sufficient here. they hop around. After the first running jump, you'll come to the southeast \ / BOSS: Dora | HP: 3000 | DROPS: Extra Ar+3 | |_| |2| _|1 | |_ _ | When you're ready to kickstart more storyline
Ramsus' attacks haven't improved, however, so the same strategy part of the cave. Twirl the camera 'round to find a [ROSESOL S] chest near / \____________|__________|__________________________________________| | ## | |6|_| | junk, head to the bar and a 'beastoid man' who
applies. Build up both allies' AP until they can let loose a the rockwall. Past the second (and infinitely more annoying) running jump, / /\ \ | | | | N | -- in all seriousness -- is a pince-nez-wearin'
destructive combination. It helps to go all the way for 28 AP if Bart a [GOLD NUGGET] chest is right in the southwest, easy pickins-style. Complete / / \/ Physical cannonfire [~200dmg to all] | |______| | W+E | crossbreed between Splinter from TMNT and Joe
doesn't have his Twin Sonic Deathblow. Like in the previous fight, the third and last running jump -- if you fall, you won't have to start all \/ Picks up ally gear [allows for counterattack] /\__________/\ S | Camel. Informally, you can call him Hammer! He
sometimes Miang's AI doesn't heal Ramsus right away, but often will the way over, luckily -- and climb up to a repair bot that sells equips on Head cover broken, Def DOWN [allows Dora to be damaged] /3/ \4\ | is the mostly helpful, sometimes hyperactive guy
if he's in Mirror Stance. It takes a little longer this time, but the par with the Yggdrasil & Nisan. Save, refill fuel, etc. -- be prepared for Sets ally gear down [0 damage; ally gear can fight again] | who sells items and, later, gear parts. [SH09]
"build up a Combo and strike" strategy still stands. Crouch and strike what's beyond the door. Physical cannonfire [~400dmg, used when allies are picked up] | At this time, get a Metal Helmet and Metal Jacket
when ready, preferably after Mirror Stance ends and with Iron Valor in "I will kill you!" [counterattack; ~150 damage to soldier/Weltall] 1 - Mess Hall/Doctor | (if you didn't win one from Suzarn).
effect. C'est facile, brotha! [0 EXP, 0G] ============================================================================= 2 - House |
Fidormula wanted me to mention that MagneticCoats can be bought here. These Dora is impervious to damage until attacked nine times, breaking its 3 - Nisan Fclty/Church | Anyway, after your tour of the city, try to exit
Afterwards, Margie aids in everyone's escape, and does another lady we've met eventually stop being sold (until resurfacing around Chapter 43) and heavily cover. Attack with weak (Triangle) attacks on anyone, including the 4 - Bar/Champ's Room | the prison grounds in the NE to learn a committee
awhile back. It's back to the Yggdrasil for this intrusive crew! increase (+25) a gear's RESP. This is the last place they can be purchased in escorts (who do no damage), until the notification is given. By then, 5 - Sewer Entrance | is looking for Fei. Return to the tavern and some
a large quantity for quite awhile! Fei should turn on Booster and unleash []-button attacks, which will 6 - B. Info/Gear Shop | scenes take place with Ms. Rue Cohen.
____________________________ ============================================================================= still do 100+, and Deathblows when able. Take off Booster when Dora # - Roofpath to Sewers |
________________________________________________/ CHAPTER 15 - ROAD TO NISAN | picks up an ally gear, though -- attacking in this state slams both ___________________________| Once finished, return to the bar (both entrances
|| NOTE: If you have a Beam Coat, equip it. Weltall and the ally for 150+ damage. Have Weltall's helpers bombard are now open) and see Hammer again! Downstairs,
| 18) SAND CRUISER YGGDRASIL [WK15] | with fierce attacks, since they're unable to use Booster. With some you can meet the new doctor who's shown up...and it's Citan! When Doc offers
|_____________________________________________________________________________| \\ /\________________________________________________________________ careful planning, this battle ain't so hard. [10000 EXP, 2000G] to remove the bomb, choose to continue. After a scene, Hammer may be able to
| ITEMS | \ \/ /||| buy it for a sum of money, which is rank-dependant:
| Ether Veiler | \ / BOSS: Wandknight [2] | HP: 620 | DROPS: Extra Ar+2 | Following, the scenes change back to Bart's crew. He'll fight a boss himself.
|_____________________________________________________________________________| / \______________________|_________|_________________________________| Rank D: 1000 Gold / 1250 Gold
/ /\ \ \\ /\________________________________________________________________ Rank C: 1500 Gold / 2000 Gold
Time to return Margie back to her home, the holy town of Nisan. It's on the / / \/ Physical beam-gun attk [~35 damage] \ \/ /||| Rank B: 2500 Gold / 3000 Gold
island northwest of the Aveh desert, if you don't remember. The Road to Nisan \/ Power Beam/Beam attack [Beam-type damage to single; ~300] \ / BOSS: ? | HP: 99999 | DROPS: ----------------------------------- | Rank A: 3500 Gold / 4000 Gold / 4500 Gold / 5000 Gold
is near a single tree in that area, and leads to a secret dock below the city / \_________|___________|____________________________________________|
proper. Aw no, not these clowns again!? It's the exact same fight as that / /\ \ Either way, Hammer will sign Fei up to be a Battler, which is where this next
_____ which went down at Bart's Lair. As before, try to weaken them both / / \/ Kishin [19998 phys-damage] part of our story comes in. You can now leave D-Block and enter the nearby
BRIDGE/SAVE <-|__ __|-> EXIT W at once, because when one's defeated, the remaining mech uses its \/ arena on the world map.
| | Power Beam repeatedly, and this really sucks since we've got more Attack a few times and the 'Demon of Elru' will completely rip Bart
| S --+-- N fights coming up. If you've upgraded the engine, it only takes one a new exhaust hole. Apparently by hacking the game, you can beat this Oh, and if you're wondering where to get that [DOG FOOD] comes from, if you
| || | fierce attack and a deathblow to defeat 'em. [3000 EXP, 400G] boss and earn 1 EXP in the process -- totally worthwhile! [0 EXP, 0G] take the ladder by the mess hall's exterior, you can get up to a platform the
| | "GUN ROOM" | E trains run by. A guard sells it to you [for 5G] if you want to shut up that
| | _________ | The vendetta continues with... What ensues is one of the coolest scenes in the game. Enjoy! Save data at the white yip-yapper.
_____________ | | | _______| | prompt. O, the free world was so nice! _____________________________
____________ |CREW QUARTERS| || | | | X X --| |---------> ENGINE \\ /\__________________ _________ ___________________________________ _______________________________________________/ CHAPTER 20 - BRAVE BATTLERS |
| GEAR SHOP | |_ _____ _| | | | | |___ _| | ROOM \ \/ / BOSS: Clawknight | HP: 600 | DROPS: --- | _____________________________ ||
| GEARHANGAR |___| |_____| |___| |___| |_____| |_| |--. \ / BOSS: Swordknight | HP: 700 | DROPS: Extra Ar+2 | _______________________________________________/ CHAPTER 19 - KISLEV CAPITAL | | 23) NORTUNE C-BLOCK [KISLEV] [WK20] |
|________________ _____ _______________________| Accessory Shop / \ BOSS: Aegisknight | HP: 700 | DROPS: Extra Ar+2 | || |_____________________________________________________________________________|
_| |_ _| |_ / /\ \ | 22) NORTUNE D-BLOCK [KISLEV] [WK19] |
| | | | / / \/ [CK] - Physical attack [~20] |_____________________________________________________________________________| I love the smell of diesel fuel in the morning!
MARGIE'S ROOM -> | | |NURSE| \/ [CK] - Physical chakram throw [~110] | ITEMS |FOES |
|_____| |_____| [AK] - Pile Driver/Weaken Ar [inflict: Armor Damage] | Dog Food 5000G | There ain't any! | Gear battling is not like normal slow-paced combat -- this stuff's the real
[SK] - Physical machine-gun 2-hit combo [~15/per, RDMT] |___________________________________________|_________________________________| deal. After Rue permits a small recess until the fighting begins, talk to
Belowdecks, you'll find that a weird toy that Margie brought with is sitting [SK] - Physical sword-slice 2-hit combo [~60/per, RDMT] the receptionists to get the controls (shown below) or how to battle.
in front of the bridge door. For some reason, you can't enter...? Yeah, it's Eventually, Fei will regain consciousness in Nortune's detention facility -- __________ ________________________________________________________________
kinda stupid. Enter Margie's room -- the uninhabited one opposite the crew If you upgraded your gear armor to 'MS 9' this battle is completely the D-Block. Some other criminals will initiate a 'Baptismal Ceremony', which | CONTROLS | FUNCTION |
quarters -- and talk with her to name that strange animal. The default is over before it starts -- single-digit damage on all fronts, pretty is just a fancy way of trying to beat the crap out of him. How long Fei lasts |||
'Chu-Chu' for that cutie-pie. Apparently, she isn't really a toy, but living much. Should you have found your pocketbook empty, though, there is will give him a permanent 'rank' which changes some parts of the interaction | D-Pad | Gear movement / Tap 'back' to accelerate away from opponent |
and breathing! Tee-hee, a bit of humor in the mix for once. If you caught a the need to prioritize a bit. Pile Driver gets annoying and forces from now on, so aim to beat all four bosses. ^____^ | X | ATTACK button in close-combat situations (three-chain max) |
spider at Lahan Mountain Path, you can give it to Chu-Chu in exchange for a Weltall to repair itself (InnerHealing does the trick). Remember: | Square | ATTACK button in close-combat situations (three-chain max) |
[ETHERVEILER]. Presents are a waychu a woman's heart! ^__~ that 20% armor damage stacks each time it's used! Swordknight and Before fighting, equip Fei with his best items and save if you like. | Triangle | JUMP button. Can use X/[]/R1 while airborne, also |
Clawknight are one-trick ponies as far as damage-dealing goes; just | O | DASH button. Gives fast acceleration around arena battlefield |
Talk to Sigurd twice to pilot Bledavik's ex-flagship to that Secret Dock in make sure the armor's not perforated to keep their attacks weaker. \\ /\________________________________________________________________ | L1 | GUARD button. Prevents some/most damage when applicable. |
Nisan. After some eavesdropping scenes (!) everyone disembarks and you can Clawknight's probably the weakest, so take out Aegisknight first and \ \/ /||| | R1 | Shoots Ether Bullets at opponent |
walk right into town. clear this battle. Choose whether to Booster depending on the damage \ / BOSS: Leonardo | HP: 500 | DROPS: ------------------------------ | | Start | Un/pause the battle / Can choose 'GIVE UP' to quit when paused |
|__________|________________________________________________________________| In the first area, get your bearings and head northeast to the first murder \ \/ /||| whistle heralds the supply train's arrival; jump off the platform onto any
site (denoted with 'M' on map). After inspection, take the southern path to \ / BOSS: Firewheel | WIN: 2000 | BONUS: 500~600G | part of it to succeed. [If you fail, you can do it over.]
TIP: Don't overuse Ether Bullets/Dashing or HP decays very quickly. a dead-end with the [AQUASOL S] inside. Return to where you came in and take / \_________________|___________|____________________________________|
the west path; stick to the wall until it curves southeast to stumble upon a / /\ \ Anyway, somehow parts of the freigh uncouple themselves and you'll have to
Hammer is here and sells Gear parts, but not until you tell Rue it's alright [PHYSISOL]. You can now exit in the far west if you've seen the murder site. / / \/ This weirdo has two large wheels attached to his gear and they may do a mad dash up the train a ways. Both Lahanites will escape the rickety
to start the first round. After that, you can upgrade your gear -- Weltall, Get the [KISLEV MAP] right near there which should be a great help -- open \/ shield some of the attacks you throw at it. It's also quite agile, rails and enter a ventilation shaft!
as luck would have it -- at leisure. So, let's begin the first round. Save and close it with the Select button. Down the ladder! and has a penchant for ether-bulleting. Luckily, that's all it can
and rush to the paddock! You can choose to enter 'Tutorial Mode' if you're a do to a satisfactory level, and is probably a step-down in skill _____________________________________________________________________________
first-timer; if not, begin the killin'. ########## from Hamamoto. It might be a little more difficult to get the max ||
2ND SCREEN bonus if you can't keep up with its speed, though. Throw a bullet | 29) BATTLE ARENA VENTILATION SHAFT |
\\ /\________________________________________________________________ ########## of your own and strike it while it's regaining its bearings. Just |_____________________________________________________________________________|
\ \/ /|| remember that it can throw its wheel a short distance so it's got | ITEMS |FOES |
\ / BOSS: Ganador | WIN: ------------------------------------------- | Down in this new, larger area, turn straight south and follow to a chest with a decent reach! | Master Key Frame HP30 | Batrat |
/ \_______________|__________________________________________________| [COOL SHADES] in it. You'll see a broken ladder near a sign by there, too -- | 100G Beam Coat | Hobgob |
/ /\ \ leave it alone for now. Inspect the murder site on the southernmost rim of \\ /\________________________________________________________________ | Minigear SurvivalTent | Mechanic |
/ / \/ the map and return to where you entered. This time, head northeast until you \ \/ /||| |___________________________________________| Swordsman |
\/ This sword-wielding boss is mostly a physical creature, so if you get to some propeller traps. Take the bridge behind them and follow the north \ / BOSS: Silverstar | WIN: 2500 | BONUS: 800~900G | |_________________________________|
keep your distance and fling Ether Bullets when possible (don't rely rim (westernly direction) for a [POISON GUARD]. Backtrack to that bridge and / \__________________|___________|___________________________________| N
on them, though!) you can get its HP below half. When this occurs, take the alternate path which goes southwest or thereabouts. Save if you want / /\ \ | ___________________
Weltall breaks down so the fight can't go on...which also happens if and continue along until you find a weird 'machine' that Rico says is broken. / / \/ This shiny morsel is rather big, and to accomodate such a size, | | __6 |
Fei is getting his behind kicked around the arena. Search it after the dialogue to get the [SEWER KEYS]. This is a mandatory item \/ it doesn't fall over much -- i.e. it's to continuously combo on W----+----E | GEAR DOCK | | |
so you've no choice. =) this oversized goober. Still, don't underestimate it -- you'll | | SAVE | | |
Fei will end up back in the doctor's office after the incident. Watch a few find it's a speed demon and not to shabby at close-range strike | |______________| | |
scenes regarding some tricksters in the sewers, which starts the next chapter Return to the propeller traps and hug the northern rim while going in a east attacks. It may have been just my 'afterimage' trail from Weltall, S ____________ | |
in our ongoing plight... direction. This enters the third screen. but I think it can spin around and defend itself while simultaneously | ____ START|_____| | [LEGEND]
attacking Weltall. That's what it looked like anyway. Shouldn't be a ____| | |SAVE L |
The Gear Shop in the B. Info center is now open as well, but has the same ########## pain if you trounced Firewheel. |V___ | |L| 1 - Master Key
junk as Hammer [SH09], so it's not too important to visit there without some 3RD SCREEN ___| |___ _||__ 2 - Frame HP30
exchanges in mind. ########## After defeating the shiny metal wonder, scenes with Hammer play out, and he | >| | V ||5 _| | 3 - 100G
___________________________ will remind you to save the game (!?). Do so, of course. Exit the arena and | || | | / | | 4 - Beam Coat
_________________________________________________/ CHAPTER 21 - SEWER HORROR | You'll see a murder site across from where you enter; to get to it, you'll you'll automatically arrive at the servicing paddock. | |_|__( | |________ 5 - Minigear
|| have to go through the middle section that has more of those sweeper robots. | > | |V) |_ ____ | 6 - SurvivalTent
| 24) NORTUNE C-BLOCK [KISLEV] [WK21] | If you ride on top of them, you avoid all enemies and traps, just so y'know! \\ /\________________________________________________________________ ________| || | __| |_ | | L - Locked Door
|_____________________________________________________________________________| Anyway, take the west rim to the site, and continue west -- you'll be able \ \/ /||| |V | |<| L || | V - Vent
||| to get the [KNIGHT HELM] in the 2nd screen if you opted not to get it (as \ / BOSS: Wiseman | HP: 888 | DROPS: ------------------------------- | | || ||__ 4 _|| | > - Denotes path that goes
| CONTROLS | FUNCTION | advised). Backtrack to the 3rd screen, save east past the broken ladder's / \_______________|_________|________________________________________| | | | |________| | |3 | under one above
|----------+----------------------------------------------------------------| entrance if you choose, and take the arcing path that goes farthest north. / /\ \ | | ____ |____________| | |
| D-Pad | Gear movement / Tap 'back' to accelerate away from opponent | One of the dead-ends has a [GALLANT BELT] to snatch, and the other has an up- / / \/ Ether? projectile attack [~65] | |_|_12_|___________________| |
| X | ATTACK button in close-combat situations (three-chain max) | -ladder that allows permanent access to the 1st screen. If you're low on any \/ "What a wimp!" [missed atk counter; ~85 physical damage] |______________________________|
| Square | ATTACK button in close-combat situations (three-chain max) | items (Zetasol, Omegasol, SurvivalTents, etc.) you'll probably want to get
| Triangle | JUMP button. Can use X/[]/R1 while airborne, also | some. As I said, the boss has instant death attacks. ^__~ It really doesn't matter if you win or lose, because Wiseman is broke When you enter, try the southern door to see a scene regarding Rico's foe for
| O | DASH button. Gives fast acceleration around arena battlefield | as far as EXP handouts are concerned. His "What a wimp!" attack's now his 'execution.' Only the western exit through the overhanging vents is open,
| L1 | GUARD button. Prevents some/most damage when applicable. | Once you've gotten that northern sluiceway explored, look at the map and take become a counterattack for when Fei misses during a deathblow combo, however, so use the crates to get into 'em. Enemies start appearing from now
| R1 | Shoots Ether Bullets at opponent | the southern-leading path to where 'Gramps', a sewer mutant' is sitting. He so watch out if you're aiming to defeat him. Deathblows are basically on, including the annoying confusion-inducing Batrats. At the first vent just
| Start | Un/pause the battle / Can choose 'GIVE UP' to quit when paused | can offer some tips on getting rid of the enemy, including that the monster the only way to inflict any worthwhile damage, anyway. [1 EXP, 0G] off the main path, you can see Weltall on the paddock; you'll have to get it
'----------'----------------------------------------------------------------' does not return to the scene of the previous murders. If you haven't obtained back from here later on, in this exact same spot. Oh well -- keep going south
the sewer keys, he'll also give information on this. Go northeast from Gramps After some more scenes, return to the arena, save, and start the 9th and last until the path curves east and into a warehouse.
...and it's time to go right back where we were before! This time the visit to find the fourth & last murder site, next to a [GOLD NUGGET] container. Go round of this tournament... This one has five rounds (must win 3) and even if
to the arena allows you to buy some of Hammer's gear parts [SH09]. It's not back to where our froggy freak is (as a point of reference). you lose somehow, you get to do it over. Schwing! Push the lone crate on the floor west to the next set of boxes, before going
too important to upgrade since you won't be doing any 'for real' battling into the tunnel. There are three vents here that you can look into if you
for a long while. Talk to the second receptionist to register for the next Now.......... go south and west from where he is to get a [ZETASOL DX], which \\ /\________________________________________________________________ like, but they're just for information purposes -- keep following west and
battles and we can proceed on with the two daily matches... is helpful for later on. Follow east to the next series of dead ends to get a \ \/ /||| take the first south path. Some guards will put a [MASTER KEY] away on a
[MENTSOL]. On the path opposite where the Gold Nugget was, northeast of here, \ / BOSS: Stier | WIN: ---- | BONUS: ------------------------------- | cupboard shelf; when they leave, steal it. Citan also pockets a [FRAME HP30]
This time around you'll get prizes and bonuses (both monetary) depending on you can enter the Sewer Treatment Plant -- PROVIDED you have the Sewer Keys / \_____________|___________|________________________________________| for Weltall, which allows it to heal itself in battle! Any locked doors are
how well you do in battle. Basically, how fast you trounce the opponent and from the second screen. / /\ \ now able to be opened with that key, but you don't need to backtrack any...
how little damage you take (this counts for overheating damage done by Fei / / \/ Stier is the toughest opponent you've faced, but if you've gotten
as well). Enter inside and take the [BELL AMULET], another mandatory item. Also, at a \/ the hang of battling by now (and you should have), it ain't a large Past the next corridor, you'll find the locker room you saw via the vent. A
higher elevation amidst the pipes, is an [ETHER VEILER] you can get. This'll struggle to win. Even though Rico's gear is quite a fighter, the soldier was looking for something here, and if you search the bench near the
REMEMBER: You get infinite retries on the matches, so don't give up! require a bit of precise jumping and is often a source of frustrating, since best way I've found to win is just to guard immediately when the north machine, you can get [100G]! Follow the next passage west and enter the
falling often requires you start over. The path is pretty obvious, though -- fight stars (or use an ether bullet), let him do his three-attack south door. This is the pushable box room from before. Use the Master Key on
\\ /\________________________________________________________________ I'll tell what to do anyway... combo, and then just lay into him a bit. Run around, and do the the off-colored box to get a [BEAM COAT]! Return to the hallway and continue
\ \/ /||| same thing. The reason I like staying put is because if you keep the northern trek.
\ / BOSS: Tin Robo | WIN: 300G | BONUS: 100~200G | .-----------------------------------------. fleeing and waiting for a right time, you may incur needless over-
/ \________________|___________|_____________________________________| | - Jump onto pipe in SE corner | There's really no reason to leave -heating damage. If this happens, jump in the water because you will This room is where the guard was "playing with something." Get yer mind outta
/ /\ \ | - Jump NW onto crook of the pipe | this behind. The upcoming boss's cool down faster than normal! the gutter! If you search the tiny book-filled room he was in, you can claim
/ / \/ No, this feller isn't overheating before the battle's begun; he | - Jump W onto top of crooked pipe | got a fire-elemental attack, and his [MINIGEAR], which was available during the Bledavik festival. If you take
\/ just, apparently, runs on steam power. Of course Weltall will be | - Jump NE onto top of next-highest pipe | these are just good no matter Finally, Fei is the battling champ! it, though, you have a forced battle with four Swordsmen. One drops an Evasion
much more agile because of his superior make & model, thus turning | - Jump W onto top of next-highest pipe | how you slice it. Plus, there's _____________________________ Ring, which is a good accessory (to sell, maybe. Har har!). Next door is the
this into an easy romp. TR often lobs ether bullets at the start of | - Jump N onto the next-highest pipe | no monster encounters in this _______________________________________________/ CHAPTER 23 - GEAR DOCK RAID | very first room you started in, so save and use the Master Key on the eastern
the battle, so if you can jump-evade 'em and get in close, he'll be | - Jump E to the Ether Veiler chest | little room. Boombastic, aye...? || door.
a sitting duck. And, really, he's a sitting duck for combos anyway. '-----------------------------------------' | 27) NORTUNE CENTRAL DISTRICT [KISLEV] [WK23] |
|_____________________________________________________________________________| This path is pretty straightforward from here on out. Just make sure to get
\\ /\________________________________________________________________ Exit the sewer treatment plant and Fei will get the bright idea to use the | ITEMS | the chest at the bottom of the stairs [turn camera]. Fight 3 Swordsmen for a
\ \/ /||| bell near a slimy drain that has no murder spot near it. Now is a great time | Insulated Ar Power Magic MomentoChain Knight Mail | [SURVIVALTENT] and continue west into the gear hangar. The olive-colored gear
\ / BOSS: Titan | WIN: 500G | BONUS: 200~300G | to go and save it, even if it's a little out-of-the-way. Equip the Ether |_____________________________________________________________________________| moving around is an automated shop [SH11]. Upgrade the engine if you haven't
/ \_____________|___________|________________________________________| Veiler on Rico and Fei (if you've got two), and the Cool Shades on Citan as already; but, besides that, it's mostly upgraded frames. You'll even see a
/ /\ \ he'll be the main healer here. The area where the boss hides in the pipe is Although it's little consolation, you can now rest in the D-Block's bar and few weird unbuyables...hmm, foreshadowing, much? ;) If you can't afford it
/ / \/ Titan's a large mech with a hammer, and although a little tougher marked on the map, but if that's not accessible for some reason, simply find save there as well. This is the Champ's room, but it's pretty weak for a nice all, fight stuff 'til you can. Oh, and don't buy the Frame HP10; you've got a
\/ than the first competitor, still kinda slow. He's REALLY vulnerable Gramps and hug the wall east wall until you come to the pipe. I scream, you win bonus. You can also eat anything off the mess hall menu...YAWN! Either Frame HP30 for free and that's all that's necessary, usually. Suggested setup
when firing ether bullets, and he seems to sit there for a few secs scream, we all scream for...REDRUM? way, the collar has been taken off and Fei can explore any part of Kislev, or for Weltall: Insulated Ar, Beam Coat, Frame HP30.
as if to wait for it to hit. Thus, it's usually a cinch to formulate leave to the world map.
a boombastic combo to smite this dude with. \\ /\________________________________________________________________ Save here, too. On the north side of the middle structure are some gears on
\ \/ /||| Kaiser Sigmund wants to see Fei and he's located at the Central District (red display. Hit the blinking switch by the eastmost thrice to make Weltall come
This concludes day two's matches. Return to the D-Block, rest, and return to \ / BOSS: Redrum | HP: 4242 | DROPS: ------------------------------- | building) on the Nortune map. Hammer'll want to meet at the A-Block's bar, down; Fei can enter it now. Simply take the gear to the other side of the
the battling site to begin day three's events. Just talk with the registrar. / \______________|__________|________________________________________| Wildcat, in a while, too. Don't worry about it yet. structure and get on one of the elevators. After some scenes, we have a boss
/ /\ \ battle!
\\ /\________________________________________________________________ / / \/ Physical attack [~90dmg] If you still like sewer-trawling, the B. Info center now allows you to have
\ \/ /||| \/ Gel/confusion [0 dmg; inflict: Confusion, 2 RDMT] more things to exchange: Hob-Meat [200G], Hob-Steak [450G], and the elusive \\ /\________________________________________________________________
\ / BOSS: W Shaver | WIN: 750 | BONUS: 200~300G | Poisonous gel attack [0 dmg/ inflict: Poison, 2 RDMT] Ivory [2000G]! \ \/ /|||
/ \_________________|__________|_____________________________________| Murder/Steal all HP [Drain ally of all max HP to cure self] \ / BOSS: Rankar R | HP: 800 | DROPS: Scales |
/ /\ \ Bloody Rain/Fire on All [fire-elem dmg; ~75-90 max; heals boss] --- / \________________|_________|_______________________________________|
/ / \/ This twin-engine behemoth prefers to do close-range and machine gun / /\ \
\/ attacks...which is good, because the projectiles don't have a homing It's important to keep Citan alive so he can use Renki to spread the At the central government building, the two gate guards will allow Fei into / / \/ Physical tail-slap attack (~30 damage)
capacity and only pitiful pilots will get hit by them from afar (^^). Sazanami healing ability around. Plus, he's fast and can get in some passage. Take the easternmost door, down a stairwell, into a chicken-filled \/ Physical tail-spin attack (~30 damage)
It's pretty easy to shoot an ether bullet, dash, lay a combo, and do extra damage when others may be impaired. Always have Renki used and corridor, and finally through a large western door. You'll be in a warehouse Nontype breath attack (inflict: Camera Damaged)
it again. ready to go! Fei should Iron Valor and do his best deathblows, while area with a crane. There's a [INSULATED AR] chest by the operator, and you
Rico -- whose speed becomes even more apparent here -- powers up w/ can do a running jump to it from a pile of crates of level heighth nearby. Yeah, this wasn't even that tough 25 levels ago. You can pretty much
\\ /\________________________________________________________________ his own attacks. He'll be able to do mucho damage when his turns are If you can't get it, just stand on the operator's head and jump to it. ^____^ pick any option and not lose. Whee! [946 EXP, 0G]
\ \/ /||| up that way. Bloody Rain will suck damage-wise, but heals Redrum a
\ / BOSS: Musha | WIN: 1000 | BONUS: 300~400G | small margin each time it's used. If Citan knows Suiseii he can make To get the [POWER MAGIC] chest in the SW corner, you'll have to operate the Some events in Kislev airspace occur, and it's from 'flee' to 'killing spree'
/ \_____________|___________|________________________________________| fire damage even lower. Basically, 'Murder' is the most fearful atk, crane. Unfortunately, it malfunctions and doesn't stop until it encounters an just like that!
/ /\ \ which drains all one's (maximum) HP to heal the boss. Use a Zetasol obstacle. Fei will have to make the crane zig-zag around the obstacles as it __________________________
/ / \/ Musha is a sword-wielding mech and thus prefers close-range attacks immediately after this happens to prevent you falling behind speed- heads south, before running it into the 'fortress' of green-colored crates by __________________________________________________/ CHAPTER 24 - NIGHT PURGE |
\/ above all else. He'll still shoot his non-homing machine guns and and turn-wise. Iron Valor can make Hagan do nearly 275+ damage per the corner. If you do it correctly, you can jump on the crane's hook and get ||
an ether bullet every once in awhile, but isn't that much different turn, and Death Drive can do 200+ with Rico's ATK boost. It's mostly to the Power Magic chest! I make it seem easy, but it's really quite vexing; | 30) NORTUNE AIRSPACE [KISLEV] [WK24] |
from W Shaver. You can get in a S,X,X attack pretty easily if you an uphill battle, but if you packed enough items as suggested, this you'll have to re-enter the room each time you mess up, also. Return to the |_____________________________________________________________________________|
leadoff with an ether bullet at mid- to close-range. One thing I've won't be too excruciating. Just stick with T,T,X or S,X attacks and building's 2nd area when ready and take the elevator. | ITEMS |
noticed is that he never seems to jump very often, so if you can spread Sazanami around when possible. You'll have to recast your buff | M Disk |
get into close range, you can elevate Weltall and shoot ether bullets spells if they get KO'd, however! [52425 EXP, 500G] Take the west mini-stair to the Kaiser's room. You'll quickly be interrupted |_____________________________________________________________________________|
downward and continue for an easy combo. Musha rarely gets knocked and can control Rico for but a moment. Steal the [MOMENTOCHAIN] off of the
over either, making combos able to continue longer potentially. It's And so ends the saga of the sewer murders. You'll be back in Nortune after a mirror dresser (only Rico can equip) and tinker with Stier if you want to; Gebler geeks again? Oh well, time to stop Kislev from being turned into a big
kinda fun with extended wailing... few scenes -- Rico leaves the party here. The ban on the sewer-slaying's up it's the only chance you'll have until the next boss fights. Before you leave nuclear garbage dump!
now, so you can go in normally if you want. Talk with Rico at the mess hall the central district, take the [KNIGHT MAIL] in the Kaiser's room. Inspect
With Fei qualified for the semi-finals, go back to D-Block and rest. Rico'll and sleep/save...there's another day of battling ahead! Sigmund's metronome if you want a tedious, time-wasting minigame for $$. =p \\ /\________________________________________________________________
come down the next morning and want to investigate the murders occuring in \ \/ /|||
the sewers. Citan and Fei will join him, and that's where the next leg comes _____________________________ Try and exit the building to be reminded that Hammer's waiting at the Wildcat \ / BOSS: Aegisknight R | HP: 1600 | DROPS: ------------------------ |
in! Make sure to buy Metal Jackets/Helmets for both of the new characters _______________________________________________/ CHAPTER 22 - BATTLING CHAMP | bar in the civilian district. Go there! / \_____________________|__________|_________________________________|
before you enter the sewers. It helps to have some SurvivalTents and Zetasols || / /\ \
as well, because the upcoming boss inflicts instant death on occasion. | 26) NORTUNE C-BLOCK [KISLEV] [WK22] | _____________________________________________________________________________ / / \/ Physical twin punch [~65]
|_____________________________________________________________________________| || \/ Physical shield bash [~45]
You remember where they are, right? Take the red ladder on the west side of ||| | 28) NORTUNE CIVILIAN DISTRICT [KISLEV] | Physical 2-hit combo [~85]
the mess hall building and follow it north to the open grate. | CONTROLS | FUNCTION | |_____________________________________________________________________________| Pile Driver/Weaken Ar [inflict: Armor Damage]
|----------+----------------------------------------------------------------| | ITEMS |
_____________________________________________________________________________ | D-Pad | Gear movement / Tap 'back' to accelerate away from opponent | | 2000G | If you upgraded Fei's engine, he should be able to do 300+ with just
|| | X | ATTACK button in close-combat situations (three-chain max) | |_____________________________________________________________________________| a fierce attack; twice as much or more with a Deathblow. It's quite a
| 25) NORTUNE D-BLOCK SEWERS [KISLEV] | | Square | ATTACK button in close-combat situations (three-chain max) | cinch, and since Armor Damage status does not carry over to the next
|_____________________________________________________________________________| | Triangle | JUMP button. Can use X/[]/R1 while airborne, also | Hammer meets up with the party at the entrance (<facepalm>) and says Weltall set of battles, feel free to just do headstrong attacks instead of
| ITEMS |FOES | | O | DASH button. Gives fast acceleration around arena battlefield | is stored in a subterranean dock in D-Block. It's possible to get to it from repairing your armor status. You probably won't need to use Booster,
| Physisol Kislev Map | Hobgob | | L1 | GUARD button. Prevents some/most damage when applicable. | the battling arena grounds, or through the train tunnel in the penitentiary. either. [5570 EXP, 1000G]
| Aquasol S Cool Shades | Armor Wasp | | R1 | Shoots Ether Bullets at opponent | When our camel-faced friend leaves, jump into a chimney off the rail's side;
| Poison Guard Sewer Keys | Acid Frog | | Start | Un/pause the battle / Can choose 'GIVE UP' to quit when paused | it leads to the previous D-Block doctor's house. Talk with her and, after a \\ /\________________________________________________________________
| Gallant Belt Gold Nugget | Batrat | '----------'----------------------------------------------------------------' bit o' dialogue, the house is open from this time on (it would normally be \ \/ /|||
| Mentsol Zetasol DX | Rotten Sod | locked). Save point's here, too. [NOTE: You can find a stairway outside of \ / BOSS: Swordknight R | HP: 1800 | DROPS: ------------------------ |
| Knight Helm Bell Amulet | Mullet | Last stretch of battling you'll have to do for awhile. There are three the house that gives you a vantage point to jump to the chimney, if you did / \_____________________|__________|_________________________________|
| Ether Veiler | Lucre Bug / Nolucre Bug | matches today, this time. not do it the first time.] / /\ \
|___________________________________________|_________________________________| / / \/ Physical 3-hit shoot [~400]
\\ /\________________________________________________________________ So, what else is there to do here? Not much. In the east side of town, Big \/ Physical propeller spin [~300]
This is a big and confusing place, so it's map time! The only 'traps' in this \ \/ /||| Joe will want 5000G to reveal his 'secret.' He'll just steal the cash from Physical 4-hit combo [~500 (!?)]
area are running sewer drains (-3 HP) and spinning propellers (-5 HP), which \ / BOSS: Hamamoto | WIN: 1500 | BONUS: 400~500G | you, but later on, you can get an M Disk that fixes the Wildcat's brokedown
are easy to get past if your camera angles are optimum. / \________________|___________|_____________________________________| jukebox. Decide if it's worth it, yourself. This dude is made of grit and nails, and can inflict more damage than
/ /\ \ his allies (although you would know this pattern by way of previous
############################################################################ / / \/ This guy's about the same skill level as Musha, but carries a The two shops around here [SH10] are on par with Hammer's stuff, so it's not encounters). Turn on Booster for this guy and attack with fierce (X)
MAP: db.gamefaqs.com/console/psx/file/xenogears_nortune.png \/ polearm -- this gives him a longer reach. Plus, he's more of an too important. Return to D-Block when you're ready. attacks, before going for T,S Deathblows. His defense is pretty bad
: img.photobucket.com/albums/v242/Shotgunnova/xenogears_nortune.png all-around fighter and doesn't hesitate to sling ether bullets to offset his firepower, so make sure to heal if you absolutely need
############################################################################ if you back-dash away from him or as a lead-off attack for his --- to. If you can come out of this battle with around 3000 HP, that's a
attack combos. Luckily, when he dashes towards you, time a jump victory. [5570 EXP, 1000G]
########## before he gets near and drop an ether bullet to get him off- When Fei enters town, ann amazonness trio will notify Fei that Rico's sitting
1ST SCREEN -balance, then proceed the destruction. Another similarity to in hot water. They give him [2000G] and the plan is hatched to simultaneously \\ /\________________________________________________________________
########## Musha is that Hamamoto often idles while he waits for an ether save Rico and get Weltall back. Save and rest in the Champ's room; when Fei \ \/ /|||
bullet to hit; if you run in an arc you can usually get right awakens, it's nighttime...which is the right time for jumping onto trains! If \ / BOSS: Clawknight R | HP: 1500 | DROPS: Beam Coat |
(If you don't use the map, in-game or otherwise, you'll have a hard time w/ by him and combo as the projectile dies away. you're familiar with the territory, you'll know there is a large platform on / \____________________|__________|__________________________________|
the crappily-placed bridges in this place! Make sure to check the map often!) top of the mess hall where an old man would prevent people from jumping onto / /\ \
\\ /\________________________________________________________________ trains. He's gone now, so climb up there and talk with the amazoness. Soon, a / / \/ Physical claw windmill [~200]
\/ Physical chakram throw [~250] #2 - NeoMushaMk100 x3 | 8964 EXP, 600G | easiest way to go through these It's in the large compartment, not the smaller. You can inspect other things _| |_ _| |_
#3 - HarquebusMk10 x2 | 6399 EXP, 400G | few stall battles...... YAWN! and try to get items, but the item-seller's father decides not to because... | | | |
'R' must stand for 'Ridiculous' because this guy is pretty lame as a he's a GOOMBA! Haha, next area please... Margie -> | | |NURSE|
follow up to Swordknight. His defense isn't as great, but he seems to After the forced battles, look for a [GOLD NUGGET] on the eastern wall area. |_____| |_____|
have better Response and Speed, so you might want to turn on Booster Proceed north through the warehouse area and take the lower door. Take the -=-=-=-=-=-=-=-=-=-=-=
if you can spare the fuel. [5570 EXP, 1000G] curvy path until a southern alley juts to a savepoint. Further on towards the THAMES SUPPLY ENTRANCE After the engine sabotage goes awry, talk with Citan twice.
end of this room, an eastern offshoot leads to an [02 CYLINDER]. Keep going =-=-=-=-=-=-=-=-=-=-=-
\\ /\________________________________________________________________ to the 2nd warehouse, where you'll have staged fights with: _____________________________
\ \/ /||| ___________________________________________ If you take the Screw Elevator to get here, you'll come out by a shopkeeper _______________________________________________/ CHAPTER 31 - RAMSUS' ATTACK |
\ / BOSS: Wandknight R [2] | HP: 1800 | DROPS: --------------------- | #4 - HarquebusMk10 x2 | 6399 EXP, 400G | Nothing special. Make sure to do an inventory on par with the Yggdrasil II's stuff...all of it. [SH14]. Take a ||
/ \________________________|__________|______________________________| #5 - Hatamoto Mk3 x2 | 13800 EXP, 1220G | the Mechanics in first or they'll tour 'round here to find that there are four treasure chests sitting in some | 36) YGGDRASIL II [WK31] |
/ /\ \ - Mechanic x4 | | continuously heal the gears. =/ netting, in cages, etc. A little kid even challenges you to get them all, so |_____________________________________________________________________________|
/ / \/ Beam Gun/Beam Atk [~100] here's how to do it.
\/ Power Beam/Beam Atk [~310 with Beam Coat on] Take the elevator up to the conveyor belt, which sends everyone west. Jump If you didn't take the chance earlier, outfit your gears with the newer stuff
off the conveyor here and flip the switch on the east wall, which reverses The nearest one is in the cage west of the shopkeeper. Head to the western because Heimdal/Brigandier are probably hurtin' real bad. If you won the
This battle should be much easier if you equipped a Beam Coat on Fei the flow of the 'belt. There's an [EXTRA AR+3] underneath the scaffolding edge where a lone kid is, and use the green crate to jump over the fence. Deathblower1 from Queenie, stick that on someone. And last but not least,
way back when, because these guys have evasion and speed that can be that holds the conveyor up, as well. Now that the belt flows east, take it Claim the [SERPENTGWHIP] as your prize. make sure everyone has a Frame HP30, which is a perfect HP:fuel consumption
of annoyance. Luckily, Rico will arrive in Stier which is a fortress back to the previous room and into the one east of there. device -- the others are too little or too much, at the moment. The party's
as far as defensive capabilities go; you'll want to turn Booster on The easiest is in the very south, on some crates in a lower portion. Since always Vierge/Weltall/Brigandier, so those're your options.
for him, definitely, and let him do some of the work if Weltall is To make the conveyor turn south, hit the blue-colored switch by it. Don't you can't jump up to 'em, you'll have to leap /down/ to them. Above is a
hurting for Fuel/HP. AS BEFORE -- and you should be aware of this bit bother with the others, as they'll only reverse the previous switch (north small area (with crappy camera angles) that has some computer equipment in NOTE: Unequip Fei of any particular equipment you want for others (like the
of strategy -- they only use Power Beam when one has been defeated. wall) or summon Harquebus enemies (east wall). Follow the zig-zag conveyor it. Jump the nonexistant railing onto the boxes, then drop down to reap the LongDarkCoat) as he'll be out of action soon.
So, weaken them both to suffer less total damage. [11140 EXP, 1000G] to another room with a few vents and a save point. A [GOLD NUGGET] / [MICA] [D CIRCUIT].
chest duo pops out when you hit the blue switch nearby. The southern-wall Head to the Yggdrasil's nurse station to start the chain of events.
You'll get a scene with Vierge at this point and can choose to save if you switch makes reverses the east/west conveyor you need to ride. #3 takes the most effort to get. Take the southern stairs up to the deck-
like. It's recommended you only save if you're in good shape Fuel/HP-wise; or -side entrance. Don't exit, though -- look for a large Gear machine gun \\ /\________________________________________________________________
if there's another free slot on your card to use instead of your main. Don't ############################################################################# lying incumbent. On top of some green crates, drop down and walk along the \ \/ /|||
be foolish and trap yerself in a corner, here! Either way, when prompted, put Menno Kos writes: "I just wanted to mention a little detail in Chapter 25 NE board and the Gear knife. Do a running jump onto the suspended barrel, \ / BOSS: Bladegash | HP: 3000 | DROPS: STR Drive |
Beam Coats on both Stier and Weltall for the upcoming battle (you'll be fully (when the party is trying to steal the Goliath) which may be interesting to and -- here's the hard part -- do another _FLAT-FOOTED_ jump to the chest's / \_________________|__________|_____________________________________|
healed). add to your guide. In the battles that have Mechanics, if you kill everything barrel. If you try another running jump, you'll hit the upper frame and / /\ \
but one Mechanic, then the lone Mechanic will try to find mercy by healing probably fall off (use the camera to find the very edge of Barrel #1). The / / \/ Physical attack [~440-500 damage]
\\ /\________________________________________________________________ your gears (~300HP per time). This is a nice opportunity to heal up before chest is a [LUNAR ROD] which can inflict Sleep on targets. ^__^ \/ Fire Sword [next attack is fire-elemental]
\ \/ /||| the boss, especially for those who spent too much fuel scouting the area for Wind Sword [next attack is wind-elemental]
\ / BOSS: Hecht | HP: 7500 | DROPS: HP Drive | treasure." Possibly the dumbest and most obscure chest to get is saved for last (also Earth Sword [next attack is earth-elemental]
/ \ BOSS: Super Aerod | HP: 2100 | DROPS: ------------------------- | ############################################################################# because it has the worst prize). There is a suspended barrel floating near Water Sword [next attack is water-elemental]
/ /\ \___________________|__________|__________________________________| the western edge of the salvage yard. Step on an NPC's head for a vantage
/ / \/ It leads to the boss room! point, and when the barrel comes near, jump under it to displace it. Some This one's fought on the Yggdrasil's hull so it's normal play for a
\/ Aerod/Beam Atk [~170 beam dmg; phys counter] might say to use the drunken guy, but I found it easier to use the red- bit. Bladegash wastes most of her turns using elemental imbuing type
Super Aerod/Beam Atk [~1000+ beam dmg to both w/ Beam Coats] \\ /\________________________________________________________________ -clothed kid near the card-player since he stands in one place (the boozer of attacks, which basically cuts her attack potential in half. Since
\ \/ /||| moves around a lot). The reward is some [MICA]...whee. Dominia's got great evasion, Wild Smile her to make this romp a bit
Simply put, Beam Coats make this battle incredibly simple. Stick two \ / BOSS: Fis-6 | HP: 6800 | DROPS: Ground | easier than it already is (this may also save you some fuel). Don't
on an ally and they're immune to EVERY attack in this battle, which / \_____________|__________|_________________________________________| Also, if you talk to the kid in the NW corner of the place, you can learn to Booster unless you need to. [22428 EXP, 3000G]
is good because he can then attack Hecht repeatedly without suffering / /\ \ play 'Speed'. If you beat his mate, you'll win a pair of [SUPER GOGGLES]. See
backlash from the counterattacks. When Dominia creates a Super Aerod, / / \/ Physical axe thrust [~500] more the minigame section or more details. The next battle's in the water.
you can choose to destroy it (more will be made later) or target her \/ Physical bowl-over atk [~550]
still. The latter is actually a good idea if both people have a Beam \/ Shift Up [inflict: Atk Up, Def Up, Speed Up] =-=-=-=-=-=-=-=-=-=-=- \\ /\________________________________________________________________
Coat; the former is the safer avenue. Either way, Hecht will not do Overheating [inflict: Atk Down, Def Down, Speed Down] THAMES BEER HALL \ \/ /|||
anything while a Super Aerod is on the field, so if you can persevere Cooling down [allows Fis-6 to attack again; ~250 dmg to all] =-=-=-=-=-=-=-=-=-=-=- \ / BOSS: Haishao | HP: 5000 | DROPS: ------------------------------ |
its self-destruct attack, don't bother attacking it. Put Booster on / \_______________|__________|_______________________________________|
both allies and let Rico's Bomber Head Deathblow do 800+ each time it This goofy boss increases its power with 'Shift Up' to deal mucho What good is a ship without some a beer fountain? Actually, this is ___THE___ / /\ \
smacks Dominia 'round. Laff! [NOTE: Super Aerod is still powerful w/o damage; after three uses, though, it starts "Overheating" and loses beer fountain and it's all free. You can access this place via the elevator, / / \/ Electric Arm/Elec Atk [~700-1000 elec damage, 3 RDMT]
Beam Coats on, so destroy it if you're in that position! -- 48106 EXP, all the momentum it gained. However, there are a bunch of annoying the Bridge, and the Sick Bay. Climb the ladder here, walk the rusty pipe, and \/ Nereid Cyclone/Water Atk [~900-1000 wtr-type damage to all]
20000G awarded] Fis-6 Mechanics that appear at this time and can 500 HP back to the talk with the kid on the fountain to receive a [MENTSOL]. The yellow-haired Mirror Stance/Predict Atk [allows Nereid Cyclone counteratk]
boss _AND WILL_ until it looks alive again. Since you know when it's looking out the window will "teach you" about the card minigame Speed if you
--- bound to break down, build up a nice attack level and kill the four didn't learn it from the kid in the Supply Entrance. Beat him and win some Pretty much the same as before, except Ramsus is steering this piece
mechanics it creates. You'll want to Booster until after its second spiffy [PREMIER SHOES]! of junk, which means Miang has tagged along in her own gear. She'll
Elly will now be in the party after some scenes, in the doctor's house inside 'Shift Up,' so you can charge fuel easier. I usually beat this w/o heal Ramsus 750 HP nowadays, and also his status. You may want to
A-Block. Hammer says that the super-airship 'Goliath' is stationed north of using Vierge, but if she's with, it's only that much easier. Give her There's a savepoint here as well. keep Wild Smile-ing Haishao, which makes her waste her turn and also
Nortune in a secret facility, and that's their ticket outta this country. To a Power Magic and use one of her Ethers to take out all mechanics at makes Electric Arm miss more often (since it hits more often!). The
boot, Hammer has no items to sell, so you'll have to go into the normal shops once. You can't use deathblows on the Mechanics as they're mini-size, =-=-=-=-=-=-=-=-=-=-=- Mirror Stance is nothing new; however, Ramsus will be able to attack
and upgrade. and if you don't kill them at once, they heal as a counter, too. It's THAMES SICK BAY / DOCK and still maintain the stance now. You will know the stance has ended
an uphill battle mostly, but if you upgraded the engines, it's not as =-=-=-=-=-=-=-=-=-=-=- when his arms come back to the main gear. Attacking him in this state
If you talked to Big Joe before and gave him 5000G, search the alleyway and difficult. Remember: after defeating mechanics, you'll have a high will cue a Nereid Cyclone; avoid this...! Dealing damage shouldn't be
find the [M DISK] you heard about. This lets you hear tunes in the Wildcat's attack level (probably) to wail on Fis-6, undoing most of the healing Nothing of worth here, although if you fake illness for the resident doctor, too hard; Weltall is capable of doing 900+ per Reppu, with the others
jukebox. The shops carry some new equips [SH10] and Aquasol S curatives are in the process. =) [67284 EXP, 15000G] you can sleep for free. And, he'll want you never to come back when you wake not far behind, I warrant.
now available, too. I bought 99 Omegasols for good measure, but that's just up... =(
me. ^____^ After defeating the metalhead, you're inside the Goliath's cockpit. For once, From this time on, Elly will be able to use the 'Aerods' special attack from
Hammer ain't trying to make a buck! Talk to everyone and Citan will want to There's nothing at the Dock right now, but later on you will be able to get Vierge's special options tab. It deals ether damage to all enemies for only
Try to exit in the south and some funny, albeit cowardly scenes with the town get airborne. He'll be flying, so the party is now Rico/Fei/Elly. onboard the Yggdrasil from here. At the moment, it's vacant, so don't bother 400 fuel, and can be boosted to great heights with Power Magic/Ether Doubler
guard occur ("Are you stupid!?" -> Ahaha) -- Rico joins the party here. This searching around. Go to the Bridge when ready. accessories.
is the first time you'll have more than three allies; if you want to switch \\ /\________________________________________________________________ _____________________________
someone out, talk to the Wildcat's waitress. On the city map, you can talk w/ \ \/ /||| =-=-=-=-=-=-=-=-=-=-=- _______________________________________________/ CHAPTER 32 - A YOUNG PRIEST |
Big Joe who directs you back to that alley where the M Disk is; oh well! And \ / BOSS: Grahf | HP: 5000 | DROPS: -------------------------------- | THAMES BRIDGE ||
although you can go around the city, everything is under martial law -- there / \_____________|__________|_________________________________________| =-=-=-=-=-=-=-=-=-=-=- | 37) THAMES [WK32] |
isn't anything to do! / /\ \ |_____________________________________________________________________________|
/ / \/ Physical combo [~1300] Talk with the Captain o' the Thames here -- he's the redcoated, pipe-smoking
Exit town in the south. We're headed \/ Super Guided Shot [halves gear's HP] walrus mutant -- and he'll move to the beer hall next door at this time. Some You'll start off in the Sick Bay area, and cannot use Fei for awhile. Visit
for the Goliath Factory in the north dining occurs before a large disturbance at sea takes place. Return to the the Armor Ground to see if the Ethos members are there...they won't be, but
section of this tiny country... _/\<--GOLIATH FACTORY He's incredibly fast and will go about having gears' HP before taking bridge at this time to find that the Yggdrasil II's under attack! Everyone's Margie is. Some scenes play, and Billy, one of the Etones from the Ethos,
| \ them down with a powerful combination. Elly will always get off scot- gears will be moved to the upper deck (of the 'map') so stop by the Supply will show up. He'll agree to introduce everyone at the Ethos Headquarters,
| \ ENEMY ENCOUNTERS -free, but the battle still ends when her comrades are downed. [NOTE: Entrance's gear shop if you haven't sampled it already. You'll want to give which makes up the next stop. Get some Penguin Coats and whatnot for Citan
| | I've seen SGS do over 6000 to Weltall, so maybe it does double HP dmg both Fei/Elly a new engine, armor, and a Frame HP30 if they don't have one on and Bart if they're lackin', and leave via the Yggdrasil. You can also put
______ | |____ - Rhino at times, too?] It's possible to win the battle, but the outcome does 'em. Rico in the party by talking to Margie.
| \ _______ N |___________ | - Rain Frog not change and there's no reason to exert yerself. [0 EXP, 0G] ____________________________
|___ \__/ \ | /\_____|| - Pecking Bird ________________________________________________/ CHAPTER 29 - FRIENDS AGAIN | ---
\ NISAN / W--+--E |NORTUNE _____| - Forest Elf Save afterwards, talk to Citan. The escape plan falls 'under'... ||
/ __ ___/ | | | - Hobgob ___________________________ | 34) YGGDRASIL II [WK29] | To find the Ethos HQ, simply drive the Yggdrasil to the northernmost of the
\_______/ | | S \_ _/ KISLEV - Dwarf / CHAPTER 26 - ESCAPE IGNAS | |_____________________________________________________________________________| three, pre-marked map dots. The eastmost, however, is the 'Orphanage' which
|==| <--BORDER ________________________________________________/ CHAPTER 27 - ADRIFT AT SEA | you can visit also. [Bledavik still cannot be accessed, but you can get into
|\ / \ || After launching off of the Thames' topdeck, the boss fight will begin. Party Nisan if you need EtherDoublers; Kislev has nothing going on.]
/| | | 32) AQUVY SEA, ADRIFT + YGGDRASIL II [WK26, WK27] | will always consist of Fei, Elly, and Bart -- everyone else is preparing some
/ | | /| |_____________________________________________________________________________| depth charges. LAND ENEMIES : Mammoth, Planter, Etone, Wels, Shady, DeathScythe
Road to Nisan | |_ _||_ _/ LAHAN | WATER ENEMIES : Airwalk, Death Scythe, Rapid Fire, Breaker, Griffon
| |\ DAZIL _|BLACKMOON |_ | \\ /\________________________________________________________________ FOREST ENEMIES: Lil' Allemange, Slugger, Tusk-Tusk,
|_| \ _____| | FOREST| |_________| Short chapter. When Elly regains consciousness on the floating platform, take \ \/ /|||
\ BLEDAVIK _/ her to the red-colored panel 'rumbling' nearby. The scene switches to Citan \ / BOSS: Haishao | HP: 2800 | DROPS: ------------------------------ | Mammoths drop EtherStones, Planters drop Bizfruit, Death Scythes drop Fangs,
\ / and the ex-Goliath crew. Hammer doesn't sell any items yet, so navigate the / \_______________|__________|_______________________________________| Rapid Fires drop Resp Circuits and Extra Ar+4s, Airwalks drop Lite Ar+1s,
\ / interior (same as Yggdrasil's) at leisure. Gear parts are for sale, but Old / /\ \ Etones drop Ether Ars... Just a little information for ya.
\_________________/ Maison's lumbago prevents him from doing any selling it seems... [SH13]. And, / / \/ Electric Arm/Elec Atk [~300-800 elec damage, single/2 RDMT]
you can upgrade Weltall and Vierge even though they're not with (unnecessary \/ Nereid Cyclone/Water Atk [~900-1000 wtr-type damage to all] NOTE: Now is a good time to fight stuff in your gears, because the Yggdrasil
Also, now is a good time to learn some deathblows with Rico and Elly, since to be honest -- you'll see soon). II provides free HP/Fuel repairs when you visit the bridge! Also, Maison's
they're likely to be the least developed. The Rhino enemy is a good target, Despite the high-powered Haishao, this battle is still simple with shop accessory/weapon shop has been upgraded [SH13] at the expense of the
as it takes little damage from regular attacks and improves its DEF often... To round out this chapter, simply: the new gear upgrades. Booster, use fierce attacks each turn, and do four items he used to sell.
deathblows when needed. Should you falter enough to be in critical HP
____________________________ Talk with Bart on the Yggdrasil II's bridge sling a Frame HP30 around. Weltall's X-button attacks can do 400+ w/ _____________________________________________________________________________
________________________________________________/ CHAPTER 25 - SECRET WEAPON | Watch some scenes regarding Fei and Elly an engine upgrade, which is rather telling of Haishao's defensive ||
|| Talk to Rico in the gear hangar, who's near Stier's mechanic power. Bart's Wild Smile can make Electric Arm miss quite often, but | 38) ORPHANAGE [OPTIONAL] |
| 31) GOLIATH FACTORY [WK25] | Talk to Citan inside the gear hangar's shop I should mention it can hit up to two targets as Haishao's health is |_____________________________________________________________________________|
|_____________________________________________________________________________| Watch some more scenes regarding Fei and Elly lowered (because its arms stay mobile instead of re-attaching to the | ITEMS |
| ITEMS |FOES | boss). [19500 EXP, 10000G] The EXP/G for this battle is 'hidden' due | Book 1 Book 2 Book 3 |
| 02 Cylinder Extra Ar+3 | HarquebusMk10 | You still can't buy items for some reason... Bada-bing, chapter done. [NOTE: to the cutscene, but you still get it. =p |_____________________________________________________________________________|
| Gold Nugget Gold Nugget | NeoMushaMk100 | Chapter 25 starts when Bart has to apologize to his friends, which makes this
| Mica | Hatamoto Mk3 | section quite short indeed...] _____________________________ After the events, the party will be Fei/Bart/Citan, but you can ask Margie to Billy isn't here so you can't do some things, like get the Tag Badge (but it
|___________________________________________| Mechanic | _______________________________________________/ CHAPTER 28 - MAN OF THE SEA | switch allies inside the Yggdrasil II. Once you exit the dock area, scenes'll is possible to corral all the chickens anyway). Inside the house, talk to the
| Shinobi Mk0 | || automatically take place. [I should mention also that you can buy items from kid hiding in the loft accessible via the ladder. Tell her you'll keep 'it' a
_______________||_ |_________________________________| | 33) THAMES [WK28] | Maison's shop, since you couldn't last time the option was available - SH13] secret and you'll receive [BOOK 1]. In the kids' bedrooms, tell the jumping
| 3 ____ ____ | |_____________________________________________________________________________| Bart will also have 'Ygg D.Charge' under Brigandier's special options tab at kid you "wanna fluff" to take a nap. Adjacent to this area, a kid is using
|____| | | |_| 1 - Gold Nugget | ITEMS | this point. the toilet. You can't enter, but if you keep persisting (talk, exit, re-enter
|^||---' 2 - 02 Cylinder | SerpentGWhip D Circuit Lunar Rod Mica | _______________________ and try again, etc.) about three times, he'll leave and give you [BOOK 2].
|_| || 3 - Extra Ar+3 | Gold Nugget Mentsol Super Goggles Premier Shoes | _____________________________________________________/ CHAPTER 30 - BETRAYAL | Last but not least, the boy in the room next-door to the bathroom gives over
.--|___|^| ____________ 4 - Gold Nugget | Deathblower1 | || [BOOK 3] when you show him the Bell Amulet, but only if Rico's in the lineup.
| |_ _| / | 5 - Mica |_____________________________________________________________________________| | 35) THAMES & YGGDRASIL II [WK30] |
| | | / /| || | |_____________________________________________________________________________| We'll have to be back here later, anyway. Forward, to the Ethos HQ!
| | | ( ( |S| | | If you want to put it lightly, the Thames is a boat. On the other hand, it's | ITEMS |
N | | |__| |__ ) ) a salvage rig the size of a city, which means there's lots to explore! Once | LongDarkCoat | _____________________________________________________________________________
/|\ | | 2|______/ / Fei and Elly are rescued, you can explore the massive vessel. |_____________________________________________________________________________| ||
| | | _____/ | 39) THE 'ETHOS' H.Q. |
| '------. | | If you head to the area marked 'Screw Elevator' you can get to all of the Sigurd will want Fei to find Bart after awhile. You can upgrade everyone's |_____________________________________________________________________________|
| \_ _||_ ship's areas (except Armor Ground), which are situated at different levels. gears (yes, everyone's!) at the moment if you like, but eventually Fei will
| |S|__|_____|___________ have to wander to the Thames. At this point, you can talk to Big Joe on the I won't include a map yet since you really can't walk around at leisure this
|4 ____________________|-. 4F - Bridge topdeck of the Yggdrasil and play 'Speed' with him. If you kick his behind, time. Meet Billy in the main hall, and just follow him to the downstairs
|5| |^^^^^| _||_ 3F - Beer Hall he'll toss a [LONGDARKCOAT] at you and flee like a wuss (^_^). This can be training-hall infirmary. You can't really get lost since he doesn't allow you
| 1| | BOSS | 2F - Sick Bay done later, but you'll probably want to do it when possible. Plus, Big Joe to stray. See Fei there and Citan/Bart/Rico will be able to walk around.
|_ _| |__ _| 1F - Deck completely sucks at playing so even a novice can bungle his/her way through
| | _____ |_| B1 - Supply Entrance this'un. Not sure what sets it off, but Elly will eventually fetch both men. I had to
|| | __ \ '-EXIT B2 - Dock visit every room in the building before it happened, and only then was on the
| | | | \ \ Visit the Beer Hall to find Bart; Elly will have returned at this point. See way back down from the ground-to-2nd-floor stairwell. Dunno -- it might be a
| |_| | _| |_ The Bridge is where we'll have to go later, but for now, let's ravage this a little dialogue involving her and Bart joins up. Play some cards, buy some bit different for everyone. Return to Fei's room and scenes occur onboard the
|_____| |_____|-ENTER place's item stock. items, whatever -- eventually you'll have to watch events in the Yggdrasil's Yggdrasil.
engine room, which is right here if you've forgotten this little-used room:
Follow the mostly straightforward path to where Hammer's setup a fixbot gear. -=-=-=-=-=-=-=-=-=-=-= To thank Billy, we must first visit him at the Orphanage! If you didn't go
He also sells items again [SH12] and can change the party. It's the same as THAMES ARMOR GROUND _____ there before, it's the southeasternmost of the Aquvy region's five dots (two
the shop in the C-Block gear hangar, but you may not have planned for Elly & -=-=-=-=-=-=-=-=-=-=-= BRIDGE/SAVE <-|__ __|-> EXIT W dots have been added from before -- more on 'em later).
Rico joining the party then. Vierge has the best engine at the moment, and | | ____________________________
Rico has one that accents power more than fuel (-300!). Definitely change This is where Fei and Elly first start out. There's little to here at the | S --+-- N ________________________________________________/ CHAPTER 33 - THE ORPHANAGE |
Vierge's rame, though -- she still has 1500 HP! Everyone's got a lotta sub- moment, but here is the only place to get items on the ship -- look for the | || | ||
-standard equipment, so change 'em. SUGGESTED PARTY: Weltall, Vierge, [????] goggled guys standing in the shade. [SH14]. A DervishDress for Elly and a | | "GUN ROOM" | E | 40) ORPHANAGE [WK33] |
Penguin Coat for Fei is a good idea (it makes him look like Franz.....NOT!). | | _________ | |_____________________________________________________________________________|
Anyway, as soon as you enter the second screen, forced battles with some new _____________ | | | _______| | | ITEMS |
enemies appear. They're really just mindless attack-'n'-pound strategies, so Later on -- rather, if you decide to play the card game -- you can challenge ____________ |CREW QUARTERS| || | | | X X --| |---------->ENGINE | Book 1 Book 2 Book 3 Tag Badge |
I'll just list the fights in order: Queenie who's standing with some bumtastic pirates. Defeat her and score a | GEAR SHOP | |_ _____ _| | | | | |___ _| | ROOM |_____________________________________________________________________________|
_________________________________________ sweet gear accessory: the [DEATHBLOWER1]! Other than that, take a look at | GEARHANGAR |___| |_____| |___| |___| |_____| |_| |--.
#1 - HarquebusMk10 x3 | 9600 EXP, 600G | Fierce (X-button) attacks are the the hunkajunk refrigerator behind the armor seller to get a [GOLD NUGGET]. |________________ _____ _______________________| Accessory Shop In case you didn't do some of this stuff before, I'll go over it again. Talk
with the eagleman in the chicken pen and agree to help him gather the chicken Enlarges when hit by Ether [inflict: Atk UP, Def DOWN] 2 - Sleep Guard BOSS: Seraphita |_____________________________________________________________________________|
trio running around. They're in plain sight around the house's exterior, so 3 - Black Snake | ITEMS |FOES |
it's pretty simple. Unfortunately, chickens have short attention spans, and The only way to damage this puppy is by ether attacks, so there are 4 - Panalphasol | Ether Ar EarthVeil Ar | Traffic Jam |
even when you talk to them & get them to follow, you'll have to repeat this two options. The first requires Elly to use offensive ethers/Aerods | Lite Ar+1 ThunderRodG | Gun Drone |
until they're all corralled. Complete this task and receive the final badge, will lower its physical defense to a point where everyone can wail The path is a straightforward, one-entrance/one-exit type of deal until you | Gold Nugget Ether Ar | Conjurer |
the [TAG BADGE]! on it. The second involves Billy's Ether Gun, which is used with the get to the second elevator past the savepoint. Open the [B&JM686AAMMO] right | Beam Jammer Gold Nugget | Traffic Jam [Type 2] |
Square button. This way is slower if you utilize pure Ether Gun atks, near the entrance and fight the Gebler guard stationed nearby. Continue down | Old Circuit Ground | Fuel Tank |
--- but must safer than enlarging. After growing twice, the Giant Wels'll the hallways until you find a guard blocking a doorway. Defeat the four foes | 02 Cylinder Gold Nugget |_________________________________|
be able to use an attack that hits all gears for 1000+ damage, which to get entrance to a computer room. Pop the [SLEEP GUARD] chest, which will | E Circuit Veil Doubler |
Within the house, talk to the kid in the first room's upper loft and agree to ain't exactly something you want to give birth to unless y'can wrangle be useful since Shellbelles inflict it on all allies, and examine the console | Wind Veil Ar Ice RodG | Approaching the base, head due
keep 'it' a secret. You'll obtain the [BOOK 1]! In the adjacent bedroom, one it under control, eh? [NOTE: Billy's Ether-gun does not make the Giant a bit. It's at Emergency Level 5... | Fire Veil Ar Stone RodG | east to the rusty-looking doors.
of the doors leads to a bathroom. Some kid will be in it; but, if you attempt Wels grow.] Michael Greer wrote in to say that a ~Lv43 Elly can pull | G-M10S Ammo G-GG060 Ammo | Protip: if you have a crucial
to get in there repeatedly (enter room, knock, exit, etc.) he will eventually an Aerod OHKO with a Power Magic + 2 E Circuits. [77013 EXP, 10000G] Enter the previous hallway and take the south door, leading to a stairway. | Flare RodG WaterVeil Ar | jump to make, try and fight an
emerge and give you a grimy [BOOK 2]! Last but not least, the bedroom where Go forth until a passageway curves northeast; look for a door in that curve. |___________________________________________| enemy before doing it, since
Primera is, show the little boy the Bell Amulet from the Nortune sewers and Time to report back to the HQ about the successful mission. You can take this It leads to a 2nd terminal with a [BLACK SNAKE] in it. Further down the line, encounters can completely screw
he forks over [BOOK 3]. Note you can only do this if Rico's in the party...! time to replace some of Renmazuo's stuff, such as the dumb D Circuit and his enter the door blocked by two groups of guards to find a [PANALPHASOL] chest up the jump and make you waste precious time. After all, the 'Escape' option
Frame. in a fluorescent room. Might wanna use a SurvivalTent while you're at it... will be out of order while inside this behemoth tower. =(
--- ____________________________
________________________________________________/ CHAPTER 35 - BURNING SOULS | Anyway, one area back, enter the north-facing door and take the stairway down Three other tidbits before the climb:
Talk with Billy for a moment before Sigurd interrupts and says there is a || into the depths of Zeboim. Examine the door and choose to do 'manual scan'.
ship nearby. When the dust settles, enter the room adjacent to the bedroom | 42) ORPHANAGE [OPTIONAL] [WK35] | After it's over, you have to backtrack to the terminal where the Black Snake 1) You won't be able to change party members for awhile, so it helps to have
and observe the bookcase for a scene. Bishop Stone, leader of the Ethos, will |_____________________________________________________________________________| was and 'confirm the scan' to open the door. Save before entering, and keep a balanced party. For instance, Elly's Aerods smoke the fools here, but
come by and talk about some Etone duties. Billy accepts the Yggdrasil's help | ITEMS | truckin' south into a depressurization area. It glows red, so you can't miss the next major location has ether-absorbing monsters. If you're a fan of
in clearing some Wels, so return to the sub. You can find the old friends | B&J M686 Gun B&JM686AAmmo | it. someone, bring 'em with now! [Thanks to Alberto Alverio for the reminder.]
drinking in the Gun Room (where Maison sells stuff). Talk to Sigurd to make |_____________________________________________________________________________|
everyone...detained for a day. Laughably, of course. In the two-way fork, enter the west computer room and examine the console. If 2) Traffic Jams' Alarm Beams can do 1000+ damage to underpriveleged gears,
Now that you're on good terms with Billy for helping him, return to his house Elly is with, simply go south to see a scene involving her and the computer. so try to build up some ether defense.
############################################################################ and enter the room with the bookcase. When you were last here, if you got the Either way, enter the southermost room that was opened, examine the 'thing' in
NOTE: You won't get to continue with the game unless you see Billy emerge Book 1, Book 2, and Book 3 from the kids, you can open the secret passage the pillar, and...voila! Boss fight after some dialogue. 3) When making tricky jumps, hold the O-button; this can curb acceleration
from behind the bookcase in the Orphanage study! behind it (push the bookshelf manually out of the way). Obtain the superb loss and prevent unnecessary spills. [Thanks to Jennifer Russell for the
############################################################################ [B&J M686 GUN] from the chest, which comes with [B&JM686AAMMO] as well. \\ /\________________________________________________________________ reminder.]
\ \/ /||| _____
Return to the Gun Room in the morning to find Billy, who'll join your party Anyway, now to the HQ. \ / BOSS: Tolone | HP: 2500 | DROPS: VIT Drive | ENTER-|____ \
at this time. You also get a tutorial on his guns, which require bullets to / \ BOSS: Seraphita | HP: 2000 | DROPS: ETH Drive | \ \____
use. This applies to gears as well, except strong (Square) button attacks're _____________________________________________________________________________ / /\ \_________________|__________|____________________________________| \_ _|
'ether' type and take no ammunition. If you want to equip him with different || / / \/ |1| LEGEND
bullets, go to his equipment screen and press left to get the options. It's | 43) THE 'ETHOS' H.Q. | \/ [T] Wind-elemental ether attack [~70, single] _
really quite easy, but if you can't get it, Primera will now be in Margie's |_____________________________________________________________________________| [T] Divebomber physical attack [~150, single] |3|___ || 1 - Ether Ar
room and carries a note that explains it all again. BULLETS ARE NEEDED TO USE | ITEMS |FOES | [S] Fire-elemental ether attack [~150 on all] | | _|X 2 - EarthVeil Ar
THE HANDGUN, mind you. | Gold Nugget Seal Ar | Assassin | [S] Fire-elemental ether attack [~150 on single] To | | | || 3 - Lite Ar+1
| Aquasol DX | Assasin [2nd Type] | [T] Positron Beam/Wind Eth [~70 wind-elem dmg, single] Upper __ | | |_ 4 - ThunderRodG
The Yggdrasil automatically arrives at the transport ship, and you cannot |___________________________________________|_________________________________| [S] EP-draining attack [drains 1/5 single target's EP] Floor / | | |__ || 5 - Gold Nugget
leave until it's been taken care of. Billy has to be in the party, but the [T] "Leave it to me..." [~70 wind-elem dmg, all / Atk UP on self] \ \ 5| | 2 | | | 6 - Ether Ar
other two people are up to you. If you use Elly, she'll be great up ahead, Assassins come in two types: some that are hunchbacked Wolverine ripoffs, and [S] "I'll get you." [~200 fire-elem damage, all / Eth Atk Up, self] \__ _|_|_ |_| 7 - Beam Jammer
since she's the only one with offensive ether attacks probably. Citan will monk-looking people. The first type isn't so bad, but the Type 2s like to use |67|RELAY| _ 8 - Gold Nugget
also be a good choice, but that's just me -- I use him a lot! 'Net' to inflict Stop, and Seal to inflict...well, Seal-type damage. Here's Tolone is wind-elemental, Seraphita is fire-elemental -- thus, you'll |89|/\ ) ) 9 - Old Circuit
a list of mandatory fights, although take note that most of them occur where have an easier time by abusing their weaknesses (technically). Mostly / \ / /
Exit via the ladder near the bridge to enter... there's nothing to see. you can just bash the crap out of one, preferably Seraphita as her Save \ ( (
____________________________ ether & EP-draining attacks will probably be the greater annoyance of \ \ \ N
________________________________________________/ CHAPTER 34 - REAPER'S SHIP | A - Assassin [Types 1/2] - 13686 EXP, 540G 1 - Gold Nugget the two. Use Billy's HealingLight to keep everyone in good shape, and [^) )_) |
|| B - Assassin x3 [Type 2] - 9921 EXP, 360G 2 - Aquasol DX spam Goddess Call to get in extra turns. When one of the girls gets a ||_ \\ |
| 41) 'ETHOS' TRANSPORT SHIP [WK34] | C - Assassin x3 [Type 1] - 10608 EXP, 450G 3 - Seal Ar defeat, the other will use a souped-up one-time-only attack for major | |<| \ \( W----+----E
|_____________________________________________________________________________| X - Prisoner from Shevat damage...if you defeat Tolone first, anyway. Neither has incredible |4| \ \ \ |
| ITEMS |FOES | B - Big Joe! defense, so any S,T,X or T,S,X attacks can most likely do 400-500/per. \ \ \ |
| Penguin Coat B&JM10S Ammo | Wels | || Not too hard really, especially with Renki + Suiseii to help reduce \___\ S
| SurvivalTent Cabin Key | Abandon | | |_| || || || any fire-elemental damage. [62328 EXP, 10000G]
| Silver Beret ShotG60 Ammo | Shellbelle | | |#_____________________||_||_|| Follow the curvy vent until the end, where you can descend and enter through
|___________________________________________|_________________________________| .----------. | A BC | Fidormula also writes: "I have a recommendation for a strategy for its inside. Pry open the [ETHER AR] and jump south a few times, until a path
| ___ | #|| Tolone/Seraphita, involving Ether Veilers, of which you should have west is available. You can spot an [EARTHVEIL AR] under some fraying metal
Save | | _|-'_ # ||| || two. You can buy Wind and Fire Rings at the Thames (they function in sheets. Further west, against the wall, it's a short walk to the [LITE AR+1]
\ | | | |A| # | | | | the opposite way of the elemental guard spells). Equipping these chest. Backtrack to the last jumping spot and veer south again.
|| || N | _| |___||____||__||_____ _| | three items leaves your people vulnerable to Tolone's single physical
| | | | /|\ | |__________ __ _ _ A _|_ | Exit attack." The next platform has a red rope, and the gears will have to jump to it and
| | | | | | |_||_| |_| |_| |__ __| / swing like Tarzan further south. Angle the camera to align easier, and take
| | | | | | |_| | |_| |_| | | || Chapter 35 begins at this point. Heal up and return to the first savepoint the leap (and hopefully not the plunge instead!) to the cord -- controls'll
| | _| |_ | | | | | || area, where you should heal up. On the big spanning bridge that overlooks be displayed at this time. Basically, left and right on the d-pad will build
| |-----|_ _|--BOSS: Bloody | .-----------+------------------' ||_ _| | |C|_ _|| Zeboim, another battle is fought... momentum and Triangle will jump like normal. Up will stop the rope's motion,
| | | | | _ | |___|_ | _| _|_ | if you need to. Once the direction gets going, make sure to jump at the peak
| | |_|----BOSS: Giant Wels | |1|-------+-----------|| |ENTER| | | |___| \\ /\________________________________________________________________ of the pendulum motion in order to bridge the gap. I think the game gives a
| | | || | ___ | | N |_| |_| / \ \/ /||| little leeway here, 'cuz it certainly doesn't look like the player makes it
| | _||_ | |2| | |_ | | | W+E |_| Computer \ / BOSS: Id | HP: 3000 | DROPS: ----------------------------------- | half the time. ^___^
| |-----|_ _| | |3| | | | | | S _______ .-------' Room / \__________|__________|____________________________________________|
| | |_ _| [LEGEND] | | ___ | | | | | _ _ _| || / /\ \ Now, having made that annoying jump, the game tries to completely wreck that
| | ||_| |_|| | '-|_ | | | | | | |_|X|B| || / / \/ Deathblow? combo [~70-100 dmg] self-confidence and throws in a slippery curveball. When you try climbing the
| | | 6 _ _ | 1 - Penguin Coat | | |___| |_| |____________| | | | \/ Deathblow? 2-hit combo [~140dmg, 2 RDMT] crane (NW direction), the red part will bend down and if you don't jump off
| | |___|_| |_| | 2 - B&JM10S Ammo | |_ _________ C | Darkness ether attack? [~60-70 dmg to all] in time, you fall into the water and have to start over. Once bitten, twice
| | | 5 _ _ | 3 - SurvivalTent | | | |_||_| fooled, I hope. You'll see there is a chest on top of the western vent area,
| | |___|_| |_|___| 4 - Cabin Key | | || | |_| If Billy's with, he's in charge of healing and using Goddess Call to however -- it's a [THUNDERRODG]. To get this equally annoying chest, step
| | | _ _ 4 | 5 - Silver Beret | |___| | \ squeeze the timebar for every turn it's worth. Id's no slouch, though onto the red extension, make it descend, back off a bit when the coast is
|__| |___| | | |___| 6 - ShotG60 Ammo '------------------------------' Infirmary so don't expect an easy fight if you've been neglecting to learn new clear, then run to the end and jump off at its highest point. Drop down to
_||_ Deathblows. Lucky for the player, Id mostly uses his turn for a single either entrance at leisure, afterwards.
||-----|2 | attack, even if he can do two attacks in a row sometimes. Keep your HP
| | | |-Unlock Door B From the main entrance, take the long west hallway for some scenes and a in the 200s and hope he doesn't target the same person twice. Should Continuing down the scenic Babel Tower tour, the next rope you see will be
| | |3 ___| forced battle with two of each Assassin type. Any S,X combo should be able you have enjoyed power-leveling or just learning Deathblows at all, it climbed automatically, thank gawd. Just jump at it and up y'go!
| | |=|___ to OHKO them, however. Anyway, the shortest route is to leave via the south may be a cakewalk. [90534 EXP, 5G]
| | |_SAVE| stairway in this hallway; and, once at the lower floor, take the first door ---
| | _|| (north-side) to the west. This leads up to the only area with treasures here: Leave the dig site when you're done.
| |-----| | a [GOLD NUGGET] in a bag, and an [AQUASOL DX]/[SEAL AR] in an adjacent room. Past the savepoint, exit the gears and enter the small human-sized doorway.
| | | | If you didn't see the scenes with the Pontiff on the lower floor, you'll have _____________________________________________________________________________ It looks like a little square-shaped opening. Check the large screen on the
|__| |1 |-Light Switch to -- it's a forced battle with three hunch-backed assassins. || north wall, then the small computer with a blinking red light on it -- some
|- -| Unlock Door A | 46) YGGDRASIL II | noises occur outside. [NOTE: The large computer has no effect even though it
|_ _| Continue east and take the northern corridor to three side-by-side rooms. The |_____________________________________________________________________________| can be 'switched on'.] Play thief for a [GOLD NUGGET] and return to your nice
|_| middle has a Shevat prisoner who should rescue, and Big Joe's one door over rides. Save before entering because a boss battle will come soon. Drop all
| | for some reason... Return to the main walkway, go east, take the lift down to the Gears off the side of the red spoke-like railing near the relay station
|_| a basement floor. The next passage will have only one doorway in it, leading Back on the surface, enter the craft and save. Talk with Fei in the hangar by entrance, landing lightly onto the underside of that same railing. From there
| to a computer room. After some hacking scenes, exit into the hallway and do where Weltall is -- him and Citan won't be available for the upcoming battle, it's a hop, skip, and a jump into the waiting vessel. Climb the boxes a bit
To battle with three Type 1 assassins. Enter the northern room thereafter; all and Billy has to be included. If you have a Power Magic/EtherDoubler, equip'm and get the [ETHER AR] and [BEAM JAMMER] items sitting around. Fei notes that
Yggdrasil will automatically leave after a final scene. on Elly and put her in the lineup. Third slot's up to you, although any power the small handrails can be walked on, so disembark from the gears and take
__________________________ hitters are helpful for bashing this decepticon wannabe... Oh, and make sure a ladder up into ANOTHER mini-sized room. This one holds [GOLD NUGGET] and
The first area is dark as crap. Billy says there's a light switch nearby; it __________________________________________________/ CHAPTER 36 - OCEAN FLOOR | everyone has Frame HP30s equipped, of course. [OLD CIRCUIT] chests. Take a gander at one of the computers here, finally
is in the next room on the east wall (red-colored). Get a [PENGUIN COAT] past || moving this relic. A boss fight ensues after some dialogue.
some crate barricade and enter the north door, if you need a save point. The | 44) THAMES [WK36] | \\ /\________________________________________________________________
door from there is blocked by a 'B Lock,' so you'll have to return to the |_____________________________________________________________________________| \ \/ /||| \\ /\________________________________________________________________
light-switch room and take the ladder upstairs. Walk north across the ship's \ / BOSS: Alkanshel | HP: 13000 | DROPS: E Circuit | \ \/ /|||
top until y'find a place to descend. / \_________________|___________|____________________________________| \ / BOSS: Wyvern | HP: 5000 | DROPS: ------------------------------- |
Watch what occurs at the Thames and pick your attack party. Stick that Seal / /\ \ / \______________|__________|________________________________________|
In this freezing meat-hook area, crack open a cold [B&JM10S AMMO] chest. The Ar you found at Ethos HQ on someone, also. Outfit your gears in the B1-level / / \/ Physical attack [inflict: Slow] / /\ \
[SURVIVALTENT] chest is in the south, and the 'B' Unlocker is on the eastern hangar if needed. Talk to Sigurd when you're ready to disembark and make for \/ Physical attack [inflict: Atk DOWN] / / \/ Physical 3-hit combo [~500, single]
wall. Take the northernmost door in this chilly compartment to enter a long the salvaging city at leisure. [NOTE: If you're using Elly and don't have an Seal [~1300 seal-type damage, single] \/ Megaflare/Eth Attack [~700, single]
corridor. The SWmost has a 'bloody shower' that a Yggdrasil pirate talked Ether Doubler, maybe get one in Nisan?] Remember to rest beforehand, as your Damage nullified [becomes invulnerable] Mirror Stance/predict Atk [all atks miss; physical counter after]
about before, but nothing else comes of it. The [CABIN KEY] is in the room HP/EP isn't auto-replenished... Mass Limit/HP halved [halves allies' HP]
directly across the hall. A [SILVER BERET] is in the middle room on the west Death-counter self-destruction [~600 ether dmg] Anyone who bought a new engine on the Yggdrasil should be able to
bunks, too. North of there one room is [SHOTG60 AMMO]! Now, unlock the door Anyway, talk to the Captain on the bridge to learn the enemy went to an old perforate Wyvern with Deathblows; however, Mirror Stance continues
at the hallway's end, only it won't open. You'll have to dash into it from excavation site nearby. It had previously disappeared off your map (at least At first, Alkanshel will nullify all damage, so don't waste time with to be an annoyance, and Miang heals for 1200 HP this time around.
the other end of the hallway to blow it off its hinges. =p There's a ladder note-wise), but it's now back as the dot straight north of where Thames is lots of fuel-consuming attacks. After three turns, a story scene will Easiest way I can think of is to use Elly's Aerods which are still
in the small kitchenette beyond. anchored. allow you to damage the mech. Kick in Boosters and heal the frame if semi-potent at this stage, but not an end-all-be-all. For everyone
____________________________ your HP dips below 2000. The boss' defenses aren't too great and give else, get up to Attack LV2 and wait for Wyvern to disengage his li'l
Run all the way north to a save point, equip Billy with the ammo he found a ________________________________________________/ CHAPTER 37 - DEEP SEA GIRL | plenty of chances to rip into it -- in fact, it can't inflict any stance. You'll know it's ended because he'll quit shielding the gear
while back. When ready, jump down the open chimney in the west to land near || physical damage at all. Mass Limit's its meanest attack, and because cockpit with his arms, NOT when he attacks -- you'll only incur a
a certain freak o' nature... | 45) 'ETHOS' DIG SITE / ZEBOIM [WK37] | it gets a workout here, think about trying the battle without Boosters damaging counterattack if you make that mistake. Flip on Boosters as
|_____________________________________________________________________________| to conserve fuel. When it's defeated, it also explodes and does about soon as the coast is clear, and try to undo Miang's healing work on
\\ /\________________________________________________________________ | ITEMS |FOES | 600 damage to all gears, so watch out! [132549 EXP, 30000G] this palooka. Luckily, she often idles so there's not a lot of catch-
\ \/ /||| | B&JM686AAmmo Sleep Guard | Gebler Guard | -up to play. [23652 EXP, 3000G]
\ / BOSS: Bloody | HP: 4242 | DROPS: ------------------------------- | | Black Snake Panalphasol | Carrier | More talky-talky takes place and the destination will be set. Babel Tower is
/ \______________|__________|________________________________________| |___________________________________________| Shellbelle | the middle of the five map dots in the Aquvy region. Also, JessieCannon will Haha, you think the tower's finished? THINK AGAIN! Save and enter the second
/ /\ \ | Hammerhead | now be an option under Billy's special options tab when riding a gear. Fei leg of the course...no turnin' back now... Although I should mention it's now
/ / \/ Physical attack [~10-100dmg] | Phobia | will be back in action, too. possible to Escape battles. =p
\/ Shimmers for a moment [does nothing] |_________________________________|
Murder/Steal all HP [Drain ally of all max HP to cure self] --- To Unlocker
Bloody Rain/Fire on All [fire-elem dmg; ~75-90 max; heals boss] Gebler Guards will show up on the field down here, in addition to some of the Save \_
regular monster encounters. They're one-time-only battles and you only fight Sigurd notifies you that there are new gear parts in the hangar [SH13], so Point _________ |4|
Bloody starts off the battle by using 'Murder' a few times, but he them if they come into contact with your party leader. [x4 = 17598 EXP/800G] take a look at the updated stuff. Make note that even though all these sweet '--|_______ | |3|
doesn't seem to use it the rest of the battle (at least when I've Also, if you fight a 'Phobia,' the only way to kill it is by healing it. Use upgrades (especially engines!!) are available, this will be the LAST CHANCE | | |2|
fought here). Use Zetasols immediately to prevent any unnecessary a Aquasol for the easiest kill. to obtain EtherDoublers/Holy Pendants in Nisan. Once you complete the next |1|--'
restarts. Billy really shows his stuff here -- he can heal everyone section, they're -- <bing!> -- gone for good. As you know, Ether Doublers are | |
and give 'Speed UP' status which, for people like Citan, almost .-----------. like ether attacks on steroids for double the EP, and Holy Pendants make any | | [LEGEND]
doubles or triples the turns they can get. It's useful for him Terminal || | support times twice as long. This doesn't mean that much now, but when you've |_| _
especially, since Renki + Suiseii can help make Bloody Rain a piece .---. _______ \__ ___| |_____|| | got Infinity Level Deathblows available, you'll get six (6) turns to wallop | | |5| 1 - Ground
o' cake. Use HealingLight if you need to get in better shape, which | ||_ ___ _ |1 G \ \3\ / GG 4| | the competition instead of just three. It really pays off, and since you're | |-|6| 2 - 02 Cylinder
is just another thing that expedites the battle. [25701 EXP, 3000G] | |G _|___|---|_|-ENTER ||\/\ \/\/ //|_| | toting some $$, think about doing that first. It helps to have two Doublers, | | | | 3 - Gold Nugget
| |_| | | \ \ \ / Save | but that's asking a bit much, especially if you don't like using Elly/Billy. | | | | 4 - E Circuit
Go back up and save if you like, before trying the southern door here... | _______ |_| \/\ / / || If you want good money fast, the way that was recommended to me was by felling |_| |_| 5 - Veil Doubler
After some scenes, we'll have a gear battle. Billy will also get his debut _|___ |_____ | | ) \ ( ( | | Quadrafoots in the 2 "patches" of Desert near the Kislev Border. They drop | | | 6 - Wind Veil Ar
in Renmazuo here! | |_ ______ _ _ _____| |__ | | | | | Terminal | | 500G at a time, as well as Magnetic Coats and ExtraAr+3s, which can also be of | |--' 7 - Ice RodG
| _|______|_|. |S| G |--' | | | | \___| | great use, monetary-wise also. | | 8 - Fire Veil Ar
\\ /\________________________________________________________________ |_____| / | |A| /G/ | | |___ | |_|
\ \/ /||| Boss: Id | |V| / / _| |____ | | Anyway, Babel Tower is that massive structure in the Aquvy region. It's SE ___| |___
\ / BOSS: Giant Wels | HP: 7000 | DROPS: G-M686 Gun | | |E| ___ ____/ / | | | | of the Ethos headquarters, NE of Billy's orphanage. You'll know it when you |7 |
/ \__________________|__________|____________________________________| | |_|---. | 2 |G / | | _| |_ see it, guaranteed... |8 |
/ /\ \ '-------' / |_| | | | | __________________________ |_|
/ / \/ Physical attack [~500-700-] / |_| |_| |_____| __________________________________________________/ CHAPTER 38 - BABEL TOWER | |
\/ Physical attack [0 damage; drains 125 fuel] Terminal '------------' / || TO AREA 2
Physical attack [~1000 on all; needs to grow twice] 1 - B&J686AAmmo BOSS: Tolone | 47) BABEL TOWER [WK38] |
Follow the duct until you drop in front of a [GROUND] chest. You may not be Select button if bearings get lost. As you can see by the color-codedness, it can be nullified with Silver Ar types. So why complain? Because it
aware (you will later when you return here), but you can leave your gears & Now for the rewards. Return to the savepoint area at the very beginning of there are a few ways to go through this place. I'll try to give the most also has a sonic-type attack that can do even more! But, it's not the
enter a small control room in this lower area. It contains an [02 CYLINDER] Aphel Aura (down the circular, neon-colored lift, remember) and take the next consise route: most-used attack in existance (and may only be used if you null the
as well as a [GOLD NUGGET]. Yeah, there seem to be a lot of those lyin' in stairway down there, too. Out the next door is another neon lift which, under gel atk?), and manageable with Frame HPxx once you eliminate the White
this ruin, huh? Grab the [E CIRCUIT] too and flip on the computers. One'll normal circumstances is a hunkajunk, but will work if you have all three rock - Head south all the way to get a [BATTLE APRON] Knights and ignite the Booster. With an upgraded engine, this one's in
unlock a gate further in the vent, and that's the next destination. items. It leads up to a secret apartment, and by searching the two shelves... - Then, north, west, and south to the next stairway the bag. Citan's good for this battle because he can capitalize on the
the following can be obtained: - Search the dead-ends for items #4-7 mech's slow speed, and can have a high-HP gear. [10000 EXP, 21000G]
Drop down a shaft to land by some chests, a [VEIL DOUBLER] and [WIND VEIL AR] - Backtrack, take the stairway up
cache. Follow south all the way into the next screen, which, unsurprisingly, [POWER CRISIS] [PANALPHASOL] [HOB-STEAK] - Go west, north a ways, and east until you can get the next stairway. All four battles must be completed to continue -- should be obvious, eh? ^__^
looks nearly the same. There are some pipes and junk to use as stairs that [PHYSIMENTSOL] [SAMSON'SHAIR] [YAMATO BELT] - Follow the LONG path west until you can go south, to a [WHIP-LASHER]. After some scenes, another battle will take place. "Don't chu be rude to me!"
lead to a north and south path. Don't bother going north -- it leads to the [HARD STAR] [SPEED STAR] [ETH DRIVE] - Keep going west to a bifurcation, then go south to a stairway I guess she is at that dangerous age like mentioned, haha...
dropshaft from before. Keep truckin' south, hombre. [VIT DRIVE] [STR DRIVE] [ETHDEF DRIVE] - Follow to an _awesome_ [ECONOMETHER] chest! It halves EP usage.
[HP DRIVE] [EP DRIVE] [CHU-CHU IDOL] - Back up the stairs, follow the path straight north to the exit elevator. \\ /\________________________________________________________________
There's a huge bottomless pit here, but you can get an [ICE RODG] by walking \ \/ /|||
the figurative tightrope 'cross an angular pipe. On the south side of the Return to town the same way you came. Save when you can and jump east over the lift (and broken path) to get near \ / BOSS: Achtzehn | HP: 3000 | DROPS: ----------------------------- |
room by the exit is a [FIRE VEIL AR]. I'll make a new map for the next part, a twin windmill rotation path. You'll have to jump both, which isn't so hard / \________________|__________|______________________________________|
although keep in mind the area is stacked on one another so screen boundaries --- since they're synchronized pretty well. Take the lift downwards, which leads / /\ \
aren't necessarily as shown (you can fall over the edges). Note that there a series of relatively straightforward tunnel-n-stairway routes, until ending / / \/ Physical ray-shoot [0 dmg]
are a few mandatory battles here as well, although not with particularly hard Now, back to the main part of waiting around for Maria. If you proceed toward by a savepoint and the exit ladder. \/ Physical 3-hit lunge combo [0 dmg]
enemies. the town exit, you'll find a circular lift along the edge of the walkway. It
leads down the ruins of a house (where you found the Dusk Rock). This time, Back in the regular elevator bottom, head west to Seibzehn's maintenance Is this a for-real battle? Of course! Chu-Chu cannot be damaged in
___ ___ _ __ _ _ pry into the upstairs bedroom and observe the rocking horse -- Maria catches hangar for some scenes. No boss fight, but that shortage will be taken care any way, so it's rather hilarious. [20000 EXP, 0G]
| | | | |_| | | |_||_||| _ __ up with everyone at this time. of pretty soon...
|___| | 6 | |__| | | _\ \/ /_ ______________________________ Of course, the chapter can't end on such an embarrassing note! Maria will do
| |_|--|_ __|-BOSS: Seibzehn With everything done here, head to the palace on the world map. ______________________________________________/ CHAPTER 41 - RAID OF SHEVAT! | a final showdown with her sister gear...
_|___ /_/\_\ ______________________________ ||
|5 | ___ / E ______________________________________________/ CHAPTER 40 - INTRUDER ALERT! | | 51) SHEVAT PALACE [WK41] | \\ /\________________________________________________________________
| |____/ 4 \_________ Save | || |_____________________________________________________________________________| \ \/ /|||
| _________/\________ | | | 49) SHEVAT PALACE [WK40] | \ / BOSS: Achtzehn | HP: 12000 | DROPS: WizardryRing |
|_| | |_| N----+----S |_____________________________________________________________________________| / \________________|___________|_____________________________________|
__________ | | With some destruction complete, Solaris' gears are inbound. The Yggdrasil II / /\ \
_____| 3 |_____|_ | and any crewmembers you left behind will now be in Shevat for our leisure. / / \/ Physical ray-shoot [~800]
| _______||________ | 1 - Stone RodG W Walking around isn't possible until meeting Maria in Aphel Aura, remember, so Even more, Margie will be in the guest bedroom and can change party members \/ Physical lunge attack [~1100]
| | | |_| do that first. The door right of where she enters leads to a save room and, if needed. In a surprise twist, Chu-Chu will also join the gang as a playable Physical 3-hit lunge combo [~2400]
|_| | 2 - G-M10S Ammo later on, it will be possible to change members here. Talk around if y'like member...except you can't use her yet. Declaration of intent for now... Ethertype explosion attack [~1600 ether? dmg]
| ___ ___ ______ (there are lots of interesting things to see and learn) but since there are
_ | |___| |_ |_| ____| 3 - Gold Bullion no items, head to the throne room -- it's right down the hall from the door Citan will give the lowdown on the units on an interception course with the Although you'd think Achtzehn would be superior since it had time to
|2| |_____| | guarded by two soldiers. floating city. There will be four separate battles, and four allies will hone the technology based on Seibzehn, that ain't happenin'. Booster
____ | 4 - G-GG060 Ammo take them on (one to a battle). Maria and Chu-Chu cannot be chosen for these of course (the gear is not a speed demon) and lay the smackdown with
TO - |__ |_________ | Shoot the breeze with Queen Zephyr for awhile and it'll be time to rest. Take first four battles, however. LV1 deathblows. This shouldn't be such a hard strategy since Seibzehn
AREA __| ______ |_/_ 5 - Flare RodG a trip back to the savepoint room and lounge there. Give Zephyr the answer has the best engine available to anyone thus far, and it's got a lot
ONE | | 1 |_____| she's waiting to hear ("My heart is set!") to start the 38th chapter. Trouble UNITS RECOMMENDED of output within -- it's not hard to do 3000+ with Dyna Fight, for
|__________________| 6 - WaterVeil Ar will be brewing as an intruder subverts Shevat's security! example. It's doubtful you'll even need to heal once this entire time
/ #1 - 2 small gears & some human troops Vierge as well. [30000 EXP, 10000G]
Repairbot Maria will be a mandatory character at this time, sadly -- she can't learn a #2 - 3 White Knights Any High DEF Gear
single Deathblow and is pretty crappy without her mech. Keep in mind that no #3 - 1 White Knight & a large Gear High-Powered Gear Seibzehn will get the 'Grav. Cannon' ability on Seibzehn's Special Options
The repairbot here is uber-primative, and doesn't sell anything except fuel boss fight is imminent, just a dungeon filled with semi-annoying enemies. Get #4 - 1 White Knight & a large Power Gear High-ATK, HP Gear tab afterwards, and Maria gets the 'Graviton Gun' option when she's on foot
and HP resupplies. Head south from the 'bot until you spy a chest underneath rid of your third wheel and take your strongest one. Billy's good as a healer -- fitting presents.
the eaves of an overhanging walkway -- it's a [STONE RODG]. Backtrack a bit but it doesn't really matter as long as s/he totes some firepower. [Also, if Vierge makes sense for the first generator's battle, as Elly's ethers will be _____________________________
until you can take the upper walkway south, to where a green-topped orb-like you talk to the party member you left behind, you can switch him/her in]. able to take out the troops in droves. The second battle's with lightning _______________________________________________/ CHAPTER 42 - PROTECT NISAN! |
object is sitting. Jump onto it, fight the battle, and it will act as a lift quick units who can hit hard, so an equal in speed (Renmazuo) or a high-DEF ||
to the second tier of the area. It's just a northward walk and a jump before Anyway, once set, head to the elevator room and a Chu-Chu will offer his gear with Booster makes sense. For the third battle, a hard-hitter should be | 52) SHEVAT [WK42] |
landing by the 2nd traffic jam-slash-elevator. After defeating it, leap to services as a shopkeep [SH15]. It's the exact same as what's available in sent as this is one of the more annoying battles to get through. Lastly, the |_____________________________________________________________________________|
the [G-M10S AMMO]. Once on the 3rd level, head south until you walk by a part Aphel Aura, however. fourth battle should follow basically the same criteria as #3's, although any
of the walkway that obscures the camera for a moment. Search behind it for a high-HP frames will be great. Since the player knows his/her units best, take A couple things have now taken place. The Yggdrasil, now the III type, has
[GOLD BULLION] score -- wahoo? Further south is the third lift, which goes --- the time to contour your own ideas to the gameplan. gained the ability to fly. It's able to dock in Shevat/Babel Tower, and can
up to the final boss in the game! ...Not -- it's another lift course. =/ maneuver like before mostly. Secondly, Gaspar will have removed everyone from
To enter the dungeon, try and enter the Central Dock (from world map) and Once you've selected your choices (mine are: Elly, Renmazuo, Citan, Fei) for their limiters, which basically means they can use 7 AP attacks from now on
This time when a blindspot comes up behind a crappy wall, you'll know to spy the shaft will stall. Luckily, the 'long cut' is still available -_______- the match, you can walk around for awhile. Take this time to upgrade any of and get better Deathblows they couldn't before (any that were 100% before but
another treasure: [G-GG060 AMMO] for Billy. In the NW corner here is also a the gears or, if you want, return to the Central Dock and get back into the not usable have been learned). Thirdly, Maria & Chu-Chu are permanent allies!
[FLARE RODG]! When you find the 4th lift, be careful when jumping or you may _____________________________________________________________________________ emergency shaft to earn some levels/cash. The #3/4 battles are the hardest, If you want to leave, head for the Central Dock and get a move-on...
take quite a spill down to the lower levels. It's particularly crappy because || so upgrade all aspects for those gears.
all mandatory battles will RESPAWN. ;___; | 50) CENTRAL GEAR DOCK EMERGENCY SHAFT [SHEVAT] | ---
|_____________________________________________________________________________| When ready, tell Citan you wanna get a move-on and the battles can start, in
Anyway, on the 5th and last level of this hellhole, jump south to an easy | ITEMS |FOES | any order in fact. However, if you pick a certain order, things can go a lot If you were paying attention to a few things, you'll know the next target is
pickin: [WATERVEIL AR]. You can spy a traffic jam lift in a pit from this | Shevat Map Queen's Rod | Tears | more smoothly. The order I list 'em in is the recommended one. to help out Nisan. Once you infiltrate the nation, you won't be able to leave
angle, but you'll have to make a leap of faith when you climb east -- it'll | Battle Apron Ruby Helmet | Gimmick | _____________________ until all events are cleared up. A problem I ran into last time I played was
be off-screen in the south. A jump is tricky here; however, if you dash off | Rosesol DX Whip-Lasher | Forbidden | \\ /\__________________________________________| GENERATOR BATTLE #1 | that there is no way to purchase ammo for Billy, so if you like using him,
the very edge of this highest part, you can land on the lift, albeit barely. | Economether |_________________________________| \ \/ /||| stock up ahead of time.
Even if you fail, there's only one lift to take up. A few easy running jumps |___________________________________________| \ / BOSS: Littlefoot | HP: 600 | DROP: Silver Ar/Silver Ar+1 |
south across the pillartops will lead to the exit ladder. FINALLY HUH YAY? / \ BOSS: Solaris Guard [6] | HP: 200 | DROP: --------------------- | ---
Hope you didn't waste too much ammo/fuel coming up this thing, 'cuz there's A few notes about the enemies here. Gimmicks take 1 damage from all attacks, / /\ \_________________________|_________|_____________________________|
a boss once you climb up the pipe. Save beforehand if you're prepared, of so abuse the Triangle button to get rid of them quickly. Tears get stronger / / \/ So what's available for (useful) exploration still? Not much. Thames is open
course (you _can_ return back down where you came). when there's only one left, so weaken them concurrently to avoid any painful \/ [Gebler] Physical attack [~250] still, and so is Nortune. Billy's orphanage can still be accessed if you did
physical combos (particularly for Maria!). Lastly, Forbiddens inflict damage [L'foot] Short Beam/Beam Atk [~700 beam dmg] not get the items, but besides that, everything's either empty or permanently
\\ /\________________________________________________________________ equal to how much damage they've incurred (one-time-only per each & battle). closed. Not much on the archipelagos of the Aquvy and northern regions -- but
\ \/ /||| However, if you defeat one while it's still stuck in its 'monolith' state, Although this may seem like a really minor battle, the Solaris Guard it's possible to fight Dragons in the southeast islands. They only appear in
\ / BOSS: Seibzehn | HP: 6000 | DROPS: Ether Ar+1 / Heavy Alloy | you can maybe win a Gold Nugget. This is a great way to stock up on cash as units can really bring the smackdown since they're incredibly fast & the snowy icecapped areas, however. The reason they're so awesome is because
/ \________________|__________|______________________________________| this will be the only random-battle location for a chapter or two. In fact, have a beefed-up physical attack. Elly's ethers/Aerods clean house... they drop the superb female-only 'Devil Dress' which is a good equip for any
/ /\ \ this entire place is a goldmine. anyone else comes, however, it'll be needlessly drawn-out. Either way femme at the moment.
/ / \/ Missile Pod/Eth Atk [~1000 damage, single] the Gear that takes this generator should have a Frame HP30 or better
\/ Physical pick-up-and-stomp [~1500 dmg, single] .----. to keep buoyant. The reason this battle is first isn't because of the Nisan's up next, so burn rubber to get thar!
Restore Frame HP [restores 400 HP to Seibzehn] | ||________ 'difficulty,' however -- it's because Littlefoots drop Silver Ar/+1s
Physical one-two and kick [~600 damage, single] | |________ | which are immensely helpful in another generator battle. [15000 EXP, _/\---GOLIATH FACTORY
| ___ | |_ 3000G]. | \
Seibzehn has pretty good physical defense, but lacks any superior | | _|#####[__ | | \ ENEMY ENCOUNTERS
ether defense. If Elly's with, she can bomb with Aerods and inflict | | | |-. ____| | Since the drops aren't guaranteed, however, you may want to try until you get | |
significant damage, but lacking that strategy (:p), Deathblows! Any | |___| | |______| one of the armors for later use. Seriously, they make a difference. ______ | |____ - Sand Man
normal ones should be sufficient if you got engine upgrades a short | | _____________________ | \ _______ N |___________ | - Sand Shark
while ago. Since Seibzehn has some good physical attacks, use Fei's | '------------. \\ /\__________________________________________| GENERATOR BATTLE #2 | |___ \__/ \ | /\_____|| - Spear Trooper
Yin Power for an ATK boost. Don't worry about the 'DEF Loss' symptom | _ | \ \/ /||| \ NISAN / W--+--E |NORTUNE _____| - Neo Tin Robo
it talks about -- due to a glitch, defense isn't lowered at all. Heal | |2| | \ / BOSS: White Knight [3] | HP: 290 | DROPS: Ether Ar, Lite Ar+1 | / __ ___/ | | | - Hobgob
when needed, and Booster if you want. After awhile, Seibzehn will be ||___ || | / \________________________|_________|_______________________________| \_______/ | | S \_ _/ KISLEV - Lil' Kobold
wasting turns healing a negligable amount instead of dealing out some |____ \_________| | | / /\ \ |==| <--BORDER
powerhouse attacks. [60000 EXP, 10000G][NOTE: Drop is not guaranteed] \_ ________| | / / \/ Physical vert swordslice [~630] |\ / \
| | | [LEGEND] \/ Physical lateral swordslice [~630] /| |
After this, you get a free ride to the wondrous refuge of the hermits, or |_| | / | | /|
whatever it's called. =p |S| | 1 - Shevat Map This battle is mundane -- the enemies die in one Deathblow, after all! Road to Nisan | |_ _||_ _/ LAHAN |
______________________________ || | 2 - Queen's Rod However, they're fast as greased lightning and can deal some attacks | |\ DAZIL _|BLACKMOON |_ |
______________________________________________/ CHAPTER 39 - SKY CITY SHEVAT | _ | | | 3 - Battle Apron that may dwindle your gear HP quite a bit, even in the absence of any |_| \ _____| | FOREST| |_________|
|| |1| ) ) | 4 - Ruby Helmet skills. A DEF Circuit can help somewhat, but it may be overkill for \ BLEDAVIK _/
| 48) APHEL AURA [SHEVAT] [WK39] | | |_______/ / | 5 - Rosesol DX those who power-levelled. Booster-ing should get a fast gear like \ /
|_____________________________________________________________________________| |_____ __/ | 6 - Alphasol DX/Aquasol DX Renmazuo on par with his targets, and that's about all the help you \ /
| ITEMS | | | | 7 - Whip-Lasher need. [8400 EXP, 1500G] \_________________/
| Charger A Power Ring S Aquasol S Aquasol S | |_| | 8 - Economether
| Aquasol DX Dawn Rock Dusk Rock Dark Rock | .------------. | | # - Windmill Path The 4th battle calls upon both high HP, speed, and decent defenses. If you _____________________________________________________________________________
| Power Crisis Panalphasol Hob-Steak Physimentsol | | || ENTER || S - Stairway have an Ar Repairer lying in your inventory, stick it on for this battle to ||
| Samson'sHair Yamato Belt Hard Star Speed Star | | _| | ____________| | X - Stairway (dead end save some time. That Power Crisis found in Aphel Aura's secret apartment is | 53) NISAN |
| ETH Drive VIT Drive STR Drive ETHDEF Drive | | / __| / _____ ___ | until opened in west) also helpful. |_____________________________________________________________________________|
| HP Drive EP Drive Chu-Chu Idol | | / / ___/ / |_| | | _____________________ | ITEMS |FOES |
|_____________________________________________________________________________| | ( (_ _ _____| __/ |S| | | \\ /\__________________________________________| GENERATOR BATTLE #4 | | There ain't any! | ShakhanGuard |
| | _|X|_____ | || | | \ \/ /||| |___________________________________________|_________________________________|
Maria will ask you to take a walk around town, so do just that. Leave the | | | | | | | | | \ / BOSS: Avalanche | HP: 5000 | DROPS: Noise Filter |
gear dock through the elevator (there's nothing to do here anyway) and head | | |_________|_|_____/ | | | / \ BOSS: White Knight [2] | HP: 290 | DROPS: Ether Ar, Lite Ar+1 | REMEMBER: Once you save here, you cannot leave until all events are cleared!
for 'Aphel Aura' on the map. This is where we can do some exploring and get | | _ ______________/ | | / /\ \________________________|__________|_____________________________| Upgrade all gears _except_ Bart's -- it'll be evident later on.
some rewards that have been a long time comin'. | | | | | |^|___________/ | / / \/
| |_| | | |__ _________/| | N \/ [Avlnch] Physical bumrush [~2300 dmg] To Nisan is mostly vacant as the villagers
--- | |S| \ \ |_| ______ | | | [Avlnch] Physical slapping [~2300 dmg] Cathedral have fled into the mountains. Instead,
| || \ \___ |S| | 5 6 | | | | [Avlnch] Physical machinegun [~1500 dmg] | their presence has been replaced by some
If you need a save, take the neon-looking circle down to a lower floor. It's | ) ) \ 7| || |__ _| | | | [WhiteK] Physical vert swordslice [~630 dmg] |||_ Shakhan Guards. Luckily, these battles
nothing special besides, however. Further into town, take the first path til | / / | | __| | | | | [WhiteK] Physical lateral swordslice [~630 dmg] ______| |_| are few in number [x5 - 26070 EXP, 180G]
it curves downward under itself; enter the door near there to find a Chu-Chu | __/ / | | | __| |3| W--------+--------E [Avlnch] Avalanche Drill [inflict: Armor Damage] West-|__ | Clean the town of this scum to liberate
haven! The shops're here [SH15] if you need new items. If you collected all of | |8 / | |___| |____ | Exit \ \__ /|-East the area.
the badges (RPS Badge, H&S Badge, Tag Badge) you can trade them into the old | | 4| | Booster and take out the White Knights first, being wary anytime the |\ \_|//\ Exit
Chu-Chu for a [CHARGER A] and [POWER RING S]. Talk to the blue Chu-Chu under | | Avalanche Drill is used (if you have no Ar Repairer). Considering how / \ \//^ \ After a meeting, and the Yggdrasil III's
the upper balcony and tell him "Not necessarily..." to obtain an [AQUASOL S] | ___ ___ .---. | powerful the 'power gear' is, you will want to repair your defense as Town / _ /) |_ subsequent withdrawl which strands Fei's
x2 and an [AQUASOL DX] for being straightforward. The gear shop, if you're | | _|#########|_ | | || S soon as possible, since the effects stack and you can be looking at Hall | | | | __| team in Nisan, Margie will ask everyone
looking for it, is actually in the last building in town, nearest the exit. | |_| ____ __| | | ( ( 5000+ damage if you concentrate only on attacking. If you happen to |_ \| | to meet her by the mausoleum. It's on
Take the elevator down inside and talk with some mechanics to get the goods. | | | __| | __| | \ \__ _ ___ have brought Fei, use Yin Power, which is glitched so that it only _| |_ the Nisan map behind the cathedral. Bart
| | | |_______| | | \___|S|__ \ raises his ATK and does nothing to his DEF. With upgraded engines, it |_| |_| is a mandatory character, and Citan isn't
--- | | |SAVE | | ) ) can only take three basic Deathblows to send Avalanche to the junk |_ _| able to be selected, so pick a suitable
| | | | |_| heap. [10400 EXP, 21000G] |_| third member. You cannot change until the
Now, there's a sidequest involving a fishing game that can be done at this '---+------' | |S| | next dungeon has been cleared...!
time and it earns a boatload of treasures if you do it. First off, in the '--------------------' _________|| Before you start the third battle, make sure you've stuck the Silver Ar/+1s Enter
Chu-Chu lounge, talk to the pink one on top of the lamp (jump off old-timer's |SAVE ____| you won at the first generator battle onto the unit. The effects stack, so That said, you can purchase items at the
head on ground-floor, for one way) to learn some information on the rocks you |_| two will completely nullify gel damage. This helps immensely! If you did vacant counter across from the townhall [SH16]. It's basically what was over
will be finding. YOU CANNOT FIND THE DARK ROCK WITHOUT THIS STEP! There are | battle #4, equip the Noise Filter instead of a Frame HPxx since you'll be at Shevat, with no Gear equips.
two rocks you can find around before the slightly longer part EXIT taking little to no damage at all from Citadel!
_____________________ _____________________________________________________________________________
[DAWN ROCK] - On the Shevat world map, go southwest from the giant angel At the first fork, go west to uncover the [SHEVAT MAP]. You can press Select \\ /\__________________________________________| GENERATOR BATTLE #3 | ||
statue and inspect the very end of the 'spoke' you walk on. to see the map and party location, but only once you take the stairway that \ \/ /||| | 54) NISAN MAUSOLEUM |
[DUSK ROCK] - By the Aphel Aura gear shop vendor, take the small lift the east corridor leads to. Afterwards, there's a bifurcation leading to two \ / BOSS: Citadel | HP: 6000 | DROPS: Gold Plate | |_____________________________________________________________________________|
down to get access to another house. Check the girly doll different elevators. Take the east one to a [QUEEN'S ROD] deposit, then take / \ BOSS: White Knight [2] | HP: 290 | DROPS: Ether Ar, Lite Ar+1 | | ITEMS |FOES |
to obtain the rock. the other lift to get a move on. / /\ \________________________|__________|_____________________________| | Desert Worm DeathBlower1 | Shakhan Guard [Type 2] |
/ / \/ |___________________________________________| Shakhan Monk |
When that's done, take the small elevator in the Chu-Chu lounge to a fountain Continue to a green orb-lookin' thing, which Maria points out is a windmill \/ [WhiteK] Physical vert swordslice [~630] | Freelancer |
area. In the west exit, a guy will sell you some thread (50g) you can use to direction reverser. Doing this, ride the arc east until a jumpoff point comes [WhiteK] Physical lateral swordslice [~630] Map also found at following location: |_________________________________|
try and catch fish. Jump up the fountain to the very top and eventually Fei into view. It leads to another elevator which we'll take down into a much [Citadl] Gel Breath/Gel Atk [~3000 gel dmg]
will have some options -- choose to 'reel it in' because the other options larger, complex triple-path area. :D [Citadl] Sonic Boom/Sonic Atk [~4000 Sonic dmg] http://db.gamefaqs.com/console/psx/file/xenogears_nisan.png
are stupid. He'll probably fail to catch the fish a few times (just like at [Citadl] Physical gunshot [~0 dmg w/ best armor?]
the floating platform in the Aquvy region), but if you're persistant, he'll --- [LEGEND] /\
eventually pull it up and take the [DARK ROCK] from its mouth. Remember: if White Knights are no new thing, but Citadel is a junkyard dog, and ___/ \
you haven't talked with the Chu-Chu on the lamp, you can never get this item! The map y'picked up earlier is pertinent to this location only, so hit that a powerful one at that. Gel Breath can do over 3000 damage, although 1 - Desert Worm | | )
2 - DeathBlower1 | |\ / helps if you have Citan or Elly. Citan can do Renki + Suiseii, which The cool thing is that you can get multiple Drive drops if Lady Luck is on entering the guard tower to the left of his honeycomb living facility. Might
J - Jasper Lock/Save | | \____/ helps bring Ignas Storm's damage down a peg. In fact, with Seal Ars & your side. The second gate is destroyed, and now the final one gets a chance want to save in Fei's quarters...but there are no enemies coming up, so it's
X - Entrance to Andvari | | __/\ Barriers, it's his only significant method of damage. Citan is also a to be demolished. It's impossible to enter Ethos HQ now, so hopefully it was not that important.
______| |_ /J/ \/\ speed demon with Booster, which can help too. Elly on the other hand looted earlier.
______ / _______ \ / /\ \ is immediately great because of her 'Aerods' attack. With a couple of ______________________________ ____________________ _ _
Control | ___ \ \ ( ) \ / / / / Power Magics/E Circuits and an Ether Doubler equipped, the specialty ______________________________________________/ CHAPTER 45 - GATE3 -THE DEEP | | _ __ __ __ | | | NOTE: The maps are actually two floors,
Room \ |_| \ \ \ \ \ \/ / \X / attack can do 9999. Mine usually does over 5000 which, even at that || | |_| |__| |__| |__| | | | but I cut out the overlap to make which
\_|S| \ \ \ \ \ / \____/ rate, is enough to undo the damage Shakhan heals. | 57) THAMES [WK45] | | _______ __ |_| | elevators the player takes easier to see.
|1 A| \ \___ .-----------\ \----. \ \ |_____________________________________________________________________________| | || | |_| | _ | It shouldn't affect anything, 'cause this
|_ V| / ____|| \ \__ | \ \_________ As for Shakhan's attack pattern, it's not too hard. When he attaches | |_| | |B| | |_| | place is rather small.
|E| / / \ _|| | _______ 2| to the gate, he will heal 1000 HP on each of his turns. In this state | _ | | _ |
||___/ / / / / / _| |_ he will not be able to do anything against physical attacks. HOWEVER, Talk with the cap'n at the bridge to learn the third gate's at Sargasso Point | | | | | |_| | ---
|___ | 2ND / / / / / \ when half of his HP is gone, he counters by healing 1000 HP. Take off in the middle of the ocean. All gears (or at least the three you're taking | | | | ||_ _|___ |
\ | FLOOR / / / \ / \ Boosters during this point and charge fuel; when he unplugs, drop a with you) will be upgraded to withstand underwater pressure. Check out the | |_| |_ _ | A _|_______| After Timothy splits up, head NE to the
| | / / / /\ \ ( ) bomb on the guy. Ignas Storm is ALWAYS used the turn before Shakhan gear shop in the supply entrance [SH17] for some upgraded gear wares. It is |_______|C||___| first of similarly-created rooms. There
| | / (______) / \ \ \ / gets ready to unplug, so early on you can keep wailing on the guy, still possible to play the card game Speed 'round these parts if you haven't are two elevators here; take the NEmost.
.---. | | \_____ _/ \ \ \_____/ but in the late stages, it gives you a head's-up to heal. Since that indulged. ;) _____
| || || | | _/ /_ is his only useful attack besides Seal Punch (which should be doing | ||| This leads to a large 'patrol' circuit
| || || _____ | | / \ 0 damage with Seal Ar/Barriers), continuing unheeded isn't that much Either way, head to the dock when ready and the Yggdrasil III will head for | D 1 || B | where some enemies are walking. If they
| | | | | N / \ | | / \ of a problem. It's mostly an uphill battle, but Shakhan only heals the destination automatically. |_____||__ | spot anyone, they're sent back to the
| | | | | | / \_| | ( ) about 2000, and gives ample time -- if Booster'd -- to erase it. | | start of this place. To evade capture, it
| \ \/ / | ( ___| \ / _____________________________________________________________________________ | | is wise to never be on a path they're on.
| \__/ W----+----E \ / \_____/ This is the hardest battle you've faced in awhile, so go all out. If || N | | EXIT This means if they're walking north/south
| | \_____/ you need to use items like Speed/Hard Stars, the DeathBlower1s, or | 58) SARGASSO POINT | \ E | A | | make sure to be on an east/west away from
| | Elly's Aerods (which isn't cheap, just resourceful ^__^), definitely |_____________________________________________________________________________| \ / |__ | || their sight. Basically, even if the enemy
| S At the very bottom of the stairway set, Bart'll go for it! [218343 EXP, 30000G] | ITEMS |FOES | \/ | | / / is all the way across the screen, if you
| have to open a 'secret door', although Margie can | Mermaid Mail Dark Rod | Medusoid | /\ | | / / enter it's line of sight (even if it has
\\____||____// GROUND help him if needed. Either way, the mechanism is Boot-scoot outta this collapsin' cave, and leave the boss to rot in peace...! | DeathBlower2 | Death Scythe | / \ / / / / its back to you), you lose.
\_____ _____/ FLOOR on the NE wall. Inside will be a forced battle Bledavik will now be accessable (with a few changes), and searching out the |___________________________________________| Salvager | W \ / / ( (__
| | with some Shakhan Guards/Monks [28314exp/1260g] second Gate is the main agenda. The fair and its festivities won't be found | Merman | S / / | D | The 'B' elevator gives a bit of a shorcut
_| |_ who're toughter than the average pansies found in in Bartholomew Square, though. =/ | Aragonite | ( ( | __| however, and making it to the 'C' elevator
| | Enter town. For an easier time, make sure to take out |_________________________________| _| |_ | |__ is rather easy. Take it down and locate a
|_ _| \______ the machine-gunners first. There's nothing else NOTE: If you gave the Bledevik street urchin 1000g capital early in the game | | | C | 'D' elevator before the exit. This leads
|_| _________|____ | to do in this area afterwards so take the lift he'll now have a shop setup that sells Hob-Jerky, Hob-Meat, and Hob-Steaks Since this stretch takes place underwater, there are different controls for |_ _| |____| to a [AQUASOL DX] chest. Then, take the
'-|________________| up to 2F. for 70g/per across the board. These can be resold in Nortune for more, if moving around. Triangle will jump in the water, and repeatedly pressing it |_| long curvy path to the exit.
you wanna take the trip. If y'wait a bit at the price menu, there will be (in conjunction with d-pad) moves around at varying levels of height. Holding |
The good thing about the upstairs portion is that it's completely enemy-less, some "automatic haggling" that drops the price a bit, to a maximum of 60g. Circle while swimming makes the gears go doubletime. START Events with Samson take place and entering
for now at least. This makes exploration a bit easier -- most people have a ___________________________ the scanner will occur, thanks to Elly.
time in this faux-maze. Anyway, it's a straightforward corridor until some _________________________________________________/ CHAPTER 44 - GATE2 -BABEL | Anyway, the compass is missing from this area but there are fixed camera
statues bar the way. In the next room, head north and go NW at the first sign || angles, so 'north' is toward the background as given by the first area. Not Now the populated shopping mall area is open!
to enter the control room. The power's off so it's not that important; there | 56) BABEL TOWER [WK44] | too hard to follow. If you find this area too hard (Death Scythes can really
is a [DESERT WORM] chest and savepoint here, however. Back in the hall, take |_____________________________________________________________________________| wear y'down, it's possible to leave back to the Yggdrasil by going 'south' in _____________________________________________________________________________
the eastern elevator up to the third floor. the first screen (i.e. towards foreground). ||
| 61) SECOND-CLASS BLOCK [SOLARIS] |
--- After a li'l rumination, it's decided one party will take Babel Tower and N |_____________________________________________________________________________|
tweak the mirror, while another heads to Ft. Jasper to fire the beam gun at | | ITEMS |
At the fork, take the SW hallway into the next, huge semi-circle room. There the Ethos HQ. Fei and Elly [mandatory] will defend Babel Tower, while Bart & | | Tickets |
are five doors in here, all leading to a hallway-'n'-hangar combo. However, a third party member will defend the fort. Citan and Billy cannot be selected \\__ | |_____________________________________________________________________________|
most are useless. Starting at the bottom (going counterclockwise NE), skip as the optional character, however. Make sure to upgrade all characters' gear \__ \ W------+------E Jetstream
the first 2 doors, taking the second. It goes straight east and the only other parts before committing, too. \ \ | ___/ Reducer SHOPS ___________ APARTMENT Check out the shops here which have
treasure in this place can be found in the hallway, a [DEATHBLOWER1]. Get \ \ | | 2 | '--/\/ \ BLDG some great stuff [SH18], all of it
back in the arcing hallway and take the next one north. There will be an Anyway, dock in Babel Tower first and you'll be able to decide your second / \ | / \ /\ \/\--' being rather new. The Matchlock &
offshoot doorway here which leads to a Jasper lock and savepoint. Save and team. Recommendation for optional fighter: Seibzehn. Gigantic fatso with high / /\ \ S /| _/ / \ / Crimson Vest/FeatheredCap are all
trigger the thing with Margie to hear a rumbling nearby. Take the memory cube HP and defense, and isn't too bad with Booster. Did I mention it's got a huge / / \ \ / / \_ _ \ \ \ great purchases.
up on its purpose and enter the hangar nearby. It'll be different than the output? Yeah, great choice -- you'll see why momentarily. ( ( \ \ ( ( | ( \ \ \ \
others because there's no ginormous generator. Head south along the inner | | / / __ | | |\ \ \ \____ / / After looking around, find the
wall until you come to a floor lit up like a runway -- the bay door here is Enter the control room in Babel's vent and scenes will commence. |_| \ \ / \ ) ) | ) |__( ( TICKET ticket-taker on the upper level,
open. This leads to a large Gear sitting on a throne... Inspect the panel at / \ \ / /\ \______/ / __| \ __/ |_|--' TAKER further down from the apartment
its base to give power to the control room on the 2nd Floor. [The map above \\ /\________________________________________________________________ ENTER \ \/ / / _______ ( \_ \ ->/ /-> / complex. He'll say there aren't
will tell you how to get there, which should be easy because you can go in \ \/ /||| \__/ / / \_\ \ \ / / anymore tickets left, but Elly
either direction to enter the elevator block.] \ / BOSS: Bladegash | HP: 4000 | DROPS: EP Drive | /_/ \ \ \ \/ / insists on finding some. Head up
/ \ BOSS: Marinebasher | HP: 5000 | DROPS: ETHDEF Drive | __\_ \ \ \__/ to the apartment's 2nd floor. A
--- / /\ \____________________|__________|_________________________________| /SAVE\ / / / woman there can't make the Emperor's dedication
/ / \/ \ 1 / \ \ To 3rd Class ceremony, so she gives Fei & Elly the [TICKETS]
In the 2nd-floor control room, turn on the power to the Gear that was found. \/ [B] - Heals self [~1600 HP] LEGEND \ \_ F-block Area for absolutely no charge. Feel free to save right
Unfortunately, this also lets some of Shakhan's minions get into the fortress [M] - Heals self [~2400 HP] \_ \ across the hall from her house, as well.
through the upper floors. We'll have to work our way back to the hangar and [B] - Physical attack [~1600+, single] 1 - Mermaid Mail \ \
cut down some guards along the way. These ones appear on the field and will [M] - Water-type maelstrom attack [~1300, all] \ \ With the goods in hand, head past the ticket-taker and watch the ceremony. A
initiate battle if touched; otherwise, they're in finite amounts. Make sure [M] - Water-type bubble attack [~1500, single] 2 - Dark Rod / / couple scenes later, Fei and Elly are on the lam!
to save and use the control-room shopkeep's stuff if you need it. [SH15] Use [B] - Wind Sword [next attack is wind-elemental] _/ (_ _____________________________
my ASCII map to get into the hallway adjacent to the jasper lock. If you're [B] - Fire Sword [next attack is fire-elemental] 3 - DeathBlower2 / 3 / / CHAPTER 47 - ESCAPE SOLARIS |
having trouble with the enemies, you _can_ Escape from them in battle. ^___^ [B] - Earth Sword [next attack is earth-elemental] /_ __/ ______________________________________________/ CHAPTER 48 - LONE WOLF |
[B] - Water Sword [next attack is water-elemental] _/ ( ||
--- /BOSS) | 62) SEWER SYSTEM & ELLY'S HOUSE [SOLARIS] [WK47, WK48] |
Looks daunting with the combined repertoires of each attacker...but \___/ |_____________________________________________________________________________|
Anyway, in that hallway near the Jasper lock, a forced battle with a couple we have Elly, and Aerods can severely cripple both, if not OHKO 'em | ITEMS |FOES |
Shakhan Monks & Guards takes place [28314 EXP, 1260G]. After a scene, once in one fell swoop. Conserve HP and fuel because this battle will need Anywho, at the first fork, take the east (righthand) path and follow that a | Crimson Vest Aquasol DX | Security Cube |
again use the Jasper lock and save the game. Enter the gear hangar and see to be repeated. Shouldn't be too hard since Bladegash can only attack ways to another fork. Again, take the east (righthand) path to a small screen | FeatheredCap Psycho Rod |_________________________________|
some awesome scenes (!?) with the Omnigear, Andvari. This will replace our every other turn due to elememtal weapon imbuing. [51024 EXP, 10000G] with a beam of light in it. You can surface by repeatedly pressing Triangle | Army Cardkey Ivory |
old friend Brigandier from now on, and is much more powerful. [NOTE: It seems that if you use an elemental attack on Bladegash, it here, and it leads to a savepoint grotto with [MERMAID MAIL] inside. Double- |___________________________________________|
will 'counter' by automatically turning its weapon into that element, -back to the previous fork and trailblaze through the west (lefthand) path.
\\ /\________________________________________________________________ saving it a turn. Watch out!][Drops are not 100% ensured!]. A reader Finally, a streamlined dungeon! There's no complexity here, just a lengthy
\ \/ /||| (D Christopher Williams) wrote in and said that by using a non-elem This next fork has one entrance with a large jetstream in it; it ebbs after waterway running west. It's basically running, jumping pits, going up mini
\ / BOSS: Neo Etone [2] | HP: 3300 | DROPS: Seal Barrier, Seal Ar | ether on Bladegash, it loses its elemental affinity (if it has one) awhile, though, which is the cue to bolt into the west (lefthand) path. It ladders, etc. -- simple stuff. What's more, there are no random battles; but,
/ \_____________________|__________|_________________________________| and has to recharge or do piddly normal damage. leads to another surfacing point with a [DARK ROD] and an empty chest that Security Cubes (appear in twos) will show up. They're extremely pathetic and
/ /\ \ cuts off the jetstream. It'll eventually suction everyone to another surface will change their defenses to either physical/ether damage. Each character's
/ / \/ Seal [~2000+ Seal-type dmg] Over at Ft. Jasper, the next attacker duo strikes! point with a [DEATHBLOWER2] and a manmade door. Equip any Ether Ars you may got a workaround, so it's even more simple. Needless to say, it's a good time
\/ have and enter inside. to learn some Deathblows if possible. 2000G per battle, too. [NOTE: Escape is
Andvari can clean house by himself, but Fei and the third ally will \\ /\________________________________________________________________ not an option for any of these.]
assist anyway. The battle is rather easy and the enemies are rather \ \/ /||| \\ /\________________________________________________________________
weak, but Seal can still be annoying if left alone. Since another \ / BOSS: Skyghene | HP: 5000 | DROPS: ETH Drive | \ \/ /||| Along the way are 3 chests: a [CRIMSON VEST], [AQUASOL DX], & [FEATHEREDCAP]!
much harder boss coming up will use a Seal-type attack, try and get / \ BOSS: Grandgrowl | HP: 6000 | DROPS: VIT Drive | \ / BOSS: Crescens | HP: 14800 | DROPS: ---------------------------- | The exit ladder's near the last of them.
at least one Seal Barrier which nullifies all Seal damage. It'll be / /\ \__________________|__________|___________________________________| / \________________|___________|_____________________________________|
very useful, trust me. [30510 EXP, 10000G] / / \/ / /\ \ ---
\/ [G] - Physical lunge attack [~1500, single] / / \/ Physical attack [~1000]
Bada-bing, chapter ends. [S] - Physical 3-hit combo [~1000/per, RDMTs] \/ Physical piledrive [~1800] Once above, try and enter a locked gate to the west, which Elly reveals is
____________________________ [S] - Tornado attack [~300-1400 wind eth dmg, single] Fire-element ether [~2000+ eth dmg, single/all] actually her house. Inside, meet Medena and it's time to take showers (haha).
________________________________________________/ CHAPTER 43 - GATE1 -MARGIE | [G] - Fire ring attack [~600-1400 fire eth dmg, single] Wind-element ether [~2000+ eth dmg, single/all] Save and visit downstairs again -- one of the rooms has a maid who'll give
|| Water-element ether [~2000+ eth dmg, single/all] Elly a [PSYCHO ROD] as a present. Across from that chamber, talk with Medena
| 55) IGNAS' GATE CAVE [WK43] | Skyghene's the most annoying as its attacks everyone and has decent Earth-element ether [~2000+ eth dmg, single/all] to get her to leave -- you can't enter Elly's father's den in the main hall
|_____________________________________________________________________________| evasion. It also has the lowest HP, so lead off with a Wild Smile & with mother dearest crashing the party. Dink around on his computer to learn
pummel it first. If Seibzehn gets its hands around Tolone for a nice All HP/EP/Fuel values are the same as before, but that's about all the other allies are accessible from a trash chute in the 3rd-class citizen
Back in Nisan, you can change party members by talking to them. Fei and Bart Deathblow, it can do much damage, probably over 3000+. Either way, it that Crescens has going for her. She's got rather paltry physical level! More scenes ensue and...
both have to tag along, however, so there's not much wiggle room. Even though is the safest route and this battle will have to be repeated as well! attacks and with some Ether Ars, her main means of damage gets cut
the Yggdrasil III is stationed nearby, you can't leave -- thus, buying gear Grandgrowl's mostly a pushover in comparison, but don't underestimate off at the knees. She's fast and has decent evasion, and is immune ---
stuff (it's possible!) in Nisan is the only option. Seraphita's gear. I should note that it doesn't seem like they cure from Wild Smile's effects, but has rather poor defenses. Abuse the
at all until one of them is alone. Use T,X deathblows and this won't Frame HPxx if you need to -- don't let that 5000+ fuel storage go [Ch. 46 starts now.]
ANDVARI EQUIPS: G45-4600 Engine, BRIG-18500 Frame, RX Metal 60 Armor take too long. [51024 EXP, 10000G] [Their drops are NOT 100%!] to waste, now. [253260 EXP, 10000G]
...Fei's back in the mall area. Try to leave back into the maze area (as seen
As you can see, Andvari uses all Brigandier-brand stuff but has nothing that All castmembers for an encore... Same HP/EP/Fuel limits apply. =/ You have one minute to escape at this point...NOT! You automatically leave in section 60 and Citan will join the party. Use the aforementioned section's
is worth replacing at this point. Any accessories/weapons on Brigandier have this dump. See-yuh! map to get back to the F Block. The dust chute, a blue hexagon on a platform
also been transferred, so hooray...? Anyway, when ready, exit onto the world \\ /\________________________________________________________________ ___________________________ west of the 'maze' entrance, is the destination. [You can save in Fei's old
map and make for the tiny cave on the west part of Nisan's island. What once \ \/ /||| _________________________________________________/ CHAPTER 46 - INTO SOLARIS | bunk if wanted.]
was called the "Hermit's Hole" is now the "Ignas' Gate Cave." Enter inside \ / BOSS: Bladegash | HP: 4000 | DROPS: EP Drive | ||
and a battle will take place. / \ BOSS: Marinebasher | HP: 5000 | DROPS: ETHDEF Drive | | 59) SHEVAT [WK46] | Jump into the filthy receptacle, press the green button. Elly will rejoin and
/ /\ \____________________|__________|_________________________________| |_____________________________________________________________________________| help activate the vacuum system with a [ARMY CARDKEY] received from her dad
\\ /\________________________________________________________________ / / \/ (in a scene the player has to act out). Then, it's ridin' the tubes! [NOTE:
\ \/ /||| \/ [B] - Heals self [~1600 HP] Emeralda will now be a permanent party member, the last one obtained in the You will want to equip Citan with some new armor/helms before jumping in! He
\ / BOSS: Neo Etone [2] | HP: 3300 | DROPS: Seal Barrier, Seal Ar | [M] - Heals self [~2400 HP] game. And, of course, Crescens is sittin' in the gear hangar as well. Events won't have his sword available though.] x-loto says that after using the
/ \_____________________|__________|_________________________________| [B] - Physical attack [~1000+, single] take place at Shevat, and Solaris will be visible for the first time in quite Cardkey, an [IVORY] chest will be aft of the characters, inside the tubes --
/ /\ \ [M] - Water-type maelstrom attack [~1300, all] a few millenia... The infiltration has to be Citan/Fei/Elly, which isn't so make sure to get it!
/ / \/ Seal [~2000+ Seal-type dmg] [M] - Water-type bubble attack [~1500, single] bad because Citan gets a mean-lookin' sword from his wife. It's not able to ____________________________
\/ Physical? attack w/ torch [~1200 phys/fire? dmg] [B] - Wind Sword [next attack is wind-elemental] be equipped at the moment, however. =( ________________________________________________/ CHAPTER 49 - KRELIAN'S LAB |
[B] - Fire Sword [next attack is fire-elemental] ||
Same business as before. Try and win another Seal Barrier here for [B] - Earth Sword [next attack is earth-elemental] Also, the Yggdrasil III's gear hangar has upgraded to the caliber of Thames', | 63) DUST CHUTE [SOLARIS] [WK49] |
the upcoming boss. If you only got one before, try and get two here. [B] - Water Sword [next attack is water-elemental] so less legwork to get more stuff. Yay! |_____________________________________________________________________________|
Either way, three of them will really help. [30510 EXP, 10000G] | ITEMS |FOES |
Same as before, clusterbomb 'em with Aerods. Even if you can't OHKO --- | Hob-Steak Aquasol DX | Security Cube |
If you got damaged a bit, return to Nisan and heal yourself -- no use doing them, it's better than nothing since they don't appear to heal until |___________________________________________| Solaris Guard |
battle in less-than-perfect condition. With Seal Barriers (or two Seal Ars) one lassie's by her lonesome. For what it's worth, I believe Kelvena Note that if you enter Solaris, you won't be able to leave until the end of |_________________________________|
equipped, FrameHP30s or better, and maybe a DeathBlower1/WaterVeil AR, it's is weak to fire. Using elements on Bladegash seems to cut the middle the disc, which is the cutoff date for some sidequests (Speed, The 3 Badges,
time to finally confront this uber-cretin further down the line! -man out of the equation and let her attack with an elemental sword The 3 Rocks, etc.). You can leave Shevat via the gear hangar, so do anything Jump the NW 'stairway' to a door, leading to a ladder series, leading to one
of what was used on her, no charging needed. [Drops are not 100%!] y'don't want to miss, like visiting the Bledavik Fair (thanks to JoloStuki more door! A room with a gigantic propeller fan is spinning in this garbage
\\ /\________________________________________________________________ [51024 EXP, 10000G] for reminding me). THIS IS THE POINT OF NO RETURN, in short. area. Push the piece of debris (walk against it until it moves) nearby until
\ \/ /||| it breaks the rotor. If you turn the camera, you'll see a ladder on the NE
\ / BOSS: Shakhan | HP: 20000 | DROPS: Ether Ar+1 | And curtain call for our favorite chickadees... When ready to blast into Solaris, talk with Citan in Queen Zephyr's chambers side with a door on it. Fall into the pit and grab hold; otherwise, everyone
/ \_______________|___________|______________________________________| about it. ends back up in the dust-chute receptacle!
/ /\ \ \\ /\________________________________________________________________
/ / \/ Absorbing gate energy [heals 1000 HP] \ \/ /||| _____________________________________________________________________________ In the NE passage, at the first fork, one of the passages leads to a single
\/ Seal Punch [3000+ seal-type damage] \ / BOSS: Skyghene | HP: 5000 | DROPS: ETH Drive | || [HOB-STEAK]. Lame! The other option leads to a food distribution area, with
Ignas Storm/Fire Eth [~3000 fire ether dmg] / \ BOSS: Grandgrowl | HP: 6000 | DROPS: VIT Drive | | 60) THIRD-CLASS F BLOCK [SOLARIS] | an [AQUASOL DX] on top of some crates. Fei and Elly will chow down a bit and
Start absorbing gate energy [attaches to the gate] / /\ \__________________|__________|___________________________________| |_____________________________________________________________________________| then it's into the factory...
Physical punch [~300-600; also phys-counter if unattached 1 RDMT] / / \/ | ITEMS |
Can't reach to hit you [idles; when attached to gate, turn 1 only] \/ [G] - Physical lunge attack [~1500, single] | Work Permit Aquasol DX | _____________________________________________________________________________
[S] - Physical 3-hit combo [~1000/per, RDMTs] |_____________________________________________________________________________| ||
The first time I played this game, it was incredibly hard -- I was a [S] - Tornado attack [~300-1400 wind eth dmg, single] | 64) SOYLENT SYSTEM PLANT [SOLARIS] |
bit unprepared, and had bad upgrades...and I couldn't buy any others! [G] - Fire ring attack [~600-1400 fire eth dmg, single] Upon regrouping on the underbelly of Solaris' inverse-gravity place, move NW |_____________________________________________________________________________|
However, it's possible to make do even against this boss. First off, (on screen) to where an open tube is. Fei will fall into it, ending up inside | ITEMS |FOES |
have Fei use Yin Power to raise his ATK -- remember, it's glitched & Same as before, target Skyghene with a Wild Smile and lay into 'er. the slave-labor camp. It's possible to save in the tube he arrived in. Locate | Hob-Steak Gold Nugget | Security Cube |
does not lower his DEF. This should help his deathblows give an extra Booster helps pick up some slack for how fast these girls are. Show the little elevator pad that leads to "12-3-6" (this is displayed) to find a | Gold Bullion Hob-Meat | Dorothy |
punch (figuratively). Andvari's attack regiment should be strictly a them little girls should not play inside big destruction machines! friend: Samson. Tell him you'll tag along when he tries to sneak out. Leave | Fang Hob-Jerky | Solaris Guard |
Triangle -> Deathblow one. It's not hard, and he'll have the greatest [51024 EXP, 10000G] [Drops are not 100% ensured!] and take the elevator pad that leads to "10-4-1" to find Elly, who rejoins | Zetasol Gold Nugget | Orphan |
engine output anyway. The third character is up to you -- however, it Fei. Talk with Samson again to get the [WORK PerMIT], and ditch this place by |___________________________________________|_________________________________|
[AQUASOL DX] inside. The computer here will turn off the security lock, making \ \ ( ( | | | | |SHOP| \ \/ /|||
NOTE: A 'Dorothy' can only be destroyed by healing/curative items or spells! it possible to continue further NE. SURPRISE -- back in that first room with a \ \ ) ) ) ) | | | | \ / BOSS: Sufal [4] | HP: 1300 | DROPS: Gold Nugget |
Incidentally, they make excellent punching bags if you want to learn a few stairway. With the lock off, the pink door at the top will open for the chest \ \______| |__/ / | | | | / \ BOSS: Sufal Mass | HP: 4800 | DROPS: Pilot Shield [100%] |
Deathblows. Just toss the Cool Shades on someone beforehand! duo: [AQUASOL DX] & [SURVIVALTENT]! The second floor is now ripe for pickin'! \__ __ ___/ | | | | / /\ \__________________|__________|___________________________________|
You may want to save before coming up, though... | | |_| | | | | / / \/
______________________ Code Input |3| | | | | ) ) \/ Ice attack [~100 ice eth dmg, all]
| _____ _ ______ | Room S Continue southeast, ignoring the side-passages -- they just lead to the lifts | |_________| |___/ / HP Drain [kills a Sufal; regains 1300 HP]
| | |#| | | | | |#| | |_ ___/ \ W connected to the downstairs holding cells. The brightly-lit tube room beyond \_____________ _/ HP Drain [drains max HP from single target]
| | |#|_| | | |_|#| | _|23 | \ / has a [SILVER AR+1] hidden by the SW wall. The trek SE leads to yet another |_| Rapidfire pellets [low eth dmg, single; fire-elem?]
__| | |# _ | |___ #| |1| |___| \/ [AQUASOL DX] inside the "fire laser at experiments" room. Creepy! At the 2- |1|
ENTER-|____| |#| | | |#| /\ -door fork, go northeast. Sufals suck, and so does the Sufal Mass...that is, until its minions
_ _|#| |_| |||#| / \ are gone. At that point, things can go south real fast -- it gains a
Info |X|_ #| | ||#|___ E \ In here is a ginormous cage with two treasure chests inside, and quite a few While you're walking along here, you'll probably encounter some fake doors. HP-drain ability that instantly kills someone every turn. Killing the
Room |#| | | |# | N occupants as well. They look like they can be opened, but they're as useful as a wall fresco, boss is the best idea, actually, since the smallfry aren't of any big
\____ _|| | | | | y'dig? Those aren't displayed on the map. Anyway... concern. The boss can drain 1300 HP from its companions, so leaving 1
|5 6 |_ 4| | | # = Conveyor Belt Path .-------. .--------------------------------. Sufal left, in this case, can still be disastrous. Try to get the job
|_| | | / LEGEND | | Redcoat Bear = Orphan | Some enemies wander, some bolt straight Exit the savepoint room to the east, going down the crooked corridor. Enter done quickly. The 'Mass absorbs elemental attacks, too, so avoid that
___ | | .---------------------------'---------| | Liteblue Man = Orphan | for the party -- kinda run-of-the-mill. the first room in view to find a [B&JM686AMMO] container. Take the only west- to expedite the battle. [97191 EXP, 30000G]
EXIT--|_ | | | | 1 - Hob-Steak 5 - Fang | | Green Pirate = Orphan | The only battle that is of any real -reaching door to get out. Ignore everything and just go straight west until
|_|_ _|_| | 2 - Gold Nugget 6 - Hob-Jerky | | Blue Bunny ? = Dorothy | concern, or should be, is the Bloody Bros a new screen is entered. Here, in this small corridor, one of the westside Surprise: more drawn-out scenes. Choose your characters when prompted [same
| |8|_____________|7| | | 3 - Gold Bullion 7 - Zetasol | | Orange Mouse = Neo Wels [4] | one. They are basically duplicates of the corridors opens into a save/switch room with a [PANALPHASOL] hiding. Save default for Sufal fight applies].
| | | | | | | 4 - Hob-Meat 8 - Gold Nugget | | Zombi-Pirate = Neo Wels [4] | Redrum/Bloody bosses and have the same and whatnot, leave -- take the southern-side exit. __________________________
|_____________________| '-------------------------------------' | Red Cyclops = Neo Wels [4] | ability to instantly murder someone. Then __________________________________________________/ CHAPTER 53 - SOUL VESSEL |
| Robed Moose? = Neo Wels [4] | once the first turn is over, they won't Go through the southern side of this previous screen into the only plus-shaped ||
| Blue Cyclops = Neo Wels [4] | use it anymore! Their attacks are crappy, area here (as you can see on the map). One of the east-side doors openes into | 70) ANIMA RELIC 1 [WK53] |
Here we are, a lovely meat plant. Take the catwalk above the two conveyors | Gray Cyclops = Bloody Bros [2] | and seem to be weak to water. Just don't the third treasure chest room, a [SHOT670 AMMO] holder. Take the southern |_____________________________________________________________________________|
and try to move through the northwestern one. The foreign object scanner'll '--------------------------------' come into battle with one ally dead or it corridor to the first suspension bridge and beyond. | ITEMS |FOES |
discharge everyone into a small platform below, allowing them to get on the is game over time! Use Omegasols when the | Zetasol DX King's Helm | Defencer |
NE end of this section. By the SE conveyor, there is a small platform (shown chance arrives to get through some of these annoying skirmishes, and reap two This next area is complicated, but the map can see you through. Within are a | Gold Bullion WizardryRing '---------------------------------|
with an 'X' on map) that allows passage to a [HOB-MEAT]. The info room near awesome treasures afterwards: [ETHER VEILER] & [DEATHBLOWER3]!!! Backtrack two [AQUASOL DX]s, a [PANALPHASOL], and [SURVIVALTENT]. All pretty worthless | SurvivalTent Zetasol DX Starlight |
there has a [FANG] and [HOB-JERKY], as well as the tools to use the Code one room and go SE this time. After some waste-o'-space corridors, there's a rarity-wise. You can reach the exit by hugging the SE wall and not taking any | Ether Guard |
Input room. That same 'X' platform that moved SE can now be used to get back fork -- take the SW path to another fork, and keep that same direction. sidepaths, thankfully. Beyond, a different-looking hallway will be shown in a |_____________________________________________________________________________|
to the entrance. few segmented parts. Go SE, SW, SW again, W, SW, and NW -- this leads to the
______ last treasure in Solaris, a [SURVIVALTENT]. Backtrack one room and head into .-----------------------------------------------. N
Take the path northwest across the conveyor belts to a [HOB-STEAK] chest by S | 20 | the opposite path, which leads to a room where everyone regroups. There's a | WELTALL-2: S50-6600, WELT-17700, Z Alloy60/25 | |
a door. There's a computer room here that demands an 'input code'. It will \ W | |'--Audio Signal Password save/switch point here, for yer convenience. The hangar is just through those | FENRIR : S50-6600, HEIM-19000, RX Metal 60 | |
display something like this diagram, two rows with blocks filling them. '0' \ / __ ___________| |____ doors... '-----------------------------------------------' W ----+---- E
is a block unlit, '1' is a block lit. \ / |22|_____ _________ \ |
\ / _| |_ \ \ \\ /\________________________________________________________________ [LEGEND] |
.-----------------. _______ _____________________________________ \/ |21 | ) )__ \ \/ /||| S
| | | CODE | RESULT | /\ | __|--> TO KRELIAN'S \ / BOSS: Grahf | HP: 6666 | DROPS: ------------------------- | 1 - Starlight
| || || || || | | / \ ___________________ | | LAB [F1] / \ BOSS: Executioner | HP: 4444 | DROPS: ------------------------- | 2 - Zetasol DX
| |_| |_| |_| |_| | 1001 | [GOLD NUGGET] / \ | ______________ | | | / /\ \___________________|__________|__________________________________| 3 - King's Helm __________ 'A' Lock
| | 1111 | [GOLD BULLION] / \ | | [25] [24] [23]| | ) ) / / \/ 4 - Gold Bullion |6 ___ \ / Remover
| || || | 0101 | Deactivates foreign-object scanner E \ | | A B C | |_____/ / \/ [G] Physical combo [~350] 5 - WizardryRing ) / ) ) /
| _ |_| |_| _ | N | / [E] Darkness ether attack [~100, all] 6 - SurvivalTent / / | |/
| | The foreign object scanner will give a notification of / [G] Super Guided Shot clone [~100-150 ether dmg] 7 - Zetasol DX 'B' Lock / / | |___
'-----------------' being off if done right -- make sure to pick the upper EXIT Musical Input || [E] Instant-death attack [damage = character max HP] X - Central Elevator Location Removal ( (_ )5|F |
row of having only a 1st and 3rd block to get it. YES, | | 20 - Dark Helm | \_| _|-. / / | |
the information room says the exact opposite, which may be a stumbling block || | 21 - Dark Armor | Surprisingly, Grahf's power has been reined in somehow, making him a |7 | / / / | |
to people unaware of the input. :p __ _| | _____ _____ | 22 - B&JM686SAmmo | secondary threat. Executioner should be the main target, having both / | |___| |
|30|_ | |_ 29_| |_ 27_| | 23 - SurvivalTent | low HP and an instant-death attack. She also has a weak ether-type / |_____ |
Take the nearest belt for a ride NE, and enter the back of the plant to see | | || || | 24 - Extra Ar+6 | attack that affects all, and will make an appearance later on in a .-----------------------------------------' | |
just what ingredients give that Soylent product its special sauce. [This is | |____| |______| |______________ | 25 - Silver Ar+1 | much more dangerous display. For now, both targets are not exactly a | || .-----------------------. | |
taken from the movie 'Soylent Green' by the way]. Raid the place for its nice |__________ ________________ 26| | 26 - Extra Ar DX | behemoth team, and with enough Zetasols, it's all gravy. [Citan was | _| |_ | __ | ) )
[ZETASOL] and [GOLD NUGGET] before taking the SE door. Save and leave this | | [A] [B] [C] | 27 - Sonic Wave | doing 1400+ with Haze of Fire here]. Also, unlike previous battles, | _/ \ | \4\____||____/ /
inhumane place via the SE elevator. _|_|_ | 28 - Silver Ar+1 | Elly will be targeted by Grahf, so there's no flyin' under his radar '-|_ X )-SAVE | \______ ______/
| 28 | | 29 - Gold Nugget | this go-'round. [278415 EXP, 0G] \_ _/ | |
_____________________________________________________________________________ | 30 - Speed Ring S | | | | __|__
|| |____________________| Kind of an weak-sauce boss battle to end this disc, but it'll have to do. Eat |_|-------------' |3 2|
| 65) KRELIAN'S LABORATORY COMPLEX F1/2 [SOLARIS] | a sandwich, drink a cool beverage...enjoy the closing scenes here. ^________^ |_ _|
|_____________________________________________________________________________| The room here has a [DARK HELM] and also a console that gives an audio signal | |
| ITEMS |FOES | password for the NE hallway (marked with an asterisk). Before that, however, _________________________ _ _| | Ether Guard
| Aquasol DX SurvivalTent | Security Cube | down the southeast corridor are two dead-end rooms containing a [DARK ARMOR] ___________________________________________________/ CHAPTER 51 - SHOT DOWN! | |1| |_/
| Scales Muscle Belt | Solaris Guard | and [B&JM686SAMMO]. Now, backtrack to the asterisk'D hallway and input the || |_ _|-SAVE/SHOP/SWITCH
| Hob-Meat Angelic Robe | Neo Wels | audio sound. The correct d-pad input is: Up, Down, Up, Left, Right. Press the | 67) TAURA'S HOME [WK51] | ENTER -> |___|
| Eyeball Extra Ar+6 | Orphan | x-button to confirm, leaving the rest of the hallway open for searching. Open |_____________________________________________________________________________|
| Hob-Steak Eyeball | Bloody Bros [2] | for exploring are three stairways, each containing an item: [SURVIVALTENT], Before doing anything, get the [STARLIGHT] treasure chest neatly hidden
| Gold Nugget Hob-Meat |_________________________________| [EXTRA AR+6], [SILVER AR+1]. Since they all lead to the same place, raid all in the west. You'll have to get out of your gears and go around the old
| Aquasol DX Aquasol DX | of them. :p Disc 2, finally here. Well, there will be a radical change in storytelling equipment to find the chest. There's also an [ETHER GUARD] behind the shop
| SurvivalTent Silver Ar+1 | due to budget issues. This one will have poorer pacing and focus more on the bot.
| Aquasol DX Ether Veiler | Upon reaching the 3F, follow NW to an [EXTRA AR DX]. Continuing southeast, loose ends, with less fighting & action. Basically, this portion mostly tells
| DeathBlower3 Dark Helm | there are three side-rooms, all having one item inside, being: [SONIC WAVE], the story instead of letting the player 'act' it all out. =/ The shopbot by the save/switch points has a shop [SH20] with a lot of new
| Dark Armor B&JM686SAmmo | [SILVER AR+1], [GOLD NUGGET]. Pocket 'em! Further down the line, enter the stuff. Gear engines get priority, although with such a heavy pocketbook by
| SurvivalTent Extra Ar+6 | SE door to find a hologram room with a [SPEED RING S] container. You can see --- now (mine is at 200,000+!) you can splurge a bit. Weltall-2 and Fenrir will
| Silver Ar+1 Extra Ar DX | a bit of information by observing those holograms...very interesting. have some decent upgrades at this time, so it's not imperative to deck them
| Sonic Wave Silver Ar+1 | After some lengthy monologue scenes, Fei wakes up in a stranger named Taura's out. Northward to what looks like a stadium, dismount the gears and jump the
|___________________________________________| Down the main hall, stroll SW to see some of the disc's best scenes! Fei, house. Follow him into the dining room to find Hyuga there as well! The new side pipes for a [ZETASOL DX]. Further around out of eyesight is an fabulous
alone, will have to enter the side-room to the SE. Enjoy! 'couple' will go outside to talk; come back in when Taura calls. The lord of [KING'S HELM]! Now, enter the southern door...
######################################|| ______________________________ the house will give Fei a wristband that controls the 'Id' impulses, allowing
# | | ______________________________________________/ CHAPTER 50 - TEARS FOR FEARS | it to be controlled. In a gear, Fei will have 'System Id' available for 1000 North to a triple fork -- go west first to a [GOLD BULLION] chest, then take
EXIT __________#______________||____||___| |____ || Fuel, which brings him into Infinite Level Mode for 3 turns. [Holy Pendants' the eastern route. When it veers north, enter the western door -- it leads to
<---| SAVE 17 |____| 16 |___ ____|--. | 66) LABORATORY 3F DUCTS [SOLARIS] [WK50] | double-duration effect does not apply however.] Thor Wave [600f] and Flaming a sheltered balcony leading to a darkened room. Pick a [WIZARDYRING] up there,
#| ____| |______| | | | |_____________________________________________________________________________| Hell [1000f] are also new gear-only additions. and inspect the spark-throwing device by the old console. A 'fuse' has blown
# _| |_ | | | | ITEMS |FOES | somehow, but both doors here are have A/B locks. Return to the main hallway
# | | ###|_| | | SengokuSword B&JM686Ammo | Solaris Guard | A Shevat emissary will call for some help at this time. More talky scenes... two areas back, and go north to another door. In this dark antechamber, look
# | 18 | # | | Panalphasol ShotG70 Ammo | Orphan | and a battle in the forest! in a box for a fuse (does not appear in inventory). Bring it back to that
# | 19 | # | | Aquasol DX Panalphasol | Neo Wels | sparking fusebox from before to activate the computer. All 'A' locks will be
# # | | SurvivalTent Aquasol DX | Dorothy | \\ /\________________________________________________________________ removed, allowing passage east (into fuse's room) and north to a new hallway.
S ###+################################### | | SurvivalTent | Security Cube | \ \/ /|||
\ W # # | |___________________________________________|_________________________________| \ / BOSS: Vendetta | HP: 12000 | DROPS: ---------------------------- | At the west fork, go straight ahead to a [SURVIVALTENT] chest; then, take the
\ / # # ||__ .------------------------------' / \________________|___________|_____________________________________| crooked path south. Enter the second door for another [ZETASOL DX]. Here, one
\ / # # | |10| | _ __ The disc is drawing to a close, but it ain't over yet! The party will be Fei, / /\ \ computer asks for an activation password which we don't have yet... However,
\ / # # | | | | |12| Bart, and Billy. Down the small one-area duct, Elly gets rescued as well. In / / \/ Physical 3-hit combo [~1850] if you look at the broken server next to it, there are fragments missing out
\/ # # | |_ | | |__| this new duct area, follow to the gated dead-end...but there's actually a \/ Broke Blaze Pose! [ends pose] of the slots. From top to bottom, the missing parts are: 0320. That makes up
/\ # # | |9| | | |11| semi-hidden door there. You can even see the door's threshold, so...yeah. :p Megaflare/Eth Atk [~3000 eth dmg] the password. One of the consoles will take off all 'B' locks! Double-back to
/ \ # # | | | | | There's a blue memory cube in this room that allows convenient party switches Building up power [used Turn 2 of Blaze Pose] the hallway and take the other door -- a lift takes one down into a gigantic
/ \ # # ____| |____|__| |_____ to take place. Hammer will also sell items [SH19], although it's just stuff Can't break Blaze Pose [shown if Blaze Pose does not break] central room with a savepoint.
/ \ # # |_ ________________ | available already. Citan will have brandished his [SENGOKUSWORD] for battle Blaze Pose/amass PWR to Atk [idles; allows use of Megaflare]
E \ # # | | | ____| | purposes now, making him even more potent than before -- a good ally to have Physical ring shoot [~1200 phys? dmg; missed atk/dblow counter] Of the two doors, one goes south (toward building entrance), the other to a
N # # _| |_ | |13 | coming up. BUY ZETASOLS IF YOU DO NOT HAVE ANY! computer console. It will unlock the central elevator, which is found in the
# # | | | | | __ Weltall will have 17700 HP for this battle, and starts in Infinite previous room's exact center -- confirm with x-button. There are hints for
1 - Aquasol DX # # | 6 | | | | EXIT /8/ Level Mode. It's incredibly easy to wallop Ramsus' gear, but don't how to unlock the Anima Relic on the other two computers, also. Save before
2 - SurvivalTent # # | 7 | | ___||___ START \ /\/ underestimate him. He can chip off some sizeable HP chunks himself, going downwards.
3 - Scales # # _| 8 | | | _____ |________/ \\ / / if left to his own devices. Megaflare is his most powerful, but can _____________________________________
4 - Muscle Belt # ###|___ _| '----+|1415 | ________| /\ \ / \ only be used if his Blaze Pose remains unbroken for two turns. Any | If you inspect the little server by A
5 - Hob-Meat # | | | || | '--To Soylent / \ \/ /\ \ combo can break it, so that should never occur. Make sure to finish N | Input, you can use the 'Code Address'
6 - Angelic Robe # | | | | Factory Save \__/ \ \ him quickly, because his evasion isn't that bad, and he counters all /|\ | function to see what numbers have to
7 - Eyeball # | | | | Switch _______\ \ missed attacks/deathblows! Reuse System Id if necessary. [32397 EXP, | B COMPUTER | be put in to complete this conundrum:
8 - Hob-Steak # | | _ | | | _______ \ 50000G - confirmation not given in-game] |___________
9 - Extra Ar+6 # | | |1| | | | | \_\ --- LEGEND --- || | B | Numbers cannot be reused,
10 - Eyeball # ___| |_ | |__| | Save | | More monologue scenes prefacing a save prompt. A COMPUTER | ELEVATOR | C COMPUTER | 9 | and must add up to the same
11 - Gold Nugget ######|_ 3 | |____ | \ ( ( \\ 1 - B&JM686Ammo _____________________________ |__________| | A 6 7 3 C | number when viewed up/down,
12 - Hob-Meat | 4 | | |______ \\ \ \ \ \ _______________________________________________/ CHAPTER 52 - BREAK THE SEAL | | 1 | so only 2/4/5/8 should be
13 - Aquasol DX | 5 | | __ _| \ / \ \ \\ 2 - Panalphasol || D COMPUTER | D | input at all here.
14 - Aquasol DX |_ _| | | |_| \ \ / \ \ \ | 68) NORTUNE OUTSKIRTS [KISLEV] [WK52] | |
15 - SurvivalTent _| |_____ | | |2|-SAVE \ \/ /\ \ / \ 3 - ShotG70 Ammo |_____________________________________________________________________________| | The column adds up to '17'
16 - Silver Ar+1 |_______ | | | \ / \ \ / /\ \ _____________________________________| while the row adds up to '16'. Thus, it
17 - Aquasol DX | |___| | \/ \ \/ / \ \ 4 - Aquasol DX should be rather obvious as to where to
18 - Ether Veiler |______________| \ / \ \ SUSPENSION Some revelations about the administrative office in town, and then it's a row place the numbers. '5' and '4' should be used for B/D, '2' and '8' for A/C.
19 - DeathBlower3 / \/ \ \ <--- BRIDGE 5 - Panalphasol of mountainous proportions! Yggdrasil IV, oh my! Which number is put in for which letter duo makes no difference at all. When
# - Elevator Path Omnigear Hangar \ \ the correct inputs are done, look at that little server by the 'A' Lock, pick
.---. \_\ 6 - SurvivalTent \\ /\________________________________________________________________ 'Release Lock'. The elevator can now descend even further! You may want to go
Alright, let's get this started -- many people find navigating this gigantic \\ '----------' \ \/ /||| above and save after all using all these black maths, though. ^_____________^
place a real pain, but it shouldn't be as hard with a map. Enter the large / \ 7 - Aquasol DX \ / BOSS: Ft. Hurricane | HP: 15000 | DROPS: Blue Star |
room with a stairway in the center. It can't be accessed, and neither can the / /\ \ / \_____________________|___________|________________________________| Even further below, it's an easy walk to the relic. It ends up bonding with
SW doorway -- looks like the only option's to go NE! / / \ \ 8 - SurvivalTent / /\ \ Renmazuo, transforming it into an Omnigear. Of course, on the way out, there
/ / \ \ / / \/ Physical attack [~150] is an obstacle to overcome... When Seraphita tells the party to "let us have
Down the hallway are two side-rooms, and each contains an item: [AQUASOL DX] \ \ \ \ \/ Beam attack [~300 ether dmg] it," you know y'gotta comply! RAWR! Billy's useful coming up for his heal-all
& [SURVIVALTENT]. The former has a memory cube within that can be used (you \ \ / \ Lateral slice [~150 phys dmg] and speed-up abilities...something to think about.
will understand once you see it!). Further NE leads to Solaris' Omnigear / \ / /\ \ Horizontal slice [~150 phys dmg]
hangar. The straightforward path eventually turns into an experimentation /7/\ \/ / \ \ __ Glows red-hot [no visible effect? power increase maybe?] \\ /\________________ __________ _____________ _____________________
area...and there are live subjects. They don't want to be let out, but if you \/ \ / \ \/6/--SAVE/SWITCH \ \/ / BOSS: Tolone | HP: 2000 | WEAK: Earth | DROPS: VIT Drive |
go against their wishes and go for the treasure chests, they have to be slain / / \ / .-------------------. Wow, 99999 HP on the ally side. The 'Ygg Cannon' option carries a 9k \ / BOSS: Dominia | HP: 4000 | WEAK: Wind | DROPS: STR Drive |
to continue. / / __ \ \ | W | fuel cost, but is a guaranteed 9999 damage. [Descript: Ygg main gun / \ BOSS: Kelvena | HP: 2500 | WEAK: Fire | DROPS: ETHDEF Drive |
/ / \5\ / / | | | Eth Atk/none]. Other than that, this walking windmill has no special / /\ \ BOSS: Seraphita | HP: 2000 | WEAK: Water | DROPS: ETH Drive |
.----------------------------. It's possible to get a [SCALES], [MUSCLE BELT] \ \ \ \/ / | | | attacks and Yggdrasil IV can completely wreck its shiny chrome face! / / \/
| Mouse-man = Neo Wels [4] | and [HOB-MEAT]. Neo Wels have a tendency to \ \ \ / | S----+----N | [32367 EXP, 50000G (Bart-only)] \/ [T] Tornado attack [~80-120, all]
| Dog-owner = Orphan | self-destruct, while the Orphan counters most \ \ / \ | | | [K] Healing [~700-1400 HP, single]
| Cyclops = Neo Wels [4] | attacks by draining HP (phys) or EP (ether). \ \ / /\ \ | | | Yet more blabbing... [D] Physical attack [~60-80, single]
'----------------------------' Take the SW exit (SE elevator is locked) up \ \/ /\ \ \ | E | [T] Physical dive-and-punch [~300, single]
the hallway to another experimentation area. \ /\4\ \ \ '-------------------' _____________________________________________________________________________ [S] EP Drain [drains all EP from target, single]
/ / \/ / / || [K] Ice encasement [~50 ice-type eth dmg, single]
.-----------------------------. More fighting for prizes, again. [ANGELIC ROBE] \ \ / / | 69) SOYLENT SYSTEM FACILITY | [T] Positron Beam/Wind Eth [~33 eth wind-type dmg]
| Human Mutant = Dorothy | is the best prize, but an [EYEBALL] and (lame) \ \ / / Save/Switch |_____________________________________________________________________________| [S] Seraphita "I'll get you." [~130 eth fire dmg, single]
| Purplepants = Neo Wels [4] | [HOB-STEAK] round out the other options. Once \ \/ / _/ [T] Tornado/Lightning attack [~130 wind-type dmg, single]
| Demi-human = Neo Wels [4] | again, the SE elevator bars entrance, so it's \ / |2| [D] 5000 HP Heal [dmg counter if other Elements are standing]
'-----------------------------' SW for a while further... \ \ _||__________ Somewhere on the planet, people flocked to these facilities during the world [D] Slicing attack [~300+, single; only when allies are KO'd]
\ \ | __________ | _____________ crisis. A giant mutated being shows up -- put it in the ground, folkarinos!
In this new hallway, enter the first pink door to find access into two rooms, \ \ | | | ||_ _________|-START Menu and member change options available beforehand. [Default: Fei, Elly, & Four bosses sounds hard, but it's really not that difficult as long
containing an [EXTRA AR+6] & [EYEBALL]. Down the corridor, through the last \ \ | |__________| |__| |_ Citan]. You can save before fighting, as well. as healing is possible. Naturally, Citan's Renki + Sazanami creates
pink door, a [HOB-MEAT] and [GOLD NUGGET] can be found in the two side-areas. SUSPENSION \ \ | ____ ___ |_ | a great opportunity of sustenance, but Seraphita can ciphon all EP
At the main hallway, follow the bend NE to the 'briefing room' -- it's got an BRIDGE ----> \ \ | | | | | | |SAVE| \\ /\________________________________________________________________ from a target this time around, making her a good first target. Note
that the girls have an elemental weakness that is easy to capitalize "Should we get out of here?" [said turn before self-destruction] / /\ \ passages stem from has the shops [SH22]. The item healer is the Aveh soldier
on (not that it's necessary). Girls absorb their own element and may / / \/ Physical tail slap combo [~2000, single] by the bar, mind you. Buy as many upgrades as you like, although you may want
absorb a couple others, but sticking to strict weakness exploitation Hammer's a bit of a peculiarity, in that it's possible to win despite \/ Ring shooter [~2000 ether damage, single] to avoid engine upgrades if you plan on using the ones in Big Joe's shop (see
is best. After Seraphita/Kelvena are defeated, go after Tolone... In not reducing his HP to 0. He starts off rather small, but eventually Terraflare/Eth Atk [~2000 eth damage, all] Lighthouse section for more information).
fact, all Elements have to be defeated before Dominia stops her auto- grows parts via self-modification, upping his attack strength and Physical three-hit combo [~600/per, single]
-damage counter of curing 5000 HP. Overall most attacks do damage in technique repertoire. His attacks grow increasingly violent as the Physical attack [0 dmg; inflict: Def DOWN, single] ---
the double-digits, so abusing elemental deathblows/ethers works like modifications take place, so Booster-ing is advised. When about 30k Blaze Pose/save PWR, Atk [uses Terraflare in 3 turns]
a charm [Haze of Fire OHKO'd Kelvena for instance :p]. When Dominia's HP has been removed, Hammer will comment that he's got a bad feeling Can't break Blaze Pose [Terraflare can still be used] Now, let's get the free items around here. By the gear shop owner, enter in
the only one standing, she unleashes a furious single-target attack and starts to resonate red-hot. At this point, you'll have to rush Wave#3 Demiser/HP equal to 1 [all ally gears' HP > 1] the passage behind him. This leads to the abandoned gear hangar...but hey,
that more than makes up for the rather bland beginning of the battle, to defeat him the 'right way', so spam Aerods, System Id, Level Three Physical attack [0 dmg; inflict: Camera Damaged, single] there's a guy there. If you still have that Kishin Sword around and haven't
so be at full health coming into that stretch. She doesn't spam it Deathblows, JessieCannon, etc. in order to defeat him. Why the rush? sold it yet, he'll temper it into the [KIJIN SWORD]! +200 attack for Fenrir!
all the time, but it ain't staying on the bench either. [15000 EXP, You do not gain the 'Trader Card' for letting him self-destruct, and This battle is incredibly annoying for the fact that it's the only Note that an equipped item can't be reforged, so one needs a spare sword for
2000G]. it's really a great unique item: enemies drop rare items more often! one where an enemy can bring a gear's HP down to 1. It's often used the purposes of this method (swords can be bought at Anima Relics 1 & 2 if
There's actually a few turns before he goes belly-up, and he doesn't at the beginning and a few times before the battle ends, if you're need be).
And there's a rematch in the gears right after this, without the chance to attack during this time, so it's basically sucker-punching him until diligent. Booster immediately, having Fei abuse System Id and the
save or switch party members. Elements, it's mighty morphin' time! [Obvious he keels over. Using the ChronoRodG (Slow) may be able to buy extra others their lowest-tier Deathblows and X-button attacks. His DEF is Next, enter the NEmost chamber where Dan and Midori are. If you obtained the
joke] time. [348174 EXP, 0G] not exactly award-winning, so abuse when possible. If you've managed 'Midori's Ring' at Citan's house during Chapter 2, you can trade it here for
to equip two Ether Ar+3s apiece, Terraflare is a weak attack -- don't a [HERCULESRING] which gives 50% more EXP during battle. And Midori talks
\\ /\________________________________________________________________ ALTERNATE STRATEGY (from Charles Czuhajewski): get intimidated. The 'Demiser' is the only attack to fear, after all. for once! Double-play!
\ \/ /||| IMPORTANT: No matter what, if you have Ether Ar+3s equipped, allowing
\ / BOSS: G Elements | HP: 45000 | DROPS: Kishin Sword | If Aerods/JessieCannon are doing 0 damage, there is an alternate, all allies to survive the battle is the only goal you need! However Thirdly, enter the southern passage in the circular area by jumping the bar
/ \__________________|___________|___________________________________| albeit arduous strategy for defeating Hammer the 'right way'. Citan much fuel is irrelevant. [189465 EXP, 50000G] counter. Beyond, a cutscene with newlywed Hans will take place, and his li'l
/ /\ \ and Billy are recommended party members. The following must take Damien-of-a-stepson, Lance (^__^). Talk with Hans a second time to find the
/ / \/ Physical attack [~1100 dmg, single] place once approximately 24-26k HP is removed (Hammer's self-destruct The second battle is with... Thames' Captain alive and well, too. He name-drops 'Duneman Isle', somewhere
\/ Kishin Sword [~6000-8000 phys-dmg, single] countdown begins at around 27k HP removed). Have Citan and Billy at that has an optional quest later... Anyway, you can play Anna's daughter in
Dominia "I'll finish 'em!" [allows use of Kishin Sword?] attack level 3, and Fei in the first or second round of System Id. \\ /\________________________________________________________________ 'Speed', which gives prizes: [EMER JR. DOLL] and [ELLY JR. DOLL]. The former
Kelvina "I'll have a go." [~600-1000 wtr eth dmg, all allies] Attack with Fei first, and either Billy or Citan must reach Infinity \ \/ /||| is earned after one win, the latter after five consecutive wins. She learned
Tolone "Leave it to me!" [~600-1000 wind eth dmg; 2 ally only?] mode (this is imperative). If the first character fails to do so, \ / BOSS: Opiomorph | HP: 25000 | DROPS: ExecutorGown | from Queenie, so she ain't a pushover...
Serphita "I'll get you." [~450 fire eth dmg, turn after announced] execute a level 3 Deathblow; if neither hit Infinity, you can try to / \_________________|___________|____________________________________|
defeat Hammer with two level 3 Deathblows and subsequent fierce / /\ \ ---
Like any gear boss, you can spam Aerods to do much damage to balance attacks, but this will likely not get the job done. Each character / / \/ Def UP [auto-use after offensively attacked]
out the mucho HP it has. Fei can abuse System Id (Charge on Turn #3 should get two rounds to attack (including Fei's first System Id) \/ Wave#4 Devastator/Eth Atk [0-9999 eth dmg, all] Back in the circular room, the NW path leads to a guy in a dead-end tunnel.
to regain 10x more fuel than normal) for great effect, while the before Hammer self-destructs. A character in Infinity mode will get Eth Atk UP also [auto-use after offensively attacked] He wants Gold Nuggets to keep digging, though. If you're short, Forbiddens
other party members can abuse lower-tier Deathblows. In the first two rounds of 4k+ damage, and thus secure true victory over Hammer. Eth Atk rises UP [when in low HP, auto-use after Devastator] drop them by Anima Relic 2, if you defeat them before they break their bonds.
half of the fight using Booster isn't exactly necessary, since the Def DOWN [auto-use after Devastator; built-up defense decreases] Once he's been given one, wait awhile and he'll ask for a Gold Bullion. Give
boss will waste a turn announcing who will "get the party", cuing one A sad end to this dungeon...I miss y'bro. ;__; Eth Atk DOWN [auto-use after Devastator; built-up EthDEF decreases] him one and after about ten minutes, he'll unearth a super-deluxe jukebox to
into the element used next turn. When Dominia starts kicking out the ____________________________ listen to (for 100g/per that is).
"Kishin Sword" attack, that's the time to Booster because that sucker ________________________________________________/ CHAPTER 55 - ABOVE MAHANON | Make no mistake, Opiomorph is not exactly a cakewalk. However, with
is one dangerous technique. It helps to try and get into Infinity LV || a high ether defense, it's possible to get back on track with a bit Lastly, talk to the woman near the tunnel entrance and offer to buy up her
Mode with the other gears if possible, but it's not necessary to win, | 72) YGGDRASIL IV [WK55] | of work. Opiomorph's only attack is ether-based, and rises in power picotiles [20000g]. They fly away, but allow the small elevator pad to be
of course. [319068 EXP, 30000G] |_____________________________________________________________________________| when attacked; however, if you do not attack, and simply charge up used. It leads up to the former Chu-Chu lounge and Fei can rob it blind by
fuel and heal thusly, it will constantly do 0 damage. Takes awhile, searching display cases. Items obtained: [WIZARDRYRING], [YAMATO BELT],
After a longtastic battle, it's time to read more 'literature' scenes and get Been awhile since we had to bum around this place. After some scenes inside but one can eventually get back on track no matter the damage taken [VIVID TURBAN], [SPEED SHOES], [HERO COSTUME], and a [HERCULESRING]!
to the next dungeon. Can choose the party beforehand, also. the Gun Room, talk to Elly in one of the lower cabins. Watch a "consummate" previously. Many times Opiomorph just idles, wasting her turn. Don't
_____________________________ scene with the couple. ^_____^ forget fuel is charged faster when in Infinity Mode, and low-HP gears ---
_______________________________________________/ CHAPTER 54 - THE STARS KNOW | enter it more easily. When back on track, be careful of repeated atks
|| _____ as they just incremently increase Wave#4's power; instead, chip away Anyway, the destination is Deus, but there are tons of optional things to do
| 71) ANIMA RELIC 2 [WK54] | BRIDGE/SAVE <-|__ __|-> EXIT W so that everyone can get close to Infinity LV Mode and take Opiomorph before then.
|_____________________________________________________________________________| | | down in one fell stroke. Why is this? After enough damage, the boss'
| ITEMS |FOES | | S --+-- N Eth ATK will raise after each use of Devastator, spelling disaster if NOTE: If you're wondering why you can't have Chu-Chu in the party, it's 'cuz
| Aquasol DX Ether Guard | Croaker Tribe | | || | the battle isn't brought to a finish quickly (Booster if possible). she's in the Yggdrasil IV gear hangar getting a checkup! Talk to the mechanic
| SurvivalTent Rose Tabard | Tusk-Tusk | | | "GUN ROOM" | E Two people in Infinity Mode/LV3 can probably finish her off...don't by her scaffolding to hear some funny scenes ("I'd like a massage!!") before
| Aquasol DX Beastly Robe | Griffon | | | _________ | push it, though. :p [189465 EXP, 50000G][Without the Trader Card, you she's back in the lineup. If Chu-Chu doesn't appear there, talk with Margie
| King's Helm EtherDoubler |_________________________________| _____________ | | | _______| | may not get Opiomorph's one-of-a-kind drop] first.
|___________________________________________| ____________ |CREW QUARTERS| || | | | X X --| |---------> ENGINE
| GEAR SHOP | |_ _____ _| | | | | |___ _| | ROOM Delicious scenes ensure, and then a save prompt. ---
[CAVERN #1] | GEARHANGAR |_ _||_____||___| |_ _| |_____| |_| |--. ________________________
|______________|_ _____ _______|_______________| Accessory Shop ____________________________________________________/ CHAPTER 59 - DREAMS... | Oh, and if you want good equipment for relatively no work, fight Neo Gimmick
Lucky for us, this time a map isn't required. Shopkeep Johnny will be poised _|_|_ _|_|_ || enemies by the Hideout for 'Golden Vests'. In the NW icy island near Anima
by the exit (blocking it) and have his wares laid bare [SH20]. Same stuff as | | | | | 75) ZOHAR [WK59] | Relic 2, destroy Neo Tears for 'Golden Hoods' [they appear there the most].
last time. Anyway... MARGIE'S ROOM -> | | |NURSE| |_____________________________________________________________________________|
|_____| |_____| The following places are the only towns and dungeons surviving the world's
Just beside the save/switchpoints in this cavern is a big boulder that can be crisis. The Lighthouse and Duneman Isle don't have map dots, however.
pushed aside. Enter the human-sized hole to find a dead-end room. If you look Oh, and for the upcoming battles, Elly will not be in the main lineup. Fei After a great many scenes involving Shevat and Lacan's past, this place that
at the walls there are cryptic clues to 'something'. Well, those 'somethings' needs her to be his "home" to return to. HOW SWEET~! <gurgle> More scenes was 'so hard to find' seems to be pretty easy to get to. Save prompt before - Taura's House
are rocks that drop around this room, three in all. The triggers: take place in Nisan, before a save prompt appears (saving possible) with entering, as well as the usual jazz. [Fei and Elly not choosable] - Anima Relic 1
party-change options. Mahanon ain't no Matterhorn, folks... - Anima Relic 2
~~~~ THIS PART IS GLITCHY AND MAY CAUSE YOU TO PULL YOUR HAIR OUT! ~~~~ \\ /\________________________________________________________________ - SnowfieldHideout
_______________________ \ \/ /||| - Nortune (Kislev)
The hardest is first, and that's the one that is triggered by inspecting _____________________________________________________/ CHAPTER 56 - PARADISE | \ / BOSS: Id | HP: 30000 | DROPS: ---------------------------------- | - Lighthouse
the 'invisible' string on the west side of the room. If you try to walk || / \__________|___________|___________________________________________| - Deus
parallel Fei will eventually stop somehow; that's where the string is. As | 73) MAHANON [THE ELDGRIDGE] [WK56] | / /\ \ - Duneman Isle
this seems to be glitchy and may not occur if the other two are done, here |_____________________________________________________________________________| / / \/ Physical attack [~1600-2000, single]
is how it seems to work for me. Read all pillars and wall messages, then \/ Divebomb attack [~0 ether] _____________________________________________________________________________
inspect the string before the rock falls from the ceiling. THIS APPARENTLY ||
WORKS 100% OF THE TIME, by my calculations. [NOTE: You don't have to do OH MY GOD AN ALIEN! Uh, Id doesn't do any technical displays of prowess or anything, so | 78) TAURA'S HOUSE & VICINITY [OPTIONAL] |
the '4 steps south, 10 steps west' junk to get this; sometimes you can get it's basically wailing on him in the preferred fashion. LV1 D'blows, |_____________________________________________________________________________|
it immediately. <pulls hair out> ] \\ /\________________________________________________________________ x-button attacks, ethers, whatever. His divebomb attack is ether-type | ITEMS |FOES |
\ \/ /||| and can be (practically) nullified with Ether Ar+3s, however. Based | Manly Mantle Goddess Robe | Lil'Allemange |
Rock #2 falls (apparently) after inspecting the back of the west pillar. \ / BOSS: Deus | HP: 40000 | DROPS: -------------------------------- | on my observations, I would say Id grows in power conversely to his |___________________________________________| Slugger |
[Guillaume LeBlanc and Thomas Lee have confirmed this.] / \____________|___________|_________________________________________| HP decreases -- seems that way, anyhow. [200000 EXP, 30000G - isn't | Tusk-Tusk |
/ /\ \ displayed] | Planter |
The easiest one to get involves pushing Rock #2 north of the center pillar / / \/ Physical slash [~3000, single; also a death-counter] |_________________________________|
and vaulting onto it. Jump straight up to knock loose the third rock. This \/ Heals 16000 HP [automatic counter to any type of damage] After a cornucopia of jibberjabber, a save prompt.
is the only trigger, luckily. Enemy and Ally HP halved [all fighters current HP's halved] I'll make this the first 'optional' priority.
__________________________
If you do it right, in the large cavern adjacent, some pillars will break a So you attack him and he heals 16,000 HP -- lose/lose situation? Not __________________________________________________/ CHAPTER 60 - FALLEN STAR | Taura's house is one of the dots in the southeastern part of the world map, a
bit and allow passage to the opposite cliff exit. Should the player screw up at all! Deus will use an attack that halves everyone's HP, including || house inside of a mass forest. Talk with him to earn a [MANLY MANTLE]...and
while doing this puzzle, re-enter the room to reset everything. Collect the his own, so all one has to do is wait until it's in quadruple digits | 76) ZOHAR [CONTINUED] [WK60] | [GODDESS ROBE]! Nice present, y'old fogie.
two chests -- [AQUASOL DX] & [ETHER GUARD] -- before bailing into the eastern and unleash an easy attack to off him. System Id works great in this |_____________________________________________________________________________|
cavern complex. respect and since all damage is percentage-based, use Yin Power or But, that's not all. There is a rare encounter in the forest (only) around
Yamiga to help maximize damage on the attacker. Deus attacks with a Taura's house, on the world map. It's a 'Slugger' enemy that looks like a,
[CAVERN #2] single physical slash before dying, however. [363345 EXP, 30000G] And one more battle eventually... Accept this fist full of memories! well, slug. Physical attacks inflict 1dmg, but Deathblows knock it into next
week. Either way, with the Trader Card equipped, it will drop a 'Speed Shoes'
This one has a pool that puts an entrance underwater. Exit the gears along NOTE: There is a habit of the game freezing up at this battle after \\ /\________________________________________________________________ accessory which grants auto-haste. Basically, the character acts like s/he is
the southern walkway and take the naturally-formed walkway to a mini-doorway. the HP halver attack is used. It only seems to act up periodically, \ \/ /||| permanently in Speed UP status, and this will carry over into Gears as well.
This dark room has a [SURVIVALTENT] sitting in plain sight, leading to an but apparently changing the PS2's disc speed/texture mapping helps \ / BOSS: True Weltall | HP: 15000 | DROPS: ------------------------ | ...Which means there's no need to ever use Booster again! Cheap but worth it.
even darker hallway next door. The corridor leads east and has breakable reduce the chance of it rearing its glitchy head [or at least buys / \____________________|___________|_________________________________| Try to get at least three for your main party members (if you're like me), or
tiles in front of and behind the [ROSE TABARD] & [AQUASOL DX] chests. Finding some time]. It only takes three turns of halving HP to get it into / /\ \ one for everyone if that's your racket.
the exit is a bit tricky if one had to figure it out without help, but it's KO territory, so use System Id [etc.] before then to get a jump on / / \/ Ether pellets [~800 eth dmg]
wryly clever. The easternmost floor pit has a passage hidden IN the shaft, it. \/ Physical attack [~700 damage] HIGHLY SUGGESTED FOR COMING DUNGEONS & BATTLES!!
and when falling, move the party east ('airwalk') to land in its threshold. Physical 2-hit combo [~750/per]
Further inside this chocolate factory is... _____________________________________________________________________________
This next room has a simple trick -- when the ceiling falls, stand directly Fei will no longer have System Id available for use, but it's really ||
in the center of the platform (not jump to the alcove, which is a red herring \\ /\________________________________________________________________ not necessary -- Grahf's gear has checked in to the Pushover Motel. | 79) LIGHTHOUSE & ZEBOIM RUINS [OPTIONAL] |
that drops everyone downwards). It's possible to jump on the spiked ceiling \ \/ /||| The final form of Weltall, 'Xenogears', is more than capable of doing |_____________________________________________________________________________|
mechanism and be brought upwards after, gaining access to the next passage \ / BOSS: Alpha Weltall | HP: 100000 | DROPS: Slayer Robe | the job here, and LV1 Deathblows can do ~2500. For a solo battle, it | ITEMS |FOES |
on the east wall. / \_____________________|____________|_______________________________| really requires little skill...having 30,000 HP helps, too. Booster, | DeathBlower3 SurvivalTent | Griffin |
/ /\ \ of course. [198000 EXP, 15000G] | DeathBlower1 G-Godfather | Dragon |
PUZZLE No. 3! A message on the wall says two switches control the water level / / \/ Physical attack [9999 dmg, single] | Z Charger DeathBlower2 | Hammerhead F1 |
here, and that a 'happy medium' is needed. Because one lever raises the pool \/ Physical 2-hit combo [19998 max, single] Once the neutralization of Merkava's cannon is completed, it's an upswing! |___________________________________________| Croaker Tribe |
7 spots, and one raises it three, a medium must be '5', no? So, in short, the Physical 3-hit combo [29997 max, single] | Shellbelle F1 |
switches decide the increment, while the floor tiles decide the rise/fall of _____________________________ | Carrier F1 |
the water. Voila! Under normal circumstances this battle is unwinnable, but Fidormula _______________________________________________/ CHAPTER 61 - FIRST AND LAST | |_________________________________|
has contributed his method of mopping the floor with Alpha Weltall: ||
.------------------------------. There are other combinations to solve this, | 77) SNOWFIELD HIDEOUT [WK61] | Yeah, the Lighthouse. You may have seen it in the Aquvy region but haven't
| - Lower water 7 (current: 3) | puzzle...oh well. Upon reaching that 'magic "Fei and Bart get three Magnetic Coats. Bart also gets a SonicGWhip |_____________________________________________________________________________| had a chance to get into it. In fact, it's been closed up until now. It's on
| - Raise water 3 (current: 6) | number', the water drains in this little which breaks AWs Ether Machine. Billy gets two Power Magics and a | ITEMS | a peninsula NE a short distance from Babel Tower. Gears-only inside, so take
| - Raise water 3 (current: 9) | pool and also the main #2 cavern. Jump down MagneticCoat. Everyone gets two Evasion Rings. Fei gets the Trader | Kijin Sword HerculesRing Emer Jr. Doll Elly Jr. Doll | a trip. Bring Emeralda with for special scenes.
| - Lower water 7 (current: 2) | into the little pit and enter the door -- Card, Bart gets the Holy Pendant and Billy gets and an Ether Doubler. | WizardryRing Yamato Belt Vivid Turban Hero Costume |
| - Raise water 3 (current: 3) | a [BEASTLY ROBE] is nearby. Exit by pushing Use Booster your first round. Use Wild Smile, System Id and | Speed Shoes | Anyway, the lighthouse lift leads to the ruins of an underground city. Should
'------------------------------' the boulder into the lower path, the one he JessieCannon next. Get Bart up to Hyper Mode next, and unleash. |_____________________________________________________________________________| you see a small yellow light at the base of a building, it means enterance is
who failed in any of the previous traps has (A hint: when you are at attack level three and are trying to get possible (exit gear).
seen quite a few times... ^_^ Backtrack to the previous cavern, get in your into Hyper Mode, you can also use Ether Attacks such as Wild Smile. .----------------------------------------------.
gears, and take the lowroad that was once wet and soggy. A few chests sank You should be able to figure out the rest. You should dominate him." | XENOGEARS: Y60-7000, XENO-30400, RX Metal 70 | N Big Joe's
to the bottom, being a [KING'S HELM] and [ETHERDOUBLER]. That EtherDoubler '----------------------------------------------' \ E Shop 1 - DeathBlower3
will help for the upcoming boss battle, so don't think it's here by chance Of course, you cannot bring Citan along for this mission because he \ / _ _/ ______ 2 - SurvivalTent
alone...! Save in the third cavern before going on ahead, now. Any equipment is not battle-applicable here. Without the Trader Card, the Slayer \ / IN-/\______|3|_____|_|________|__ __| 3 - DeathBlower1
that reduces gel-type attacks will be helpful, also. Robe has only a slim chance of being dropped. [197472 EXP, 0G] ______ \/ \ ___ ____ | 4 - G-Godfather
Zephyr |__2 _| /\ | | | |_ |_ ___ | 5 - DeathBlower2
Up the path, the human-sized doorway leads to the relic that aligns with our A crapload of scenes ensue... Y'know, the disc-two usual... From this point \___ | | / \ | | | |2| |4| | |
old friend Rico's gear, Stier. Huh? You forgot about Rico? Haha, yeah, he's on to the end of the game, Elly will not be usable as a party member. Take | |__________| |_ / \ | |___| | | | |
not been a major player since forever. Another person who hasn't been a major the save prompt up on its offer when shown. |___________ | W \ |1 |______|___| X |
player in forever ends up being the boss... Oh, how he's fallen... ____________________________ | | S | 5 |___________|
/ CHAPTER 57 - PROMISED LAND | [LEGEND] ________ | | ______/\
############################################################################# _______________________________________________/ CHAPTER 58 - MERKAVA CALLS | |1 | | | / ___ )
After this battle, Elly will not be able to be used any longer, so make sure || 1 - Kijin Sword |_____ \ | | / __/ \___/ Head south and angle the camera to find a [DEATHBLOWER3] chest sitting by the
you unequip her of any one-of-a-kind items if you're an avid collector, yo!! | 74) MERKAVA [WK57, WK58] | 2 - HerculesRing \ \_| |_/ / __________________ side of the road. West, look for a building entrance and go inside to find a
############################################################################# |_____________________________________________________________________________| 3 - Emer Jr. Doll \ / / ________________ \ defunct television studio. A [SURVIVALTENT] & savepoint is here, but that's
4 - Elly Jr. Doll _/ \/ / PRISON ) ) all. Upstairs is an old video reel that can be watched if yer interested in
\\ /\________________________________________________________________ |_ SHOPS _/ / / a history lesson.
\ \/ /||| There's a save/switch point here, and proceeding east, a shopbot has a bounty [Other items not pictured] \ / \/
\ / BOSS: Hammer | HP: 48000 | DROPS: Nothing -or- Trader Card | to offer [SH21]. Basically, equip everyone with an Frame HP30 [recommended!!] / _ _ \ /\ Back outside, steer north to the horizontal street and enter that building.
/ \______________|___________|_______________________________________| and two Ether Ar+3s -- these will be great coming up for what is generally EXIT--\/ | | \ \ / ) It's full of useless boxes, but upstairs is a [DEATHBLOWER1]. Exit and veer
/ /\ \ one of the most annoying boss duos of the entire game. It's sad, too, because _| |_ \ \ ) __/ and enter a new, wider doorway on foot. Big Joe will have set up his very
/ / \/ Physical attack [~1800, single] there is no escape and no leveling-up available beforehand! [Ch. 56 begins |SAVE | \ \_/ / own shop here [SH23] that has great gear accessories that can't be found any-
\/ Physical tail slap [~1200, all] prior to boss battles.] Northward to our fates... MAKE SURE EVERYONE HAS GOOD |_____| |_ / -where else. There are also four random treasure chests that appear each time
Physical 2-hit sting [~600/per] GEAR UPGRADES BEFORE GOING. / |3| the building is entered. The items (one type/per) appear to be:
Defense reducer [inflict: Def DOWN] START _|4|_
Gel Breath/Gel Atk [~3000 gel-type dmg] \\ /\________________________________________________________________ |HANS | Book 2 Matchlock Comedienne Eyeball
Physical 4-hit sting [~1000/per, 2 RDMT] \ \/ /||| Elfanana Rosesol Radish Ariberry
Self Modification [grows extra part to his body] \ / BOSS: Amphysvena | HP: 28000 | DROPS: Golden Vest | This place is nearly as complex as the previous place...well, almost. Where Hob-Meat Extra Ar+1 UFO Photo Spider Web
I've a really bad feeling... [said 2 turn before self-destruction] / \__________________|___________|___________________________________| Fei and company begins is the save/heal room, and the large circular area all Book 1 Spider Hob-Jerky Aquasol
ivory can be sold for very high prices at the B-Info store in Nortune (where \ / \_\ |_ ) you heal that up quick! Cosmic Crusher can hurt a bit, but it's
Matchlocks are the best, selling for 6000g/per. Spider Webs inflict 'Slow' Yggdrasil IV used to be) so that's an option, too. \/ |_( single-target so it's not a huge loss. The universe-exploding attack
on the enemy, and are rather useful given their abundance. When finished, go TO PLATFORM 1 'Ultimate Break' hits hard, and the best in Deus' arsenal... Keep
across the street (south) to the next building. Enter to get a [G-GODFATHER] Of course, this entire section is just a suggestion. I beat the game my 1st your HP above 10,000 (if possible) at all times, because this sucker
gun for Renmazuo, its best. [NOTE: This chest is not visible on the field] time doing none of this, with just good armor, Frame HP30s, and Z Chargers One thing that incentivizes leaving is -- if you even bothered -- back in can ruin yer stride. Besides that, most damage will can from the
all around. Do what you're comfortable with, and at least _try_ it. Possible Nortune's battle arena, the El-Regrs gear and Gear 02 Difficulty will be angels' counterattacks; however, with the Z Gold 100 armor, it's
The last chest to find here is a [DEATHBLOWER2], which is found by going down to have fun either way! unlocked. This is Elhaym's Omnigear she fought Krelian's goonies with, and heavily reduced. Naturally, if you took a trip with the GNRS50s this
the north/south path, and angling east at the end of the street. See the map, it's pretty swizz if I do say so myself. --YOU WILL HAVE TO REPLAY THE strategy isn't needed. Its light flares can inflict Pilot Confusion,
should you have trouble. ...But, that's not all! There's a reason that we _____________________________________________________________________________ DUNGEON IF YOU LEAVE-- so don't make goofy mistakes if you don't even care. however, so make sure that's cured with items. Regardless, as long as
took Emeralda along. || the battle's won, it doesn't matter who survives. [0 EXP, 0G]
| 82) DEUS [WK60] | Anyway, the last march to the final boss is north to where Opiomorph and our
The eastern part of this civilization's ruin is a huge parking area, maybe an |_____________________________________________________________________________| dear sweet 'Mother' plopped in some goo and disappeared. This leads to...uh, I say that, 'cuz it ain't over yet. =p
old tarmac. It's wide and there's nothing to do...seemingly. Fei will comment | ITEMS |FOES | a womb-like thing where Deus is incubating. Or something. It has four pods
that there's seems to be a place to go on foot when you near the 'X' on the | G-GodsonAmmo Pilot Shield | Wind Seraph | that float around it. \\ /\________________________________________________________________
map. This time, don't look at the buildings -- the 'thing' to enter is a road |___________________________________________| Eagle Gunner | \ \/ /|||
pothole of sorts, easily visible. Three screens in is a subway station, with | Edin | Now, I'll explain something. These 'pods' are actually mini-bosses and offing \ / BOSS: Urobolus | HP: 50000 | DROPS: Ain't a problem... |
a [Z CHARGER] inside. Go up the stairway to see a Contact/Antitype scene from NOTE: Heal Seraphs restore 1300 HP or fuel | Fire Seraph | one will block part of Deus' powers. It's sort of like Final Fantasy IX where / \________________|___________|_____________________________________|
ages past. After this touching display, Emeralda will 'grow up before Fei's if attacked, so attack with your weakest | Power Seraph | a boss was powered-down by collecting items around the castle. On one hand, / /\ \
eyes'...literally! inputs (if possible) to gain some good n' | Earth Seraph | it's always good to be in top shape for fighting the boss, and if you can do / / \/ Physical slashes [Inflict: Def DOWN]
free healing. They also drop Ether Ar+3 & | Heal Seraph | 9999-damage no matter what, who cares about its blocked skills. On the other \/ Physical slashes [~700 damage, single]
That's all there is to do here in the Lighthouse, except visit Joe's shop for Angel Ar, and often appear in twos -- yay! |_________________________________| hand, if you're unsure of yourself but have Z Chargers that allows for easy Explode-and-toss [~6000, fire-elem?/eth? damage]
goodies. healing, by all means, fight its parts.
Although this is the last place in the game, it's not the point of no return. A one-on-one battle with Fei in the starring role. Since it's rather
############################################################################# Once you enter inside, the last savepoint is by an exit, 'case you feel like I'll have to describe them either way, but if you choose the last boss, just storyline-related, its difficulty is near the gutter. Xenogears will
Now that you've transformed Emeralda into an adult, return to the Snowfield ditching at the last minute. I shouldn't have to mention that Deus is on the swim up to its gigantic glaucoma-causing acid-trip core. Otherwise, bump in- be fully-healed, so just use X > TX attacks, restoring armor if/when
Hideout and talk to the man in the farthest reaches of the prison area. If large island SSE of SnowfieldHideout, but I will anyway. ...So there! -to one of the spheres around it. It's impossible to tell which boss each is, it damages it. Of course ignite the Booster if you somehow didn't
the player obtained the Mermaid Tear in the very first chapter, it can be so you'll have to do some trial and error. Here's a list of what's blocked if have Speed Shoes. Infinity LV Mode speeds this up, but only if doing
traded for the [MERMAID RING]. Emeralda use only, I'm 'fraid. After jumping into the entrance hole, it's possible to see a map for this you go through with it. 9999 damage regularly is a problem. [0 EXP, 0G]
############################################################################# zig-zag section (and only this one) with the Select button. No chests to be
found here, so make a beeline for the exit. Sorry the map looks so goofy; BEAT SUNDEL = Seals 'Healing' ability And that's it. Enjoy the ending! ^____^
_____________________________________________________________________________ it's hard to maintain perfect symmetrical hexagons in ASCII. o_O BEAT MARLUTE = Seals 'Fuel Drain' ability
|| BEAT HARLUTE = Seals 'Heaven Anointment' technique _______________________________________________________________________________
| 80) DUNEMAN ISLE [OPTIONAL] | EXIT BEAT METATRON = Seals 'Earthly Anointment' technique
|_____________________________________________________________________________| \\ /\ | It's not that hard to read directions on the IV. SIDEQUESTS AND APPENDICES [SDQS]
| ITEMS |FOES | \ \_/ /\ \ \\ map, which will also mark the current locale NOTE: You can access a party switcher to save fuel/HP on your main party if _______________________________________________________________________________
| Yamato Sword Kingly Armor | Dune Man | \ / ) ) \ \ for the player. North is up, blah blah blah, you go that way, but there's no exit or game save. Use the d-pad to get
| Godfather | Dragon | ) ( | | ) \ the exit's in sight. There are powerful angel through this mucky-muck. The orbs are in rotation counterclockwise around
|___________________________________________| Wyrm | _| \ ) ( / \ enemies around here, which use angel-element the final boss, and have this formation always: Here's where you can find the game's sidequests, and how to do 'em. They're in
| Neo Tin Robo | / \_/ \ / /\ \ attacks. There will be a vendor at the very order of APPEARANCE, not completion. Since there are explanations beyond this
| Sand Shark | / /\ /\ \_/ / \/ end of this place to heal up, so try and keep point, there ___WILL BE SPOILERS___ so don't write me nasty e-mails 'cause you
|_________________________________| | ( ) | \ / N your HP/Fuel out of the red. .----<-----MARLUTE---<---. didn't read this mini-disclaimer. Thxabunch!
| | | | ) | /|\ .' \
So where is this place? It's right off the southwestern coast of the Aveh / ( ) | ) | | Anyway... SUNDEL DEUS HARLUTE ## SIDEQUEST LINK
continent, near Bart's Lair. It's a sandy island that has some ruins and a / /\ \ / ( / | | \ /
beach -- shouldn't be too hard to identify. [Daniel Beller wrote in to say it \/ \ \_/ \_/ \ Through the door there is a long shaft that '--->---. / 01) The Badges SD01 I will add information as I get
may be possible to get stuck on the island if you land your airship at the \ /\ /\ \/\ ends up being a huge tunnel. It's got laser '-METATRON-->-' 02) Bledavik Fairgrounds SD02 it, so if you have anything to
wrong angle, so perhaps have a backup save? Land far enough away? Yeah.] | | | | ) /\ \ beams for some reason, and if hit, the party 03) Kislev Battling Pt. I SD03 add, please do. The email's:
START--| | | | | ( ) ) will get damaged needlessly. This won't be a ALRIGHT, ENOUGH STALLING! 04) Speed! SD04
Upon entering, tell the enemies that you don't want to go back, and... | | | | ) | | | lot, however, and the beams can be evaded by 05) Three Rocks SD05 shotgunnova at gmail [.] com
/ \__/ \_/ ( ) ) using the d-pad. The room 'spins' (or gives \\ /\________________________________________________________________ 06) Snowfield Picotiles SD06
\\ /\________________________________________________________________ / /\ /\ /\ \_/ / the illusion of spinning for disorienting \ \/ /||| 07) Snowfield Jukebox SD07
\ \/ /||| ( ( ) ( ) ( \_ ( effect) clockwise, and that's the way the \ / BOSS: Harlute | HP: 45000 | DROPS: Who cares? [...nothing] | 08) Kislev Battling Pt. II SD08
\ / BOSS: Duneman [3] | HP: 200 | DROPS: --------------------------- | | | | | | | | | room spins the beams. If you move the party / \_______________|___________|______________________________________| 09) Taura's Treasure SD09
/ \___________________|_________|____________________________________| ( ( ) ( ) ) |_| towards the nearest beam segment, provided / /\ \ 10) The Lighthouse SD10
/ /\ \ \ \_/ /\ \_/ / it's a little ways away, it's easier to evade / / \/ Explosion of some sort [~4000, all allies] 11) Duneman Isle SD11
/ / \/ \ / \___/ it and get off scot-free. \/ Space & Time/move 1 at a tim [only one Gear's timebar moves]
\/ Don't worry, these guys are pathetic, not only in their palette- | | ________________
-swapped goodness but every other field. Not really bosses either, |_| After a bit of freefalling, everyone lands in "Space & Time" is basically 'Stop' status on two characters of random | 01. The Badges \_____________________________________________________________
so how's that workin' for 'em? [3000 EXP, 360G] a massive room that seems at once complex and choosing, but it shouldn't be a huge impedement. Its minor explosion
annoying. Now we can't leave Deus 'til this part's done... No monsters here, shouldn't be much of a threat either. Basically...just beat the crap There are three badges in the game, all missable eventually. Here's how to get
I'll say right now, fighting Dragons is _VERY_ worth it. They have a crapload at least. =/ out of it. It seems like such a lazy strategy, but in actuality, it them.
of HP (18000!) and have to be fought on foot, but drop extremely rare items idles so many turns, that's basically what it boils down to. Using a
(Death Adder, Blessed Habit, Blessed Helm, Kaiser Helm, Mumyo Sword). Equip a I'll tell you right now, there are, once again, no items in this room, so T > TX Deathblow strategy is probably more efficient than saving up RPS Badge
Trader Card and make sure to take these guys down when possible. It absorbs don't go trailblazing and get screwed up, y'hear? I've marked the switches' for Infinity LV Mode, so don't bother. With one GNRS50, it's easy to
a random element, so using Fei's best Deathblow is suggested. Oh, and using locations (#1/2) on the map, so they can be used as landmarks. Secondly, the do 6500+ per Deathblow, so let's just leave it at that [1 EXP, 0G] The availability for this item starts when you can wander around Lahan for
Speed Shoes on everyone is, of course, wise. The "Dragon Breath" attack hits normal map layout is the progression WITHOUT using switches; just elevators the first time, and ends when you meet Citan at the mountaintop house. This
with heavy ether damage (~600 about, at worst), but if one can survive it, and walkways. Both exits can be reached _WITHOUT_ the use of switches. \\ /\________________________________________________________________ item is obtained in the town's SE house, from a man who likes to play RPS
all's well mostly -- it either idles or physically attacks (2 RDMT) for about \ \/ /||| (Rock-Papers-Scissors). You have to beat him five times consecutively --
the same per strike. Billy's a good character to bring for healing, although \\ .--EXIT3 \ / BOSS: Metatron | HP: 45000 | DROPS: Yawn...unimportant [nada...] | i.e. without leaving the house or losing -- to earn this item.
with a Power Crisis equipped, Deathblows can do upwards of 4000+ a pop, so / \ \ // / \________________|___________|_____________________________________|
it may not be imperative. / \ |__/ / / /\ \ Some people think that there's a methodology to defeating him in this game,
/ | ___/ / / \/ Sonar attack [Inflict: Def DOWN] but the success stories are often as plentiful as the "Argh, I reset for
Okay, now onto the exploration. This place is huge, but I'll make the map a / |_ _| \/ 5-hit phys attack [~1500dmg, 2 RDMT] the 50th time!" stories. However, there are some observations one can make
bit more palatable (North = up). There is also only one true path to emerge Free Gear |2| Explosion attack [~4000 eth?dmg, single] about his playing strategy: the first three rounds are easiest and he
through, so don't bother exploring. Upon a screwup, it's easy to get lost as Repair |2| Earthly Anointment [~3500 eth? dmg, all] tends to NOT use that which he loses with twice in a row. So, if someone
the screens repeat, so pay attention carefully! ||_______|| beats his paper with scissors, he won't use paper the next round. Of
| #2 _______ | Metatron's kind of a pushover, and isn't much different from the course, there's no science behind this but it may just work...
_______________________________ From the beginning screen, go three screens |_ _| |____ ( newly departed Harlute. It's got better physical defense, that's
| east into the first pure desert one. North | | \ \______ about it. <shrug> It uses its Def-DOWN attack before its physical H&S Badge
SKELETON | one screen everyone sees a flock of sharks Platform // | | \_______|-EXIT2 attack most of the time, so cure that armor damage lest it become a
\___ | moving west. Ignore them and go north once 1 \|\/ / | |_____ || major problem. Wild Smile can work here, also. This is a great boss The availability for this item starts when you first get to Bledavik, and
| 1 | | more to find a gigantic skeleton. Climb its |START _/ | _____| | #3 | to charge fuel on, so save it for when you need it, mayhap, friend? ends when Fei participates in the tournament (because the town goes under
___| | FISH | vertebrae column and pull the [YAMATO SWORD] |_ _| |_ _| |_ _| [1 EXP, 0G] martial law after awhile and you can't enter). There is a kid in the NW
BEGIN |2 3||--FLOCK | out of it. | | / / / / corner of town (use the blind-spot stairway from the street) who likes to
\ | | | | | | |\/ / / / \\ /\________________________________________________________________ play H&S, being Hide & Seek. He'll challenge you to find him, and vanishes
||||| | South once, west once -- there will be a _| |_ | _/ |\/ / \ \/ /||| when you enter into any buildings.
EXIT-|___|___|___|___| | scene where a sandflow pulls everyone toward / \ |_ _| | _/ \ / BOSS: Sundel | HP: 54000 | DROPS: Haha...no matter [nothing] |
/ | the 'water'fall. There are two chests here, / \ | | |_ _| / \______________|___________|_______________________________________| ||
EXIT | a [KINGLY ARMOR] and [GODFATHER] gun, but / /\_____/\ \ | | | | / /\ \ | BLEDAVIK MAP To |
_______________________________| only a single one can be obtained before all _____|| / / \ \_| |_____| | / / \/ Spin attack [~3000 dmg, area] | Shakhan |
tumble over the side. You can use the rocks |_____ / \__ #1 |11111 | \/ Physical drill [~1200, single] | Square |
as stepping stones, but this only works to a certain degree; if y'fall in, it | ( |_ _||_____| Healing/restore [1000 HP restored] | | R = Restaurant |
leads to a big do-over! After taking a plunge over the falls the first time, \ \___ | | Targeting/Counter Atk target [counters physical attacks on 1 ally] | __||__ |
one has to fight a 'Wyrm'. It only takes one ether attack to deplete its HP, \___ \ | | | N H&S | 1| |
which is 200. A return trip should get the 2nd treasure chest, completing all ) ) |_| Sundel will lead-off with its 'Targeting' attack on a Gear, and will | | Kid | | |
there is to do here (besides Dragon farming, that is). | | counterattack that gear only. If you attack with it, it hits the | W--+--E (_______ | | || || |
|_| that one ally _ONLY_, so don't bother and conserve fuel instead on | | | _ |_| |_||__|| |
If you want to leave, head back towards the first rocky area. You'll find a | whoever's targeted, so they can heal up. This is definitely the best | S | _|_| _____ | |
Dune Man with a stuck dunebuggy. Help him get it out and he'll let everyone EXIT1 fight to charge fuel on, hands-down. It helps that the boss has | ||_|R|| | |ARMOR||___ |
hitch a ride out. If he ain't there, it's only a short walk anyway. basically no physical defense either. Out of all the pillars, this | |_|_3 | | | | X| |
Here's the gameplay. Go S and SE to the first switch and press it. This will one if probably the best sealed ability to removed. [1 EXP, 0G] | SAVE--.______|| | |SHOP|| |
_____________________________________________________________________________ cut off access to all northern portions for a moment, but allows passage to | NUN---| HOTEL | | |_||_||_ _ |
|| the east. Follow this dead-end peninsula of platforms to the third switch, \\ /\________________________________________________________________ | | | |______ _|_| |
| 81) DEUS PREPARATIONS | which changes pattern on the opposite side of the room (inaccessible at the \ \/ /||| | |2|_|| | _ |_| |
|_____________________________________________________________________________| moment). It's irreversable, so of course it's important! \ / BOSS: Marlute | HP: 54000 | DROPS: Not that it matters [nothing] | | |_| |\__| |__/4| |_| |
/ \_______________|___________|______________________________________| | / |______ ______| \ |
/ /\ \ | Gear Shop |_| Weapon |
Ah, here we are, coming into the last battle of the game. Really, there's no || Ugh, mapping this place is about as fun as a / / \/ Physical attack [~400, single] | ENTER Shop |
'right' combination, but there is one that is basically guaranteed to wallop | 1 | gunshot wound, but hopefully it helps some. We \/ Fuel Drain/steal fuel [~330-350 fuel loss, all] |___________________________________________|
Deus so bad, he's on the world's permanent inpatient list. So, here it is: |_ _| will have to get the items first. From Switch Weird explosion orbs [~6000+ damage, all allies]
|_| #3, here's the quickest way: The numbers on the map represent the kid's hiding spots (in order, natch).
...THE MIRACULOUS 9999-STRIKE PUPPY POWER X STRATEGY! | With the Z Chargers available, its Fuel Drain skill is worthless. Once he's found in one, enter another building to make him vanish and go
EXIT1 EXIT5 Maneuver all the way west and south to EXIT1 HORRIBLE defense, and crappy physical attack. Basically, this boss to the next location.
Big Joe's Shop, which has the best gear add-ons and upgrades, is found in | | Go east and north to EXIT5 is supposed to run down the player's fuel supply, but barring that,
the Aquvy Lighthouse, which is NE of Babel Tower. It wasn't accessible back ||_______|| Get the [G-GODSONAMMO] chest and backtrack it's like beating up a six-year-old. Definitely fight this last if ~ 1 - By northern exit. Overhanging arch blocks view of him.
in the first disc, but can now be accessed. Go east from the entrance until | _______ | Head south to a fork, west -- take EXIT4 possible to conserve fuel (if you're using your main team for all ~ 2 - Barrels by the Ethos Workshop ('Gear Shop' on map)
reaching the 2nd accessible apartment building's door -- dude's inside...! | | | | South, go east and flip the switch that will of this like I am, that is). The only downside is that this battle ~ 3 - Path leading to house, just south of lower restaurant entrance
| | | | change exit hole access to EXIT8's platform has to last without ANY Deathblows; it's considered a human-sized ~ 4 - Near entrance, east side where camera angle has near-blind spot
.------------------------. A 'GNRS50' output modifier [65000g] ups the dmg |_| | | Make your way west to EXIT7 foe, I guess. Because of this 'impedement,' it's incredibly easy to
| ENGINE : OMEGA100 | a Gear can do beyond its normal limit. Putting | | At the fork, go SW; at the next fork, go south, be forced into Deathblow mode, which only helps charge fuel faster. After finding him four times, he gives the H&S Badge and retires from the
| G FRAME : Ally Optimum | three on a gear will give it a lot of overkill _________ | | following to the only true door. It leads to a It's explosion orb attack can actually hurt, but luckily for all of lovable sport. =)
| G ARMOR : Z Gold 100 | potential, 2500-8000dmg/per (depends). This / _ ___ \ ___| | [PILOT SHIELD]! us, rarely gets used at all. [1 EXP, 0G]
| ACCSRY1 : Speed Shoes | means deathblows can inflict tons of damage. So / / | | \ \_/ __ | Backtrack to where EXIT7 is and go NW, which'll Tag Badge
| ACCSRY2 : Irrelevant | you can imagine there's nothing in the entire / / |_| \___/ | | lead to EXIT8 Whew, if you fought all those guys, good job -- Deus will be a heckuva lot
| ACCSRY3 : Irrelevant | game that can stand up to that! The engine and /_/ | | | weaker now. Switch out any party members you need to replace at this point, The third and final badge also happens to be the easiest one to obtain. It
| GPART 1 : GNRS50 | frame/armor may not even be necessary if you can EXIT4 ( ( If you flipped Switch #3 and #4, leaving this because coming in with low-HP, low-fuel allies is still stupid. Equip Speed can first be gotten at Billy's Orphanage at any time on the first disc, but
| GPART 2 : GNRS50 | shell out the damage to get that. Of course, we \ \ annoying piece-of-crap maze is possible. Jump Shoes on everyone, gear FrameHPxx healer devices, and let's roll! Any Ether not the second (point of no return for Disc 1 is Chapter 44, during the
| GPART 3 : GNRS50 | will need heapin' helpings of cash to finance \ \ in the hole to end up at (after another laser defense attacks will help also. infiltration of Solaris). Anyway, this quaint little house has a chicken
'------------------------' this god-slaying operation... ) ) diving expedition) the entrance to old Merkava, pen. Talk to the guy standing in there and he'll want you to help him get
| | still intact after all the fighting. There's a \\ /\________________________________________________________________ them back in the pen. There are only 3 to find, they're all outside, and
NOTE: Three GNRS50s on one person isn't exactly necessary; spreading them ______) ) save and party-switch point here as normal; to \ \/ /||| all in plain sight. However, to lead them back to the pen, you'll need to
amongst the other teams can be of more use, if that's the route one's EXIT3-|_______/ the east, a vendor who no longer \ / BOSS: Deus | HP: 40000-75000 | DROPS: Your freedom! :p | continuously 'remind' them to follow you, as their attention span is quite
going to go. /\ blocks the exit shaft to ye olde / \____________|_________________|___________________________________| short. The Tag Badge is received from the birdman when all the birds have
/ /\ \ Deus. Talk to the shopbot to fly / /\ \ been collected (and readied for dinner? Hehehehehehe...).
As for human accessories, the only one that really helps is the Speed Shoes / / \_\ this coop, if you like. / / \/ Physical counter [~600, 2 RDMT]
which puts a character into 'haste' mode which duplicates Booster w/o having ( ( \ \/ Physical attack [Inflict: Def DOWN] Once you've collected all three of the badges, you'll be able to trade them
fuel leaks. / | EXIT8 Cosmic Crusher [~7000 eth? damage, one] in at Shevat. In Aphel Aura there is a room with a bunch of Chu-Chus, and if
/ /| | \ EXIT4 Healing/Restore [restors 4000 HP, self] all three of your prizes have been collected, they can be traded in to the
PARTS THAT ARE NOT NECESSARY: Well, none of them are, really, but if you're / / | | \\ | Fuel Drain [~330-350 fuel removed, all] one standing near the item counter for a Charger A and Power Ring S.
sticking a bunch of GNRS50s on someone, the Engine upgrade [which leaves the / / |_| \ \ )) Beam attack [~5000+ eth? damage, single]
character with 1000 total Fuel] can probably go to the best fuel-giver. This / / _\ \_ / / Explosion attack [~4000 eth-dmg, single] The trade can be done anytime from when the party first arrives in Shevat, to
means if you /do/ get in a bind somehow, you can use a Frame HPxx to charge. _________ \ \ \EXIT\ / / Ultimate Break [~7000+ ether damage, all] the initial infiltration of Solaris. It can't be done on Disc 2, naturally.
You can switch out a GNRS50 for a Z Charger as well [gives 500 fuel per each EXIT2-|_______ | / \ \____\ / ( Earthly Anointment [~5000 eth damage, all]
Charge], but remember, this setup is the 'best', and should be able to truck | | / /\ \ ( |____|| Heavenly Anointment [Inflict: PWR loss, single] __________________________
through every piece of opposition inside Deus. ___ | |__/ / \ \ | ____ #4 | Sparkles all around [Inflict: Pilot Confusion, all] | 02. Bledavik Fairgrounds \___________________________________________________
| 2 | | ___/ \_\ ) ___| |____| Deus' Thunderbolt/Angel atk [~8000+ eth damage, all]
--- |_ _| | | \ / / \ I haven't written anything up on these yet, but basically the Fairgrounds can
| ) ) EXIT7 _|\/ / Changes Hole Its HP is lowest if all its mini-bosses were defeated, by the way. be played only before infiltrating Fatima Castle. The reason is the town gets
GOOD PLACE TO GET MONEY: Well, there are two, depending what's available. If EXIT6 / / \_ / _/ Access to Exit8! If you didn't, Deus will open the battle by using all of his orbs' stuck under martial law most of the game, and when it's lifted, the fair has
you got the Trader Card from Hammer, farming Cloaker Tribes [x6] inside of | / / ( \||/ /|_____| // attacks. He won't send his angels out 'til about 40000 HP is left. already packed up. [More on the games later]
Anima Relic. Also, Neo Gimmicks/Neo Tears in the snowy regions drop Golden \\ / \ \_ #3 _/_____ ____/ / When you physically attack Deus, his two right-hand angels will fire
Vests and Golden Hoods (respectively), and they can be sold for 2900g+ per \ \ / /\ \ |_____|3333333| / an explosion at 2 random targets. This will happen throughout the ___________________________
each, and you can often get at least 1 per battle. Things like scales and \ \/ / \ \ | ( battle, and rarely can y'get by without a counterattack. Make sure | 03. Kislev Battling Pt. I \__________________________________________________
| #3 - Queenie [Armor Ground] | Deathblower1 | Give T,X G-D'blow | | 07. SNOWFIELD JUKEBOX \______________________________________________________ victories are determines the amounts given to Fei, as well as the battle mode
After the successful bid for freedom from the D-Block penitentiary, but 'fore | #4 - Big Joe [Yggdrasil Topdeck] | LongDarkCoat | Atk, EthDef +10 | he's currently fighting on. [Thanks to Duke Darkwood for compiling these and
the Hecht events, Fei can fight a bit with Weltall. More on this later... =/ '----------------------------------'-------------------'--------------------' Yeah, we're certified jukebox repairmen after all we've done, so what happened for letting me use them!]. The spectrum is as follows:
to the one in Aphel Aura's bar? Well, it's still here...just buried! Talk with
____________ There is no order as to who you play, except that you must first beat NPCs the miner in the Snowfield Hideout (room NW of entrance) and give him a Gold - Great Victory
| 04. Speed! \_________________________________________________________________ #1 and 2 before challenging #3. Big Joe can be played at any time while the Nugget to keep mining. Wait awhile -- it isn't instantaneous or anything, for - Victory
|| Yggdrasil II is docked, and doesn't count towards Queenie's quota. You must some reason -- and he'll ask for Gold Bullion. [NOTE: Intervals don't seem to - Close Victory
____ | | ____ always hear the 'tutorial' before playing a game, also. As for order of be more than ten minutes tops]. - Close Loss
L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON difficulty, I would place it at - Loss
L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON After the second dig, the jukebox is found and can be played, provided your - Great Loss
/ _ \________|__|________/ _ \ WORST ------------------------------------------------------> BEST 'M Disk' is still in your inventory. You have to pay 100G to listen to each - Ether Bullet Loss
/ _| |_ _ /_\ _\ <-- TRIANGLE BUTTON Big Joe ----> NPC Kid ------> NPC Man ---------------------> Queenie song, but it's super deluxe! Songs available are: - Forfeiture
DIRECTIONAL --> | |_ _| [SELECT] [START] [_] (_)| <-- CIRCLE BUTTON
PAD | |_| [ANALOG] (X) | <-- X BUTTON Queenie is definitely a pain to beat, but don't despair -- it's not like - The Valley of the Wind .---------------.------.------.-------. .---------------.------.------.------.
/ ____ __ ____ \ you lose anything upon defeat. You'll want that Deathblower1 because there - A Distant Promise | GREAT VICTORY | LV 0 | LV 1 | LV2 | | VICTORY | LV 0 | LV 1 | LV 2 |
/ / \ [__] / \ \ is a finite number of 'em! She's the only person on the Thames who can be - Lost... Screeching Shards |---------------+------+------+-------| |---------------+------+------+------|
\ /\ \____/ /\ \____/ /\ / played over and over, also. The subsequent prizes she gives seem to be just - Our Village is No. 1 | Repair Cost | +000 | +000 | + 000 | | Repair Cost | - 10 | - 30 | - 50 |
\ / \______/ \______/ \ / Zetasols, although she gets INCREDIBLY hard later on, to the point where the - We Wounded Follow the Light | Battle Points | +215 | +300 | + 900 | | Battle Points | +145 | +175 | +450 |
\_____/ LEFT ANALOG RIGHT ANALOG\_____/ AI is practically three steps ahead of Fei (by my count). - The Brave Seek Dreams | Cash Bonus | +500 | +700 | +1000 | | Cash Bonus | +210 | +330 | +550 |
(L3) (R3) - September Mermaid '---------------'------'------'-------' '---------------'------'------'------'
--- - The Sky, the Clouds and You
Only buttons with a function are displayed below! - A Nest of Dreams .---------------.------.------.-------. .---------------.------.------.------.
Later, on Disc 2's Snowfield Hideout, it's possible to play newlywed Hans' - An Ancient Dance | CLOSE VICTORY | LV 0 | LV 1 | LV2 | | CLOSE LOSS | LV 0 | LV 1 | LV 2 |
.--------------.------------------------------------------------------. stepdaughter in Speed for unique prizes, being: - Tears of Stars and Memories |---------------+------+------+-------| |---------------+------+------+------|
| BUTTONS | FUNCTIONS | - Shards Calling One Another | Repair Cost | - 50 | -100 | - 150 | | Repair Cost | - 50 | -100 | -150 |
|--------------+------------------------------------------------------| WIN PRIZE ALLEGED EFFECT - Prayers of Wind and Fire | Battle Points | + 75 | +120 | + 245 | | Battle Points | - 90 | -120 | -175 |
| Start | Un/pause game | | Cash Bonus | +150 | +300 | + 450 | | Cash Bonus | + 00 | + 00 | + 00 |
| D-Pad | Control Fei's movement | # 1 Emer Jr. Doll Reciprocated counter damage Most sound like self-help book titles but-- <eviscerated by rabid fans> '---------------'------'------'-------' '---------------'------'------'------'
| D-Pad [Left] | Pick empty slot where card can be moved from deck | # 5 Elly Jr. Doll ETH flucation: +50% or -50%
| D-Pad [Rght] | Pick empty slot where card can be moved from deck | Note that you can listen to the Nortune battle arena's jukebox for free, and .---------------.------.------.-------. .---------------.------.------.------.
| Circle | | Note you have to beat her five times consecutively to get the Elly doll... it has far more tracks (although unnamed). | LOSS | LV 0 | LV 1 | LV2 | | GREAT LOSS | LV 0 | LV 1 | LV 2 |
| Square | Confirm card onto empty spot | |---------------+------+------+-------| |---------------+------+------+------|
| | Confirm in-play card onto center card (left side) | ######## ____________________________ | Repair Cost | - 10 | - 30 | - 50 | | Repair Cost | - 50 | -100 | -150 |
| Select | Can quit the game -> i.e. lose game | TIPS...? | 08. Kislev Battling Pt. II \_________________________________________________ | Battle Points | - 32 | - 48 | - 150 | | Battle Points | -100 | -150 | -450 |
| Triangle | Confirm card onto empty position | ######## | Cash Bonus | + 00 | + 00 | + 000 | | Bonus | + 00 | + 00 | + 00 |
| | Confirm in-play card onto center card (right side) | On Disc 2, after the world undergoes some changes, those scrappers in Nortune '---------------'------'------'-------' '---------------'------'------'------'
| X-Button | | There aren't really any, because as the tutorial person says, this game is will still survive and have the arena open for fighting.
| L1 Button | Confirm card onto empty position | a game of speed -- hesitate and you lose ground. However, as long as the .---------------.------.------.-------. .---------------.------.------.------.
| | Confirm in-play card onto center card (left side) | player knows the general controls, you can rush around and mash the buttons ################# | ETHER B. LOSS | LV 0 | LV 1 | LV2 | | FORFEITURE | LV 0 | LV 1 | LV 2 |
| L2 Button | | and still keep up speed. This works well enough on getting the items, but BATTLING CONTROLS |---------------+------+------+-------| |---------------+------+------+------|
| R1 Button | Confirm card onto empty position | for people like Queenie who gets harder each time she's played, this might ################# | Repair Cost | - 15 | - 45 | - 75 | | Repair Cost | - 00 | - 00 | - 00 |
| | Confirm in-play card onto center card (right side) | not work for everyone. Try to play enough so that it gets to be second | Battle Points | - 16 | - 32 | - 175 | | Battle Points | - 45 | - 75 | -300 |
| R2 Button | | nature; otherwise, you'll stay at that mediocre mid-level forever. These haven't changed a wink, but I'll post 'em for posterity: | Cash Bonus | + 00 | + 00 | + 000 | | Cash Bonus | + 00 | + 00 | + 00 |
'--------------'------------------------------------------------------' '---------------'------'------'-------' '---------------'------'------'------'
Pause the game with 'Start' if you want to carefully assess what's on the .----------.----------------------------------------------------------------.
######## field. This takes some of the fun and speed out of it, but if you're only | CONTROLS | FUNCTION | All of these are just varying degrees of winning/losing, except for the two
OVERVIEW in it for the prizes, the guilt's only in yo' mind... This is an great |----------+----------------------------------------------------------------| lowest-denominator failures here. An "Ether Bullet Loss" occurs only when
######## 'cheat' for people who completely blaze through the rounds, like Queenie! | D-Pad | Gear movement / Tap 'back' to accelerate away from opponent | the player's gear KO's at the hands of using too many ether bullets, which
| X | ATTACK button in close-combat situations (three-chain max) | causes overheating and damage. Standing in the water helps cool down the
Yeah, let's take drugs! Just kidding -- Xenogears' Speed is actually a card By my count, Chu-Chu has the fastest natural speed for this game, making | Square | ATTACK button in close-combat situations (three-chain max) | gear faster, mind you. A "Forfeiture" means the player chose to quit the
game that can be played onboard the Thames (and later at the SnowfieldHideout her a bit better than the rest in movement. Rico's the worst, I think... | Triangle | JUMP button. Can use X/[]/R1 while airborne, also | match before any outcome could be decided. This can be done from the battle
where some refugees are). It's completely optional of course, but by skipping | O | DASH button. Gives fast acceleration around arena battlefield | menu.
out you miss some chances to get some unique items. ############# | L1 | GUARD button. Prevents some/most damage when applicable. |
BATTLE QUOTES | R1 | Shoots Ether Bullets at opponent | Again, thanks to Duke Darkwood for figuring these figures out. (b^-^)b
####### ############# | Start | Un/pause the battle / Can choose 'GIVE UP' to quit when paused |
PLAYERS '----------'----------------------------------------------------------------' ______________________
####### When a character wins or loses, they'll have a quote to go along with it ^__^ | 09. Taura's Treasure \_______________________________________________________
You can tell the connotation of each quote, so I won't complicate the list... ##############
There are three people who play this game on the Thames at first, and later ITEM EXCHANGES Disc 2 opens with scenes at Taura's House, and then there's no reason to go
when the party joins back up, you can find Big Joe on top of the Yggdrasil .----------.---------------------------------------------------------. ############## back there...right? WRONG! Getting free Speed Shoes around his house isn't
inside the Thames dock. | FEI | Huh? That's it!? | the only reason to revisit. He lives on the map's southeastern island, the
| | Guh... It's not over yet! | Here are the items that can be exchanged with their BP costs attached. When long'un north of Anima Relic 1 -- get in by entering the black zone circling
#1 - NPC Kid [Supply Entrance] |----------+---------------------------------------------------------| one first arrives, Fei has 0 BP [sorry, none carried over from the tourney his house (it's easy, get what I'm tryin' to say?).
#2 - NPC Man [Beer Hall] | BART | COME ON ALL READY! THE DAY'S ALMOST OVER!! | way back when!]. This incentivizes playing -- who wants to spend 65000g on
#3 - Queenie [Armor Ground] | | ...JERK!! | a GNRS50? And there's an EtherDoubler, which are unbuyable now. And cutesy He'll say he ain't got much time left and wants to give everyone a present,
#4 - Big Joe [Yggdrasil Topdeck] |----------+---------------------------------------------------------| dollies! being a Manly Mantle and Goddess Robe.
| ELLY | Yesssss! |
Queenie is the only player who will not teach you how to play, so you'll have | | Oh... | NOTE: You can get Speed Shoes free with the Trader Card, so don't ever cash ____________________
to learn from the others. Later on, it's possible to play Kanna, a demi-human |----------+---------------------------------------------------------| your chips in for that ripoff. | 10. The Lighthouse \_________________________________________________________
in the Snowfield Hideout, on Disc 2. | RICO | Hah! Amateur. |
| | Oooh... Ergh... Ughh... | .----------------------.-------. .----------------------.-------. Every cruised around the Aquvy Island region and saw a lighthouse? Pretty out
##### |----------+---------------------------------------------------------| | NORMAL EXCHANGE | COSTS | | RARE ITEM EXCHANGE | COSTS | of the ordinary, huh? This structure, on a cape northwest of Babel Tower, was
CARDS | BILLY | Open your hearts to the light and God will be with you. | |----------------------+-------| |----------------------+-------| inaccessible through the better part of the game, but starting Disc 2, opens
##### | | Oh Lord, please forgive these sinners! | | #00 : Anoret Seed | 250 | | #00 : M Disk | 4000 | its doors.
|----------+---------------------------------------------------------| | #02 : Bulimy Seed | 250 | | #01 : Power Ring S | 2000 |
Everyone should be familiar with a deck of cards, but if you're not, here is | CITAN | See? Power isn't everything, is it? | | #03 : Samson'sHair | 800 | | #02 : StaminaRingS | 3000 | Anyway, the lighthouse lift leads to the ruins of an underground city. Should
the general flow. | | Ergh... Nice move...that last one... | | #04 : Anoret Fruit | 750 | | #03 : Speed Ring S | 4500 | you see a small yellow light at the base of a building, it means enterance is
|----------+---------------------------------------------------------| | #05 : Bulimy Fruit | 750 | | #04 : Gallant Belt | 6000 | possible (exit gear).
A -> 2 -> 3 -> 4 -> 5 -> 6 -> 7 -> 8 -> 9 -> 10 -> J -> Q -> K -> A -> ETC. | CHU-CHU | <something>! Yaayyy! | | #06 : Lite Ar+1 | 750 | | #05 : Fei Jr. Doll | 3000 | Big Joe's
(11) (12) (13) | | Uhhh... I'm hungry... | | #07 : Lite Ar+2 | 1250 | | #06 : Bart Jr. Doll | 3000 | Shop
|----------+---------------------------------------------------------| | #08 : Lite Ar+3 | 1500 | | #07 : BillyJr. Doll | 3000 | _ _/ ______
As you can see, all cards have a certain number about them, even face cards | EMERALDA | Out of my way... | | #09 : Mirror Ar | 1500 | | #08 : Body Guard | 4000 | N IN-/\______|3|_____|_|________|__ __|
which don't have it displayed. When the rules mention placing cards on the | | ...hate...you... | | #10 : Wind Ring | 2000 | | #09 : Mind Guard | 4500 | /|\ \ ___ ____ | 1 - DeathBlower3
center pile to the amount of one lower/higher than what's displayed, this is '----------'---------------------------------------------------------' | #11 : Earth Ring | 2000 | | #10 : EtherDoubler | 8000 | | | | | |_ |_ ___ | 2 - SurvivalTent
where the numerical flow comes in. | #12 : Fire Ring | 2000 | | #11 : Ether Guard | 8500 | | | | | |2| |4| | | 3 - DeathBlower1
_________________ | #13 : Water Ring | 2000 | | #12 : Life Stone | 9000 | | | |___| | | | | 4 - G-Godfather
###### | 05. Three Rocks \____________________________________________________________ | #14 : WindVeil Ar | 3500 | | #13 : S Charger | 10000 | | |1 |______|___| X | 5 - DeathBlower2
LAYOUT | #15 : EarthVeil Ar | 3500 | | #14 : X Charger | 12500 | | 5 |___________|
###### || In Shevat's residential area (Aphel Aura) there is a tale of a secret room | #16 : FireVeil Ar | 3500 | | #15 : GNRS50 | 15000 |
| | <- OPPONENT'S DECK (REMAINING CARDS) that was once used by an important person...and Fei's crew can find it when | #17 : WaterVeil Ar | 3500 | | #16 : DeathBlower3 | 18000 | Big Joe, our friendly neighborhood tough guy, has set up a shop on the north
| | they arrive! | #18 : ElementAero | 4500 | | #17 : Speed Shoes | 30000 | lateral street, two accessible buildings east of the entrance. Inside, he'll
|______| | #19 : ElementTerra | 4500 | '----------------------'-------' have a great shop [WK23] where the best gear equipment is sold (arguably).
Here are the locations of the three items that are needed, all within Aphel | #20 : ElementPyro | 4500 | Also, each time the building is entered, four treasure chests will be laid
|| || || || <- OPPONENT'S Aura: | #21 : ElementHydro | 4500 | out in front of our host, free for the taking. Contents vary from:
| | | | | | | | CARDS IN PLAY | #22 : EtherStoneLg | 7500 |
| | | | | | | | (ENTIRE ROW) Dawn Rock - On the Shevat 'world map,' locate the angel statue that leads | #23 : AntiEthRockL | 8500 | Book 2 Matchlock Comedienne Eyeball
|______| |______| |______| |______| to the palace. Instead of entering, walk southwest along one '----------------------'-------' Elfanana Rosesol Radish Ariberry
of the spokes until you reach the outer ring of the floating Hob-Meat Extra Ar+1 UFO Photo Spider Web
|| || city. Inspect there to find it. ################## Book 1 Spider Hob-Jerky Aquasol
CENTER CARD -> | | | | <- CENTER CARD BATTLE MODES.....?
| | | | Dark Rock - This is the trickiest one, and cannot be found until Fei's ################## But, that's not the only reason for coming down here.
|______| |______| spoken with the pink Chu-Chu on top of a lamp, in the room
where all of the Chu-Chus have gathered. Once clues have To quote the receptionist: The eastern part of this civilization's ruin is a huge parking area, maybe an
|| || || || <- FEI'S CARDS been given to the whereabouts, take the lift in this area to old tarmac. Fei will comment that there's seems to be a place to go on foot
| | | | | | | | IN PLAY a lower fountain. In a sideroom, a man will let Fei buy some "The Imperial Games Battling Contest event has been changed to a regular when you near the 'X' on the map. This time, don't look at the buildings --
| | | | | | | | (ENTIRE ROW) fishing string (50g) for getting fish in the fountain. Jump sport. There are now two modes. 'Special Mode 1' is the same as ordinary the 'thing' to enter is a road pothole of sorts, easily visible. Three
|______| |______| |______| |______| up to the very top of the fountain and inspect it to make matches except for...woo-hoo-hoo...well, see for yourself! It's faster to screens in is a subway station, with a Z Charger inside. Go up the stairway
Fei bide his time. When a fish bites, choose to reel it in. try it out than hear me explain it! 'Special Mode 2' differs from ordinary to see a Contact/Antitype scene from ages past. After this touching display,
|| Either the string will break and Fei has to get a new one, matches in that upon winning a bout you receive Battle Points, which you can Emeralda will 'grow up before Fei's eyes'...literally! She'll have become an
| | or he'll pull up a fish and take the rock out of its mouth. collect and exchange for prizes!" adult, which is good in-and-of-itself, but also gives her the best statistic
| | <- FEI'S DECK (REMAINING CARDS) Remember: you have to talk with the pink Chu-Chu before the growth in the game.
|______| item can be obtained! Lots of people miss this crucial step. To clarify, she's 'woo-hoo-hoo'-ing over nothing, really. Anyway, choose the
##### first battling mode and you can have the Practice/Tutorial options available, ---
RULES Dusk Rock - Proceed through Aphel Aura until you get near the end of as well as being able to choose the enemy mech who'll be squaring off here.
##### town. There will be a lift alongside the path that leads to Matches are completely random, but you can pick the gears (including any form After Emeralda's scene, it's now possible to get the Mermaid Ring from the
a deserted house. Inspect the doll on the table to obtain. of the past, such as normal Weltall) and the music. If you want to change the man in the SnowfieldHideout's prison section...provided you got the Mermaid
Here are the main rules as said by the man/kid. It's far easier to learn the battle music, talk to Big Joe by the jukebox, change the room theme -- it can Tear in Chapter 01.
game first-hand because even the tutorial has visual aids; I won't make any When all three rocks have been collected, you can power-up the defunct lift carry over!
claims that this will be better, 'cause it's for reference only. in Aphel Aura. To find it, enter town and take the first circular lift into __________________
a building interior. Go downstairs and out the next door to locate the ride, 'Rubber Band Mode' sounds odd, but it basically means that the competitors | 11. Duneman Isle \___________________________________________________________
Each player is dealt 26 cards which drops everyone into a building chimney. Search a ledge to find a bunch cannot distance themselves too much or they'll 'snap' back towards each
4 cards are put in front of each player ('in play'), 1 is put in the center of items, and the one opposite it for another. The following can be obtained other. ^_____^ The other optional dungeon on Disc 2 is a sandy place first mentioned by the
The goal is to place the remaining 21 cards on the center card at this point: Captain o' the Thames. Apparently there's a mysterious sword there from ages
First one to have no in-play cards or deck remaining is the victor ################## past. This place is off the west coast of the Aveh Continent, nearest Bart's
Power Crisis Panalphasol Hob-Steak AVAILABLE FIGHTERS Lair.
The specific rules for placing cards are: Physimentsol Samson'sHair Yamato Belt ##################
Hard Star Speed Star ETH Drive Enter and meet (err, destroy) some crappy Dune Man enemies to gain access to
Cards can only be placed on the center cards if they follow numerically, as VIT Drive STR Drive ETHDEF Drive For Special Mode 1, the player can set who they'll fight as and who'll they this place's mind-boggling screen repetition. If you entered the Aveh Desert
one higher ('2' is placed on an 'A') or one lower ('9' is placed on an '8'). HP Drive EP Drive Chu-chu Idol will face. There are a crapload of allies from past and present, as well as before checking out Dazil way back when, it'll be sort of the same thing. Do
a couple gears from the past... For Special Mode 2, only Xenogears, Weltall, not deviate from the course or getting lost is easy as finding sand.
In-play cards can be placed on either center card, using the Triangle/R1 Return to town the same way y'came in. and Weltall-2 are available to fight with.
buttons (to play on right side) or Square/L1 (play on left side). The enemy _______________________________ From the beginning screen, go three screens
player is also doing this simultaneously, so there's not much thinking time! _________________________ Xenogears Ganador Musha Tin Robo | east into the first pure desert one. North
| 06. SNOWFIELD PICOTILES \____________________________________________________ El-Fenrir Titan Hatamoto Rankar N SKELETON | one screen everyone sees a flock of sharks
If a 'deadlock' occurs -- i.e. neither player can put any cards on the pile El-Andvari WShaver Backfirer Etone1 /|\ \___ | moving west. Ignore them and go north once
in the center -- 1 card is drawn from each deck and placed on the center to "What the heck is a picotile?" you may ask. Well, they're the birds found in El-Renmazuo Firewheel Shinobi Etone2 | | 1 | | more to find a gigantic skeleton. Climb its
begin the process (hopefully). If there are no cards in a player's deck, the Snowfield Hideout on Disc 2. In the main room there is a girl who sells El-Stier Silverstar Wyrm Golem | ___| | FISH | vertebrae column and pull the Yamato Sword
but s/he still has cards left in play, the leftmost card will be put on the a few of them for 20,000g. When you buy them, they fly away -- oh well! But, Fixbot Worker Dozer Death BEGIN |2 3||--FLOCK | out of it.
center pile. [NOTE: Opponent's leftmost card is actually player's rightmost they leave the elevator they're standing on, which leads up to the former Merman Salvager Trooper Twinburner \ | | | |
due to the perspective.] Chu-Chu lounge. S-Trooper S-Tripper Sufal EG-Gunner ||||| | South once, west once -- there will be a
EG-Armor Pedestal Edin EG-Blade EXIT-|___|___|___|___| | scene where a sandflow pulls everyone toward
################# No one's here, and it's basically become a museum. So, let's raid! Inspect Weltall Vierge Heimdal Brigandier / | the 'water'fall. There are two chests here,
PLAYERS / REWARDS the displays to get: Renmazuo Stier Bladegash Siebzehn EXIT | a Kingly Armor and sweet Godfather gun, but
################# Crescens Chu-Chu Weltall-2 Argento _______________________________| only a single one can be obtained before all
- WizardryRing El-Regrs tumble over the side. You can use the rocks
As stated before, there are four total players that can be battled inside the - Yamato Belt as stepping stones, but this only works to a certain degree; if y'fall in, it
Thames. - Vivid Turban Wait, Chu-Chu's here? How...peculiar... o_O leads to a big do-over! After taking a plunge over the falls the first time,
- Speed Shoes one has to fight a 'Wyrm'. It only takes one ether attack to deplete its HP,
.----------------------------------.-------------------.--------------------. - Hero Costume ############### which is 200. A return trip should get the 2nd treasure chest, completing all
| PLAYERS [LOCATION] | REWARD FOR DEFEAT | FUNCTION | - HerculesRing BP ACCUMULATION there is to do here.
|----------------------------------+-------------------+--------------------| ###############
| #1 - NPC Kid [Supply Entrance] | SuperGoggles | Hit% +5 | I'll say that's worth 20,000g! ---
| #2 - NPC Man [Beer Hall] | Premier Shoes | Evade% +5 | _______________________ Battle Points [BP] are obtained through victories in battle. How great those
Actually, there's one more thing to do (save with your bounty first). 'Round | Renken | TSX | 6 | 5 | ----- | | Kenjin | XS | 3 | 30 + 110 | Death Drive | TTX | 5 | 2 | ----- | | Bomber Head | TS | 1 | 10 + 50 |
here is a Dragon enemy that can be fought for some great items. Equip that | Yako~ | TSX | 6 | 5 | ----- | | Tensho | XX | *3 | 30 + 30 | Banderas | SX | 5 | 3 | ----- | | Drill Driver | TX | *1 | 10 + 10 | Chu-Chu has no gear to ride in, but instead grows many times her size to be
Trader Card received in Anima Dungeon 2 -- THIS MUST BE DONE OR THE ITEMS | Hakai | STX | 6 | 6 | ----- | | Ochiba | T | Inf | 10 | Dragon Fist | TTTX | 6 | 4 | ----- | | Grand Slam | ST | 2 | 20 + 70 | about as big as one. All of her spells are available in that mode, and she's
WILL NOT DROP -- and find a Dragon. If you defeat it, it drops a randomized | Zanretsu~ | STX | 6 | 6 | ----- | |Zanrestsu| S | Inf | 20 | Fire Bomb | TSX | 6 | 5 | ----- | | Twister D | SS | 2 | 20 + 80 | got the only healing ability in the game that can affect gears' HP as well!
prize being: | Ougi | XX | 6 | 7 | ----- | | Enken | X | Inf | 30 | Pile Crasher | STX | 6 | 6 | ----- | | Hammer G | SX | *2 | 20 + 20 | [Obviously she won't have any gear commands and such.]
| Myogetsu~ | XX | 6 | 7 | ----- | '---------'----'-----'----------' Spin Strike | XX | 6 | 7 | ----- | | Mega Body | XT | 3 | 30 + 100 |
- Mumyo Sword | Willow Wind | TTTTX | 7 | - | Wind | Death Roll | TTTTX | 7 | - | ----- | | Sky Driver | XS | 3 | 30 + 110 | .---------------.-------.----.--------.----------------------.---------------.
- Death Adder | Festive Wind~ | TTTTX | 7 | - | Wind | Flame Lariat | TTSX | 7 | - | ----- | | Scrap | XT | *3 | 30 + 30 | | SPELLS NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT |
- Blessed Helm | Rare Earth | TTSX | 7 | - | Earth | Hell Splash | TSTX | 7 | - | ----- | | Drill Kaiser | T | Inf | 10 | |---------------+-------+----+--------+----------------------+---------------|
- Blessed Habit | Rumble Earth~ | TTSX | 7 | - | Earth | --------------'-------'----'---'-------' | Drive Kaiser | S | Inf | 20 | | Forest Dance | Deflt | 2 | S Ally | Recovers HP | ------------- |
- Kaiser Helm | Hell Fire | TSTX | 7 | - | Fire | | Iron Kaiser | X | Inf | 30 | | Culen Prayer | Deflt | 2 | S Ally | Recover PHY statuses | ------------- |
| Haze of Fire~ | TSTX | 7 | - | Fire | '--------------'----'-----'----------' | Myrm Prayer | Deflt | 2 | S Ally | Recover MNT statuses | ------------- |
However, unlike other Dragons that were me and easily defeated, this one has | Tsunami Ice | STTX | 7 | - | Water | | Play Dead | Deflt | 2 | Self | 'Play Dead' status | ------------- |
to be murdered on-foot. Its 'Dragon Breath' attack inflicts high ether damage | CrystalWater~ | STTX | 7 | - | Water | .---------------.-------.----.--------.-----------------.--------------------. | Maiden Kiss | Deflt | 8 | S Ally | Recover 'Play Dead' | ------------- |
to all allies, and can kill without compunction. In fact, it's often leads '----------------'-------'----'---'-------' | SPIRIT NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT | | Forest Wind | Lv 58 | 4 | S Foe | Wind-elemental ether | ------------- |
off with the attack. So, how to get around it if you can't survive it on the |---------------+-------+----+--------+-----------------+--------------------| | Earth Gnome | Lv 58 | 6 | Area | Earth-elementl ether | ------------- |
normal terms? Two suggestions: .---------------.-------.----.--------.--------------------------------------. | Steel Fist | Deflt | 2 | Self | ATK Up | ------------------ | | Ancient Myth | Lv 62 | 10 | A Foes | Non-elemental damage | ------------- |
| ARCANE NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT | | Steel Body | Deflt | 2 | Self | DEF Up | ------------------ | '---------------'-------'----'--------'----------------------'---------------'
- Yamato Belt - gives a high HP increase, more than enough to survive it if |---------------+-------+----+--------+------------------------+-------------| | Steel Spirit | Lv 50 | 2 | Self | ETHDEF Up | ------------------ |
the character's HP is around 400-500. Dragon Breath typically deals 600 | Sazanami | Deflt | 2 | S Ally | Restores HP | Restore DEF | | Steel Mettle | Lv 60 | 4 | S Foe | Ether damage | " | _______________________________________________________________________________
damage at worst, and that can be whittled down with ETHDEF add-ons to a | Renki | Lv 10 | 2 | Self | Next Arcane affcts all | " | '---------------'-------'----'--------'-----------------'--------------------'
more manageable number. | Fuuseii | Lv 25 | 4 | S Ally | Defense v. Earth | " | FUEL CHART [FLCH]
| Chiseii | Lv 25 | 4 | S Ally | Defense v. Wind | " | _______________ _______________________________________________________________________________
- Power Crisis. This has nothing to do with HP itself, but when in low HP, | Suiseii | Lv 25 | 4 | S Ally | Defense v. Fire | " |
it turns normal deathblows into agents of mass destruction. If an attack | Kaseii | Lv 25 | 4 | S Ally | Defense v. Water | " | BILLY LEE BLACK
was doing ~1000 damage at full HP, at critical HP, it can do ~4000+ with a | Ryokusho | Lv 40 | 3 | S Ally | Heal all PHY statuses | ----------- | _______________ While in a gear, fuel can be gained by using the 'Charge' option. Normally it
bit of ATK Up-ping. Dragons have 18000 HP, so you do the math. | Reisho | Lv 42 | 3 | S Ally | Heal all MNT statuses | ----------- | is worthless [in the capacity it brings measly amounts back], but it gains a
| Koga | Lv 52 | 2 | S Ally | DEF Up, ATK Down | " | bit of "oomph" as the Attack LV rises, and if special g-accessories are on.
Billy and Citan are great candidates for party inclusion, as they can heal | Amiga | Lv 54 | 2 | S Ally | ATK Up, DEF Down | " | -------------.-------.----.---.-------. .--------------.----.-----.----------. Here's a chart about charging fuel!
all allies in one go, and both have Speed Up techs should Speed Shoes be un- | Senkei | Lv 60 | 6 | S Ally | Speed UP | ----------- | D'blow | COMBO | AP | # | ELMNT | | G Dblow | CB | LV | FUEL |
-available. '---------------'-------'----'--------'------------------------'-------------' -------------+-------+----+---+-------| |--------------+----+-----+----------| 'Normal' is the fuel-charging rate without any help from accessories, while
Adams Apple | TX | 4 | 1 | ----- | | Double Snap | TT | 1 | 10 + 40 | the 'Chargers' are the new rate if equipped. 'INF' is Infinite Level Mode,
_______________________________________________________________________________ - Citan gets no special Gear Commands. Gunholic | TTX | 5 | 2 | ----- | | Hard Snap | TS | 1 | 10 + 50 | of course. Don't know what that is? Ctrl+F 'ILM' to find the appropriate
Hell Blast | SX | 5 | 3 | ----- | | Hard Gun | TX | *1 | 10 + 10 | section.
DEATHBLOWS & SKILLS [DTHB] Renki will allow the next Arcane attack to affect all of the allies, but'll Nut Crack | TTTX | 6 | 4 | ----- | | Gun Blaze | ST | 2 | 20 + 70 |
_______________________________________________________________________________ need to be recast afterward. This 'status' stays on Citan, even if he should Sky Walker | TSX | 6 | 5 | ----- | | Impact Gun | SS | 2 | 20 + 80 | .-----.--------.-----------.-----------.-----------.-----------.
be KO'd and need to be revived. Devil Blast | STX | 6 | 6 | ----- | | Holy Fist | SX | *2 | 20 + 20 | | LV? | Normal | A Charger | S Charger | X Charger | Z Charger |
Banfrau | XX | 6 | 7 | ----- | | Blaze Shot | XT | 3 | 30 + 100 | |-----+--------+-----------+-----------+-----------+-----------|
Deathblows are the special combinations the character uses in battle, able to _________________ True Dream | TTTTX | 7 | - | ----- | | Hard Gatling | XS | 3 | 30 + 110 | | LV0 | 30 | 50 | 100 | 200 | 500 |
be used in both gears and on foot. Learning them can be a chore to newcomers, Holy Gate | TTSX | 7 | - | ----- | | Sky Gatling | XT | *3 | 30 + 30 | | LV1 | 50 | 70 | 120 | 220 | 520 |
and there's really no better place to learn about it than Fidormula's D'blow ELHAYM VAN HOUTEN Dear Friend | TSTX | 7 | - | ----- | | Thousand | T | Inf | 10 | | LV2 | 70 | 90 | 140 | 240 | 540 |
Learning Guide at GameFAQs [http://tinyurl.com/26wbrj]. Better than I coulda _________________ -------------'-------'----'---'-------' | Holy Climb | S | Inf | 20 | | LV3 | 90 | 110 | 160 | 260 | 560 |
summed it up, anyway (don't think I'm lazy or something :p). | Holy Soul | X | Inf | 30 | | INF | 300 | 500 | 1000 | 2000 | 5000 |
'--------------'----'-----'----------' '-----'--------'-----------'-----------'-----------'-----------'
Anyway, I'll summarize the rest of the stuffz: ['LV' column once again deleted to save space]
.---------------.-------.----.--------.-----------------.--------------------. NOTES:
LEGEND DESCRIPTION .--------------.-------.----.---.------..---------------.----.-----.----------. | ETHER NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT |
| | D'blow | COMBO | AP | # | ELMT || G Dblow | CB | LV | FUEL | |---------------+-------+----+--------+-----------------+--------------------| Charger accessories' effects do not stack
D'Blow | Name of the Deathblow |--------------+-------+----+---+------||---------------+----+-----+----------| | Purity Light | Lv 43 | 2 | S Ally | Refreshs status | ------------------ | Infinity Level Mode's charging rate is ten times (x10) the current LV0 rate
Combo | Input combination with [T]riangle, [S]quare, and [X]-buttons | Screamer | TX | 4 | 1 | ---- || Double Impact | TT | 1 | 10 + 40 | | Healing Light | Lv 43 | 2 | S Ally | Recovers HP | Recover Gear DEF |
AP | AP used to completed skill; also required to use fundamentally | Cyclone Kick | TTX | 5 | 2 | ---- || Hard Smash | TS | 1 | 10 + 50 | | Holy Light | Lv 43 | 4 | A Ally | Recovers HP | Recover Gears' DEF | _______________________________________________________________________________
# | Value when the 'Combo' option is used in battle | Breakthrough | SX | 5 | 3 | ---- || Beat Storm | TX | *1 | 10 + 10 | | Goddess Call | Lv 43 | 4 | S Ally | Speed UP | ------------------ |
LV | Minimum level needed to make Deathblow usable | Double Shock | TTTX | 6 | 4 | ---- || Sonic Drive | ST | 2 | 20 + 70 | | Goddess Eyes | Lv 43 | 4 | S Ally | Def UP | ------------------ | V. SHOP LIST [SHPL]
ELMNT | Tells whether d'blow is elemental or not | Sky Attack | TSX | 6 | 5 | ---- || Heart Strike | SS | 2 | 20 + 80 | | Wind Shield | Lv 55 | 4 | S Ally | Defnse v. Wind | " | _______________________________________________________________________________
G Dblow | Stands for "Gear Deathblow" | Bright Spark | STX | 6 | 6 | ---- || Mega Impact | SX | *2 | 20 + 20 | | Earth Shield | Lv 55 | 4 | S Ally | Defnse v. Erth | " |
CB | Input combination with [T]riangle, [S]quare, and [X]-buttons | Sting Kick | XX | 6 | 7 | ---- || Flash Drive | XT | 3 | 30 + 100 | | Fire Shield | Lv 55 | 4 | S Ally | Defnse v. Fire | " |
LV | Attack LV requirement | Anemo Zap | TTTTX | 7 | - | Wind || High Diva | XS | 3 | 30 + 110 | | Water Shield | Lv 55 | 4 | S Ally | Defnse v. Watr | " | I usually go straight vertical, but I tried to utilize as much space as I
Fuel | Fuel used with T/S/X button + extra cost for finishing Deathblow | Terra Charge | TTSX | 7 | - | Erth || Blaze Dance | XX | *3 | 30 + 30 | | Goddess Wake | Lv 60 | 8 | S Ally | Recovers KO | " | could here. Hooray!
| | Thermo Thump | TSTX | 7 | - | Fire || Flash Flail | T | Inf | 10 | '---------------'-------'----'--------'-----------------'--------------------'
Learn | Level skill learned at | Aqua Frost | STTX | 7 | - | Wter || Blue Beast | S | Inf | 20 | ---------------------.--------------------------------------------------------.
EP | EP Cost '--------------'-------'----'---'------'| Dark Diva | X | Inf | 30 | .---------------.------.------------------------.----------.-----------------. 01) LAHAN [SH01] | 02) DAZIL [SH02] |
Target | Who the attack targets [read: Single/Self/All/Some + Ally/Foe] '---------------'----'-----'----------' | GEAR COMMAND | FUEL | LEARNS | TARGETS | EFFECT | ---------------------+--------------------------------------------------------|
Effect | What the ability does |---------------+------+------------------------+----------+-----------------| | |
" Gear | If the ability transfers into the Gears, what it will do .---------------.-------.----.--------.-----------------.--------------------. | JessieCannon | 500 | After Alkanshel battle | Area | Non-elem damage | Aquasol 20 | Magical Rod 50 Aquasol 20 |
| ETHER NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT | | JessieBlasta | 1000 | Upon getting Omnigear | Area | Non-elem damage | Rosesol 100 | Arcane Rod 100 Rosesol 100 |
NOTES: |---------------+-------+----+--------+-----------------+--------------------| '---------------'------'------------------------'----------'-----------------' Omegasol 50 | Leather Whip 60 Physisol 10 |
| Anemo Bolt | Deflt | 2 | S Foe | Wind-elemental | | ______________ SurvivalTent 150 | Martial Wear 50 Mentsol 20 |
Asterisked Gear d'blows need appropriate DeathBlower1/2/3s to be used. | Terra Lance | Deflt | 2 | S Foe | Earth-elemental | | | Fencing Wear 80 SurvivalTent 150 |
"Deflt" in the LEARN column means "Default"...it's started with | Thermo Cube | Deflt | 2 | S Foe | Fire-elemental | | EMERALDA KASIM | Martial Cap 30 |
100% learning rate _AND_ requirement level needed to make D'blow usable | Aqua Ice | Deflt | 2 | S Foe | Water-elemental | ALL OF THE ETHER | ______________ | Fencing Cap 40 |
Elemental deathblows do not carry over to gears | Anemo Burn | Lv 20 | 6 | Area | Wind-elemental | | | Power Ring 200 |
Gear-type Deathblows cannot be used on human-sized (small) enemies | Terra Storm | Lv 20 | 6 | Area | Earth-elemental | EFFECTS TRANSFER | | Stamina Ring 200 |
7-AP deathblows cannot be used with the 'Combo' command | ThermoDragon | Lv 20 | 6 | Area | Fire-elemental | | .--------------.-------.----.---.-------. .-------------.----.-----.----------. ---------------------'--------------------------------------------------------|
Missed hits and deathblows still count towards the overall learning rate | Aqua Mist | Lv 20 | 6 | Area | Water-elemental | TO VIERGE | | D'blow | COMBO | AP | # | ELMNT | | G Dblow | CB | LV | FUEL | |
7-AP deathblows unusable until after mandatory Shevat events on Disc 1!! | Anemo Wave | Lv 55 | 10 | A Foes | Wind-elemental | | |--------------+-------+----+---+-------| |-------------+----+-----+----------| 03) OL MAN BAL'S SHOP [SH03] |
The first six Deathblows are tied to the first six Deathblows in a Gear, | Terra Ghost | Lv 55 | 10 | A Foes | Earth-elemental | | | Leg Cutter | TX | 4 | 1 | ----- | | Arm Bash | TT | 1 | 10 + 40 | |
meaning if you learn TX normally, TT becomes available; and so on... | Thermo Largo | Lv 55 | 10 | A Foes | Fire-elemental | | | Wave Cutter | TTX | 5 | 2 | ----- | | Air Bash | TS | 1 | 10 + 50 | Aquasol 20 G6-1200 1200 |
| Aqua Lord | Lv 55 | 10 | A Foes | Water-elemental | | | Leg Spin | SX | 5 | 3 | ----- | | Dance Bash | TX | *1 | 10 + 10 | Rosesol 100 WELT-02100 400 |
_____________ '---------------'-------'----'--------'-----------------'--------------------' | Hammerhead | TTTX | 6 | 4 | ----- | | Devil Hand | ST | 2 | 20 + 70 | Omegasol 50 WELT-02500 800 |
| Grand Arm | TSX | 6 | 5 | ----- | | Devil Hold | SS | 2 | 20 + 80 | SurvivalTent 150 HEIM-03200 1800 |
FEI FONG WONG Sometimes Elly will use an Ether and say "Sorry...I failed..." while doing | Divider | STX | 6 | 6 | ----- | | Devil Bird | SX | *2 | 20 + 20 | BRIG-02200 500 |
_____________ paltry damage to the enemy(s). The percentage (ex: 76%) displayed next to her | Flying Arm | XX | 6 | 7 | ----- | | Dead Spin | XT | 3 | 30 + 100 | Extra Ar+1 50 BRIG-02700 900 |
ether on the list tells not the potency, but the chance for success. If it's | Tornado Hand | TTTTX | 7 | - | ----- | | Dead Drive | XS | 3 | 30 + 110 | MS 6 500 |
maxed out at 100%, it never fails due to lack of concentration. | Reycount | TTSX | 7 | - | ----- | | Dead Melody | XT | *3 | 30 + 30 | |
Fei is the only character in the game with 13 Deathblows open to him, with | Dark Beast | TSTX | 7 | - | ----- | | Dark Wave | T | Inf | 10 | ------------------------------------------------------------------------------|
special inputs for his last two. .---------------.------.------------------------.----------.-----------------. '--------------'-------'----'---'-------' | Dark Force | S | Inf | 20 | |
| GEAR COMMAND | FUEL | LEARNS | TARGETS | EFFECT | | Dark World | X | Inf | 30 | 04) SAND CRUISER YGGDRASIL [SH04] |
.----------.-------.----.---.----.-------. .---------.----.-----.----------. |---------------+------+------------------------+----------+-----------------| '-------------'----'-----'----------' |
| D'blow | COMBO | AP | # | LV | ELMNT | | G Dblow | CB | LV | FUEL | | Aerods | 400 | After Haishao battle 2 | All Foes | Ether damage | Iron GWhip 1600 Resp Circuit 2500 Aquasol 20 |
|----------+-------+----+---+----+-------| |---------+----+-----+----------| '---------------'------'------------------------'----------'-----------------' .---------------.-------.----.--------.-----------------.--------------------. SnapperGWhip 2000 Def Circuit 2500 Aquasol S 100 |
| Raijin | TX | 4 | 1 | 05 | ----- | | Raigeki | TT | 1 | 10 + 40 | | ETHER NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT | C Circuit 250 Rosesol 100 |
| Senretsu | TTX | 5 | 2 | 10 | ----- | | Reppu | TS | 1 | 10 + 50 | __________________ |---------------+-------+----+--------+-----------------+--------------------| MagneticCoat 4000 Rosesol S 300 |
| Hagan | SX | 5 | 3 | 16 | ----- | | Raigo | TX | *1 | 10 + 10 | | Anemo Dharm | Deflt | 3 | S Foe | Wind-elemental | | Lens Cover 2500 Zetasol 100 |
| Hoten | TTTX | 6 | 4 | 22 | ----- | | Hazen | ST | 2 | 20 + 70 | BARTHOLEMEW FATIMA | Terra Feist | Deflt | 3 | S Foe | Earth-elemental | ALL EMERALDA'S | Z9-1500 1800 Engine Guard 5000 Physisol 10 |
| Tenbu | TSX | 6 | 5 | 30 | ----- | | Ryuten | SS | 2 | 20 + 80 | __________________ | Thermo Gord | Deflt | 3 | S Foe | Fire-elemental | | WELT-03000 1400 Tank Guard 3000 Mentsol 20 |
| Ryujin | STX | 6 | 6 | 38 | ----- | | Juji | SX | *2 | 20 + 20 | | Aqua Aroum | Deflt | 3 | S Foe | Water-elemental | ETHERS HAVE THE | MS 9 1500 Ar Repairer 4000 White Star 500 |
| Koho | XX | 6 | 7 | 46 | ----- | | Raibu | XT | 3 | 30 + 100 | | Anemo Omega | Deflt | 6 | A Foes | Wind-elemental | | Motion Guard 4000 Brown Star 500 |
| Fukei | TTTTX | 7 | - | 50 | Wind | | Ryubu | XS | 3 | 30 + 110 | Bart's the first character in the game to come with pre-learned abilities, | Terra Holz | Deflt | 6 | A Foes | Earth-elemental | SAME EFFECT IN | Blue Star 500 |
| Chikei | TTSX | 7 | - | 50 | Earth | | Shinrai | XX | *3 | 30 + 30 | being Head Hunter & Wild Smile. This should be obvious, of course, since they | Thermo Geist | Deflt | 6 | A Foes | Fire-elemental | | Hard Star 800 |
| Kakei | TSTX | 7 | - | 50 | Fire | | Kosho X | T | Inf | 10 | were displayed in the battle before he joins. | Aqua Dhaum | Deflt | 6 | A Foes | Water-elemental | CRESCENS | Speed Star 1000 |
| Suikei | STTX | 7 | - | 50 | Water | | Goten X | S | Inf | 20 | '---------------'-------'----'--------'-----------------'--------------------' Omegasol 50 |
| Kokei | SSX | 7 | - | 70 | Light | | Kishin | X | Inf | 30 | .--------------.-------.----.---.------. .--------------.----.-----.----------. Power Ring 200 SurvivalTent 150 |
| Yamikei | XTX | 7 | - | 80 | Dark | '---------'----'-----'----------' | D'blow | COMBO | AP | # | ELMT | | G Dblow | CB | LV | FUEL | _______________ Stamina Ring 150 |
'----------'-------'----'---'----'-------' |--------------+-------+----+---+------| |--------------+----+-----+----------| Speed Ring 1200 |
| Head Hunter | TX | 4 | 1 | ---- | | Chain Whip | TT | 1 | 10 + 40 | MARIA BALTHAZAR GuardianRing 2000 |
.---------------.-------.----.--------.-----------------.--------------------. | Twin Sonic | TTX | 5 | 2 | ---- | | Beat Serpent | TS | 1 | 10 + 50 | _______________ |
| CHI NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT | | Rhythm Shock | SX | 5 | 3 | ---- | | Spark Wave | TX | *1 | 10 + 10 | ------------------------------------------------------------------------------|
|---------------+-------+----+--------+-----------------+--------------------| | Dynamic | TTTX | 6 | 4 | ---- | | Blood Snake | ST | 2 | 20 + 70 | |
| Guided Shot | Deflt | 2 | S Foe | Chi attack | Chi attack | | Astral | TSX | 6 | 5 | ---- | | Hit Storm | SS | 2 | 20 + 80 | Maria is one of the characters who learns no Deathblows, but don't count her 05) BART'S LAIR [SH05] |
| InnerHealing | Lv 10 | 2 | S Ally | Recovers HP | Restore Gear DEF | | Bracer | STX | 6 | 6 | ---- | | Dead Cannon | SX | *2 | 20 + 20 | out of the mix yet. Her attacks can still deal 9999 given the right setups, |
| Iron Valor | Lv 20 | 4 | Self | Raises ATK | ------------------ | | Justice | XX | 6 | 7 | ---- | | Dance Wave | XT | 3 | 30 + 100 | 'cause she uses her Gear even when she's not in it. :p Aquasol 20 Iron GWhip 1600 |
| CounterForce | Lv 35 | 4 | Self | Raise Counter% | ------------------ | | Angel | TTTTX | 7 | - | Wind | | Twin Snake | XS | 3 | 30 + 110 | Aquasol S 100 Resp Circuit 2500 |
| Yang Power | Lv 46 | 5 | Self | DEF Up, ATK Dwn | Def UP, ATK Down | | Land Break | TTSX | 7 | - | Erth | | Sky Drive | XX | *3 | 30 + 30 | .---------------.----.-----.----------. Rosesol 100 Def Circuit 2500 |
| Yin Power | Lv 46 | 5 | Self | ATK Up, DEF Dwn | ATK Up, DEF Down | | Prominence | TSTX | 7 | - | Fire | | Meteor Fall | T | Inf | 10 | | G Dblow | CB | LV | FUEL | Rosesol S 300 C Circuit 250 |
| Radiance | Lv 55 | 10 | S Foe | Chi attack | Chi attack | | Tornado | STTX | 7 | - | Watr | | Dead Dance | S | Inf | 20 | |---------------+----+-----+----------| Zetasol 100 MagneticCoat 4000 |
| Big Bang | Lv 72 | 20 | A Foes | Chi atk + Stop% | Chi attack + Stop% | '--------------'-------'----'---'------' | Soul End | X | Inf | 30 | | Mega Fight | TT | 1 | 10 + 40 | Physisol 10 Lens Cover 2500 |
'---------------'-------'----'--------'-----------------'--------------------' '--------------'----'-----'----------' | Dyna Fight | TS | 1 | 10 + 50 | Mentsol 20 Engine Guard 5000 |
| Gravity Fist | TX | *1 | 10 + 10 | White Star 500 Tank Guard 3000 |
.---------------.------.------------------------.----------.-----------------. .---------------.-------.----.--------.-----------------------.--------------. | Dyna Rush | ST | 2 | 20 + 70 | Brown Star 500 Ar Repairer 4000 |
| GEAR COMMAND | FUEL | LEARNS | TARGETS | EFFECT | | ETHER NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT | | Head Dive | SS | 2 | 20 + 80 | Blue Star 500 Motion Guard 4000 |
|---------------+------+------------------------+----------+-----------------| |---------------+-------+----+--------+-----------------------+--------------| | Gravity Press | SX | *2 | 20 + 20 | Hard Star 800 G6-1200 1200 |
| Thor Wave | 600 | Once Weltall-2 obtaind | 1 Enemy | Non-elem damage | | Wild Smile | Deflt | 2 | S Foe | Camera Damaged | " | | Meteor Press | XT | 3 | 30 + 100 | Speed Star 1000 WELT-02500 800 |
| System Id | 1000 | Once Weltall-2 obtaind | Self | Gives Inf ATKLV | | Heaven Cent | Lv 18 | 2 | S Foe | Ether damage | " | | Iron Break | XS | 3 | 30 + 110 | Omegasol 50 HEIM-03200 1800 |
| Flaming Hell | 1000 | Once Weltall-2 obtaind | 1 Enemy | Fireelem damage | | White Lure | Lv 28 | 3 | S Foe | Foe attacks Bart only | ------------ | | Iron Storm | XX | *3 | 30 + 30 | SurvivalTent 150 BRIG-02700 900 |
'---------------'------'------------------------'----------'-----------------' | Red Cologne | Lv 38 | 4 | Self | ATK Up | ------------ | | Fire Drive | T | Inf | 10 | MS 7.5 1000 |
| Blue Cologne | Lv 42 | 6 | Self | Raises ACC & EVD | ------------ | | Magneto | S | Inf | 20 | |
NOTE: All special Gear Commands are lost once Fei obtains the Xenogears | White Cologne | Lv 50 | 6 | Self | Can counter phys atks | ------------ | | Maria Beat | X | Inf | 30 | ------------------------------------------------------------------------------|
mech, post-Zohar scenes. | Wind Mode | Lv 56 | 4 | Self | Weapon = wind-element | " | '---------------'----'-----'----------' |
| Earth Mode | Lv 56 | 4 | Self | Weapon = erth-element | " | 06) NISAN [SH06] |
___________ | Fire Mode | Lv 56 | 4 | Self | Weapon = fire-element | " | .---------------.-------.----.--------.-----------------.--------------------. |
| Water Mode | Lv 56 | 4 | Self | Weapon = watr=element | " | | CONTROL NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT | Aquasol 20 Power Ring 200 |
CITAN UZUKI '---------------'-------'----'--------'-----------------------'--------------' |---------------+-------+----+--------+-----------------+--------------------| Aquasol S 100 Stamina Ring 150 |
___________ | Robo Beam | Deflt | 2 | S Foe | Beam damage (?) | ------------------ | Rosesol 100 Speed Ring 1200 |
.---------------.------.------------------------.----------.-----------------. | Robo Missile | Deflt | 4 | S Foe | Physical damage | ------------------ | Rosesol S 300 GuardianRing 2000 |
| GEAR COMMAND | FUEL | LEARNS | TARGETS | EFFECT | | Robo Punch | Lv 48 | 5 | Area | Physical damage | ------------------ | Zetasol 100 HolyPendant 8000 |
Citan is the only character in the game to gain a weapon where previously |---------------+------+------------------------+----------+-----------------| | Robo Kick | Lv 48 | 8 | Area | Physical damage | ------------------ | Physisol 10 Life Stone 20000 |
there was none, meaning his DeathBlows change names and animations change | Ygg D.Charge | 600 | After Haishao Battle 2 | 1 Enemy | Ether damage | | Graviton Gun | ----- | 30 | A Foes | Physical damage | ------------------ | Mentsol 20 EtherDoubler 38000 |
their aesthetic at that time. Tilde-d (~) names are sword-only abilities '---------------'------'------------------------'----------'-----------------' '---------------'-------'----'--------'-----------------'--------------------' White Star 500 |
which replace their fist-type counterparts. Also, 'Ryukage' becomes the new Brown Star 500 |
DeathBlower1 ability after gaining access to Fenrir. [NOTE: 'LV' column was ________________ Maria learns 'Graviton Gun' after defeating Achtzehn in Shevat. Blue Star 500 |
deleted to save space; it's the same as everyone else's, though.] Hard Star 800 |
RICARDO BANDERAS .---------------.------.------------------------.----------.-----------------. Speed Star 1000 |
.----------------.-------.----.---.-------. .---------.----.-----.----------. ________________ | GEAR COMMAND | FUEL | LEARNS | TARGETS | EFFECT | Omegasol 50 |
| D'blow | COMBO | AP | # | ELMNT | | G Dblow | CB | LV | FUEL | |---------------+------+------------------------+----------+-----------------| SurvivalTent 150 |
|----------------+-------+----+---+-------| |---------+----+-----+----------| | Missile Pod | 400 | Default | All | Ether damage | |
| Ukigumo | TX | 4 | 1 | ----- | | Kentsui | TT | 1 | 10 + 40 | Rico is the first character to join the party who's unable to learn a 4th | Grav. Cannon | 1000 | After Achtzehn battle | All | Ether damage | ------------------------------------------------------------------------------|
| Amaoto~ | TX | 4 | 1 | ----- | | Reppu | TS | 1 | 10 + 50 | 7-AP Deathblow. He joins with Rico Rocket, Death Drive, Steel Body, and Steel '---------------'------'------------------------'----------'-----------------' [SH07] |
| Mufu | TTX | 5 | 2 | ----- | | Ryuei | TX | *1 | 10 + 10 | Fist at the ready, however. 07) BLEDAVIK |
| Engetsu~ | TTX | 5 | 2 | ----- | | Ryukage | TX | *2 | 10 + 10 | _______ |
| Jinrai | SX | 5 | 3 | ----- | | Shinrai | ST | 2 | 20 + 70 | --------------.-------.----.---.-------. .--------------.----.-----.----------. Magical Rod 50 Iron GWhip 1600 |
| Amagumo~ | SX | 5 | 3 | ----- | | Fujin | SS | 2 | 20 + 80 | D'blow | COMBO | AP | # | ELMNT | | G Dblow | CB | LV | FUEL | CHU-CHU Arcane Rod 100 Resp Circuit 2500 |
| Shinrai | TTTX | 6 | 4 | ----- | | Ryuga | SX | *3 | 20 + 20 | --------------+-------+----+---+-------| |--------------+----+-----+----------| _______ Iron Whip 120 Def Circuit 2500 |
| Himatsu~ | TTTX | 6 | 4 | ----- | | Hakai | XT | 3 | 30 + 100 | Rico Rocket | TX | 4 | 1 | ----- | | Drill War | TT | 1 | 10 + 40 | WhippaSnappa 280 C Circuit 250 NOTE: For the street-bought |
MagneticCoat 4000 items (Radish, Ariberry, & | Mentsol 20 Aegissol 2000 | Brown Star 500 ShotG60 Ammo 60 G-Matchlock 20000 | | Speed Star | Increases Speed |
Leather Vest 150 Lens Cover 2500 Elfanana), you can haggle a | Physimentsol 50 Omegasol 50 | Red Star 500 ShotG70 Ammo 90 G-M10X Ammo 300 | | STR Drive | Increases Attack value +1 |
Leather Hat 80 Engine Guard 5000 bit on the price. When the | White Star 500 SurvivalTent 150 | Blue Star 500 ShotG80 Ammo 120 G-M686X Ammo 400 | | SurvivalTent | Restores HP/EP to full for all allies |
Power Ring 200 Tank Guard 3000 seller poses the 10G price, | | Hard Star 800 MatAero Ammo 150 G-GG080 Ammo 300 | | VIT Drive | Increases Defense value +1 |
Speed Ring 1200 Ar Repairer 4000 just leave the text prompt | ------------------------------------------------------------------------------| Speed Star 1000 MatTerraAmmo 150 G-GG100 Ammo 400 | | White Star | Wind UP/Earth DOWN |
Motion Guard 4000 up and he'll kick a few G | | Igissol 2000 MatPyro Ammo 150 G-MAero Ammo 500 | | Zetasol | Revives ally from KO |
Radish 08-10 G6-1200 1200 off of the purchase. This's | 15) SHEVAT [SH15] | Omegasol 2000 MatHydroAmmo 150 G-MTerraAmmo 500 | |---------------+-------------------------------------------------------------|
Ariberry 08-10 WELT-02500 800 only done twice, and 8G is | | Omegasol 50 BlackLeather 4200 G-MPyro Ammo 500 | | Ariberry | Goes good with milk |
Elfanana 08-10 HEIM-03200 1800 lowest the dealers will go. | Aquasol S 100 Thunder Rod 2200 Ether Ar 1000 | SurvivalTent 150 Black Helmet 2000 G-MHydroAmmo 500 | | Army Cardkey | Solaris Base keycard |
BRIG-02700 900 | Aquasol DX 300 Stone Rod 2200 Wind Veil Ar 5000 | | | Bell Amulet | Has ornately carved surface |
MS 7.5 1000 | Alphasol 1000 Flare Rod 2600 EarthVeil Ar 5000 | Extra Ar+7 400 G45-4600 18000 RENM-20800 14900 | | Book 1 | 'The Adventures of Big Joe' |
| Rosesol 100 Ice Rod 2200 Fire Veil Ar 5000 | Ether Ar+1 2000 S50-6600 24000 #17-22000 15000 | | Book 2 | Not very comical anymore |
------------------------------------------------------------------------------| Rosesol S 300 Dynamite Rod 4500 WaterVeil Ar 5000 | Lite Ar+3 600 S55-5800 24000 CRES-17200 12500 | | Book 3 | Helpful Hellfire Teachings |
| Rosesol DX 800 Silver Blood 2800 Power Magic 3000 | FX Cleaner 5000 WELT-21200 15100 | | Cabin Key | Rusty key |
08) AVEH-KISLEV MOUNTAINS -- REPAIR BOT [SH08] | Sigmasol 1500 EthWind Ammo 1000 Veil Doubler 3000 | A Charger 2500 VIER-17000 15600 Z Alloy50/20 15000 | | Dark Rock | A black-colored stone |
| Zetasol 100 EthEarthAmmo 1000 Magic Guard 3250 | Frame HP10 250 HEIM-19000 13300 RX Metal 60 15000 | | Dawn Rock | A white-colored stone |
Iron GWhip 1600 Resp Circuit 2500 Aquasol 20 | Physimentsol 50 EthFire Ammo 1000 Pilot Shield 4000 | Frame HP30 750 BRIG-15800 12400 Z Alloy 60/25 20000 | | Dog Food | Breeder's choice |
SnapperGWhip 2000 Def Circuit 2500 Rosesol 100 | White Star 500 EthWaterAmmo 1000 B30-4200 10000 | Frame HP50 1250 BRIG-22200 15000 RX Metal 70 20000 | | Dusk Rock | A red-colored stone |
C Circuit 250 Omegasol 50 | Brown Star 500 War Mail 1800 K35-3500 12000 | Frame HP70 1750 STIE-16500 13000 | | Elfanana | Monkey's favorite |
MagneticCoat 4000 SurvivalTent 150 | Red Star 500 War Helm 600 WELT-10400 8900 | Frame HP90 2500 STIE-20000 14200 | | Eyeball | Should sell for a high price |
Lens Cover 2500 | Blue Star 500 EtherStone 500 WELT-12400 11300 | Tank Guard 3000 RENM-14200 12800 | | Fang | Should sell for a high price |
Z9-1500 1800 Engine Guard 5000 | Hard Star 800 AntiEthStone 500 VIER-09800 8100 | | | Gold Bullion | Should sell for a high price |
WELT-03000 1400 Tank Guard 3000 | Speed Star 1000 VIER-12000 10600 | ------------------------------------------------------------------------------| | Gold Nugget | Should sell for a high price |
MS 9 1500 Ar Repairer 4000 | ElementAero 1200 ThunderRodG 8200 HEIM-11000 9700 | | | H&S Badge | Hide and Seek King |
Motion Guard 4000 | ElementTerra 1200 Stone RodG 8200 HEIM-13000 11200 | 21) MERKAVA [SHOPBOT] [WK21] | | Ivory | Should sell for a high price |
| ElementPyro 1200 Flare RodG 8800 BRIG-11000 9900 | | | Kislev Map | Map of Nortune's sewers |
| ElementHydro 1200 Ice RodG 8200 BRIG-13000 11200 | Aquasol 20 Extra Ar DX 500 S50-6600 24000 | | M Disk | A Music Disk for a Jukebox |
NOTE: When talking with this bot, if you choose 'Can't trust you' you will | Omegasol 50 Chrono RodG 10000 STIE-11700 10000 | Rosesol 100 Ether Ar+3 4000 N55-5800 24000 | | Master Key | Nortune Gear-dock key |
fight it (Nomad Fix Bot) and it will disappear. Don't do this! | SurvivalTent 150 BSnake GWhip 6800 STIE-13800 12000 | Omegasol 50 Lite Ar+3 600 WELT-21200 15100 | | Mermaid Tear | It shines like a jewel... |
| SBlood GWhip 7600 RENM-10200 8600 | SurvivalTent 150 FX Cleaner 5000 VIER-17000 15600 | | Minigear | 1/6 scale model, 24 pieces |
------------------------------------------------------------------------------| RENM-12000 10700 | A Charger 2500 HEIM-19000 13300 | | Radish | Goes good with fish |
| Z Alloy30/10 10000 | Sonic GWhip 16800 Frame HP10 250 BRIG-15800 12400 | | RPS Badge | Rock-Paper-Scissors King |
09) NORTUNE D-BLOCK [HAMMER'S SHOP] [SH09] | XMS 40 10000 | Yamame Sword 13000 Frame HP30 750 BRIG-22200 15000 | | Scales | Should sell for a high price |
| RX Metal 50 12500 | G-M10X Ammo 300 Frame HP50 1250 STIE-16500 16500 | | Sewer Keys | Nortune sewer key |
Aquasol 20 Metal Jacket 550 Extra Ar+1 50 | | G-M686X Ammo 400 Frame HP70 1750 STIE-20000 14200 | | Shevat Map | Map of Shevat's hangar |
Rosesol 100 Metal Helmet 200 Extra Ar+2 75 | | G-GG080 Ammo 300 Frame HP90 2500 RENM-14200 12800 | | Spider | It wiggles and squiggles |
Zetasol 100 Poison Guard 1500 V10-2000 2000 | ------------------------------------------------------------------------------| G-GG100 Ammo 400 RENM-20800 14900 | | Spider Web | Tough thread |
Physisol 10 Sleep Guard 1500 V12-2000 2600 | | G-MHydroAmmo 500 G45-4600 18000 #17-22000 15000 | | Tickets | No cameras allowed in arena |
Mentsol 20 Brain Guard 1500 WELT-03600 2200 | 16) NISAN [II] [SH16] | CRES-17200 12500 | | UFO Photo | Shows a typical Adamski type |
Omegasol 50 GuardianRing 2000 WELT-04300 3200 | | | | Work Permit | Solaris 3rd class ID |
SurvivalTent 150 MS 12 2500 | Aquasol S 100 Thunder Rod 2200 Ether Ar 1000 | Z Alloy50/20 15000 | '---------------'-------------------------------------------------------------'
MS 15 3500 | Aquasol DX 300 Stone Rod 2200 Wind Veil Ar 5000 | RX Metal 60 15000 |
| Alphasol 1000 Flare Rod 2600 EarthVeil Ar 5000 | Z Alloy60/25 20000 | .---------------.-----.-------------------------------------------------------.
Hammer only sells gear parts after the first round of the Battle Arena, and | Rosesol 100 Ice Rod 2200 Fire Veil Ar 5000 | RX Metal 70 20000 | | WHIPS | ATK | LOCATE |
only at that location. | Rosesol S 300 Dynamite Rod 4500 WaterVeil Ar 5000 | | |---------------+-----+-------------------------------------------------------|
------------------------------------------------------------------------------| Rosesol DX 800 Silver Blood 2800 Power Magic 3000 | ------------------------------------------------------------------------------| | Leather Whip | +02 | Bart initial equip |
| Sigmasol 1500 EthWind Ammo 1000 Veil Doubler 3000 | | | Iron Whip | +04 | Bart's Lair |
10) NORTUNE A-BLOCK [SH10] | Zetasol 100 EthEarthAmmo 1000 Magic Guard 3250 | 22) SNOWFIELDHIDEOUT [WK22] | | Cobra Cracka | +05 | Fatima Castle [Effect: inflicts Poison] |
| Physimentsol 50 EthFire Ammo 1000 Pilot Shield 4000 | | | WhippaSnappa | +06 | Buy: Bledavik |
Aquasol 20 Metal Jacket 550 *Hot Rod 250 | White Star 500 EthWaterAmmo 1000 B30-4200 10000 | Sonic Wave 5600 B Circuit 250 Aquasol S 100 | | SerpentSting | +07 | Buy: Thames' Armor Ground |
Rosesol 100 Metal Helmet 200 *White Beret 150 | Brown Star 500 War Mail 1800 K35-3500 12000 | Thor'sThunda 7500 Extra Ar+7 400 Aquasol DX 300 | | Black Snake | +07 | Zeboim [Effect: Lowers ETH] |
Zetasol 100 Poison Guard 1500 *Aquasol S 100 | Red Star 500 War Helm 600 WELT-10400 8900 | B&JM10X Ammo 60 Ether Ar+2 3000 Alphasol 1000 | | Silver Blood | +08 | Shevat, Nisan [post-Shevat] |
Physisol 10 Sleep Guard 1500 | Blue Star 500 EtherStone 500 WELT-12400 11300 | B&JM686XAmmo 80 Lite Ar+3 600 Rosesol S 300 | | Whip-Lasher | +10 | Gear Dock Emergency Shaft [Shevat] |
Mentsol 20 Brain Guard 1500 | Hard Star 800 AntiEthStone 500 VIER-09800 8100 | ShotG70 Ammo 90 FX Cleaner 5000 Rosesol DX 800 | | Desert Worm | +12 | Nisan Mausoleum |
Omegasol 50 GuardianRing 2000 | Speed Star 1000 VIER-12000 10600 | Godson Ammo 200 A Charger 2500 Sigmasol 1500 | | Sonic Wave | +14 | Krelian's Lab [Solaris] |
SurvivalTent 150 | ElementAero 1200 ThunderRodG 8200 HEIM-11000 9700 | ShotG80 Ammo 120 Frame HP10 250 Zetasol 100 | | Wonder Whip | +16 | Buy: Anima Relic 1, Anima Relic 2 |
| ElementTerra 1200 Stone RodG 8200 HEIM-13000 11200 | MatAero Ammo 150 Frame HP30 250 Physimentsol 50 | | Thor'sThunda | +20 | Buy: SnowfieldHideout |
* - Only appears in shops after defeating the Hecht | ElementPyro 1200 Flare RodG 8800 BRIG-11000 9900 | MatTerraAmmo 150 Frame HP50 1250 White Star 500 | | Death Adder | +24 | Dropped by Dragon [Duneman Isle] |
| ElementHydro 1200 Ice RodG 8200 BRIG-13000 11200 | MatPyro Ammo 150 Frame HP70 1750 Brown Star 500 | '---------------'-----'-------------------------------------------------------'
------------------------------------------------------------------------------| Omegasol 50 Chrono RodG 10000 STIE-11700 10000 | MatHydroAmmo 150 Frame HP90 2500 Red Star 500 |
| SurvivalTent 150 BSnake GWhip 6800 STIE-13800 12000 | EtherStone 500 Blue Star 500 | .---------------.-----.-------------------------------------------------------.
11) NORTUNE C-BLOCK GEAR HANGAR [SH11] | SBlood GWhip 7600 RENM-10200 8600 | EtherStoneLg 2000 Y60-7000 32000 Hard Star 800 | | RODS | ATK | LOCATE |
| RENM-12000 10700 | AntiEthStone 500 X70-8000 50000 Speed Star 1000 | |---------------+-----+-------------------------------------------------------|
Hot RodG 4200 V10-2000 2000 MS 12 2500 | Z Alloy30/10 10000 | AntiEthRockL 2000 HEIM-27000 15500 Omegasol 50 | | Magical Rod | +04 | Initially equipped |
Extra Ar+1 50 V12-2000 2600 MS 15 3500 | NOTE: Gear stuff is only available for purchase XMS 40 10000 | BRIG-26000 16200 SurvivalTent 150 | | Arcane Rod | +06 | Blackmoon Forest |
Extra Ar+2 75 WELT-04300 3200 | after completing events in the Nisan Mausoleum. RX Metal 50 12500 | Thor GWhip 13000 STIE-30000 17400 | | Hot Rod | +08 | Buy in Nortune A-Block [post-Hecht] |
Extra Ar+3 100 WELT-05100 4400 | | G-M686X Ammo 400 RENM-24800 16200 | | Lunar Rod | +10 | Thames' Supply Entrance [Inflict: Sleep] |
Resp Circuit 2500 VIER-04000 2900 | ------------------------------------------------------------------------------| G-GG100 Ammo 400 #17-30000 16200 | | Marshal Rod | +14 | Buy: Thames' Armor Ground |
Def Circuit 2500 HEIM-05400 4600 | | G-MAero Ammo 500 CRES-20800 14500 | | Thunder Rod | +14 | Buy: Shevat, Nisan [post-Shevat] |
Frame HP10 250 HEIM-06400 4900 | 17) THAMES [II] [SH17] | G-MTerraAmmo 500 | | Ice Rod | +14 | Buy: Shevat, Nisan [post-Shevat] |
STIE-06900 5600 | | G-MPyro Ammo 500 Z Alloy60/25 20000 | | Stone Rod | +14 | Buy: Shevat, Nisan [post-Shevat] |
| Chaos RodG 13200 Lens Cover 2500 Z Alloy40/15 12500 | G-MHydroAmmo 500 RX Metal 70 20000 | | Flare Rod | +16 | Buy: Shevat, Nisan [post-Shevat] |
------------------------------------------------------------------------------| G-Matchlock 20000 Engine Guard 5000 RX Metal 50 12500 | | | Queen's Rod | +18 | Gear Dock Emergency Shaft [Shevat] [Effect: Eth DOWN] |
| G-M10A Ammo 100 Tank Guard 3000 | ------------------------------------------------------------------------------| | Dynamite Rod | +20 | Buy: Shevat, Nisan [post-Shevat] |
12) GOLIATH FACTORY [HAMMER'S SHOP] [SH12] | G-M10S Ammo 200 Ar Repairer 4000 Marshal Rod 1000 | | | Dark Rod | +22 | Sargasso |
| G-M10X Ammo 300 Motion Guard 4000 SerpentSting 1200 | 23) LIGHTHOUSE/ZEBOIM [BIG JOE'S SHOP] [WK23] | | Psycho Rod | +28 | Elly's House [Solaris] |
Hot RodG 4200 V10-2000 2000 MS 12 2500 | G-M686A Ammo 200 Frame HP10 250 B&JM10A Ammo 20 | | '---------------'-----'-------------------------------------------------------'
Extra Ar+1 50 V12-2000 2600 MS 15 3500 | G-M686S Ammo 300 Frame HP30 750 ShotG50 Ammo 30 | Sigmasol 1500 G-GodsonAmmo 1000 V80-2000 65000 |
Extra Ar+2 75 WELT-04300 3200 | G-M686X Ammo 400 Frame HP50 1250 Penguin Coat 1000 | STR Drive 10000 Power Magic 3000 Z90-1500 65000 | Citan only gains the ability to use a sword after completing Krelian's Lab in
Extra Ar+3 100 WELT-05100 4400 | G-GG040 Ammo 100 F40-5400 13000 DervishDress 1400 | VIT Drive 10000 Veil Doubler 3000 OMEGA100 65000 | Solaris. Heimdal will also get this ability at the same point.
Resp Circuit 2500 VIER-04000 2900 | G-GG060 Ammo 200 WELT-14800 11900 Wind Ring 5000 | ETH Drive 10000 Pilot Shield 4000 STIE-36000 30000 |
Def Circuit 2500 HEIM-05400 4600 | G-GG080 Ammo 300 VIER-14300 13600 Earth Ring 5000 | ETHDEF Drive 10000 GNRS20 35000 #17-38000 40000 | .---------------.-----.-------------------------------------------------------.
Frame HP10 250 HEIM-06400 4900 | G-MAero Ammo 500 HEIM-13000 11200 Fire Ring 5000 | HP Drive 20000 GNRS50 65000 RX Metal 80 25000 | | SWORDS | ATK | LOCATE |
STIE-06900 5600 | G-MTerraAmmo 500 BRIG-15800 12400 Water Ring 5000 | EP Drive 20000 A Charger 2500 Z Alloy80/30 29000 | |---------------+-----+-------------------------------------------------------|
| G-MPyro Ammo 500 STIE-16500 13000 | Tragedienne 10 S Charger 10000 RX Metal 90 31000 | | SengokuSword | +30 | Solaris [obtained automatically during storyline] |
------------------------------------------------------------------------------| G-MHydroAmmo 500 RENM-14200 12800 | Comedienne 10 X Charger 30000 Z Gold 100 32500 | | Yamame Sword | +32 | Buy: Anima Relic 1, Anima Relic 2 |
| | Samson'sHair Z Charger 50000 | | Yamato Sword | +35 | Duneman Isle |
13) YGGDRASIL II [SH13] | Aquasol 20 Brown Star 500 | | | Mumyo Sword | +40 | Dropped by Dragon [Duneman Isle Only] |
| Aquasol S 100 Red Star 500 | ------------------------------------------------------------------------------| '---------------'-----'-------------------------------------------------------'
G-M10A Ammo 100 V15-2000 3000 Aquasol 20 | Rosesol 100 Blue Star 500 | |
G-M686A Ammo 200 V18-2000 4000 Aquasol S 100 | Rosesol S 300 Hard Star 800 | 24) DEUS [OLD MERKAVA] [WK24] | All of Billy's ammo comes in packs of 100. His Guns actually don't impact the
G-GG040 Ammo 100 WELT-05100 4400 Rosesol 100 | Zetasol 100 Speed Star 1000 | | ATK stat, just what munitions he's packing in the chamber. Aero, Terro, Pyro,
Extra Ar+4 150 WELT-06100 4700 Rosesol S 300 | Physisol 10 Igissol 2000 | Aquasol 20 Extra Ar DX 500 Y60-7000 32000 | and Hydro are all (obviously) of a certain element. Not all ammunition can go
Lite Ar+1 150 VIER-04800 3900 Zetasol 100 | Mentsol 20 Aegissol 2000 | Rosesol 100 B Circuit 250 X70-8000 50000 | in the same gun, as one can tell from the beginning of the items' names. Only
A Circuit 250 VIER-05800 4100 Physisol 10 | Physimentsol 50 Omegasol 50 | Omegasol 50 Ether Ar+3 4000 HEIM-27000 15500 | his handgun can be switched out; his ether- and big-guns carry the same ammo
D Circuit 250 HEIM-05400 4600 Mentsol 20 | White Star 500 SurvivalTent 150 | SurvivalTent 150 Lite Ar+3 600 BRIG-26000 16200 | types throughout the game.
E Circuit 250 HEIM-06400 4900 White Star 500 | | FX Cleaner 5000 STIE-30000 17400 |
Beam Jammer 1000 BRIG-05400 4600 Brown Star 500 | ------------------------------------------------------------------------------| Thor GWhip 13000 A Charger 2500 RENM-24800 16200 | When in doubt, check the shop list for the exact place to buy. There are a
Ground 1250 BRIG-06400 4800 Red Star 500 | | G-M686X Ammo 400 Frame HP10 250 #17-30000 16200 | lot of 'em. ^___^ [Some other locations may not appear on list for that same
Frame HP10 250 RENM-07200 6000 Blue Star 500 | 18) SOLARIS 2ND-CLASS CITIZEN BLOCK [SH18] | G-GG100 Ammo 400 Frame HP30 750 CRES-20800 14500 | reason]
Frame HP30 750 Z Alloy20/5 5000 Hard Star 800 | | G-MAero Ammo 500 Frame HP50 1250 Z Alloy60/25 20000 |
Frame HP50 1250 XMS 25 6500 Speed Star 1000 | Aquasol S 100 Matchlock 12000 | G-MTerraAmmo 500 Frame HP70 1750 RX Metal 70 20000 | .---------------.-----.-----.-------------------------------------------------.
Omegasol 50 | Aquasol DX 300 B&JM10X Ammo 60 | G-MPyro Ammo 500 Frame HP90 2500 | | GUNS & AMMO | ATK | TYP | FIND |
SurvivalTent 150 | Alphasol 1000 B&JM686XAmmo 80 | G-MHydroAmmo 500 Engine Guard 5000 | |---------------+-----+-----+-------------------------------------------------|
NOTE: Even though you can access the Yggdrasil II Power Ring 200 | Rosesol S 300 ShotG70 Ammo 90 | | | B&J M10 Gun | --- | HGN | Billy initial equip |
during Ch. 32 [Adrift at Sea], you won't be Stamina Ring 150 | Rosesol DX 800 MatAero Ammo 150 | ______________________________________________________________________________| | B&J M686 Gun | --- | HGN | Orphanage [Billy's secret room] |
able to buy Maison's items until Chapter 37 Speed Ring 1200 | Sigmasol 1500 MatTerraAmmo 150 | | Matchlock | --- | HGN | Buy: Solaris; Find: Big Joe's Shop [Lighthouse] |
[Betrayal]. His stuff's the third column... GuardianRing 2000 | Zetasol 100 MatPyro Ammo 150 | VI. EQUIPMENT LIST [EQPT] | Godfather | --- | HGN | Duneman Isle |
| Physimentsol 50 MatHydroAmmo 150 | _______________________________________________________________________________ | EthFire Ammo | --- | EGA | Billy initial equip |
NOTE: After meeting Billy and being able to leave Marshal Rod 1000 | White Star 500 Crimson Vest 2800 | | EthWind Ammo | --- | EGA | Billy initial equip |
Thames to go to the Ethos HQ, the following SerpentSting 1200 | Brown Star 500 FeatheredCap 1200 | | B&JM10A Ammo | +18 | HGA | Billy initial equip |
mini-column will replace the inventory that B&JM10A Ammo 20 | Red Star 500 | This...is a list...of equipment. But you figured that out, I hope. o_O | B&JM10S Ammo | +21 | HGN | See shop list |
Maison sells, accessory/weapon wise. That's ShotG50 Ammo 30 | Blue Star 500 | | B&JM10X Ammo | +24 | HGN | See shop list |
means no more GuardianRings or anything to Penguin Coat 1000 | Hard Star 800 | Given that there's not that much space to write in where to find things here, | B&JM686AAmmo | +30 | HGA | See shop list |
buy... DervishDress 1400 | Speed Star 1000 | keep in mind that some things may've been omitted for space (such as enemy | ShotG50 Ammo | +30 | BGA | Billy initial equip |
Wind Ring 5000 | Omegasol 50 | drops, everywhere to buy something, etc.). Cross-reference with the guide and | ShotG60 Ammo | +36 | BGA | See shop list |
NOTE: After defeating Alkanshel, the Gear Shop'll Earth Ring 5000 | SurvivalTent 150 | shop list if needed. I write everything as shown in the game, cramped space | B&JM686SAmmo | +36 | HGA | See shop list |
get a new inventory shown below (not in the Fire Ring 5000 | | and all. | ShotG70 Ammo | +42 | BGA | See shop list |
column to the immediate right). Water Ring 5000 | ------------------------------------------------------------------------------| | ShotG80 Ammo | +48 | BGA | See shop list |
| | .---------------.-------------------------------------------------------------. | MatAero Ammo | +48 | HGA | See shop list |
BSnake GWhip 6800 E20-2700 4000 HEIM-09200 7700 | 19) SOLARIS LABORATORY 3F DUCTS [HAMMER] [SH19] | | Alphasol | Restores all HP | | MatTerraAmmo | +48 | HGA | See shop list |
SBlood GWhip 7600 E23-3000 6000 BRIG-07700 6300 | | | Aquasol | Restores 50 HP | | MatPyro Ammo | +48 | HGA | See shop list |
G-M10A Ammo 100 V28-2200 6000 BRIG-09100 7100 | Aquasol S 100 Matchlock 12000 | | Aquasol S | Restores 150 HP | | MatHydroAmmo | +48 | HGA | See shop list |
G-M10S Ammo 200 WELT-07300 6100 STIE-08200 7200 | Aquasol DX 300 B&JM10X Ammo 60 | | Aquasol DX | Restores 500 HP | | Godson Ammo | +60 | HGA | Buy: Anima Relic 1/2, SnowfieldHideout |
G-M686A Ammo 200 WELT-08700 8000 STIE-09800 8300 | Alphasol 1000 B&JM686XAmmo 80 | | Aveh Water | n/a | '---------------'-----'-----'-------------------------------------------------'
G-M686S Ammo 300 VIER-07000 5200 RENM-09800 7600 | Rosesol S 300 ShotG70 Ammo 90 | | Bizfruit | Restores 10 EP [Non-battle Only] |
G-GG040 Ammo 100 VIER-08400 7200 XMS 30 8000 | Rosesol DX 800 MatAero Ammo 150 | | Blue Star | Water UP/Fire DOWN | * HGN - Handgun
G-GG060 Ammo 200 HEIM-07800 6700 Z Alloy30/10 10000 | Sigmasol 1500 MatTerraAmmo 150 | | Brown Star | Earth UP/Wind DOWN | * HGA - Handgun Ammo
| Zetasol 100 MatPyro Ammo 150 | | Comedienne | Cancels Play Dead | * EGN - Ether Gun
------------------------------------------------------------------------------| Physimentsol 50 MatHydroAmmo 150 | | Durian Juice | n/a | * EGA - Ether Gun Ammo
| White Star 500 Crimson Vest 2800 | | ElementAero | Add Wind element to attacks | * BGN - Big-gun
14) THAMES [SH14] | Brown Star 500 FeatheredCap 1200 | | ElementHydro | Add Water element to attacks | * BGA - Big-gun Ammo
| Red Star 500 | | ElementPyro | Add Fire element to attacks |
G-M10A Ammo 100 V15-2000 3000 Marshal Rod 1000 | Blue Star 500 | | ElementTerra | Add Earth element to attacks | .---------------.-----.-----.-------------------------------------------------.
G-M686A Ammo 200 V18-2000 4000 SerpentSting 1200 | Hard Star 800 | | EP Drive | Increases maximum EP +5 | | G-GUNS & AMMO | ATK | TYP | FIND |
G-GG040 Ammo 100 WELT-05100 4400 B&JM10A Ammo 20 | Speed Star 1000 | | ETH Drive | Increases Ethervalue +1 | |---------------+-----+-----+-------------------------------------------------|
Extra Ar+4 150 WELT-06100 4700 ShotG50 Ammo 30 | Omegasol 50 | | ETHDEF Drive | Increases ETHDEF value +1 | | G-M10 Gun | --- | HGN | Renmazuo initial equip |
Lite Ar+1 150 VIER-04800 3900 Penguin Coat 1000 | SurvivalTent 150 | | Hard Star | Increases Defense | | G-M686 Gun | --- | HGN | Dropped by Giant Wels |
A Circuit 250 VIER-05800 4100 DervishDress 1400 | | | Hob-Jerky | Restores 50 HP [Non-battle Only] | | G-Matchlock | --- | HGN | See shop list |
D Circuit 250 HEIM-05400 4600 Wind Ring 5000 | ------------------------------------------------------------------------------| | Hob-Meat | Restores 150 HP [Non-battle Only] | | G-Godfather | --- | HGN | Lighthouse [Disc 2] |
E Circuit 250 HEIM-06400 4900 Earth Ring 5000 | | | Hob Steak | Restores 500 HP [Non-battle Only] | | G-M10A Ammo | +18 | HGN | |
Beam Jammer 1000 BRIG-05400 4600 Fire Ring 5000 | 20) ANIMA DUNGEON 1 & 2 [SHOPKEEP JOHNNY] [SH20] | | HP Drive | Increases maximum HP +20 | | G-M686A Ammo | +24 | HGN | |
Ground 1250 BRIG-06400 4800 Water Ring 5000 | | | Nisan Water | n/a | | G-GG040 Ammo | +24 | BGN | |
Frame HP10 250 RENM-07200 6000 | Aquasol 20 Wonder Whip 6200 Power Ring S 800 | | Panalphasol | Restores party's HP to full | | G-M10S Ammo | +30 | HGN | |
Frame HP30 750 Z Alloy20/5 5000 | Aquasol S 100 Yamame Sword 12000 StaminaRingS 600 | | Physimentsol | Removes all status effects | | G-GG060 Ammo | +36 | BGN | For the rest of the ammunition, see |
Frame HP50 1250 XMS 25 6500 | Aquasol DX 300 B&JM10A Ammo 20 Speed Ring 1200 | | Rosesol | Restores 10 EP | | G-M686S Ammo | +36 | HGN | the shop list. Many, many places sell |
| Alphasol 1000 B&JM10S Ammo 40 GuardianRing 2000 | | Rosesol S | Restores 20 EP | | G-M10X Ammo | +42 | HGN | it all throughout the game. |
Aquasol 20 Brown Star 500 | Rosesol 100 B&JM10X Ammo 60 Evasion Ring 3000 | | Rosesol DX | Restores 30 EP | | G-M686X Ammo | +48 | HGN | |
Aquasol S 100 Red Star 500 | Rosesol S 300 B&JM686AAmmo 40 Body Guard 8000 | | Mentsol | Removes MNT status effects | | G-GG080 Ammo | +48 | BGN | |
Rosesol 100 Blue Star 500 | Zetasol 100 B&JM686SAmmo 60 Mind Guard 8000 | | Omegasol | Restores HP/EP to full | | G-MAero Ammo | +60 | HGN | |
Rosesol S 300 Hard Star 800 | Physisol 10 B&JM686XAmmo 80 | | Physisol | Removes PHY status effects | | G-MTerraAmmo | +60 | HGN | |
Zetasol 100 Speed Star 1000 | Mentsol 20 Godson Ammo 200 SonicGWhip 16800 | | Red Star | Fire UP/Water DOWN | | G-MPyro Ammo | +60 | HGN | |
Physisol 10 Igissol 2000 | White Star 500 ShotG50 Ammo 30 Yamame Sword 13000 | | Sigmasol | Restores all EP | | G-MHydroAmmo | +60 | HGN | |
| G-GG100 Ammo | +60 | BGN | | | Extra Ar DX | DEF +100 | See walkthrough/shop list | VIII. THANKS AND CONTRIBUTIONS [THKX] E-mail me for permissions ~ shotgunnova (a+) gmail (d0t) com.
| G-Godson Ammo | +72 | HGN | Big Joe's Shop [Lighthouse, Disc 2] | | FireVeil Ar | Defense UP vs. Water | Babel Tower / See shop list | _______________________________________________________________________________ _______________________________________________________________________________
'---------------'-----'-----'-------------------------------------------------' | Frame HP10 | Can restore 10% of HP | See walkthrough/shop list | |
| Frame HP30 | Can restore 30% of HP | See walkthrough/shop list | | X. UPDATES [UPDT]
.---------------.------.-----.------------------------------------------------. | Frame HP50 | Can restore 50% of HP | See walkthrough/shop list | CJayC | Hostin' this _______________________________________________________________________________
| ARMOR | DEF | EDF | FIND | | Frame HP70 | Can restore 70% of HP | See walkthrough/shop list | |
|---------------+------+-----+------------------------------------------------| | Frame HP90 | Can restore 90% of HP | See walkthrough/shop list | GameFAQs' |
| Martial Wear | + 02 | --- | Fei initial equip | | FX Cleaner | Charge removes status | See walkthrough/shop list | Xenogears Board | For bein' awesome and keepin' this game's discussions alive 10-02-07 ------------.---------- Added to GameFAQs
| Fencing Wear | + 04 | --- | Dropped by Hopper | | GNRS 20 | Engine Output +20% | Big Joe's Shop [Lighthouse, Disc 2] | | |---------- Walkthrough Complete
| PilotUniform | + 06 | --- | Elly initial equip | | GNRS 50 | Engine Output +50% | Big Joe's Shop [Lighthouse, Disc 2] | Eric Elo | Pointing out omission of Billy Jr. Doll '---------- Appendices Complete
| Leather Vest | + 10 | --- | Aveh Military Transport Ship; Buy: Bledavik | | Gold Plate | Nullifies Gel damage | Dropped by Citadel [Shevat] | |
| Red Mail | + 14 | --- | Bart initial equip | | Ground | Halves Elec damage | Dropped by Fis-6 / Babel Tower | Eli Cuevas | Notifying me that Slayer Robe can be dropped w/o Trader Card 10-14-07 ------------.---------- Updated Kislev Battling Pt. II section
| WeddingDress | + 14 | +05 | Dropped by Dan | | Heavy Alloy | DEF +50 | Dropped by Seibzehn [Babel Tower] | | |---------- Updated Alpha Weltall strategy
| Metal Vest | + 18 | --- | Dropped by Big Joe | | Insulated Ar | DEF +10; Elecdmg -30% | Nortune Gov't District [Kislev] | Renan | Noting that I'd forgotten to add in Blessed Habit's stats! '---------- Error corrections
| Iron Mail | + 20 | --- | Fatima Castle | | Insulate Ar+1 | DEF +50; Elecdmg -30% | Dropped by Aragonite | |
| Metal Jacket | + 28 | --- | Dropped by Suzarn | | Lens Cover | Stops Camera Damaged | See walkthrough/shop list | Chad Lechan | Pointing out I got the foreign object scanner code wrong! 10-25-07 ------------.---------- Corrected Deathblows & Skills section
| Knight Mail | + 34 | --- | Nortune Gov't Building, Kaiser's room | | Lite Alloy | DEF +30 | Dropped by Tears [defeat 2 at once] | | '---------- Added Fuel Chart section
| Penguin Coat | + 40 | --- | Thames Armor Ground | | Lite Ar+1 | DEF +15, RESP +5 | See walkthrough/shop list | 1whoistornapart | Giving the characters' minimum levels, culled from stats on
| Holy Habit | + 42 | --- | Billy initial equip | | Lite Ar+2 | DEF +40, RESP +5 | Dropped by Gun Drone [Kefeinzel] | | his perfect game challenge; telling Elly's Speed quotes; and 11-05-07 ----------------------- Error corrections
| DervishDress | + 44 | --- | Thames Armor Ground | | Lite Ar+3 | DEF +60, RESP +5 | See walkthrough/shop list | | correcting the deathblow-learning levels. 11-10-07 ----------------------- Error corrections & additions
| Fuzzy Frock | + 50 | --- | Chu-Chu initial equip | | Magic Guard | Protect Ether Machine | See walkthrough/shop list | | 11-13-07 ----------------------- Added info about Elly's failure message
| War Mail | + 52 | --- | Shevat | | MagneticCoat | RESP +25 | See walkthrough/shop list | Will Pinkerton | Correction in Nisan Mausoleum 11-20-07 ----------------------- Minor additions + tweaks here and there
| Mermaid Mail | + 58 | --- | Sargasso | | Mica | Electric dmg -30% | Goliath Factory, Thames | | 11-26-07 ----------------------- Minor additions
| Dark Armor | + 60 | +10 | Krelian's Lab [Solaris] | | Mirror Ar | DEF +50, Beamdmg -50% | Dropped by Eagle Wing | ExireHG | Battle Arena correction 01-03-08 ----------------------- Minor additions
| Angelic Robe | + 60 | +10 | Krelian's Lab [Solaris] | | Motion Guard | Prevents Slow | See walkthrough/shop list | | 01-31-08 ----------------------- Updated G-Elements Battle
| Devil Dress | + 62 | --- | Dropped by Dragon | | Noise Filter | Nullify noise damage | Dropped by Avalanche [Shevat] | Huan | Bomb collar values! 03-17-08 ----------------------- Formatting changes
| Crimson Vest | + 64 | --- | Solaris | | 02 Cylinder | Agility UP in Water | Goliath Factory, Babel Tower | | 04-01-08 ----------------------- Added 'Silent Break!' chapter
| BlackLeather | + 76 | --- | Buy: Anima Relic 1, Anima Relic 2 | | Old Circuit | RESP +10 | See walkthrough/shop list | Havok Chaos | Kelvina/Tolone's skills in the G-Elements battle! 04-11-08 ----------------------- Error corrections
| Goddess Robe | + 80 | +10 | Taura's House [+10 ETH] | | Pilot Shield | Stops Pilot Confusion | See walkthrough/shop list | | 04-29-08 ----------------------- Added Quadrafoot tip
| Beastly Robe | + 82 | --- | Anima Relic 2 | | Power Magic | ETHAMP +10 | See walkthrough/shop list | Duke Darkwood | Allowed me to use his Kislev Battling BP gains. Gracias! 06-02-08 ----------------------- Error corrections
| Rose Tabard | + 85 | --- | Anima Relic 2 | | Resp Circuit | RESP +20 | See walkthrough/shop list | | 06-15-08 ----------------------- Error corrections (thx to Ins1ghtful!)
| Golden Vest | + 90 | --- | Dropped by Amphysvena, Neo Gimmick | | S Charger | Charge gives 100 Fuel | Big Joe's Shop [Lighthouse, Disc 2] | FairyLeviathan | Finding out that Seibzehn (boss) has about 6000 HP, not 8000 07-09-08 ----------------------- Error corrections (thanks to Renan!)
| ExecutorGown | +100 | --- | Dropped by Opiomorph | | Seal Ar | Halves seal damage | Dropped by Neo Etone | | 07-11-08 ----------------------- Error corrections (thanks to G. LeBlanc!)
| Blessed Habit | +100 | --- | Dropped by Dragon [Duneman Isle] | | Seal Ar+1 | Seal damage down 75% | Dropped by Neo Etone [rarely] | Fidormula | Contributing various information, even if it was just in 07-24-08 ----------------------- Error corrections (thanks to C. Blackwell!)
| Manly Mantle | +105 | --- | Taura's House | | Seal Barrier | Nullifes seal damage | Dropped by Neo Etone | | passing. Dude's like Brainchild from "The Tick", only not 07-31-08 ----------------------- Updated Anima Relic #3 Boss strat
| Slayer Robe | +108 | --- | Dropped by Alpha Weltall [needs Trader Card] | | Silver Ar | DEF +10; Geldmg -50% | Dropped by Littlefoot | | quite as evil. 09-07-08 ----------------------- Error corrections (thanks to Chirpy13)
| Kingly Armor | +120 | --- | Duneman Isle | | Silver Ar+1 | DEF +50; Geldmg -50% | Dropped by Littlefoot | | 11-07-08 ----------------------- Error corrections
'---------------'------'-----'------------------------------------------------' | Simp Circuit | RESP +10 | Dropped by Shinobi Mk0 [G. Factory] | Bob Johanson | Correction for Nisan Mausoleum map 11-22-08 ----------------------- Error corrections
| Tank Guard | Stop Fuel Leak/Drains | See walkthrough/shop list | | 11-28-08 ----------------------- Error corrections
.---------------.-----.-----.-------------------------------------------------. | Veil Doubler | Doubles Elemental DEF | See walkthrough/shop list | Chris Blackwell | Finding my mix-up in the Bledavik Castle section 12-01-08 ----------------------- Error corrections
| HEADGEAR | DEF | EDF | FIND | | X Charger | Charge gives 200 Fuel | Big Joe's Shop [Lighthouse, Disc 2] | | 01-28-09 ----------------------- Error corrections
|---------------+-----+-----+-------------------------------------------------| | WaterVeil Ar | Defense UP vs. Fire | Babel Tower | Ins1ghtful | Alerting me that my Ctrl+F codes were one off. 02-02-09 ----------------------- Updated Rockies/Babel Tower section
| Martial Cap | +01 | --- | Fei initial equip | | WindVeil Ar | Defense UP vs. Earth | Babel Tower | | 02-05-09 ----------------------- Updated Nisan Mausoleum
| Fencing Cap | +02 | --- | Dropped by Lil' Kobold | | Z Charger | Charge gives 500 Fuel | Big Joe's Shop [Lighthouse, Disc 2] | C. Czuhajewski | Alternate strategy for Anima Relic #3 Boss
| Leather Hat | +06 | --- | Dropped by Aveh Corporal; Buy: Bledavik | '---------------'-----------------------'-------------------------------------' | ______________
| White Beret | +08 | --- | Buy in Nortune A-Block, post-Hecht events | Chirpy13 | Kokei level error >=p
| Iron Helmet | +10 | --- | Reward at Bledavik Fair's balloon-popper game | .---------------.------.------------------------------------------------------. | FUTURE UPDATES
| Metal Helmet | +10 | --- | Buy from Hammer [Nortune] | | GEAR RODS | ATK | LOCATE | shitan_uzuki | Information on Quadrafoot location ______________
| Knight Helm | +18 | --- | Nortune D-Block Sewers | |---------------+------+------------------------------------------------------| |
| War Helm | +20 | --- | Shevat | | Magic RodG | + 2 | Vierge initial equip | Lord Alltra | Kefeinzel drop and WK32 enemy info Bledavik fair sidequest games overview
| Silver Beret | +24 | --- | Ethos Transport Ship, Maria initial equip | | Hot RodG | + 24 | Buy: Nortune C-Block Gear Hangar | | Definition of Book 3 and Spider
| FeatheredCap | +28 | --- | Solaris | | Stone RodG | + 60 | Buy: Shevat, Nisan [post-Shevat] [Earth-elem] | Anima_Caligo | Aquasol correction in first section
| Dark Helm | +35 | +05 | Krelian's Lab [Solaris] | | Ice RodG | + 60 | Buy: Shevat, Nisan [post-Shevat] [Water-elem] | | Should you [the reader] have anything to add on these subjects, or happen to
| Black Helmet | +35 | --- | Buy: Anima Relic 1, Anima Relic 2 | | Thunder RodG | + 60 | Buy: Shevat, Nisan [post-Shevat] [Wind-elem] | Samuel Zachos | Correct in Chapter 53 have written something on the subject, give me a holler.
| Starlight | +38 | --- | Anima Relic 1 | | Chrono RodG | + 65 | Buy: Shevat, Nisan [post-Shevat] [Inflict: Slow] | |
| King's Helm | +40 | --- | Anima Relic 1 | | Chaos RodG | + 80 | See shop list | Nate Hancock | Ch. 65 Extra Ar+6 correction _____________________
| Golden Hood | +45 | --- | Dropped by Neo Tears [Anima Relic 1 area] | '---------------'------'------------------------------------------------------' |
| Vivid Turban | +50 | --- | SnowfieldHideout | Brian Teo | HP values for Id, Rico, Rankar Dragon SUPPLEMENTARY READING
| Kaiser Helm | +54 | --- | Dropped by Dragon [Duneman Isle] | .---------------.------.------------------------------------------------------. | _____________________
| Blessed Helm | +55 | --- | Dropped by Dragon [Duneman Isle] | | GEAR WHIPS | ATK | LOCATE | flamingspinach | Deathblow combo corrections
'---------------'-----'-----'-------------------------------------------------' |---------------+------+------------------------------------------------------| |
| LeatherGWhip | + 10 | Brigandier initial equip | odin7777777 | Anima Relic 1 puzzle corrections There's a host of good information on Xenogears out there, and I've no qualms
.---------------.-----------------------.-------------------------------------. | Iron GWhip | + 16 | See shop list | | about patting these people on the back. (All links are legit and permanent.)
| ACCESSORY | EFFECT | LOCATE | | SnapperGWhip | + 18 | see shop list | J. Russell | Tip about jumping with gears
|---------------+-----------------------+-------------------------------------| | SerpentGWhip | + 35 | Thames Supply Entrance | | - Perfect Works Translation - [http://tinyurl.com/2yftuk]
| AntiEthStone | ETHDEF +2 | Elly initial equip | | BSnake GWhip | + 50 | See shop list | D. Engelmann | Deus switch correction
| AntiEthRockL | ETHDEF +5 | SnowfieldHideout | | SBlood GWhip | + 56 | See shop list | | If you thought Xenogears was complicated, you ain't seen nothing yet. This
| Battle Apron | ATK/DEF +5 | Gear Dock Emergency Shaft [Shevat] | | Thor GWhip | +100 | SnowfieldHideout, Merkava | Jrmy Saumen | Bledavik meat shop price drop info guide fills in some of the loose ends, gives additional information on some
| Bart Jr. Doll | Critical Hit rate% UP | Nortune Battle Arena [Disc 2] | | Sonic GWhip | +120 | Buy: Anima Relic 1, Anima Relic 2, Merkava | | of those sketchy references/allusions, and backstories to boot. Very nice
| BillyJr.Doll | Increases EV & ACC | Nortune Battle Arena [Disc 2] | '---------------'------'------------------------------------------------------' Bruno Feldens | Anima Relic #2 correction and educational.
| Body Guard | Blocks PHYtype status | Maria initial equip; Nortune Disc 2 | |
| Brain Guard | Prevents Forget | Nortune [Hammer] | .---------------.------.------------------------------------------------------. Rich Austin | Various informationz about loose ends (like definitions etc.) - Deathblow Learning Guide - [http://tinyurl.com/26wbrj]
| Chu-Chu Idol | ATK/DEF +20% | Aphel Aura [secret room] | | GEAR SWORDS | ATK | LOCATE | |
| Cool Shades | Prevents Confusion | Nortune D-Block Sewers | |---------------+------+------------------------------------------------------| G. LeBlanc | Information on making Rock #2 fall in Anima Dungeon #2 Broken down to managable bites, learning those pesky 7-APs or finding out
| Earth Ring | Defense vs. Earth | Buy: Thames, Yggdrasil II | | SengokuSword | + 90 | Automatically gained [Solaris] | | why those percentages don't move up should be a lot easier now. Fidormula
| Economether | Halves EP Usage | Gear Dock Emergency Shaft [Shevat] | | Yamame Sword | +110 | Shop: Anima Dungeon 1 | Ins1ghtful | Bloody Bros weakness wrote and annotated it, but PedanticOmbudsman & Zach Keene deserve to get
| Elly Jr. Doll | ETH randomly 50% | SnowfieldHideout card player | | Kishin Sword | +120 | Dropped by G Elements [Anima Relic 1] | | mentioned as well. Highly recommended, even as casual reading.
| Emer Jr. Doll | Cntr dmg reciprocated | SnowfieldHideout card player | | Kijin Sword | +200 | Gear Specialist in SnowfieldHideout | Sunil Godhania | Margie/Chu-Chu checkup correction
| EtherStone | ETH +2 | Elly initial equip | '---------------'------'------------------------------------------------------' | - Xenogears' Guardian Angels site - [http://tinyurl.com/28f4lf]
| EtherStoneLg | ETH +5 | Emeralda initial equip; S. Hideout | D. Christopher | Information on Bladegash/Marinebasher fight & Seibzehn drops
| EtherDoubler | EP Cost x2; effect x2 | Buy: Nisan; Find: Anima Relic 2 | _______________________________________________________________________________ Williams | Unlike most fansites that put up a few lists and junk, these guys have made
| Ether Guard | Blocks EP-absorb atks | Anima Relic 1/2: Kislev Arena Disc2 | | an extremely well-rounded shrine to the game, showing a very knowledgeable
| Ether Veiler | Double Elemental DEF | Trade Spider to Chu-Chu | XX. FREQUENTLY ASKED QUESTIONS [FAQZ] John Ryan | Wiseman fight info degree of Xenofacts. Fanfics, fanart, discussions...the only thing they do
| Evasion Ring | Increases Evade% | Nortune; Swordsman who has Minigear | _______________________________________________________________________________ | not give, basically, is fries with that. :p
| Fei Jr. Doll | Critical dmg UP | Nortune Battle Arena [Disc 2] | Daniel Beller | Duneman Isle warning
| Fire Ring | Defense vs. Fire | Buy: Thames, Yggdrasil II | | - Xenogears Secrets FAQ - [http://tinyurl.com/ytsgtq]
| Gallant Belt | Max HP +10%; Restore | Nortune D-Block Sewers; Arena Disc2 | [Q] - What does Elly's "Sorry...I failed..." message mean? Thomas Lee | Correction in Anima Relic #2
| Glasses | Hit% +2 | Citan initial equip | [A] - Sometimes when she casts an ether, it fails horribly and does little to | This used to be hosted on GameFAQs at one point, and now it's stuck in a
| GuardianRing | Increases DEF | See walkthrough/shop list | no impact. The chance of this _NOT_ happening is displayed next to her Niguel Lawrence | For Wyvern's actual HP value secluded spot of the internet...until now! It's chock full of secrets and
| HerculesRing | +50% EXP gained | SnowfieldHideout [both of them] | ethers. For instance, a "65%" is the chance of it failing 35% of the | other tidbits/cool information that brighten up the journey. Everyone who
| Holy Pendant | 2x support efct times | Billy initial equip; Buy in Nisan | time, while a "100%" means she'll never mess up critically. Increasing Khold Griffin | Anima Relic #1 corrections knows their stuff has probably sent a reader this way in the hopes they'll
| Life Stone | Doubles HP rstoration | Nortune Battle Arena [Disc 2] | her ETH stat will increase all non-maxed-out percentages to rise some. | have a good read -- and you will.
| LongDarkCoat | ATK/ETHDEF +10 | Beat Big Joe at Speed [Thames] | Valkyreo -.---> | Info on retaining Lahan mountain egg
| Mermaid Ring | ETH/ETHDEF +10 | SnowfieldHideout | [Q] - Argh, my 7-AP STTX/TSTX Deathblows won't rise in percentage! serogane -' | _______________________________________________________________________________
| Mind Guard | Prevents MNT statuses | Buy: Anima Relic 1, Anima Relic 2 | [A] - There seems to be a glitch where the correct combination won't do much | SWEET HARMONY, NEVER-ENDING Document Shotgunnova, 1997-2013 (and countin'!)
| MomentoChain | ETH/ETHDEF +6 | Kaiser's Room [Nortune Gov't Area] | here. Use the 'XTTS' combination instead, which should be the remedy yer JoloStuki | Bledavik fair and missing item corrections MELODY ~ LET NATURE SING Xenogears namesake respective owners
| Muscle Belt | Increases DEF | Krelian's Lab [Solaris] | lookin' for [thanks to Fidormula for bring this to my attention]. | E N D O F D O C U M E N T
| Poison Guard | Prevents Poison | Nortune D-Block Sewers | Jonathan Moore | Last chapter shopbot error
| Power Crisis | ATK rises as HP falls | Aphel Aura [secret room] | [Q] - Why can't I enter Shevat Palace? |
| Power Ring | Attack +2 | Lahan (well) | [A] - You have to go to Aphel Aura and find the destroyed upper bedroom (it's Menno Kos | Chapter 25 Mechanic tip
| Power Ring S | Attack +5 | See walkthrough/shop list | accessible by the lift near the town exit). Inspect the rocking horse |
| PremierShoes | Evade% +5 | Cardplayer in Thames Beer Hall | for a scene and she will catch up with everyone there. Calvin Oberly | Soylent System Orphan encounter correction
| Sleep Guard | Prevents Sleep | Buy: Nortune [Hammer]; Zeboim | |
| Speed Ring | Agility +1 | See walkthrough/shop list | [Q] - I went to the desert by Dazil and now I can't get out! Albert Alverio | CH31 Fei tip
| Speed Ring S | Agility +2 | Krelian's Lab / Nortune Arena [D2] | [A] - Yes, if you go to the desert before you're supposed to, it turns into an |
| Speed Shoes | Turn wait time halved | SnowfieldHideout / N. Arena [D2] | endless wasteland of dunes. To leave, keep heading south and eventually Michael Greer | Giant Wels tip
| Stamina Ring | Defense +2 | Fei initial equip | it will spit y'back out onto the map. |
| StaminaRingS | Defense +5 | Billy initial equip | Eiji | Gear 02 Difficulty/B-Info Shop info
| Step Shoes | Evade% +2 | Citan initial equip | [Q] - Does Weight factor into anything? |
| SuperGoggles | Hit% +5 | Cardplayer > Thames Supply Entrance | [A] - No. Perhaps there was a planned purpose for it but it's useless now, Arkane Denail | ChronoRodG tip for Anima Relic #2 boss
| Trader Card | Rare items drop% UP | Dropped by Hammer [Anima Relic 2] | except for some laughs and dialogue changes. |
| Water Ring | Defense vs. Water | Buy: Thames, Yggdrasil II | Guy Russell | Correction on Dan's You Scum! attack
| Wind Ring | Defense vs. Wind | Buy: Thames, Yggdrasil II | [Q] - Where can I switch party members? |
| WizardryRing | Deathblow learn% UP | Anima Relic 1, SnowfieldHideout | [A] - There are a few places that get used: x_loto | Informing me about the missing 'House on the Hill' chapter!
| Yamato Belt | Max HP +25%/Restore | Aphel Aura, SnowfieldHideout | | Correction about gear dock Beam Coat
'---------------'-----------------------'-------------------------------------' Margie on the Yggdrasil, in her room |
The waitress in Nortune's Wildcat Bar [Civilian district] Philip A. Dorn | Information on the Seal Ar+1 drop
.---------------.-----------------------.-------------------------------------. During post-Nisan Mausoleum events, talk with allies in Nisan lodging |
| GEAR PARTS | EFFECT | LOCATE | Party-switch prompts that come up during disc-2 cutscenes Albuyno Ryeno | Direction corrections and Ether Guard location in Anima R. 1
|---------------+-----------------------+-------------------------------------| Blue memory cubes scattered throughout disc-two dungeons |
| A Charger | Charge gives +50 Fuel | See walkthrough/shop list | cowboybbp1 -.-> | Information about Elly's "Sorry...I failed..." circumstances
| A Circuit | Agility UP in Barrens | Yggdrasil II, Thames | [Q] - Why can't I upgrade Citan's Kishin Sword? pheifer3 | |
| A/C | Agility UP in Deserts | Brigandier initial equip | [A] - It can't be in your inventory. This means you must also have a spare to The_Borden ---> | Telling about 'Silent Break!' chapter
| Angel Ar | DEF +50; Angldmg -30% | Dropped by Wind/Water Seraph | equip (slot can't be vacant), so you'll have to buy one from Johnny in |
| Angel Ar+1 | DEF +100 Angldmg -50% | Dropped by Earth Seraph | one of the Anima Relic dungeons. Mike Schofield | Dusk Rock clarification
| AntiAngelSys | Nullifies Angel Dmg | Dropped by Power Seraph | ________________|______________________________________________________________
| Ar Repairer | Prevents Armor Damage | See walkthrough/shop list | [Q] - When can I use 5-6/7-AP Deathblows?
| B Circuit | Agility UP in Snow | Renmazuo initialequip; see shoplist | [A] - 5-AP deathblows are available at level 10, 6-APs at Lv. 20. 7-AP ones IX. LEGALITY [LGLT]
| Beam Coat | Beam damage halved | Nortune C-Block Gear Hangar | can't be used until Lv. 60, as well as having completed events at Shevat _______________________________________________________________________________
| Beam Jammer | Beam damage -75% | Buy: Yggdrasil II, Thames; Babel T. | where Fei's team defends it from Solaris' attack.
| C Circuit | Agility UP in Desert | See walkthrough/shop list |
| C Circuit+1 | Agility UP in Desert | Dropped by Spear Trooper | [Q] - When can Fei learn Kokei/Yamikei? This document is intended for private home use ONLY, and may not be reproduced
| Cast Ar | DEF +2 | Dropped by Defencer | [A] - When 7-AP Deathblows become available [naturally], and he's reached through electronic or commercial means without the expressed consent of the
| D Circuit | Agility UP in Water | Thames; Buy: Thames, Yggdrasil II | level 70 and 80, respectively. author (P. Summers). It cannot be hosted, edited, or distributed for profit,
| DeathBlower1 | Adds a LV1 Deathblow | Thames Cardplayer, Nisan Mausoleum | and may not be given away as an add-in/gift to bought items. All rights are
| DeathBlower2 | Adds a LV2 Deathblow | Sargasso, Lighthouse [Disc 2] | [Q] - My Deathblow is at 100% completion but I can't use it!! reserved to respective parties, even those not explicitly stated herein. Those
| DeathBlower3 | Adds a LV3 Deathblow | Krelian's Lab [Solaris]; Arena [D2] | [A] - You must be the appropriate level and be able to use that AP Deathblow who find this document on sites not listed below should e-mail the author (me).
| Def Circuit | Increases DEF | See walkthrough/shop list | normally already (i.e. bearing story events and such). Thanks for reading this, and thanks for respectin' FAQ authors.
| E Circuit | ETHDEF +10/ETH Mch +4 | See walkthrough/shop list |
| EarthVeil Ar | Defense UP vs. Wind | Babel Tower / See shop list | [Q] - What the heck is El-Fenrir, El-Andvari, and those types of gears??? Allowed Sites: Disallowed Sites:
| Engine Guard | Stops Engine Failure | See shop list | [A] - Those are the Omnigear form of everyone's gears. They won't show a new
| Ether Ar | ETHDEF +50 | Babel Tower / See shop list | name on the status screen, so you'd only learn of their new names from Gametalk.com cheatcc.com
| Ether Ar+1 | ETHDEF +100 | Shakhan Drop; Buy: Anima Relic 1/2 | the titles in Kislev's battle arena (and maybe the Perfect Works trans- GameFAQs.com
| Ether Ar+2 | ETHDEF +150 | Buy: SnowfieldHideout | -lation, maybe). MyCheats.com
| Ether Ar+3 | ETHDEF +200 | Buy: Merkava, Deus | Neoseeker.com
| Extra Ar | DEF +2 | Weltall initial equip | [Q] - How do I get the Dark Rock in Shevat? Gamesradar.com
| Extra Ar+1 | DEF +5 | See walkthrough/shop list | [A] - If you already know about the fishing game and haven't been able to snag Supercheats.com
| Extra Ar+2 | DEF +8 | See walkthrough/shop list | anything, it's because you didn't talk to the Chu-Chu on top of the lamp Honestgamers.com
| Extra Ar+3 | DEF +10 | See walkthrough/shop list | in the lounge/shop above. Stand on an NPC's head and jump to her, or run Cheathappens.com
| Extra Ar+4 | DEF +20 | See walkthrough/shop list | off the balcony -- either way, initiate conversation somehow. Chaptercheats.com
| Extra Ar+5 | DEF +30 | Dropped by Tears [Shevat] | Cavesofnarshe.com
| Extra Ar+6 | DEF +50 | Krelian's Lab [Solaris] | _______________________________________________________________________________ xenogears-fansite.com
| Extra Ar+7 | DEF +80 | Buy: Anima Relic 1/2, Snow. Hideout |

You might also like